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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mk12mod0</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mk12mod0"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Mk12mod0"/>
	<updated>2026-05-27T21:58:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1423703</id>
		<title>Talk:Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1423703"/>
		<updated>2021-06-14T23:23:41Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Powered Rail Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==ACB-90 Storm==&lt;br /&gt;
The [https://voentorg-spetsnaz.prom.ua/p1146478102-nozh-boevoj-takticheskij.html ACB-90 Storm] (ACB-90 Штурм), a tactical knife made by the Ukrainian company &amp;quot;Voentorg Spetsnaz&amp;quot;, is once again featured as the &amp;quot;Baku ACB-90&amp;quot;.&lt;br /&gt;
==Powered Rail Systems==&lt;br /&gt;
From the announcement trailer and gameplay reveal trailer, most weapons feature a non-standard rail interface instead of 1913 rails. The slots are far more spaced out from each other compared to a 1913 rail system. The assumption is that they provide a power interface through integrated pins within each slot, readily visible in the gameplay trailer as they erroneously glow. This is perhaps a future iteration of the T-Worx Intelligent Rail system that was developed for the NGSW program; however, the “I-Rail” is 1913 compatible. As of now, there is no indication of where the power source is located nor if this impacts gameplay at all.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Leupold Mark 4 HAMR with Deltapoint===&lt;br /&gt;
The Leupold Mark 4 HAMR with Deltapoint appeared on the LWRC SMG45 in the trailer.&lt;br /&gt;
&lt;br /&gt;
===SIG ROMEO5===&lt;br /&gt;
The SIG ROMEO5 sight appeared in the trailer, mounted to the KAC LWAMG.&lt;br /&gt;
&lt;br /&gt;
===SIG ROMEO8T Closed Red Dot Sight===&lt;br /&gt;
What appears to be the SIG ROMEO8T Closed RDS appeared on the MCX Spear in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The Russian OKP-7 reflex sight appeared in the reveal trailer, attached to the AK-12.&lt;br /&gt;
&lt;br /&gt;
===Raytheon ELCAN Specter DR 1-4x===&lt;br /&gt;
The ELCAN Specter DR 1-4x appeared in the reveal trailer on the MCX Spear.&lt;br /&gt;
&lt;br /&gt;
===Vortex Razor AMG===&lt;br /&gt;
What appears to be the Vortex Razor AMG red dot appeared in the reveal trailer and on the cover art, attached to the MCX Spear.&lt;br /&gt;
&lt;br /&gt;
===CVLIFE 4x32 Tactical Rifle Scope===&lt;br /&gt;
A generic scope most closely resembling a &amp;quot;CVLIFE 4x32 Tactical Rifle Scope&amp;quot; is seen mounted on a Vector in the gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
==Muzzle==&lt;br /&gt;
===SilencerCo Osprey 9/45===&lt;br /&gt;
The Vector in the gameplay trailer was fitted with the Osprey suppressor, either the Osprey 9 or 45, as the Vector's caliber is not yet known.&lt;br /&gt;
&lt;br /&gt;
===SilencerCo Salvo 12===&lt;br /&gt;
A shotgun appeared in the trailer with the SilencerCo Salvo 12 suppressor attached.&lt;br /&gt;
&lt;br /&gt;
=Thoughts on the trailer?=&lt;br /&gt;
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)&lt;br /&gt;
:I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --[[User:Bob juan santos|Bob juan santos]]&lt;br /&gt;
::As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using &amp;quot;near future&amp;quot; as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect &amp;quot;fictional future upgrades&amp;quot;, but that's totally fine and fits the setting; the ''design intent'' behind &amp;quot;what X might look like in 20 years&amp;quot; and &amp;quot;cheap knockoff of X&amp;quot; are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:39, 9 June 2021 (EDT)&lt;br /&gt;
:::It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:41, 9 June 2021 (EDT)&lt;br /&gt;
:::I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]])&lt;br /&gt;
::::The specialists appear to retain the classic class system, they just allow for more flexibility and freedom when customising classes. There are assault-type specialists, with wingsuits and grapple hooks, but you can use an gun you want, you are not restricted to ARs. The 4 they revealed fit into the assault, medic, support and recon classes, with a grapple hook, a syrette pistol, a sentry turret and a recon drone. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 04:34, 10 June 2021 (EDT)&lt;br /&gt;
:::::I'm fine with the core concept of Specialists, but I too am not a fan of playing as a defined character with a name, backstory, set appearance etc. I wish we at least retained Battlefield V's system of cosmetic customization where we can pick race, gender, face etc and the outfit we want. Battlefield is all about battling in huge, combined arms warzones and I think it fits better with that theme to be an anonymous grunt than a named Specialist. Besides, it's probably gonna be a bit immersion breaking seeing sixteen clones of the same Specialist running around on my team. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 17:38, 10 June 2021 (EDT)&lt;br /&gt;
:They butchered Kickstart the Heart. I'm gonna echo what others have said about the specialists, and I'm not too keen on being able to swap attachments on the fly, Crysis style. Everything else looks great.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:57, 10 June 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons - Gameplay Trailer ==&lt;br /&gt;
&lt;br /&gt;
Hello! Been a while since I contributed here. Hehe, I'm back after BFV.&lt;br /&gt;
&lt;br /&gt;
Gameplay trailer has dropped and these are some of the weapons that came in:&lt;br /&gt;
&lt;br /&gt;
'''PBX-9''' - looks like the LWRC SMG-45 we saw. Has a Leupold HAMR sight, '''TG-24''' - Unknown to me, looks like a modernized shell of the M40..., '''4V9''' - seems to be the unidentified AR-15 we saw before the tornado, '''M5A3''' this is likely the fictional name for the MCX Spear, '''K30''' - Vector, '''AK-24''' - this is basically the AK-12. Has a correct rear sight, '''LCMG''' - Knight's Armament MG.&lt;br /&gt;
&lt;br /&gt;
The TG-24 is the most interesting so far.--[[User:Akane miyoshi|Akane miyoshi]] ([[User talk:Akane miyoshi|talk]]) 18:36, 13 June 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Make sure to sign your posts :P Anyway, the &amp;quot;4V9&amp;quot; is indeed the DDM4. There's also the &amp;quot;G57&amp;quot;, which is a Glock 18 (the fire selector is visible), and an &amp;quot;M44&amp;quot; revolver seen in the HUD; it could be the Taurus Model 44 from previous BF games, we'll see. Oh and the Vector is the current production version, which has an integrated stock adaptor, but they modeled it after the civilian SBR version, as it lacks a select-fire lever, which has been replaced by a lanyard loop or something like that (?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:38, 13 June 2021 (EDT)&lt;br /&gt;
::The &amp;quot;TG-24&amp;quot; looks like the [[Sako TRG|Sako TRG M10]], which the ingame name seems to resemble anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:09, 13 June 2021 (EDT)&lt;br /&gt;
:::Hopefully weapons in this game have inspection anims so that we can have fun times analyzing all guns. Nice eye on the Vector and the Glock 18 too! --[[User:Akane miyoshi|Akane miyoshi]] ([[User talk:Akane miyoshi|talk]]) 18:37, 13 June 2021 (EDT)&lt;br /&gt;
::::There's also another machine pistol sidearm seen in the HUD, at 2:30 with the player holding the &amp;quot;TG-24&amp;quot;. I'd never have noticed it myself, but someone posted a collection of every weapon HUD on reddit. More generally, I'm happy that while the names are futurized a bit, they all respect the original weapons' naming conversions, rather than being basically random gibberish like half of MW19's weapon names. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:45, 13 June 2021 (EDT)&lt;br /&gt;
:::::Weapon inspects were in BF5, and if they're planning on having battlepasses, its a feature that really helps sell skins.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:54, 14 June 2021 (EDT)&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1423702</id>
		<title>Talk:Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1423702"/>
		<updated>2021-06-14T23:23:00Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Powered Rail Systems */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==ACB-90 Storm==&lt;br /&gt;
The [https://voentorg-spetsnaz.prom.ua/p1146478102-nozh-boevoj-takticheskij.html ACB-90 Storm] (ACB-90 Штурм), a tactical knife made by the Ukrainian company &amp;quot;Voentorg Spetsnaz&amp;quot;, is once again featured as the &amp;quot;Baku ACB-90&amp;quot;.&lt;br /&gt;
==Powered Rail Systems==&lt;br /&gt;
From the announcement trailer and gameplay reveal trailer, most weapons feature a non-standard rail interface instead of 1913 rails. The slots are far more spaced out from each other compared to a 1913 rail system. The assumption is that they provide a power interface through integrated pins within each slot, readily visible in the gameplay trailer as they erroneously glow. This is perhaps a future iteration of the T-Worx Intelligent Rail system that was developed for the NGSW program; however, the “I-Rail” is 1913 compatible. As of now, there is no indication of where the power source is located nor if this impacts gameplay at all. &lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Leupold Mark 4 HAMR with Deltapoint===&lt;br /&gt;
The Leupold Mark 4 HAMR with Deltapoint appeared on the LWRC SMG45 in the trailer.&lt;br /&gt;
&lt;br /&gt;
===SIG ROMEO5===&lt;br /&gt;
The SIG ROMEO5 sight appeared in the trailer, mounted to the KAC LWAMG.&lt;br /&gt;
&lt;br /&gt;
===SIG ROMEO8T Closed Red Dot Sight===&lt;br /&gt;
What appears to be the SIG ROMEO8T Closed RDS appeared on the MCX Spear in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The Russian OKP-7 reflex sight appeared in the reveal trailer, attached to the AK-12.&lt;br /&gt;
&lt;br /&gt;
===Raytheon ELCAN Specter DR 1-4x===&lt;br /&gt;
The ELCAN Specter DR 1-4x appeared in the reveal trailer on the MCX Spear.&lt;br /&gt;
&lt;br /&gt;
===Vortex Razor AMG===&lt;br /&gt;
What appears to be the Vortex Razor AMG red dot appeared in the reveal trailer and on the cover art, attached to the MCX Spear.&lt;br /&gt;
&lt;br /&gt;
===CVLIFE 4x32 Tactical Rifle Scope===&lt;br /&gt;
A generic scope most closely resembling a &amp;quot;CVLIFE 4x32 Tactical Rifle Scope&amp;quot; is seen mounted on a Vector in the gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
==Muzzle==&lt;br /&gt;
===SilencerCo Osprey 9/45===&lt;br /&gt;
The Vector in the gameplay trailer was fitted with the Osprey suppressor, either the Osprey 9 or 45, as the Vector's caliber is not yet known.&lt;br /&gt;
&lt;br /&gt;
===SilencerCo Salvo 12===&lt;br /&gt;
A shotgun appeared in the trailer with the SilencerCo Salvo 12 suppressor attached.&lt;br /&gt;
&lt;br /&gt;
=Thoughts on the trailer?=&lt;br /&gt;
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)&lt;br /&gt;
:I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --[[User:Bob juan santos|Bob juan santos]]&lt;br /&gt;
::As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using &amp;quot;near future&amp;quot; as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect &amp;quot;fictional future upgrades&amp;quot;, but that's totally fine and fits the setting; the ''design intent'' behind &amp;quot;what X might look like in 20 years&amp;quot; and &amp;quot;cheap knockoff of X&amp;quot; are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:39, 9 June 2021 (EDT)&lt;br /&gt;
:::It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:41, 9 June 2021 (EDT)&lt;br /&gt;
:::I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]])&lt;br /&gt;
::::The specialists appear to retain the classic class system, they just allow for more flexibility and freedom when customising classes. There are assault-type specialists, with wingsuits and grapple hooks, but you can use an gun you want, you are not restricted to ARs. The 4 they revealed fit into the assault, medic, support and recon classes, with a grapple hook, a syrette pistol, a sentry turret and a recon drone. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 04:34, 10 June 2021 (EDT)&lt;br /&gt;
:::::I'm fine with the core concept of Specialists, but I too am not a fan of playing as a defined character with a name, backstory, set appearance etc. I wish we at least retained Battlefield V's system of cosmetic customization where we can pick race, gender, face etc and the outfit we want. Battlefield is all about battling in huge, combined arms warzones and I think it fits better with that theme to be an anonymous grunt than a named Specialist. Besides, it's probably gonna be a bit immersion breaking seeing sixteen clones of the same Specialist running around on my team. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 17:38, 10 June 2021 (EDT)&lt;br /&gt;
:They butchered Kickstart the Heart. I'm gonna echo what others have said about the specialists, and I'm not too keen on being able to swap attachments on the fly, Crysis style. Everything else looks great.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:57, 10 June 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons - Gameplay Trailer ==&lt;br /&gt;
&lt;br /&gt;
Hello! Been a while since I contributed here. Hehe, I'm back after BFV.&lt;br /&gt;
&lt;br /&gt;
Gameplay trailer has dropped and these are some of the weapons that came in:&lt;br /&gt;
&lt;br /&gt;
'''PBX-9''' - looks like the LWRC SMG-45 we saw. Has a Leupold HAMR sight, '''TG-24''' - Unknown to me, looks like a modernized shell of the M40..., '''4V9''' - seems to be the unidentified AR-15 we saw before the tornado, '''M5A3''' this is likely the fictional name for the MCX Spear, '''K30''' - Vector, '''AK-24''' - this is basically the AK-12. Has a correct rear sight, '''LCMG''' - Knight's Armament MG.&lt;br /&gt;
&lt;br /&gt;
The TG-24 is the most interesting so far.--[[User:Akane miyoshi|Akane miyoshi]] ([[User talk:Akane miyoshi|talk]]) 18:36, 13 June 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Make sure to sign your posts :P Anyway, the &amp;quot;4V9&amp;quot; is indeed the DDM4. There's also the &amp;quot;G57&amp;quot;, which is a Glock 18 (the fire selector is visible), and an &amp;quot;M44&amp;quot; revolver seen in the HUD; it could be the Taurus Model 44 from previous BF games, we'll see. Oh and the Vector is the current production version, which has an integrated stock adaptor, but they modeled it after the civilian SBR version, as it lacks a select-fire lever, which has been replaced by a lanyard loop or something like that (?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:38, 13 June 2021 (EDT)&lt;br /&gt;
::The &amp;quot;TG-24&amp;quot; looks like the [[Sako TRG|Sako TRG M10]], which the ingame name seems to resemble anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:09, 13 June 2021 (EDT)&lt;br /&gt;
:::Hopefully weapons in this game have inspection anims so that we can have fun times analyzing all guns. Nice eye on the Vector and the Glock 18 too! --[[User:Akane miyoshi|Akane miyoshi]] ([[User talk:Akane miyoshi|talk]]) 18:37, 13 June 2021 (EDT)&lt;br /&gt;
::::There's also another machine pistol sidearm seen in the HUD, at 2:30 with the player holding the &amp;quot;TG-24&amp;quot;. I'd never have noticed it myself, but someone posted a collection of every weapon HUD on reddit. More generally, I'm happy that while the names are futurized a bit, they all respect the original weapons' naming conversions, rather than being basically random gibberish like half of MW19's weapon names. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:45, 13 June 2021 (EDT)&lt;br /&gt;
:::::Weapon inspects were in BF5, and if they're planning on having battlepasses, its a feature that really helps sell skins.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:54, 14 June 2021 (EDT)&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1423701</id>
		<title>Talk:Battlefield 2042</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_2042&amp;diff=1423701"/>
		<updated>2021-06-14T23:15:50Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==ACB-90 Storm==&lt;br /&gt;
The [https://voentorg-spetsnaz.prom.ua/p1146478102-nozh-boevoj-takticheskij.html ACB-90 Storm] (ACB-90 Штурм), a tactical knife made by the Ukrainian company &amp;quot;Voentorg Spetsnaz&amp;quot;, is once again featured as the &amp;quot;Baku ACB-90&amp;quot;.&lt;br /&gt;
==Powered Rail Systems==&lt;br /&gt;
From the announcement trailer and gameplay reveal trailer, most weapons feature a non-standard rail interface instead of 1913 rails. The slots are far more spaced out from each other. The assumption is that they provide a power interface through integrated pins within each slot, readily visible in the gameplay trailer as they erroneously glow.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Leupold Mark 4 HAMR with Deltapoint===&lt;br /&gt;
The Leupold Mark 4 HAMR with Deltapoint appeared on the LWRC SMG45 in the trailer.&lt;br /&gt;
&lt;br /&gt;
===SIG ROMEO5===&lt;br /&gt;
The SIG ROMEO5 sight appeared in the trailer, mounted to the KAC LWAMG.&lt;br /&gt;
&lt;br /&gt;
===SIG ROMEO8T Closed Red Dot Sight===&lt;br /&gt;
What appears to be the SIG ROMEO8T Closed RDS appeared on the MCX Spear in the reveal trailer.&lt;br /&gt;
&lt;br /&gt;
===OKP-7===&lt;br /&gt;
The Russian OKP-7 reflex sight appeared in the reveal trailer, attached to the AK-12.&lt;br /&gt;
&lt;br /&gt;
===Raytheon ELCAN Specter DR 1-4x===&lt;br /&gt;
The ELCAN Specter DR 1-4x appeared in the reveal trailer on the MCX Spear.&lt;br /&gt;
&lt;br /&gt;
===Vortex Razor AMG===&lt;br /&gt;
What appears to be the Vortex Razor AMG red dot appeared in the reveal trailer and on the cover art, attached to the MCX Spear.&lt;br /&gt;
&lt;br /&gt;
===CVLIFE 4x32 Tactical Rifle Scope===&lt;br /&gt;
A generic scope most closely resembling a &amp;quot;CVLIFE 4x32 Tactical Rifle Scope&amp;quot; is seen mounted on a Vector in the gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
==Muzzle==&lt;br /&gt;
===SilencerCo Osprey 9/45===&lt;br /&gt;
The Vector in the gameplay trailer was fitted with the Osprey suppressor, either the Osprey 9 or 45, as the Vector's caliber is not yet known.&lt;br /&gt;
&lt;br /&gt;
===SilencerCo Salvo 12===&lt;br /&gt;
A shotgun appeared in the trailer with the SilencerCo Salvo 12 suppressor attached.&lt;br /&gt;
&lt;br /&gt;
=Thoughts on the trailer?=&lt;br /&gt;
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT)&lt;br /&gt;
:I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --[[User:Bob juan santos|Bob juan santos]]&lt;br /&gt;
::As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using &amp;quot;near future&amp;quot; as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect &amp;quot;fictional future upgrades&amp;quot;, but that's totally fine and fits the setting; the ''design intent'' behind &amp;quot;what X might look like in 20 years&amp;quot; and &amp;quot;cheap knockoff of X&amp;quot; are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:39, 9 June 2021 (EDT)&lt;br /&gt;
:::It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:41, 9 June 2021 (EDT)&lt;br /&gt;
:::I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]])&lt;br /&gt;
::::The specialists appear to retain the classic class system, they just allow for more flexibility and freedom when customising classes. There are assault-type specialists, with wingsuits and grapple hooks, but you can use an gun you want, you are not restricted to ARs. The 4 they revealed fit into the assault, medic, support and recon classes, with a grapple hook, a syrette pistol, a sentry turret and a recon drone. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 04:34, 10 June 2021 (EDT)&lt;br /&gt;
:::::I'm fine with the core concept of Specialists, but I too am not a fan of playing as a defined character with a name, backstory, set appearance etc. I wish we at least retained Battlefield V's system of cosmetic customization where we can pick race, gender, face etc and the outfit we want. Battlefield is all about battling in huge, combined arms warzones and I think it fits better with that theme to be an anonymous grunt than a named Specialist. Besides, it's probably gonna be a bit immersion breaking seeing sixteen clones of the same Specialist running around on my team. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 17:38, 10 June 2021 (EDT)&lt;br /&gt;
:They butchered Kickstart the Heart. I'm gonna echo what others have said about the specialists, and I'm not too keen on being able to swap attachments on the fly, Crysis style. Everything else looks great.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:57, 10 June 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons - Gameplay Trailer ==&lt;br /&gt;
&lt;br /&gt;
Hello! Been a while since I contributed here. Hehe, I'm back after BFV.&lt;br /&gt;
&lt;br /&gt;
Gameplay trailer has dropped and these are some of the weapons that came in:&lt;br /&gt;
&lt;br /&gt;
'''PBX-9''' - looks like the LWRC SMG-45 we saw. Has a Leupold HAMR sight, '''TG-24''' - Unknown to me, looks like a modernized shell of the M40..., '''4V9''' - seems to be the unidentified AR-15 we saw before the tornado, '''M5A3''' this is likely the fictional name for the MCX Spear, '''K30''' - Vector, '''AK-24''' - this is basically the AK-12. Has a correct rear sight, '''LCMG''' - Knight's Armament MG.&lt;br /&gt;
&lt;br /&gt;
The TG-24 is the most interesting so far.--[[User:Akane miyoshi|Akane miyoshi]] ([[User talk:Akane miyoshi|talk]]) 18:36, 13 June 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Make sure to sign your posts :P Anyway, the &amp;quot;4V9&amp;quot; is indeed the DDM4. There's also the &amp;quot;G57&amp;quot;, which is a Glock 18 (the fire selector is visible), and an &amp;quot;M44&amp;quot; revolver seen in the HUD; it could be the Taurus Model 44 from previous BF games, we'll see. Oh and the Vector is the current production version, which has an integrated stock adaptor, but they modeled it after the civilian SBR version, as it lacks a select-fire lever, which has been replaced by a lanyard loop or something like that (?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:38, 13 June 2021 (EDT)&lt;br /&gt;
::The &amp;quot;TG-24&amp;quot; looks like the [[Sako TRG|Sako TRG M10]], which the ingame name seems to resemble anyway.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:09, 13 June 2021 (EDT)&lt;br /&gt;
:::Hopefully weapons in this game have inspection anims so that we can have fun times analyzing all guns. Nice eye on the Vector and the Glock 18 too! --[[User:Akane miyoshi|Akane miyoshi]] ([[User talk:Akane miyoshi|talk]]) 18:37, 13 June 2021 (EDT)&lt;br /&gt;
::::There's also another machine pistol sidearm seen in the HUD, at 2:30 with the player holding the &amp;quot;TG-24&amp;quot;. I'd never have noticed it myself, but someone posted a collection of every weapon HUD on reddit. More generally, I'm happy that while the names are futurized a bit, they all respect the original weapons' naming conversions, rather than being basically random gibberish like half of MW19's weapon names. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:45, 13 June 2021 (EDT)&lt;br /&gt;
:::::Weapon inspects were in BF5, and if they're planning on having battlepasses, its a feature that really helps sell skins.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:54, 14 June 2021 (EDT)&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928940</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928940"/>
		<updated>2015-06-11T00:37:01Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* IMI Galil ACE 23 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to the correct 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928939</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928939"/>
		<updated>2015-06-11T00:35:39Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* IMI Galil ACE 21 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the shorter-barreled variant of the ACE 23, and also holds 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Evident here is the re-use of the standard STANAG magazine model, as the hump for the magazine catch is still present. ACE magazines are proprietary and do not have this.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to the correct 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928938</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928938"/>
		<updated>2015-06-11T00:29:23Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* STK Ultimax 100 Mark 5 */ Update to reflect Spring 2015 patch changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Evident here is the re-use of the standard STANAG magazine model, as the hump for the magazine catch is still present. ACE magazines are proprietary and do not have this.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round on top of its 30-round magazine. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, even shows the bolt locked back). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The backup rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to the correct 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928936</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928936"/>
		<updated>2015-06-11T00:26:00Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Steyr Elite */ Update to reflect Spring 2015 patch changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Evident here is the re-use of the standard STANAG magazine model, as the hump for the magazine catch is still present. ACE magazines are proprietary and do not have this.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and has a capacity of 10+1 rounds. Despite being one of the weaker hitting sniper rifles, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only. Following the Spring 2015 patch, the magazine capacity was changed from 5 to the correct 10 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928935</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928935"/>
		<updated>2015-06-11T00:21:59Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* RPK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Evident here is the re-use of the standard STANAG magazine model, as the hump for the magazine catch is still present. ACE magazines are proprietary and do not have this.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture and magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928934</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928934"/>
		<updated>2015-06-11T00:21:22Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* RPK */ Update to reflect Spring 2015 patch changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Evident here is the re-use of the standard STANAG magazine model, as the hump for the magazine catch is still present. ACE magazines are proprietary and do not have this.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard RPK, based on its wood furniture, extended magazine curvature. Following the Spring 2015 patch, the caliber has been changed to the correct 7.62x39mm and magazine reduced to an accurate 40 rounds. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively - all in use within the Russian Armed Forces and widely exported.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod port / guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon operate the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928933</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928933"/>
		<updated>2015-06-11T00:12:39Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Norinco QBB-95 */ Update to reflect Spring 2015 patch changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Evident here is the re-use of the standard STANAG magazine model, as the hump for the magazine catch is still present. ACE magazines are proprietary and do not have this.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or a 75-round drum magazine. It has the second-highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player. Following the Spring 2015 patch, the 80+1 capacity has been reduced to a correct 75+1.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928932</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928932"/>
		<updated>2015-06-11T00:09:26Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* SIG-Sauer MPX */ Update to reflect Spring 2015 patch changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It features a magazine capacity of 30+1. Interestingly, the MPX is the most recently developed firearm in the game, released by SIG-Sauer in 2014, some time after the original game was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver and selector switch set to auto.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights common throughout the PDW class.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Evident here is the re-use of the standard STANAG magazine model, as the hump for the magazine catch is still present. ACE magazines are proprietary and do not have this.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game, though it is incorrect, the real being 75). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928931</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928931"/>
		<updated>2015-06-11T00:04:26Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* M40A5 */ Update to reflect Spring 2015 patch changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Evident here is the re-use of the standard STANAG magazine model, as the hump for the magazine catch is still present. ACE magazines are proprietary and do not have this.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game, though it is incorrect, the real being 75). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer and is built on the [[Remington Model 700]] platform with significant upgrades, including a precision trigger, detachable 5-round magazine, SureFire compensator, and a McMillan stock. This configuration is currently in service with the United States Marine Corps. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game. The tape wrapped around the barrel and stock, presumably to keep it together, is completely out of place on a precision 1/2 MOA weapon.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player. The inaccurate 10-round capacity has since been corrected to 5.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928930</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928930"/>
		<updated>2015-06-10T23:54:15Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Beretta M9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot; from slide lock. A minor animation error is evident here - the slide is not far back enough.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Evident here is the re-use of the standard STANAG magazine model, as the hump for the magazine catch is still present. ACE magazines are proprietary and do not have this.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game, though it is incorrect, the real being 75). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928929</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928929"/>
		<updated>2015-06-10T23:52:17Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Beretta M9 */ Update to reflect Spring 2015 patch changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant with an integrated rail would be more appropriate. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;, and both versions have a 15+1 round capacity. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Evident here is the re-use of the standard STANAG magazine model, as the hump for the magazine catch is still present. ACE magazines are proprietary and do not have this.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game, though it is incorrect, the real being 75). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928928</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928928"/>
		<updated>2015-06-10T23:49:07Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* AMR-2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Evident here is the re-use of the standard STANAG magazine model, as the hump for the magazine catch is still present. ACE magazines are proprietary and do not have this.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game, though it is incorrect, the real being 75). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==China South Industries Group AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game on select multiplayer maps. It is a bolt-action, 12.7x108mm Chinese sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its optic configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928927</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928927"/>
		<updated>2015-06-10T23:45:54Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Accuracy International AWM-F */ Update to reflect Spring 2015 patch changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Evident here is the re-use of the standard STANAG magazine model, as the hump for the magazine catch is still present. ACE magazines are proprietary and do not have this.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game, though it is incorrect, the real being 75). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]], in British military service as the L115A3, is an unlockable weapon in the ''China Rising'' DLC. Following the Spring 2015 patch, it fires the powerful .338 Lapua round from a 5-round magazine, giving it a 5+1 round capacity. It is improperly named as the &amp;quot;L96A1&amp;quot;, which is the 7.62x51mm NATO variant and the standard sniper rifle of the British Army.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu. Note the hinges that allow the stock to fold for easier transport.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game. It is a bolt-action, 12.7x108mm sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928925</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928925"/>
		<updated>2015-06-10T23:36:50Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Jian She Type-05 */ Update to reflect Spring 2015 patch changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Following the Spring 2015 update, the caliber chambering was updated from 5.8x21mm (50+1 rounds) to 9x19mm (30+1 rounds), ending the caliber confusion with the QCQ-05. It is the final unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity shown here is now a correct 30 rounds.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a pin.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Evident here is the re-use of the standard STANAG magazine model, as the hump for the magazine catch is still present. ACE magazines are proprietary and do not have this.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game, though it is incorrect, the real being 75). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the ''China Rising'' DLC. It is again improperly named as &amp;quot;L96A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game. It is a bolt-action, 12.7x108mm sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928922</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928922"/>
		<updated>2015-06-10T23:30:07Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Glock 18 */ Update to reflect Spring 2015 patch changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] is the only fully-automatic capable handgun in the game. It features a 1100 round per minute fire rate and a 17+1 round capacity. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch - it features all the cocking serrations, instead of the middle portion being flat where the fire mode markings should be.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model is set too far up the grip as the baseplate is not visible at all.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight. While the rear sight is the standard factory Glock plastic sight, the front sight is oddly triangular in shape.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Evident here is the re-use of the standard STANAG magazine model, as the hump for the magazine catch is still present. ACE magazines are proprietary and do not have this.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game, though it is incorrect, the real being 75). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the ''China Rising'' DLC. It is again improperly named as &amp;quot;L96A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game. It is a bolt-action, 12.7x108mm sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928921</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928921"/>
		<updated>2015-06-10T23:22:41Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* IMI Galil ACE 23 */ Update to reflect Spring 2015 patch changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. It has a capacity of 35+1 rounds and is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game. Evident here is the re-use of the standard STANAG magazine model, as the hump for the magazine catch is still present. ACE magazines are proprietary and do not have this.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game, though it is incorrect, the real being 75). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the ''China Rising'' DLC. It is again improperly named as &amp;quot;L96A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game. It is a bolt-action, 12.7x108mm sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928920</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928920"/>
		<updated>2015-06-10T23:17:02Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Jian She CS/LR4 */ Update to reflect Spring 2015 patch changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game, though it is incorrect, the real being 75). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the ''China Rising'' DLC. It is again improperly named as &amp;quot;L96A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game. It is a bolt-action, 12.7x108mm sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It is a bolt-action, magazine-fed rifle of Chinese origin with a capacity of 5+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in-game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928918</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928918"/>
		<updated>2015-06-10T23:10:40Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Ares-16 MCR */ Update to reflect Spring 2015 patch changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100-round C-Mag giving it a 100+1 capacity, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should have serrated edges, and note the absence of threading on the bolt that the rear aperture is attached to.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game, though it is incorrect, the real being 75). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the ''China Rising'' DLC. It is again improperly named as &amp;quot;L96A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game. It is a bolt-action, 12.7x108mm sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It has a capacity of 10+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928917</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=928917"/>
		<updated>2015-06-10T23:07:17Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* CZ 75 SP-01 SHADOW */ Update to reflect Spring 2015 patch changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12+1 rounds. It is a factory-custom, competition oriented variant of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held. Since the Spring 2015 patch, the magazine size has been updated to an accurate 12+1 rounds, evident by the slightly extended baseplate visible in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle brake (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic brake used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. like previous game, black frame model is seen holstered all United States Marine Corps soldiers.&lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[File:AK-12U.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[File:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag. It is erroneously depicted with an optional three-round burst mode, a feature that the real AS Val does not have.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds.'''The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person (if no attachments are equipped) due to scaling.''' It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4 Carbine==&lt;br /&gt;
Pac uses an [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1]] in initial gameplay footage, firing in full auto. In the final game, however, only the M4 is available, firing in semi-automatic and 3-round bursts with no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Surbaissé==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS Surbaissé]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS Surbaissé with infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS Surbaissé in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS Surbaissé.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). For some reason, it holds 99+1 rounds in-game instead of 100+1. It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should probably have serrated edges.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game, though it is incorrect, the real being 75). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the ''China Rising'' DLC. It is again improperly named as &amp;quot;L96A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game. It is a bolt-action, 12.7x108mm sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The [[F&amp;amp;D Defense FD338]], available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite firing .338 Lapua rounds, its damage model is significantly lower than its bolt-action .338 counterparts in order to balance its semi-auto advantage, to the point that it was the only sniper rifle incapable of killing in a single shot regardless of distance or hit location (It was so low that even a point-blank headshot couldn't kill a full-health enemy).  The weapon has since been patched in an October 2014 update to allow it to kill with a single headshot out to a fairly short distance.&lt;br /&gt;
[[file:F&amp;amp;D Defense FD338.jpg|thumb|none|400px|F&amp;amp;D Defense FD338 - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL sniper rifle|GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from ''[[Battlefield: Bad Company 2]]'' with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It has a capacity of 10+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA.]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA.]]&lt;br /&gt;
[[Image:BF4T2A3803.jpg|thumb|none|600px|2A38M to be mounted on a battle walker.]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-19/A==&lt;br /&gt;
A [[General Dynamics GAU-19/A]] is mounted on the &amp;quot;XD-1 Accipitor&amp;quot;, a Battle Pickup available in the Final Stand DLC maps, essentially a flying rotary cannon with limited operating lifetime. It will self destruct once it's out of fuel.&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
[[Image:BF4XD101.jpg|thumb|600px|none|The &amp;quot;XD-1 Accipitor&amp;quot;, the source of ammo for this weapon is still a mystery unsolved.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
A [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25 ground attack jet under the nose.&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF4GSh30201.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Metal Storm Technology Demonstrator==&lt;br /&gt;
A turret utilizing the [[Metal Storm weapons|Metal Storm]] technology, called Schipunov 42 for some reason, is accessible in the Final Stand DLC maps, functioning like a big shotgun that can take out infantry, light vehicles, and low flying choppers. It is based closely on the &amp;quot;Bertha&amp;quot; one million rpm concept demonstrator: this is a little strange, since &amp;quot;Bertha&amp;quot; was never intended to be a practical weapon system. It fires off four volleys before having to reload.&lt;br /&gt;
[[Image:Bertha.jpg|thumb|none|400px|Metal Storm 36-barrel &amp;quot;Bertha&amp;quot; Rig - 9mm preloaded barrel]]&lt;br /&gt;
[[Image:BF4MetalStorm01.jpg|thumb|none|600px|The business end of the &amp;quot;Schipunov 42&amp;quot; Metal Storm turret.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese Attack Chopper Nose Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHnosegun01.jpg|thumb|none|600px|Cannon mounted on the nose of a Chinese attack chopper.]]&lt;br /&gt;
&lt;br /&gt;
==Mystery Chinese IFV Cannon==&lt;br /&gt;
It's a mystery, and everyone loves those.&lt;br /&gt;
[[Image:BF4CHIFVgun01.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF4CHIFVgun02.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 Heavy Machine Gun==&lt;br /&gt;
The [[Type 85 heavy machine gun]] is mounted as an remote controlled machine gun on the Type 99 MBT.&lt;br /&gt;
[[Image:w-85.jpg| thumb|none|400px|Type 85 heavy machine gun 12.7x108mm with tripod and ammo box]]&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type 85 heavy machine gun on a Type 99 tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
==Rorsch Mk-1 Railgun==&lt;br /&gt;
&lt;br /&gt;
The only truly fictional firearm in the game, the Mk-1 is a Railgun made by fictional manufacturer Rorsch who would later make the Rorsch Mk-S8 fixed railgun emplacement seen in ''Battlefield: 2142'', which the Final Stand DLC is a prequel to; it is a Battle Pickup that can be found at certain locations on the Final Stand maps.. The stock portion of the rifle notably resembles the AW series, with the thumbhole stock, stock pad and spacers, location for the monopod, and general shape. According to its description it fires heavy sabot rounds, and while they have an extremely high velocity as one would expect from a railgun, they are not technically hitscan. The gun is single shot and once the trigger is pulled the gun must charge up for a full second before firing; it will kill infantry with one hit with a small blast radius, and does respectable damage to heavy vehicles. For reloading the user flicks a switch just forward of the trigger (presumibly a sort of circuit breaker that automatically trips after a round is fired, for safety), then presses a button on the top cover causing it to open and eject the spent casing, inserts a new round, closes the top cover, and readies the gun by using the charging handle on the left side. The gun's electronic scope, which also houses a blue laser sight, is mounted to a standard attachment rail on the top cover, while several other unused rails appear on the gun as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:Rorsch Mk-1.jpg|thumb|none|400px|Rorsch Mk-1 - Heavy sabot railgun rounds]]&lt;br /&gt;
[[Image:BF4Railgun03.jpg|thumb|none|600px|The Mk-1's heavy sabot round can be seen just below the battery, which resembles a magazine. The handguard appears to have been taken from the M60E4 as well.]]&lt;br /&gt;
[[Image:BF4Railgun01.jpg|thumb|none|600px|A soldier holding the Rorsch Mk-1.]]&lt;br /&gt;
[[Image:BF4Railgun02.jpg|thumb|none|600px|A sling attachment point can be seen near the rear of the barrel assembly, and the safety is above the trigger.]]&lt;br /&gt;
[[Image:BF4Railgun06.jpg|thumb|none|600px|The casing being ejected.]]&lt;br /&gt;
[[Image:BF4Railgun04new.jpg|thumb|none|600px|A good view of the heavy sabot round.]]&lt;br /&gt;
[[Image:BF4Railgun05new.jpg|thumb|none|600px|The player character closes the top cover.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857747</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857747"/>
		<updated>2014-10-11T10:20:16Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: Noted charging handle not locking back error and disappearance of the iron sights when adding optics.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says &amp;quot;0&amp;quot;. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103. The player will charge the weapon after inserting the &amp;quot;HH&amp;quot; magazine to remove the previously chambered &amp;quot;standard&amp;quot; round.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly longer length of the 40-round magazine.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an enemy AKMSU. The selection lever, again, erroneously set to safe. Even though he has two AKMSU rifles, they will not share the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;, probably due to the 103-style flash hider. The actual AKU-94 is a bullpup conversion kit designed for most AK-47 pattern rifles.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|A suppressed AKU-94 seen on the left in the hands of a Spetsnaz Gruppa Alfa operator.]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in the Paint Job selection screen with redundant weaponlights - a SureFire M900 series foregrip and a SureFire M952V.]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto, but this time with a Kobra red dot sight and a steel magazine.]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game.]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The Battlelog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with a Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing &amp;quot;Heavy Hitter ammunition&amp;quot; into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). It can mount an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, Magpul 30-round PMAG, and Daniel Defense vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle in the same configuration as the reference photo above, expect for a Magpul UBR stock and a SureFire M952V weaponlight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle equipped with an Aimpoint M4 red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with Magpul MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul Battery Assist Device (BAD) lever. Note that the bolt catch, now in the locked open position, simply clips through the BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD lever's ability to utilize the trigger finger to quickly release the bolt, the player character instead slaps the bolt catch to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his decked-out SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a later cutscene. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen. Unlike the first person model, the front sight is not flipped down.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is used on Battlelog. Unfortunately, the charging handle does not lock back after firing the last round.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C. Note that with the EOTech XPS2 holographic sight (or any other optic), both the front and rear iron sight assemblies are removed.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857744</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857744"/>
		<updated>2014-10-11T10:15:42Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Daniel Defense DDM4 V1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says &amp;quot;0&amp;quot;. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103. The player will charge the weapon after inserting the &amp;quot;HH&amp;quot; magazine to remove the previously chambered &amp;quot;standard&amp;quot; round.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly longer length of the 40-round magazine.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an enemy AKMSU. The selection lever, again, erroneously set to safe. Even though he has two AKMSU rifles, they will not share the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;, probably due to the 103-style flash hider. The actual AKU-94 is a bullpup conversion kit designed for most AK-47 pattern rifles.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|A suppressed AKU-94 seen on the left in the hands of a Spetsnaz Gruppa Alfa operator.]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in the Paint Job selection screen with redundant weaponlights - a SureFire M900 series foregrip and a SureFire M952V.]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto, but this time with a Kobra red dot sight and a steel magazine.]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game.]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The Battlelog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with a Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing &amp;quot;Heavy Hitter ammunition&amp;quot; into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). It can mount an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, Magpul 30-round PMAG, and Daniel Defense vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle in the same configuration as the reference photo above, expect for a Magpul UBR stock and a SureFire M952V weaponlight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle equipped with an Aimpoint M4 red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with Magpul MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul Battery Assist Device (BAD) lever. Note that the bolt catch, now in the locked open position, simply clips through the BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD lever's ability to utilize the trigger finger to quickly release the bolt, the player character instead slaps the bolt catch to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his decked-out SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a later cutscene. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen. Unlike the first person model, the front sight is not flipped down.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857743</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857743"/>
		<updated>2014-10-11T10:15:18Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* AKU-94 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says &amp;quot;0&amp;quot;. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103. The player will charge the weapon after inserting the &amp;quot;HH&amp;quot; magazine to remove the previously chambered &amp;quot;standard&amp;quot; round.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly longer length of the 40-round magazine.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an enemy AKMSU. The selection lever, again, erroneously set to safe. Even though he has two AKMSU rifles, they will not share the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;, probably due to the 103-style flash hider. The actual AKU-94 is a bullpup conversion kit designed for most AK-47 pattern rifles.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|A suppressed AKU-94 seen on the left in the hands of a Spetsnaz Gruppa Alfa operator.]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in the Paint Job selection screen with redundant weaponlights - a SureFire M900 series foregrip and a SureFire M952V.]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto, but this time with a Kobra red dot sight and a steel magazine.]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game.]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The Battlelog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with a Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing &amp;quot;Heavy Hitter ammunition&amp;quot; into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). It can mount an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, Magpul 30-round PMAG, and Daniel Defense vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle in the same configuration as the reference photo above, expect for a Magpul UBR stock and a SureFire M925V weaponlight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle equipped with an Aimpoint M4 red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with Magpul MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul Battery Assist Device (BAD) lever. Note that the bolt catch, now in the locked open position, simply clips through the BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD lever's ability to utilize the trigger finger to quickly release the bolt, the player character instead slaps the bolt catch to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his decked-out SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a later cutscene. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen. Unlike the first person model, the front sight is not flipped down.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857742</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857742"/>
		<updated>2014-10-11T10:13:22Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: Added 3P model front sight being up trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says &amp;quot;0&amp;quot;. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103. The player will charge the weapon after inserting the &amp;quot;HH&amp;quot; magazine to remove the previously chambered &amp;quot;standard&amp;quot; round.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly longer length of the 40-round magazine.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an enemy AKMSU. The selection lever, again, erroneously set to safe. Even though he has two AKMSU rifles, they will not share the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;, probably due to the 103-style flash hider. The actual AKU-94 is a bullpup conversion kit designed for most AK-47 pattern rifles.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|A suppressed AKU-94 seen on the left in the hands of a Spetsnaz Gruppa Alfa operator.]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in the Paint Job selection screen with redundant weaponlights - a SureFire M900 series foregrip and a SureFire M925V.]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto, but this time with a Kobra red dot sight and a steel magazine.]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game.]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The Battlelog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with a Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing &amp;quot;Heavy Hitter ammunition&amp;quot; into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). It can mount an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, Magpul 30-round PMAG, and Daniel Defense vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle in the same configuration as the reference photo above, expect for a Magpul UBR stock and a SureFire M925V weaponlight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle equipped with an Aimpoint M4 red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with Magpul MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul Battery Assist Device (BAD) lever. Note that the bolt catch, now in the locked open position, simply clips through the BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD lever's ability to utilize the trigger finger to quickly release the bolt, the player character instead slaps the bolt catch to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his decked-out SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a later cutscene. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen. Unlike the first person model, the front sight is not flipped down.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857741</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857741"/>
		<updated>2014-10-11T10:10:06Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* FN SCAR PDW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says &amp;quot;0&amp;quot;. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103. The player will charge the weapon after inserting the &amp;quot;HH&amp;quot; magazine to remove the previously chambered &amp;quot;standard&amp;quot; round.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly longer length of the 40-round magazine.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an enemy AKMSU. The selection lever, again, erroneously set to safe. Even though he has two AKMSU rifles, they will not share the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;, probably due to the 103-style flash hider. The actual AKU-94 is a bullpup conversion kit designed for most AK-47 pattern rifles.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|A suppressed AKU-94 seen on the left in the hands of a Spetsnaz Gruppa Alfa operator.]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in the Paint Job selection screen with redundant weaponlights - a SureFire M900 series foregrip and a SureFire M925V.]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto, but this time with a Kobra red dot sight and a steel magazine.]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game.]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The Battlelog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with a Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing &amp;quot;Heavy Hitter ammunition&amp;quot; into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). It can mount an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, Magpul 30-round PMAG, and Daniel Defense vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle in the same configuration as the reference photo above, expect for a Magpul UBR stock and a SureFire M925V weaponlight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle equipped with an Aimpoint M4 red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with Magpul MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul Battery Assist Device (BAD) lever. Note that the bolt catch, now in the locked open position, simply clips through the BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD lever's ability to utilize the trigger finger to quickly release the bolt, the player character instead slaps the bolt catch to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his decked-out SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a later cutscene. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857728</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857728"/>
		<updated>2014-10-11T10:05:49Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: Details on BAD lever added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says &amp;quot;0&amp;quot;. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103. The player will charge the weapon after inserting the &amp;quot;HH&amp;quot; magazine to remove the previously chambered &amp;quot;standard&amp;quot; round.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly longer length of the 40-round magazine.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an enemy AKMSU. The selection lever, again, erroneously set to safe. Even though he has two AKMSU rifles, they will not share the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;, probably due to the 103-style flash hider. The actual AKU-94 is a bullpup conversion kit designed for most AK-47 pattern rifles.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|A suppressed AKU-94 seen on the left in the hands of a Spetsnaz Gruppa Alfa operator.]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in the Paint Job selection screen with redundant weaponlights - a SureFire M900 series foregrip and a SureFire M925V.]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto, but this time with a Kobra red dot sight and a steel magazine.]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game.]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The Battlelog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with a Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing &amp;quot;Heavy Hitter ammunition&amp;quot; into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). It can mount an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, Magpul 30-round PMAG, and Daniel Defense vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle in the same configuration as the reference photo above, expect for a Magpul UBR stock and a SureFire M925V weaponlight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle equipped with an Aimpoint M4 red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with Magpul MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul Battery Assist Device (BAD) lever. Note that the bolt catch, now in the locked open position, simply clips through the BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD lever's ability to utilize the trigger finger to quickly release the bolt, the player character instead slaps the bolt catch to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his scoped SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a cutscene later. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857719</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857719"/>
		<updated>2014-10-11T10:00:24Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: Corrected and added attachment info and details. Vertical grip is Daniel Defense, not KAC.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says &amp;quot;0&amp;quot;. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103. The player will charge the weapon after inserting the &amp;quot;HH&amp;quot; magazine to remove the previously chambered &amp;quot;standard&amp;quot; round.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly longer length of the 40-round magazine.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an enemy AKMSU. The selection lever, again, erroneously set to safe. Even though he has two AKMSU rifles, they will not share the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;, probably due to the 103-style flash hider. The actual AKU-94 is a bullpup conversion kit designed for most AK-47 pattern rifles.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|A suppressed AKU-94 seen on the left in the hands of a Spetsnaz Gruppa Alfa operator.]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in the Paint Job selection screen with redundant weaponlights - a SureFire M900 series foregrip and a SureFire M925V.]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto, but this time with a Kobra red dot sight and a steel magazine.]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game.]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The Battlelog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with a Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing &amp;quot;Heavy Hitter ammunition&amp;quot; into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). It can mount an H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, Magpul 30-round PMAG, and Daniel Defense vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle in the same configuration as the reference photo above, expect for a Magpul UBR stock and a SureFire M925V weaponlight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle equipped with an Aimpoint M4 red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD (Battery Assist Device) lever, the player character slaps the bolt catch release button to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his scoped SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a cutscene later. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857710</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857710"/>
		<updated>2014-10-11T09:54:12Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Bofors Ak 5C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says &amp;quot;0&amp;quot;. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103. The player will charge the weapon after inserting the &amp;quot;HH&amp;quot; magazine to remove the previously chambered &amp;quot;standard&amp;quot; round.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly longer length of the 40-round magazine.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an enemy AKMSU. The selection lever, again, erroneously set to safe. Even though he has two AKMSU rifles, they will not share the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;, probably due to the 103-style flash hider. The actual AKU-94 is a bullpup conversion kit designed for most AK-47 pattern rifles.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|A suppressed AKU-94 seen on the left in the hands of a Spetsnaz Gruppa Alfa operator.]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in the Paint Job selection screen with redundant weaponlights - a SureFire M900 series foregrip and a SureFire M925V.]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto, but this time with a Kobra red dot sight and a steel magazine.]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game.]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The Battlelog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with a Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing &amp;quot;Heavy Hitter ammunition&amp;quot; into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). Can mount a H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle fitted with an UBR stock and A1.5 rear sight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD (Battery Assist Device) lever, the player character slaps the bolt catch release button to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his scoped SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a cutscene later. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857708</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857708"/>
		<updated>2014-10-11T09:52:15Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* AKU-94 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says &amp;quot;0&amp;quot;. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103. The player will charge the weapon after inserting the &amp;quot;HH&amp;quot; magazine to remove the previously chambered &amp;quot;standard&amp;quot; round.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly longer length of the 40-round magazine.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an enemy AKMSU. The selection lever, again, erroneously set to safe. Even though he has two AKMSU rifles, they will not share the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;, probably due to the 103-style flash hider. The actual AKU-94 is a bullpup conversion kit designed for most AK-47 pattern rifles.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|A suppressed AKU-94 seen on the left in the hands of a Spetsnaz Gruppa Alfa operator.]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in the Paint Job selection screen with redundant weaponlights - a SureFire M900 series foregrip and a SureFire M925V.]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto, but this time with a Kobra red dot sight and a steel magazine.]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game.]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The BattleLog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing Heavy Hitter ammunition into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). Can mount a H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle fitted with an UBR stock and A1.5 rear sight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD (Battery Assist Device) lever, the player character slaps the bolt catch release button to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his scoped SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a cutscene later. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857707</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857707"/>
		<updated>2014-10-11T09:51:29Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: Added details on conversion kit, and attachments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says &amp;quot;0&amp;quot;. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103. The player will charge the weapon after inserting the &amp;quot;HH&amp;quot; magazine to remove the previously chambered &amp;quot;standard&amp;quot; round.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly longer length of the 40-round magazine.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an enemy AKMSU. The selection lever, again, erroneously set to safe. Even though he has two AKMSU rifles, they will not share the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;, probably due to the 103-style flash hider. The actual AKU-94 is a bullpup conversion kit designed for most AK-47 pattern rifles.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|A suppressed AKU-94 seen on the left in the hands of a Spetsnaz Gruppa Alfa operator.]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in the Paint Job selection screen with redundant weaponlights - a SureFire M900 series foregrip and a Surefire M925V.]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto, but this time with a Kobra red dot sight and a steel magazine.]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game.]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The BattleLog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing Heavy Hitter ammunition into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). Can mount a H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle fitted with an UBR stock and A1.5 rear sight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD (Battery Assist Device) lever, the player character slaps the bolt catch release button to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his scoped SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a cutscene later. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857700</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857700"/>
		<updated>2014-10-11T09:44:22Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* AKMSU */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says &amp;quot;0&amp;quot;. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103. The player will charge the weapon after inserting the &amp;quot;HH&amp;quot; magazine to remove the previously chambered &amp;quot;standard&amp;quot; round.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with an Elcan SpecterDR variable scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with Trijicon TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game. Note the significantly longer length of the 40-round magazine.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an enemy AKMSU. The selection lever, again, erroneously set to safe. Even though he has two AKMSU rifles, they will not share the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM, and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;. Hence this it also has a 103-style flash hider.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|The AKU-94 seen on the left in the hands of Spetsnaz Gruppa Alfa operator]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in Paint Job selection screen]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The BattleLog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing Heavy Hitter ammunition into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). Can mount a H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle fitted with an UBR stock and A1.5 rear sight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD (Battery Assist Device) lever, the player character slaps the bolt catch release button to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his scoped SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a cutscene later. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857698</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857698"/>
		<updated>2014-10-11T09:40:26Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* AK-103 / AK-104 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says &amp;quot;0&amp;quot;. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103. The player will charge the weapon after inserting the &amp;quot;HH&amp;quot; magazine to remove the previously chambered &amp;quot;standard&amp;quot; round.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with a SpecterDR scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an &amp;quot;enemy&amp;quot; AKMSU. The selection lever erroneously set to safe. Even now he has two AKMSU rifles, they will not use ammo from the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM, and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;. Hence this it also has a 103-style flash hider.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|The AKU-94 seen on the left in the hands of Spetsnaz Gruppa Alfa operator]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in Paint Job selection screen]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The BattleLog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing Heavy Hitter ammunition into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). Can mount a H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle fitted with an UBR stock and A1.5 rear sight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD (Battery Assist Device) lever, the player character slaps the bolt catch release button to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his scoped SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a cutscene later. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857697</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857697"/>
		<updated>2014-10-11T09:38:06Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* AK-103 / AK-104 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the round counter says &amp;quot;0&amp;quot;. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with a SpecterDR scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an &amp;quot;enemy&amp;quot; AKMSU. The selection lever erroneously set to safe. Even now he has two AKMSU rifles, they will not use ammo from the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM, and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;. Hence this it also has a 103-style flash hider.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|The AKU-94 seen on the left in the hands of Spetsnaz Gruppa Alfa operator]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in Paint Job selection screen]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The BattleLog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing Heavy Hitter ammunition into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). Can mount a H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle fitted with an UBR stock and A1.5 rear sight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD (Battery Assist Device) lever, the player character slaps the bolt catch release button to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his scoped SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a cutscene later. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857696</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857696"/>
		<updated>2014-10-11T09:35:55Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: Cleaned up wording, added SF rail model, and noted safety modeling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorists in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of a strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|An AK-103 posing as an AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The old magazine flies away with rounds still in it, even though the remaining round returns to the ammo pool for the weapon. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below). This speed reload technique is typically only performed on a reload from empty.]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103. Unfortunately the selector switch is set to safe, which blocks the bolt carrier from fully cycling and preventing the ability to chamber a round.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the Surefire M83 quad-rail handguard built specifically to mount on an AK platform rifle.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104, fitted with a Magpul CTR stock, wooden handguard, and Elcan M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with a Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with a Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with a SpecterDR scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an &amp;quot;enemy&amp;quot; AKMSU. The selection lever erroneously set to safe. Even now he has two AKMSU rifles, they will not use ammo from the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM, and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;. Hence this it also has a 103-style flash hider.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|The AKU-94 seen on the left in the hands of Spetsnaz Gruppa Alfa operator]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in Paint Job selection screen]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The BattleLog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing Heavy Hitter ammunition into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). Can mount a H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle fitted with an UBR stock and A1.5 rear sight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD (Battery Assist Device) lever, the player character slaps the bolt catch release button to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his scoped SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a cutscene later. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857693</id>
		<title>Medal of Honor: Warfighter</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor:_Warfighter&amp;diff=857693"/>
		<updated>2014-10-11T09:22:04Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* AA-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|''{{PAGENAME}}''&lt;br /&gt;
|name = Medal of Honor: Warfighter&lt;br /&gt;
|picture = Moh_warfighter_cover.jpg&lt;br /&gt;
|caption =  General Boxart&lt;br /&gt;
|series = [[Medal of Honor]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|developer = Danger Close&lt;br /&gt;
|platforms = PC&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PS3&amp;lt;br&amp;gt;Wii U&lt;br /&gt;
|publisher = Electronic Arts&lt;br /&gt;
|genre = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor: Warfighter''''' (previously known as '''''Medal of Honor 2''''') is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the ''[[Medal of Honor]]'' series, officially announced on February 23, 2012, and a direct sequel to ''[[Medal of Honor (2010)]]''. The game is built on ''[[Battlefield 3]]'''s Frostbite 2 engine and was released on October 23, 2012 in North America.&lt;br /&gt;
&lt;br /&gt;
'''''[[Zero Dark Thirty]]''''' (USA) / '''''The Hunt''''' (Rest of the World) is a DLC that was released on December 17, 2012. It adds two new multiplayer maps and several new weapon attachments and camouflages.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are featured in the video game ''Medal of Honor: Warfighter'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
==General==&lt;br /&gt;
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons. &lt;br /&gt;
&lt;br /&gt;
In ''[[Medal of Honor (2010)]]'' when using handguns, the player character would always pull back on the slide to release it after an empty reload: in ''Warfighter'' this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the [[Glock]] handguns.&lt;br /&gt;
&lt;br /&gt;
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a &amp;quot;piggyback&amp;quot; reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.&lt;br /&gt;
&lt;br /&gt;
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.&lt;br /&gt;
&lt;br /&gt;
==Single-Player==&lt;br /&gt;
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a [[HK416]] or [[SCAR-H]], and a secondary weapon such as a [[SIG-Sauer P226]], [[MP7|H&amp;amp;K MP7A1]], or [[AA-12|AA-12 CQC]]. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition. &lt;br /&gt;
&lt;br /&gt;
Enemy weapons such as the [[AK-103]], [[AKMSU]], [[PKP Pecheneg|PKP]], and [[Remington 870]] can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer==&lt;br /&gt;
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a [[Heckler &amp;amp; Koch HK45|HK45C]], [[Glock 18C]], or a [[Remington 870|870 Breaching Shotgun]]. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.&lt;br /&gt;
&lt;br /&gt;
The game features a very deep weapon customization, which can be compared to Ubisoft's ''[[Ghost Recon: Future Soldier]]''. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as &amp;quot;receiver group&amp;quot;), magazine, and paint job.&lt;br /&gt;
&lt;br /&gt;
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner.  This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Bosic opens fire with a [[Glock 17]] at TF Mako and Greko's men during the mission ''Old Friends''. Later Sad al-Din is seen with a Glock 17 in the next mission; ''Bump in the Night''.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Generation Glock 17 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[File:MOHW Bosic.jpg|thumb|none|600px|Bosic tries to end the DEVGRU / GROM joint operation, but one of his goons pulls him away before Stump and the others could hit him. Note his pistol has no selector switch on the frame.]]&lt;br /&gt;
[[File:MOHW Sal al-Din.jpg|thumb|none|600px|Sad al-Din with his Glock 17 drawn.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
Mother can be seen with a [[Glock 18]] pistol for a brief second during the mission ''Hello and Dubai''.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHW Mother's Glock.jpg|thumb|none|600px|Mother pulls out a Glock 18 after shaking the pursuers during the mission ''Hello and Dubai''. His Glock appears to be fitted with a standard-size magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18C ==&lt;br /&gt;
The [[Glock 18C]] is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as &amp;quot;G18&amp;quot; in the game. Also, this is the only secondary weapon that has a usable selector switch.&lt;br /&gt;
[[File:Glock18c 01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[File:MOHG18.jpg|thumb|none|601px|A Glock 18C is used by a Polish GROM operator, note the selector switch set to full-auto.]]&lt;br /&gt;
[[Image:MOHW G18C Reload.jpg|thumb|none|600px|Reloading a Glock 18C. Note the Mechanix Wear gloves.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 23 ==&lt;br /&gt;
A 4th generation [[Glock#Glock_23|Glock 23]] pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class.  It can be identified as a 4th Gen model by the texture on the grip and the fact that &amp;quot;Gen 4&amp;quot; can be seen written on the slide.&lt;br /&gt;
[[Image:G23Gen4.JPG|thumb|none|401px|Glock 23 (4th Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:MOHW G23 Reload.jpg|thumb|none|600px|Reloading a Glock 23 in multiplayer.]]&lt;br /&gt;
[[Image:MOHW Argyrus G23 Reload.jpg|thumb|none|600px|OGA Asset &amp;quot;Argyrus&amp;quot; reloads his Glock 23 when it runs dry. Both &amp;quot;Gen4&amp;quot; and &amp;quot;.40&amp;quot; are clearly visible on the slide.]]&lt;br /&gt;
[[Image:MOHW Preacher G23 Reload.jpg|thumb|none|600px|Preacher pulls the slide of his G23 to chamber a round.]]&lt;br /&gt;
[[Image:MOHWG19.jpg|thumb|none|600px|A Glock 23 is seen in the players hands as he wishes upon a falling plane. Note that the ammo capacity has been corrected since this screenshot was taken. Also note the modern 'thumbs forward' grip technique, previously almost non-existent in video games.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK45C ==&lt;br /&gt;
The [[Heckler_%26_Koch_HK45#Heckler_.26_Koch_HK45C|HK45C]] is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.&lt;br /&gt;
[[File:HK45C threaded.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with Threaded Barrel and 10 round magazine - .45 ACP]]&lt;br /&gt;
[[File:MOHW HK45C Hold.jpg|thumb|none|600px|A British SAS Heavy Gunner holds a HK45C pistol.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT Reload.jpg|thumb|none|600px|Stump reloads his HK45C. Note the HK logo and the extended, threaded barrel. Normally a threaded barrel would indicate an HK45CT, but this model does not have night sights which come as standard on the HK45CT.]]&lt;br /&gt;
[[File:MOHW Stump HK45CT EmptyReload.jpg|thumb|none|600px|Stump reloads his HK45C when it runs empty.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer_P220_pistol_series#SIG-Sauer_P226|SIG-Sauer P226R]] is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in ''MOH2010'', and is called &amp;quot;SIG SAUER P226&amp;quot;. In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the &amp;quot;P226R&amp;quot; to distinguish between newer and older models).]]&lt;br /&gt;
[[File:MOHWSIG226.jpg|thumb|none|601px|The SIG-Sauer P226R in mid-reload.]]&lt;br /&gt;
[[File:MOWH Preacher P226.jpg|thumb|none|600px|Preacher shoots the guard with his own P226. During this animation the slide and the hammer of the pistol does not move, there are no casing ejecting, and the suppressor is not reducing the muzzle flash either. When the animation is over, the hammer automatically becomes cocked and the magazine capacity resets to 15+1.]]&lt;br /&gt;
[[Image:MOHW Preacher P226 Reload.jpg|thumb|none|601px|Preacher reloads his suppressed P226 during the mission ''Bump In the Night''.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
One of the usable weapons in the game is a [[M1911A1|1911 pistol]] built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as &amp;quot;Vickers 1911&amp;quot;. This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.&lt;br /&gt;
&lt;br /&gt;
This 1911 also appears in ''[[Battlefield 4]]'', without the Vickers Tactical logo.&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' - .45 Auto]]&lt;br /&gt;
[[File:MOHW Dusty's 1911.jpg|thumb|none|600px|Dusty's Vickers 1911 resting on his desk.]]&lt;br /&gt;
[[File:MOHW Dusty's 1911 2.jpg|thumb|none|600px|Another shot of Dusty's Vickers 1911 pistol.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Sprint.jpg|thumb|none|600px|The player character sprints with the 1911, exercising perfect trigger discipline.]]&lt;br /&gt;
[[File:MOHW Vickers 1911 Reload.jpg|thumb|none|600px|Reloading animation of the Vickers 1911, again, finger nowhere close to the trigger.]]&lt;br /&gt;
[[File:MOHW1911.jpg|thumb|none|600px|The custom-built Vickers Tactical 1911 being used by the player.]]&lt;br /&gt;
&lt;br /&gt;
==Yarygin PYa==&lt;br /&gt;
The [[Yarygin PYa|Yarygin PYa / MP-443]] is seen in a cutscene in the single-player level ''Changing Tides'', where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:MOHW MP443 1.jpg|none|thumb|600px|Sal al-Din puts the MP-443 to al-Khalifa's face...]]&lt;br /&gt;
[[Image:MOHW MP443 2.jpg|none|thumb|600px|... and then shoots a guard with it. This gun was originally an M45 MEUSOC in the trailer (see &amp;quot;Other&amp;quot; section of this article).]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as &amp;quot;MP7&amp;quot;, even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions ''Changing Tides'' and ''Rip Current''.&lt;br /&gt;
[[Image:H%26K_MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:MOHwMP7.jpg|thumb|none|601px|The player character holds an MP7A1 fitted with iron sights.]]&lt;br /&gt;
[[File:MOHW_MP71.jpg|600px|thumb|none|The MP7A1 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_MP72.jpg|600px|thumb|none|A Canadian JTF-2 operator wields his MP7A1 personal defense weapon.]]&lt;br /&gt;
[[File:MOHW MP7 Reload.jpg|600px|thumb|none|Reloading an MP7A1 equipped with a sound suppressor and RMR red dot sight. When reloading from empty, after inserting the fresh mag the player character will press the bolt catch instead of pulling the charging handle. The only other game where this kind of chambering action can be seen is ''[[Battlefield 3]]''.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
The [[AA-12]] is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle vibrating while being fired. Like the AA-12 in ''[[MW3]]'', it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).&lt;br /&gt;
[[Image:AA12FullAutoShotGun.jpg|thumb|none|400px|MPS Auto Assault-12 - 12 Gauge]]&lt;br /&gt;
[[Image:MOHW AA12 Customize.jpg|thumb|none|600px|Customizing an AA-12 shotgun fitted with an M952V weapon light, rear shell holder, and non-existent 12-round drum magazine.]]&lt;br /&gt;
[[Image:MOHWAA12.jpg|thumb|none|601px|The player character holds an AA-12 fitted with a Trijicon 1x42 red dot sight.]]&lt;br /&gt;
[[Image:MOHWAA-12.jpg|thumb|none|601px|The player character reloads his AA-12 equipped with a Contour camera.]]&lt;br /&gt;
[[Image:MOHW Stump AA12 Charging.jpg|thumb|none|600px|Stump pulls the charging handle of the AA-12 CQB while showing excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
The [[Remington_Model_870#Remington_870|Remington 870 MCS]] fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and [[Benelli M4]] had a similar reload animation in the [[Medal of Honor (2010)|previous game]].&lt;br /&gt;
[[Image:Remington 870 MCS MK.jpg|thumb|none|400px|Remington 870 MCS in Breaching Configuration - 12 Gauge]]&lt;br /&gt;
[[File:MOHW R870 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a Remington 870 MCS &amp;quot;Breacher&amp;quot; shotgun.]]&lt;br /&gt;
[[Image:MOHW Breaching 2.jpg|thumb|none|601px|A Swedish SOG operator reloads his 870 MCS.]]&lt;br /&gt;
[[Image:MOHW Stump R870 BreechLoad.jpg|thumb|none|600px|Stump breech-loads a Remington 870 MCS shotgun during the mission ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Breaching 1.jpg|thumb|none|601px|Voodoo performs a door breaching with a 870 MCS shotgun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault/Battle Rifles =&lt;br /&gt;
== AK-103 / AK-104 ==&lt;br /&gt;
The [[AK-103]] is used by many terrorist in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the [[AK-104]]. A POSP 4x scope is available exclusively for this weapon.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;[[AKM]]&amp;quot; of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of strengthened receiver cover, and side folding (wooden) stock.&lt;br /&gt;
[[image:AK103.jpg|thumb|none|500px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:AK104.jpg|thumb|none|440px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[Image:MoHW_AK-103.jpg|thumb|none|600px|Russian Spetznaz Alfa Group operator with an AK-103 fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW Fake AKM Ground.jpg|thumb|none|600px|A fake AKM on the ground.]]&lt;br /&gt;
[[File:MOHW Stump Fake AKM Reload.jpg|thumb|none|600px|Empty-reloading the &amp;quot;AKM&amp;quot;: Stump uses a fresh magazine to press the mag release lever. The used up magazine flies away with bullets in it, even though this type of &amp;quot;speed&amp;quot; reload is done only when a gun is completely empty. Then he will insert the new magazine and tilt the gun to pull the charging handle (see below):]]&lt;br /&gt;
[[File:MOHW Preacher AK-103 Charge.jpg|thumb|none|601px|Preacher pulls the charging handle of his AK-103.]]&lt;br /&gt;
[[File:MOHW_AK103P1.jpg|thumb|none|600px|The AK-103 in the Paint Job screen. Note the heavily customized front handguard.]]&lt;br /&gt;
[[File:Mohw_ak103.jpg|thumb|none|600px|The AK-104 on the Paint Job screen. Note the Bellarussian POSP 4x24 scope.]]&lt;br /&gt;
[[File:MOHW AK104 Customize.jpg|thumb|none|600px|Customizing an AK-104 fitted with a CTR stock, wooden handguard, and M145 MGO.]]&lt;br /&gt;
[[File:MOHW_AK103P2.jpg|thumb|none|600px|The AK-103 with Kobra red dot sight.]]&lt;br /&gt;
[[File:MOHW_AK103P3.jpg|thumb|none|600px|Loading a magazine of &amp;quot;High Power Ammunition&amp;quot; to the AK-103.]]&lt;br /&gt;
[[File:MOHW DLC AK104 RMR.jpg|thumb|none|600px|AK-104 with Surefire Quad-Rail, Trijicon RMR red dot sight, and Hunter camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] is usable by Gruppa Alfa. It first appears during ''Through the Eyes of Evil'', the second mission (and game tutorial) of the single player campaign equipped with a SpecterDR scope as the primary weapon of a CIA asset codenamed &amp;quot;Argyrus&amp;quot;, while camo-painted AKMSUs with TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission ''Finding Faraz''. It is listed as &amp;quot;[[AKS-74U]] Suchka&amp;quot;, just like in ''MOH2010''.&lt;br /&gt;
[[File:AK-Krinkov.jpg|thumb|none|400px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[File:Mohw_akms_suchka.jpg|thumb|none|600px|An AKMSU with Kobra red dot sight and full stock on the Paint Job screen.]]&lt;br /&gt;
[[File:MOHW Argyrus AKMSU Reload.jpg|thumb|none|600px|OGA Asset codenamed &amp;quot;Argyrus&amp;quot; reloads his AKMSU fitted with a SpecterDR dual-purpose scope during the tutorial mission of the game.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU.jpg|thumb|none|600px|Preacher pursues Faraz while using an AKMSU rifle with a dual-purpose sight.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Reload.jpg|thumb|none|600px|Preacher empty-reloads his AKMSU using the same speed reload technique that is also used for the AK-103, AK-104, or &amp;quot;AKM&amp;quot;.]]&lt;br /&gt;
[[File:MOHW Preacher AKMSU Charge.jpg|thumb|none|600px|Preacher pulls the charging handle of an &amp;quot;enemy&amp;quot; AKMSU. The selection lever erroneously set to safe. Even now he has two AKMSU rifles, they will not use ammo from the same ammo pool.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-94==&lt;br /&gt;
The [[AKU-94]] is usable by GROM, and Gruppa Alfa. It is listed as &amp;quot;AK-103 Bullpup&amp;quot;. Hence this it also has a 103-style flash hider.&lt;br /&gt;
[[Image:Pix545892796.jpg|thumb|none|400px|AKU-94 with polymer magazine - 7.62x39mm]]&lt;br /&gt;
[[File:MOHW WTF.jpg|thumb|none|600px|The AKU-94 seen on the left in the hands of Spetsnaz Gruppa Alfa operator]]&lt;br /&gt;
[[File:MOHW_AK1033.jpg|600px|thumb|none|The AKU-94 in Paint Job selection screen]]&lt;br /&gt;
[[File:Mohw_aku94.jpg|600px|thumb|none|Ditto]]&lt;br /&gt;
[[File:MOHW_AK1032.jpg|600px|thumb|none|The AKU-94 in-game]]&lt;br /&gt;
[[File:MOHW_AK1031.jpg|600px|thumb|none|Reloading the AKU-94]]&lt;br /&gt;
&lt;br /&gt;
== Bofors Ak 5C ==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5|Ak 5C]], a Swedish-manufactured version of the FN FNC used as the standard rifle of the Swedish Army, is used by the Swedish SOG Point Man. The BattleLog description of the Ak 5C incorrectly refers to it as a &amp;quot;modified FNC rifle&amp;quot;.&lt;br /&gt;
[[File:Ak 5C.jpg |thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:WarfighterAk5c.jpg|thumb|none|600px|none|A render of the Ak 5C from the official ''Medal of Honor: Warfighter'' website.]]&lt;br /&gt;
[[File:MOHW Ak5C Customize.jpg|thumb|none|600px|none|Customizing the Bofors Ak 5C rifle.]]&lt;br /&gt;
[[File:MOHW Ak5C Hold.jpg|thumb|none|600px|none|The player character holding an Ak 5C with Trijicon SRS02 red dot sight and Winter Cell camouflage.]]&lt;br /&gt;
[[File:MOHW Ak5C Reload.jpg|thumb|none|600px|none|Reloading animation of the Ak 5C, here shown equipped with an Aimpoint CompCS sight.]]&lt;br /&gt;
[[File:MOHW Ak5C HH Ammo.jpg|thumb|none|600px|none|The player character prepares to load a magazine containing Heavy Hitter ammunition into his Ak 5C. Note the Viking head on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 V1 ==&lt;br /&gt;
The Daniel Defense DDM4 V1 appears as the &amp;quot;DD M4V1&amp;quot; in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). Can mount a H&amp;amp;K M320 grenade launcher.&lt;br /&gt;
[[File:DDM4v1.jpg|thumb|none|400px|Daniel Defense DDM4 V1 with DDM4 Rail 12.0 FSP, A1.5 rear sight, Magpul MOE stock, and KAC vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:Killfeed DDM4.jpg|thumb|none|600px|Customizing a DDM4 V1 rifle fitted with an UBR stock and A1.5 rear sight.]]&lt;br /&gt;
[[File:MOHW_DD_M4V1.jpg|600px|thumb|none|An SAS-R operator holds a DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Daniel Defense DDM4 MK18==&lt;br /&gt;
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as &amp;quot;DD Mk18&amp;quot; on the killfeed and as &amp;quot;Daniel Defense Mk18&amp;quot; during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions ''Old Friends'' and ''Shut it Down'', and is used by Preacher in ''Unexpected Consequences'' and ''Shut it Down''.&lt;br /&gt;
[[File:DDM4 MK18.jpg|thumb|none|401px|Daniel Defense DDM4 MK18 with MOE stock - 5.56x45mm]]&lt;br /&gt;
[[File:MOHW Mk18 Customize.jpg|thumb|none|600px|Customizing a DDM4 MK18 carbine.]]&lt;br /&gt;
[[File:MOHW Mk18.jpg|thumb|none|600px|The player's character reloads his DDM4 MK18 customized with a front grip and Magpul BAD lever.]]&lt;br /&gt;
[[File:MOHW Preacher Mk18 Reload.jpg|thumb|none|600px|Preacher reloads his DDM4 MK18 during the first mission ''Unexpected Consequences''.]]&lt;br /&gt;
[[File:MOHW Mk18 Bolt Catch.jpg|thumb|none|600px|Ignoring the BAD (Battery Assist Device) lever, the player character slaps the bolt catch release button to chamber a round.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR PDW==&lt;br /&gt;
The [[FN SCAR#FN SCAR PDW|SCAR PDW]] appears  as &amp;quot;Mk 16 PDW&amp;quot; in the game and is used by three different spec ops units; the OGA, FSK, and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine (using the smaller one will improve the weapon's handling/mobility). The game features the prototype version of the SCAR PDW which never went into production. The production version of the gun has a more lightweight stock and longer handguard covering the whole gas block.&lt;br /&gt;
[[Image:FN SCAR PDW (old).jpg|thumb|none|400px|FN SCAR PDW prototype with 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW_PDW1.jpg|thumb|none|600px|Selecting the paint job for the SCAR PDW.]]&lt;br /&gt;
[[File:MOHW_PDW2.jpg|thumb|none|600px|The player character with a SCAR PDW equipped with a Trijicon RMR red dot sight.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW Reload.jpg|thumb|none|600px|Stump reloads his scoped SCAR PDW during the mission in Sarajevo.]]&lt;br /&gt;
[[File:MOHW Stump Mk16 PDW.jpg|thumb|none|600px|Stump with a SCAR PDW in a cutscene later. This is supposed to be the same SCAR PDW as seen above, even though now it has a woodland camo and lacks the AN/PEQ-5 laser sight.]]&lt;br /&gt;
[[File:MOHW DLC Mk16 PDW Bolt.jpg|thumb|none|600px|The player character slaps the bolt catch release button of his SCAR PDW fitted with an AN/PEQ-15, Trijicon 1x42 red dot sight, and Atlas camo. Both these attachments and the camouflage are added in the ''Zero Dark Thirty / The Hunt'' DLC. The map (Darra Gun Market) is also from the same DLC.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
The [[MK 17|FN SCAR-H]] with an ELCAN SpecterDR scope appears during the mission ''Connect the Dots'', where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW Stump Mk17 Hold.jpg|thumb|none|600px|Stump holds a SCAR-H battle rifle.]]&lt;br /&gt;
[[File:MOHW Stump Mk17 BoltCatch.jpg|thumb|none|600px|Stump presses the bolt-catch release button of the SCAR-H to finish the reload. The markings on the gun say that it was manufactured by &amp;quot;HM Combat Systems&amp;quot;. Also note the altered FN logo.]]&lt;br /&gt;
[[File:MOHW Voodoo Mk17 Hold.jpg|thumb|none|600px|Voodoo takes aim with his SCAR-H during the helicopter ride in Yemen.]]&lt;br /&gt;
[[File:MOHW Mk17.jpg|thumb|none|600px|Breach and clear with Dingo and his SCAR-H rifle fitted with an ELCAN SpecterDR scope with killflash attached. Note the selector on auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 / G3A4 / G3KA4 ==&lt;br /&gt;
The game lists 5 different G3 variants, but there are actually only 3 versions available; [[G3A3]], [[G3A4]], and [[Heckler &amp;amp; Koch G3KA4|G3KA4]]. The game claims that the Swedish SOG's Assaulter weapon is the Ak 4. That is not correct, because the real Ak 4 has a slightly longer buttstock, but the Ak 4 and G3A3 stock in the game have the exact same length (best visible when customizing the stocks). The same applies to the Norwegian AG-3, which also lacks the longer stock.&lt;br /&gt;
&lt;br /&gt;
Also, the G3KA4 barrel is listed as &amp;quot;AG-3 Lightweight Barrel&amp;quot;, even though the AG-3 is a Norwegian licensed copy of the G3A5, which is a Danish version of the G3A3. Simply put, the AG-3 has a full-length barrel in real life. Therefore, the barrel configuration listed as &amp;quot;G3KA4 Heavy Barrel&amp;quot; is also wrong (it is full-length even though it should be carbine-length). Despite these inaccuracies, a correct G3KA4 can be built from the available parts.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3A4.jpg|425px|thumb|none|Heckler &amp;amp; Koch G3A4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:G3KA4.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3KA4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW G3A3 Customize.jpg|thumb|none|600px|Customizing a G3A3 rifle.]]&lt;br /&gt;
[[Image:MOHW G3A4 Customize.jpg|thumb|none|600px|Customizing a G3A4 fitted with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Customize.jpg|thumb|none|600px|Customizing a G3KA4 carbine equipped with a Trijicon TA11H-308 + RMR scope.]]&lt;br /&gt;
[[Image:MOHW G3KA4 Hold.jpg|thumb|none|600px|A Polish GROM operator holds a H&amp;amp;K G3KA4 carbine fitted with an Aimpoint CompCS red dot scope and unused RIS handguard (which cannot be removed because it is part of the &amp;quot;G3KA4 Barrel Assembly&amp;quot;).]]&lt;br /&gt;
[[Image:MOHW G3A3 Reload.jpg|thumb|none|600px|The player character reloads a G3A3 rifle fitted with a Surefire sound suppressor.]]&lt;br /&gt;
[[Image:MOHW G3A4 HK Slap.jpg|thumb|none|600px|Releasing the bolt handle, how else, with a HK-slap.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as &amp;quot;HK G36&amp;quot; in the game, but the correct &amp;quot;G36C&amp;quot; designation is also present on BattleLog.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW G36C Customize.jpg|thumb|none|600px|Customizing the paint job of a G36C.]]&lt;br /&gt;
[[File:MOHW G36C Hold.jpg|thumb|none|600px|The player character holds a G36C.]]&lt;br /&gt;
[[File:MOHW DLC G36C Magnifier.jpg|thumb|none|600px|A G36C with Aimpoint Micro T-1 red dot sight with 3x magnifier, and Gunslinger camouflage. The Micro T-1 with a magnifier is added in ''Zero Dark Thirty / The Hunt'' DLC, and is probably the most useless attachment of them all, because it is nearly impossible to handle the recoil of the G36C while aiming down the sights.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416|H&amp;amp;K HK416]] is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the [[M4A1]] from ''[[Medal of Honor (2010)]]''. In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.&lt;br /&gt;
&lt;br /&gt;
In Single Player, the HK416 is used by Preacher, Mother, and the Light Reaction Battalion members during the mission ''Rip Current''. Later it is also used by Greko and the other GROM operatives in ''Old Friends''. In MP, the HK416 is used by the Navy SEALs, SFOD-D, and GROM. Can mount a [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320 grenade launcher]].&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HK416 with M320.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with M320 grenade launcher - 5.56x45mm NATO / 40x46mm]]&lt;br /&gt;
[[Image:MoHW_HK416-1.jpg|thumb|none|601px|Customizing the paint job of an HK416 assault rifle (known as &amp;quot;HK 416&amp;quot; in-game).]]&lt;br /&gt;
[[Image:MoHWarfighter416.jpg|thumb|none|601px|The player character holding an HK416 rifle fitted with an M320 grenade launcher and iron sights.]]&lt;br /&gt;
[[Image:MoHW_HK416-2.jpg|thumb|none|601px|The player character reloading his HK416 fitted with a 16&amp;quot; barrel, M952V Weapon Light, Surefire sound suppressor, and AN/PEQ-14 laser.]]&lt;br /&gt;
[[Image:MOHW HK416 Bolt Catch.jpg|thumb|none|601px|Slapping the bolt catch release button of the HK416.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416 IronSights.jpg|thumb|none|601px|Preacher using the SureFire 45-degree Rapid Transition backup iron sights of his HK416.]]&lt;br /&gt;
[[Image:MOHW Mother HK416.jpg|thumb|none|601px|The first thing one sees after starting the single player campaign: Mother emerges from the water with his customized HK416.]]&lt;br /&gt;
[[Image:MOHW Greko HK416.jpg|thumb|none|601px|Greko holding his HK416 during ''Old Friends''.]]&lt;br /&gt;
[[Image:MOHW Preacher HK416.jpg|thumb|none|601px|Preacher, Mother, and Light Reaction Battalion members armed with HK416's during the mission ''Rip Current''.]]&lt;br /&gt;
[[Image:MoHW_HK416-3.jpg|thumb|none|600px|Polish GROM operator with HK416 in the E3 multiplayer trailer, fitted with M145 MGO and M320. Note the half-open ejection port cover. In reality, a spring actuates the cover; thus, it must either be completely closed or open.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416C]] is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.&lt;br /&gt;
[[Image:HK416C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416C carbine with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW HK416C Customize.jpg|thumb|none|600px|Customizing a HK416C ultra-compact carbine.]]&lt;br /&gt;
[[Image:MOHW HK416C Hold.jpg|thumb|none|600px|A Polish GROM member holds a HK416C fitted with iron sights (listed correctly as &amp;quot;HK Diopter Sight&amp;quot;) and collapsed stock, which gives increased mobility at the cost of accuracy.]]&lt;br /&gt;
[[Image:MOHW HK416C Sprint.jpg|thumb|none|600px|Sprinting with a HK416C equipped with a Micro T-1 red dot sight.]]&lt;br /&gt;
[[Image:MOHW HK416C Reload.jpg|thumb|none|600px|Midway through the &amp;quot;speed&amp;quot; reload of the HK416C.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue Tactical OBR 5.56 ==&lt;br /&gt;
The very first official image of ''Warfighter'' was showing Preacher holding a [[LaRue Tactical OBR|LaRue Tactical OBR 5.56]] rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in ''Shore Leave''. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.&lt;br /&gt;
[[File:LaRue OBR 556.jpg|thumb|450px|none|LaRue Tactical OBR 5.56 with Magpul CTR stock, Magpul PMAG, and a 16&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW OBR556 Customize.jpg|thumb|none|600px|Customizing an OBR 5.56 rifle. Note how the selector is set to where &amp;quot;Auto&amp;quot; would be if the gun in MP was select-fire.]]&lt;br /&gt;
[[Image:MOHW OBR556 Hold.jpg|thumb|none|600px|A Swedish SOG operator holds a LaRue Tactical OBR 5.56 fitted with a TA31-CH scope and Contour camera.]]&lt;br /&gt;
[[Image:MOHW OBR556 Reload.jpg|thumb|none|600px|Reloading an OBR 5.56 equipped with a Trijicon SRS02 red dot sight. The magazine seen on the bottom of the picture is the one that is about to be inserted to the magwell, and not the one that is falling down.]]&lt;br /&gt;
[[Image:MOHW OBR556 Charge.jpg|thumb|none|600px|Pulling the charging handle (a type of chambering action usually done after inserting a magazine of HH ammo) of an OBR 5.56 fitted with a Trijicon 4X32ECOS + RMR scope.]]&lt;br /&gt;
[[Image:MOHW OBR556 HH Ammo.jpg|thumb|none|600px|The player character pulls out a magazine filled with Heavy Hitter ammunition.]]&lt;br /&gt;
[[Image:MOHW Stump OBR556 SightToggle.jpg|thumb|none|600px|TF Mako member Stump flips up the 3x magnifier to engage the Somali pirate conveniently camping in the lighthouse.]]&lt;br /&gt;
[[Image:MOHW 6.jpg|thumb|none|600px|Promotional image of Tom &amp;quot;Preacher&amp;quot; with an OBR 5.56 rifle.]]&lt;br /&gt;
[[Image:MOHW OBR556.jpg|thumb|none|600px|OBR 5.56]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] is usable by the SAS-R and JTF-2 Assaulters. Listed as &amp;quot;EBR&amp;quot;. Can be customized with a longer barrel for increased accuracy. Even though it is an Assaulter weapon, it cannot mount a UBGL, just like the [[G3|H&amp;amp;K G3]].&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk14 Customize.jpg|thumb|none|600px|Selecting the paint job of the &amp;quot;EBR&amp;quot;.]]&lt;br /&gt;
[[Image:MOHW Mk14 Hold.jpg|thumb|none|600px|The player character holds an Mk. 14 Mod 0 EBR fitted with a Trijicon SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW Mk14 Reload.jpg|thumb|none|600px|Reloading animation of the Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
The [[Steyr AUG A3]] is used by the Australian SASR, Norwegian FSK/HJK, and British SAS Pointman Class. In-game, it is referred to by the Australian designation &amp;quot;F88&amp;quot;. The AUG's unique Swavorski scope is available, and replaces the top rail when equipped.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MOHW AUG Customize.jpg|thumb|none|600px|Customizing the paint job of the AUG A3. Iron sights are not available for this weapon.]]&lt;br /&gt;
[[File:Warfighter Multiplayer E3 AUG.jpg|thumb|none|600px|The player character unnecessarily slaps the flashy, customized magazine against the body of the AUG before inserting it into the magwell. This magazine represents the Pointman class's special &amp;quot;Heavy Hitter&amp;quot; ammunition. Even if the AUG is used with a 42-round magazine, the Heavy Hitter magazine will always appear as a 30-rounder.]]&lt;br /&gt;
[[File:MOHW AUG Reload.jpg|thumb|none|600px|The player character reloads his AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
==Bofors Ksp 90==&lt;br /&gt;
The Ksp 90 (licensed [[FN Minimi]] made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock. The model lacks the STANAG well.&lt;br /&gt;
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round ammo drum - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Ksp90 Hold.jpg|thumb|none|600px|The player character holds a Ksp 90 with an Aimpoint CompCS red dot sight. Note the missing STANAG magazine well.]]&lt;br /&gt;
[[Image:MOHW Ksp90 Jam.jpg|thumb|none|600px|The Ksp 90 fitted with a Trijicon TA11MGO-M249 ACOG scope overheats and jams. When a jamming occurs, the player character opens the top cover, flicks away the jammed bullet, resets the belt (shown on the picture), and closes the cover. This takes about 4-5 seconds.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3 Paratrooper ==&lt;br /&gt;
The [[Daewoo K3|Daewoo K3 Paratrooper]] is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as &amp;quot;K3 SAW&amp;quot; during weapons selection, but as &amp;quot;M249&amp;quot; on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).&lt;br /&gt;
[[Image:DaewooK3.jpg|thumb|none|400px|A Daewoo K3 &amp;quot;Paratrooper&amp;quot; model, with a chopped barrel buttstock removed to resemble an M249 Paratrooper, and with a 200 round &amp;quot;soft pack&amp;quot; magazine. Guns in similar configurations have been seen in many action films. (This picture was edited in GIMP.)]]&lt;br /&gt;
[[Image:MOHW K3 Customize.jpg|thumb|none|600px|Customizing the paint job of a K3 Para fitted with a SpecterDR scope.]]&lt;br /&gt;
[[Image:MOHW K3 Hold.jpg|thumb|none|600px|The player character holds a K3 Paratrooper with an Aimpoint CompCS scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B / M240L==&lt;br /&gt;
The [[M240B]] is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the [[M240B|M240L]] is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as &amp;quot;M240 Mk43 Mod1&amp;quot;. In reality, the Mk 43 Mod 0/1 is an upgraded [[M60 machine gun]] and has nothing to do with the M240 series.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|450px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PEO M240L MG.jpg|thumb|none|450px|M240L - U.S. Army's new lightweight variant - 7.62x51mm NATO. This version is fitted with M145 ELCAN scope.]]&lt;br /&gt;
[[Image:MOHW M240B Customize.jpg|thumb|none|600px|Customizing the paint job of an M240B machine gun fitted with an SRS02 red dot sight.]]&lt;br /&gt;
[[Image:MOHW M240L Customize.jpg|thumb|none|600px|Customizing an M240L equipped with a TA648-308H scope.]]&lt;br /&gt;
[[Image:MOHW M240L Hold.jpg|thumb|none|600px|The player character holds an M240L machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class. &lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|400px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard. It is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MoHWSaw.jpg‎|thumb|none|600px|A Tier 1 operator uses a FN M249E3 SAW with Eclan M145 MG optic. Note the anti-reflective filter installed on the Elcan. This is a pre-release image and the M249's model is from ''MOH2010''. That is why it has a STANAG magazine well.]]&lt;br /&gt;
[[File:MOHW_M249.jpg|thumb|none|600px|Selecting the scope for the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==FN Mk 46 Mod 0/1==&lt;br /&gt;
The [[FN Minimi#Mk 46 Mod 1|FN Mk 46 Mod 1]] machine gun is unlockable with OGA. It is listed as &amp;quot;M249 Mk46 Mod1&amp;quot; in the game, but on the BattleLog website it is called simply &amp;quot;M249&amp;quot; (its icon is also incorrect for the Mk 46). It is possible to change it into an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.&lt;br /&gt;
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 1 fitted with a Paratrooper stock.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Customize.jpg|thumb|none|600px|Customizing an Mk 46 Mod 0 fitted with a sliding stock and AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 1 machine gun with a Trijicon TA11MGO-M249 + RMR dual-purpose scope.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Hold.jpg|thumb|none|600px|The player character holds an Mk 46 Mod 0 machine gun.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 1 Deploy.jpg|thumb|none|600px|The player character deploys the bipod of his Mk 46 Mod 1 LMG. Even though the deployed bipod grants unlimited ammo, the gun can still overheat after continuous fire.]]&lt;br /&gt;
[[Image:MOHW Mk 46 Mod 0 Aim.jpg|thumb|none|600px|View through the iron sights of the Mk 46 Mod 0 as the player covers his buddy in a Hotspot match.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 / MG4KE ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.&lt;br /&gt;
[[File:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOHW MG4 Customize.jpg|thumb|none|600px|Customizing the MG4, which is always fitted with an AN/PEQ-15 laser designator.]]&lt;br /&gt;
[[Image:MOHW MG4KE Customize.jpg|thumb|none|600px|Customizing the MG4KE fitted with a 3x scope and 100-round ammo bag.]]&lt;br /&gt;
[[Image:MOHW Stump MG4 Hold.jpg|thumb|none|600px|Stump holds a scoped MG4 during the helicopter ride in the mission ''Connect the Dots''.]]&lt;br /&gt;
[[Image:MOHW MG4 Reload.jpg|thumb|none|600px|Reloading an MG4 machine gun.]]&lt;br /&gt;
[[Image:MOHW MG4KE Bipod Deploy.jpg|thumb|none|600px|Deploying the bipod of the MG4KE.]]&lt;br /&gt;
[[Image:MOHW MG4KE 3x Scope.jpg|thumb|none|600px|View through the 3x scope mounted on an MG4KE.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
The [[PKP Pecheneg]] is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and [[PKM]]-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the iron sights and aim higher when using the optics.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MOHWPKP.jpg|thumb|none|601px|A PKP machine gun fitted with a red dot sight.]]&lt;br /&gt;
[[File:MOHW PKP Reload.jpg|thumb|none|601px|Reloading the PKP.]]&lt;br /&gt;
[[File:Mohw_pkp.jpg|thumb|none|600px|The PKP with a wooden stock, a PKM barrel and a carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== LaRue Tactical OBR 7.62 ==&lt;br /&gt;
The [[LaRue Tactical OBR|LaRue Tactical OBR 7.62]] is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission ''Hat Trick''.&lt;br /&gt;
[[File:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MOHW HatTrick.jpg|thumb|none|600px|Stump fires his LaRue OBR 7.62 during the mission ''Hat Trick'', which appears to be fitted with a &amp;quot;Hollywood&amp;quot; sound suppressor. It is worth noting that during the real hijacking of the Maersk Alabama, the SEALs were using [[SR-25|Mk 11 Mod 0]] sniper rifles.]]&lt;br /&gt;
[[File:MOHW_OBR1.jpg|thumb|none|600px|LaRue OBR 7.62 in Paint Job selection menu.]]&lt;br /&gt;
[[File:MOHW_OBR2.jpg|thumb|none|600px|LaRue OBR 7.62 in-game.]]&lt;br /&gt;
[[File:MOHW_OBR3.jpg|thumb|none|600px|Reloading the LaRue OBR 7.62.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission ''Old Friends''.&lt;br /&gt;
[[image:CS5.jpg|thumb|none|451px|McMillan CS5 with suppressor and bipod - .308 Winchester]]&lt;br /&gt;
[[File:MOHW_CS51.jpg|thumb|none|600px|McMillan CS5 in Paint Job selection screen]]&lt;br /&gt;
[[File:MOHW_CS52.jpg|thumb|none|600px|McMillan CS5 in-game]]&lt;br /&gt;
&lt;br /&gt;
==McMillan TAC-50 ==&lt;br /&gt;
The [[McMillan TAC-50]] heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.&lt;br /&gt;
[[File:McMillan Tac 50 A.large.jpg|thumb|none|450px|McMillan TAC-50 without optics - .50 BMG]]&lt;br /&gt;
[[File:MOHW_TAC501.jpg|600px|thumb|none|The McMillan TAC50 in the &amp;quot;My Gun&amp;quot; menu]]&lt;br /&gt;
[[File:MOHW_TAC502.jpg|600px|thumb|none|McMillan TAC50 in Paint Job customisation screen]]&lt;br /&gt;
&lt;br /&gt;
== McMillan TAC-300 ==&lt;br /&gt;
The [[McMillan TAC-300]] is used prominently by Stump at the end of the mission ''Shore Leave'' where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.&lt;br /&gt;
[[image:McMillan TAC-300.jpg|thumb|none|451px|McMillan TAC-300 with 8x40mm scope, Harris HEBR Swivel bipod, and Dark Earth finish - .300 Winchester]]&lt;br /&gt;
[[image:MoHW_TAC-300-1.jpg|thumb|none|600px|A US Navy SEAL operator with McMillan TAC-300 in the E3 multi-player trailer, fitted with Harris HEBR Swive bipod.]]&lt;br /&gt;
[[image:MoHW_TAC-300-2.jpg|thumb|none|601px|Stump reloads his TAC-300 while covering the US Marines in Somalia. Note bullets in the magazine.]]&lt;br /&gt;
[[image:MOHWTAC300.jpg|thumb|none|601px|Another reload animation - this occurs during an &amp;quot;empty reload&amp;quot;.]]&lt;br /&gt;
[[image:MOHW TAC300 3.jpg|thumb|none|601px|Customizing the TAC-300 sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
= Grenade Launchers =&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320|H&amp;amp;K M320]] can be fitted on the [[Heckler &amp;amp; Koch HK416|HK416]] and Daniel Defense DDM4 V1 rifles.&lt;br /&gt;
[[File:XM320_stock_extended.jpg|thumb|none|300px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[File:MOHW M320 Flip.jpg|thumb|none|600px|Switching to the M320: The player character flips up the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Aim.jpg|thumb|none|600px|It is pretty hard to get points with the M320 when playing a Hardcore match, because the ladder sight cannot be aimed down. Normally, the crosshair would resemble the ladder sight.]]&lt;br /&gt;
[[File:MOHW M320 Reload.jpg|thumb|none|600px|Reloading the M320 grenade launcher mounted on a Daniel Defense DDM4 V1 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M79 ==&lt;br /&gt;
The [[M79 grenade launcher]] with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.&lt;br /&gt;
[[File:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:MOHWM79.jpg|thumb|none|601px|The player character readies the M79.]]&lt;br /&gt;
[[File:MoH M79.jpg|thumb|none|601px|Reloading the M79 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL Mk 1S == &lt;br /&gt;
The [[Milkor MGL#MGL Mk 1S|MGL Mk 1S]] is the first offensive score streak of the Demolition Class (all nations). Referred to as &amp;quot;M32&amp;quot;. It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.&lt;br /&gt;
[[File:MGL32.jpg|thumb|none|400px|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:MOHW MGL Hold.jpg|thumb|none|601px|The player character holds an MGL Mk 1S launcher.]]&lt;br /&gt;
[[File:MOHW MGL Aim.jpg|thumb|none|601px|Aiming down the OEG reflex sight of the MGL.]]&lt;br /&gt;
&lt;br /&gt;
= Rocket Launchers = &lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
The [[Mk_153_Mod_0_SMAW#Mk_153_Mod_0_SMAW|Mk 153 Mod 0 SMAW]] with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|none|450px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[File:MOHWSMAW.jpg|thumb|none|600px|The Mk 153 Mod 0 SMAW before being fired.]]&lt;br /&gt;
[[File:MOHWSMAW2.jpg|thumb|none|601px|Preacher tries to take out an enemy helo using a stolen Mk 153 Mod 0 SMAW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7#RPG-7|RPG-7]] launchers are used by various enemies throughout the single player campaign. It is not usable by the player, however.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MOHW Pirate RPG7.jpg|thumb|none|600px|A Somali pirate tries to take out a Little Bird with his RPG-7. This view is through the scope of Stump's TAC-300 sniper rifle.]]&lt;br /&gt;
[[File:MOHWF_RPG7_001.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MOHWF_RPG7_002.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
= Heavy Weapons =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
A [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] is usable for a short time during the mission ''Rip Current'', when the player switches to Stump and covers Preacher and the other TF Mako members from the air. It is also mounted on Black Hawk helicopters in MP.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW GAU17A.jpg|thumb|none|600px|Stump engages some terrorists with the GAU-17/A.]]&lt;br /&gt;
[[Image:MOHW Stump GAU17A 2.jpg|thumb|none|600px|... Then &amp;quot;zooms in&amp;quot; on an abandoned car, hoping that the explosion will take out multiple tangos quickly.]]&lt;br /&gt;
[[Image:MOHW GAU17A 1.jpg|thumb|none|600px|View of the GAU-17/A in multiplayer. This is the Black Hawk transport score streak, which is very similar to the Chopper Gunner seen in the ''Call of Duty'' series, however there are some differences: For example in ''MOHW'', the Black Hawk isn't moving and the player cannot choose where it will spawn, and the barrel of the GAU-17/A can overheat. The player can also be easily killed with bullets, since most of his body is exposed while manning the MG.]]&lt;br /&gt;
[[Image:MOHW GAU17A 2.jpg|thumb|none|600px|Covering a bomb site with a GAU-17/A machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MoHW_Vulcan.jpg|thumb|none|600px|A-10 firing the Avenger in the E3 trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
[[M134 Minigun]]s are mounted on Little Bird helicopters in both SP and MP.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW LittleBird M134.jpg|thumb|none|600px|After Voodoo and Stump taking care of the RPG-toting pirates, a Little Bird arrives to Somalia to clean up what is left of the enemy forces.]]&lt;br /&gt;
[[Image:MOHW LittleBird M134 Fire.jpg|thumb|none|600px|A Little Bird clears a path for Task Force Mako during the mission ''Connect the Dots''.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
[[M230 Chain Gun]]s are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level ''Shore Leave''. M230's are also featured in MP, mounted on Apaches.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|400px|Hughes/Alliant Techsystems M230 30mm Chain Gun]]&lt;br /&gt;
[[Image:MOHW Apache 2.jpg|thumb|none|600px|AH-64D Apaches during the mission ''Shore Leave''.]]&lt;br /&gt;
[[Image:MOHW Apache 1.jpg|thumb|none|600px|Close-up of an Apache through Stump's scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 ==&lt;br /&gt;
[[Mk 19 grenade launcher]]s are seen mounted on zodiacs during the missions ''Shore Leave'' and ''Rip Current''. It is usable in multiplayer as a deployable tripod-fired weapon, by the &amp;quot;Heavy Gunner&amp;quot; class.&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:MOHW Mk19.jpg|thumb|none|600px|Mk 19 grenade launcher mounted on a zodiac.]]&lt;br /&gt;
[[Image:MOHW Mk19 2.jpg|thumb|none|600px|Preacher uses an Mk 19 grenade launcher during the mission ''Rip Current''.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
Unusable [[ZU-23-2]]'s are seen on numerous multiplayer maps. It is also featured in SP.&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|ZU-23-2 - 23mm]]&lt;br /&gt;
[[Image:MOHW ZU23 1.jpg|thumb|none|600px|A ZU-23-2 in the game.]]&lt;br /&gt;
&lt;br /&gt;
= Grenades &amp;amp; Mines =&lt;br /&gt;
==AN/M8 Smoke Grenade==&lt;br /&gt;
Enemies are using [[AN/M8 smoke grenade]]s at the hockey rink during the mission ''Old Friends''.&lt;br /&gt;
[[Image:AN-M8.jpg|thumb|none|140px|AN/M8 smoke grenade]]&lt;br /&gt;
[[Image:MOHW AN-M8.jpg|thumb|none|600px|Close-up of an AN/M8 smoke grenade, with the safety pin and lever still on.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
The [[M67 hand grenade]] is used by the Assaulter and Spec Ops classes.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|140px|M67 fragmentation grenade]]&lt;br /&gt;
[[Image:MOHW Stump M67 Throw.jpg|thumb|none|600px|Stump about to throw an M67 hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade==&lt;br /&gt;
The [[M84 stun grenade]] is simply called the &amp;quot;Flashbang&amp;quot; or &amp;quot;FB&amp;quot; and is used by the Point Man class.&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
[[Image:MOHW Dingo M84 Breaching.jpg|thumb|none|600px|TF Mako member Dingo tosses an M84 stun grenade into the room after Voodoo had taken care of the door with a crowbar.]]&lt;br /&gt;
[[Image:MOHW M84 Throw.jpg|thumb|none|600px|Throwing an M84 flashbang.]]&lt;br /&gt;
&lt;br /&gt;
== M86 Pursuit Deterrent Munition ==&lt;br /&gt;
The [[M86 Pursuit Deterrent Munition]] is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.&lt;br /&gt;
[[Image:M86 PDM.jpg|thumb|none|160px|M86 PDM]]&lt;br /&gt;
[[Image:MOHW PDM Throw.jpg|thumb|none|600px|Deploying an M86 PDM.]]&lt;br /&gt;
[[Image:MOHW PDM Ground.jpg|thumb|none|600px|A US Navy SEAL looks at a deployed M86 PDM.]]&lt;br /&gt;
&lt;br /&gt;
== V40 Mini Grenade ==&lt;br /&gt;
[[V40 Mini Grenade]]s are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.&lt;br /&gt;
[[Image:V40.jpg|thumb|none|140px|Dutch V40 Mini Grenade]]&lt;br /&gt;
[[Image:MOHW V40 Throw.jpg|thumb|none|600px|A British SAS Heavy Gunner throws a cluster of V40 Mini Grenades.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M45 MEUSOC (Cut)==&lt;br /&gt;
A terrorist leader executes one of his own men with an [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M45 MEUSOC]] in the Official Announce Trailer, and reuses the exact model from ''[[Battlefield 3|BF3]]'', as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:MOHW 7.jpg|thumb|none|600px|A close up of the pistol as the hostage is shot.]]&lt;br /&gt;
[[Image:MoHWarfighter1911.jpg|thumb|none|600px|Khalifa is threatened with the M45. Note how the hammer is in the decocked position. The pistol would not fire in this condition.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
The [[PKM]] was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the [[PKP Pecheneg]] with the PKM's furniture.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of Flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MOHW PKM.jpg|thumb|none|500px|Image from the official ''MOHW'' Facebook page.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle (possibly cut) ==&lt;br /&gt;
An [[Remington Model 700#M40A3 Sniper Rifle|M40A3]] can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|450px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOHW 2.jpg|thumb|none|600px|In pre-release footage, Preacher can be seen manning the M40A3 while Mother spots for him. Notice the bulkier stock and lack of a detachable box magazine, differentiating it from the TAC-300 in the final game.]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854888</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854888"/>
		<updated>2014-09-30T09:25:12Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* M40A5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12 rounds in the magazine. It is a factory-custom, competition oriented variation of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The built-in fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle break (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic break used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. &lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[file:AKU-12.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[file:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTech infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS FELIN in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). For some reason, it holds 99+1 rounds in-game instead of 100+1. It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should probably have serrated edges.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the ''China Rising'' DLC. It is again improperly named as &amp;quot;L96A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game. It is a bolt-action, 12.7x108mm sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite its .338 Lapua rounds, its damage model is significantly lower than its .338 counterparts in order to balance its semi-auto advantage.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from [[''Battlefield: Bad Company 2'']] with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It has a capacity of 10+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. On a reload from empty, the player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854887</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854887"/>
		<updated>2014-09-30T09:20:43Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: Cleaned up sniper rifle section overall, added magazine capacities, trivia, and fixed grammar errors. Part 1, more to fix/add later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12 rounds in the magazine. It is a factory-custom, competition oriented variation of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The built-in fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle break (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic break used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. &lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[file:AKU-12.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[file:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTech infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS FELIN in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). For some reason, it holds 99+1 rounds in-game instead of 100+1. It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should probably have serrated edges.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
This category spans all of ''Battlefield 4'''s bolt action sniper rifles, and some precision-oriented semi-automatic rifles. Sniper rifles include all bolt-actions smaller than .50 caliber and the semi-auto FD338, and are exclusive to the Recon class only. These weapons have the entire selection of short to long-range optics available to equip, and some unique modifications such as laser range finders and straight-pull bolts. Designated marksmen rifles are available to all classes and fire in semi-auto. They cannot equip long-range optics. Additionally, the Barrett M107 and the AMR-2 are the two sniper rifle battle pickups in the game, both .50 caliber.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the ''China Rising'' DLC. It is again improperly named as &amp;quot;L96A1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game. It is a bolt-action, 12.7x108mm sniper rifle that holds 5+1 rounds. It is called the &amp;quot;AMR-2&amp;quot;, &amp;quot;AMR-2 MID&amp;quot;, or &amp;quot;AMR-2 CQB&amp;quot;, depending on its configuration. A fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed as the &amp;quot;[[Barrett M82 rifle series#M82A3|M82A3]]&amp;quot;, despite it not having a raised top rail and lacking a rear grip and monopod socket. It is a semi-auto .50 BMG sniper rifle battle pickup in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It holds a 10+1 round capacity, and comes with one extra magazine. The fictional laser range finder is always mounted (an AN/PEQ-11 with the rear end altered into a display).&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] returns from ''[[Battlefield 3]]'', once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine, but unfortunately suffers from the &amp;quot;fat rail segment&amp;quot; ailment that afflicts many weapons that were ported over. It features the fastest bullet velocity of all the sniper rifles in the game. It requires a sniper rifle score of 34000 to unlock.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] is an unlockable bolt-action sniper rifle and is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It holds 7+1 rounds and is the last sniper rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] is called the &amp;quot;338 Recon&amp;quot; in-game and is the only bullpup configuration sniper rifle. It has a capacity of 5+1 rounds and requires a sniper rifle score of 27000 to unlock.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bipod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, is currently the only semi-automatic weapon in the sniper rifle category. It is called the &amp;quot;SR338&amp;quot; in the game, and has a capacity of 10+1 rounds. Despite its .338 Lapua rounds, its damage model is significantly lower than its .338 counterparts in order to balance its semi-auto advantage.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==GOL Sniper Rifle==&lt;br /&gt;
The [[GOL Sniper Rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; makes a return from [[''Battlefield: Bad Company 2'']] with the ''Second Assault'' DLC. It features a high rate of fire for bolt-actions and has a 5+1 round capacity.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in multiplayer as a sniper rifle. It has a capacity of 10+1 rounds and requires 13000 sniper rifle score to unlock.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8x42mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon for the Recon class. It has a capacity of 10+1 rounds and is a well-rounded sniper rifle in game.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1 rounds, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5. The player uses his right hand to swap the magazine, unique among all the small arms in the game.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the ''Dragon's Teeth'' DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==MK 11 MOD 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bipod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the sniper rifles, taking almost three shots to kill over long range. However, it features a fast rate of fire, aim speed, and bullet velocity to balance the low damage. The factory integral bipod is used with the &amp;quot;Bipod&amp;quot; attachment. It requires 8000 points with sniper rifles to unlock. &lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854874</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854874"/>
		<updated>2014-09-30T08:39:07Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* IWI X95 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12 rounds in the magazine. It is a factory-custom, competition oriented variation of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The built-in fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle break (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic break used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. &lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[file:AKU-12.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[file:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTech infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS FELIN in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95/MTAR-21==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC and classified as a carbine. It is also known as the MTAR-21, and is referred to as such in the game. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95 from empty. A nice animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - often mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). For some reason, it holds 99+1 rounds in-game instead of 100+1. It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should probably have serrated edges.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
All semi-automatic sniper rifles returning from the previous game's multiplayer are now classed as Designated Marksmen Rifles, and are considered all-kit weapons.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. It is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only the Recon class has access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm.]]&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Assault DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854870</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854870"/>
		<updated>2014-09-30T08:35:42Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Norinco QBZ-95-1/Norinoco QBB-95 Hybrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12 rounds in the magazine. It is a factory-custom, competition oriented variation of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The built-in fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle break (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic break used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. &lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[file:AKU-12.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[file:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTech infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS FELIN in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot; and classified as a carbine. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the MTAR-21/Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95. A nice empty reload animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - this was mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). For some reason, it holds 99+1 rounds in-game instead of 100+1. It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should probably have serrated edges.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
All semi-automatic sniper rifles returning from the previous game's multiplayer are now classed as Designated Marksmen Rifles, and are considered all-kit weapons.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. It is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only the Recon class has access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm.]]&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Assault DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854864</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854864"/>
		<updated>2014-09-30T08:24:11Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: Removed D-guard 5.45mm nonsense - IWI documentation clearly shows this exact configuration in 5.56. What is a D-guard anyways?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12 rounds in the magazine. It is a factory-custom, competition oriented variation of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The built-in fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle break (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic break used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. &lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[file:AKU-12.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[file:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTech infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS FELIN in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot; and classified as a carbine. This variant fires 5.56x45mm NATO rounds and comes with the non-flattop standard configuration with a 13-inch barrel. It is the latest evolution of the MTAR-21/Tavor series of rifles. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock X95 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|X95 being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|X95 iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the X95. A nice empty reload animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - this was mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/Norinoco QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). For some reason, it holds 99+1 rounds in-game instead of 100+1. It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should probably have serrated edges.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
All semi-automatic sniper rifles returning from the previous game's multiplayer are now classed as Designated Marksmen Rifles, and are considered all-kit weapons.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. It is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only the Recon class has access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm.]]&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Assault DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854858</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854858"/>
		<updated>2014-09-30T05:36:13Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* STK Ultimax 100 Mark 5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12 rounds in the magazine. It is a factory-custom, competition oriented variation of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The built-in fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle break (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic break used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. &lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[file:AKU-12.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[file:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTech infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS FELIN in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot; and classified as a carbine. Unlike the [[Battlefield 3]] model, it uses a tan receiver with the D-guard assembly akin to the 5.45x39mm variant but still fires 5.56x45mm NATO rounds. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock &amp;quot;MTAR-21&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the &amp;quot;MTAR-21&amp;quot;. A nice empty reload animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - this was mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/Norinoco QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). For some reason, it holds 99+1 rounds in-game instead of 100+1. It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should probably have serrated edges.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears as the starting weapon for the Support class. In game, it is incorrectly depicted as a closed bolt weapon that can chamber a +1 round. Actually, the Mark 5 fires from the open bolt, uncommon for modern magazine-fed weapons (the in-game model, when viewed from the right side, shows the bolt locked back). Modelled with a 30-round magazine, it incorrectly holds 45 rounds. The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. &lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|Ultimax 100 Mark 5 in game. The rear sight is a KAC 300m flip-up iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
All semi-automatic sniper rifles returning from the previous game's multiplayer are now classed as Designated Marksmen Rifles, and are considered all-kit weapons.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. It is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only the Recon class has access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm.]]&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Assault DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854857</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854857"/>
		<updated>2014-09-30T05:28:08Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* RPK-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12 rounds in the magazine. It is a factory-custom, competition oriented variation of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The built-in fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle break (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic break used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. &lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[file:AKU-12.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[file:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTech infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS FELIN in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot; and classified as a carbine. Unlike the [[Battlefield 3]] model, it uses a tan receiver with the D-guard assembly akin to the 5.45x39mm variant but still fires 5.56x45mm NATO rounds. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock &amp;quot;MTAR-21&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the &amp;quot;MTAR-21&amp;quot;. A nice empty reload animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - this was mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/Norinoco QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). For some reason, it holds 99+1 rounds in-game instead of 100+1. It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should probably have serrated edges.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]], although currently, the real RPK-12 variant is only chambered in 7.62x39mm. The near-future setting of the game could indicate this as a future development. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.&lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|STK Ultimax 100 Mark 5 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
All semi-automatic sniper rifles returning from the previous game's multiplayer are now classed as Designated Marksmen Rifles, and are considered all-kit weapons.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. It is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only the Recon class has access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm.]]&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Assault DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854856</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854856"/>
		<updated>2014-09-30T05:14:55Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* RPK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12 rounds in the magazine. It is a factory-custom, competition oriented variation of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The built-in fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle break (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic break used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. &lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[file:AKU-12.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[file:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTech infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS FELIN in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot; and classified as a carbine. Unlike the [[Battlefield 3]] model, it uses a tan receiver with the D-guard assembly akin to the 5.45x39mm variant but still fires 5.56x45mm NATO rounds. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock &amp;quot;MTAR-21&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the &amp;quot;MTAR-21&amp;quot;. A nice empty reload animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - this was mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/Norinoco QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). For some reason, it holds 99+1 rounds in-game instead of 100+1. It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should probably have serrated edges.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, based on its wood furniture, the magazine curvature. However, the in-game damage model reflects the 7.62x39mm damage and muzzle energy (in line with the SKS). The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK in the loadout menu. The cleaning rod guide that is found about halfway down the barrel is not modelled.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held.]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight.]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK. The player reaches underneath the weapon to get to the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]]. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12, although this incorrect; the real RPK-12 variant is only chambered in 7.62x39mm and uses 75-round drum magazines. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.&lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|STK Ultimax 100 Mark 5 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
All semi-automatic sniper rifles returning from the previous game's multiplayer are now classed as Designated Marksmen Rifles, and are considered all-kit weapons.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. It is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only the Recon class has access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm.]]&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Assault DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854855</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854855"/>
		<updated>2014-09-30T05:04:24Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* M60E4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12 rounds in the magazine. It is a factory-custom, competition oriented variation of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The built-in fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle break (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic break used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. &lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[file:AKU-12.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[file:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTech infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS FELIN in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot; and classified as a carbine. Unlike the [[Battlefield 3]] model, it uses a tan receiver with the D-guard assembly akin to the 5.45x39mm variant but still fires 5.56x45mm NATO rounds. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock &amp;quot;MTAR-21&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the &amp;quot;MTAR-21&amp;quot;. A nice empty reload animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - this was mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/Norinoco QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). For some reason, it holds 99+1 rounds in-game instead of 100+1. It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should probably have serrated edges.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4/MK43 MOD1==&lt;br /&gt;
The [[M60E4]] is a medium machine gun released with the Second Assault DLC. It is an updated version of the M60, previously the standard general purpose machine gun of the United States armed forces - type classified as the MK43 MOD1. It requires the completion of the &amp;quot;Dust Devil&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4/MK43 MOD1 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight. Note the ridiculous misalignment.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, one of the more glaring mistakes in the game. The wood furniture, the magazine curvature, and 40-round capacity clearly indicate that it was originally intended as a standard RPK. While the in-game name and caliber listing (5.45x39mm) indicate the RPK-74M, the 7.62x39mm round would be in the same damage model category, due to its muzzle energy (this is also seen with the SKS). This means only the gun's name and caliber listing are errors. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]]. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12, although this incorrect; the real RPK-12 variant is only chambered in 7.62x39mm and uses 75-round drum magazines. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.&lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|STK Ultimax 100 Mark 5 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
All semi-automatic sniper rifles returning from the previous game's multiplayer are now classed as Designated Marksmen Rifles, and are considered all-kit weapons.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. It is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only the Recon class has access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm.]]&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Assault DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854854</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854854"/>
		<updated>2014-09-30T04:57:47Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* FN M249 SAW PIP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12 rounds in the magazine. It is a factory-custom, competition oriented variation of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The built-in fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle break (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic break used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. &lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[file:AKU-12.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[file:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTech infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS FELIN in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot; and classified as a carbine. Unlike the [[Battlefield 3]] model, it uses a tan receiver with the D-guard assembly akin to the 5.45x39mm variant but still fires 5.56x45mm NATO rounds. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock &amp;quot;MTAR-21&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the &amp;quot;MTAR-21&amp;quot;. A nice empty reload animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - this was mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/Norinoco QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). For some reason, it holds 99+1 rounds in-game instead of 100+1. It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should probably have serrated edges.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. This variant features the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in [[Battlefield 3]]) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through multiplayer, requring completion of the &amp;quot;Final Duty&amp;quot; campaign achievement.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW PIP in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60E4]] is an MG that is released with the Second Assault DLC.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, one of the more glaring mistakes in the game. The wood furniture, the magazine curvature, and 40-round capacity clearly indicate that it was originally intended as a standard RPK. While the in-game name and caliber listing (5.45x39mm) indicate the RPK-74M, the 7.62x39mm round would be in the same damage model category, due to its muzzle energy (this is also seen with the SKS). This means only the gun's name and caliber listing are errors. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]]. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12, although this incorrect; the real RPK-12 variant is only chambered in 7.62x39mm and uses 75-round drum magazines. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.&lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|STK Ultimax 100 Mark 5 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
All semi-automatic sniper rifles returning from the previous game's multiplayer are now classed as Designated Marksmen Rifles, and are considered all-kit weapons.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. It is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only the Recon class has access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm.]]&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Assault DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854853</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854853"/>
		<updated>2014-09-30T03:38:25Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Ares-16 MCR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12 rounds in the magazine. It is a factory-custom, competition oriented variation of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The built-in fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle break (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic break used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. &lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[file:AKU-12.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[file:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTech infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS FELIN in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot; and classified as a carbine. Unlike the [[Battlefield 3]] model, it uses a tan receiver with the D-guard assembly akin to the 5.45x39mm variant but still fires 5.56x45mm NATO rounds. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock &amp;quot;MTAR-21&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the &amp;quot;MTAR-21&amp;quot;. A nice empty reload animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - this was mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/Norinoco QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine-fed light machine gun (and a much higher rate of fire too). For some reason, it holds 99+1 rounds in-game instead of 100+1. It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight. The windage adjustment knob on the right side should probably have serrated edges.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. Featuring the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in BF3) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through normal means in multiplayer, requring completion of a specific action in the single-player story.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60E4]] is an MG that is released with the Second Assault DLC.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, one of the more glaring mistakes in the game. The wood furniture, the magazine curvature, and 40-round capacity clearly indicate that it was originally intended as a standard RPK. While the in-game name and caliber listing (5.45x39mm) indicate the RPK-74M, the 7.62x39mm round would be in the same damage model category, due to its muzzle energy (this is also seen with the SKS). This means only the gun's name and caliber listing are errors. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]]. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12, although this incorrect; the real RPK-12 variant is only chambered in 7.62x39mm and uses 75-round drum magazines. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.&lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|STK Ultimax 100 Mark 5 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
All semi-automatic sniper rifles returning from the previous game's multiplayer are now classed as Designated Marksmen Rifles, and are considered all-kit weapons.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. It is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only the Recon class has access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm.]]&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Assault DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854852</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854852"/>
		<updated>2014-09-30T03:36:51Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Ares-16 MCR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12 rounds in the magazine. It is a factory-custom, competition oriented variation of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The built-in fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle break (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic break used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. &lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[file:AKU-12.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[file:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTech infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS FELIN in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot; and classified as a carbine. Unlike the [[Battlefield 3]] model, it uses a tan receiver with the D-guard assembly akin to the 5.45x39mm variant but still fires 5.56x45mm NATO rounds. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock &amp;quot;MTAR-21&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the &amp;quot;MTAR-21&amp;quot;. A nice empty reload animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - this was mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/Norinoco QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine fed light machine gun (and a much higher rate of fire too). For some reason, it holds 99+1 rounds in-game instead of 100+1. It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe and the Magpul CTR stock.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is evident - the front push-pin, magazine catch bar, and front trigger pin are all missing.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. Featuring the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in BF3) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through normal means in multiplayer, requring completion of a specific action in the single-player story.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60E4]] is an MG that is released with the Second Assault DLC.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, one of the more glaring mistakes in the game. The wood furniture, the magazine curvature, and 40-round capacity clearly indicate that it was originally intended as a standard RPK. While the in-game name and caliber listing (5.45x39mm) indicate the RPK-74M, the 7.62x39mm round would be in the same damage model category, due to its muzzle energy (this is also seen with the SKS). This means only the gun's name and caliber listing are errors. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]]. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12, although this incorrect; the real RPK-12 variant is only chambered in 7.62x39mm and uses 75-round drum magazines. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.&lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|STK Ultimax 100 Mark 5 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
All semi-automatic sniper rifles returning from the previous game's multiplayer are now classed as Designated Marksmen Rifles, and are considered all-kit weapons.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. It is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only the Recon class has access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm.]]&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Assault DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854851</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=854851"/>
		<updated>2014-09-30T03:31:01Z</updated>

		<summary type="html">&lt;p&gt;Mk12mod0: /* Ares-16 MCR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[file:Battlefield-4China-RisingCover.jpg|thumb|right|300px|''Battlefield 4 - China Rising'' (2013)]]&lt;br /&gt;
[[file:Battlefield-4-Second-Assault-cover.jpg|thumb|right|300px|''Battlefield 4 - Second Assault'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-naval-strike-cover.jpg|thumb|right|300px|''Battlefield 4 - Naval Strike'' (2014)]]&lt;br /&gt;
[[file:Battlefield-4-dragon-teeath-cover.jpg|thumb|right|300px|''Battlefield 4 - Dragon`s Teeth'' (2014)]]&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. Handguns offer relatively high damage (even more so with revolvers) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights. Revolvers may not be suppressed.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS. When utilizing accessories such as lights and lasers, the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant would be more appropriate, featuring an integrated rail. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model is also used for the three-round burst &amp;quot;93R&amp;quot;. &lt;br /&gt;
[[file:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd M9 menu.jpg|thumb|none|600px|Beretta M9 in game.]]&lt;br /&gt;
[[file:Bf4 hd M9 holding.jpg|thumb|none|600px|The player holds the Beretta M9.]]&lt;br /&gt;
[[file:Bf4 hd M9 aim.jpg|thumb|none|600px|The player aims the Beretta M9. The iron sights are a little small with respect to the size of the slide.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd M9 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta M9&amp;quot;. A minor modelling error is evident here - the breech-end of the barrel extends a little too far back.]]&lt;br /&gt;
[[file:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached, and the magazine model does not reflect its extended 20 round capacity.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|400px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
[[Image:BF4SW40Reload.jpg|thumb|none|600px|Reloading the Rhino, whether fired or not, the rounds are always rendered as if they have not been fired.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W appears as the &amp;quot;CZ-75&amp;quot; and is an unlockable sidearm in the game, holding 12 rounds in the magazine. It is a factory-custom, competition oriented variation of the popular CZ 75. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|400px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu. The engravings on the slide say &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight. The built-in fiber optic sights do not have any glow; instead, they are a dull red color.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] chambered in .44 Magnum appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC and holds 8+1 rounds. Fitting the &amp;quot;Compensator&amp;quot; attachment to the weapon will add the factory IWI muzzle break (referred to in the second image). However, fitting the &amp;quot;muzzle brake&amp;quot; attachment will utilize the same generic break used on other pistols. This handgun is unlocked with the completion of the &amp;quot;Recoil Kinetics&amp;quot; assignment.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[File:BCFDE.jpg|thumb|400px|none|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]&lt;br /&gt;
[[Image:BF4DEAGLE01.jpg|thumb|none|600px|Desert Eagle Mark XIX in the customization menu.]]&lt;br /&gt;
[[Image:BF4DEAGLE02.jpg|thumb|none|600px|Desert Eagle Mark XIX being held by the player. Note the modern thumbs-forward grip technique.]]&lt;br /&gt;
[[Image:BF4DEAGLE03.jpg|thumb|none|600px|Desert Eagle Mark XIX iron sight.]]&lt;br /&gt;
[[Image:BF4DEAGLEReload.jpg|thumb|none|600px|Reloading Desert Eagle Mark XIX. The reload animation differs from the other semi-auto handguns - the player releases the slide with his left thumb.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer as an unlockable sidearm and holds 20+1 rounds. In-game, the Five-seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large magazine capacity. The Five-seveN requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, as well as other promotional artwork, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. The standard version has the same tan frame as the game's Glock 18. It is only seen in the singleplayer campaign, used by NPCs. Pac weilds the Glock 17 as his standard sidearm throughout the campaign, Captain Garrison uses one with a black frame in the level &amp;quot;South China Sea&amp;quot;, as well as Agent Kovic in Shanghai. &lt;br /&gt;
[[file:Glock173rdGen.jpg|thumb|400px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[file:Bf4 hd glock 17 2.jpg|thumb|600px|none|Glock 17 in game, pointed at Rucker during a tense evasion of Russian Spetsnaz forces in the &amp;quot;Baku&amp;quot; level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a re-use of the G17's model with an 18's selector switch; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu. The magazine model does not show the +2 extension that would allow its 19+1 capacity.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses the 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held. The modelers forgot to give the HK45C a firing pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC. If the Compensator attachment is used, the gun will use its own unique compensator instead of the generic P226 compensator for most other handguns. A 3x scope is also available in addition to the standard selection of sights. It is unlocked with the completion of the &amp;quot;Big Splash&amp;quot; assignment.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|400px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:BF4DMateba01.jpg|thumb|none|600px|Mateba Model 6 Unica in the loadout menu.]]&lt;br /&gt;
[[File:BF4DMateba02.jpg|thumb|none|600px|Mateba Model 6 Unica being held.]]&lt;br /&gt;
[[File:BF4DMateba03.jpg|thumb|none|600px|Mateba Model 6 Unica iron sight. Note the tritium amber dots that glow in dark environments.]]&lt;br /&gt;
[[File:BF4MatebaReload.jpg|thumb|none|600px|Reloading the Mateba Model 6 Unica, which ends with a controversial flicking away of the speedloader.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. Rather interestingly, the MP-412 was never put in full production, so its presence in a United States MARSOC unit could only be explained as a war trophy, taken from Russian forces. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign, &amp;quot;Baku&amp;quot;, to unlock it.&lt;br /&gt;
[[file:Mp-412-1.jpg|thumb|400px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[file:BF4REX01.jpg|thumb|none|599px|MP-412 REX in game.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX holding.jpg|thumb|none|600px|The player holds the MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX aim.jpg|thumb|none|600px|The player aims to MP-412 REX.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 1.jpg|thumb|none|600px|The player reloads MP-412 REX. Note the correct depiction of the automatic ejection mechanism.]]&lt;br /&gt;
[[file:Bf4 hd MP-412 REX reloading 2.jpg|thumb|none|600px|The player reloads MP-412 REX.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and features one of the higher handgun magazine capacities at 17+1. It is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|400px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[file:BF4MP44301.jpg|thumb|none|599px|MP-443 Grach in game.]]&lt;br /&gt;
[[file:BF4MP44302.jpg|thumb|none|599px|The player holds the MP-443 Grach.]]&lt;br /&gt;
[[file:BF4MP44303.jpg|thumb|none|599px|The player aims the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 1.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
[[file:Bf4 hd mp-443 reloading 2.jpg|thumb|none|599px|The player reloads the MP-443 Grach.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|Norinco QSZ-92-5.8]] appears in Battlefield 4. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later. In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[file:11 qsz-92-5 Main.jpg|thumb|400px|none|Norinco QSZ-92-5.8 - 5.8x21mm DAP92]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 menu.jpg|thumb|none|600px|Norinco QSZ-92-5.8 in game.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 holding.jpg|thumb|none|600px|The player holds the Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 aim.jpg|thumb|none|600px|The player aims to Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading 1.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
[[file:Bf4 hd QSZ-92-5.8 reloading2.jpg|thumb|none|600px|The player reloads Norinco QSZ-92-5.8.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions. The P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today worldwide. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features a threaded barrel for suppressors. Interestingly, most handguns' &amp;quot;Compensator&amp;quot; attachment was modeled specifically for the P226.&lt;br /&gt;
[[file:P226R.jpg|thumb|400px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R menu.jpg|thumb|none|600px|SIG-Sauer P226R in game.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R holding.jpg|thumb|none|600px|The player holds the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
[[file:Bf4 hd SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads the P226R.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]], once again listed as the &amp;quot;.44 Magnum&amp;quot;, is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than any other handgun in the game, but comes with extremely high recoil. It has a 3x scope available in addition to the standard selection of sights. It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34000 handgun points. It has a 3x scope available in addition to the standard selection of sights. The M45 MEU(SOC) or the new Colt M45A1 would have been a far more realistic choice as they are actually in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu.]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held.]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight. Note the slight misalignment of the sights.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs and any other weapons that appeared under the &amp;quot;PDW&amp;quot; category are now exclusive to the Engineer class.  Their once-exclusive carbines are now all-kit weapons. These weapons categorized as PDWs typically offer superior close-range effectiveness - ironic considering the large, vehicle-based maps where engineers excel. Most are chambered in a pistol caliber and come with excellent hip-fire and mobility in game. Attachments available include lights, lasers, barrel attachments, grips, and both iron and optical sights.  Also, all returning SMGs and PDWs from the previous game, where applicable, now come with their high-capacity magazines by default (eg. The MP7 default magazine is its extended 40-rounder, while the Magpul PDR's default magazine is the standard-capacity 30-round PMAG).&lt;br /&gt;
&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[file:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd Beretta Mx4 Storm menu.jpg|thumb|none|600px|Beretta Mx4 Storm in game. Note the lack of any muzzle device.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm. Perhaps this operator needs to be retrained on trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and features the highest rate of fire among the PDWs (and matching the FAMAS). Interestingly, the default iron sights (correct as Evo factory sights) are used as the default iron sights for a number of other weapons in the game. It requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1. Again, a lack of trigger discipline does not inspire confidence.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90 TR]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight. Unfortunately, the magazine is modeled as opaque instead of the translucent factory magazines - most likely due to the extensive work needed to animate the depleting rounds.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[file:BF4P90Menu.jpg|thumb|none|601px|FN P90 TR in game. The heavy barrel modification installs a much longer barrel, making it resemble the U.S. civilian-legal PS90.]]&lt;br /&gt;
[[file:BF4P90Hold.jpg|thumb|none|601px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR aim.jpg|thumb|none|601px|The player aims to &amp;quot;FN P90 TR&amp;quot;. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[file:BF4P90Reload.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd P90TR reloading 2.jpg|thumb|none|601px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC. It is unlocked with the completion of the &amp;quot;Make a Dent&amp;quot; assignment. The MP7A1, as in [[Battlefield 3]], is one of the only weapons that retain both front and rear iron sights when attaching an optic. This time, it comes default with the extended 40-round magazine.&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu. Although not visible in this image, the HK logo is still present on the grip.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight, with the flip up apertures not being utilized. Note the misalignment - in real life, the rounds would impact a little low.]]&lt;br /&gt;
[[Image:BF4MP7Reload.jpg|thumb|none|600px|Reloading the MP7A1. The player thumbs the slide release to chamber a new round.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike [[Battlefield 3]], the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDWs, and does not require the player to complete an assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver. Finger on the trigger seems to be a recurring theme with the engineer class...]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, through the &amp;quot;Engineer Expert&amp;quot; assignment. As with the UMP45, the front sight assembly is removed when equipped with optics, which would permanently alter the weapon.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu. The heavy barrel modification makes the barrel length significantly longer.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|400px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|400px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player. Note the 50-round capacity, indicating its use of 5.8x21mm, a caliber of variants other than the Type-05.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The magazine release is the small, round button just above and behind the magwell, in the recessed part of the receiver. However, it's modeled flush, as if always being pressed, making it look like a body pin, like the one to the rear of the button.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 hd PP-2000 menu.jpg|thumb|none|600px|PP-2000 in game. Light and laser attachments use a custom mount fitted underneath the foregrip.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm round. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game, most likely for balancing purposes. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS. On empty, the player pulls the charging handle and then rides it forward by pushing it back in.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears in the Dragon's Teeth DLC, and is chambered in .40 S&amp;amp;W and in the standard 6.5&amp;quot; barrel configuration. It is the most recently conceived firearm in the game, released by SIG-Sauer in 2014, some time after the original Battlefied 4 was released. It is unlocked via the &amp;quot;Not the Weakest Link&amp;quot; assignment.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:BF4MPX01.jpg|thumb|none|600px|Stock SIG-Sauer MPX in the loadout menu. Note the modified SIG logo on the receiver.]]&lt;br /&gt;
[[File:BF4MPX02.jpg|thumb|none|600px|SIG-Sauer MPX being held. To balance the increased power of the .40 S&amp;amp;W round, the magazine is downloaded to 25 rounds versus its real capacity of 30.]]&lt;br /&gt;
[[File:BF4MPX03.jpg|thumb|none|600px|SIG-Sauer MPX iron sight. These are the factory CZ Scorpion Evo 3 A1 sights.]]&lt;br /&gt;
[[File:BF4MPXReload.jpg|thumb|none|600px|The player reloads the SIG-Sauer MPX. On empty, the player utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the completion of the &amp;quot;Packing a Punch&amp;quot; assignment to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4SR2Reload.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; reloading. When reloading from empty, one can visibly see the safety lever incorrectly in the safe (up) position.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Shotguns in Battlefield 4 are equipped in the primary weapon slot with the exception of the Serbu Super Shorty (a secondary), M26 MASS (a gadget), and the USAS-12 (a battle pickup). The game features pump-action, semi-automatic, and fully-automatic (USAS-12 only) shotguns fed from either a tube or detachable magazine. Unique to this weapon category, the player may choose from a variety of ammunition types - buckshot, flechette, slug, and explosive frag rounds. In addition to optics, lights, lasers, and grips, the player may equip muzzle devices such as chokes, brakes, and compensators. Shotguns may not be suppressed in the game. With the exception of the M26 MASS, all shotguns are available to any class.&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a fixed stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] with a collapsible stock from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns, but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu. It appears identical to the one in Medal of Honor 2010's singleplayer.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the Second Strike DLC. The reloading animation differs (more realistically) from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight. Note that these were borrowed from the CZ Scorpion Evo 3.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup and is the only fully automatic shotgun. It usually is configured with an EOTech sight and ergo grip, though a FLIR 2x sight with angled foregrip version is present on some maps. It will always be equipped with the &amp;quot;Laser Light Combo&amp;quot; (AN/PEQ-15) and frag rounds. In singleplayer, however, another variant loaded with slugs and equipped with the Prismatic 3.4x scope can be unlocked in the &amp;quot;South China Sea&amp;quot; level after scoring 10000 points. It holds 10+1 rounds from a box magazine, and appears to have the standard carrying handle permanently removed for a rail.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;DBV-12&amp;quot;==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. Although supposed to represent the AK-12/76 shotgun variant, it does not have the deeper magwell of the real AK-12/76; it features that of a standard AK-12 instead. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[File:AK-12 shotgun.jpg|thumb|none|400px|The AK-12/76 Shotgun variant - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12. On a reload from empty, the player uses the underhand charging technique with the left hand.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu. Note the selector switch correctly set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It operates only in pump-action mode, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu. The iron sights are removed whenever an optic is attached, and lights and lasers are awkwardly attached directly on the bottom of the magazine tube.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the pump action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000. [[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2. During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu. Lights and lasers are awkwardly attached directly to the underside of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable shotgun &amp;quot;gadget&amp;quot; exclusive to the Assault class. It can be used standalone or attached to certain assault rifles. As with the previous game, multiple ammunition types are available, obtained through the Assault Kits level progression. When equipped by itself it is outfitted with a Trijicon reflex sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[file:Bf4 hd QBS-09 menu.jpg|thumb|none|600px|QBS-09 in game. The front sight assembly is removed when an optic is attached.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds, indicating an 18&amp;quot; barrel and +3 magazine tube extension. It is an unlockable weapon requiring 4000 shotgun score. It is the most balanced of the Pump Action shotguns with no significant faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu. Strangely, lights and lasers are affixed to the bottom of the barrel/magazine tube clamp, instead of the real MCS's side rail.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCS being held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCS rifle sights mounted on the barrel. Most standard Remington 870s come with only a bead sight at the end of the barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. It fires in semi-automatic mode and uses an 8-round detachable box magazine. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
A [[Remington 870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a ghost ring iron sight setup borrowed from the handguns. It cannot be aimed unless equipped with a sight accessory, and can only use buckshot rounds. It has a correct 2+1 capacity. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a secondary. Although unlocked with 18000 pistol score, it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[file:Super Shorty (870).jpg|thumb|400px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty menu.jpg|thumb|none|600px|Serbu Super Shorty in game.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty holding.jpg|thumb|none|600px|The player holds the &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd Serbu Super Shorty reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Serbu Super Shorty&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. It is the weakest in terms of the primary pump action shotguns but has the highest capacity and the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one, apparently opening and closing the dust cover every time.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
This category generally spans the in-game weapon classes of assault rifles, designated marksmen rifles, and carbines. Assault rifles are exclusive to the Assault class, while carbines and DMRs are an all-kit weapon. DMRs feature higher damage and range but are semi-auto only, limiting their close-range effectiveness. The entire selection of attachments and close to medium-range optics are available to equip, and some assault rifles can directly mount an M320 or an M26 MASS.&lt;br /&gt;
&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer as a carbine. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, possibly indicating a fictional future variant. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu. The integral 40mm grenade launcher is removed.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. In multiplayer, it features a high rate of fire but is harder to control than most other rifles. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[file:Aek971 545.jpg|thumb|none|400px|AEK-971 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 menu.jpg|thumb|none|600px|AEK-971 in game.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 holding.jpg|thumb|none|600px|The player holds the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 aim.jpg|thumb|none|600px|The player aims the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 1.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
[[file:Bf4 hd AEK-971 reloading 2.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12|AK-12]] is available in the game as the starting assault rifle for all factions. It appears to replace the AK-74M from ''Battlefield 3''. The AK-12 has a similar ability to the AN-94 from previous Battlefield games - selecting burst fire will allow the weapon to fire a two-round burst at 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd AK12 menu.jpg|thumb|none|600px|AK-12 in game.]]&lt;br /&gt;
[[file:Bf4 hd AK12 holding.jpg|thumb|none|600px|The player holds the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 aim.jpg|thumb|none|600px|The player aims the AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 1.jpg|thumb|none|600px|The player reloads AK-12.]]&lt;br /&gt;
[[file:Bf4 hd AK12 reloading 2.jpg|thumb|none|600px|The player reloads AK-12. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12U==&lt;br /&gt;
The AK-12U, a carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the Ak 5C, but with a slightly slower rate of fire. It is referred to as &amp;quot;AKU-12&amp;quot; in-game, and requires 19000 carbine score to unlock.&lt;br /&gt;
[[file:AKU-12.jpg|thumb|none|400px|AK-12U - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 hd ak-12u menu.jpg|thumb|none|600px|AK-12U in game.]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AK-12U in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AK-12U. Despite the ambidextrous charging handle, the player uses the underhand reload technique to charge it from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as a PDW in the Second Assault DLC and is accessible only to Engineers. It is integrally suppressed, so no other barrel attachments are available. It is unlocked via the &amp;quot;Co-pilot&amp;quot; assignment, and is also the only returning PDW to not use its high-capacity magazine, instead making do with its standard-capcity 20-round mag.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu. When attaching lights, lasers, or grips, a custom mount clamped to the barrel is used.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight. Note the green tritium dots that glow in dark environments.]]&lt;br /&gt;
[[Image:BF4ASVALReload.jpg|thumb|none|600px|Reloading the AS Val. The player uses the new magazine to engage the mag release lever, which drops the old magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as the &amp;quot;AR-160&amp;quot; assault rifle, holding 30+1 rounds. The glitched weapon model is much smaller in size compared to other weapons, though not noticeable in first person due to scaling. It requires the completion of the &amp;quot;Spare Time Sniper&amp;quot; assignment.&lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4ARX160Reload.jpg|thumb|none|600px|Reloading the ARX-160. On a reload from empty, the player ignores the more efficient bolt release in the trigger guard and simply pulls on the charging handle.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ 805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during the &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during the Siege of Shanghai multiplayer footage. It is the default starting carbine for all factions, once unlocked through progression of the Engineer class. The Ak 5C is regarded as an excellent all-around carbine with a good rate of fire, controllability, and accuracy. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd AK-5C menu.jpg|thumb|none|600px|Bofors Ak 5C in game.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C holding.jpg|thumb|none|600px|The player holds the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C aim.jpg|thumb|none|600px|The player aims the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 1.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
[[file:Bf4 hd AK-5C reloading 2.jpg|thumb|none|600px|The player reloads the Ak 5C. On an empty reload, the player depresses the bolt release on the side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster/Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with the 14.5&amp;quot; barrel returns from ''Battlefield 3'' as the &amp;quot;ACW-R&amp;quot; carbine, but this time it's chambered in 5.56x45mm NATO with a full 30 rounds. It appears to have an upper receiver group reminiscent of the government-only Remington ACR with a civilian Bushmaster lower fitted with a fixed stock. The ACR is the first carbine unlocked after the Ak 5C, requiring 4000 carbine score. &lt;br /&gt;
[[file:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR (civilian legal) - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd ACR menu.jpg|thumb|none|600px|The ACR in game. Note the Remington-style railed forend and AAC Blackout flash hider.]]&lt;br /&gt;
[[file:Bf4 hd ACR holding.jpg|thumb|none|600px|The player holds the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR aim.jpg|thumb|none|600px|The player aims the ACR.]]&lt;br /&gt;
[[file:Bf4 hd ACR reloading 1.jpg|thumb|none|600px|The player reloads the Bushmaster ACR.]]&lt;br /&gt;
[[File:Bf4 hd ACR reloading 2.jpg|thumb|none|600px|The player reloads the Bushmaster ACR. On a reload from empty, the player character uses the right side of the bolt release with his trigger finger, unlike Battlefield 3.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is an unlockable assault rifle. It features a low but highly controllable rate of fire, and good accuracy. It has a capacity of 30+1 rounds. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[file:SAR-21 MMS rifle.jpg|thumb|none|400px|CIS SAR 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4SAR21Menu.jpg|thumb|none|599px|CIS SAR 21 in game.]]&lt;br /&gt;
[[file:BF4SAR21Hold.jpg|thumb|none|599px|The player holds the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 aim.jpg|thumb|none|600px|The player aims the SAR 21.]]&lt;br /&gt;
[[file:BF4SAR21Reload.jpg|thumb|none|599px|The player reloads the SAR 21.]]&lt;br /&gt;
[[file:Bf4 hd CIS SAR 21 reloading 2.jpg|thumb|none|600px|The player reloads SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4 MWS==&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|Colt M16A4 MWS]] returns with less wear but without its full-auto M16A3 counterpart. In initial gameplay footage, Recker is seen using an M16A4 in the campaign level &amp;quot;Baku&amp;quot;; in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. You unlock the M16A4 with 59,000 assault rifle points in multiplayer.&lt;br /&gt;
[[file:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|Colt M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 menu.jpg|thumb|none|600px|Colt M16A4 MWS in game. Note the selector switch set to semi and the Hogue pistol grip.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 holding.jpg|thumb|none|600px|The player holds the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 aim.jpg|thumb|none|600px|The player aims the M16A4. The sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
[[file:Bf4 hd Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 initial gameplay footage, firing in full auto. In the final game, only the M4 is available, firing three round bursts and no automatic option. It features some modifications such as a Hogue pistol grip and a VLTOR retractable stock. You unlock the M4 via 59,000 carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight. Like the M16A4, the sight is set to the small-aperture ring but incorrectly has a large-aperture opening.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A1==&lt;br /&gt;
The [[CZ 805 BREN|CZ 805 BREN A1]] appears in the standard A1-length configuration. It holds 30+1 rounds and is the last assault rifle to be unlocked, requiring 71000 assault rifle score.&lt;br /&gt;
[[file:CZ805bren-a1.jpg|thumb|400px|none|CZ 805 BREN A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 menu.jpg|thumb|none|600px|CZ 805 BREN A1 in game, note the HK steel magazine, indicating that a STANAG magazine housing was installed.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 holding.jpg|thumb|none|600px|The player holds the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 aim.jpg|thumb|none|600px|The player aims the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 1.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
[[file:Bf4 hd Bren 805 reloading 2.jpg|thumb|none|600px|The player reloads the CZ 805 BREN A1.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. This version features updates like a Daniel Defense RIS and holds 30+1 rounds. It requires the completion of the &amp;quot;Open Fire&amp;quot; assignment to unlock.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and SureFire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
[[Image:BF4L85A2Reload.jpg|thumb|none|600px|Reloading the L85A2. On an empty reload, the player reaches over to charge the weapon, then taps the charging handle to make sure it's fully seated.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock. It features the highest rate of fire (1000 RPM) for any rifle, but is balanced by its 25-round straight magazine and high recoil. The factory integral bipod can be equipped, though its practical usefulness is questionable.&lt;br /&gt;
[[file:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTech infrared scope - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd famas menu.jpg|thumb|none|600px|FAMAS FELIN in game.]]&lt;br /&gt;
[[file:Bf4 hd famas holding.jpg|thumb|none|600px|The player holds the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas aim.jpg|thumb|none|600px|The player aims to FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 1.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
[[file:Bf4 hd famas reloading 2.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the factory 1.6x optic shroud on the rails as an alternative to the backup iron sights after unlocking the weapon via the &amp;quot;Express Train&amp;quot; assignment&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with backup iron sights being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 backup iron sights.]]&lt;br /&gt;
[[Image:BF4F2000Reload.jpg|thumb|none|600px|Reloading the F2000. The player uses the &amp;quot;HK-slap&amp;quot; technique for a reload from empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears as two versions - an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. In United States Special Operations Command it is type designated as the MK17 MOD0. The model has been updated from [[Battlefield 3]], brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle points while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[file:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd scar-h menu.jpg|thumb|none|600px|Stock SCAR-H assault rifle in the loadout menu. Note the selector switch set to auto.]]&lt;br /&gt;
[[file:Bf4 hd scar-h holding.jpg|thumb|none|600px|The player holds the SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h aim.jpg|thumb|none|600px|The player aims the FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 1.jpg|thumb|none|600px|The player reloads FN SCAR-H.]]&lt;br /&gt;
[[file:Bf4 hd scar-h reloading 2.jpg|thumb|none|600px|The player reloads FN SCAR-H. Note the charging handle locked back, in its correct position just an inch forward of the complete rearward position.]]&lt;br /&gt;
[[file:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu. The front sight is clipping through the rail extension, which is a Daniel Defense RIS II (compatible only with AR-15s) somehow mounted backwards, to include the mounting plate! However, attaching any optic removes the front sight, at least alleviating the clipping issue. Also note the selector switch set to semi.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is an ultra-compact carbine variant of the [[Heckler &amp;amp; Koch G36|Heckler &amp;amp; Koch G36]]. It features a low rate of fire but good accuracy and controllability. It holds 30+1 rounds and requires a carbine score of 48000 to unlock.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player. Note the absence of the front sight due to having an EOTech sight equipped.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|Heckler &amp;amp; Koch HK416]] returns from [[Battlefield 3]] and now has a longer 14.5&amp;quot; barrel and current-gen HK buttstock and grip. The new model, brought over from [[Medal of Honor: Warfighter]], is a far more accurate representation of current HK416 iterations. It is still called the &amp;quot;M416&amp;quot;, presumably to avoid trademark issues. It requires an assault rifle score of 11000 to unlock.&lt;br /&gt;
[[file:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:BF4HK416Menu.jpg|thumb|none|599px|Heckler &amp;amp; Koch HK416 in game. If viewed from the right side, the ejection port cover is incorrectly suspended in a half-open position.]]&lt;br /&gt;
[[file:BF4HK416Hold.jpg|thumb|none|599px|The player holds the HK416.]]&lt;br /&gt;
[[file:Bf4 hd HK416 aim.jpg|thumb|none|599px|The player aims the Heckler &amp;amp; Koch HK416. Note the HK-style drum sights, no longer used on current HK416s.]]&lt;br /&gt;
[[file:Bf4 hd HK416 reloading 1.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416.]]&lt;br /&gt;
[[file:BF4HK416Reload.jpg|thumb|none|599px|The player reloads the Heckler &amp;amp; Koch HK416. Note the selector switch set to auto.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears as the &amp;quot;ACE 21 CQB&amp;quot; and is classified as a carbine. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants, holding a correct 35+1 rounds. It requires a carbine score of 71000 to unlock.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock ACE 21 CQB in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] appears as an assault rifle. Its 35-round magazines are downloaded to 30 rounds, possibly to balance its excellent all-round performance in-game. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[file:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 menu.jpg|thumb|none|600px|IMI Galil ACE 23 in game.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 holding.jpg|thumb|none|600px|The player holds the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 aim.jpg|thumb|none|600px|The player aims the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 1.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
[[file:Bf4 hd IMI Galil ACE 23 reloading 2.jpg|thumb|none|600px|The player reloads the Galil ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000 to unlock.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, firing in semi-auto only. Of the DMRs, it features the highest magazine capacity of 25+1. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot; and classified as a carbine. Unlike the [[Battlefield 3]] model, it uses a tan receiver with the D-guard assembly akin to the 5.45x39mm variant but still fires 5.56x45mm NATO rounds. It has a capacity of 30+1 rounds and requires the completion of the &amp;quot;Multi Talent&amp;quot; assignment to unlock.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock &amp;quot;MTAR-21&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4MTARReload.jpg|thumb|none|600px|Reloading the &amp;quot;MTAR-21&amp;quot;. A nice empty reload animation touch shows the handle sliding back a little with nothing to hold it in place, until the bolt is released, locking it back in the forward position - this was mistakenly reported as a bug.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer. A Daniel Defense RIS II, compatible only with the AR-15 platform, is erroneously mounted in front of the handguard. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Kel-Tec RFB Target menu.jpg|thumb|none|600px|Kel-Tec RFB Target in game.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|The RFB being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|The RFB iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle. The spigot-type grenade launcher muzzle differentiates the M59/66 from other SKS variants. The integral bayonet has been removed and has also been modified to accept detachable box magazines, holding 20 rounds in game. The original wood furniture is replaced with a modern synthetic one with a retractable AR-15 stock system. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu. Evident here is the grenade launcher muzzle device (a function not utilized in the game).]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Perhaps the game assumes its production in the near future. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. The 30-round polymer magazine is reminiscent of the Magpul EMAG.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1/Norinoco QBB-95 Hybrid==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, lacking the new foregrip design and featuring the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing the &amp;quot;To Valhalla&amp;quot; campaign assignment. There is also a short-barreled version of this hybrid called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|A real Norinco QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 menu.jpg|thumb|none|600px|QBZ-95-1/QBB-95 hybrid in game.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 holding.jpg|thumb|none|600px|The player holds the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 aim.jpg|thumb|none|600px|The player aims the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 1.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
[[file:Bf4 hd QBZ-95-1 reloading 2.jpg|thumb|none|600px|The player reloads the QBZ-95-1/QBB-95 hybrid.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] returns from [[Battlefield 3]] as an unlockable carbine. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd SIG SG 553 menu.jpg|thumb|none|600px|SIG SG 553 in game. Note the strange upwards cant of the stock.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC, complimenting the SCAR-H as the only 7.62x51mm NATO assault rifles in the game. It is unlocked via the &amp;quot;Lions and Tigers and Bea...&amp;quot; assignment.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4Bulldog01.jpg|thumb|none|600px|Stock SRSS BullDog 762 in the customization menu.]]&lt;br /&gt;
[[Image:BF4Bulldog02.jpg|thumb|none|600px|Player holding the Bulldog.]]&lt;br /&gt;
[[Image:BF4Bulldog03.jpg|thumb|none|600px|Bulldog's iron sight.]]&lt;br /&gt;
[[Image:BF4Bulldog04.jpg|thumb|none|600px|Reloading is done by flicking away the old magazine with a fresh one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] returns again as an assault rifle, holding 30+1 rounds. Unlike in [[Battlefield 3]], it cannot mount the M26 MASS but can still mount the M320. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[file:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 menu.jpg|thumb|none|600px|Steyr AUG A3 in game. Note the lack of any muzzle device on the barrel.]]&lt;br /&gt;
[[file:Bf4 hd auga3holding.jpg|thumb|none|600px|The player holds the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 aim.jpg|thumb|none|600px|The player aims the AUG A3. This appears to be a reversed A2-style rear sight.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 1.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
[[file:Bf4 hd aug-a3 reloading 2.jpg|thumb|none|600px|The player reloads the AUG A3. On a reload from empty, the player depresses the bolt release instead of using the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
The SVK-12 appears as a designated marksman rifle version of the AK-12. It features the lowest capacity of all DMRs with 15+1 rounds, but has the fastest velocity, making shots easier to land at long range. In-game it is referred to as the &amp;quot;SVD-12&amp;quot; and is listed to use 7.62×54mmR cartridges, a caliber not available to any AK-12 variant, but correct for the [[SVD Dragunov]]. It requires a DMR score of 19000 to unlock.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12. Note the selector switch correctly set to semi.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|AAI LSAT Light Machine Gun]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:Bf4 hd AAI LSAT menu.jpg|thumb|none|600px|AAI LSAT Light Machine Gun in game.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as the &amp;quot;AWS&amp;quot; and is a weapon introduced in Naval Strike DLC. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine fed light machine gun (and a much higher rate of fire too). For some reason, it holds 99+1 rounds in-game instead of 100+1. It is unlocked via the &amp;quot;Swiss Cheese&amp;quot; assignment&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares Defense Ares-16 MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu. Note the selector switch set to safe.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4AWSReload.jpg|thumb|none|600px|Reloading the &amp;quot;AWS&amp;quot;. With the C-Mag removed, the lack of detail on the lower receiver is glaringly obvious.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. It requires 37000 LMG score. In the Dragon's Teeth DLC, a M240 variant is mounted on the &amp;quot;RAWR&amp;quot;, Battlefield 4's version of the MAARS robot.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
[[Image:BF4M24005.jpg|thumb|none|600px|The &amp;quot;RAWR&amp;quot; mounting a M240 variant.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. Featuring the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in BF3) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through normal means in multiplayer, requring completion of a specific action in the single-player story.&lt;br /&gt;
[[file:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[file:Bf4 hd FN M249 SAW menu.jpg|thumb|none|600px|FN M249 SAW PIP in game.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60E4]] is an MG that is released with the Second Assault DLC.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight.]]&lt;br /&gt;
[[Image:BF4M60Reload.jpg|thumb|none|600px|Reloading the M60E4.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QBB-95 menu.jpg|thumb|none|600px|Norinco QBB-95 in game.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[file:Bf4 hd Norinco QJY-88 menu.jpg|thumb|none|600px|Norinco QJY-88 in game.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd PKP Pecheneg menu.jpg|thumb|none|600px|PKP Pecheneg in game.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, one of the more glaring mistakes in the game. The wood furniture, the magazine curvature, and 40-round capacity clearly indicate that it was originally intended as a standard RPK. While the in-game name and caliber listing (5.45x39mm) indicate the RPK-74M, the 7.62x39mm round would be in the same damage model category, due to its muzzle energy (this is also seen with the SKS). This means only the gun's name and caliber listing are errors. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight]]&lt;br /&gt;
[[Image:BF4RPKReload.jpg|thumb|none|600px|Reloading the RPK.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK-12 is the light machine gun variant of the [[AK-12]]. The game model appears to differ only in the barrel length and magazine. In-game it fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12, although this incorrect; the real RPK-12 variant is only chambered in 7.62x39mm and uses 75-round drum magazines. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|STK Ultimax 100 Mark 5]] appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.&lt;br /&gt;
[[file:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[file:Bf4 hd STK Ultimax 100 Mark 5 menu.jpg|thumb|none|600px|STK Ultimax 100 Mark 5 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
All semi-automatic sniper rifles returning from the previous game's multiplayer are now classed as Designated Marksmen Rifles, and are considered all-kit weapons.&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. It is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
[[File:BF4L96A1Reload.jpg|thumb|none|600px|Reloading the &amp;quot;L96A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only the Recon class has access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR338Reload.jpg|thumb|none|600px|Reloading the &amp;quot;SR338&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR3==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR3]], also known as the &amp;quot;FY-JS&amp;quot; in the game, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
[[Image:Cslr3.jpg|thumb|none|400px|Jian She CS/LR3 - 5.8×42mm.]]&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Assault DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
[[Image:BF4GOLReload.jpg|thumb|none|600px|Reloading the GOL.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[file:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[file:Bf4 hd Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in game.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The [[Jian She CS/LR Sniper Rifle|Jian She CS/LR4]] is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[file:CS-LR4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Jian She CSLR4 menu.jpg|thumb|none|600px|Jian She CS/LR4 in game.]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd M40A5 menu.jpg|thumb|none|600px|M40A5 in game.]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC. It comes with a suppressor attached by default, but it can be removed at the player's discretion.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:BF4CS501.jpg|thumb|none|600px|Stock McMillan CS5 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4CS502.jpg|thumb|none|600px|McMillan CS5 being held.]]&lt;br /&gt;
[[Image:BF4CS5Reload.jpg|thumb|none|600px|Reloading the McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBU-88==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] appears in the game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|400px|none|Norinco QBU-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBU8801.jpg|thumb|600px|none|Stock QBU-88.]]&lt;br /&gt;
[[Image:BF4QBU8802.jpg|thumb|600px|none|QBU-88 being held.]]&lt;br /&gt;
[[Image:BF4QBU8803.jpg|thumb|600px|none|QBU-88 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] appears in the game. It is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[file:Bf4 hd Steyr Elite menu.jpg|thumb|none|600px|Steyr Elite in game.]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==GP-30M==&lt;br /&gt;
If the M320 is mounted to a Russian weapon with the under-barrel rail attached, it instead becomes a [[GP-30|GP-30M]].&lt;br /&gt;
[[Image:Russian GP-30 40mm caseless grenade launcher &amp;amp; grenades.jpg|thumb|none|401px|GP-30M - 40mm]]&lt;br /&gt;
[[Image:BF4GP3001.jpg|thumb|none|600px|GP-30M attached to a AEK-971.]]&lt;br /&gt;
[[Image:BF4GP3002.jpg|thumb|none|600px|The player holding an AK-12 with a GP-30M attached underneath.]]&lt;br /&gt;
[[Image:BF4GP3003.jpg|thumb|none|600px|Reloading the GP-30M.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;M320 3GL&amp;quot;===&lt;br /&gt;
The Naval Strike DLC added a fictional variant known as the &amp;quot;M320 3GL&amp;quot;. It functions in a similar way to the real-world [[Metal Storm Weapons#Metal Storm 3GL|Metal Storm 3GL]] (from which its name is also taken) in that it fires 3 rounds from the same tube without reloading. However it simply reuses the standard M320 model used for the standard launcher, even to the point where it can be seen that only a single round is inserted into the tube during the reload animation.&lt;br /&gt;
[[Image:MS 3GL.jpg|thumb|none|400px|The real-world Metal Storm 3GL 3-round grenade launcher in standalone configuration - 40mm. Note that this is significantly different to the &amp;quot;M320 3GL&amp;quot; model which appears in the game]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==M203 Grenade Launcher==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted the &amp;quot;RAWR&amp;quot;, only having limited shots before running out of ammo. Four of them are mounted on the robot, two on each side.&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF4M20301.jpg|thumb|none|600px|Four M203 grenade launchers mounted on a &amp;quot;RAWR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor MGL#MGL Mk 1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[file:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[file:BF4RPG7Hold.jpg|thumb|none|599px|The player holds the &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 aim.jpg|thumb|none|600px|The player aims to &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:BF4RPG7Reload.jpg|thumb|none|599px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 hd RPG-7 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;RPG-7V2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from ''Battlefield 3'' instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==QW-2 Vanguard 2==&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the missile armament on the Chinese Type-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|400px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting QW-2 Vanguard 2 launchers.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[file:Bf4 hd M18 smoke.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[file:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[file:BF4M3401.jpg|thumb|none|599px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[file:Baseball.jpg|thumb|200px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[file:Bf4 hd M67 holding.jpg|thumb|none|600px|The player holds the &amp;quot;M67 fragmentation hand grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
==RGO fragmentation grenade==&lt;br /&gt;
The [[RGO/RGN fragmentation grenade|RGO fragmentation grenade]].&lt;br /&gt;
[[file:RGO.jpg|thumb|200px|none|RGO fragmentation grenade]]&lt;br /&gt;
[[file:Bf4 hd rgo holding.jpg|thumb|none|600px|The player holds the &amp;quot;RGO fragmentation grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==V40 Mini-Grenade==&lt;br /&gt;
The [[V40 Mini Grenade]].&lt;br /&gt;
[[file:V40.jpg|thumb|200px|none|V40 Mini-Grenade]]&lt;br /&gt;
[[file:Bf4 hd v40 mini holding.jpg|thumb|none|600px|The player holds the &amp;quot;V40 Mini-Grenade&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
[[Image:BF4KORNET01.jpg|thumb|none|600px|9M133 Kornet launcher.]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF4TOW01.jpg|thumb|none|600px|BGM-71 TOW launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|400px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
[[Image:BF4HJ8.jpg|thumb|600px|none|&amp;quot;My name is Commander Shepard and this is my favorite rocket launcher on the Citadel.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
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==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
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==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank. It should be noted that only early versions of the T90 used the NSVT in real life; it has since been replaced by the [[Kord]] heavy machine gun.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
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==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
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==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
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== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
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== Type 87==&lt;br /&gt;
Four Type 87 autocannons, a 25mm Chinese-made copy of the Russian [[ZU-23]], are mounted on the Type-95 Mobile AA.&lt;br /&gt;
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[[Image:ZU-23.jpg|thumb|none|400px|Type 87 25mm]]&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type 87 guns.]]&lt;br /&gt;
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{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Mk12mod0</name></author>
	</entry>
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