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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Misterisz</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Misterisz"/>
	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Misterisz"/>
	<updated>2026-04-06T11:15:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=007:_Nightfire&amp;diff=597950</id>
		<title>007: Nightfire</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=007:_Nightfire&amp;diff=597950"/>
		<updated>2012-08-05T14:19:45Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* Heckler &amp;amp; Koch P11 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:Incomplete}}&lt;br /&gt;
'''The following weapons are used in the video game ''007: Nightfire'':'''&lt;br /&gt;
[[Image:007nightfire.jpg|thumb|right|300px|''007: Nightfire'' (2002)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Walther PPK ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther PP Pistol Series#Walther PPK|Walther PPK]] appears in the game as the &amp;quot;Wolfram PP7&amp;quot;, and can be fitted with a removable silencer.&lt;br /&gt;
&lt;br /&gt;
A gold version can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-PPK.jpg|thumb|300px|none|Walther PPK .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PPK.jpg|thumb|300px|none|Gold version]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther P99]] appears in the game as the &amp;quot;Wolfram P2K&amp;quot;, and like the PP7, can also be fitted with a silencer. In the console version, the P99 has an unremovable laser.&lt;br /&gt;
&lt;br /&gt;
A gold version can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|300px|Walther P99 9x19mm]]&lt;br /&gt;
[[Image:007NFWaltherP99.jpg|thumb|500px|none|Walther P99 in PC-version]]&lt;br /&gt;
[[Image:007NFWaltherP99S.jpg|thumb|500px|none|Walther P99 with silencer in PC-version]]&lt;br /&gt;
[[Image:007NFWaltherP99Rel.jpg|thumb|500px|none|Reloading the Walther P99]]&lt;br /&gt;
[[Image:Gibongcub4.jpg|thumb|none|400px|The &amp;quot;Wolfram P2K&amp;quot; in ''007: Nightfire'']]&lt;br /&gt;
[[Image:P99GoldNightfire.jpg|thumb|300px|none|Gold version]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]] appears in the game as the &amp;quot;Raptor Magnum&amp;quot;, and comes in .50 AE and .357 magnum, the latter having a two-tone pattern and fitted with a laser sight which when activated increases accuracy, but at the cost of a slightly slower rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|300px|none|Desert Eagle .50 AE]]&lt;br /&gt;
[[Image:Raptor.50.jpg|thumb|300px|none|Raptor .50]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
A Glock 17 appears in the game as the &amp;quot;Kowloon Type 40&amp;quot; and the &amp;quot;Kowloon Type 80&amp;quot;, the Type 80 being capable of full auto fire as opposed to the Type 40's three-round burst. The K-80 is only available in multiplayer, or as an upgrade for a high score in single player. In multiplayer mode, villain characters can wield akimbo Kowloon pistols.&lt;br /&gt;
&lt;br /&gt;
[[Image:G screen005.jpg|thumb|none|400px|The &amp;quot;Kowloon type 40&amp;quot; in ''007: Nightfire'' (notice how the developers reversed the design of the gun. The obvious giveaway is the fact that it ejects cartridges on the left side, whereas a real Glock 18 ejects them on the right and both versions hold an 18 round magazine another give away.) Also note the lack of the selector switch on the slide showing it is a converted Glock. (Even though it is reversed, there is no selector switch on either side of the gun.)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Kowloon40.jpg|thumb|300px|none|Duel Wielding Kowloon 40's]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] appears in the game as the &amp;quot;Deutsche M9K&amp;quot;, and has a 21-round magazine (despite the real MP5K having only 15 or 30-round box magazines) and a removable silencer.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K 9x19mm with 15-round magazine]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5KNightfire.jpg|thumb|300px|none|Silencer attached]]&lt;br /&gt;
&lt;br /&gt;
== Ruger MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger MP9]] appears in the game as the &amp;quot;Storm M32&amp;quot; for the console versions, or as the &amp;quot;Storm M9-32&amp;quot; on the PC version. With the stock removed. The PC version of the game features a silenced version of this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMP9Stock.jpg|thumb|none|300px|Ruger MP9 9x19mm]]&lt;br /&gt;
[[Image:007NFRugerMP9.jpg|thumb|500px|none|Ruger MP9 in PC-version]]&lt;br /&gt;
[[Image:007NFRugerMP9Rel.jpg|thumb|500px|none|Reloading the Ruger MP9]]&lt;br /&gt;
[[Image:007NFRugerMP9S.jpg|thumb|500px|none|Ruger MP9 with silencer in PC-version]]&lt;br /&gt;
[[Image:007NFRugerMP9SRel.jpg|thumb|500px|none|Reloading the Ruger MP9 with silencer]]&lt;br /&gt;
[[Image:Bongooydygcecex7.jpg|thumb|none|400px|The &amp;quot;Storm M32&amp;quot; in ''007: Nightfire'']]&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] appears in the PC version of the game as the &amp;quot;Munitions Belga PDW90&amp;quot;. It features a green finish on the stock and frame.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|FN P90 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 551 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550#SIG SG 551|SIG SG 551]] appears in the game as the &amp;quot;SG5 Commando&amp;quot;, and comes equipped with a laser sight and either a scope or suppressor, the suppressed version being restricted to single and burst fire and has a white pistol grip, stock, and handguard. The PC version of the game adds a laser pointer to the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|350px|SIG SG 551 5.56x45mm]]&lt;br /&gt;
[[Image:007NFSG551.jpg|thumb|500px|none|SIG SG551 with laser sight and optical sight in PC-version]]&lt;br /&gt;
[[Image:007NFSG551Scope.jpg|thumb|500px|none|A view through SIG SG551's scope]]&lt;br /&gt;
[[Image:SG5.jpg|thumb|300px|none|Standard scoped]]&lt;br /&gt;
[[Image:SG5Winter.jpg|thumb|300px|none|White silenced]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] appears in the game as the &amp;quot;Frinesi Automatic 12.&amp;quot; It can be fired pump action, or semi automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 12 gauge]]&lt;br /&gt;
[[Image:Franchi SPAS-12 - Nightfire.jpg|thumb|none|400px|The &amp;quot;Frinesi Automatic 12&amp;quot; in ''007: Nightfire'']]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AWM ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#AWM|Accuracy International AWM]] appears in the game as the &amp;quot;Winter Tactical Sniper Rifle&amp;quot; and the &amp;quot;Winter Covert Sniper Rifle&amp;quot;, the latter being white and fitted with a silencer while the former is green and can be loaded with armor-piercing .300 Winchester Magnum rounds. On the ground has a bolt the right way, but in your hands it has a left bolt handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum .300 Winchester Magnum]]&lt;br /&gt;
[[Image:007AW.jpg|thumb|500px|none|Accuracy International AWM in PC-version]]&lt;br /&gt;
[[Image:007AWScope.jpg|thumb|500px|none|A view through Accuracy International AWM's scope]]&lt;br /&gt;
[[Image:Accuracy_International_AWM.jpg|thumb|none|400px|The &amp;quot;Winter Covert Sniper Rifle&amp;quot; in ''007: Nightfire'']]&lt;br /&gt;
[[Image:WintersTactical.jpg|thumb|400px|none|Note the left side bolt]]&lt;br /&gt;
&lt;br /&gt;
== Objective Individual Combat Weapon ==&lt;br /&gt;
&lt;br /&gt;
The [[Objective Individual Combat Weapon]] appears in the game as the &amp;quot;Advanced Individual Munitions System-20&amp;quot; (&amp;quot;AIMS-20&amp;quot; for short) and can fire 5.56mm rifle rounds or 20mm HE-Frag grenade rounds, both of which are targeted via a built-in Infra-Red scope. It is similar to the &amp;quot;tank buster&amp;quot; used by Colonel Moon in [[Die Another Day]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|350px|Objective Individual Combat Weapon (OICW) 5.56x45mm &amp;amp; 20mm]]&lt;br /&gt;
[[Image:AIMS20.jpg|thumb|300px|none|That's one bulky gun]]&lt;br /&gt;
&lt;br /&gt;
== Phoenix Samurai Laser Rifle ==&lt;br /&gt;
A fictitious laser gun visually based off of the M16, appears to be chrome-plated and has a semi-auto and over-charge setting. With the gun-emplacements option on sometimes a turret with this technology appears in a beam or over-charge setting. These weapons use laser energy and never runs out of ammo, although it does overheat.&lt;br /&gt;
&lt;br /&gt;
== Milkor MGL ==&lt;br /&gt;
&lt;br /&gt;
The [[Milkor MGL]] appears in the game as the &amp;quot;Militek Mk.6&amp;quot; and fires grenade rounds that can be set to detonate on impact or after a timed delay. It can also be found as a fixed weapon in some multiplayer level weapon sets.&lt;br /&gt;
&lt;br /&gt;
[[Image:MMGLMk1.jpg|thumb|none|350px|Milkor MGL 40mm]]&lt;br /&gt;
[[Image:Militek6.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
== AT-420 Sentinel / AT-600 Scorpion ==&lt;br /&gt;
&lt;br /&gt;
The Sentinel and the Scorpion (which is not even in the game I hasten to add) are fictional shoulder fired, reloadable, multi-launch rocket systems. The Sentinel can be fired in either unguided or TV-guided modes, while the Scorpion replaces the TV-guided mode with heat-seeking. The Scorpion is also available as a fixed weapon on some multiplayer weapon sets.&lt;br /&gt;
&lt;br /&gt;
Both weapons use the same model. Drake uses one of those models in the last level, when you vs him.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sentinel&amp;amp;Scorpion.jpg|thumb|none|300px|]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2|Browning M2HB heavy machine gun]] appears in multiplayer mode only and is available only with certain weapon sets.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB .50 BMG in vehicle mounting]]&lt;br /&gt;
[[Image:M2 007Nightfire Screen.JPG|thumb|none|400px|The M2HB in turret mount with a half blast shield.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in multiplayer mode only as a fixed weapon and is available only with certain weapon sets. Care must be taken when using the weapon, as prolonged bursts can cause it to overheat and stop working until it cools back down.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun in 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M134 007Nightfire Screen.JPG|thumb|none|400px|A screenshot of the M134 Minigun in a turret mount. Note: The minigun has eight barrels, versus six on the real one.]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
[[Image:Baseball.jpg|thumb|350px|none|M67 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Image:007NFM67.jpg|thumb|500px|none|M67 Hand Grenade in PC-version]]&lt;br /&gt;
&lt;br /&gt;
== Mk 2 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 2 hand grenade]] appears in console versions the game as the &amp;quot;Fragmentation Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk 2 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Nightfiregcn 102902 13.jpg|thumb|none|400px|A &amp;quot;Fragmentation Grenade&amp;quot; in ''007: Nightfire'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch P11 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch P11]] underwater pistol appears in the game as the &amp;quot;Korsakov K5 Dart Gun&amp;quot;, and is most notably used in the &amp;quot;Night Shift&amp;quot; level to subdue guards without killing them or raising an alarm. Contrary to the real weapon, it only fires non-lethal tranquilizer darts instead of special-purpose underwater bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk_p11-1.jpg|thumb|none|300px|Heckler &amp;amp; Koch P11 7.62mm Underwater]]&lt;br /&gt;
[[Image:P11 007Nightfire Screen.JPG|thumb|none|400px|A Heckler &amp;amp; Koch P11 used as a &amp;quot;Korsakov K5 dart gun&amp;quot;. Note: The cartridge magazine appears to be nickel-plated.]]&lt;br /&gt;
&lt;br /&gt;
== Golden Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Golden Gun]] appears in the game as it has in all ''James Bond'' FPS games.&lt;br /&gt;
&lt;br /&gt;
[[Image:Golden Gun.jpg|thumb|none|400px|Golden Gun]]&lt;br /&gt;
[[Image:GoldenGun.jpg|thumb|400px|none|A Golden Gun in ''007: Nightfire'']]&lt;br /&gt;
&lt;br /&gt;
== Flashbang ==&lt;br /&gt;
Unknown Flashbang grenade. In console versions of 007: Nightfire the flashbang will blind but give no &amp;quot;bang&amp;quot; to deafen the targets despite being a flashBANG grenade.&lt;br /&gt;
&lt;br /&gt;
[[Image:007NFFlash.jpg|thumb|400px|none|Unknown flashbang in PC-Version]]&lt;br /&gt;
[[Image:Flashbang.jpg|thumb|500px|none|The Unknown Flashbang as it appears in console versions.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:James Bond Game]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
&lt;br /&gt;
== Radio Controlled Helicopter ==&lt;br /&gt;
If this option is turned on during multiplayer, the players can operate a small radio controlled helicopter with AT-600 rocket launchers mounted on the aircraft. (Also equipped with a chain-gun)&lt;br /&gt;
[[Image:Heli 007Nightfire Screen.JPG|thumb|none|200px|The Radio-Controlled Attack Helicopter in a screenshot.]]&lt;br /&gt;
&lt;br /&gt;
== Radio-Controlled Miniature M1 Abrams Main Battle Tank ==&lt;br /&gt;
With the &amp;quot;vehicles&amp;quot; option enabled, the player can operate a miniature Abrams battle tank with a mounted grenade launcher and M2 .50 caliber machine gun.&lt;br /&gt;
[[Image:Tank 007Nightfire Screen.JPG|thumb|none|300px|A screenshot of the miniature radio-controlled M1 Abrams main battle tank. Note: To get an idea of the size, the 55-gallon drum on the right is life size in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Briefcase Sentry Gun ==&lt;br /&gt;
Appears as the &amp;quot;Ronin&amp;quot;. A briefcase with a surprise, it hides a minigun and camera to shoot anyone that crosses it's path that isn't the one that originally set it up. It is available to the player during multiplayer, and is sometimes used by the enemy in the missions to guard hallways or rooms. Can be controlled remotely by the player that set it up in multiplayer (isn't mobile).&lt;br /&gt;
&lt;br /&gt;
==FAMAS G1==&lt;br /&gt;
A [[FAMAS#FAMAS G2|FAMAS G1]] appears highly fictionalized as an explosive laser turret in some multiplayer maps, mounted on a turret base with a gun shield in front of the receiver.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMAS F2.jpg|thumb|none|350px|FAMAS G1 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
{{James Bond Series}}&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Splinter_Cell:_Conviction&amp;diff=597397</id>
		<title>Splinter Cell: Conviction</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Splinter_Cell:_Conviction&amp;diff=597397"/>
		<updated>2012-08-03T14:15:15Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* SIG-Sauer P226R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SCC-cover.jpg|thumb|right|300px|''Splinter Cell: Conviction'' (2010)]]&lt;br /&gt;
'''''Tom Clancy's Splinter Cell: Conviction''''' is the fifth installment in the ''Splinter Cell'' video game series. It was developed by Ubisoft Montreal with the help of Ubisoft's ''[[Rainbow Six: Vegas]]'' team. The game takes place three years after ''[[Splinter Cell: Double Agent]]'' and tells the story of a renegade Third Echelon agent searching for truth and revenge.&lt;br /&gt;
&lt;br /&gt;
The game was released on 13th April 2010 for the PC, Mac, X360, iOS and Android operation system.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Splinter Cell: Conviction'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
''Conviction'' uses a truly unique weapon system, because in this game pistols acts as primary weapons. All other guns are optional, &amp;quot;alternative weapons&amp;quot;. The game also uses a highly realistic health system (1-2 shots from a pistol grants a kill), which really makes the other big guns only secondaries, and not necessary ones. What is not so realistic is that the handguns follow the popular &amp;quot;magic slide&amp;quot; rule of having the slide lock back when a reload is initiated.&lt;br /&gt;
&lt;br /&gt;
In addition to this, ALL pistols have unlimited ammo in any game mode, story mode or co-op.&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
Sam's main weapon and sidearm like in the previous games is the [[FN Five-seveN]], although this time it has a two-tone black and flat dark earth frame, a built-in compensator-style suppressor and is appearing as the new USG model. Called &amp;quot;FIVE-SEVEN&amp;quot; in the game. Can be upgraded with a C-More style reflex sight (making it the only weapon to allow four marks to be targeted for &amp;quot;execution&amp;quot; one-hit kills), a laser aiming module and match grade ammo.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:FMP8.jpg|thumb|none|600px|A fully upgraded FN Five-seveN in a weapon stash. Note oddly shaped trigger guard.]]&lt;br /&gt;
[[Image:SCC-57-1.jpg|thumb|none|600px|Kestrel with his Five-seveN.]]&lt;br /&gt;
[[Image:SCC-57-2.jpg|thumb|none|600px|Sam Fisher with his signature handgun.]]&lt;br /&gt;
[[Image:SCC-FiveseveN2.jpg|thumb|none|600px|Fisher executes a mercenary with the Five-seveN.]]&lt;br /&gt;
[[Image:SCC-Five7.jpg|thumb|none|600px|Kestrel surprises an enemy guard from behind. Only suppressed weapons are being fired during close-quarters takedowns. This is one of the reasons the pistols have unlimited ammunition.]]&lt;br /&gt;
[[Image:SCC-FiveSeven.jpg|thumb|none|600px|Fisher holds a Five-seveN on a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] appears in Conviction as a usable pistol, it holds 12 rounds. Can be upgraded with a reflex sight, a laser sight and hollow point ammo. Called &amp;quot;USP.45&amp;quot; in the game. It is the preferred weapon of the Washington PD and the Secret Service.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:SCC-USP-3.jpg|thumb|none|600px|An USP45 in a weapon stash. It appears to be the DAO variant due to the sparred hammer.]]&lt;br /&gt;
[[Image:SCC-USP-1.jpg|thumb|none|600px|Archer with a fully upgraded USP45.]]&lt;br /&gt;
[[Image:CONVICTION-USP45.jpg|thumb|none|600px|A Secret Service Agent fires his USP45 on the main menu background. In real life the Secret Service Agents use the [[SIG-Sauer P229]] in .357 SIG.]]&lt;br /&gt;
[[Image:SCC-USP45menu.jpg|thumb|none|600px|Another Secret Service Agent releases his USP after a bullet to his chest.]]&lt;br /&gt;
[[Image:SCC-USP-2.jpg|thumb|none|600px|Sam Fisher with an USP45. Notice MP7A1 on his back.]]&lt;br /&gt;
[[Image:SCC-USP Human Shield.jpg|thumb|none|600px|Archer holds a guard as a human shield.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] appears as &amp;quot;MK.23&amp;quot; in Conviction. It is Sam's personal defense weapon of choice and is his default pistol unless the player equips another handgun from a weapon stash. Can be upgraded to hold 18 rounds from its starting 12. Can also be equipped with a laser sight and hollow point ammo. It is suppressed by default and is the most powerful pistol in the game. The only drawback is that only two enemies can be &amp;quot;executed&amp;quot; with it at the same time.&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg|thumb|none|550px|Heckler &amp;amp; Koch Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:SCC-MK23-5.jpg|thumb|none|600px|A fully upgraded MK.23 in a weapon stash. Note the oddly short suppressor compared to the real one in the above picture.]]&lt;br /&gt;
[[Image:SCC-MK23-1.jpg|thumb|none|600px|Anna gives Sam the suppressed MK.23 at the beginning of the airfield level.]]&lt;br /&gt;
[[Image:SCC-MK23-3.jpg|thumb|none|600px|Sam: ''I don't get the gun?''&amp;lt;br&amp;gt;Anna: ''Here. Just make sure to aim it at the right people.''&amp;lt;br&amp;gt;Sam: ''Oh I will...'']]&lt;br /&gt;
[[Image:SCC-MK23-4.jpg|thumb|none|600px|Sam with the Mark 23 pistol during the Price Airfield level.]]&lt;br /&gt;
[[Image:SCC-Mark23.jpg|thumb|none|600px|A Third Echelon Agent fires his Mark 23 pistol. This pistol fires a tranquilizer dart. It is unknown why is it equipped with a suppressor, though.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmekh MP-446 &amp;quot;Viking&amp;quot;==&lt;br /&gt;
The Izhmekh [[MP-446 Viking|MP-446 &amp;quot;Viking&amp;quot;]] appears as &amp;quot;MP-446&amp;quot; and is always suppressed. Holds 17 rounds in the magazine. Can be equipped with a reflex sight, a laser sight and match grade ammo. It has moderate range, stopping power and accuracy. The Viking is the sidearm of the Third Echelon cleaning squad sent after Fisher during the Lincoln Memorial level. So far, this is the one and only video game to feature the MP-446.&lt;br /&gt;
[[Image:MP-446Viking.jpg|none|thumb|400px|Izhmekh MP-446 &amp;quot;Viking&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:SCC-MP446-3.jpg|thumb|none|600px|The MP-446 &amp;quot;Viking&amp;quot; in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-MP446-1.jpg|thumb|none|600px|Kestrel holds an upgraded MP-446 pistol.]]&lt;br /&gt;
[[Image:SCC-MP446-4.jpg|thumb|none|600px|Archer reloads the MP-446.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]], with an olive drab frame and longer barrel, can be obtained through the Extras menu. Can be upgraded with extended magazine (+4 rounds), laser sight, and match grade ammo. It is probably the .40 S&amp;amp;W version because it holds 12 rounds.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|400px|Walther P99 - 9x19mm]]&lt;br /&gt;
[[Image:SCC-P99-2.jpg|thumb|none|600px|A two-tone Walther P99 in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-P99-1.jpg|thumb|none|600px|Fisher about to reload his P99.]]&lt;br /&gt;
[[Image:SCC-P99-3.jpg|thumb|none|600px|Archer holds the P99.]]&lt;br /&gt;
[[Image:SCC-P99-4.jpg|thumb|none|600px|Archer reloads the Walther.]]&lt;br /&gt;
[[Image:SCC-P99-5.jpg|thumb|none|600px|Black Arrow PMC: ''We've got trouble, Fisher is getting creative.'']]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark I==&lt;br /&gt;
The second weapon Fisher can pick up in the game is the [[Desert Eagle Mark I]] handgun. Many thugs carry it during the Malta level. It holds 7 rounds implying it is chambered for .50 AE, but the Mark I was never offered in that caliber. Can be upgraded with a reflex sight, laser sight and match grade ammo. It looks to be the exact same model from ''[[Rainbow Six: Vegas]]'', and like in ''Vegas'' it is incorrectly portrayed as DAO.&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|400px|A matte stainless Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
[[Image:SCC-DEAGLE-2.jpg|thumb|none|600px|The Desert Eagle Mark I in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-DE-1.jpg|thumb|none|600px|Sam Fisher with his silver Desert Eagle.]]&lt;br /&gt;
[[Image:SCC-DE-2.jpg|thumb|none|600px|Fisher defends Gramkos's attempt to kill him with a point-blank shot.]]&lt;br /&gt;
[[Image:SCC-DE-3.jpg|thumb|none|600px|Fisher releases the Desert Eagle's magazine.]]&lt;br /&gt;
[[Image:SCC-DesertEagle-1.jpg|thumb|none|600px|Sam: ''Andriy Kobin. You say something about my daughter?'']]&lt;br /&gt;
[[Image:SCC-DesertEagle-2.jpg|thumb|none|600px|Fisher holds Kobin as a human shield when the Third Echelon Splinter Cells storm the mansion. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:SCC-DesertEagle-3.jpg|thumb|none|600px|Fisher reloads the Desert Eagle.]]&lt;br /&gt;
[[Image:SCC-DesertEagle-4.jpg|thumb|none|600px|Three Black Arrow mercenaries about to be executed by Fisher.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is the preferred sidearm of the Russian guards in the game. Is used by Black Arrow mercenaries as well as Tom Reed, Grim, Colonel Jeremy Prentiss and Major Shawn Robertson, two high-ranking Black Arrow Officers. Cannot be suppressed but can be upgraded to hold 20 rounds from it's starting 13. Can also be equipped with a laser sight and match grade ammo. Despite being called a &amp;quot;[[SIG-Sauer P228|P228]]&amp;quot; and having a 13-round magazine it is quite visibly a full size SIG-Sauer P226R, which is evident by how the slide protrudes further out from the frame.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:SIG-Sauer_P228R.jpg|thumb|none|380px|A SIG-Sauer P228R for comparison - 9x19mm]]&lt;br /&gt;
[[Image:SCC-P228-2.jpg|thumb|none|600px|The P226R in a weapon crate. The rail can be clearly seen.]]&lt;br /&gt;
[[Image:SCC-P228-1.jpg|thumb|none|600px|Kestrel holds an upgraded P226R pistol.]]&lt;br /&gt;
[[Image:SCC-P228-3.jpg|thumb|none|600px|The P226R with flashlight and extended magazine on the ground. Weapons are equipped with flashlights when the enemies use them, however they disappear (or change into a laser sight if available) if the player picks them up.]]&lt;br /&gt;
[[Image:SCC-P226-1.jpg|thumb|none|600px|Fisher retrieves his confiscated P226R after his partner rescues him.]]&lt;br /&gt;
[[Image:SCC-P226-2.jpg|thumb|none|600px|Fisher fires his P226R in Iraq after the enemy assault.]]&lt;br /&gt;
[[Image:SCC-P226-3.jpg|thumb|none|600px|Anna aims her P266R.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228==&lt;br /&gt;
The inventory icon of the &amp;quot;P228&amp;quot; is a real [[SIG-Sauer P228]]. This could indicate that the weapon was planned to be the compact variant, but ended up as the full sized P226. The P228 also appears on the P.E.C. (short for Persistent Elite Creation) Challenge &amp;quot;Advanced Close Combat&amp;quot;.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:SCC-P228icon.jpg|thumb|none|600px|Only the icon of the pistol is a real P228.]]&lt;br /&gt;
[[Image:SCC-P228 (real).jpg|thumb|none|600px|&amp;quot;Advanced Close Combat&amp;quot; Challenge.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Fisher is seen using a [[Beretta 92FS]] during the recapitulation of the events of the [[Splinter Cell: Double Agent|previous]] game. Note that him using a Beretta is a goof, because Fisher was using a [[Luger P08]] in this particular scene in ''Double Agent''.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:SCC-Beretta92FS.jpg|thumb|none|600px|Fisher holds the 92FS. Note how the safety is on.]]&lt;br /&gt;
[[Image:SCC-Beretta2.jpg|thumb|none|600px|And then fires the gun and kills his former boss and friend.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] can be seen on the Laser Sight upgrade's icon. The developers probably wanted to choose a &amp;quot;neutral&amp;quot; gun for the image of this upgrade, that's why they've selected a unusable pistol.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Gen Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:CONVICTION-GLOCK.jpg|thumb|none|600px|The Laser Sight upgrade in Conviction.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns offer good accuracy, moderate range and stopping power. Some SMG's are classified as Machine Pistols. MP's have one advantage, that they can be fired when hanging from ledges, windows, pipes or while holding a human shield.&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
The [[MAC-10|Ingram MAC-11]] was seen in the hands of enemies in the early gameplay trailers. Has been removed from the final game.&lt;br /&gt;
[[Image:Mac_m11_9k.jpg|thumb|none|300px|RPB Industries MAC-11 - .380 ACP]]&lt;br /&gt;
[[Image:SCC-MAC11-blip.jpg|thumb|none|500px|The on-screen blip for picking up the MAC-11]]&lt;br /&gt;
&lt;br /&gt;
== Česká Zbrojovka Vz. 61 Skorpion ==&lt;br /&gt;
Inventory icon of the &amp;quot;SKORPION&amp;quot; is the older [[SA Vz.61 Skorpion|Vz. 61]], noted by the curved magazine.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|ČZ Skorpion SA Vz. 61 - .320 ACP]]&lt;br /&gt;
[[Image:SCC-Vz61.jpg|thumb|none|600px|Skorpion Vz. 61]]&lt;br /&gt;
&lt;br /&gt;
== Česká Zbrojovka Vz. 361 Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion#CZ SA 361 Skorpion|CZ Vz. 361 Skorpion]] appears in the game as &amp;quot;SKORPION&amp;quot; and is classified as a machine pistol. It can be upgraded with a better stock for improved accuracy, a reflex sight and hollow point ammunition. Is very accurate, but holds less ammo than the majority of the guns.&lt;br /&gt;
[[Image:SA 361.jpg|thumb|350px|none|ČZ Skorpion SA Vz. 361 - 9x19mm]]&lt;br /&gt;
[[Image:SCC-SAVZ61-4.jpg|thumb|none|600px|The Skorpion in a weapon stash. Note that it has an old Bakelite grip.]]&lt;br /&gt;
[[Image:SCC-Skorp-1.jpg|thumb|none|600px|Sam with a Skorpion fitted with a reflex scope.]]&lt;br /&gt;
[[Image:SCC-Skorp-2.jpg|thumb|none|600px|Close view on the SA 361 Skorpion.]]&lt;br /&gt;
[[Image:SCC-VZ361-1.jpg|thumb|none|600px|Kestrel executes a guard with the Scorpion.]]&lt;br /&gt;
[[Image:SCC-VZ361-2.jpg|thumb|none|600px|Kestrel performs a &amp;quot;Pistol Punch&amp;quot; with the Vz. 361.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears correctly as  &amp;quot;SR-2M&amp;quot; in the game with the fore-grip removed. Can be upgraded with a gun stock, a laser sight and a reflex sight.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:SCC-SR2M-2.jpg|thumb|none|600px|SR-2M Veresk with reflex scope.]]&lt;br /&gt;
[[Image:SC-SMG2.jpg|thumb|none|600px|The SR-2M is seen in a trailer as the &amp;quot;SMG-2&amp;quot;, although the name has been changed to SR-2M in the final game.]]&lt;br /&gt;
[[Image:SCC-SR2M-1.jpg|thumb|none|600px|Archer with an SR-2M. Notice the reflex sight on the gun.]]&lt;br /&gt;
[[Image:SCC-Veresk-1.jpg|thumb|none|600px|Machine pistols can be fired while hanging from pipes, but the accuracy is terrible due to the one-handed grip.]]&lt;br /&gt;
[[Image:SCC-Veresk-2.jpg|thumb|none|600px|Fisher executes a guard with an impressive (but not impossible) move.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[MP5|Heckler &amp;amp; Koch MP5N]] appears as &amp;quot;MP5-N&amp;quot; in Conviction. Black Arrow soldiers use it as their primary weapon in the early levels of the game. Can be upgraded with a laser sight, reflex sight and hollow point ammo.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:SCC-MP5.jpg|thumb|none|600px|H&amp;amp;K MP5N with laser and reflex scope.]]&lt;br /&gt;
[[Image:SCC-MP5N-1.jpg|thumb|none|600px|The MP5N on Sam's back.]]&lt;br /&gt;
[[Image:SCC-MP5N-3.jpg|thumb|none|600px|Sam Fisher with a fully upgraded MP5N.]]&lt;br /&gt;
[[Image:SCC-MP5N-4.jpg|thumb|none|600px|Kestrel reloads the MP5N.]]&lt;br /&gt;
[[Image:SCC-MP5N-5.jpg|thumb|none|600px|Kestrel kills a guard from behind with the MP5N.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD-N1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD-N1]] appears in Conviction as &amp;quot;MP5-SD3&amp;quot;. Can be upgraded with a gun stock, a 2x scope and hollow point ammo. The M68 Aimpoint reflex sight appears to be mounted backwards on this and several other submachine guns and rifles. The MP5SD-N1 is also used by the Navy SEALs during the Diwaniya, Iraq flashback level.&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[Image:SC-MP5SD6.jpg|thumb|none|600px|The weapon in an early trailer.]]&lt;br /&gt;
[[Image:SCC-MP5SD3-1.jpg|thumb|none|600px|Sam with the MP5SD-N1 at Kobin's mansion.]]&lt;br /&gt;
[[Image:SCC-MP5SD3-2.jpg|thumb|none|600px|Sam reloads the MP5SD-N1.]]&lt;br /&gt;
[[Image:SCC-MP5SD3-4.jpg|thumb|none|600px|Vic: ''My kids never draw me pictures or write or anything.''&amp;lt;br&amp;gt;SEAL: ''They don't write 'cause you can't read, man.''&amp;lt;br&amp;gt;Vic:'' Laugh it up. But when I get out of here-''&amp;lt;br&amp;gt;Sam: ''You're going to kindergarten?''&amp;lt;br&amp;gt;SEAL: ''You know I hear that they've got entrance exams in kindergarten now, Sam... I dunno if Vic's gonna make it in.'']]&lt;br /&gt;
[[Image:SCC-MP5SD3-3.jpg|thumb|none|600px|View through the 2X Scope of the MP5SD-N1. The characters always fire short (3 rounds) burst when using a gun while aiming down a scope. This enables to maintain accuracy with practically no recoil at all. This also applies to guns equipped with ACOG's.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] can be unlocked in the Extras menu. Can be equipped with a reflex sight, match grade ammo and an extended magazine, giving it 40 rounds from the original 20. It is the only suppressed machine pistol in Conviction. (NOTE: Because this weapon is suppressed and can be fired one-handed, it will be used during hand-to-hand takedowns, but because it does not have infinite ammo, no ammo will be lost from the magazine.)&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:SCC-MP7A1-2.jpg|thumb|none|600px|An upgraded MP7A1 in the weapon locker.]]&lt;br /&gt;
[[Image:SCC-MP7A1-1.jpg|thumb|none|600px|Fisher holds an MP7A1 fitted with suppressor, hi-cap magazine and reflex sight.]]&lt;br /&gt;
[[Image:SCC-MP7A1-3.jpg|thumb|none|600px|Sam reloads the MP7A1 at the Third Echelon HQ.]]&lt;br /&gt;
[[Image:SCC-MP7A1-4.jpg|thumb|none|600px|Archer with an MP7A1 during a Deniable Ops game.]]&lt;br /&gt;
[[Image:SCC-MP7A1-5.jpg|thumb|none|600px|Kestrel aims the MP7A1 while holding a guard as human shield.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is carried by Third Echelon guards and members of the Washington Police. Called &amp;quot;UMP-45&amp;quot; but holds 30 rounds like the .40S&amp;amp;W version (UMP40). Can be upgraded with a suppressor, a laser sight and hollow point ammo.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SCC-UMP-1.jpg|thumb|none|600px|H&amp;amp;K UMP45 with laser sight and suppressor in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-UMP-3.jpg|thumb|none|600px|The UMP45 on Archer's back in a Deniable Ops game.]]&lt;br /&gt;
[[Image:SCC-UMP45-1.jpg|thumb|none|600px|Fisher punches a Black Arrow PMC with the UMP45.]]&lt;br /&gt;
[[Image:SCC-UMP-2.jpg|thumb|none|600px|Sam Fisher pulls the charging handle of the UMP45.]]&lt;br /&gt;
[[Image:SCC-UMP45-3.jpg|thumb|none|600px|Sam aims at a corrupt Third Echelon commando with his UMP45.]]&lt;br /&gt;
[[Image:SCC-UMP45-4.jpg|thumb|none|600px|Kestrel reloads the UMP while disguised as a Black Arrow PMC. Note the falling magazine. During reloads, the characters always use their trigger fingers to press the magazine release paddle/button, and reach for the fresh magazine even before that.]]&lt;br /&gt;
[[Image:SCC-UMP45-2.jpg|thumb|none|600px|Fisher reloads the UMP45 while taking cover. During reloads while taking cover the characters always change mags with the hand that is on the trigger. All the playable characters are ambidextrous shooters.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
== SC3000 ==&lt;br /&gt;
The SC3000 (an improved version of the [[Double Agent#SC-20K|SC-20K]] seen in the previous ''Splinter Cell'' games) is a heavily modified [[FN F2000 Tactical]]. The biggest difference can be seen in the weapon's magazine; instead of the F2000's STANAG mags the SC3000 uses new, horizontal magazines. The round control on the side and magazine design could suggest that the modifications were inspired by the [[(Ghost Recon) - Crye Associates MR-C|Crye Associates MR-C]] caseless bullpup assault rifle (a mock-up of a never-produced rifle seen in two other [[Tom Clancy]] titles, namely [[GRAW|G.R.A.W.]] and [[GRAW 2|G.R.A.W. 2]]), which had a similarly extremely high rate of fire, magazine design, and a rotary cocking handle. The high stopping power remains even if it's suppressed. It also lacks any sort of ejection port, including the F2000's patented forward ejection port system, suggesting that this weapon uses caseless ammunition, but is not.&amp;lt;br&amp;gt;&lt;br /&gt;
The SC3000 is carried by several Third Echelon Splinter Cells. Can be upgraded with a better gun stock, suppressor and hollow point ammo.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm]]&lt;br /&gt;
[[Image:MR-C1.jpg|thumb|none|400px|Crye Precision MR-C (Modular Rifle - Caseless) - Mockup]]&lt;br /&gt;
[[Image:SC-FNF2000.jpg|thumb|none|600px|The SC3000 in the game.]]&lt;br /&gt;
[[Image:SCC-F2000-1.jpg|thumb|none|600px|Archer with a suppressed SC3000 in Deniable Ops mode.]]&lt;br /&gt;
[[Image:SCC-F2000-4.jpg|thumb|none|600px|A 3E (Third Echelon) operative holds the SC3000.]]&lt;br /&gt;
[[Image:SCC-F2000-5.jpg|thumb|none|600px|Splinter Cells surround Fisher at Kobin's mansion.]]&lt;br /&gt;
[[Image:SCC-SC3000-1.jpg|thumb|none|600px|One of the deployed Splinter Cells fires his SC3000 at the Secret Service agents. This image shows, that the SC3000 is not using caseless ammunition.]]&lt;br /&gt;
[[Image:SCC-SC3000-2.jpg|thumb|none|600px|Another Splinter Cell opens fire with the SC3000 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M468 ==&lt;br /&gt;
The [[Barrett M468]] is another usable assault rifle in the game. It is correctly referred to as the earlier M468 direct impingement model as noted by the fully shrouded HK style front post and its distinctive ARMS SIR bi-level free floating handguard. Carried by Third Echelon agents and Black Arrow mercenaries. Can be upgraded with a reflex sight, a suppressor and hollow point ammo.&lt;br /&gt;
[[File:Barrett M468 retractable stock.jpg|thumb|none|400px|Barret M468 - 6.8x43mm Rem SPC]]&lt;br /&gt;
[[Image:SCC-REC7.jpg|thumb|none|600px|A fully upgraded M468 in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-M468-1.jpg|thumb|none|600px|The M468 with reflex sight and sound suppressor in Deniable Ops.]]&lt;br /&gt;
[[Image:SCC-M468-2.jpg|thumb|none|600px|Kestrel with the Barrett M468.]]&lt;br /&gt;
[[Image:SCC-M468-3.jpg|thumb|none|600px|Fisher holds the M468.]]&lt;br /&gt;
[[Image:SCC-M468-4.jpg|thumb|none|600px|Fisher aims at an unlucky goon with his rifle.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash SR-3 Vikhr==&lt;br /&gt;
Referred to as &amp;quot;VIKHR&amp;quot;, the [[VSS Vintorez#SR-3 Vikhr|SR-3 Vikhr]] is a compact assault rifle that can be unlocked in the Extras menu. Also seen in CO-OP in Kobin's hands when he's getting in the cargo plane. The Vikhr can be upgraded with 2X scope, gun stock and match grade ammo. Incorrectly appears as a submachine gun in the game.&lt;br /&gt;
[[Image:SR3.jpg|thumb|none|400px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:SCC-SR3.jpg|thumb|none|600px|The SR-3 Vikhr in the game.]]&lt;br /&gt;
[[Image:SCC-VIKHR-1.jpg|thumb|none|600px|Archer holds the Vikhr in Deniable Ops.]]&lt;br /&gt;
[[Image:SCC-VIKHR-2.jpg|thumb|none|600px|Archer holds the Vikhr.]]&lt;br /&gt;
[[Image:SCC-SR3 Vikhr.jpg|thumb|none|600px|Fisher aims with the Vikhr.]]&lt;br /&gt;
[[Image:SCC-Ouch.jpg|thumb|none|600px|Ouch...]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is often used by Black Arrow mercenaries, Third Echelon guards during the climax and also by Kobin in the single player campaign. Can be upgraded with a 2X scope, a laser sight and match grade ammo.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SCC-G36C.jpg|thumb|none|600px|The G36C in Conviction.]]&lt;br /&gt;
[[Image:SCC-G36C-1.jpg|thumb|none|600px|The G36C in Deniable Ops.]]&lt;br /&gt;
[[Image:SCC-G36C-2.jpg|thumb|none|600px|Kestrel with the G36C.]]&lt;br /&gt;
[[Image:SCC-G36C-3.jpg|thumb|none|600px|Kestrel pulls the charging handle of the G36C fitted with an M2 Aimpoint scope.]]&lt;br /&gt;
[[Image:SCC-G36C-6.jpg|thumb|none|600px|Archer punches the laryngeal prominence of a guard with his G36C neutralizing him instantly and silently.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
Inventory icon of the G36C is a [[G36K]] with Export scope.&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SCC-G36Cicon.jpg|thumb|none|600px|Inventory icon of the G36C which is erroneously a G36K.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR|Fabrique Nationale SCAR-H CQC]] can be obtained through UPlay. It erroneously holds 30 rounds like the &amp;quot;L&amp;quot; variant. Can be upgraded with an ACOG (which appears as &amp;quot;4X scope&amp;quot; in the game), a laser sight and match grade ammo. The SCAR-H has the highest range of all weapons, but only two enemies can be executed with it. The trigger unit (pistol grip, trigger guard, and fire selector area) is modeled from a First Generation SCAR-H.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm]]&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm]]&lt;br /&gt;
[[Image:SCC-SCARH-2.jpg|thumb|none|600px|The SCAR-H CQC in a weapon stash. Note first gen trigger unit.]]&lt;br /&gt;
[[Image:SCC-SCAR-1.jpg|thumb|none|600px|The SCAR-H on Sam's back during the mansion level.]]&lt;br /&gt;
[[Image:SCC-SCAR-2.jpg|thumb|none|600px|Fisher pulls the charging handle of the SCAR-H CQC. All the assault rifles and submachine guns use the same generic reload animation, where the characters imitate the pulling of a charging handle, which is ''always'' on the front parts of the gun. In this and some other cases, it would be much more easier and practical to hit the bolt-catch release button.]]&lt;br /&gt;
[[Image:CONVICTION-SCAR-H.jpg|thumb|none|600px|Kestrel holds a SCAR-H CQC fitted with a &amp;quot;4X Scope&amp;quot;.]]&lt;br /&gt;
[[Image:SCC-SCAR-H CQC.jpg|thumb|none|600px|Round One. FIGHT!]]&lt;br /&gt;
[[Image:SCC-SCAR-8.jpg|thumb|none|600px|Fisher clears a room with the SCAR.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS G2 ==&lt;br /&gt;
The [[FAMAS#FAMAS G2|FAMAS G2]] is another unlockable weapon in the game. It is one of the best assault rifles in the game due to it's high rate of fire and superb accuracy. The only disadvantage is that the FAMAS G2 cannot be suppressed. It can be upgraded with a 2X scope, laser sight and match grade ammo.&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|400px|FAMAS G2 with proprietary bipod deployed - 5.56x45mm]]&lt;br /&gt;
[[Image:SCC-FAMAS.jpg|thumb|none|600px|A FAMAS G2 with laser sight in the game.]]&lt;br /&gt;
[[Image:SCC-FAMAS-1.jpg|thumb|none|600px|The FAMAS G2 on Sam's back.]]&lt;br /&gt;
[[Image:SCC-FAMAS-3.jpg|thumb|none|600px|Close view on the FAMAS G2.]]&lt;br /&gt;
[[Image:SCC-FamasG2.jpg|thumb|none|600px|Guard: ''Come out. You're hiding like a little girl!'']]&lt;br /&gt;
[[Image:SCC-FAMAS-4.jpg|thumb|none|600px|Fisher interrogates the Black Arrow Officer with his FAMAS on his back.]]&lt;br /&gt;
[[Image:SCC-FAMAS-5.jpg|thumb|none|600px|Fisher hides in the darkness and aims the FAMAS at a Black Arrow merc.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 ==&lt;br /&gt;
The [[AK-47]] appears in the flashback level as Vic's primary weapon. Can be upgraded with an extended magazine (55 rounds), a 4X ACOG (which is anachronistic to the Desert Storm period), and match grade ammo. During the flashback level, it has unlimited ammunition. The model itself appears to be the same AK-47 from [[Rainbow Six: Vegas]].&lt;br /&gt;
[[Image:AK-47.jpg|thumb|400px|none|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SCC-AK47-1.jpg|thumb|none|600px|The AK-47 on the ground.]]&lt;br /&gt;
[[Image:SCC-AK47-2.jpg|thumb|none|600px|Vic with the AK during the Diwanya, Iraq flashback level.]]&lt;br /&gt;
[[Image:SCC-AK47-3.jpg|thumb|none|600px|Iraqi soldiers standing with AKs.]]&lt;br /&gt;
[[Image:SCC-AK47-4.jpg|thumb|none|600px|Fisher holds an AK-47 fitted with a high-capacity magazine.]]&lt;br /&gt;
[[Image:SCC-AK47-5.jpg|thumb|none|600px|Archer wonders why does Black Arrow keep crates of AK-47's at their secret base in Salt Lake City, UT. The AK never appears in the hands of Black Arrow PMC's in story mode, or Deniable Ops.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] appears in the flashback level and in CO-OP. Carried by several Iraqi insurgents and mercenaries. Can be upgraded with a laser sight, extended mags, and hollow point ammo. It is also incorrectly a submachine gun in the game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:SCC-AKS74U-2.jpg|thumb|none|600px|The AKS-74U in the weapon stash. Note steel ribbed magazine. This appears to be another [[Rainbow Six: Vegas|Rainbow Six: Vegas series]] model.]]&lt;br /&gt;
[[Image:SCC-AKS74U-1.jpg|thumb|none|600px|Sam Fisher with a fully upgraded AKS-74U.]]&lt;br /&gt;
[[Image:SCC-AKS74U-3.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
[[Image:SCC-AKS74U-4.jpg|thumb|none|600px|Vic jumps over some boxes with an AKS-74U in his hands.]]&lt;br /&gt;
[[Image:SCC-AKS74U-5.jpg|thumb|none|600px|Fisher interrogates the PMC Officer at the Michigan Ave Reservoir.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The [[Benelli M3 Super 90]] shotgun appears as &amp;quot;M3&amp;quot; in the game and can be unlocked in the Extras menu for free. Holds 8 shells, is very effective in close quarters but is limited to pump-action fire-mode. Not very common among Black Arrow soldiers, because they prefer the automatic weapons, mainly the [[Barrett REC7|M468]] and [[MP5|MP5N]].&lt;br /&gt;
[[Image:Benelli m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:SCC-M3.jpg|thumb|none|600px|The M3 Super 90 in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-M3-1.jpg|thumb|none|600px|The M3 Super 90 on Archer's back.]]&lt;br /&gt;
[[Image:SCC-M3-3.jpg|thumb|none|600px|Archer reloading the M3 Super 90.]]&lt;br /&gt;
[[Image:SCC-M3Super90.jpg|thumb|none|600px|Archer holds an M3 with an M2 Aimpoint scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Cruiser ==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears in the game as a usable shotgun. It is the only shotgun available in the standard edition of the game. Holds 8 shells like the [[Benelli M3 Super 90]] even though it only has an 5-round mag-tube. Referred as the &amp;quot;M-500&amp;quot;. Can be upgraded with a laser sight, a reflex sight and match grade ammo.&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 500 Cruiser with heat shield - 12 gauge]]&lt;br /&gt;
[[Image:SCC-M500-4.jpg|thumb|none|600px|Mossberg 500 Cruiser with reflex scope in the game.]]&lt;br /&gt;
[[Image:SCC-M500-1.jpg|thumb|none|600px|Sam Fisher holding the Mossberg in Washington.]]&lt;br /&gt;
[[Image:SCC-M500-3.jpg|thumb|none|600px|Sam with the 500 Cruiser after the EMP attack.]]&lt;br /&gt;
[[Image:SCC-M500-5.jpg|thumb|none|600px|Archer blows away a goon with his 500 Cruiser.]]&lt;br /&gt;
[[Image:SCC-M500-6.jpg|thumb|none|600px|Archer insert some shell into his Mossberg 500 Cruiser. Unlike in many games, the characters pump the shotguns only after reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The suppressed [[Franchi SPAS-12]] can only be obtained if someone pre-orders the game. Can be upgraded with a gun stock, a 2X scope and match grade ammo. Appears in semi-automatic mode only.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎ |thumb|none|400px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:SCC_SPAS_12_Suppressed.JPG‎ |thumb|none|600px|The Suppressed Franchi SPAS-12 during weapon selection.]]&lt;br /&gt;
[[Image:CONVICTION-SPAS12.jpg|thumb|none|600px|Fisher fires the SPAS-12 in the &amp;quot;Pre-order Now&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M240D==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|FN M240D machine gun]] makes an appearance in the game as a mounted turret with auto-tracking capability. It is seen equipped with a heat-shield. The M240D is the stationary version of the M240 General Purpose Machine Gun.&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|FN M240D - 7.62x51mm NATO (vehicle and aircraft-mount version with spade grips)]]&lt;br /&gt;
[[Image:M240D.jpg|thumb|none|600px|M240D - In this picture it can be clearly seen that is equipped with a heat-shield.]]&lt;br /&gt;
[[Image:TurretSCC.jpg|thumb|none|600px|A view through the built-in camera of the M240D.]]&lt;br /&gt;
[[Image:SCC-M240D Fire.jpg|thumb|none|600px|Firing the turret. It has unlimited ammunition and cannot overheat.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A Minigun==&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A Miniguns]] can be seen as part of turrets the Black Arrow teams use. One is set up at the EMP bombsite, the second one is seen at the White House. A Minigun is also seen on the helicopter during the chopper battle at Michigan Ave Reservoir, but it is strangely mounted as a nose turret.&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCC-Minigun-1.jpg|thumb|none|600px|Fisher takes cover as the turret scans the area for intruders.]]&lt;br /&gt;
[[Image:SCC-Minigun-2.jpg|thumb|none|600px|Fisher examines the GAU-17/A Minigun from up close after neutralizing the operator with a well-placed shot.]]&lt;br /&gt;
[[Image:SCC-Minigun-3.jpg|thumb|none|600px|A disabled GAU-17/A Minigun.]]&lt;br /&gt;
[[Image:CONVICTION-M134.jpg|thumb|none|600px|Archer about to operate the turret via the control panel. The wall-mounted automated turrets were originally planned to be Miniguns, however the developers changed them to M240D machine guns. Still, on the turret's control panel, the Minigun icon remains.]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-80 tanks in the CO-OP/Deniable Ops level &amp;quot;Mozdok Grounds&amp;quot;.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x107mm]]&lt;br /&gt;
[[Image:SCC-Tank1.jpg|thumb|none|600px|Archer in a hangar full of T-80 tanks and BTR-90 vehicles.]]&lt;br /&gt;
[[Image:SCC-Tankgun.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42 30mm Cannon==&lt;br /&gt;
[[Shipunov 2A42]] automatic cannons can be seen on BTR-90's in the same &amp;quot;Mozdok Grounds&amp;quot; level.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:SCC-BTR1.jpg|thumb|none|600px|Shipunov 2A42 cannon mounted on a BTR-90.]]&lt;br /&gt;
[[Image:SCC-BTR2.jpg|thumb|none|600px|The same vehicle from the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
A possible [[Mosin Nagant]] rifle with bayonet can be seen on several communist posters at the Yastreb Complex and at the Russian printing press.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:SCC-Mosin.jpg|thumb|none|600px|Archer stops for a second to examine this vintage commie poster.]]&lt;br /&gt;
&lt;br /&gt;
==Toy Gun==&lt;br /&gt;
Several Toy guns can be seen at the carnival at the Washington Monument used to shoot at targets. The guns resemble the [[Tommy Gun|M1928 Thompson]] submachine gun.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:SCC-TommyGun.jpg|thumb|none|600px|Fisher looks at the toy gun. He could kill some dudes with that toy gun too, probably.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-action Rifle==&lt;br /&gt;
A man is seen holding a lever-action rifle at the carnival when Sam meets Victor Coste. The rifle is probably a toy gun, maybe a prize he's won in a carnival game.&lt;br /&gt;
[[Image:SCC-Lever.jpg|thumb|none|600px|The man holds the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Gadgets==&lt;br /&gt;
Fisher, Archer and Kestrel can use various equipment in the game to surprise the enemy or escape from a hot situation. The EMP grenade can be used to temporarily disable cameras, lights and the flashlights of the enemy guards. It can also stun the enemies just like a flashbang. The remote and proximity mine can stick to any surface and kill any enemy that comes near. The sticky camera can be used to observe areas and tag enemies, or lure guards into their death using its ability to play loud music. When an enemy hears the music, he will start to investigate and can be blown up when he moves close to the camera.&lt;br /&gt;
[[Image:SCC-GADGETS.jpg|thumb|none|600px|The available equipment in the game. From left to right: EMP grenade, frag grenade, flashbang, remote mine, sticky camera and proximity mine.]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
The firing technique Sam Fisher and the other playable characters use is called C.A.R. (Center Axis Relock). This system allows the operator to engage and disengage very quickly, while maintaining maneuverability and stability, and negating most of the recoil. The system was invented mainly for handguns, but works well with all kinds of weapons, small arms, longer guns or even melee weapons and OC sprays.&lt;br /&gt;
&lt;br /&gt;
The close-quarters takedowns seen in the game (only the ones that involve using guns as melee weapons, the rest are Krav Maga moves) are also parts of the C.A.R. system. Due to the unique, bladed stance the C.A.R. shooting system enables extremely fast reloads, which are also seen in the game.&lt;br /&gt;
&lt;br /&gt;
The C.A.R. technique was invented by Paul Castle, Chief Instructor of Sabre Tactical Training and Research, Inc. Paul Castle (born 1959) passed away﻿ on September 14th, 2011 after a long battle with cancer. Rest In Peace, Paul.&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Splinter_Cell:_Blacklist&amp;diff=593479</id>
		<title>Splinter Cell: Blacklist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Splinter_Cell:_Blacklist&amp;diff=593479"/>
		<updated>2012-07-24T06:35:40Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* AKM */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:SCB 00.jpg|thumb|right|300px|''Splinter Cell: Blacklist'' (2013)]]&lt;br /&gt;
'''''Tom Clancy's Splinter Cell: Blacklist''''' is the sixth installment in Ubisoft's Splinter Cell series. The game will take place several years after the events of ''Conviction''. Sam Fisher is working for Fourth Echelon, as Third Echelon has been closed by the US president after its questionable loyalties in ''Conviction''.&lt;br /&gt;
&lt;br /&gt;
Features like the &amp;quot;Mark &amp;amp; Execute&amp;quot;, and the ability to swap weapons on the go will return in this sequel. [[Michael Ironside]] will not voice Fisher, however.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Splinter Cell: Blacklist'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
Sam's signature handgun, the [[FN Five-seveN]] is seen being used in the trailer and E3 gameplay video. It retains the &amp;quot;FIVE-SEVEN&amp;quot; name, and is fitted with the same compensator-style suppressor as in ''Conviction''.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:SCB 02.jpg|thumb|600px|none|Fisher with an unsuppressed Five-seveN pistol.]]&lt;br /&gt;
[[Image:SCB 04.jpg|thumb|600px|none|Fisher performs a close-quarters takedown with the Five-seveN in his hand.]]&lt;br /&gt;
[[Image:SCB 12.jpg|thumb|600px|none|In the World Premiere Trailer, the Five-seveN has an ordinary suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
A man named Jadid is seen destroying evidence with a [[SIG-Sauer P226|SIG-Sauer P226R]] pistol.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:SCB 17.jpg|thumb|600px|none|Jadid fires at the computer with the P226R.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
An [[AKM]] is seen of Fisher's back in the E3 gameplay video as main enemies weapons . There is also seen [[AKM]]'s modified with a RIS handguard and rail on top of the receiver .Those in gameplay trailer have incorrect 5.56 magazines and the game mis-identifies it as an &amp;quot;AK-47&amp;quot;.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|450px|none|AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[Image:SCB 01.jpg|thumb|600px|none|An image from the official website shows unmodified the AKM.]]&lt;br /&gt;
[[Image:SCB 08.jpg|thumb|600px|none|Enemy troopers with AKM's.]]&lt;br /&gt;
[[Image:SCB 09.jpg|thumb|600px|none|An enemy with an AKM rifle.]]&lt;br /&gt;
[[Image:SCB 10.jpg|thumb|600px|none|The AK-47's in the World Premier trailer have the correct 7.62x39mm magazines.]]&lt;br /&gt;
[[Image:SCB 07.jpg|thumb|600px|none|A customized AKM on Fisher's back.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 D10RS==&lt;br /&gt;
Fisher is seen using a [[HK416|Heckler &amp;amp; Koch HK416 D10RS]] with Magpul PRS stock, flip-up sights, PMag, custom pistol grip, and fictional under-barrel harpoon launcher. The &amp;quot;Sam Fisher's Gear&amp;quot; video refers to it as &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SCB 03.jpg|thumb|600px|none|A good detail of Fisher's &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[Image:SCB 05.jpg|thumb|600px|none|Fisher fires the under-barrel harpoon gun.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
A Fourth Echelon sniper is seen with a suppressed [[SR-25]] rifle in the World Premiere Trailer.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|450px|Knight's Armament SR-25 with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCB 14.jpg|thumb|600px|none|The sniper with the suppressed SR-25.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2==&lt;br /&gt;
A [[Browning M2]] machine gun is mounted on a Technical.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:SCB 16.jpg|thumb|600px|none|Browning M2 on a Technical.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
A man is seen firing an [[RPG-7]] at Fisher and the hostage in the World Premiere Trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SCB 13.jpg|thumb|600px|none|The bad guy prepares to fire the RPG.]]&lt;br /&gt;
[[Image:SCB 15.jpg|thumb|600px|none|The man fires the RPG-7 as a 7.62mm bullet flies through his chest.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 Fragmentation grenade]]&lt;br /&gt;
[[Image:SCB 11.jpg|thumb|600px|none|Fisher pulls the pin of the M26 on the guard's vest.]]&lt;br /&gt;
[[Image:SCB 06.jpg|thumb|600px|none|An M26 grenade lands on the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Splinter_Cell:_Blacklist&amp;diff=593478</id>
		<title>Splinter Cell: Blacklist</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Splinter_Cell:_Blacklist&amp;diff=593478"/>
		<updated>2012-07-24T06:19:18Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[Image:SCB 00.jpg|thumb|right|300px|''Splinter Cell: Blacklist'' (2013)]]&lt;br /&gt;
'''''Tom Clancy's Splinter Cell: Blacklist''''' is the sixth installment in Ubisoft's Splinter Cell series. The game will take place several years after the events of ''Conviction''. Sam Fisher is working for Fourth Echelon, as Third Echelon has been closed by the US president after its questionable loyalties in ''Conviction''.&lt;br /&gt;
&lt;br /&gt;
Features like the &amp;quot;Mark &amp;amp; Execute&amp;quot;, and the ability to swap weapons on the go will return in this sequel. [[Michael Ironside]] will not voice Fisher, however.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Splinter Cell: Blacklist'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
Sam's signature handgun, the [[FN Five-seveN]] is seen being used in the trailer and E3 gameplay video. It retains the &amp;quot;FIVE-SEVEN&amp;quot; name, and is fitted with the same compensator-style suppressor as in ''Conviction''.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:SCB 02.jpg|thumb|600px|none|Fisher with an unsuppressed Five-seveN pistol.]]&lt;br /&gt;
[[Image:SCB 04.jpg|thumb|600px|none|Fisher performs a close-quarters takedown with the Five-seveN in his hand.]]&lt;br /&gt;
[[Image:SCB 12.jpg|thumb|600px|none|In the World Premiere Trailer, the Five-seveN has an ordinary suppressor.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
A man named Jadid is seen destroying evidence with a [[SIG-Sauer P226|SIG-Sauer P226R]] pistol.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:SCB 17.jpg|thumb|600px|none|Jadid fires at the computer with the P226R.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
A customized [[AKM]] fitted with a RIS handguard and rail on top of the receiver is seen of Fisher's back in the E3 gameplay video. Some of the guards also have similar AKM's. The game mis-identifies it as an &amp;quot;AK-47&amp;quot;.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|450px|none|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:SCB 07.jpg|thumb|600px|none|A customized AKM on Fisher's back.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416 D10RS==&lt;br /&gt;
Fisher is seen using a [[HK416|Heckler &amp;amp; Koch HK416 D10RS]] with Magpul PRS stock, flip-up sights, PMag, custom pistol grip, and fictional under-barrel harpoon launcher. The &amp;quot;Sam Fisher's Gear&amp;quot; video refers to it as &amp;quot;M416&amp;quot;.&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:SCB 03.jpg|thumb|600px|none|A good detail of Fisher's &amp;quot;M416&amp;quot;.]]&lt;br /&gt;
[[Image:SCB 05.jpg|thumb|600px|none|Fisher fires the under-barrel harpoon gun.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
A Fourth Echelon sniper is seen with a suppressed [[SR-25]] rifle in the World Premiere Trailer.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|450px|Knight's Armament SR-25 with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCB 14.jpg|thumb|600px|none|The sniper with the suppressed SR-25.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2==&lt;br /&gt;
A [[Browning M2]] machine gun is mounted on a Technical.&lt;br /&gt;
[[Image:BrowningM2_plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[Image:SCB 16.jpg|thumb|600px|none|Browning M2 on a Technical.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==RPG-7==&lt;br /&gt;
A man is seen firing an [[RPG-7]] at Fisher and the hostage in the World Premiere Trailer.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:SCB 13.jpg|thumb|600px|none|The bad guy prepares to fire the RPG.]]&lt;br /&gt;
[[Image:SCB 15.jpg|thumb|600px|none|The man fires the RPG-7 as a 7.62mm bullet flies through his chest.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Frag==&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 Fragmentation grenade]]&lt;br /&gt;
[[Image:SCB 11.jpg|thumb|600px|none|Fisher pulls the pin of the M26 on the guard's vest.]]&lt;br /&gt;
[[Image:SCB 06.jpg|thumb|600px|none|An M26 grenade lands on the ground.]]&lt;br /&gt;
&lt;br /&gt;
{{Tom Clancy Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Warface&amp;diff=588571</id>
		<title>Warface</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Warface&amp;diff=588571"/>
		<updated>2012-07-10T17:40:44Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* Heckler &amp;amp; Koch MP5F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{wip}}&lt;br /&gt;
[[Image:WF 000.jpg|thumb|right|400px|''Warface'' (TBA)]]&lt;br /&gt;
'''''Warface''''' is an upcoming free-2-play first-person shooter for the PC currently being developed by Crytek. At the moment the game uses a mix of real gun names and fictional gun names. Those with fictional names also have their models tweaked so they are similar but not identical to the guns they are based on.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Warface'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfm9.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
The [[Browning Hi-Power|Browning Hi-Power Mark III]]. Appears as the &amp;quot;Browning High Power&amp;quot;.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm - 9x19mm.]]&lt;br /&gt;
[[Image:Warface Browning high Power.jpg|thumb|none|550px|Browning Hi-Power Mark III in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfpyth.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K5==&lt;br /&gt;
The [[Daewoo DP-51 / K5 Pistol|Daewoo K5]]. Appears as the &amp;quot;Daewoo K5&amp;quot;.&lt;br /&gt;
[[Image:DaewooDP51.jpg|thumb|none|350px|Daewoo K5 - 9x19mm.]]&lt;br /&gt;
[[Image:Warface daewoo k5 holding.jpg|thumb|none|550px|Daewoo K5 in game.]]&lt;br /&gt;
[[Image:Warface daewoo k5 aim.jpg|thumb|none|550px|Daewoo K5 in game.]]&lt;br /&gt;
[[Image:Warface daewoo k5 custom.jpg|thumb|none|550px|Daewoo K5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] with under-barrel accessory rail and compensator cuts on the barrel appears in the game.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|A matte stainless Desert Eagle MK XIX - .50AE]]&lt;br /&gt;
[[Image:WF 009.jpg|thumb|none|600px|A Desert Eagle with scope and 13-round magazine.]]&lt;br /&gt;
[[Image:WF 006.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Wfdeag.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K USP==&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfusp.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9A1==&lt;br /&gt;
[[Image:SteyrM9A1.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfm9a1.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Calico M950==&lt;br /&gt;
Considered a pistol in the game and mistakenly named the M900.&lt;br /&gt;
[[Image:CalicoM950.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfm900.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Calico M955A==&lt;br /&gt;
The [[Calico#Calico_M955A|Calico M955A]]. Appears as the &amp;quot;Calico M955A&amp;quot;.&lt;br /&gt;
[[Image:CalicoM955A.jpg|thumb|none|350px|Calico M955A - 9x19mm - 9x19mm.]]&lt;br /&gt;
[[Image:Game 2012-06-14 23-40-40-98.jpg|thumb|none|550px|Calico M955A in game.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M960A==&lt;br /&gt;
[[Image:Calico960a.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfm960.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Wfm951.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfp90.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5F==&lt;br /&gt;
The [[MP5#Heckler Koch_MP5|Heckler &amp;amp; Koch MP5F]]. Appears as the &amp;quot;H&amp;amp;K MP5&amp;quot;. In-game it has RIS rail on top of gun.&lt;br /&gt;
[[Image:MP5KAC.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[Image:Game 2012-06-14 23-39-33-40.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5F in game.]]&lt;br /&gt;
[[Image:Warface mp5 aim.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5F in game.]]&lt;br /&gt;
[[Image:Warface mp5 customa.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5F in game.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP7==&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfmp7.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro UZI==&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfuzi.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr_AUG#Steyr_AUG_A3_9mm_XS|Steyr AUG A3 9mm XS]]. Appears as the &amp;quot;AUG A3 9mm XS&amp;quot;.&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|350px|Steyr AUG A3 9mm XS - 9x19mm.]]&lt;br /&gt;
[[Image:Warface AUG A3 9mm XS.jpg|thumb|none|550px|Steyr AUG A3 9mm XS in game.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfkriss.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Daewoo USAS-12 ==&lt;br /&gt;
The [[USAS-12]] can be seen on the official website.&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|350px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:WF 003.jpg|thumb|none|600px|USAS-12 on the right.]]&lt;br /&gt;
[[Image:Wfusas.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]]. Appears as the &amp;quot;SPAS-12&amp;quot;.&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
[[Image:Warface SPAS-12.jpg|thumb|none|550px|Franchi SPAS-12 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-1==&lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfhawk.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG with Magpul RVG foregrip 12 Gauge]]&lt;br /&gt;
[[Image:Wfkel.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
12 Gauge variant of the [[MTs255|MTs255 Tactical]] shotgun can be used in the game.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|350px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:Wf255.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfjack.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]]. Appears as the &amp;quot;Remington 870 CB&amp;quot;.&lt;br /&gt;
[[Image:Remington870NewTacticalModel.jpg|thumb|none|350px|Remington 870 - 12 Gauge.]]&lt;br /&gt;
[[Image:Warface Remington 870 CB.jpg|thumb|none|550px|Remington 870 in game.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Remington 870]]. Appears as the &amp;quot;Richmond 770&amp;quot;.&lt;br /&gt;
[[Image:Warface Richmond 770.jpg|thumb|none|550px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfsaig.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Wfsaig2.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12 &amp;quot;Kushnapup&amp;quot;==&lt;br /&gt;
The bull-pup conversion of the Saiga 12.&lt;br /&gt;
[[Image:Kushnapup.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfkush.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is mislabeled as the &amp;quot;[[AK-107]]&amp;quot;.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:WF 004.jpg|thumb|none|600px|Note incorrect position of the magazine.]]&lt;br /&gt;
[[Image:Wfak7.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-9==&lt;br /&gt;
The [[AK-9]]. Appears as the &amp;quot;AK-9&amp;quot;.&lt;br /&gt;
[[Image:AK-91.jpg|thumb|none|350px|AK-9 with suppressor - 9x39mm.]]&lt;br /&gt;
[[Image:Warface ak-9 info.jpg|thumb|none|550px|AK-9 info in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[Colt_M4A1#M4.2FM4A1_Carbine|Colt M4A1]]. Appears as the &amp;quot;M4A1&amp;quot;.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Warface M4A1.jpg|thumb|none|550px|Colt M4A1 in game.]]&lt;br /&gt;
[[Image:Warface m4a1 aim.jpg|thumb|none|550px|Colt M4A1 in game.]]&lt;br /&gt;
[[Image:Warface m4a1 custom.jpg|thumb|none|550px|Colt M4A1 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Mk. 12 Mod 0 SPR==&lt;br /&gt;
The [[M16_rifle_series#Mk_12_Special_Purpose_Rifle|Mk 12 SPR]]. Appears as the &amp;quot;M16 SPR Custom&amp;quot;.&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|350px|Colt Mk. 12 Mod 0 SPR - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Warface mk12 info.jpg|thumb|none|550px|Colt Mk. 12 Mod 0 SPR INFO.]]&lt;br /&gt;
[[Image:Game M16 SPR Custom.jpg|thumb|none|550px|Colt Mk. 12 Mod 0 SPR in game.]]&lt;br /&gt;
[[Image:Warface MK12 aim.jpg|thumb|none|550px|Colt Mk. 12 Mod 0 SPR in game.]]&lt;br /&gt;
[[Image:Warface mk12 custom.jpg|thumb|none|550px|Colt Mk. 12 Mod 0 SPR in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Mk. 18 Mod 0==&lt;br /&gt;
The [[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|Mk. 18 Mod 0]]. Appears as the &amp;quot;M4 CQB&amp;quot;.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|350px|Mk. 18 Mod 0 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Game 2012-06-14 23-43-34-99.jpg|thumb|none|550px|Mk. 18 Mod 0 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1==&lt;br /&gt;
The [[Daewoo_K1_/_K2#Daewoo_K1|Daewoo K1]]. Appears as the &amp;quot;Daewoo K1&amp;quot;.&lt;br /&gt;
[[Image:Carbine Daewoo K1.jpg|thumb|none|350px|Daewoo K1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Warface Daewoo K1.jpg|thumb|none|550px|Daewoo K1 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
The [[Daewoo_K1_/_K2#Daewoo_K2|Daewoo K2]]. Appears as the &amp;quot;Daewoo K2&amp;quot;.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|350px|Daewoo K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Warface Daewoo K2.jpg|thumb|none|550px|Daewoo K2 in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wff2000.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]]. Appears as the &amp;quot;Tavor TAR-21&amp;quot;.&lt;br /&gt;
[[Image:Tar1.jpg|thumb|none|350px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Warface tavor tar-21 info.jpg|thumb|none|550px|IMI Tavor TAR-21 INFO.]]&lt;br /&gt;
[[Image:Warface Tavor TAR-21 holding.jpg|thumb|none|550px|IMI Tavor TAR-21 in game.]]&lt;br /&gt;
[[Image:Warface Tavor TAR-21 aim.jpg|thumb|none|550px|IMI Tavor TAR-21 in game.]]&lt;br /&gt;
[[Image:Warface Tavor TAR-21 custom.jpg|thumb|none|550px|IMI Tavor TAR-21 in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Tavor MTAR-21==&lt;br /&gt;
Also mistakenly classed as a sub-machine gun despite the model having a 5.56 magazine.&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfmtar.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]]. Appears as the &amp;quot;Z84&amp;quot;.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Game 2012-06-14 23-52-18-68.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36C in game.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]]. Appears as the &amp;quot;Z84D SMG&amp;quot;.&lt;br /&gt;
[[Image:Warface Z84D SMG.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36C in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[MG36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]]. appears as the &amp;quot;MG84&amp;quot;.&lt;br /&gt;
[[Image:G36K-2.jpg|thumb|none|350px|H&amp;amp;k G36K with intermediate 15.4 inch &amp;quot;CQB&amp;quot; barrel, export compromise carry handle with folding sights, and retractable butt-stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Game MG84.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36KV in game.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[MG36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]]. appears as the &amp;quot;Z84 SNR&amp;quot;.&lt;br /&gt;
[[Image:Game 2012-06-14 23-44-43-90.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36KV in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Carbine==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] can be seen on several in-game screenshots on the official site of the game.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|350px|Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:WF 001.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:WF 005.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Wfac7.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Compact Carbine==&lt;br /&gt;
Mistakenly classified as a sub-machine gun.&lt;br /&gt;
[[Image:Xm8ccbutt.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfac7c.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] is seen on an image showing the available customization options for it. The full-length version and a CQB version used erroneously as a sub-machine gun are available.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|350px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WF 007.jpg|thumb|none|550px|Remington ACR with 5-sided handguard, foregrip, scope and bayonet.]]&lt;br /&gt;
[[Image:Wfacrc.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Wfacr.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 551==&lt;br /&gt;
Seen in the second dev diary.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wf551.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
Mistakenly classed as a sub-machine gun.&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wf552.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfaug3.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 950 LMG==&lt;br /&gt;
The [[Colt_Model_950_LMG#Diemaco.2FColt_Canada_C7.2FC7A1_LSW|Colt Model 950 LMG]]. Appears as the &amp;quot;M16A2 LMG&amp;quot;.&lt;br /&gt;
[[Image:Model 950 C7A1 LSW.jpg|thumb|none|350px|Diemaco C7A1 LSW/Colt Model 950 LMG - 5.56x45mm].]]&lt;br /&gt;
[[Image:Warface m16a2 lmg info.jpg|thumb|none|550px|Colt Model 950 LMG INFO.]]&lt;br /&gt;
[[Image:Game 2012-06-14 23-38-28-24.jpg|thumb|none|550px|Colt Model 950 LMG in game.]]&lt;br /&gt;
[[Image:Warface M16A2 LMG aim.jpg|thumb|none|550px|Colt Model 950 LMG in game.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3==&lt;br /&gt;
The [[Daewoo K3]]. Appears as the &amp;quot;Daewoo K3&amp;quot;.&lt;br /&gt;
[[Image:Korean Pig.jpg|thumb|none|350px|Daewoo K3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Warface Daewoo K3.jpg|thumb|none|550px|Daewoo K3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfm240.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4KE==&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|350px|H&amp;amp;K MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Wfmg4.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Automatic Rifle==&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfac7m.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Wfmg3.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
[[Image:Rpk_01_drum.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfrpk.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR==&lt;br /&gt;
The [[AUG#Steyr_AUG_HBAR|Steyr AUG HBAR]]. Appears as the &amp;quot;AUG A3 HBAR&amp;quot;.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Warface aug a3 brar info.jpg|thumb|none|550px|AUG A3 HBAR info in game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
A ghillie sniper uses an [[Accuracy International AS50]] in the trailer.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|350px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:WF 014.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Wfas50.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfchey.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Sharpshooter Rifle==&lt;br /&gt;
The [[XM8#Heckler_.26_Koch_XM8_Sharpshooter_Rifle|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle]]. Appears as the &amp;quot;ACR7 SNR&amp;quot;.&lt;br /&gt;
[[Image:XM8 Sharpshooter.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Warface ACR7 SNR holding.jpg|thumb|none|550px|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle in game.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada SPR==&lt;br /&gt;
[[Image:Masada-3.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfacrs.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550 SR==&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wf550.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD#SVD_Dragunov|SVD Dragunov]]. Appears as the &amp;quot;SVK&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mm R.]]&lt;br /&gt;
[[Image:Warface SVD.jpg|thumb|none|550px|SVD Dragunov in game.]]&lt;br /&gt;
[[Image:Warface svd aim.jpg|thumb|none|550px|SVD Dragunov in game.]]&lt;br /&gt;
[[Image:Warface svd custom.jpg|thumb|none|550px|SVD Dragunov in game.]]&lt;br /&gt;
&lt;br /&gt;
==Unique Alpine TPG-1==&lt;br /&gt;
Called the Alpine ingame.&lt;br /&gt;
[[Image:TPG1.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfalp.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfvss.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==SA-16 Gimlet==&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
The [[M26 hand grenade]]. Appears as the &amp;quot;M26&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[Image:Warface M26.jpg|thumb|none|550px|M26 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Codename_47&amp;diff=585646</id>
		<title>Hitman: Codename 47</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Codename_47&amp;diff=585646"/>
		<updated>2012-07-01T22:08:51Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* Colt M16A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Codename 47&lt;br /&gt;
|picture = Hitman codename 47 box art.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2000&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Eidos&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following guns appear in the video game:'''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
The [[M1911_pistol_series#AMT_Hardballer|AMT Hardballer]]. 47's Favorite weapon. Only game in the series to refer it by its original name.&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|none|350px|AMT Hardballer - 45 ACP]]&lt;br /&gt;
[[Image:Hitman Codename 47 hardballer 1.jpg|thumb|none|550px|AMT Hardballer in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 hardballer 2.jpg|thumb|none|550px|AMT Hardballer in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 hardballer 3.jpg|thumb|none|550px|AMT Hardballer in game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta_92#Beretta_92F.2FFS|Beretta 92FS]]. An original Beretta 92 is used by almost all characters in the game and a silenced version is available.&lt;br /&gt;
[[Image:Beretta92oldest.jpg|thumb|none|350px|Beretta 92FS - 9x19mm NATO.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 1.jpg|thumb|none|549px|Beretta 92FS in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 2.jpg|thumb|none|549px|Beretta 92FS in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 3.jpg|thumb|none|550px|Beretta 92FS in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 silended 1.jpg|thumb|none|549px|Beretta 92FS in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 silended 2.jpg|thumb|none|549px|Beretta 92FS in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 silended 3.jpg|thumb|none|550px|Beretta 92FS in game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]].&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle MK I - .50 AE.]]&lt;br /&gt;
[[Image:Hitman Codename 47 desert eagle marx xix 1.jpg|thumb|none|550px|Desert Eagle Mark XIX in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 desert eagle marx xix 2.jpg|thumb|none|550px|Desert Eagle Mark XIX in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 desert eagle marx xix 3.jpg|thumb|none|550px|Desert Eagle Mark XIX in game.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]].&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9mm]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger p08sd 1.jpg|thumb|none|550px|Luger P08 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger p08sd 2.jpg|thumb|none|550px|Luger P08 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger p08sd 4.jpg|thumb|none|550px|Luger P08 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger p08sd 3.jpg|thumb|none|550px|Luger P08 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
The [[Remington 1866 Derringer]].&lt;br /&gt;
[[Image:Remington1866Type4.jpg|thumb|none|350px|Remington 1866 Derringer - .41 R.F]]&lt;br /&gt;
[[Image:Hitman Codename 47 derringer 1.jpg|thumb|none|550px|Remington 1866 Derringer in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 derringer 2.jpg|thumb|none|550px|Remington 1866 Derringer in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 derringera 3.jpg|thumb|none|550px|Remington 1866 Derringer in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 derringer 3.jpg|thumb|none|550px|Remington 1866 Derringer in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]].&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5a3 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5A3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5a3 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5A3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5a3 3.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5A3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5SD3]].&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5sd3 1.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5SD3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5sd3 2.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5SD3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5sd3 3.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5SD3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5sd3 4.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5SD3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
&lt;br /&gt;
The [[IMI_Uzi#Uzi|IMI UZI]].&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:Hitman Codename 47 uzi 1.jpg|thumb|none|550px|IMI UZI in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 uzi 2.jpg|thumb|none|550px|IMI UZI in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 uzi 3.jpg|thumb|none|550px|IMI UZI in game.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]].&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|350px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak-47 1.jpg|thumb|none|550px|AK-47 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak-47 2.jpg|thumb|none|550px|AK-47 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak-47 3.jpg|thumb|none|550px|AK-47 in game.]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-47|AK-103]]&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|350px|AK-103 - 7,62x39mm]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak103 1.jpg|thumb|none|550px|AK-47 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak103 2.jpg|thumb|none|550px|AK-47 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak103 3.jpg|thumb|none|550px|AK-47 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
The [[M16A1#M16A1_Rifle|Colt M16A1]]. This [[M16A1#M16A1_Rifle|Colt M16A1]] has A2 handguards&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|Colt M16A1 - 56x45mm NATO]]&lt;br /&gt;
[[Image:Hitman Codename 47 m16a2 1.jpg|thumb|none|550px|Colt M16A1 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m16a2 2.jpg|thumb|none|550px|Colt M16A1 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m16a2 3.jpg|thumb|none|550px|Colt M16A1 in game.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
The [[Blaser 93 sniper rifle|Blaser R93 LRS2]]&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93 LRS2 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Hitman Codename 47 r93 1.jpg|thumb|none|550px|Blaser R93 LRS2 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 r93 2.jpg|thumb|none|550px|Blaser R93 LRS2 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 r93 3.jpg|thumb|none|550px|Blaser R93 LRS2 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 r93 4.jpg|thumb|none|550px|Blaser R93 LRS2 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]].&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000 - 300 Winchester Magnum]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger wa2000 1.jpg|thumb|none|550px|Walther WA 2000 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger wa2000 2.jpg|thumb|none|550px|Walther WA 2000 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger wa2000 3.jpg|thumb|none|550px|Walther WA 2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60#M60_Machine_Gun|M60]].&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Hitman Codename 47 m60 1.jpg|thumb|none|550px|M60 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m60 2.jpg|thumb|none|550px|M60 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m60 3.jpg|thumb|none|550px|M60 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[GE M134 Minigun|M134 Minigun]].&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|350px|M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Hitman Codename 47 m134 minigun 1.jpg|thumb|none|550px|M134 Minigun in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m134 minigun 2.jpg|thumb|none|550px|M134 Minigun in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m134 minigun 4.jpg|thumb|none|550px|M134 Minigun in game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Franchi PA3==&lt;br /&gt;
The [[Franchi PA3]].&lt;br /&gt;
[[Image:FranchiPA3.jpg|thumb|none|350px|Franchi PA3 - 12 Gauge]]&lt;br /&gt;
[[Image:Hitman Codename 47 franchi pa3 1.jpg|thumb|none|550px|Franchi PA3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 franchi pa3 2.jpg|thumb|none|550px|Franchi PA3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 franchi pa3 3.jpg|thumb|none|550px|Franchi PA3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500AT==&lt;br /&gt;
The [[Mossberg_500-series_shotgun#Mossberg_500|Mossberg Persuader]]&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|350px|Mossberg 500AT Shotgun - 12 Gauge. Note the wood furniture.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mossberg persuader 1.jpg|thumb|none|550px|Mossberg 500AT in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mossberg persuader 2.jpg|thumb|none|550px|Mossberg 500AT in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mossberg persuader 3.jpg|thumb|none|550px|Mossberg 500AT in game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed off Double Barreled Shotgun==&lt;br /&gt;
The [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed off Double Barreled Shotgun]]&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|350px|Sawed off Double Barreled Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Hitman Codename 47 sawed off shotgun 3.jpg|thumb|none|550px|Sawed off Double Barreled Shotgun in game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Hitman (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Hitman: Codename 47]]'' - the first game in the Hitman series.&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]'' - the second game in the series.&lt;br /&gt;
* ''[[Hitman: Contracts]]'' - the third game in the series.&lt;br /&gt;
* ''[[Hitman: Blood Money]]'' - the latest in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Absolution]]'' - the fifth game in the series currently under development.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Hitman (2007)|Hitman]]'' - a movie adaptation of the game starring [[Timothy Olyphant]] as Agent 47.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Warface&amp;diff=583854</id>
		<title>Warface</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Warface&amp;diff=583854"/>
		<updated>2012-06-27T13:17:21Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* Heckler &amp;amp; Koch MP5A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{wip}}&lt;br /&gt;
[[Image:WF 000.jpg|thumb|right|400px|''Warface'' (TBA)]]&lt;br /&gt;
'''''Warface''''' is an upcoming free-2-play first-person shooter for the PC currently being developed by Crytek. At the moment the game uses a mix of real gun names and fictional gun names. Those with fictional names also have their models tweaked so they are similar but not identical to the guns they are based on.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Warface'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
[[Image:Beretta92F LeftSide.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfm9.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power Mark III==&lt;br /&gt;
The [[Browning Hi-Power|Browning Hi-Power Mark III]]. Appears as the &amp;quot;Browning High Power&amp;quot;.&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|350px|Browning Hi-Power Mark III - 9x19mm - 9x19mm.]]&lt;br /&gt;
[[Image:Warface Browning high Power.jpg|thumb|none|550px|Browning Hi-Power Mark III in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
[[Image:Python6in.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfpyth.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K5==&lt;br /&gt;
The [[Daewoo DP-51 / K5 Pistol|Daewoo K5]]. Appears as the &amp;quot;Daewoo K5&amp;quot;.&lt;br /&gt;
[[Image:DaewooDP51.jpg|thumb|none|350px|Daewoo K5 - 9x19mm.]]&lt;br /&gt;
[[Image:Warface daewoo k5 holding.jpg|thumb|none|550px|Daewoo K5 in game.]]&lt;br /&gt;
[[Image:Warface daewoo k5 aim.jpg|thumb|none|550px|Daewoo K5 in game.]]&lt;br /&gt;
[[Image:Warface daewoo k5 custom.jpg|thumb|none|550px|Daewoo K5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] with under-barrel accessory rail and compensator cuts on the barrel appears in the game.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|350px|A matte stainless Desert Eagle MK XIX - .50AE]]&lt;br /&gt;
[[Image:WF 009.jpg|thumb|none|600px|A Desert Eagle with scope and 13-round magazine.]]&lt;br /&gt;
[[Image:WF 006.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Wfdeag.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K USP==&lt;br /&gt;
[[Image:USP9mm.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfusp.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr M9A1==&lt;br /&gt;
[[Image:SteyrM9A1.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfm9a1.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Calico M950==&lt;br /&gt;
Considered a pistol in the game and mistakenly named the M900.&lt;br /&gt;
[[Image:CalicoM950.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfm900.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Calico M955A==&lt;br /&gt;
The [[Calico#Calico_M955A|Calico M955A]]. Appears as the &amp;quot;Calico M955A&amp;quot;.&lt;br /&gt;
[[Image:CalicoM955A.jpg|thumb|none|350px|Calico M955A - 9x19mm - 9x19mm.]]&lt;br /&gt;
[[Image:Game 2012-06-14 23-40-40-98.jpg|thumb|none|550px|Calico M955A in game.]]&lt;br /&gt;
&lt;br /&gt;
==Calico M960A==&lt;br /&gt;
[[Image:Calico960a.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfm960.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Wfm951.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==FN P90TR==&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfp90.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[MP5#Heckler_.26_Koch_MP5A5|Heckler &amp;amp; Koch MP5A5]]. Appears as the &amp;quot;H&amp;amp;K MP5&amp;quot;. In-game it has RIS forearm and custom Receiver Cap.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[Image:Game 2012-06-14 23-39-33-40.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
[[Image:Warface mp5 aim.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
[[Image:Warface mp5 customa.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5A5 in game.]]&lt;br /&gt;
&lt;br /&gt;
==H&amp;amp;K MP7==&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfmp7.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro UZI==&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfuzi.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr_AUG#Steyr_AUG_A3_9mm_XS|Steyr AUG A3 9mm XS]]. Appears as the &amp;quot;AUG A3 9mm XS&amp;quot;.&lt;br /&gt;
[[Image:AUG A3 9mm XS.jpg|thumb|none|350px|Steyr AUG A3 9mm XS - 9x19mm.]]&lt;br /&gt;
[[Image:Warface AUG A3 9mm XS.jpg|thumb|none|550px|Steyr AUG A3 9mm XS in game.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfkriss.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Daewoo USAS-12 ==&lt;br /&gt;
The [[USAS-12]] can be seen on the official website.&lt;br /&gt;
[[Image:Usas-12.jpg|thumb|none|350px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:WF 003.jpg|thumb|none|600px|USAS-12 on the right.]]&lt;br /&gt;
[[Image:Wfusas.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]]. Appears as the &amp;quot;SPAS-12&amp;quot;.&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge.]]&lt;br /&gt;
[[Image:Warface SPAS-12.jpg|thumb|none|550px|Franchi SPAS-12 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-1==&lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfhawk.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG with Magpul RVG foregrip 12 Gauge]]&lt;br /&gt;
[[Image:Wfkel.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==MTs255 Tactical==&lt;br /&gt;
12 Gauge variant of the [[MTs255|MTs255 Tactical]] shotgun can be used in the game.&lt;br /&gt;
[[Image:MTs255 Tactical.jpg|thumb|none|350px|MTs255 Tactical - 12 Gauge]]&lt;br /&gt;
[[Image:Wf255.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfjack.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The [[Remington 870]]. Appears as the &amp;quot;Remington 870 CB&amp;quot;.&lt;br /&gt;
[[Image:Remington870NewTacticalModel.jpg|thumb|none|350px|Remington 870 - 12 Gauge.]]&lt;br /&gt;
[[Image:Warface Remington 870 CB.jpg|thumb|none|550px|Remington 870 in game.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Remington 870]]. Appears as the &amp;quot;Richmond 770&amp;quot;.&lt;br /&gt;
[[Image:Warface Richmond 770.jpg|thumb|none|550px|Remington 870 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfsaig.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Wfsaig2.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12 &amp;quot;Kushnapup&amp;quot;==&lt;br /&gt;
The bull-pup conversion of the Saiga 12.&lt;br /&gt;
[[Image:Kushnapup.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfkush.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==AKM==&lt;br /&gt;
The [[AKM]] is mislabeled as the &amp;quot;[[AK-107]]&amp;quot;.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|350px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:WF 004.jpg|thumb|none|600px|Note incorrect position of the magazine.]]&lt;br /&gt;
[[Image:Wfak7.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-9==&lt;br /&gt;
The [[AK-9]]. Appears as the &amp;quot;AK-9&amp;quot;.&lt;br /&gt;
[[Image:AK-91.jpg|thumb|none|350px|AK-9 with suppressor - 9x39mm.]]&lt;br /&gt;
[[Image:Warface ak-9 info.jpg|thumb|none|550px|AK-9 info in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[Colt_M4A1#M4.2FM4A1_Carbine|Colt M4A1]]. Appears as the &amp;quot;M4A1&amp;quot;.&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Warface M4A1.jpg|thumb|none|550px|Colt M4A1 in game.]]&lt;br /&gt;
[[Image:Warface m4a1 aim.jpg|thumb|none|550px|Colt M4A1 in game.]]&lt;br /&gt;
[[Image:Warface m4a1 custom.jpg|thumb|none|550px|Colt M4A1 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Mk. 12 Mod 0 SPR==&lt;br /&gt;
The [[M16_rifle_series#Mk_12_Special_Purpose_Rifle|Mk 12 SPR]]. Appears as the &amp;quot;M16 SPR Custom&amp;quot;.&lt;br /&gt;
[[Image:Mk12Mod0.jpg|thumb|none|350px|Colt Mk. 12 Mod 0 SPR - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Warface mk12 info.jpg|thumb|none|550px|Colt Mk. 12 Mod 0 SPR INFO.]]&lt;br /&gt;
[[Image:Game M16 SPR Custom.jpg|thumb|none|550px|Colt Mk. 12 Mod 0 SPR in game.]]&lt;br /&gt;
[[Image:Warface MK12 aim.jpg|thumb|none|550px|Colt Mk. 12 Mod 0 SPR in game.]]&lt;br /&gt;
[[Image:Warface mk12 custom.jpg|thumb|none|550px|Colt Mk. 12 Mod 0 SPR in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Mk. 18 Mod 0==&lt;br /&gt;
The [[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|Mk. 18 Mod 0]]. Appears as the &amp;quot;M4 CQB&amp;quot;.&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|350px|Mk. 18 Mod 0 - 5.56x45mm.]]&lt;br /&gt;
[[Image:Game 2012-06-14 23-43-34-99.jpg|thumb|none|550px|Mk. 18 Mod 0 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1==&lt;br /&gt;
The [[Daewoo_K1_/_K2#Daewoo_K1|Daewoo K1]]. Appears as the &amp;quot;Daewoo K1&amp;quot;.&lt;br /&gt;
[[Image:Carbine Daewoo K1.jpg|thumb|none|350px|Daewoo K1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Warface Daewoo K1.jpg|thumb|none|550px|Daewoo K1 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
The [[Daewoo_K1_/_K2#Daewoo_K2|Daewoo K2]]. Appears as the &amp;quot;Daewoo K2&amp;quot;.&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|350px|Daewoo K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Warface Daewoo K2.jpg|thumb|none|550px|Daewoo K2 in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wff2000.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Tavor TAR-21==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]]. Appears as the &amp;quot;Tavor TAR-21&amp;quot;.&lt;br /&gt;
[[Image:Tar1.jpg|thumb|none|350px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Warface tavor tar-21 info.jpg|thumb|none|550px|IMI Tavor TAR-21 INFO.]]&lt;br /&gt;
[[Image:Warface Tavor TAR-21 holding.jpg|thumb|none|550px|IMI Tavor TAR-21 in game.]]&lt;br /&gt;
[[Image:Warface Tavor TAR-21 aim.jpg|thumb|none|550px|IMI Tavor TAR-21 in game.]]&lt;br /&gt;
[[Image:Warface Tavor TAR-21 custom.jpg|thumb|none|550px|IMI Tavor TAR-21 in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Tavor MTAR-21==&lt;br /&gt;
Also mistakenly classed as a sub-machine gun despite the model having a 5.56 magazine.&lt;br /&gt;
[[Image:Mtar-21.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfmtar.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]]. Appears as the &amp;quot;Z84&amp;quot;.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Game 2012-06-14 23-52-18-68.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36C in game.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]]. Appears as the &amp;quot;Z84D SMG&amp;quot;.&lt;br /&gt;
[[Image:Warface Z84D SMG.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36C in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[MG36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]]. appears as the &amp;quot;MG84&amp;quot;.&lt;br /&gt;
[[Image:G36K-2.jpg|thumb|none|350px|H&amp;amp;k G36K with intermediate 15.4 inch &amp;quot;CQB&amp;quot; barrel, export compromise carry handle with folding sights, and retractable butt-stock - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Game MG84.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36KV in game.]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The [[MG36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]]. appears as the &amp;quot;Z84 SNR&amp;quot;.&lt;br /&gt;
[[Image:Game 2012-06-14 23-44-43-90.jpg|thumb|none|550px|Heckler &amp;amp; Koch G36KV in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Carbine==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM8]] can be seen on several in-game screenshots on the official site of the game.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|350px|Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:WF 001.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:WF 005.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Wfac7.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Compact Carbine==&lt;br /&gt;
Mistakenly classified as a sub-machine gun.&lt;br /&gt;
[[Image:Xm8ccbutt.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfac7c.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Remington ACR]] is seen on an image showing the available customization options for it. The full-length version and a CQB version used erroneously as a sub-machine gun are available.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|350px|Bushmaster ACR Entry Carbine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:WF 007.jpg|thumb|none|550px|Remington ACR with 5-sided handguard, foregrip, scope and bayonet.]]&lt;br /&gt;
[[Image:Wfacrc.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Wfacr.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 551==&lt;br /&gt;
Seen in the second dev diary.&lt;br /&gt;
[[Image:Sig-551.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wf551.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
Mistakenly classed as a sub-machine gun.&lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wf552.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfaug3.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 950 LMG==&lt;br /&gt;
The [[Colt_Model_950_LMG#Diemaco.2FColt_Canada_C7.2FC7A1_LSW|Colt Model 950 LMG]]. Appears as the &amp;quot;M16A2 LMG&amp;quot;.&lt;br /&gt;
[[Image:Model 950 C7A1 LSW.jpg|thumb|none|350px|Diemaco C7A1 LSW/Colt Model 950 LMG - 5.56x45mm].]]&lt;br /&gt;
[[Image:Warface m16a2 lmg info.jpg|thumb|none|550px|Colt Model 950 LMG INFO.]]&lt;br /&gt;
[[Image:Game 2012-06-14 23-38-28-24.jpg|thumb|none|550px|Colt Model 950 LMG in game.]]&lt;br /&gt;
[[Image:Warface M16A2 LMG aim.jpg|thumb|none|550px|Colt Model 950 LMG in game.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K3==&lt;br /&gt;
The [[Daewoo K3]]. Appears as the &amp;quot;Daewoo K3&amp;quot;.&lt;br /&gt;
[[Image:Korean Pig.jpg|thumb|none|350px|Daewoo K3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Warface Daewoo K3.jpg|thumb|none|550px|Daewoo K3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfm240.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4KE==&lt;br /&gt;
[[Image:MG4KE.jpg|thumb|none|350px|H&amp;amp;K MG4KE - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Wfmg4.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Automatic Rifle==&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfac7m.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==MG3==&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Wfmg3.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
[[Image:Rpk_01_drum.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Wfrpk.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR==&lt;br /&gt;
The [[AUG#Steyr_AUG_HBAR|Steyr AUG HBAR]]. Appears as the &amp;quot;AUG A3 HBAR&amp;quot;.&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|350px|]]&lt;br /&gt;
[[Image:Warface aug a3 brar info.jpg|thumb|none|550px|AUG A3 HBAR info in game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AS50==&lt;br /&gt;
A ghillie sniper uses an [[Accuracy International AS50]] in the trailer.&lt;br /&gt;
[[Image:As50sr.jpg|thumb|none|350px|AI AS50 - .50 BMG]]&lt;br /&gt;
[[Image:WF 014.jpg|thumb|none|550px|]]&lt;br /&gt;
[[Image:Wfas50.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
[[Image:M200.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfchey.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8 Sharpshooter Rifle==&lt;br /&gt;
The [[XM8#Heckler_.26_Koch_XM8_Sharpshooter_Rifle|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle]]. Appears as the &amp;quot;ACR7 SNR&amp;quot;.&lt;br /&gt;
[[Image:XM8 Sharpshooter.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:Warface ACR7 SNR holding.jpg|thumb|none|550px|Heckler &amp;amp; Koch XM8 Sharpshooter Rifle in game.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul Masada SPR==&lt;br /&gt;
[[Image:Masada-3.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfacrs.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550 SR==&lt;br /&gt;
[[Image:550sniper.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wf550.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
The [[SVD#SVD_Dragunov|SVD Dragunov]]. Appears as the &amp;quot;SVK&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mm R.]]&lt;br /&gt;
[[Image:Warface SVD.jpg|thumb|none|550px|SVD Dragunov in game.]]&lt;br /&gt;
[[Image:Warface svd aim.jpg|thumb|none|550px|SVD Dragunov in game.]]&lt;br /&gt;
[[Image:Warface svd custom.jpg|thumb|none|550px|SVD Dragunov in game.]]&lt;br /&gt;
&lt;br /&gt;
==Unique Alpine TPG-1==&lt;br /&gt;
Called the Alpine ingame.&lt;br /&gt;
[[Image:TPG1.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfalp.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
==VSS Vintorez==&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|350px]]&lt;br /&gt;
[[Image:Wfvss.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==SA-16 Gimlet==&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
The [[M26 hand grenade]]. Appears as the &amp;quot;M26&amp;quot;.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[Image:Warface M26.jpg|thumb|none|550px|M26 hand grenade in game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tactical_Ops:_Assault_on_Terror&amp;diff=580243</id>
		<title>Tactical Ops: Assault on Terror</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tactical_Ops:_Assault_on_Terror&amp;diff=580243"/>
		<updated>2012-06-20T11:29:30Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* M16A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
&lt;br /&gt;
[[File:TacOps Cover.jpg|thumb|''Tactical Ops'' box cover]]&lt;br /&gt;
'''Tactical Ops: Assault On Terror''' (abbreviated '''TacOps''') is a tactical First-Person Shooter developed by Kamehan Interactive. Originally the game was released as a total conversion for Unreal Tournament, but in 2002 a standalone retail version was released through MicroProse.&lt;br /&gt;
&lt;br /&gt;
The basic gameplay is very much like [[Counter-Strike]], with two teams (Terrorists and Special Forces) fighting against each other. There are also lots of typical hostage rescue and bombing/defuse maps, but there are many more objective-based maps similar to UT's &amp;quot;Assault&amp;quot; mode. For example on one map the Terrorists have to steal the [[OICW]] prototype from a factory.&lt;br /&gt;
&lt;br /&gt;
The weapons in TacOps are all based on real weapons. However, due to licensing policies, some weapons appear under false names. The handling of the weapons is rather relaxed than realistic. Compared to CS, the weapons do far less damage and are also less accurate. However, on many weapons different firing modes are selectable. As in the famous concurrent, there are weapons available for both teams as well as such that are restricted to one side. Weapons are bought from money that is gained during the match rounds.&lt;br /&gt;
&lt;br /&gt;
Another peculiar feature of TacOps is the weapon inventory. Weapons are grouped in 5 categories, and each player can hold at maximum one gun/weapon of each category (this even applies to grenades). These categories are:&lt;br /&gt;
&lt;br /&gt;
# Knife&lt;br /&gt;
# Pistols&lt;br /&gt;
# Submachine Guns and Shotguns&lt;br /&gt;
# Rifles&lt;br /&gt;
# Grenades&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the game ''Tactical Ops: Assault on Terror.'' '''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
[[File:TacOps Glorietta 9F2.JPG|thumb|500px|none|''Glorietta 9F2'' pistol]]&lt;br /&gt;
The [[Beretta 92F]] is the standard weapon of the Special Forces. It appears in the game under the name ''Glorietta 9F2'' and has a 15-round magazine.&lt;br /&gt;
&lt;br /&gt;
=== Glock 23? ===&lt;br /&gt;
[[File:TacOps GL23.JPG|thumb|500px|none|''GL 23'' pistol]]&lt;br /&gt;
The standard weapon of the terrorists appears to be a [[Glock 23]]. Holds 13 rounds, features a 3-round burst mode and is called ''GL 23'' in the game.&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle ===&lt;br /&gt;
[[File:TacOps Black Hawk.JPG|thumb|500px|none|''Black Hawk'' pistol]]&lt;br /&gt;
The [[IMI Desert Eagle]] is very powerful and the only handgun available to both sides. Holds 7 rounds and appears as the ''Night Hawk''.&lt;br /&gt;
&lt;br /&gt;
=== Taurus Raging Bull ===&lt;br /&gt;
[[File:TacOps Raging Cobra.JPG|thumb|500px|none|''Raging Cobra'' revolver]]&lt;br /&gt;
The [[Taurus Raging Bull]] can be easily identified by its fictional name ''Raging Cobra''. The only revolver in the game and restricted to the Special Forces. A engraving on the barrel reads &amp;quot;Sixshooter&amp;quot;, which also concludes this gun's ammo capacity.&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== H&amp;amp;K SMG II ===&lt;br /&gt;
[[File:TacOps AP II.JPG|thumb|500px|none|''AP II'' SMG]]&lt;br /&gt;
The ''AP II'' is what appears to be modeled after the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch SMG|H&amp;amp;K SMG II]] and is the cheapest SMG, being bought exclusively by the Special Forces. The magazine holds 32 rounds.&lt;br /&gt;
&lt;br /&gt;
=== H&amp;amp;K MP5SD5 ===&lt;br /&gt;
[[File:TacOps MP5SD.JPG|thumb|500px|none|''MP5SD'' SMG]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD5]] is simply called ''MP5SD'' inside the game and is also restricted to the Special Forces. It holds a 30-round magazine and is the only silenced weapon in the game.&lt;br /&gt;
&lt;br /&gt;
=== Ingram MAC-11 ===&lt;br /&gt;
[[File:TacOps Uzi.JPG|thumb|500px|none|''Uzi' SMG]]&lt;br /&gt;
The ingame name of this gun reads [[IMI Uzi|''Uzi'']], but it's clear that this is in fact the [[MAC-10|Ingram MAC-11]]. It is the cheapest SMG for the terrorists and features 32 bullets to be spared.&lt;br /&gt;
&lt;br /&gt;
Note: Although the receiver clearly resembles the MAC-11, the weapon shop menu states that the gun uses .45 ACP ammunition, as the [[MAC-10]] would do. The MAC-11 would use .380 ACP rounds instead.&lt;br /&gt;
&lt;br /&gt;
=== MP5A5 ===&lt;br /&gt;
[[File:TacOps MP5 Navy.JPG|thumb|500px|none|''MP5 Navy'' SMG]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|H&amp;amp;K MP5A5]] is the iconic SMG of the terrorists, called the ''MP5 Navy'' in the game. Has 30 rounds in it and selectable semi-automatic, burst fire and full-automatic modes.&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
[[File:TacOps BW SPS12.JPG|thumb|500px|none|''BW SPS12'' pump gun]]&lt;br /&gt;
The [[Franchi SPAS-12]] is easy to distinguish by its appearance and its fictional name, ''BW SPS12''. The buying of this 8-round shotgun is restricted to the Special Forces.&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 Cruiser ===&lt;br /&gt;
[[File:TacOps Berg 509.JPG|thumb|500px|none|''Berg 509'' pump gun]]&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Cruiser]] is another easy-to-identify shotgun, this time on the Terrorists' side. The ''Berg 509'' also holds 8 rounds.&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12 ===&lt;br /&gt;
[[File:TacOps AS12.JPG|thumb|500px|none|''AS12'' semi-automatic shotgun]]&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12]] is a powerful semi-automatic shotgun of the terrorists. The ingame name reads ''AS12''. It holds a 7-round magazine.&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
[[File:TacOps M16.JPG|thumb|500px|none|''M16'' assault rifle]]&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] appears as [[M16 rifle series#M16 Rifle|M16]] and is available for both sides. It has a single-fire and a 3-round-burst mode. Its magazine holds 20 bullets and it is equipped with a optional laser aiming device mounted under the barrel.&lt;br /&gt;
&lt;br /&gt;
=== M4A1 ===&lt;br /&gt;
[[File:TacOps M4.JPG|thumb|500px|none|''M4A1'' assault carbine]]&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is an assault carbine of the Special Forces and also appears under its real designation. Holds 30 rounds and has the selectable modes of semi-auto, 3-round and full-auto.&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 56===&lt;br /&gt;
[[File:TacOps AK47.JPG|thumb|500px|none|''AK47'' assault rifle]]&lt;br /&gt;
The [[AK-47#Norinco Type 56|Norinco Type 56]] is another iconic assault rifle of the Terrorists and their counterpart on the M4A1. Just like the original, it features a semi-auto and a full-auto mode and holds 30 rounds in the magazine. Although the ingame name of the rifle alludes the Soviet [[AK-47]] rifle, the circled front sight reveals it to be rather its Chinese copy, the Norinco Type 56.&lt;br /&gt;
&lt;br /&gt;
=== H&amp;amp;K HK33 ===&lt;br /&gt;
[[File:TacOps SW Commando.JPG|thumb|500px|none|''PK 3'' scoped assault rifle]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK33|H&amp;amp;K HK33]] is the more powerful assault rifle of the Special Forces. Has only a full-auto firing mode to dispense its 30 rounds, but is equipped with a scope. Called the ''PK 3 Rifle'' inside the game.&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 551? ===&lt;br /&gt;
[[File:TacOps PK3.JPG|thumb|500px|none|''SW Commando'' scoped assault rifle]]&lt;br /&gt;
Named the ''SW Commando'', the [[SIG SG 550#SIG SG 551|SIG SG 551]] is the Terrorists' counterpart to the HK33. Technical features are identical to the latter. I think it's an 551 because of the longer barrel compared to other depictions of the SG 552.&lt;br /&gt;
&lt;br /&gt;
=== M4/M203 ===&lt;br /&gt;
[[File:TacOps M4M203.JPG|thumb|500px|none|''M4A1'' assault carbine with M203 grenade launcher below the barrel. Note the ever-present launcher sight on top of the barrel.]]&lt;br /&gt;
The pinnacle of the Special Forces' weapons is this combination of the aforementioned M4A1 assault carbine and the[[M203 grenade launcher|M203]] grenade launcher. Unlike the &amp;quot;simple&amp;quot; M4A1, this one only can fire in full-auto mode. However, the fire mode switch button activates the M203 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
=== H&amp;amp;K OICW ===&lt;br /&gt;
[[File:TacOps OICW.JPG|thumb|500px|none|The &amp;quot;secret&amp;quot; ''OICW'' assault rifle and grenade launcher]]&lt;br /&gt;
Not a weapon the player can actually ''buy'' in the game. The [[Heckler &amp;amp; Koch XM29 Objective Individual Combat Weapon|H&amp;amp;K OICW]] combination of assault rifle and grenade launcher is the ''objective'' of the map TO_Metalstorm. The terrorists have to steal the weapon, while the Special Forces have to defend it. Hence, the weapon can only be picked up by Terrorist players. Another way to get the weapon is to actually summon it by cheating, the according code is to enter ''summon s_swat.s_oicw'' in the console. Before that, the cheat mode has to be activated by typing ''iamtheone'' into the console.&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== H&amp;amp;K MSG 90 ===&lt;br /&gt;
[[File:TacOps SR90.JPG|thumb|500px|none|''SR 90'' automatic sniper rifle]]&lt;br /&gt;
This is in fact the [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch MSG90|H&amp;amp;K MSG90]]. This rifle, dubbed the ''SR 90'' in the game, is a automatic sniper rifle. It holds 5 rounds and features two zoom steps. Available to both sides.&lt;br /&gt;
&lt;br /&gt;
=== Parker Hale M85 ===&lt;br /&gt;
[[File:TacOps Parker Hale 85.JPG|thumb|500px|none|''Parker Hale M85'' sniper rifle]]&lt;br /&gt;
The [[Parker-Hale Sniper Rifle|Parker Hale M85]] is the most devastating sniper rifle in the game, and also the only weapon of the game to be called by its manufacturer's name. Holds 10 rounds in its magazine, but has to be cocked after each shot. Also features two zoom steps in the scope and is available to both teams.&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M60 ===&lt;br /&gt;
[[File:TacOps M60.JPG|thumb|500px|none|''M60'' machine gun]]&lt;br /&gt;
The [[M60 machine gun|M60]] is the only machine gun inside the game, limited to the Terrorists and their counterpart to the M4A1/M203 combination of the Special Forces. Holds an impressive load of 100 bullets inside the ammo case.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Cross_Fire_(2007_VG)&amp;diff=579805</id>
		<title>Cross Fire (2007 VG)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Cross_Fire_(2007_VG)&amp;diff=579805"/>
		<updated>2012-06-19T16:11:34Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* Heckler &amp;amp; Koch Mark 23 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
'''The following weapons appear in the F2P FPS game Cross Fire:'''&lt;br /&gt;
[[Image:Cross Fire.jpg|thumb|right|350px|''Cross Fire'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The [[Beretta_92#Beretta_92F.2FFS|Beretta 92FS]].&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:CrossFire M9.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 93R==&lt;br /&gt;
The [[Beretta 93R]].&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|350px|none|Beretta 93R - 9x19mm]]&lt;br /&gt;
[[Image:CrossFire Beretta 93R.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
The [[Colt_1911#M1911A1|Colt M1911A1]].&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|350px|none|Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[Image:CrossFire COLT1911.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army Bisley model==&lt;br /&gt;
[[File:ColtBisleySAA.jpg|thumb|350px|none|Colt Single Action Army Bisley model - 45 Colt]]&lt;br /&gt;
&lt;br /&gt;
==Colt Anaconda==&lt;br /&gt;
The [[Colt Anaconda]].&lt;br /&gt;
[[Image:Colt-Anaconda Revolver.jpg|thumb|350px|none|Colt Anaconda - .44 Magnum]]&lt;br /&gt;
[[Image:CrossFire Anaconda.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]].&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|350px|none|Desert Eagle Mark XIX - .50 AE Chrome Silver]]&lt;br /&gt;
[[Image:CrossFire Desert-Eagle.jpg|thumb|none|550px|]]&lt;br /&gt;
'''Desert Eagle Camo'''&lt;br /&gt;
[[Image:CrossFire Desert-Eagle-CAMO.jpg|thumb|none|550px|]]&lt;br /&gt;
'''Desert Eagle Gold'''&lt;br /&gt;
[[Image:CrossFire Desert-Eagle-Gold.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C==&lt;br /&gt;
The [[Glock#Glock_18|Glock 18C]].&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|350px|none|Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing]]&lt;br /&gt;
[[Image:CrossFire Glock 18.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]].&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|350px|H&amp;amp;K Mk 23 Mod 0 .45 ACP]]&lt;br /&gt;
[[Image:CrossFire Mk.23.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
[[C96#Mauser_C96_.22Broomhandle.22|Mauser C96]].&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Mauser C96 - 7,63 x 25 mm]]&lt;br /&gt;
[[Image:CrossFire Mauser C96.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
The [[SIG-Sauer_P228#SIG-Sauer_P228|SIG-Sauer P228]].&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:CrossFire P228.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 66==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 66]].&lt;br /&gt;
[[File:Mod66wPachmayr.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 66 Snub Nose with Pachmayr grips - .357 Magnum]]&lt;br /&gt;
[[Image:CrossFire S&amp;amp;W M66.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
=Sub-Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta M12s==&lt;br /&gt;
Called in game as &amp;quot;M12s&amp;quot;&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|350px|Beretta PM12S - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90==&lt;br /&gt;
Called in game as &amp;quot;P90&amp;quot; also available variant is Camo version&lt;br /&gt;
[[Image:FNP90Side.jpg|thumb|none|350px|FN P90 - 5.7x28mm.]]&lt;br /&gt;
[[Image:CrossFire P90.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
Called in game as &amp;quot;MP5&amp;quot; also available variants are &amp;quot;Advanced (Silenced), Camo, and Halloween&amp;quot;&lt;br /&gt;
[[Image:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler and Koch MP5A5 9x19mm]]&lt;br /&gt;
[[Image:CrossFire MP5.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
Called in game as &amp;quot;MP7&amp;quot; also available variants are &amp;quot;Advanced and Silenced Camo&amp;quot;&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1, 4.6x30mm]]&lt;br /&gt;
[[Image:CrossFire MP7.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
Called in game as &amp;quot;Uzi&amp;quot;&lt;br /&gt;
[[Image:MiniUzi_01.jpg|thumb|none|350px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:CrossFire UZI.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
Called in game as &amp;quot;Dual Uzi&amp;quot; it has Akimbo configuration. And also available variants are &amp;quot;Tiger and Gold&amp;quot;&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|350px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash PP-19 Bizon==&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|350px|Early PP-19 Bizon - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
Called in game as &amp;quot;Thompson&amp;quot;&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|350px|M1928 Thompson with 50-round drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SR-2M Veresk==&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
Called in game as &amp;quot;Kriss Super V&amp;quot; also available variants are &amp;quot;Camo and Tiger version&amp;quot;&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|350px|TDI Vector, .45 ACP]]&lt;br /&gt;
[[Image:CrossFire Kriss-Super-V.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|350px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:CrossFire AK-47.jpg|thumb|none|550px|]]&lt;br /&gt;
'''AK47-Camo'''&lt;br /&gt;
[[Image:CrossFire AK47-Camo.jpg|thumb|none|550px|]]&lt;br /&gt;
'''AK47-Gold'''&lt;br /&gt;
[[Image:CrossFire AK47-Gold.jpg|thumb|none|550px|]]&lt;br /&gt;
'''AK47-scope'''&lt;br /&gt;
[[Image:CrossFire AK47-scope.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==AK-74==&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 5.45x39mm]]&lt;br /&gt;
[[Image:CrossFire AK-74.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74U==&lt;br /&gt;
[[File:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==AN-94==&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|350px|AN-94 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta AR-70==&lt;br /&gt;
[[Image:AR70223.jpg‎|thumb|none|350px|Beretta AR-70/.223. - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Rx4 Storm==&lt;br /&gt;
[[File:Beretta-RX4-Storm-07.jpg|thumb|none|350px|Beretta Rx4 Storm - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|350px|Bushmaster ACR with folding stock, tri-rail handguard, and Magpul MBUS sights - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K1A1==&lt;br /&gt;
[[Image:Carbine_Daewoo_K1.jpg|thumb|none|350px|Daewoo K1A1 - 5.56mm]]&lt;br /&gt;
[[Image:CrossFire K1A.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo K2==&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|350px|Daewoo K2 - 5.56mm]]&lt;br /&gt;
[[Image:CrossFire K-2.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS==&lt;br /&gt;
[[Image:FAMAS-F1.jpg|thumb|none|350px|FAMAS-F1 5.56mm]]&lt;br /&gt;
[[Image:CrossFire FAMAS.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
[[Image:FN_SCAR-L_(Standard).jpg|thumb|350px|none|SCAR-L 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire SCAR-Light.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire G36K.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|350px|Heckler &amp;amp; Koch XM8 5.56mm, seen with an Insight ISM-V Scope]]&lt;br /&gt;
[[Image:CrossFire XM8.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Howa Type 89==&lt;br /&gt;
[[Image:HowaType89FullStock.jpg|thumb|none|350px|Howa Type 89 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI Galil MAR==&lt;br /&gt;
[[File:Galil m.jpg|thumb|none|350px|IWI Galil MAR - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire Micro-Galil.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==L85A1==&lt;br /&gt;
[[File:Sa80-l85a1.jpg|thumb|none|350px|L85A1 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
[[File:M16-SP1-30Mag.jpg|thumb|none|350px|M16 - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire M16.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
[[File:M16A2.jpg|thumb|none|350px|M16A2 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:CrossFire M4A1.jpg|thumb|none|550px|]]&lt;br /&gt;
'''M4A1 Advanced'''&lt;br /&gt;
[[Image:CrossFire M4A1-Advanced.jpg|thumb|none|550px|]]&lt;br /&gt;
'''M4A1 Custom'''&lt;br /&gt;
[[Image:CrossFire M4A1-Custom.jpg|thumb|none|550px|]]&lt;br /&gt;
'''M4A1 Silence Sakura'''&lt;br /&gt;
[[Image:CrossFire M4A1 Silence Sakura.jpg|thumb|none|550px|]]&lt;br /&gt;
'''M4A1 Zebra'''&lt;br /&gt;
[[Image:CrossFire M4A1 Zebra.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95==&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm]]&lt;br /&gt;
[[Image:CrossFire QBZ-95.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-03==&lt;br /&gt;
[[File:QBZ-03.jpg|thumb|none|350px|Norinco QBZ-03 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
[[File:Ruger-Mini-14.jpg|thumb|none|350px|Ruger Mini-14 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A1==&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG-A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:CrossFire STEYR-Aug.jpg|thumb|none|550px|]]&lt;br /&gt;
'''Steyr AUG A1 Camo'''&lt;br /&gt;
[[Image:CrossFire STEYR-Aug-Camo.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|350px|none|SIG SG 552 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Z-M LR 300==&lt;br /&gt;
[[File:Z-m lr300-ML.jpg|thumb|350px|none|Z-M LR 300ML with side-folding stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
[[Image:Fal_para-1-.jpg|thumb|350px|none|FN FAL 50.63 Paratrooper with 18&amp;quot; barrel - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|350px|Third Generation Fabrique Nationale SCAR-H CQC - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:CrossFire SCAR-Heavy.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Galil 7.62 ARM==&lt;br /&gt;
[[File:Galilarm-05.jpg|thumb|none|350px|IMI Galil 7.62x51mm NATO variant.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
[[File:Mk 14 Mod 0.jpg|thumb|none|350px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Lever-Action Rifles=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
[[Image:PheonixentWinchester1894.jpg|thumb|none|350px|Winchester 1894 - .30-30.]]&lt;br /&gt;
[[Image:CrossFire Winchester.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM==&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International AWM - .338 lapua]]&lt;br /&gt;
[[Image:CrossFire AWM.jpg|thumb|none|550px|]]&lt;br /&gt;
'''Accuracy International AWM-Camo'''&lt;br /&gt;
[[Image:CrossFire AWM-Camo.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==DSR-1==&lt;br /&gt;
[[Image:Dsr1.jpg‎ |thumb|none|350px|DSR-Precision GmbH DSR-1]]&lt;br /&gt;
&lt;br /&gt;
==FR-F2==&lt;br /&gt;
[[Image:FRF2_lunette_Schrome.jpg |thumb|none|350px|FR F2, 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|350px|Heckler &amp;amp; Koch PSG-1 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CrossFire PSG-1.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MSG90==&lt;br /&gt;
[[Image:HKMSG90.jpg |thumb|none|350px|Heckler &amp;amp; Koch MSG90 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
[[File:SR25.jpg|thumb|none|350px|Knight's Armament SR-25 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|350px|‎Remington 700PSS with Harris bipod, in .300 Win Mag]]&lt;br /&gt;
[[Image:CrossFire M700.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Sako TRG-21==&lt;br /&gt;
[[File:Sako trg21.jpg|thumb|none|350px|Sako TRG-21 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==SVD Dragunov==&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54 Rimmed.]]&lt;br /&gt;
[[Image:CrossFire Dragunov.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==VSK-94==&lt;br /&gt;
[[File:VSK94.jpg|thumb|none|350px|VSK-94 - 9x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|none|350px|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Iver Johnson AMAC-1500==&lt;br /&gt;
[[File:Amac-1500.jpg|thumb|none|350px|Iver Johnson AMAC-1500 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
[[Image:Benelli_m4_2.jpg‎ |thumb|none|350px|Benelli M4 Super 90 12 gauge]]&lt;br /&gt;
[[Image:CrossFire XM1014.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
[[Image:Jackhammer.jpg‎|350px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
[[Image:Rem870PoliceBlack.jpg|350px|thumb|none|Remington 870 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barrelled Shotgun==&lt;br /&gt;
&lt;br /&gt;
==SPAS-12==&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with stock folded and butt-hook removed- 12 GA]]&lt;br /&gt;
[[Image:CrossFire SPAS-12.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==SRM Arms Model 1212==&lt;br /&gt;
[[File:SRM 1212.jpg|thumb|350px|none|SRM Arms Model 1212 - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Ithaca 37&amp;quot;Stakeout&amp;quot;==&lt;br /&gt;
[[File:Ithaca Stakeout Parkerized.jpg|thumb|350px|none|File:Ithaca 37 &amp;quot;Stakeout&amp;quot; Parkerized finish with Synthetic forearm - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==Diemaco/Colt Canada C7A1 LSW==&lt;br /&gt;
[[File:Model 950 C7A1 LSW.jpg|thumb|none|350px|Diemaco/Colt Canada C7A1 LSW - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
[[Image:M60.jpg|thumb|none|350px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CrossFire M60.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
[[Image:Rpk_01_drum.jpg|thumb|none|350px|RPK light machine gun 7.62x39mm with 75-round drum magazine]]&lt;br /&gt;
[[Image:CrossFire RPK.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==Ultimax 100==&lt;br /&gt;
[[Image:Ultimax-100-Mk2-SAW.jpg|thumb|none|350px|Ultimax Mark 2 Squad Automatic Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:CrossFire Ultimax 100.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
==M67 Grenade==&lt;br /&gt;
[[Image:M67.jpg|thumb|none|350px|M69 training hand grenade, an inert version of the M67.]]&lt;br /&gt;
[[Image:CrossFire GRENADE.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|350px|M18 smoke grenade]]&lt;br /&gt;
[[Image:CrossFire SMOKE.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
==FLASH==&lt;br /&gt;
[[Image:CrossFire FLASH.jpg|thumb|none|550px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sinners_and_Saints&amp;diff=579803</id>
		<title>Sinners and Saints</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sinners_and_Saints&amp;diff=579803"/>
		<updated>2012-06-19T16:05:37Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* AKMSU */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sinners_and_saints.jpg|thumb|right|300px|''Sinners and Saints'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Sinners and Saints'' is a 2010 thriller starring [[Johnny Strong]] as Detective Sean Riley, while coping with a death of his son, is team with Will Ganz (Kevin Phillips), a young detective as together they try to solve series of murders in New Orleans.    In the course of their investigation, the pair uncover a much bigger conspiracy.  The film co-stars [[Tom Berenger]], [[Sean Patrick Flanery]], and [[Jolene Blalock]].&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Sinners and Saints'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Springfield Armory TRP Operator==&lt;br /&gt;
Detective Sean Riley ([[Johnny Strong]]) carries a [[Springfield Armory TRP Operator]] with full rail as his main sidearm throughout the film. He uses it mainly during the begining shootout untill he picks up the [[Benelli M1 Super 90]]. But after losing the shotgun in a fight, he returns to his Springfield for the rest of that firefight. He also uses it during the shootout at Louis's house to great effect until running out of ammo, and picking up Sonny Puzika's [[AKS-74U]]. He also uses it in the final shootout in conjunction with his [[Heckler &amp;amp; Koch HK416]] until that too runs out and once again switches back to his TRP and he uses it for the rest of that shootout. It should be noted that he also uses extended mags in the pistol throughout the film.&lt;br /&gt;
[[Image:Springfield Armory TRP Operator.jpg|thumb|350px|none|Springfield Armory TRP Operator Full Rail - .45 ACP]]&lt;br /&gt;
[[Image:Det_riley.jpg|thumb|none|600px|Detective Sean Riley ([[Johnny Strong]]) firing his Springfield .45 TRP Operator.]]&lt;br /&gt;
[[File:Sinners and Saints Springfield3.jpg|thumb|none|600px|Detective Sean Riley ([[Johnny Strong]]) with a holstered Springfield .45 TRP Operator.]]&lt;br /&gt;
[[File:Sinners and Saints.Springfield1.1.jpg|thumb|none|600px|Sean firing his Springfield .45 TRP Operator during the shootout at Louis's house.]]&lt;br /&gt;
[[File:Sinners and Saints.Springfield2.jpg|thumb|none|600px|Sean holds his Springfield .45 TRP Operator on Raymond Crowe.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Sport==&lt;br /&gt;
Raymond Crowe ([[Costas Mandylor]]) uses  a [[SIG-Sauer P220 pistol series#SIG-Sauer P220 Sport|SIG-Sauer P220 Sport]] during the final shootout and fires it during the climax of the film. &lt;br /&gt;
[[Image:SigP220Sport.jpg|thumb|none|300px|SIG-Sauer P220 Sport - .45 ACP.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] is used by Detective Tom Wyatt ([[Holt Boggs]]) during the raid at the begining of the film.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tom_wyatt.jpg|thumb|none|600px|Wyatt taking cover with his Glock 17 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
Detective Will Ganz ([[Kevin Phillips]]) uses a [[Beretta Px4 Storm]] during the shootout at Louis's house.&lt;br /&gt;
[[Image:Px4_Storm.jpg|thumb|none|300px|Beretta PX4 Storm]]&lt;br /&gt;
[[Image:Det_will_ganz.jpg|thumb|none|600px|Det. Will Ganz uses a Beretta PX4 Storm.]]&lt;br /&gt;
[[Image:Ganz.jpg|thumb|none|600px|Ganz firing his PX4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch USP .45 ACP==&lt;br /&gt;
Cole ([[Louis Mandylor]]) uses a [[Heckler &amp;amp; Koch USP]] .45 ACP to trade fire with Riley and Ganz and he later holds a woman hostage with it.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|300px|H&amp;amp;K USP .45 ACP]]&lt;br /&gt;
[[Image:Costas_usp.jpg|thumb|none|600px|Cole uses a H&amp;amp;K USP .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1 Super 90==&lt;br /&gt;
Detective Dave Besson ([[Kim Coates]]), Riley ([[Johnny Strong]]), and another NOPD officer, Franco ([[Mike Muñoz]]) use a [[Benelli M1 Super 90]] during the house raid in the begining of the film.&lt;br /&gt;
[[Image:Ben_M1e2.jpg|thumb|none|400px|M1 Super 90 &amp;quot;Entry&amp;quot; model with rifle-type open sights, shorter barrel, normal buttstock]]&lt;br /&gt;
[[Image:Dave_besson.jpg|thumb|none|600px|Det. Dave Besson with Benelli M1 Super 90]]&lt;br /&gt;
[[Image:Nopd.jpg|thumb|none|600px|Franco ([[Mike Muñoz]]) uses a Benelli M1 Super 90 to lay down suppressing fire]]&lt;br /&gt;
[[File:Sinners and Saints Benelli M1 .jpg|thumb|none|600px|Franco ([[Mike Muñoz]]) taking aim with the Benelli M1 Super 90]]&lt;br /&gt;
[[Image:Riley_Benelli.jpg‎|thumb|none|600px|Riley ([[Johnny Strong]]) with a Benelli M1 Super 90 as he kicks in the door to the home]]&lt;br /&gt;
&lt;br /&gt;
==Stevens 311R (sawed-off)==&lt;br /&gt;
A gangster is seen using a sawed-off [[Stevens 311R]] shotgun to fire at NOPD when they raid his home.&lt;br /&gt;
[[Image:Stevens_311_(Sawed_Off).jpg|thumb|none|400px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[Image:Saved_off.jpg|thumb|none|600px|The gangster firing his Stevens 311R sawed-off shotgun ]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA3==&lt;br /&gt;
Another mercenary uses a [[Heckler &amp;amp; Koch MP5K]]A3 to fire at Riley's El Camino, until being killed by Riley.&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|250px|H&amp;amp;K MP5KA3]]&lt;br /&gt;
[[Image:Mercenary01.jpg|thumb|none|600px|The mercenary firing his H&amp;amp;K MP5KA3 at Riley]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The bald mercenary firing a [[Heckler &amp;amp; Koch MP5K-PDW]] at Riley during the shootout at Sonny's house.&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|300px|H&amp;amp;K MP5K-PDW]]&lt;br /&gt;
[[Image:Mercenary.jpg|thumb|none|600px|The bald mercenary uses H&amp;amp;K MP5K-PDW at Riley, who is hiding behind his El Camino]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5K with SEF Plastic Trigger Pack==&lt;br /&gt;
Cole ([[Louis Mandylor]]) uses a MP5K with a SEF plastic trigger pack to hit the counterfitting house.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|H&amp;amp;K MP5K-SEF]]&lt;br /&gt;
[[Image:Mpsef.jpg|thumb|none|600px|Cole holds both his [[Heckler &amp;amp; Koch USP]] and his [[Heckler &amp;amp; Koch MP5K]]]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP .45==&lt;br /&gt;
A Heckler and Koch UMP .45 is the weapon used by the mercenary Griff ([[Mark Hanson]]) throughout the film. He uses it during the shootout at Colin's ([[Sean Patrick Flanery]]) grandfathers house.&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|H&amp;amp;K UMP .45]]&lt;br /&gt;
[[Image:Ump.jpg|thumb|none|600px|Griff ([[Mark Hanson]]) firing his H&amp;amp;K UMP .45 at Riley, Ganz, and Colin]]&lt;br /&gt;
&lt;br /&gt;
==Brügger and Thomet MP9==&lt;br /&gt;
The [[Steyr TMP|Brügger &amp;amp; Thomet MP-9]] is used by one of the mercenaries when they hit the counterfitting house. It is fitted with a suppressor and a micro dot aim point sight.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|400px|Brügger and Thomet MP9]]&lt;br /&gt;
[[Image:Mp9.JPG|thumb|none|600px|The Mercenary holds his [[Steyr TMP|MP-9]] on the roof of the counterfitting house]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10 .45 ACP==&lt;br /&gt;
A [[MAC-10]] is shown during the first interigation scene. It is never seen again throughout the film.&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|none|400px|Ingram MAC-10 .45 ACP]]&lt;br /&gt;
[[Image:Ingram10.jpg|thumb|none|600px|Ingram MAC-10]]&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease gun&amp;quot; ==&lt;br /&gt;
Detective Sean Riley ([[Johnny Strong]]) uses a [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 &amp;quot;Grease gun&amp;quot;]] that Colin ([[Sean Patrick Flanery]]) had at his grandfather's house to trade fire with the mercenaries when they attack the house.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease gun&amp;quot;]]&lt;br /&gt;
[[Image:M3grease.jpg|thumb|none|600px|The M3A1 at Colin's grandfathers house prior to the firefight. Note the lack of the cocking lever]]&lt;br /&gt;
[[Image:M3firing.jpg|thumb|none|600px|Detective Sean Riley fires the M3 at the Mercenaries.]]&lt;br /&gt;
[[File:Sinners and Saints Grease gun.jpg|thumb|none|600px|Sean pulling the bolt of the M3A1.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson SW Model 76==&lt;br /&gt;
When Detective Riley and his street crimes crew goes to raid a house, a group of gangsters return fire. One of witch uses a [[Smith &amp;amp; Wesson M76]] to fire on the NOPD officers, until being taken down by Riley. &lt;br /&gt;
[[Image:Sw76-1.jpg|thumb|none|400px|Smith &amp;amp; Wesson SW Model 76]]&lt;br /&gt;
[[Image:S%26w_smg.jpg|thumb|none|600px|The Gangster fires his Smith &amp;amp; Wesson SW Model 76 at Riley]]&lt;br /&gt;
&lt;br /&gt;
=Assault/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Riley uses what is believed to be a [[Heckler &amp;amp; Koch HK416]] dressed up to resemble William Kaufman's (the film's director) own personal Noveske 10.5. Riley uses this rifle to dispatch many of the mercenaries in their head quaters, located in &amp;quot;Ray's Boom Boom Room&amp;quot;. Riley then tosses the rifle when he runs out of ammo.&lt;br /&gt;
[[Image:Hk416 10 inch left.jpg|thumb|none|400px|HK416 in D10RS sub-variant with EOTech red dot sight, RIS foregrip, AN/PEQ-2 IR designator, &amp;amp; Crane stock - 5.56x45mm]]&lt;br /&gt;
[[Image:NDiplomat.jpg|thumb|none|400px|[[Noveske Rifleworks Diplomat]] with M68 Aimpoint red dot scope and Surefire M900 weapon-light fore-grip - 5.56x45mm]]&lt;br /&gt;
[[File:Sinners and Saints.HK416.1.jpg|thumb|none|600px|A closeup of Sean's HK416.]]&lt;br /&gt;
[[File:Sinners and Saints.HK416.2.jpg|thumb|none|600px|Sean firing a HK416 at the mercenaries.]]&lt;br /&gt;
&lt;br /&gt;
==DSA-SA58 OSW==&lt;br /&gt;
Dekker ([[Bas Rutten]]) uses a [[FN FAL#DSA SA58 OSW|DSA SA58 OSW Carbine]] to fire on Riley, Ganz, and Colin at Colin's grandfathers house.&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|thumb|none|400px|DSA-SA58OSW]]&lt;br /&gt;
[[Image:DSA-58OSW.jpg|thumb|none|400px|DSA-SA58 OSW with Eotech holosight and Sure Fire M900A Vertical Foregrip WeaponLight]]&lt;br /&gt;
[[Image:Fnfalcarbine.jpg|thumb|none|600px|Dekker ([[Bas Rutten]]) firing a DSA-SA58OSW]]&lt;br /&gt;
[[File:Sinners and Saints DSA-SA58 OSW.jpg|thumb|none|600px|Dekker ([[Bas Rutten]]) firing a DSA-SA58OSW at the Sean &amp;amp; Will Ganz.]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
Colin ([[Sean Patrick Flanery]]) fires an [[AKMS]] during the shootout at his grandfathers house. an AKMS is also used by the gangster &amp;quot;Remo&amp;quot; In the begining of the film during the raid.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|400px|AKMS, stamped steel receiver w/ slant muzzle brake and under-folding stock - 7.62x39mm]]&lt;br /&gt;
[[File:Sinners and Saints AKMS.jpg|thumb|none|600px|Colin ([[Sean Patrick Flanery]])  holds his AKMS.]]&lt;br /&gt;
[[Image:Colin.jpg|thumb|none|600px|Colin firing a AKMS at the mercenaries]]&lt;br /&gt;
[[Image:Akmsfir.jpg|thumb|none|600px|&amp;quot;Remo&amp;quot; firing the AKMS at NOPD]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
Renko ([[Sonny Puzikas]]) caries a [[AK-47|AKMSU]] with RIS handguard and red dot sight during the shoot out at Sonny's house.&lt;br /&gt;
[[Image:AKPDW01.jpg|thumb|none|400px|AKMSU with RIS handguard - 7.62x39mm]]&lt;br /&gt;
[[Image:20120107-DSCN1872 26878--14.jpg|thumb|none|600px| Renko ([[Sonny Puzikas]]) firing a AKMSU]]&lt;br /&gt;
[[File:Sinners and Saints AKS-74U1.jpg|thumb|none|600px|Detective Sean Riley ([[Johnny Strong]]) aim with the AKMSU on Cole]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG-A1==&lt;br /&gt;
A different bald mercenary uses a [[Steyr AUG|Steyr AUG-A1]] during the shootout at Colin's grandfathers house. &lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG A-1 Austrian Army Version]]&lt;br /&gt;
[[Image:Steyraugmil.jpg|thumb|none|600px|The bald mercenary firing a Steyr AUG A-1]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Detective]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=G.I._Joe:_Retaliation&amp;diff=554966</id>
		<title>G.I. Joe: Retaliation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=G.I._Joe:_Retaliation&amp;diff=554966"/>
		<updated>2012-04-29T13:30:21Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* Colt Mark IV Combat Elite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[File:GI-Joe-Retaliation-Logo-wide-560x282.jpg|thumb|300px|right|''G.I. Joe: Retaliation'' (2012)]]&lt;br /&gt;
'''The following weapons were used in the film ''G.I. Joe: Retaliation'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Colt Mark IV Combat Elite ==&lt;br /&gt;
General Joe Colton ([[Bruce Willis]]) is also seen drawing a [[M1911A1|Colt Mark IV Combat Elite]] with custom grips.&lt;br /&gt;
[[File:ColtMkIVSeries80CombatElite.jpg|thumb|none|300px|Colt Mark IV Combat Elite]]&lt;br /&gt;
[[File:GIJR 132.jpg|thumb|none|600px|General Joe Colton ([[Bruce Willis]]) is also seen drawing a Colt with custom grips.]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (14).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Hr GI Joe Retaliation 15.jpg|thumb|none|300px|General Joe Colton ([[Bruce Willis]]) character poster]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock 19]] is the standard pistol used by The Joes.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|300px|none|Glock 19 - 9x19mm]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000095428.jpg|thumb|none|600px|Roadblock ([[Dwayne Johnson]]) can be seen loading a [[Glock 19]].]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000095762.jpg|thumb|none|600px|Chambering the [[Glock 19]].]]&lt;br /&gt;
[[File:G.I. Joe 2 Glock.jpg|thumb|none|600px|The Glock is seen on the dashboard next to Lady Jaye ([[Adrianne Palicki]]).]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (12).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (13).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Gijoe2hq.jpeg|thumb|500px|none|A pair of Glock 19s are visible on the table, the left one fitted with a Surefire X300 flashlight.]]&lt;br /&gt;
[[File:GIJoe-Glock19.jpg|thumb|none|400px| [[Dwayne Johnson]] with a customized [[Glock 19]] in a promotional photo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Jinx ([[Elodie Yung]]) uses what appears to be a 3rd generation [[Glock 17]].&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|300px|none|Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GI Joe Retaliation Jinx unknown pistol.jpg|thumb|600px|none|Jinx ([[Elodie Yung]]) uses what appears to be a 3rd generation [[Glock 17]].]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 V-comp==&lt;br /&gt;
Cobra Commander ([[Faran Tahir]]) carries a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629 V-comp]] in a promotional poster.&lt;br /&gt;
[[File:S&amp;amp;W Model 629 V-comp.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 629 V-comp - .44 Magnum]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (19).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Hr GI Joe Retaliation 12.jpg|thumb|300px|none|Cobra Commander ([[Faran Tahir]]) character poster]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==M26 MASS (Modular Accessory Shotgun System)==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is seen being used by the Lady Jaye ([[Adrianne Palicki]]).&lt;br /&gt;
[[File:M26 MASS 5 round.jpg|thumb|none|400px|M26 MASS Stand Alone version - 12 Gauge.]]&lt;br /&gt;
[[File:GIJoeR 1000.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe Retaliation SCAR H (3).jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GI Joe Retaliation TV spot 04.jpg|thumb|none|601px|Lady Jaye ([[Adrianne Palicki]]) knocks out an enemy combatant with the buttstock of the M26.]]&lt;br /&gt;
[[File:Hr GI Joe Retaliation 22.jpg|thumb|none|300px|Lady Jaye ([[Adrianne Palicki]]) character poster]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
Several guards can be seen with [[Heckler &amp;amp; Koch MP5A2]]s fitted with Surefire forends.&lt;br /&gt;
[[File:SWATMP5.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000058850.jpg|thumb|none|600px|Several guards surrounding Snake Eyes ([[Ray Park]]) can be seen with [[Heckler &amp;amp; Koch MP5A2]]s fitted with Surefire forends.]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000114072.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GI Joe Retaliation Storm Shadow MP5A2.jpg|thumb|none|500px|Promotional image showing Storm Shadow ([[Byung-hun Lee]]) with an MP5A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A number of what appear to be [[Heckler &amp;amp; Koch MP7A1]]s can be seen mounted on the side of a motorcycle operated by Firefly ([[Ray Stevenson]]). Snake Eyes ([[Ray Park]]) can also be seen using a suppressed MP7A1 to shoot down incoming shuriken.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000101684.jpg|thumb|none|600px|A number of what appear to be [[Heckler &amp;amp; Koch MP7A1]]s can be seen mounted on the side of a motorcycle operated by Firefly ([[Ray Stevenson]]).]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (1).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:GI Joe Retaliation TV spot 03.jpg|thumb|601px|none|Snake Eyes ([[Ray Park]]) can also be seen using a suppressed MP7A1 to shoot down incoming shuriken.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H]] appears to be the main battle rifle carried by the Joes.   It's seen used by Duke ([[Channing Tatum]]), Lady Jaye ([[Adrianne Palicki]]) and Flint ([[D.J. Cotrona]]). They are fitted with various accessories including Aimpoint Micro T-1 red dot sights, Magpul AFGs (Angled Fore Grips), AN/PEQ-15s and flashlights.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|450px|none|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Exclusive Premiere Trailer -HD-.mp4 000028111.jpg|thumb|none|600px|The stock of the FN SCAR carried by Lt. Flint ([[D.J. Cotrona]]) can be seen on the left.]]&lt;br /&gt;
[[File:GIJoeR 1000.jpg|thumb|none|600px|The FN SCAR is seen on the right.]]&lt;br /&gt;
[[File:GIJoeR 1005.jpg|thumb|none|600px|Lady Jaye ([[Adrianne Palicki]]) fires the FN SCAR.]]&lt;br /&gt;
[[File:G.I. Joe Retaliation SCAR H (1).jpg|thumb|none|600px|Wide shot of Lady Jaye with the FN SCAR.]]&lt;br /&gt;
[[File:G.I. Joe Retaliation SCAR H (2).jpg|thumb|none|600px|Lady Jaye with the FN SCAR.]]&lt;br /&gt;
[[File:G.I. Joe Retaliation - TV Trailer.mp4 000005708.jpg|thumb|none|600px|Flint with an FN SCAR.]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (2).jpg|thumb|none|600px| Captain &amp;quot;Duke&amp;quot; Hauser ([[Channing Tatum]]) showing off his [[SCAR-H]] to Roadblock ([[Dwayne Johnson]]) in the new trailer. &lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Yep, as long as I get to bring this.&amp;quot;''']]&lt;br /&gt;
[[File:Flint-joe-poster.jpg|thumb|300px|none|Flint ([[D.J. Cotrona]]) character poster]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
General Joseph Colton ([[Bruce Willis]]) uses am [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] fitted with a suppressor, an Aimpoint Micro T-1 red dot sight and an AN/PEQ-15. Some background Joes can also been seen carrying what appear to be SCAR-Ls.&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|400px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[File:GIJoeR 1025.jpg|thumb|none|600px|General Joseph Colton ([[Bruce Willis]]) uses am [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] fitted with a suppressor.]]&lt;br /&gt;
[[File:GIJoeR 1027.jpg|thumb|none|600px|Note the large muzzle flash, indicating that the suppressor (as with virtually all movie suppressors) is fake.]]&lt;br /&gt;
[[File:G.I. Joe 000039289.jpg|thumb|none|600px|The Joe walking in the background is carrying a SCAR-L.]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (15).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:GIJoe-SCAR.jpg|thumb|none|500px| [[Adrianne Palicki]] with a [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] in a promotional photo]]&lt;br /&gt;
[[File:Hr GI Joe Retaliation 20.jpg|thumb|300px|none|Captain Duke Houser ([[Channing Tatum]]) character poster]]&lt;br /&gt;
[[File:GIJ2 INT Jaye 1Sht.jpg|thumb|300px|none|Lady Jaye ([[Adrianne Palicki]]) character poster]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] carbine appears to be the standard rifle used by the background members of G.I. Joe, as well as Cobra Vipers.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|400px|none|M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:G.I. Jo Retaliation 000042500.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000042834.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe 000049424.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000065607.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Noveske N4 CQB==&lt;br /&gt;
A [[Noveske_Rifleworks_rifle_series#Noveske_N4_CQB|Noveske N4 CQB]] is held by General Joseph Colton ([[Bruce Willis]]) in an international poster and is visible in an armory.&lt;br /&gt;
[[File:Noveske CQB.jpg|thumb|none|400px|Noveske N4 CQB - 5.56x45mm]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (18).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Retaliation international poster.jpg|thumb|300px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Custom Center Balanced Systems AKM==&lt;br /&gt;
Customised [[AKM]]s fitted in Center Balanced Systems stocks are used by Cobra troopers.&lt;br /&gt;
[[File:Centre Balanced Systems Standard AKM.jpg|thumb|400px|none|AKM in Centre Balanced Systems stock - 7.62x39mm]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (9).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (10).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== M249E2 SAW ==&lt;br /&gt;
Roadblock ([[Dwayne Johnson]]) is seen wielding an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E2 Squad Automatic Weapon (SAW)]] fitted with an Aimpoint CompM4s red dot sight.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW with 200-round ammo drum 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:GI Joe Retaliation TV spot 02.jpg|thumb|none|601px|Roadblock ([[Dwayne Johnson]]) holds the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E2 Squad Automatic Weapon (SAW)]] fitted with an Aimpoint CompM4s red dot sight.]]&lt;br /&gt;
[[File:GI Joe Retaliation TV spot 01.jpg|thumb|none|601px|Closeup of the M249E2.]]&lt;br /&gt;
[[File:G.I. Joe 000039289.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GIJoeR 1018.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe 000079579.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe Retaliation - TV Trailer.mp4 000006375.jpg|thumb|600px|none|Roadblock firing his SAW.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
A [[Browning_M2#Browning_M2_Aircraft|Browning M2 Aircraft]] machine gun is being fired handheld by Roadblock. An M2 can also be seen mounted on the the roof of a burning armored vehicle, and is presumably the weapon Roadblock is seen wielding as it has the same custom &amp;quot;chainsaw&amp;quot; grip.&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|500px|Browning M2 Aircraft - .50 cal]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (18).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:G.I. Joe Retaliation - TV Trailer.mp4 000021416.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Exclusive Premiere Trailer -HD-.mp4 000119244.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe Retaliation - TV Trailer.mp4 000029083.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GIJoeR 1013.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GIJoeR 1014.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] can be seen on a Cobra boat and in a museum.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 cal]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (8).jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (6).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Milkor Mk14 Mod0==&lt;br /&gt;
Flint ([[D.J. Cotrona]]) can be seen examining a [[Milkor_MGL#Mark_14_.2F_M32A1|Milkor Mk14 Mod0]]&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|400px|none|Milkor Mk14 Mod0 - 40x46mm]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (18).jpg|thumb|600px|none|]]&lt;br /&gt;
=Other=&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
A number of [[M242 Bushmaster chaingun|M242 Bushmaster chainguns]] can be seen mounted on Cobra armoured vehicles.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|450px|none|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (7).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Hughes M230 Chain Gun==&lt;br /&gt;
An [[M230 Chain Gun]] can be seen mounted on an AH-64 Apache attack helicopter.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg|thumb|450px|none|]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000042000.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (3).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (4).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Mortar==&lt;br /&gt;
An unidentified mortar can be seen in a museum display case.&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (11).jpg|thumb|600px|none|]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=G.I._Joe:_Retaliation&amp;diff=554965</id>
		<title>G.I. Joe: Retaliation</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=G.I._Joe:_Retaliation&amp;diff=554965"/>
		<updated>2012-04-29T13:27:56Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* Colt Mark IV Combat Elite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[File:GI-Joe-Retaliation-Logo-wide-560x282.jpg|thumb|300px|right|''G.I. Joe: Retaliation'' (2012)]]&lt;br /&gt;
'''The following weapons were used in the film ''G.I. Joe: Retaliation'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Colt Mark IV Combat Elite ==&lt;br /&gt;
General Joe Colton ([[Bruce Willis]]) is also seen drawing a [[M1911A1|Colt Mark IV Combat Elite]] with custom grips.&lt;br /&gt;
[[File:ColtMkIVSeries80CombatElite.jpg|thumb|none|300px|Colt Mark IV Combat Elite]]&lt;br /&gt;
[[File:GIJR 132.jpg|thumb|none|600px|General Joe Colton ([[Bruce Willis]]) is also seen drawing a Colt with custom grips.]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (14).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Hr GI Joe Retaliation 15.jpg|thumb|none|300px|General Joe Colton ([[Bruce WIlis]]) character poster]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The [[Glock 19]] is the standard pistol used by The Joes.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|300px|none|Glock 19 - 9x19mm]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000095428.jpg|thumb|none|600px|Roadblock ([[Dwayne Johnson]]) can be seen loading a [[Glock 19]].]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000095762.jpg|thumb|none|600px|Chambering the [[Glock 19]].]]&lt;br /&gt;
[[File:G.I. Joe 2 Glock.jpg|thumb|none|600px|The Glock is seen on the dashboard next to Lady Jaye ([[Adrianne Palicki]]).]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (12).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (13).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Gijoe2hq.jpeg|thumb|500px|none|A pair of Glock 19s are visible on the table, the left one fitted with a Surefire X300 flashlight.]]&lt;br /&gt;
[[File:GIJoe-Glock19.jpg|thumb|none|400px| [[Dwayne Johnson]] with a customized [[Glock 19]] in a promotional photo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Jinx ([[Elodie Yung]]) uses what appears to be a 3rd generation [[Glock 17]].&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|300px|none|Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GI Joe Retaliation Jinx unknown pistol.jpg|thumb|600px|none|Jinx ([[Elodie Yung]]) uses what appears to be a 3rd generation [[Glock 17]].]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 V-comp==&lt;br /&gt;
Cobra Commander ([[Faran Tahir]]) carries a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629 V-comp]] in a promotional poster.&lt;br /&gt;
[[File:S&amp;amp;W Model 629 V-comp.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 629 V-comp - .44 Magnum]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (19).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Hr GI Joe Retaliation 12.jpg|thumb|300px|none|Cobra Commander ([[Faran Tahir]]) character poster]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==M26 MASS (Modular Accessory Shotgun System)==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is seen being used by the Lady Jaye ([[Adrianne Palicki]]).&lt;br /&gt;
[[File:M26 MASS 5 round.jpg|thumb|none|400px|M26 MASS Stand Alone version - 12 Gauge.]]&lt;br /&gt;
[[File:GIJoeR 1000.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe Retaliation SCAR H (3).jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GI Joe Retaliation TV spot 04.jpg|thumb|none|601px|Lady Jaye ([[Adrianne Palicki]]) knocks out an enemy combatant with the buttstock of the M26.]]&lt;br /&gt;
[[File:Hr GI Joe Retaliation 22.jpg|thumb|none|300px|Lady Jaye ([[Adrianne Palicki]]) character poster]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
Several guards can be seen with [[Heckler &amp;amp; Koch MP5A2]]s fitted with Surefire forends.&lt;br /&gt;
[[File:SWATMP5.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated forend weaponlight and Navy trigger group - 9x19mm]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000058850.jpg|thumb|none|600px|Several guards surrounding Snake Eyes ([[Ray Park]]) can be seen with [[Heckler &amp;amp; Koch MP5A2]]s fitted with Surefire forends.]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000114072.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GI Joe Retaliation Storm Shadow MP5A2.jpg|thumb|none|500px|Promotional image showing Storm Shadow ([[Byung-hun Lee]]) with an MP5A2.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
A number of what appear to be [[Heckler &amp;amp; Koch MP7A1]]s can be seen mounted on the side of a motorcycle operated by Firefly ([[Ray Stevenson]]). Snake Eyes ([[Ray Park]]) can also be seen using a suppressed MP7A1 to shoot down incoming shuriken.&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|350px|none|Heckler &amp;amp; Koch MP7 - 4.6x30mm]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000101684.jpg|thumb|none|600px|A number of what appear to be [[Heckler &amp;amp; Koch MP7A1]]s can be seen mounted on the side of a motorcycle operated by Firefly ([[Ray Stevenson]]).]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (1).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:GI Joe Retaliation TV spot 03.jpg|thumb|601px|none|Snake Eyes ([[Ray Park]]) can also be seen using a suppressed MP7A1 to shoot down incoming shuriken.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H]] appears to be the main battle rifle carried by the Joes.   It's seen used by Duke ([[Channing Tatum]]), Lady Jaye ([[Adrianne Palicki]]) and Flint ([[D.J. Cotrona]]). They are fitted with various accessories including Aimpoint Micro T-1 red dot sights, Magpul AFGs (Angled Fore Grips), AN/PEQ-15s and flashlights.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|450px|none|Third Generation FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Exclusive Premiere Trailer -HD-.mp4 000028111.jpg|thumb|none|600px|The stock of the FN SCAR carried by Lt. Flint ([[D.J. Cotrona]]) can be seen on the left.]]&lt;br /&gt;
[[File:GIJoeR 1000.jpg|thumb|none|600px|The FN SCAR is seen on the right.]]&lt;br /&gt;
[[File:GIJoeR 1005.jpg|thumb|none|600px|Lady Jaye ([[Adrianne Palicki]]) fires the FN SCAR.]]&lt;br /&gt;
[[File:G.I. Joe Retaliation SCAR H (1).jpg|thumb|none|600px|Wide shot of Lady Jaye with the FN SCAR.]]&lt;br /&gt;
[[File:G.I. Joe Retaliation SCAR H (2).jpg|thumb|none|600px|Lady Jaye with the FN SCAR.]]&lt;br /&gt;
[[File:G.I. Joe Retaliation - TV Trailer.mp4 000005708.jpg|thumb|none|600px|Flint with an FN SCAR.]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (2).jpg|thumb|none|600px| Captain &amp;quot;Duke&amp;quot; Hauser ([[Channing Tatum]]) showing off his [[SCAR-H]] to Roadblock ([[Dwayne Johnson]]) in the new trailer. &lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Yep, as long as I get to bring this.&amp;quot;''']]&lt;br /&gt;
[[File:Flint-joe-poster.jpg|thumb|300px|none|Flint ([[D.J. Cotrona]]) character poster]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L===&lt;br /&gt;
General Joseph Colton ([[Bruce Willis]]) uses am [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] fitted with a suppressor, an Aimpoint Micro T-1 red dot sight and an AN/PEQ-15. Some background Joes can also been seen carrying what appear to be SCAR-Ls.&lt;br /&gt;
[[File:SCAR-L CQC.jpg|thumb|400px|none|Third-Generation FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[File:GIJoeR 1025.jpg|thumb|none|600px|General Joseph Colton ([[Bruce Willis]]) uses am [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] fitted with a suppressor.]]&lt;br /&gt;
[[File:GIJoeR 1027.jpg|thumb|none|600px|Note the large muzzle flash, indicating that the suppressor (as with virtually all movie suppressors) is fake.]]&lt;br /&gt;
[[File:G.I. Joe 000039289.jpg|thumb|none|600px|The Joe walking in the background is carrying a SCAR-L.]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (15).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:GIJoe-SCAR.jpg|thumb|none|500px| [[Adrianne Palicki]] with a [[FN_SCAR#FN_SCAR-L|FN SCAR-L]] in a promotional photo]]&lt;br /&gt;
[[File:Hr GI Joe Retaliation 20.jpg|thumb|300px|none|Captain Duke Houser ([[Channing Tatum]]) character poster]]&lt;br /&gt;
[[File:GIJ2 INT Jaye 1Sht.jpg|thumb|300px|none|Lady Jaye ([[Adrianne Palicki]]) character poster]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] carbine appears to be the standard rifle used by the background members of G.I. Joe, as well as Cobra Vipers.&lt;br /&gt;
[[File:ColtM4.jpg|thumb|400px|none|M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:G.I. Jo Retaliation 000042500.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000042834.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe 000049424.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000065607.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Noveske N4 CQB==&lt;br /&gt;
A [[Noveske_Rifleworks_rifle_series#Noveske_N4_CQB|Noveske N4 CQB]] is held by General Joseph Colton ([[Bruce Willis]]) in an international poster and is visible in an armory.&lt;br /&gt;
[[File:Noveske CQB.jpg|thumb|none|400px|Noveske N4 CQB - 5.56x45mm]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (18).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:Retaliation international poster.jpg|thumb|300px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Custom Center Balanced Systems AKM==&lt;br /&gt;
Customised [[AKM]]s fitted in Center Balanced Systems stocks are used by Cobra troopers.&lt;br /&gt;
[[File:Centre Balanced Systems Standard AKM.jpg|thumb|400px|none|AKM in Centre Balanced Systems stock - 7.62x39mm]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (9).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (10).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== M249E2 SAW ==&lt;br /&gt;
Roadblock ([[Dwayne Johnson]]) is seen wielding an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E2 Squad Automatic Weapon (SAW)]] fitted with an Aimpoint CompM4s red dot sight.&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|M249 SAW with 200-round ammo drum 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
[[File:GI Joe Retaliation TV spot 02.jpg|thumb|none|601px|Roadblock ([[Dwayne Johnson]]) holds the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E2 Squad Automatic Weapon (SAW)]] fitted with an Aimpoint CompM4s red dot sight.]]&lt;br /&gt;
[[File:GI Joe Retaliation TV spot 01.jpg|thumb|none|601px|Closeup of the M249E2.]]&lt;br /&gt;
[[File:G.I. Joe 000039289.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GIJoeR 1018.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe 000079579.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe Retaliation - TV Trailer.mp4 000006375.jpg|thumb|600px|none|Roadblock firing his SAW.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
A [[Browning_M2#Browning_M2_Aircraft|Browning M2 Aircraft]] machine gun is being fired handheld by Roadblock. An M2 can also be seen mounted on the the roof of a burning armored vehicle, and is presumably the weapon Roadblock is seen wielding as it has the same custom &amp;quot;chainsaw&amp;quot; grip.&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|500px|Browning M2 Aircraft - .50 cal]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (18).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:G.I. Joe Retaliation - TV Trailer.mp4 000021416.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Exclusive Premiere Trailer -HD-.mp4 000119244.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe Retaliation - TV Trailer.mp4 000029083.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GIJoeR 1013.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GIJoeR 1014.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] can be seen on a Cobra boat and in a museum.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|500px|Browning M2HB - .50 cal]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (8).jpg|thumb|none|600px]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (6).jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Milkor Mk14 Mod0==&lt;br /&gt;
Flint ([[D.J. Cotrona]]) can be seen examining a [[Milkor_MGL#Mark_14_.2F_M32A1|Milkor Mk14 Mod0]]&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|400px|none|Milkor Mk14 Mod0 - 40x46mm]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (18).jpg|thumb|600px|none|]]&lt;br /&gt;
=Other=&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
A number of [[M242 Bushmaster chaingun|M242 Bushmaster chainguns]] can be seen mounted on Cobra armoured vehicles.&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|450px|none|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (7).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Hughes M230 Chain Gun==&lt;br /&gt;
An [[M230 Chain Gun]] can be seen mounted on an AH-64 Apache attack helicopter.&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun3.jpg|thumb|450px|none|]]&lt;br /&gt;
[[File:G.I. Joe Retaliation 000042000.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (3).jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (4).jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Mortar==&lt;br /&gt;
An unidentified mortar can be seen in a museum display case.&lt;br /&gt;
[[File:G.I. Joe Retaliation Trailer 2 (11).jpg|thumb|600px|none|]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Contraband_(2012)&amp;diff=552667</id>
		<title>Contraband (2012)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Contraband_(2012)&amp;diff=552667"/>
		<updated>2012-04-24T19:31:43Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* Unknown M1911 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
[[File:Contraband.jpg|thumb|right|300px|''Contraband'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
'''''Contraband''''' is a 2012 action film directed by Baltasar Kormákur. A remake of the 2009 Icelandic film ''Reykjavík-Rotterdam'', the film stars [[Mark Wahlberg]] as a former smuggler who must re-enter the business to help his brother-in-law settle a debt to a ruthless drug lord.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Contraband'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] is pulled by one of Gonzalo's men.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Contrab 15.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP (Stainless Slide)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP]] with a stainless slide is pulled by Gonzalo ([[Diego Luna]]).&lt;br /&gt;
[[File:USP45SS.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP with stainless slide -  9x19mm]]&lt;br /&gt;
[[File:Contrab 17.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 629]] is pulled by Tim Briggs ([[Giovanni Ribisi]]).&lt;br /&gt;
[[File:S&amp;amp;WMod6294.jpg|thumb|none|300px|]]&lt;br /&gt;
[[File:Contrab 07.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Unknown M1911==&lt;br /&gt;
A custom M1911-type pistol is carried by Chris Farraday ([[Mark Wahlberg]]). Appears to be a Para GI Expert. Note the lightweight delta style hammer but lacks the beavertail grip safety&lt;br /&gt;
[[File:Contrab 08.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
A tactical team member is seen armed with appears to be an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|Heckler &amp;amp; Koch MP5K]] &lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|300px|Heckler &amp;amp; Koch MP5K - version with SEF Plastic Trigger Pack - 9x19mm. This is a very well worn Motion picture weapon]]&lt;br /&gt;
[[File:Contrab 13.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Contraband_mp5k_1.jpg|thumb|none|600px|A Panama City tactical team member shoots his [[MP5K]] at Gonzalo's men]]&lt;br /&gt;
&lt;br /&gt;
== Micro Uzi ==&lt;br /&gt;
One of Gonzalo's men pulls a [[Uzi#Micro Uzi|Micro Uzis]].&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|250px|Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[File:Contrab 18.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
One of Gonzalo's men is seen with the [[Saiga 12K]] automatic shotgun.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
[[File:Contrab 22.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Contrab 24.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKMSU==&lt;br /&gt;
Gonzalo ([[Diego Luna]]) is seen using an [[AKMSU]] with a KCI quad rail system. &lt;br /&gt;
[[Image:AKPDW01.jpg|thumb|none|400px|AKMSU with RIS handguard - 7.62x39mm.]]&lt;br /&gt;
[[Image:Contrab 11.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Contrab 23.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M16A4 with M203 Grenade Launcher==&lt;br /&gt;
Some of Gonzalo's men are armed with what appear to be [[M16A4]]'s fitted with [[M203]] Grenade Launchers.&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|500px|M203 grenade launcher 40mm mounted on M16A4 rifle 5.56x45mm with ACOG scope]]&lt;br /&gt;
[[Image:Contrab 21.jpg|thumb|none|600px|Diego's men on the left carry the M16A4 fitted with a M203 launcher.]]&lt;br /&gt;
[[Image:Contrab 22.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
Several [[M16A1]]s are used by Panama City police officers tactical team members during the firefight with Gonzalo and his men.&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|450px]]&lt;br /&gt;
[[File:Contrab 13.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Contraband_m16_1.jpg|thumb|none|600px|A Panamanian police officer fires his [[M16A1]] at Gonzalo's men]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M249 Paratrooper==&lt;br /&gt;
One of Gonzalo's men is armed with [[M249]] Paratrooper.&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|450px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Contrab 11.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Underworld:_Awakening&amp;diff=536617</id>
		<title>Underworld: Awakening</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Underworld:_Awakening&amp;diff=536617"/>
		<updated>2012-03-23T14:49:00Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* STI GP6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
'''The following weapons are used in the upcoming 2012 film ''Underworld: Awakening'''''&lt;br /&gt;
[[File:Underworld-Awakening-E-Cine-1.jpg|thumb|301px|right|''Underworld: Awakening'' (2012)]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Modified Beretta 92FS Inox==&lt;br /&gt;
The signature weapons of Selene ([[Kate Beckinsale]]) in this film are a pair of modified [[Beretta 92FS Inox]]'s, converted to full-auto and fitted with extended magazines and large compensators that extend all the way back along the frame to the trigger guard. The same compensator can be seen on the customized [[Taurus PT92#PT92C/PT92CS|Taurus PT92CS]] in [[Crying Freeman]], and [[Dark Angel]].&lt;br /&gt;
[[File:Beretta-Inox.jpg‎|thumb|none|350px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:Underworld awakening berettas 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld awakening berettas 2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld awakening berettas 3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld awakening berettas 4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld Awakening 2 92fs (1).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld Awakening 2 92fs (2).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld Awakening 2 92fs (3).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:KateUnderworldAwakening.jpg‎|thumb|none|600px|Promotional image]]&lt;br /&gt;
[[File:Underworld pistols.jpg‎|thumb|none|500px|Promotional image]]&lt;br /&gt;
[[File:UWA promo 5.jpg|thumb|none|500px|Promotional image]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A number of standard [[Beretta 92FS|Beretta 92FS's]] can be seen in an armory.&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Underworld Awakening Ruger P89.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Modified Beretta 92FS==&lt;br /&gt;
Selene's ([[Kate Beckinsale]]) signature weapon of choice, full-auto Beretta 92FSs, are seen as she recaps the first two movies.&lt;br /&gt;
[[Image:DSCN0157-1-.jpg‎|thumb|none|400px|The Beretta 92FS pistols used in the movie - 9x19mm.]]&lt;br /&gt;
[[Image:Underworld-Beretta92FS-10.jpg|thumb|none|600px|Selene drops to one knee and kills several Lycans with one long burst from her Beretta.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
Selene is seen firing her P99s in a scene from the first film as she recaps th eprevious movies.&lt;br /&gt;
[[Image:DSCN0156-1-.jpg‎ |thumb|none|400px|One of the Walther P99s used in the movie - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
==STI GP6==&lt;br /&gt;
The human guards at the facility where Seline is being held are armed with visually modified(possibly to look like a [[Vektor CP1]]) [[STI GP6]] pistols. [[File:Vektor_cp1.jpg|thumb|none|351px|Vektor CP1 - two toned 9mm Blank Pistol - Licensed by Vektor]]&lt;br /&gt;
[[File:STI_GP6.JPG|thumb|none|351px|STI GP6 - 9x19mm‎]]&lt;br /&gt;
[[File:Underworld Awakening - Trailer.mp4 000013981.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld Awakening - Trailer.mp4 000026226.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld Awakening - Trailer.mp4 000072607.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Hr Underworld Awakening 4.jpg|thumb|none|500px|Promotional image]]&lt;br /&gt;
[[File:UWA promo 3.jpg|thumb|none|500px|Promotional image]]&lt;br /&gt;
&lt;br /&gt;
==Ruger P89==&lt;br /&gt;
A number of stainless [[Ruger P89]]s can be seen in an armory.&lt;br /&gt;
[[File:RugerKP89.jpg|thumb|350px|none|Stainless Ruger KP89 - 9x19mm]]&lt;br /&gt;
[[File:Underworld Awakening Ruger P89.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Judge==&lt;br /&gt;
A [[Taurus Judge]] is seen being carried by Detective Sebastian ([[Michael Ealy]]) in promotional stills. In the film he notably fires seven rounds from it without reloading as opposed to the weapons actual capacity of five.&lt;br /&gt;
[[File:TaurusJudge.jpg|thumb|none|350px|Taurus Judge - .45LC/.410 Gauge.]]&lt;br /&gt;
[[File:Underworld-Awakening-TaurusJudge-1.jpg|thumb|none|600px|Detective Sebastian armed with a Taurus Judge.]]&lt;br /&gt;
[[File:Underworld-Awakening-TaurusJudge-2.jpg|thumb|none|600px|Detective Sebastian with his Taurus Judge.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Vampires and Lycans can be seen using [[Heckler &amp;amp; Koch MP5A3]]s fitted with a ACOG scopes, RIS foregrips, flashlights, and vertical grips.&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:Underworld Awakening - Trailer.mp4 000047415.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld Awakening 2 MP5A3 (1).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld Awakening 2 MP5A3 (2).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Fabrique Nationale P90==&lt;br /&gt;
[[FN P90]]s appear to be the basis for one of the futuristic weapons carried by the humans.&lt;br /&gt;
[[File:FNP90.jpg|thumb|400px|none|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Underworld Awakening 2 p90 (1).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld Awakening 2 p90 (2).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M12==&lt;br /&gt;
Several vampires are seen with [[Beretta M12]]s when the coven is attacked.&lt;br /&gt;
[[Image:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
One of the Old City policemen ([[Panou]]) can be seen with a folding stock [[SPAS-12]].&lt;br /&gt;
[[File:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:UWA promo 4.jpg|thumb|500px|none|Promotional image]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
Davi carrries a [[Mossberg_500_series_shotgun#Mossberg_500_Cruiser|Mossberg 500 Cruiser]] with a stainless steel finish in the final battle.&lt;br /&gt;
[[File:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 &amp;quot;Cruiser&amp;quot; - 12 gauge]]&lt;br /&gt;
[[File:Underworld Awakening - Trailer.mp4 000073741.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
[[Remington 870]] pump-action shotguns fitted with Surefire dedicated forend weaponlights, door breaching muzzle brakes, ghost ring sights, and Knoxx Specops stocks can be seen.&lt;br /&gt;
[[Image:Model870P 14inlg.jpg|thumb|none|450px|Remington 870 Police &amp;quot;Entry Gun&amp;quot; with a Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[File:Underworld Awakening - Trailer.mp4 000046981.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld Awakening 2 shotgun.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld Awakening Beretta CX4 storm.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles and Carbines=&lt;br /&gt;
==Norinco QBZ-97B==&lt;br /&gt;
The [[Norinco_QB_rifle_series#Norinco_QBZ-95B|Norinco QBZ-97B]] appears to be the main weapon used by humans in the film, and can be seen fitted with a red dot sight or inside a futuristic shell.&lt;br /&gt;
[[Image:QBZ97B.jpg|thumb|none|400px|Norinco QBZ-97B - 5.56x45mm]]&lt;br /&gt;
[[File:Underworld Awakening 2 qbz (1).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld Awakening 2 qbz (2).jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld Awakening 2 qbz (3).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cx4 Storm==&lt;br /&gt;
A [[Beretta Cx4 Storm]] with a short barrel and custom flash hider (as seen in [[Battlestar Galactica]]) can be seen laying on the floor in the trailer.&lt;br /&gt;
[[File:Beretta CX4 BSG flash hider.jpg|thumb|none|400px|Beretta Cx4 Storm fitted with slip on MFI BSGFS (BattleStar Galactica Flash Suppressor) - 9x19mm]]&lt;br /&gt;
[[File:Underworld Awakening Beretta CX4 storm.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:UWA promo 4.jpg|thumb|none|500px|Promotional image]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A number of [[Heckler &amp;amp; Koch G36]]s can be seen in an armory. The exact model is not possible to determine as the forend and barrel is not visible.&lt;br /&gt;
[[File:HKG36.jpg|thumb|450px|none|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[File:Underworld Awakening Ruger P89.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M16A2 Rifle==&lt;br /&gt;
Nunerous M16-type rifles, most likely the A2 version, are seen as the vampires prepare of battle.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.  Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
&lt;br /&gt;
==L85==&lt;br /&gt;
An L85 of unknown model is seen as the vampires load up.&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2HB]] can be seen mounted on the roof of a HMMWV.&lt;br /&gt;
[[File:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:Underworld Awakening M2HB.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Sage Control Ordnance Deuce Revolution==&lt;br /&gt;
A Sage Control Ordnance Deuce Revolution double barrelled over and under grenade launcher can be seen being fired by Detective Sebastian ([[Michael Ealy]], fitted with an EOtech and vertical grip.&lt;br /&gt;
[[File:Sage Deuce Revolution.jpg|thumb|none|450px|Sage Control Ordnance Deuce Revolution - 40mm]]&lt;br /&gt;
[[File:Underworld Awakening - Trailer.mp4 000076544.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld Awakening - Trailer.mp4 000077144.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld Awakening Sage deuce.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Underworld Awakening Ruger P89.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:UWA promo 7.jpg|thumb|none|500px|Promotional image]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==M269 Launcher Loader Module==&lt;br /&gt;
A mocked up M269 Launcher Loader Module (weapon system from the M270 MLRS) can be seen on the roof of a human armoured vehicle.  The appears to be taken from the scenes of [[Godzilla (1998)]]. It is not seen in the movie as released in theaters.&lt;br /&gt;
[[File:M270 MLRS M269 Launcher Loader Module .jpg|thumb|400px|none| M269 Launcher Loader Module mounted on an M270 MLRS - 227mm]]&lt;br /&gt;
[[File:Underworld Awakening M269 Launcher Loader Module.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Flame Thrower==&lt;br /&gt;
A human can be seen wielding a flame-thrower of unknown type.&lt;br /&gt;
[[File:Underworld Awakening - Trailer.mp4 000081382.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Crossbow==&lt;br /&gt;
In a promotional image Seline can be seen holding a crossbow fitted with a flash light and Aimpoint red dot sight. It is not used in the film.&lt;br /&gt;
[[File:Underworld crossbow.jpg|thumb|none|500px|Promotional image]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
Numerous silver [[M26 hand grenade]] are seen in the vampire armory and Selene carries several as she rampages through the Antigen facility at the end..&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*''[[Underworld]]''&lt;br /&gt;
*''[[Underworld: Evolution]]''&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]] &lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Canadian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Machete&amp;diff=536606</id>
		<title>Machete</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Machete&amp;diff=536606"/>
		<updated>2012-03-23T14:28:27Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* Modified AR-15 Assault Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Machete_Poster.jpg|300px|thumb|right|''Machete'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
''Machete'' is a 2010 &amp;quot;Mexploitation&amp;quot; film directed by [[Robert Rodriguez]] and stars [[Danny Trejo]] as the title character.  The film started out as a mock trailer that was shown as part of the ''[[Grindhouse]]'' experience which included the films ''[[Planet Terror]]'' and ''[[Death Proof]]''. The trailer was also featured on the Planet Terror DVD and a few of these scenes were left intact for the feature film. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Machete'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt MK IV Series 80==&lt;br /&gt;
An engraved stainless steel [[Colt MK IV Series 80]] with pearl grips is used by Senator McLaughlin ([[Robert De Niro]]) in his limousine.&lt;br /&gt;
[[Image:ColtMkIVSilver DeNiro Machete.jpg‎|thumb|none|450px|Custom engraved nickel plated Colt MKIV Series 80 with pearl grips - .45 ACP. This is the screen used pistol for [[Robert De Niro]] playing Senator McLaughlin in the Robert Rodriguez film ''[[Machete]]''.]]&lt;br /&gt;
[[Image:Mach12.jpg‎|thumb|none|600px|Senator McLaughlin brandishes his Colt MK IV Series 80]]&lt;br /&gt;
[[Image:Machete 307.jpg|thumb|none|600px|Senator McLaughlin ([[Robert De Niro]]) pulls the Colt while in the limo.]]&lt;br /&gt;
[[Image:MacheteDeNiro1911.jpg|thumb|none|600px|Senator McLaughlin ([[Robert De Niro]]) aims the Colt at the limo driver.]]&lt;br /&gt;
[[Image:Machete1911hijack.jpg|thumb|none|600px|Senator McLaughlin hijacks a taxicab with his Colt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A stainless [[Colt M1911A1]] is also among the weapons set out for Machete. Von Jackson ([[Don Johnson]]) uses an M1911A1 variant as his main sidearm. Some henchmen are also seen armed M1911A1s. Luz ([[Michelle Rodriguez]]) also carries a blued Colt with adjustable sights and custom red grips along with her dual SIG P232s that McLaughlin is later given. &lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|400px|Colt M1911A1 (nickel) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|400px|Commercial Pre WW2 Blued M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Machete 411.jpg|600px|thumb|none|A UHC &amp;quot;Colt M1911A1&amp;quot; Airsoft gun is the stainless handgun in the upper right.]]&lt;br /&gt;
[[Image:Machete 220.jpg|thumb|none|600px|Von Jackson ([[Don Johnson]]) with a M1911A1.]]&lt;br /&gt;
[[Image:Machete 417.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete1911hanchman.jpg|thumb|none|600px|Machete using a thug's 1911 to shoot another thug.]]&lt;br /&gt;
[[Image:Machete1911_3.jpg|thumb|none|600px|After shooting the others, he knocks him out too.]]&lt;br /&gt;
[[Image:Machete1911_2.jpg|thumb|none|600px|A henchman with a 1911.]]&lt;br /&gt;
[[Image:Machete 215.jpg|thumb|none|600px|McLaughlin uses Luz's Colt with adjustable sights.]]&lt;br /&gt;
[[Image:Machete 306.jpg|thumb|none|600px|McLaughlin fires the Colt.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1911-A1==  &lt;br /&gt;
Sniper ([[Shea Whigham]]) also carries a [[M1911#Springfield Armory M1911 - A1|Springfield Armory M1911-A1]] as his sidearm.&lt;br /&gt;
[[Image:SpringMil.jpg|thumb|none|400px|Springfield Mil-Spec M1911-A1 Stainless Steel version with black grips - .45 ACP]]&lt;br /&gt;
[[Image:Machete 232.jpg|thumb|none|600px|Sniper ([[Shea Whigham]]) brandishing his SA M1911-A1.]]&lt;br /&gt;
[[Image:Machete1911.jpg|thumb|none|600px|Sniper points his SA M1911-A1 at an illegal alien.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 629]] is carried by Machete's partner at the film's beginning and then Machete is seen using it.  The revolver is also used by a drug dealer.&lt;br /&gt;
[[Image:S&amp;amp;WMod6294.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 with 4&amp;quot; Barrel - .44 magnum]]&lt;br /&gt;
[[Image:Machete 400.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete-SW629.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
April Booth ([[Lindsay Lohan]]) uses a [[Smith &amp;amp; Wesson Model 500]] in the film. Also, Machete is briefly seen using a S&amp;amp;W 500 (This one with a 4&amp;quot; barrel) in Sartana's apartment. He grabs it from Sartana's nightstand.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:Magnum_revolver_Machete.jpg|600px|thumb|none|April Booth ([[Lindsay Lohan]]) wielding her Smith &amp;amp; Wesson Model 500.]]&lt;br /&gt;
[[Image:Machete 214.jpg|thumb|none|600px|Sideview of the S&amp;amp;W 500.]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 with 4&amp;quot; Barrel - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:Machete-500.jpg|thumb|none|600px|Machete fires the Smith &amp;amp; Wesson Model 500.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P230== &lt;br /&gt;
Luz ([[Michelle Rodriguez]]) is seen using dual [[SIG-Sauer P230]] handguns.&lt;br /&gt;
[[Image:SigP230SS.jpg|thumb|none|350px|SIG-Sauer P230 with Stainless Steel finish - .380 ACP]]&lt;br /&gt;
[[Image:Machete-P230.jpg|thumb|none|600px|Luz's SIG-Sauer P230 in a double shoulder holster.]]&lt;br /&gt;
[[Image:Machete 301.jpg|thumb|none|600px|Luz unloads her P230s.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
A [[Glock 19]] is the sidearm carried by Sartana ([[Jessica Alba]]) in the film. Machete is later seen holding it. A Glock 19 fitted with a suppressor and weaponlight is used by Michael Booth ([[Jeff Fahey]]). Also, one of Booth's guards at his house uses a Glock 19.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|350px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Machete 240.jpg|thumb|none|600px|Sartana ([[Jessica Alba]]) draws the Glock 19.]]&lt;br /&gt;
[[Image:Machete 051.jpg|thumb|none|600px|Machete holds the Glock.]]&lt;br /&gt;
[[Image:Machete 221.jpg|thumb|none|600px|A Glock 19 fitted with a suppressor and weaponlight is used by Michael Booth ([[Jeff Fahey]]).]]&lt;br /&gt;
[[Image:MacheteG19thug.jpg|thumb|none|600px|A guard with a Glock 19 in an awkward position.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A few of the Sniper's associates carry the [[Beretta 92FS]] in the film. Also carried and used by the henchwoman ([[Cheryl Chin]]) of Torrez ([[Steven Seagal]]).&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Machete 236.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete-B92.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
Osiris Amanpour ([[Tom Savini]]) is seen on an internet site holding the [[Thompson Center Arms Contender]] single-shot pistol.&lt;br /&gt;
[[Image:ThompsonCenterContender.jpg|450px|thumb|none|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[Image:Machete 205.jpg|thumb|none|600px|Osiris Amanpour ([[Tom Savini]]) is seen on an internet site holding the [[Thompson Center Arms Contender]] single-shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
A coyote is seen with a [[Smith &amp;amp; Wesson Model 15]]. Von Jackson is also briefly seen with a Model 15.&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 15 - .38 Special]]&lt;br /&gt;
[[Image:MacheteRevolver.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MacheteRevolver_2.jpg|thumb|none|600px|''&amp;quot;Fixed your damn gun.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
A heavily customized [[Walther P99]] can be seen on a table of guns set out for Machete.  What is supposed to be the P99 is in actually a Walther Nighthawk, a CO2 airgun. &lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|400px|Walther P99 - 9x19mm.]]&lt;br /&gt;
[[Image:Table_of_guns_Machete.jpg|600px|thumb|none|The pistol on the left with the scope and rail is a Walther &amp;quot;P99&amp;quot; Nighthawk Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P22==&lt;br /&gt;
A customized stainless [[Walther P22]] is also among the weapons set out for Machete.&lt;br /&gt;
[[Image:Walther P22 With Compensator.jpg|thumb|none|400px|Walther P22 in two-tone with a compensator - .22LR]]&lt;br /&gt;
[[Image:Table_of_guns_Machete.jpg|600px|thumb|none|The handgun with the chrome slide in the middle is the P22.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Uzi ==&lt;br /&gt;
One of Torrez's thugs is briefly seen armed with a [[Uzi]] in the beginning of the film. One of the thugs that accompany the Sniper in the hospital carries an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:Vlcsnap-00084_(2).jpg|thumb|none|600px|A thug with a Uzi being impaled by Machete.]]&lt;br /&gt;
[[Image:Machete 231.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 055.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The henchwoman ([[Cheryl Chin]]) of Torrez ([[Steven Seagal]]) holds a [[Micro Uzi]] on Sartana.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|300px|IMI Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Machete 219.jpg|thumb|none|600px|Torrrez's henchwoman ([[Cheryl Chin]]) holds a [[Micro Uzi]] on Sartana.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] is used by Nurse Mona ([[Electra Avellan]]) and Nurse Lisa ([[Elise Avellan]]) as well as by April Booth.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC 10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|none|400px|Ingram MAC-10 with a suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Machete 210.jpg|thumb|none|600px|The [[MAC-10]] is used by Nurse Mona ([[Electra Avellan]]) and Nurse Lisa ([[Elise Avellan]]).]]&lt;br /&gt;
[[Image:Machete 0510.jpg|thumb|none|600px|April Booth ([[Lindsay Lohan]]) fires a suppressed MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is used by one Sniper's thug's in Luz's hideout.&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is also used by one of Osiris' men in the church shootout.&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm]]&lt;br /&gt;
[[Image:MachetePDW_2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 207.jpg|thumb|none|600px|The [[Heckler &amp;amp; Koch MP5K-PDW]] is used by one of Osiris' men in the church shootout.]]&lt;br /&gt;
[[Image:MachetePDW.jpg|thumb|none|600px|The man fires the [[Heckler &amp;amp; Koch MP5K-PDW]] in the church.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A [[TEC-9]] is also among the weapons set out for Machete.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|350px|Intratec Tec-9 - 9x19mm]]&lt;br /&gt;
[[Image:Table_of_guns_Machete.jpg|600px|thumb|none|The TEC-9 is the SMG on the right.]]&lt;br /&gt;
[[Image:Machete 235.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MacheteTec9.jpg|thumb|none|600px|A TEC-9 in the upper right corner.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
Machete uses an [[M16A2]] fitted with a scope during his attempted assassination of the Senator ([[Robert De Niro]]).&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Machete 201.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 202.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M16_style_rifle_with_scope_Machete.jpg|600px|thumb|none|Machete aims at the Senator with his M16A2.]]&lt;br /&gt;
[[Image:Machete 053.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is used during the final shootout. One of Osiris' henchmen is also seen armed with an [[M4A1]] during the church shootout.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Machete 305.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MacheteM4.jpg|thumb|none|600px|A henchman fires his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
== Modified M4A1 Assault Rifle ==&lt;br /&gt;
Luz ([[Michelle Rodriguez]]) is seen with what appears to be an [[M16|M4A1]] style rifle housed in a futuristic shell.&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknown_possible_prop_gun.jpg|600px|thumb|none|Luz with modified M4A1 assault rifle.]]&lt;br /&gt;
[[Image:Machete 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 212.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
A woman uses an [[AKM]] with a clear plastic magazine.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|470px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Machete 054.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
An [[AKMS]] is briefly seen in the hands of one of Torrez's men in the beginning.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|470px|AKMS under folder rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:MacheteAKMS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
A [[Blaser 93 sniper rifle|Blaser R93 LRS2]] sniper rifle is used by the Sniper ([[Shea Whigham]]) who shoots Machete and sets him off on his quest of vengeance.  The sniper and the rifle are noticeably different from what was shown in the original Grindhouse trailer.&lt;br /&gt;
[[Image:BlaserR93WithHarrisBipod.jpg‎|thumb|none|500px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. This rifle has a Harris Bipod mounted.]] &lt;br /&gt;
[[Image:Sniper_Rifle_Machete.jpg|600px|thumb|none|Notice how both the rifle and the actor holding it have changed from the original (the one in ''[[Grindhouse]]'') trailer.]]&lt;br /&gt;
[[Image:Machete 204.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
One of Von Jackson's henchmen carries a [[Remington 700]] rifle at the beginning of the film.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|500px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Machete 404.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Marlin Camp Carbine-9 ==&lt;br /&gt;
Senator McLaughlin ([[Robert De Niro]]) is seen with a scoped Marlin Camp Carbine-9.&lt;br /&gt;
[[Image:Machete 408.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:123.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
As in the original [[Grindhouse]] trailer, Machete is seen mounting and then using a [[GE M134 minigun]] onto his motorcycle. Note that when he is driving the motorcycle the Minigun is mounted upside down and in a different type of mount then when he is firing the gun and attaching it to the bike. Likely the scenes where he is firing and attaching the Minigun are from the original Grindhouse trailer, and the other scenes were filmed later with a different mount for the full movie. Also of note is that there is no ammunition for the Minigun until the motorcycle is &amp;quot;airborne&amp;quot; and then a feed chute suddenly appears. Once the bike lands, the feed chute is gone.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|400px|General Electric M134 with first pattern spade grip mount and crosshair sights.]]&lt;br /&gt;
[[Image:MA-MINI-1.jpg|thumb|none|600px|Machete installing the Minigun on the handlebars of his motorcycle]]&lt;br /&gt;
[[Image:MA-MINI-2.jpg|thumb|none|600px|Machete on his Minigun-equipped motorcycle. This shot is from the trailer.]]&lt;br /&gt;
[[Image:Machete-M134.jpg|thumb|none|600px|Machete on his Minigun-equipped motorcycle. This shot is from the film.]]&lt;br /&gt;
[[Image:MA-MINI-3.jpg|thumb|none|600px|Machete fires the Minigun on his Motorcycle]]&lt;br /&gt;
[[Image:Machete-M134-2.jpg|thumb|none|600px|Machete on his Minigun-equipped motorcycle after landing. Note the different mount.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A henchman posing as a cop uses a [[Remington 870]] shotgun to apprehend Machete after the assassination attempt.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 - 12 gauge.]]&lt;br /&gt;
[[Image:Macheteshotguns.jpg|thumb|none|600px|The cop on the left is armed with a Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Zebala Side by Side Sawed-off Field Shotgun== &lt;br /&gt;
Luz ([[Michelle Rodriguez]]) is seen also using a side by side sawed off shotgun similar to the Zebala. &lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|This is the screen used Short Barreled shotgun used by [[Denzel Washington]] in the film ''[[Man on Fire]]''.]]&lt;br /&gt;
[[Image:Machete 424.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete-Zebala.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 425.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 303.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Padre Benito del Toro ([[Cheech Marin]]) uses a [[Mossberg 500]] in the film. &lt;br /&gt;
[[Image:Mossberg 500 wooden.jpg|thumb|none|500px|Mossberg 500 w/ wooden furniture - 12 gauge]]&lt;br /&gt;
[[Image:Shotguns_machete.jpg|600px|thumb|none|Padre del Toro's Mossberg 500 is in the right hand of the Padre.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3000 Shotgun==&lt;br /&gt;
Padre Benito del Toro ([[Cheech Marin]]) also uses a [[Smith &amp;amp; Wesson 3000 Shotgun]] in the film. &lt;br /&gt;
[[Image:S&amp;amp;W3000shotgun.jpg|thumb|none|500px|Smith &amp;amp; Wesson 3000 Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Shotguns_machete.jpg|600px|thumb|none|Padre del Toro's S&amp;amp;W 3000 is in the left hand of the Padre.]]&lt;br /&gt;
&lt;br /&gt;
==USAS 12==&lt;br /&gt;
A [[USAS-12]] shotgun is used by Osiris Amanpour ([[Tom Savini]]).&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:Machete 208.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 206.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 052.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1300 Defender==&lt;br /&gt;
A dirty cop is using a [[Winchester Model 1300]] to apprehend Machete after the assassination attempt.&lt;br /&gt;
Restaurant workers are also seen using [[Winchester Model 1300]] shotguns during the final shootout.&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 - 12 gauge]]&lt;br /&gt;
[[Image:Macheteshotguns.jpg|thumb|none|600px|The cop on the right is armed with a Winchester Model 1300.]]&lt;br /&gt;
[[Image:Machete 059.jpg|thumb|none|600px|Restaurant workers are seen using [[Winchester Model 1300]] shotguns during the final shootout.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] is seen being thrown into the air during the fight between Torrez and Machete.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:MacheteSPAS12.jpg|thumb|none|600px|A SPAS-12 being thrown around.]]&lt;br /&gt;
&lt;br /&gt;
== Street Sweeper ==&lt;br /&gt;
A [[Armsel Striker and variants#SWD/Cobray Street Sweeper|Cobray Street Sweeper]] is seen on the table of guns for Machete as well as used by a militia member in the final battle.&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Machete 202.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 423.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Luz's Weapons Cache==&lt;br /&gt;
[[Image:Machete 237.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Robert Rodriguez]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Machete&amp;diff=536605</id>
		<title>Machete</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Machete&amp;diff=536605"/>
		<updated>2012-03-23T14:26:49Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* Modified AR-15 Assault Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Machete_Poster.jpg|300px|thumb|right|''Machete'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
''Machete'' is a 2010 &amp;quot;Mexploitation&amp;quot; film directed by [[Robert Rodriguez]] and stars [[Danny Trejo]] as the title character.  The film started out as a mock trailer that was shown as part of the ''[[Grindhouse]]'' experience which included the films ''[[Planet Terror]]'' and ''[[Death Proof]]''. The trailer was also featured on the Planet Terror DVD and a few of these scenes were left intact for the feature film. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the film ''Machete'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt MK IV Series 80==&lt;br /&gt;
An engraved stainless steel [[Colt MK IV Series 80]] with pearl grips is used by Senator McLaughlin ([[Robert De Niro]]) in his limousine.&lt;br /&gt;
[[Image:ColtMkIVSilver DeNiro Machete.jpg‎|thumb|none|450px|Custom engraved nickel plated Colt MKIV Series 80 with pearl grips - .45 ACP. This is the screen used pistol for [[Robert De Niro]] playing Senator McLaughlin in the Robert Rodriguez film ''[[Machete]]''.]]&lt;br /&gt;
[[Image:Mach12.jpg‎|thumb|none|600px|Senator McLaughlin brandishes his Colt MK IV Series 80]]&lt;br /&gt;
[[Image:Machete 307.jpg|thumb|none|600px|Senator McLaughlin ([[Robert De Niro]]) pulls the Colt while in the limo.]]&lt;br /&gt;
[[Image:MacheteDeNiro1911.jpg|thumb|none|600px|Senator McLaughlin ([[Robert De Niro]]) aims the Colt at the limo driver.]]&lt;br /&gt;
[[Image:Machete1911hijack.jpg|thumb|none|600px|Senator McLaughlin hijacks a taxicab with his Colt.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A stainless [[Colt M1911A1]] is also among the weapons set out for Machete. Von Jackson ([[Don Johnson]]) uses an M1911A1 variant as his main sidearm. Some henchmen are also seen armed M1911A1s. Luz ([[Michelle Rodriguez]]) also carries a blued Colt with adjustable sights and custom red grips along with her dual SIG P232s that McLaughlin is later given. &lt;br /&gt;
[[Image:NickelM1911A1.jpg|thumb|none|400px|Colt M1911A1 (nickel) - .45 ACP]]&lt;br /&gt;
[[Image:Colt1911A1PreWar.jpg|thumb|none|400px|Commercial Pre WW2 Blued M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Machete 411.jpg|600px|thumb|none|A UHC &amp;quot;Colt M1911A1&amp;quot; Airsoft gun is the stainless handgun in the upper right.]]&lt;br /&gt;
[[Image:Machete 220.jpg|thumb|none|600px|Von Jackson ([[Don Johnson]]) with a M1911A1.]]&lt;br /&gt;
[[Image:Machete 417.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete1911hanchman.jpg|thumb|none|600px|Machete using a thug's 1911 to shoot another thug.]]&lt;br /&gt;
[[Image:Machete1911_3.jpg|thumb|none|600px|After shooting the others, he knocks him out too.]]&lt;br /&gt;
[[Image:Machete1911_2.jpg|thumb|none|600px|A henchman with a 1911.]]&lt;br /&gt;
[[Image:Machete 215.jpg|thumb|none|600px|McLaughlin uses Luz's Colt with adjustable sights.]]&lt;br /&gt;
[[Image:Machete 306.jpg|thumb|none|600px|McLaughlin fires the Colt.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1911-A1==  &lt;br /&gt;
Sniper ([[Shea Whigham]]) also carries a [[M1911#Springfield Armory M1911 - A1|Springfield Armory M1911-A1]] as his sidearm.&lt;br /&gt;
[[Image:SpringMil.jpg|thumb|none|400px|Springfield Mil-Spec M1911-A1 Stainless Steel version with black grips - .45 ACP]]&lt;br /&gt;
[[Image:Machete 232.jpg|thumb|none|600px|Sniper ([[Shea Whigham]]) brandishing his SA M1911-A1.]]&lt;br /&gt;
[[Image:Machete1911.jpg|thumb|none|600px|Sniper points his SA M1911-A1 at an illegal alien.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 629]] is carried by Machete's partner at the film's beginning and then Machete is seen using it.  The revolver is also used by a drug dealer.&lt;br /&gt;
[[Image:S&amp;amp;WMod6294.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 629 with 4&amp;quot; Barrel - .44 magnum]]&lt;br /&gt;
[[Image:Machete 400.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete-SW629.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
April Booth ([[Lindsay Lohan]]) uses a [[Smith &amp;amp; Wesson Model 500]] in the film. Also, Machete is briefly seen using a S&amp;amp;W 500 (This one with a 4&amp;quot; barrel) in Sartana's apartment. He grabs it from Sartana's nightstand.&lt;br /&gt;
[[Image:Magnum 50cal 500.jpg|thumb|none|450px|Smith &amp;amp; Wesson Model 500 - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:Magnum_revolver_Machete.jpg|600px|thumb|none|April Booth ([[Lindsay Lohan]]) wielding her Smith &amp;amp; Wesson Model 500.]]&lt;br /&gt;
[[Image:Machete 214.jpg|thumb|none|600px|Sideview of the S&amp;amp;W 500.]]&lt;br /&gt;
[[Image:Smith&amp;amp;Wesson500-4inch.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 500 with 4&amp;quot; Barrel - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[Image:Machete-500.jpg|thumb|none|600px|Machete fires the Smith &amp;amp; Wesson Model 500.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P230== &lt;br /&gt;
Luz ([[Michelle Rodriguez]]) is seen using dual [[SIG-Sauer P230]] handguns.&lt;br /&gt;
[[Image:SigP230SS.jpg|thumb|none|350px|SIG-Sauer P230 with Stainless Steel finish - .380 ACP]]&lt;br /&gt;
[[Image:Machete-P230.jpg|thumb|none|600px|Luz's SIG-Sauer P230 in a double shoulder holster.]]&lt;br /&gt;
[[Image:Machete 301.jpg|thumb|none|600px|Luz unloads her P230s.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
A [[Glock 19]] is the sidearm carried by Sartana ([[Jessica Alba]]) in the film. Machete is later seen holding it. A Glock 19 fitted with a suppressor and weaponlight is used by Michael Booth ([[Jeff Fahey]]). Also, one of Booth's guards at his house uses a Glock 19.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|350px|Glock 19 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Machete 240.jpg|thumb|none|600px|Sartana ([[Jessica Alba]]) draws the Glock 19.]]&lt;br /&gt;
[[Image:Machete 051.jpg|thumb|none|600px|Machete holds the Glock.]]&lt;br /&gt;
[[Image:Machete 221.jpg|thumb|none|600px|A Glock 19 fitted with a suppressor and weaponlight is used by Michael Booth ([[Jeff Fahey]]).]]&lt;br /&gt;
[[Image:MacheteG19thug.jpg|thumb|none|600px|A guard with a Glock 19 in an awkward position.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A few of the Sniper's associates carry the [[Beretta 92FS]] in the film. Also carried and used by the henchwoman ([[Cheryl Chin]]) of Torrez ([[Steven Seagal]]).&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[Image:Machete 236.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete-B92.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
Osiris Amanpour ([[Tom Savini]]) is seen on an internet site holding the [[Thompson Center Arms Contender]] single-shot pistol.&lt;br /&gt;
[[Image:ThompsonCenterContender.jpg|450px|thumb|none|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[Image:Machete 205.jpg|thumb|none|600px|Osiris Amanpour ([[Tom Savini]]) is seen on an internet site holding the [[Thompson Center Arms Contender]] single-shot pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
A coyote is seen with a [[Smith &amp;amp; Wesson Model 15]]. Von Jackson is also briefly seen with a Model 15.&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 15 - .38 Special]]&lt;br /&gt;
[[Image:MacheteRevolver.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MacheteRevolver_2.jpg|thumb|none|600px|''&amp;quot;Fixed your damn gun.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
A heavily customized [[Walther P99]] can be seen on a table of guns set out for Machete.  What is supposed to be the P99 is in actually a Walther Nighthawk, a CO2 airgun. &lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|400px|Walther P99 - 9x19mm.]]&lt;br /&gt;
[[Image:Table_of_guns_Machete.jpg|600px|thumb|none|The pistol on the left with the scope and rail is a Walther &amp;quot;P99&amp;quot; Nighthawk Airsoft gun.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P22==&lt;br /&gt;
A customized stainless [[Walther P22]] is also among the weapons set out for Machete.&lt;br /&gt;
[[Image:Walther P22 With Compensator.jpg|thumb|none|400px|Walther P22 in two-tone with a compensator - .22LR]]&lt;br /&gt;
[[Image:Table_of_guns_Machete.jpg|600px|thumb|none|The handgun with the chrome slide in the middle is the P22.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
== Uzi ==&lt;br /&gt;
One of Torrez's thugs is briefly seen armed with a [[Uzi]] in the beginning of the film. One of the thugs that accompany the Sniper in the hospital carries an Uzi.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:Vlcsnap-00084_(2).jpg|thumb|none|600px|A thug with a Uzi being impaled by Machete.]]&lt;br /&gt;
[[Image:Machete 231.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 055.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
The henchwoman ([[Cheryl Chin]]) of Torrez ([[Steven Seagal]]) holds a [[Micro Uzi]] on Sartana.&lt;br /&gt;
[[Image:MicroUziPistol02.jpg|thumb|none|300px|IMI Micro Uzi with 32 round magazine - 9x19mm]]&lt;br /&gt;
[[Image:Machete 219.jpg|thumb|none|600px|Torrrez's henchwoman ([[Cheryl Chin]]) holds a [[Micro Uzi]] on Sartana.]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
The [[MAC-10]] is used by Nurse Mona ([[Electra Avellan]]) and Nurse Lisa ([[Elise Avellan]]) as well as by April Booth.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|350px|none|Ingram MAC 10 open bolt submachine gun - .45 ACP]]&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|none|400px|Ingram MAC-10 with a suppressor - .45 ACP]]&lt;br /&gt;
[[Image:Machete 210.jpg|thumb|none|600px|The [[MAC-10]] is used by Nurse Mona ([[Electra Avellan]]) and Nurse Lisa ([[Elise Avellan]]).]]&lt;br /&gt;
[[Image:Machete 0510.jpg|thumb|none|600px|April Booth ([[Lindsay Lohan]]) fires a suppressed MAC-10.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is used by one Sniper's thug's in Luz's hideout.&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K-PDW]] is also used by one of Osiris' men in the church shootout.&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5K-PDW - 9x19mm]]&lt;br /&gt;
[[Image:MachetePDW_2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 207.jpg|thumb|none|600px|The [[Heckler &amp;amp; Koch MP5K-PDW]] is used by one of Osiris' men in the church shootout.]]&lt;br /&gt;
[[Image:MachetePDW.jpg|thumb|none|600px|The man fires the [[Heckler &amp;amp; Koch MP5K-PDW]] in the church.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
A [[TEC-9]] is also among the weapons set out for Machete.&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|350px|Intratec Tec-9 - 9x19mm]]&lt;br /&gt;
[[Image:Table_of_guns_Machete.jpg|600px|thumb|none|The TEC-9 is the SMG on the right.]]&lt;br /&gt;
[[Image:Machete 235.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MacheteTec9.jpg|thumb|none|600px|A TEC-9 in the upper right corner.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== M16A2 ==&lt;br /&gt;
Machete uses an [[M16A2]] fitted with a scope during his attempted assassination of the Senator ([[Robert De Niro]]).&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|500px|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:Machete 201.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 202.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M16_style_rifle_with_scope_Machete.jpg|600px|thumb|none|Machete aims at the Senator with his M16A2.]]&lt;br /&gt;
[[Image:Machete 053.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
The [[M4A1]] is used during the final shootout. One of Osiris' henchmen is also seen armed with an [[M4A1]] during the church shootout.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|470px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:Machete 305.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MacheteM4.jpg|thumb|none|600px|A henchman fires his M4A1.]]&lt;br /&gt;
&lt;br /&gt;
== Modified AR-15 Assault Rifle ==&lt;br /&gt;
Luz ([[Michelle Rodriguez]]) is seen with what appears to be an [[M16|M4A1]] style rifle housed in a futuristic shell.&lt;br /&gt;
&lt;br /&gt;
[[Image:Unknown_possible_prop_gun.jpg|600px|thumb|none|Luz with modified M4A1 assault rifle.]]&lt;br /&gt;
[[Image:Machete 304.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 212.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
A woman uses an [[AKM]] with a clear plastic magazine.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|470px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Machete 054.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==AKMS==&lt;br /&gt;
An [[AKMS]] is briefly seen in the hands of one of Torrez's men in the beginning.&lt;br /&gt;
[[Image:AKMS.jpg|thumb|none|470px|AKMS under folder rifle - 7.62x39mm]]&lt;br /&gt;
[[Image:MacheteAKMS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 LRS2==&lt;br /&gt;
A [[Blaser 93 sniper rifle|Blaser R93 LRS2]] sniper rifle is used by the Sniper ([[Shea Whigham]]) who shoots Machete and sets him off on his quest of vengeance.  The sniper and the rifle are noticeably different from what was shown in the original Grindhouse trailer.&lt;br /&gt;
[[Image:BlaserR93WithHarrisBipod.jpg‎|thumb|none|500px|Blaser R93 LRS2 Precision Sniper Rifle - .338 Lapua Magnum. This rifle has a Harris Bipod mounted.]] &lt;br /&gt;
[[Image:Sniper_Rifle_Machete.jpg|600px|thumb|none|Notice how both the rifle and the actor holding it have changed from the original (the one in ''[[Grindhouse]]'') trailer.]]&lt;br /&gt;
[[Image:Machete 204.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
One of Von Jackson's henchmen carries a [[Remington 700]] rifle at the beginning of the film.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|500px|Remington Model 700 (1970s Production) - .308 Winchester]]&lt;br /&gt;
[[Image:Machete 404.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
== Marlin Camp Carbine-9 ==&lt;br /&gt;
Senator McLaughlin ([[Robert De Niro]]) is seen with a scoped Marlin Camp Carbine-9.&lt;br /&gt;
[[Image:Machete 408.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:123.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
As in the original [[Grindhouse]] trailer, Machete is seen mounting and then using a [[GE M134 minigun]] onto his motorcycle. Note that when he is driving the motorcycle the Minigun is mounted upside down and in a different type of mount then when he is firing the gun and attaching it to the bike. Likely the scenes where he is firing and attaching the Minigun are from the original Grindhouse trailer, and the other scenes were filmed later with a different mount for the full movie. Also of note is that there is no ammunition for the Minigun until the motorcycle is &amp;quot;airborne&amp;quot; and then a feed chute suddenly appears. Once the bike lands, the feed chute is gone.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|GE M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|400px|General Electric M134 with first pattern spade grip mount and crosshair sights.]]&lt;br /&gt;
[[Image:MA-MINI-1.jpg|thumb|none|600px|Machete installing the Minigun on the handlebars of his motorcycle]]&lt;br /&gt;
[[Image:MA-MINI-2.jpg|thumb|none|600px|Machete on his Minigun-equipped motorcycle. This shot is from the trailer.]]&lt;br /&gt;
[[Image:Machete-M134.jpg|thumb|none|600px|Machete on his Minigun-equipped motorcycle. This shot is from the film.]]&lt;br /&gt;
[[Image:MA-MINI-3.jpg|thumb|none|600px|Machete fires the Minigun on his Motorcycle]]&lt;br /&gt;
[[Image:Machete-M134-2.jpg|thumb|none|600px|Machete on his Minigun-equipped motorcycle after landing. Note the different mount.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870==&lt;br /&gt;
A henchman posing as a cop uses a [[Remington 870]] shotgun to apprehend Machete after the assassination attempt.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg|thumb|none|500px|Remington 870 - 12 gauge.]]&lt;br /&gt;
[[Image:Macheteshotguns.jpg|thumb|none|600px|The cop on the left is armed with a Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
==Zebala Side by Side Sawed-off Field Shotgun== &lt;br /&gt;
Luz ([[Michelle Rodriguez]]) is seen also using a side by side sawed off shotgun similar to the Zebala. &lt;br /&gt;
[[Image:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|This is the screen used Short Barreled shotgun used by [[Denzel Washington]] in the film ''[[Man on Fire]]''.]]&lt;br /&gt;
[[Image:Machete 424.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete-Zebala.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 425.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 303.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Padre Benito del Toro ([[Cheech Marin]]) uses a [[Mossberg 500]] in the film. &lt;br /&gt;
[[Image:Mossberg 500 wooden.jpg|thumb|none|500px|Mossberg 500 w/ wooden furniture - 12 gauge]]&lt;br /&gt;
[[Image:Shotguns_machete.jpg|600px|thumb|none|Padre del Toro's Mossberg 500 is in the right hand of the Padre.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3000 Shotgun==&lt;br /&gt;
Padre Benito del Toro ([[Cheech Marin]]) also uses a [[Smith &amp;amp; Wesson 3000 Shotgun]] in the film. &lt;br /&gt;
[[Image:S&amp;amp;W3000shotgun.jpg|thumb|none|500px|Smith &amp;amp; Wesson 3000 Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Shotguns_machete.jpg|600px|thumb|none|Padre del Toro's S&amp;amp;W 3000 is in the left hand of the Padre.]]&lt;br /&gt;
&lt;br /&gt;
==USAS 12==&lt;br /&gt;
A [[USAS-12]] shotgun is used by Osiris Amanpour ([[Tom Savini]]).&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|500px|USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:Machete 208.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 206.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 052.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1300 Defender==&lt;br /&gt;
A dirty cop is using a [[Winchester Model 1300]] to apprehend Machete after the assassination attempt.&lt;br /&gt;
Restaurant workers are also seen using [[Winchester Model 1300]] shotguns during the final shootout.&lt;br /&gt;
[[Image:WinchesterModel1300Def.jpg|thumb|none|450px|Winchester Model 1300 - 12 gauge]]&lt;br /&gt;
[[Image:Macheteshotguns.jpg|thumb|none|600px|The cop on the right is armed with a Winchester Model 1300.]]&lt;br /&gt;
[[Image:Machete 059.jpg|thumb|none|600px|Restaurant workers are seen using [[Winchester Model 1300]] shotguns during the final shootout.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] is seen being thrown into the air during the fight between Torrez and Machete.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:MacheteSPAS12.jpg|thumb|none|600px|A SPAS-12 being thrown around.]]&lt;br /&gt;
&lt;br /&gt;
== Street Sweeper ==&lt;br /&gt;
A [[Armsel Striker and variants#SWD/Cobray Street Sweeper|Cobray Street Sweeper]] is seen on the table of guns for Machete as well as used by a militia member in the final battle.&lt;br /&gt;
[[Image:SWD-StreetSweeper.jpg|thumb|none|500px|SWD/Cobray Street Sweeper - 12 gauge]]&lt;br /&gt;
[[Image:Machete 202.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Machete 423.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Luz's Weapons Cache==&lt;br /&gt;
[[Image:Machete 237.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Robert Rodriguez]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Squad&amp;diff=525524</id>
		<title>Ghost Squad</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Squad&amp;diff=525524"/>
		<updated>2012-02-27T13:41:17Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* HK G36C SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons were used in the videogame ''Ghost Squad'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:GhostSquad softcover.jpg|right|thumb|300px|''Ghost Squad (2007)'']]&lt;br /&gt;
[[Image:GhostSquad softcover jp.jpg|right|thumb|300px|''Ghost Squad (Japanese version) (2007)'']]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92G Elite 1A==&lt;br /&gt;
In Game called &amp;quot;TM9V&amp;quot; and unlocked at Level 11&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|thumb|none|400px|Beretta 92G Elite 1A]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch Mark 23==&lt;br /&gt;
In Game called &amp;quot;P4512&amp;quot; and unlocked at Level 40&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Mark 23]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 8000 Cougar F==&lt;br /&gt;
In Game called &amp;quot;M209&amp;quot; and unlocked at Level 61&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|400px|Beretta 8000 Cougar F]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==HK G36C SMG==&lt;br /&gt;
In Game called &amp;quot;XM-2119&amp;quot; and available from the beginning. It appears to be a [[Heckler &amp;amp; Koch G36C]] with modified&lt;br /&gt;
MP5K-PDW folding stock, but is incorrectly made into a submachine gun.&lt;br /&gt;
[[Image:XM-2119.jpg|thumb|none|400px|XM-2119]]&lt;br /&gt;
[[Image:Ghostteama.jpg|thumb|none|400px|G.H.O.S.T. Team Alpha's Soldiers]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5==&lt;br /&gt;
MP5 as featured ingame and called &amp;quot;M94R&amp;quot; has a standard-length barrel, Knight's Armament Rail Interface System (R.I.S) with vertical foregrip, &amp;quot;Navy&amp;quot; trigger group, and a PDW folding stock; it is unlocked at Level 30&lt;br /&gt;
[[Image:Equip armspic10.jpg|thumb|none|400px|M94R]]&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW - 9x19mm. Note the folding stock, which the ingame M94R is equipped with.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP45==&lt;br /&gt;
In Game called &amp;quot;MP10&amp;quot; and unlocked at Level 77&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|UMP45]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles ,Carbines and Battle Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
In Game called &amp;quot;AR4A&amp;quot; and unlocked at Level 32&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==ROCK SOPMOD M14==&lt;br /&gt;
In Game called &amp;quot;TR14&amp;quot; and unlocked at Level 38&lt;br /&gt;
[[Image:Equip armspic13.jpg|thumb|none|400px|TR14]]&lt;br /&gt;
[[Image:Troy-m14-sopmod.jpg|thumb|none|450px|ROCK SOPMOD M14 7.62x51 NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM29 Objective Individual Combat Weapon==&lt;br /&gt;
In Game called &amp;quot;XMW21&amp;quot; and unlocked at Level 99&lt;br /&gt;
[[Image:Equip armspic25.jpg|thumb|none|400px|XMW21]]&lt;br /&gt;
[[Image:H&amp;amp;K XM29 OICW.jpg|thumb|none|400px|XM29 OICW]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==DSR-precision GmbH DSR-1==&lt;br /&gt;
In Game called &amp;quot;SR308&amp;quot; and unlocked at Level 85&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|none|400px|DSR-1]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
In Game called &amp;quot;SAW24&amp;quot; and unlocked at Level 15&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW - 5.56x45mm paratrooper version with 200 round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
In Game called &amp;quot;M4E&amp;quot; and unlocked at Level 2&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
In Game called &amp;quot;SG112&amp;quot; and unlocked at Level 93&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Squad&amp;diff=525523</id>
		<title>Ghost Squad</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Squad&amp;diff=525523"/>
		<updated>2012-02-27T13:40:57Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* HK G36C SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons were used in the videogame ''Ghost Squad'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:GhostSquad softcover.jpg|right|thumb|300px|''Ghost Squad (2007)'']]&lt;br /&gt;
[[Image:GhostSquad softcover jp.jpg|right|thumb|300px|''Ghost Squad (Japanese version) (2007)'']]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92G Elite 1A==&lt;br /&gt;
In Game called &amp;quot;TM9V&amp;quot; and unlocked at Level 11&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|thumb|none|400px|Beretta 92G Elite 1A]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch Mark 23==&lt;br /&gt;
In Game called &amp;quot;P4512&amp;quot; and unlocked at Level 40&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Mark 23]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 8000 Cougar F==&lt;br /&gt;
In Game called &amp;quot;M209&amp;quot; and unlocked at Level 61&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|400px|Beretta 8000 Cougar F]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==HK G36C SMG==&lt;br /&gt;
In Game called &amp;quot;XM-2119&amp;quot; and available from the beginning. It appears to be a [[Heckler &amp;amp; Koch G36C]] with modified&lt;br /&gt;
 MP5K-PDW folding stock, but is incorrectly made into a submachine gun.&lt;br /&gt;
[[Image:XM-2119.jpg|thumb|none|400px|XM-2119]]&lt;br /&gt;
[[Image:Ghostteama.jpg|thumb|none|400px|G.H.O.S.T. Team Alpha's Soldiers]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5==&lt;br /&gt;
MP5 as featured ingame and called &amp;quot;M94R&amp;quot; has a standard-length barrel, Knight's Armament Rail Interface System (R.I.S) with vertical foregrip, &amp;quot;Navy&amp;quot; trigger group, and a PDW folding stock; it is unlocked at Level 30&lt;br /&gt;
[[Image:Equip armspic10.jpg|thumb|none|400px|M94R]]&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW - 9x19mm. Note the folding stock, which the ingame M94R is equipped with.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP45==&lt;br /&gt;
In Game called &amp;quot;MP10&amp;quot; and unlocked at Level 77&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|UMP45]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles ,Carbines and Battle Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
In Game called &amp;quot;AR4A&amp;quot; and unlocked at Level 32&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==ROCK SOPMOD M14==&lt;br /&gt;
In Game called &amp;quot;TR14&amp;quot; and unlocked at Level 38&lt;br /&gt;
[[Image:Equip armspic13.jpg|thumb|none|400px|TR14]]&lt;br /&gt;
[[Image:Troy-m14-sopmod.jpg|thumb|none|450px|ROCK SOPMOD M14 7.62x51 NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM29 Objective Individual Combat Weapon==&lt;br /&gt;
In Game called &amp;quot;XMW21&amp;quot; and unlocked at Level 99&lt;br /&gt;
[[Image:Equip armspic25.jpg|thumb|none|400px|XMW21]]&lt;br /&gt;
[[Image:H&amp;amp;K XM29 OICW.jpg|thumb|none|400px|XM29 OICW]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==DSR-precision GmbH DSR-1==&lt;br /&gt;
In Game called &amp;quot;SR308&amp;quot; and unlocked at Level 85&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|none|400px|DSR-1]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
In Game called &amp;quot;SAW24&amp;quot; and unlocked at Level 15&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW - 5.56x45mm paratrooper version with 200 round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
In Game called &amp;quot;M4E&amp;quot; and unlocked at Level 2&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
In Game called &amp;quot;SG112&amp;quot; and unlocked at Level 93&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Squad&amp;diff=525522</id>
		<title>Ghost Squad</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Squad&amp;diff=525522"/>
		<updated>2012-02-27T13:40:22Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* HK G36C SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons were used in the videogame ''Ghost Squad'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:GhostSquad softcover.jpg|right|thumb|300px|''Ghost Squad (2007)'']]&lt;br /&gt;
[[Image:GhostSquad softcover jp.jpg|right|thumb|300px|''Ghost Squad (Japanese version) (2007)'']]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92G Elite 1A==&lt;br /&gt;
In Game called &amp;quot;TM9V&amp;quot; and unlocked at Level 11&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|thumb|none|400px|Beretta 92G Elite 1A]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch Mark 23==&lt;br /&gt;
In Game called &amp;quot;P4512&amp;quot; and unlocked at Level 40&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Mark 23]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 8000 Cougar F==&lt;br /&gt;
In Game called &amp;quot;M209&amp;quot; and unlocked at Level 61&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|400px|Beretta 8000 Cougar F]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==HK G36C SMG==&lt;br /&gt;
In Game called &amp;quot;XM-2119&amp;quot; and available from the beginning. It appears to be a [[Heckler &amp;amp; Koch G36C]] with MP5K-PDW folding stock, but is incorrectly made into a submachine gun.&lt;br /&gt;
[[Image:XM-2119.jpg|thumb|none|400px|XM-2119]]&lt;br /&gt;
[[Image:Ghostteama.jpg|thumb|none|400px|G.H.O.S.T. Team Alpha's Soldiers]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5==&lt;br /&gt;
MP5 as featured ingame and called &amp;quot;M94R&amp;quot; has a standard-length barrel, Knight's Armament Rail Interface System (R.I.S) with vertical foregrip, &amp;quot;Navy&amp;quot; trigger group, and a PDW folding stock; it is unlocked at Level 30&lt;br /&gt;
[[Image:Equip armspic10.jpg|thumb|none|400px|M94R]]&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW - 9x19mm. Note the folding stock, which the ingame M94R is equipped with.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP45==&lt;br /&gt;
In Game called &amp;quot;MP10&amp;quot; and unlocked at Level 77&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|UMP45]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles ,Carbines and Battle Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
In Game called &amp;quot;AR4A&amp;quot; and unlocked at Level 32&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==ROCK SOPMOD M14==&lt;br /&gt;
In Game called &amp;quot;TR14&amp;quot; and unlocked at Level 38&lt;br /&gt;
[[Image:Equip armspic13.jpg|thumb|none|400px|TR14]]&lt;br /&gt;
[[Image:Troy-m14-sopmod.jpg|thumb|none|450px|ROCK SOPMOD M14 7.62x51 NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM29 Objective Individual Combat Weapon==&lt;br /&gt;
In Game called &amp;quot;XMW21&amp;quot; and unlocked at Level 99&lt;br /&gt;
[[Image:Equip armspic25.jpg|thumb|none|400px|XMW21]]&lt;br /&gt;
[[Image:H&amp;amp;K XM29 OICW.jpg|thumb|none|400px|XM29 OICW]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==DSR-precision GmbH DSR-1==&lt;br /&gt;
In Game called &amp;quot;SR308&amp;quot; and unlocked at Level 85&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|none|400px|DSR-1]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
In Game called &amp;quot;SAW24&amp;quot; and unlocked at Level 15&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW - 5.56x45mm paratrooper version with 200 round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
In Game called &amp;quot;M4E&amp;quot; and unlocked at Level 2&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
In Game called &amp;quot;SG112&amp;quot; and unlocked at Level 93&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Squad&amp;diff=525521</id>
		<title>Ghost Squad</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Squad&amp;diff=525521"/>
		<updated>2012-02-27T13:40:00Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* HK G36C SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons were used in the videogame ''Ghost Squad'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:GhostSquad softcover.jpg|right|thumb|300px|''Ghost Squad (2007)'']]&lt;br /&gt;
[[Image:GhostSquad softcover jp.jpg|right|thumb|300px|''Ghost Squad (Japanese version) (2007)'']]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92G Elite 1A==&lt;br /&gt;
In Game called &amp;quot;TM9V&amp;quot; and unlocked at Level 11&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|thumb|none|400px|Beretta 92G Elite 1A]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch Mark 23==&lt;br /&gt;
In Game called &amp;quot;P4512&amp;quot; and unlocked at Level 40&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Mark 23]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 8000 Cougar F==&lt;br /&gt;
In Game called &amp;quot;M209&amp;quot; and unlocked at Level 61&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|400px|Beretta 8000 Cougar F]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==HK G36C SMG==&lt;br /&gt;
In Game called &amp;quot;XM-2119&amp;quot; and available from the beginning. It appears to be a [[Heckler &amp;amp; Koch G36C]] with =Heckler &amp;amp; Koch MP5K-PDW= folding stock, but is incorrectly made into a submachine gun.&lt;br /&gt;
[[Image:XM-2119.jpg|thumb|none|400px|XM-2119]]&lt;br /&gt;
[[Image:Ghostteama.jpg|thumb|none|400px|G.H.O.S.T. Team Alpha's Soldiers]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5==&lt;br /&gt;
MP5 as featured ingame and called &amp;quot;M94R&amp;quot; has a standard-length barrel, Knight's Armament Rail Interface System (R.I.S) with vertical foregrip, &amp;quot;Navy&amp;quot; trigger group, and a PDW folding stock; it is unlocked at Level 30&lt;br /&gt;
[[Image:Equip armspic10.jpg|thumb|none|400px|M94R]]&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW - 9x19mm. Note the folding stock, which the ingame M94R is equipped with.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP45==&lt;br /&gt;
In Game called &amp;quot;MP10&amp;quot; and unlocked at Level 77&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|UMP45]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles ,Carbines and Battle Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
In Game called &amp;quot;AR4A&amp;quot; and unlocked at Level 32&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==ROCK SOPMOD M14==&lt;br /&gt;
In Game called &amp;quot;TR14&amp;quot; and unlocked at Level 38&lt;br /&gt;
[[Image:Equip armspic13.jpg|thumb|none|400px|TR14]]&lt;br /&gt;
[[Image:Troy-m14-sopmod.jpg|thumb|none|450px|ROCK SOPMOD M14 7.62x51 NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM29 Objective Individual Combat Weapon==&lt;br /&gt;
In Game called &amp;quot;XMW21&amp;quot; and unlocked at Level 99&lt;br /&gt;
[[Image:Equip armspic25.jpg|thumb|none|400px|XMW21]]&lt;br /&gt;
[[Image:H&amp;amp;K XM29 OICW.jpg|thumb|none|400px|XM29 OICW]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==DSR-precision GmbH DSR-1==&lt;br /&gt;
In Game called &amp;quot;SR308&amp;quot; and unlocked at Level 85&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|none|400px|DSR-1]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
In Game called &amp;quot;SAW24&amp;quot; and unlocked at Level 15&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW - 5.56x45mm paratrooper version with 200 round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
In Game called &amp;quot;M4E&amp;quot; and unlocked at Level 2&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
In Game called &amp;quot;SG112&amp;quot; and unlocked at Level 93&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Squad&amp;diff=525520</id>
		<title>Ghost Squad</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Squad&amp;diff=525520"/>
		<updated>2012-02-27T13:38:15Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* HK G36C SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons were used in the videogame ''Ghost Squad'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:GhostSquad softcover.jpg|right|thumb|300px|''Ghost Squad (2007)'']]&lt;br /&gt;
[[Image:GhostSquad softcover jp.jpg|right|thumb|300px|''Ghost Squad (Japanese version) (2007)'']]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92G Elite 1A==&lt;br /&gt;
In Game called &amp;quot;TM9V&amp;quot; and unlocked at Level 11&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|thumb|none|400px|Beretta 92G Elite 1A]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch Mark 23==&lt;br /&gt;
In Game called &amp;quot;P4512&amp;quot; and unlocked at Level 40&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Mark 23]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 8000 Cougar F==&lt;br /&gt;
In Game called &amp;quot;M209&amp;quot; and unlocked at Level 61&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|400px|Beretta 8000 Cougar F]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==HK G36C SMG==&lt;br /&gt;
In Game called &amp;quot;XM-2119&amp;quot; and available from the beginning. It appears to be a [[Heckler &amp;amp; Koch G36C]] with [[MP5-PDW]] folding stock, but is incorrectly made into a submachine gun.&lt;br /&gt;
[[Image:XM-2119.jpg|thumb|none|400px|XM-2119]]&lt;br /&gt;
[[Image:Ghostteama.jpg|thumb|none|400px|G.H.O.S.T. Team Alpha's Soldiers]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5==&lt;br /&gt;
MP5 as featured ingame and called &amp;quot;M94R&amp;quot; has a standard-length barrel, Knight's Armament Rail Interface System (R.I.S) with vertical foregrip, &amp;quot;Navy&amp;quot; trigger group, and a PDW folding stock; it is unlocked at Level 30&lt;br /&gt;
[[Image:Equip armspic10.jpg|thumb|none|400px|M94R]]&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW - 9x19mm. Note the folding stock, which the ingame M94R is equipped with.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP45==&lt;br /&gt;
In Game called &amp;quot;MP10&amp;quot; and unlocked at Level 77&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|UMP45]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles ,Carbines and Battle Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
In Game called &amp;quot;AR4A&amp;quot; and unlocked at Level 32&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==ROCK SOPMOD M14==&lt;br /&gt;
In Game called &amp;quot;TR14&amp;quot; and unlocked at Level 38&lt;br /&gt;
[[Image:Equip armspic13.jpg|thumb|none|400px|TR14]]&lt;br /&gt;
[[Image:Troy-m14-sopmod.jpg|thumb|none|450px|ROCK SOPMOD M14 7.62x51 NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM29 Objective Individual Combat Weapon==&lt;br /&gt;
In Game called &amp;quot;XMW21&amp;quot; and unlocked at Level 99&lt;br /&gt;
[[Image:Equip armspic25.jpg|thumb|none|400px|XMW21]]&lt;br /&gt;
[[Image:H&amp;amp;K XM29 OICW.jpg|thumb|none|400px|XM29 OICW]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==DSR-precision GmbH DSR-1==&lt;br /&gt;
In Game called &amp;quot;SR308&amp;quot; and unlocked at Level 85&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|none|400px|DSR-1]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
In Game called &amp;quot;SAW24&amp;quot; and unlocked at Level 15&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW - 5.56x45mm paratrooper version with 200 round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
In Game called &amp;quot;M4E&amp;quot; and unlocked at Level 2&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
In Game called &amp;quot;SG112&amp;quot; and unlocked at Level 93&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Ghost_Squad&amp;diff=525519</id>
		<title>Ghost Squad</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Ghost_Squad&amp;diff=525519"/>
		<updated>2012-02-27T13:37:50Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* HK G36C SMG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
'''The following weapons were used in the videogame ''Ghost Squad'':'''&lt;br /&gt;
&lt;br /&gt;
[[Image:GhostSquad softcover.jpg|right|thumb|300px|''Ghost Squad (2007)'']]&lt;br /&gt;
[[Image:GhostSquad softcover jp.jpg|right|thumb|300px|''Ghost Squad (Japanese version) (2007)'']]&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92G Elite 1A==&lt;br /&gt;
In Game called &amp;quot;TM9V&amp;quot; and unlocked at Level 11&lt;br /&gt;
[[Image:Beretta92GElite1A.jpg|thumb|none|400px|Beretta 92G Elite 1A]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch Mark 23==&lt;br /&gt;
In Game called &amp;quot;P4512&amp;quot; and unlocked at Level 40&lt;br /&gt;
[[Image:Mk23.jpg|thumb|none|400px|Mark 23]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 8000 Cougar F==&lt;br /&gt;
In Game called &amp;quot;M209&amp;quot; and unlocked at Level 61&lt;br /&gt;
[[Image:8000 Cougar F.jpg|thumb|none|400px|Beretta 8000 Cougar F]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
==HK G36C SMG==&lt;br /&gt;
In Game called &amp;quot;XM-2119&amp;quot; and available from the beginning. It appears to be a [[Heckler &amp;amp; Koch G36C]] with [[MP5-PDW folding stock]], but is incorrectly made into a submachine gun.&lt;br /&gt;
[[Image:XM-2119.jpg|thumb|none|400px|XM-2119]]&lt;br /&gt;
[[Image:Ghostteama.jpg|thumb|none|400px|G.H.O.S.T. Team Alpha's Soldiers]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch MP5==&lt;br /&gt;
MP5 as featured ingame and called &amp;quot;M94R&amp;quot; has a standard-length barrel, Knight's Armament Rail Interface System (R.I.S) with vertical foregrip, &amp;quot;Navy&amp;quot; trigger group, and a PDW folding stock; it is unlocked at Level 30&lt;br /&gt;
[[Image:Equip armspic10.jpg|thumb|none|400px|M94R]]&lt;br /&gt;
[[Image:MP5K-PDW.jpg|thumb|none|400px|MP5K-PDW - 9x19mm. Note the folding stock, which the ingame M94R is equipped with.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler and Koch UMP45==&lt;br /&gt;
In Game called &amp;quot;MP10&amp;quot; and unlocked at Level 77&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|UMP45]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles ,Carbines and Battle Rifles=&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
In Game called &amp;quot;AR4A&amp;quot; and unlocked at Level 32&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
&lt;br /&gt;
==ROCK SOPMOD M14==&lt;br /&gt;
In Game called &amp;quot;TR14&amp;quot; and unlocked at Level 38&lt;br /&gt;
[[Image:Equip armspic13.jpg|thumb|none|400px|TR14]]&lt;br /&gt;
[[Image:Troy-m14-sopmod.jpg|thumb|none|450px|ROCK SOPMOD M14 7.62x51 NATO.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM29 Objective Individual Combat Weapon==&lt;br /&gt;
In Game called &amp;quot;XMW21&amp;quot; and unlocked at Level 99&lt;br /&gt;
[[Image:Equip armspic25.jpg|thumb|none|400px|XMW21]]&lt;br /&gt;
[[Image:H&amp;amp;K XM29 OICW.jpg|thumb|none|400px|XM29 OICW]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==DSR-precision GmbH DSR-1==&lt;br /&gt;
In Game called &amp;quot;SR308&amp;quot; and unlocked at Level 85&lt;br /&gt;
[[Image:Dsr1.jpg|thumb|none|400px|DSR-1]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M249 SAW==&lt;br /&gt;
In Game called &amp;quot;SAW24&amp;quot; and unlocked at Level 15&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg|thumb|none|400px|M249 SAW - 5.56x45mm paratrooper version with 200 round ammo drum.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4==&lt;br /&gt;
In Game called &amp;quot;M4E&amp;quot; and unlocked at Level 2&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
In Game called &amp;quot;SG112&amp;quot; and unlocked at Level 93&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alpha_Protocol&amp;diff=525517</id>
		<title>Alpha Protocol</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alpha_Protocol&amp;diff=525517"/>
		<updated>2012-02-27T13:27:28Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* Reck Miami 92F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Alpha_protocol_cover.jpg|thumb|right|300px|''Alpha Protocol'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
''Alpha Protocol'' is a single player-only espionage RPG video game. The game revolves around the adventures of field agent Michael Thorton. It was released in 2010 for the PC, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk:Alpha Protocol|discussion page]] for information about the fictional weapons in the game.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the game ''Alpha Protocol'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: most of the weapons have attributes that are not like the real versions of the weapons.''' &lt;br /&gt;
&lt;br /&gt;
==Sidearms==&lt;br /&gt;
While they are fairly weak when it comes to power, pistols are perfect for a stealth approach. All pistols are semi-automatic, and perfect for achieving critical hits. Pistols can be customized with various upgrades, including: Light Pistol Barrel, Suppressor, Compensator, Laser Sight, Reflex Sight, Extended Magazine, Streamlined Pistol Frame and Custom Grip.&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] is known as &amp;quot;Rittergroupen 5.7mm Pistol&amp;quot; in the game. (Probably the creators exchanged the [[Five-seveN]]'s and the [[Glock 17|G17's]] name by mistake, because the 5.7mm Five-seveN appears as &amp;quot;Samael 9mm Pistol&amp;quot;, while the 9mm G17 appears as &amp;quot;Rittergroupen 5.7mm Pistol&amp;quot;.)&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Glock 17|G17]] holds only 10 rounds but is a very accurate pistol. The more advanced variants are called &amp;quot;Cutlass&amp;quot; and &amp;quot;Razor&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-G17-2.jpg|thumb|none|600px|The &amp;quot;Rittergroupen 5.7mm Pistol&amp;quot; with basic pistol sight.]]&lt;br /&gt;
[[Image:A-PROTOCOL-G17-1.jpg|thumb|none|600px|The &amp;quot;Rittergroupen Cutlass&amp;quot; with Mark2 Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The [[FN Five-seveN]] is the second pistol Mike can purchase for himself. The default version is called &amp;quot;Samael 9mm Pistol&amp;quot; and holds only 14 bullets. The &amp;quot;Samael Sidewinder&amp;quot; and &amp;quot;Samael Seraphim&amp;quot; are the more advanced variants with better damage, accuracy and ammunition capacity.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg|thumb|none|400px|FN Five-SeveN USG (U.S. Government) - 5.7x28mm]]&lt;br /&gt;
[[Image:APFN57.jpg|thumb|none|600px|Model of the Five-seveN without any modification. This version is called &amp;quot;Samael 9mm Pistol&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-FIVESEVEN-2.jpg|thumb|none|600px|The &amp;quot;Sidewinder&amp;quot; with Mark3 Suppressor and Red Dot Scope.]]&lt;br /&gt;
&lt;br /&gt;
=== KBP Instrument Design Bureau GSh-18 ===&lt;br /&gt;
Called &amp;quot;UC .50 Pistol&amp;quot; in the game, the [[GSh-18]] can be unlocked after finding Grigori in Moscow. It fires .50 caliber rounds in Alpha Protocol, however it is only available in 9mm in real life. The upgraded version with light brown frame is called &amp;quot;UC Cossak&amp;quot;. The more improved variant is the &amp;quot;UC Commissar&amp;quot;. The starting ammo capacity is 12 rounds (13 for the &amp;quot;Commissar&amp;quot;) and it can be boosted to 18, resp. 19.&lt;br /&gt;
[[Image:Gsh18-l.jpg|thumb|none|400px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:AlphaprotocolGSH18.JPG|thumb|none|600px|Alpha Protocol's GSh-18.]]&lt;br /&gt;
[[Image:A-PROTOCOL-GSH18-2.jpg|thumb|none|600px|The &amp;quot;Commissar&amp;quot; with Mark3 Suppressor and Red Dot Scope.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson M&amp;amp;P ===&lt;br /&gt;
''Alpha Protocol'' is the first video game to feature the [[Smith &amp;amp; Wesson M&amp;amp;P]]. The gun appears as &amp;quot;Hamilton .45 Pistol&amp;quot; in the game and is the default pistol. The more improved versions are called &amp;quot;Contender&amp;quot; and &amp;quot;Duelist&amp;quot;. Despite being called a &amp;quot;.45&amp;quot; it's modeled after the 9mm version of the M&amp;amp;P.  &lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|none|400px|S&amp;amp;W M&amp;amp;P - 9x19mm]]&lt;br /&gt;
[[Image:AP Handgun.jpg|thumb|none|600px|Model of the M&amp;amp;P without any modification. This model is called &amp;quot;Hamilton .45 Pistol&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M&amp;amp;P-1.jpg|thumb|none|600px|Mike uses his M&amp;amp;P to threaten Shaheed.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M&amp;amp;P-3.jpg|thumb|none|600px|Mike points his &amp;quot;Duelist&amp;quot; at Surkov.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92FS ===&lt;br /&gt;
Conrad Marburg uses a [[92FS]] in the Museum of Art in Rome. This version of the pistol is unusable.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-92FS.jpg|thumb|none|600px|Marburg holds his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
=== Reck Miami 92F ===&lt;br /&gt;
Conrad Marburg's [[Beretta 92FS]] turns into a [[Reck Miami 92F]] blank firing pistol with smaller magazine and trigger when collected by the player.&lt;br /&gt;
[[Image:Reck_miami_92F_nickel.jpg‎|thumb|none|400px|Reck Miami 92F, nickel finish - 9mm P.A.K. blanks]]&lt;br /&gt;
[[Image:APGame Beretta92.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=== Unknown Snub-Nose Revolver ===&lt;br /&gt;
Sis uses two yet unknown revolvers aboard Lazo's yacht.&lt;br /&gt;
[[Image:A-PROTOCOL-REVOLVER.jpg|thumb|none|600px|Sis holds her two revolvers.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
Like pistols, they don't pack much punch, but they fire very rapidly. Being a fully automatic type of weapon that has a fast rate of fire, SMG's are perfect for clearing rooms. Submachine guns can be upgraded with the following: Muzzle Assist, Lighter SMG Barrel, Linear Compensator, Muzzle Break, Muzzle Assist, Recoil Nullifier, Reflex Sight, Laser Sight, Extended Magazines, Lighter Grips and many more. SMG's can fire normal, High Velocity and Hollow Point rounds.&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7‎|MP7A1]] is a gun featured in the game and appears as part of the &amp;quot;Hamilton SMG&amp;quot; series. The default variant is the &amp;quot;SMX&amp;quot;. The improved model is called &amp;quot;Vigilance&amp;quot; which holds +2 rounds and has a slightly better accuracy. The ultimate variant is the &amp;quot;Patriot&amp;quot; with a little bit better attributes.&amp;lt;br&amp;gt;&lt;br /&gt;
The default ammo capacity is 30 rounds what can be upgraded to 42. This gun can also be dual-wielded.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP7A1-2.jpg|thumb|none|600px|The default model of the MP7A1 with hi-cap mags and RDS and Holo-sight - called &amp;quot;Hamilton SMX&amp;quot;]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP7A1-1.jpg|thumb|none|600px|Mike reloads his dual MP7A1's.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
Known as &amp;quot;Samael PMG&amp;quot; in the game. Can be dual-wielded and appears with rails. The [[Uzi]] offers good accuracy and high rate of fire, but the small range can be frustrating sometimes.&amp;lt;br&amp;gt;&lt;br /&gt;
The improved variants are the &amp;quot;Storm&amp;quot;, &amp;quot;Hurricane&amp;quot; and &amp;quot;Typhoon&amp;quot;.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-UZI-1.jpg|thumb|none|600px|The Uzi in the game. This version is called &amp;quot;PMG&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-UZI-3.jpg|thumb|none|600px|The &amp;quot;Storm&amp;quot; with hi-cap magazine.]]&lt;br /&gt;
[[Image:A-PROTOCOL-UZI-2.jpg|thumb|none|600px|Mike reloads his dual Uzis fitted with high-capacity magazines.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[MP5K]] is seen as part of the &amp;quot;Rittergroupen SMG&amp;quot; series. It's pretty accurate but holds only 28 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
The basic variant is the &amp;quot;FMP&amp;quot;. The improved version with light brown finish is the &amp;quot;Rampage&amp;quot;. The &amp;quot;Blitzkrieg&amp;quot; is the last version which holds correctly 30 rounds and it contains carbon fiber parts.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[Image:AP MP5K.jpg|thumb|none|600px|The &amp;quot;Rittengroupen FMP&amp;quot; with Featherweight Magazine - the default model in the &amp;quot;Rittergroupen SMG&amp;quot; family. Note that the magazine release paddle is missing.]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP5K-2.jpg|thumb|none|600px|The &amp;quot;Rittengroupen Rampage&amp;quot; with Compensator - the improved version of the &amp;quot;FMP&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP5K-3.jpg|thumb|none|600px|The &amp;quot;Rittengroupen Blitzkrieg&amp;quot; - the most advanced version of this submachine gun. Some parts are made of carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
Two not so well done [[Heckler &amp;amp; Koch MP5A3]] submachine guns can be seen on the logo of the black market arms dealer company &amp;quot;Clearinghouse&amp;quot;.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP5A3-A5.jpg|thumb|none|600px|The logo of the &amp;quot;Clearinghouse&amp;quot;. Note missing magazine release paddles, shortened barrels, Navy-shaped trigger units, and MP5F stocks.]]&lt;br /&gt;
&lt;br /&gt;
== Shotgun ==&lt;br /&gt;
Shotguns are the most powerful weapons in the game. They can kill most enemies with one or two shots. However, they have several disadvantages: short range, long reload times and a strong recoil. Shotguns can sometimes knock enemies off of their feet. Shotguns can be upgraded with Skeet Choke, Light Barrel, Muzzle Break, Muzzle Assist, Compensator, Recoil Dampener, Basic Sight, Extended Magazines, Composite Stock and Reinforced Components.&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] holds 10 shells in the game and appears with a shortened barrel and tubular magazine. Fires in semi-auto mode, like all the shotguns in the game. The stock version, with black finish is called &amp;quot;Samael .66 Gauge&amp;quot;. The improved versions are the &amp;quot;Samael Vengeance&amp;quot; and &amp;quot;Samael Redeemer&amp;quot;.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|450px|SPAS-12 - 12 ga.]]&lt;br /&gt;
[[Image:APSpas12.jpg|thumb|none|600px|The &amp;quot;Vengeance&amp;quot; modified with Holographic Sight and Modified Magazine (which adds only '''1''' shell to the capacity).]]&lt;br /&gt;
[[Image:A-PROTOCOL-SPAS12-2.jpg|thumb|none|600px|The &amp;quot;Redeemer&amp;quot; with &amp;quot;Skeet Choke&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
Assault Rifles are deadly long range weapons but are ineffective when firing from the hip. Assault Rifles can be upgraded with the following: Accelerator, Light Barrel, Compensator, Scope, Improved Scope, Laser Sight, Rifle Sight, Reflex Sight, Extended Magazine, Lighter Stock and many more. Assault rifles can fire normal, Subsonic and APDS (Armor Piercing Depleted Sabot) rounds.  All the assault rifles fire in 3-round bursts.&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[G36C]] can be purchased in Moscow. The default version is called &amp;quot;Rittergruppen CE20&amp;quot; and holds 24 rounds. The &amp;quot;Rittergruppen Fauchard&amp;quot; is a more improved variant with better accuracy. The &amp;quot;Rittergruppen Halberd&amp;quot; is an even more advanced version with the capacity of 27 rounds. The &amp;quot;Grizzly&amp;quot; is an exclusive Assault Pack item.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon fires only in 3-round burst mode. No [[G36]] rifle can fire in 3-round burst mode in real life, however the 2-round burst mode can be present on some special models.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-G36C-1.jpg|thumb|none|600px|The &amp;quot;Rittergruppen Fauchard&amp;quot;]]&lt;br /&gt;
[[Image:A-PROTOCOL-G36C-2.jpg|thumb|none|600px|Michael holds a &amp;quot;Rittergruppen Halberd&amp;quot; fitted with red dot scope, holographic sight, extended magazine and compensator. Note that the carry handle and handguard are made of carbon fiber to reduce weight.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-L CQC ===&lt;br /&gt;
The [[FN SCAR|SCAR-L CQC]] is featured as Hamilton's series of assault rifles, and the base model is the very first assault rifle the player can purchase in the game. Offers good accuracy and moderate damage. It can only fire in 3-round bursts, something no real SCAR rifle can do.&amp;lt;br&amp;gt;&lt;br /&gt;
The three variants are called: &amp;quot;AR 21&amp;quot;, &amp;quot;Hawk&amp;quot; and &amp;quot;Eagle&amp;quot;.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|400px|Third-Generation FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:APFNScar-L.jpg|thumb|none|600px|The &amp;quot;AR 21&amp;quot; without any attachments. Note that the in-game model has ejection port cover and H&amp;amp;K-style selector pictographs.]]&lt;br /&gt;
[[Image:A-PROTOCOL-SCAR-3.jpg|thumb|none|600px|The &amp;quot;Hawk&amp;quot; with upgraded sights and muzzle compensator.]]&lt;br /&gt;
[[Image:A-PROTOCOL-SCAR-4.jpg|thumb|none|600px|The &amp;quot;Eagle&amp;quot; fitted with sights and extended magazine.]]&lt;br /&gt;
[[Image:A-PROTOCOL-SCAR-2.jpg|thumb|none|600px|Mike reloads his &amp;quot;AR 21&amp;quot; fitted with Red Dot Scope, Holographic sight and Accelerator.]]&lt;br /&gt;
&lt;br /&gt;
=== Remington ACR ===&lt;br /&gt;
The [[Bushmaster ACR|Remington ACR]] appears in the game as Samuel's series of assault rifles. Is incorrectly stated that it's manufactured in Israel.&amp;lt;br&amp;gt;&lt;br /&gt;
The stock version is called &amp;quot;FR99&amp;quot; and comes with a 33-round magazine. The &amp;quot;Executioner&amp;quot; is the upgraded version with the capacity of 39 rounds and slightly better accuracy and higher damage. The &amp;quot;Assassin&amp;quot; is the ultimate variant. It comes with a 42-round magazine. The &amp;quot;Retribution&amp;quot; is an exclusive Assault Pack item with even better stats.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR - 5.56x45mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-ACR-1.jpg|thumb|none|600px|The &amp;quot;FR99&amp;quot; in the game. Note the absence of the rear sight.]]&lt;br /&gt;
[[Image:A-PROTOCOL-ACR-2.jpg|thumb|none|600px|The &amp;quot;Executioner&amp;quot; with Red Dot Scope, Holographic Sight and Muzzle Assist.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
[[QBZ-95/97|Norinco QBZ-95 rifles]] can be seen in Nasri's hideout but are unusable by the player.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:APgame-Type05.jpg|thumb|none|600px|A QBZ-95 on the table.]]&lt;br /&gt;
[[Image:A-PROTOCOL-QBZ95-G22.jpg|thumb|none|600px|A member of the G22 terrorist organization can be seen holding a QBZ-95 on a photo.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM8 ===&lt;br /&gt;
One U.S. Marine can be seen holding an [[XM8]] rifle at the U.S. Embassy in a cutscene. The [[XM8]] turns into a [[FN SCAR-L]] when the cutscene is over.&lt;br /&gt;
[[Image:Xm8_rightmed.jpg|thumb|none|400px|H&amp;amp;K XM8 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Remington/USMC M40A3 ===&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|Remington/USMC M40A3]] sniper rifle used throughout the game. It can be picked up, but cannot be carried. Has unlimited ammo.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3 sniper rifle with Harris bipod - 7.62x51mm]]&lt;br /&gt;
[[Image:APGAMESniper.jpg|thumb|none|600px|Michael holds a suppressed M40A3 rifle during the mission in Italy.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M40A3-2.jpg|thumb|none|600px|The scope of the M40A3.]]&lt;br /&gt;
&lt;br /&gt;
=== Tranquilizer Gun ===&lt;br /&gt;
Can be used by Mike during the first level of the game. Holds six rounds.&lt;br /&gt;
[[Image:A-PROTOCOL-TRANQ-GUN.jpg|thumb|none|600px|Michael aims at an enemy guard.]]&lt;br /&gt;
&lt;br /&gt;
=== M60 GPMG===&lt;br /&gt;
An [[M60]] machine gun is used by a mercenary named SIE in a cutscene. She kills some Russian mobsters with it.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:A-PROTOCOL-M60-2.jpg|thumb|none|600px|SIE holds her M60 while talking to Michael.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M60-1.jpg|thumb|none|600px|The M60 on SIE's shoulder.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M60-3.jpg|thumb|none|600px|The M60 as a stationary turret. It has unlimited ammo but can overheat.]]&lt;br /&gt;
&lt;br /&gt;
=== PKM ===&lt;br /&gt;
Numerous [[PKM]] machine guns can be seen in Rome.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|450px|PKM machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:A-PROTOCOL-PKM.jpg|thumb|none|600px|PKM machine guns in the game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alpha_Protocol&amp;diff=525516</id>
		<title>Alpha Protocol</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alpha_Protocol&amp;diff=525516"/>
		<updated>2012-02-27T13:27:09Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* Reck Miami 92F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Alpha_protocol_cover.jpg|thumb|right|300px|''Alpha Protocol'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
''Alpha Protocol'' is a single player-only espionage RPG video game. The game revolves around the adventures of field agent Michael Thorton. It was released in 2010 for the PC, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk:Alpha Protocol|discussion page]] for information about the fictional weapons in the game.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the game ''Alpha Protocol'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: most of the weapons have attributes that are not like the real versions of the weapons.''' &lt;br /&gt;
&lt;br /&gt;
==Sidearms==&lt;br /&gt;
While they are fairly weak when it comes to power, pistols are perfect for a stealth approach. All pistols are semi-automatic, and perfect for achieving critical hits. Pistols can be customized with various upgrades, including: Light Pistol Barrel, Suppressor, Compensator, Laser Sight, Reflex Sight, Extended Magazine, Streamlined Pistol Frame and Custom Grip.&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] is known as &amp;quot;Rittergroupen 5.7mm Pistol&amp;quot; in the game. (Probably the creators exchanged the [[Five-seveN]]'s and the [[Glock 17|G17's]] name by mistake, because the 5.7mm Five-seveN appears as &amp;quot;Samael 9mm Pistol&amp;quot;, while the 9mm G17 appears as &amp;quot;Rittergroupen 5.7mm Pistol&amp;quot;.)&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Glock 17|G17]] holds only 10 rounds but is a very accurate pistol. The more advanced variants are called &amp;quot;Cutlass&amp;quot; and &amp;quot;Razor&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-G17-2.jpg|thumb|none|600px|The &amp;quot;Rittergroupen 5.7mm Pistol&amp;quot; with basic pistol sight.]]&lt;br /&gt;
[[Image:A-PROTOCOL-G17-1.jpg|thumb|none|600px|The &amp;quot;Rittergroupen Cutlass&amp;quot; with Mark2 Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The [[FN Five-seveN]] is the second pistol Mike can purchase for himself. The default version is called &amp;quot;Samael 9mm Pistol&amp;quot; and holds only 14 bullets. The &amp;quot;Samael Sidewinder&amp;quot; and &amp;quot;Samael Seraphim&amp;quot; are the more advanced variants with better damage, accuracy and ammunition capacity.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg|thumb|none|400px|FN Five-SeveN USG (U.S. Government) - 5.7x28mm]]&lt;br /&gt;
[[Image:APFN57.jpg|thumb|none|600px|Model of the Five-seveN without any modification. This version is called &amp;quot;Samael 9mm Pistol&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-FIVESEVEN-2.jpg|thumb|none|600px|The &amp;quot;Sidewinder&amp;quot; with Mark3 Suppressor and Red Dot Scope.]]&lt;br /&gt;
&lt;br /&gt;
=== KBP Instrument Design Bureau GSh-18 ===&lt;br /&gt;
Called &amp;quot;UC .50 Pistol&amp;quot; in the game, the [[GSh-18]] can be unlocked after finding Grigori in Moscow. It fires .50 caliber rounds in Alpha Protocol, however it is only available in 9mm in real life. The upgraded version with light brown frame is called &amp;quot;UC Cossak&amp;quot;. The more improved variant is the &amp;quot;UC Commissar&amp;quot;. The starting ammo capacity is 12 rounds (13 for the &amp;quot;Commissar&amp;quot;) and it can be boosted to 18, resp. 19.&lt;br /&gt;
[[Image:Gsh18-l.jpg|thumb|none|400px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:AlphaprotocolGSH18.JPG|thumb|none|600px|Alpha Protocol's GSh-18.]]&lt;br /&gt;
[[Image:A-PROTOCOL-GSH18-2.jpg|thumb|none|600px|The &amp;quot;Commissar&amp;quot; with Mark3 Suppressor and Red Dot Scope.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson M&amp;amp;P ===&lt;br /&gt;
''Alpha Protocol'' is the first video game to feature the [[Smith &amp;amp; Wesson M&amp;amp;P]]. The gun appears as &amp;quot;Hamilton .45 Pistol&amp;quot; in the game and is the default pistol. The more improved versions are called &amp;quot;Contender&amp;quot; and &amp;quot;Duelist&amp;quot;. Despite being called a &amp;quot;.45&amp;quot; it's modeled after the 9mm version of the M&amp;amp;P.  &lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|none|400px|S&amp;amp;W M&amp;amp;P - 9x19mm]]&lt;br /&gt;
[[Image:AP Handgun.jpg|thumb|none|600px|Model of the M&amp;amp;P without any modification. This model is called &amp;quot;Hamilton .45 Pistol&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M&amp;amp;P-1.jpg|thumb|none|600px|Mike uses his M&amp;amp;P to threaten Shaheed.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M&amp;amp;P-3.jpg|thumb|none|600px|Mike points his &amp;quot;Duelist&amp;quot; at Surkov.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92FS ===&lt;br /&gt;
Conrad Marburg uses a [[92FS]] in the Museum of Art in Rome. This version of the pistol is unusable.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-92FS.jpg|thumb|none|600px|Marburg holds his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
=== Reck Miami 92F ===&lt;br /&gt;
Conrad Marburg's [[Beretta 92FS]] turns into a [[Reck Miami 92F]]blank firing pistol with smaller magazine and trigger when collected by the player.&lt;br /&gt;
[[Image:Reck_miami_92F_nickel.jpg‎|thumb|none|400px|Reck Miami 92F, nickel finish - 9mm P.A.K. blanks]]&lt;br /&gt;
[[Image:APGame Beretta92.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=== Unknown Snub-Nose Revolver ===&lt;br /&gt;
Sis uses two yet unknown revolvers aboard Lazo's yacht.&lt;br /&gt;
[[Image:A-PROTOCOL-REVOLVER.jpg|thumb|none|600px|Sis holds her two revolvers.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
Like pistols, they don't pack much punch, but they fire very rapidly. Being a fully automatic type of weapon that has a fast rate of fire, SMG's are perfect for clearing rooms. Submachine guns can be upgraded with the following: Muzzle Assist, Lighter SMG Barrel, Linear Compensator, Muzzle Break, Muzzle Assist, Recoil Nullifier, Reflex Sight, Laser Sight, Extended Magazines, Lighter Grips and many more. SMG's can fire normal, High Velocity and Hollow Point rounds.&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7‎|MP7A1]] is a gun featured in the game and appears as part of the &amp;quot;Hamilton SMG&amp;quot; series. The default variant is the &amp;quot;SMX&amp;quot;. The improved model is called &amp;quot;Vigilance&amp;quot; which holds +2 rounds and has a slightly better accuracy. The ultimate variant is the &amp;quot;Patriot&amp;quot; with a little bit better attributes.&amp;lt;br&amp;gt;&lt;br /&gt;
The default ammo capacity is 30 rounds what can be upgraded to 42. This gun can also be dual-wielded.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP7A1-2.jpg|thumb|none|600px|The default model of the MP7A1 with hi-cap mags and RDS and Holo-sight - called &amp;quot;Hamilton SMX&amp;quot;]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP7A1-1.jpg|thumb|none|600px|Mike reloads his dual MP7A1's.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
Known as &amp;quot;Samael PMG&amp;quot; in the game. Can be dual-wielded and appears with rails. The [[Uzi]] offers good accuracy and high rate of fire, but the small range can be frustrating sometimes.&amp;lt;br&amp;gt;&lt;br /&gt;
The improved variants are the &amp;quot;Storm&amp;quot;, &amp;quot;Hurricane&amp;quot; and &amp;quot;Typhoon&amp;quot;.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-UZI-1.jpg|thumb|none|600px|The Uzi in the game. This version is called &amp;quot;PMG&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-UZI-3.jpg|thumb|none|600px|The &amp;quot;Storm&amp;quot; with hi-cap magazine.]]&lt;br /&gt;
[[Image:A-PROTOCOL-UZI-2.jpg|thumb|none|600px|Mike reloads his dual Uzis fitted with high-capacity magazines.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[MP5K]] is seen as part of the &amp;quot;Rittergroupen SMG&amp;quot; series. It's pretty accurate but holds only 28 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
The basic variant is the &amp;quot;FMP&amp;quot;. The improved version with light brown finish is the &amp;quot;Rampage&amp;quot;. The &amp;quot;Blitzkrieg&amp;quot; is the last version which holds correctly 30 rounds and it contains carbon fiber parts.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[Image:AP MP5K.jpg|thumb|none|600px|The &amp;quot;Rittengroupen FMP&amp;quot; with Featherweight Magazine - the default model in the &amp;quot;Rittergroupen SMG&amp;quot; family. Note that the magazine release paddle is missing.]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP5K-2.jpg|thumb|none|600px|The &amp;quot;Rittengroupen Rampage&amp;quot; with Compensator - the improved version of the &amp;quot;FMP&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP5K-3.jpg|thumb|none|600px|The &amp;quot;Rittengroupen Blitzkrieg&amp;quot; - the most advanced version of this submachine gun. Some parts are made of carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
Two not so well done [[Heckler &amp;amp; Koch MP5A3]] submachine guns can be seen on the logo of the black market arms dealer company &amp;quot;Clearinghouse&amp;quot;.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP5A3-A5.jpg|thumb|none|600px|The logo of the &amp;quot;Clearinghouse&amp;quot;. Note missing magazine release paddles, shortened barrels, Navy-shaped trigger units, and MP5F stocks.]]&lt;br /&gt;
&lt;br /&gt;
== Shotgun ==&lt;br /&gt;
Shotguns are the most powerful weapons in the game. They can kill most enemies with one or two shots. However, they have several disadvantages: short range, long reload times and a strong recoil. Shotguns can sometimes knock enemies off of their feet. Shotguns can be upgraded with Skeet Choke, Light Barrel, Muzzle Break, Muzzle Assist, Compensator, Recoil Dampener, Basic Sight, Extended Magazines, Composite Stock and Reinforced Components.&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] holds 10 shells in the game and appears with a shortened barrel and tubular magazine. Fires in semi-auto mode, like all the shotguns in the game. The stock version, with black finish is called &amp;quot;Samael .66 Gauge&amp;quot;. The improved versions are the &amp;quot;Samael Vengeance&amp;quot; and &amp;quot;Samael Redeemer&amp;quot;.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|450px|SPAS-12 - 12 ga.]]&lt;br /&gt;
[[Image:APSpas12.jpg|thumb|none|600px|The &amp;quot;Vengeance&amp;quot; modified with Holographic Sight and Modified Magazine (which adds only '''1''' shell to the capacity).]]&lt;br /&gt;
[[Image:A-PROTOCOL-SPAS12-2.jpg|thumb|none|600px|The &amp;quot;Redeemer&amp;quot; with &amp;quot;Skeet Choke&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
Assault Rifles are deadly long range weapons but are ineffective when firing from the hip. Assault Rifles can be upgraded with the following: Accelerator, Light Barrel, Compensator, Scope, Improved Scope, Laser Sight, Rifle Sight, Reflex Sight, Extended Magazine, Lighter Stock and many more. Assault rifles can fire normal, Subsonic and APDS (Armor Piercing Depleted Sabot) rounds.  All the assault rifles fire in 3-round bursts.&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[G36C]] can be purchased in Moscow. The default version is called &amp;quot;Rittergruppen CE20&amp;quot; and holds 24 rounds. The &amp;quot;Rittergruppen Fauchard&amp;quot; is a more improved variant with better accuracy. The &amp;quot;Rittergruppen Halberd&amp;quot; is an even more advanced version with the capacity of 27 rounds. The &amp;quot;Grizzly&amp;quot; is an exclusive Assault Pack item.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon fires only in 3-round burst mode. No [[G36]] rifle can fire in 3-round burst mode in real life, however the 2-round burst mode can be present on some special models.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-G36C-1.jpg|thumb|none|600px|The &amp;quot;Rittergruppen Fauchard&amp;quot;]]&lt;br /&gt;
[[Image:A-PROTOCOL-G36C-2.jpg|thumb|none|600px|Michael holds a &amp;quot;Rittergruppen Halberd&amp;quot; fitted with red dot scope, holographic sight, extended magazine and compensator. Note that the carry handle and handguard are made of carbon fiber to reduce weight.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-L CQC ===&lt;br /&gt;
The [[FN SCAR|SCAR-L CQC]] is featured as Hamilton's series of assault rifles, and the base model is the very first assault rifle the player can purchase in the game. Offers good accuracy and moderate damage. It can only fire in 3-round bursts, something no real SCAR rifle can do.&amp;lt;br&amp;gt;&lt;br /&gt;
The three variants are called: &amp;quot;AR 21&amp;quot;, &amp;quot;Hawk&amp;quot; and &amp;quot;Eagle&amp;quot;.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|400px|Third-Generation FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:APFNScar-L.jpg|thumb|none|600px|The &amp;quot;AR 21&amp;quot; without any attachments. Note that the in-game model has ejection port cover and H&amp;amp;K-style selector pictographs.]]&lt;br /&gt;
[[Image:A-PROTOCOL-SCAR-3.jpg|thumb|none|600px|The &amp;quot;Hawk&amp;quot; with upgraded sights and muzzle compensator.]]&lt;br /&gt;
[[Image:A-PROTOCOL-SCAR-4.jpg|thumb|none|600px|The &amp;quot;Eagle&amp;quot; fitted with sights and extended magazine.]]&lt;br /&gt;
[[Image:A-PROTOCOL-SCAR-2.jpg|thumb|none|600px|Mike reloads his &amp;quot;AR 21&amp;quot; fitted with Red Dot Scope, Holographic sight and Accelerator.]]&lt;br /&gt;
&lt;br /&gt;
=== Remington ACR ===&lt;br /&gt;
The [[Bushmaster ACR|Remington ACR]] appears in the game as Samuel's series of assault rifles. Is incorrectly stated that it's manufactured in Israel.&amp;lt;br&amp;gt;&lt;br /&gt;
The stock version is called &amp;quot;FR99&amp;quot; and comes with a 33-round magazine. The &amp;quot;Executioner&amp;quot; is the upgraded version with the capacity of 39 rounds and slightly better accuracy and higher damage. The &amp;quot;Assassin&amp;quot; is the ultimate variant. It comes with a 42-round magazine. The &amp;quot;Retribution&amp;quot; is an exclusive Assault Pack item with even better stats.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR - 5.56x45mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-ACR-1.jpg|thumb|none|600px|The &amp;quot;FR99&amp;quot; in the game. Note the absence of the rear sight.]]&lt;br /&gt;
[[Image:A-PROTOCOL-ACR-2.jpg|thumb|none|600px|The &amp;quot;Executioner&amp;quot; with Red Dot Scope, Holographic Sight and Muzzle Assist.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
[[QBZ-95/97|Norinco QBZ-95 rifles]] can be seen in Nasri's hideout but are unusable by the player.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:APgame-Type05.jpg|thumb|none|600px|A QBZ-95 on the table.]]&lt;br /&gt;
[[Image:A-PROTOCOL-QBZ95-G22.jpg|thumb|none|600px|A member of the G22 terrorist organization can be seen holding a QBZ-95 on a photo.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM8 ===&lt;br /&gt;
One U.S. Marine can be seen holding an [[XM8]] rifle at the U.S. Embassy in a cutscene. The [[XM8]] turns into a [[FN SCAR-L]] when the cutscene is over.&lt;br /&gt;
[[Image:Xm8_rightmed.jpg|thumb|none|400px|H&amp;amp;K XM8 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Remington/USMC M40A3 ===&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|Remington/USMC M40A3]] sniper rifle used throughout the game. It can be picked up, but cannot be carried. Has unlimited ammo.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3 sniper rifle with Harris bipod - 7.62x51mm]]&lt;br /&gt;
[[Image:APGAMESniper.jpg|thumb|none|600px|Michael holds a suppressed M40A3 rifle during the mission in Italy.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M40A3-2.jpg|thumb|none|600px|The scope of the M40A3.]]&lt;br /&gt;
&lt;br /&gt;
=== Tranquilizer Gun ===&lt;br /&gt;
Can be used by Mike during the first level of the game. Holds six rounds.&lt;br /&gt;
[[Image:A-PROTOCOL-TRANQ-GUN.jpg|thumb|none|600px|Michael aims at an enemy guard.]]&lt;br /&gt;
&lt;br /&gt;
=== M60 GPMG===&lt;br /&gt;
An [[M60]] machine gun is used by a mercenary named SIE in a cutscene. She kills some Russian mobsters with it.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:A-PROTOCOL-M60-2.jpg|thumb|none|600px|SIE holds her M60 while talking to Michael.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M60-1.jpg|thumb|none|600px|The M60 on SIE's shoulder.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M60-3.jpg|thumb|none|600px|The M60 as a stationary turret. It has unlimited ammo but can overheat.]]&lt;br /&gt;
&lt;br /&gt;
=== PKM ===&lt;br /&gt;
Numerous [[PKM]] machine guns can be seen in Rome.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|450px|PKM machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:A-PROTOCOL-PKM.jpg|thumb|none|600px|PKM machine guns in the game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alpha_Protocol&amp;diff=525515</id>
		<title>Alpha Protocol</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alpha_Protocol&amp;diff=525515"/>
		<updated>2012-02-27T13:26:26Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* Beretta 92FS Inox */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
[[Image:Alpha_protocol_cover.jpg|thumb|right|300px|''Alpha Protocol'' (2010)]]&lt;br /&gt;
&lt;br /&gt;
''Alpha Protocol'' is a single player-only espionage RPG video game. The game revolves around the adventures of field agent Michael Thorton. It was released in 2010 for the PC, Xbox 360 and PS3. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''See the [[Talk:Alpha Protocol|discussion page]] for information about the fictional weapons in the game.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons make an appearance in the game ''Alpha Protocol'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note: most of the weapons have attributes that are not like the real versions of the weapons.''' &lt;br /&gt;
&lt;br /&gt;
==Sidearms==&lt;br /&gt;
While they are fairly weak when it comes to power, pistols are perfect for a stealth approach. All pistols are semi-automatic, and perfect for achieving critical hits. Pistols can be customized with various upgrades, including: Light Pistol Barrel, Suppressor, Compensator, Laser Sight, Reflex Sight, Extended Magazine, Streamlined Pistol Frame and Custom Grip.&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
The [[Glock 17]] is known as &amp;quot;Rittergroupen 5.7mm Pistol&amp;quot; in the game. (Probably the creators exchanged the [[Five-seveN]]'s and the [[Glock 17|G17's]] name by mistake, because the 5.7mm Five-seveN appears as &amp;quot;Samael 9mm Pistol&amp;quot;, while the 9mm G17 appears as &amp;quot;Rittergroupen 5.7mm Pistol&amp;quot;.)&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Glock 17|G17]] holds only 10 rounds but is a very accurate pistol. The more advanced variants are called &amp;quot;Cutlass&amp;quot; and &amp;quot;Razor&amp;quot;.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-G17-2.jpg|thumb|none|600px|The &amp;quot;Rittergroupen 5.7mm Pistol&amp;quot; with basic pistol sight.]]&lt;br /&gt;
[[Image:A-PROTOCOL-G17-1.jpg|thumb|none|600px|The &amp;quot;Rittergroupen Cutlass&amp;quot; with Mark2 Suppressor.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Five-seveN ===&lt;br /&gt;
The [[FN Five-seveN]] is the second pistol Mike can purchase for himself. The default version is called &amp;quot;Samael 9mm Pistol&amp;quot; and holds only 14 bullets. The &amp;quot;Samael Sidewinder&amp;quot; and &amp;quot;Samael Seraphim&amp;quot; are the more advanced variants with better damage, accuracy and ammunition capacity.&lt;br /&gt;
[[Image:FN-FiveSeven_USG.jpg|thumb|none|400px|FN Five-SeveN USG (U.S. Government) - 5.7x28mm]]&lt;br /&gt;
[[Image:APFN57.jpg|thumb|none|600px|Model of the Five-seveN without any modification. This version is called &amp;quot;Samael 9mm Pistol&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-FIVESEVEN-2.jpg|thumb|none|600px|The &amp;quot;Sidewinder&amp;quot; with Mark3 Suppressor and Red Dot Scope.]]&lt;br /&gt;
&lt;br /&gt;
=== KBP Instrument Design Bureau GSh-18 ===&lt;br /&gt;
Called &amp;quot;UC .50 Pistol&amp;quot; in the game, the [[GSh-18]] can be unlocked after finding Grigori in Moscow. It fires .50 caliber rounds in Alpha Protocol, however it is only available in 9mm in real life. The upgraded version with light brown frame is called &amp;quot;UC Cossak&amp;quot;. The more improved variant is the &amp;quot;UC Commissar&amp;quot;. The starting ammo capacity is 12 rounds (13 for the &amp;quot;Commissar&amp;quot;) and it can be boosted to 18, resp. 19.&lt;br /&gt;
[[Image:Gsh18-l.jpg|thumb|none|400px|GSh-18 - 9x19mm]]&lt;br /&gt;
[[Image:AlphaprotocolGSH18.JPG|thumb|none|600px|Alpha Protocol's GSh-18.]]&lt;br /&gt;
[[Image:A-PROTOCOL-GSH18-2.jpg|thumb|none|600px|The &amp;quot;Commissar&amp;quot; with Mark3 Suppressor and Red Dot Scope.]]&lt;br /&gt;
&lt;br /&gt;
=== Smith &amp;amp; Wesson M&amp;amp;P ===&lt;br /&gt;
''Alpha Protocol'' is the first video game to feature the [[Smith &amp;amp; Wesson M&amp;amp;P]]. The gun appears as &amp;quot;Hamilton .45 Pistol&amp;quot; in the game and is the default pistol. The more improved versions are called &amp;quot;Contender&amp;quot; and &amp;quot;Duelist&amp;quot;. Despite being called a &amp;quot;.45&amp;quot; it's modeled after the 9mm version of the M&amp;amp;P.  &lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|none|400px|S&amp;amp;W M&amp;amp;P - 9x19mm]]&lt;br /&gt;
[[Image:AP Handgun.jpg|thumb|none|600px|Model of the M&amp;amp;P without any modification. This model is called &amp;quot;Hamilton .45 Pistol&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M&amp;amp;P-1.jpg|thumb|none|600px|Mike uses his M&amp;amp;P to threaten Shaheed.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M&amp;amp;P-3.jpg|thumb|none|600px|Mike points his &amp;quot;Duelist&amp;quot; at Surkov.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92FS ===&lt;br /&gt;
Conrad Marburg uses a [[92FS]] in the Museum of Art in Rome. This version of the pistol is unusable.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-92FS.jpg|thumb|none|600px|Marburg holds his Beretta.]]&lt;br /&gt;
&lt;br /&gt;
=== Beretta 92FS Inox ===&lt;br /&gt;
Conrad Marburg's [[Beretta 92FS]] turns into a [[Reck Miami 92F]]blank firing pistol with smaller magazine and trigger when collected by the player.&lt;br /&gt;
[[Image:Reck_miami_92F_nickel.jpg‎|thumb|none|400px|Reck Miami 92F, nickel finish - 9mm P.A.K. blanks]]&lt;br /&gt;
[[Image:APGame Beretta92.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=== Unknown Snub-Nose Revolver ===&lt;br /&gt;
Sis uses two yet unknown revolvers aboard Lazo's yacht.&lt;br /&gt;
[[Image:A-PROTOCOL-REVOLVER.jpg|thumb|none|600px|Sis holds her two revolvers.]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
Like pistols, they don't pack much punch, but they fire very rapidly. Being a fully automatic type of weapon that has a fast rate of fire, SMG's are perfect for clearing rooms. Submachine guns can be upgraded with the following: Muzzle Assist, Lighter SMG Barrel, Linear Compensator, Muzzle Break, Muzzle Assist, Recoil Nullifier, Reflex Sight, Laser Sight, Extended Magazines, Lighter Grips and many more. SMG's can fire normal, High Velocity and Hollow Point rounds.&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7‎|MP7A1]] is a gun featured in the game and appears as part of the &amp;quot;Hamilton SMG&amp;quot; series. The default variant is the &amp;quot;SMX&amp;quot;. The improved model is called &amp;quot;Vigilance&amp;quot; which holds +2 rounds and has a slightly better accuracy. The ultimate variant is the &amp;quot;Patriot&amp;quot; with a little bit better attributes.&amp;lt;br&amp;gt;&lt;br /&gt;
The default ammo capacity is 30 rounds what can be upgraded to 42. This gun can also be dual-wielded.&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP7A1-2.jpg|thumb|none|600px|The default model of the MP7A1 with hi-cap mags and RDS and Holo-sight - called &amp;quot;Hamilton SMX&amp;quot;]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP7A1-1.jpg|thumb|none|600px|Mike reloads his dual MP7A1's.]]&lt;br /&gt;
&lt;br /&gt;
=== IMI Uzi ===&lt;br /&gt;
Known as &amp;quot;Samael PMG&amp;quot; in the game. Can be dual-wielded and appears with rails. The [[Uzi]] offers good accuracy and high rate of fire, but the small range can be frustrating sometimes.&amp;lt;br&amp;gt;&lt;br /&gt;
The improved variants are the &amp;quot;Storm&amp;quot;, &amp;quot;Hurricane&amp;quot; and &amp;quot;Typhoon&amp;quot;.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-UZI-1.jpg|thumb|none|600px|The Uzi in the game. This version is called &amp;quot;PMG&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-UZI-3.jpg|thumb|none|600px|The &amp;quot;Storm&amp;quot; with hi-cap magazine.]]&lt;br /&gt;
[[Image:A-PROTOCOL-UZI-2.jpg|thumb|none|600px|Mike reloads his dual Uzis fitted with high-capacity magazines.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5K ===&lt;br /&gt;
The [[MP5K]] is seen as part of the &amp;quot;Rittergroupen SMG&amp;quot; series. It's pretty accurate but holds only 28 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
The basic variant is the &amp;quot;FMP&amp;quot;. The improved version with light brown finish is the &amp;quot;Rampage&amp;quot;. The &amp;quot;Blitzkrieg&amp;quot; is the last version which holds correctly 30 rounds and it contains carbon fiber parts.&lt;br /&gt;
[[Image:MP5KA4.jpg|thumb|none|400px|H&amp;amp;K MP5KA4 - 9x19mm]]&lt;br /&gt;
[[Image:AP MP5K.jpg|thumb|none|600px|The &amp;quot;Rittengroupen FMP&amp;quot; with Featherweight Magazine - the default model in the &amp;quot;Rittergroupen SMG&amp;quot; family. Note that the magazine release paddle is missing.]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP5K-2.jpg|thumb|none|600px|The &amp;quot;Rittengroupen Rampage&amp;quot; with Compensator - the improved version of the &amp;quot;FMP&amp;quot;.]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP5K-3.jpg|thumb|none|600px|The &amp;quot;Rittengroupen Blitzkrieg&amp;quot; - the most advanced version of this submachine gun. Some parts are made of carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
Two not so well done [[Heckler &amp;amp; Koch MP5A3]] submachine guns can be seen on the logo of the black market arms dealer company &amp;quot;Clearinghouse&amp;quot;.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm with Navy trigger group]]&lt;br /&gt;
[[Image:A-PROTOCOL-MP5A3-A5.jpg|thumb|none|600px|The logo of the &amp;quot;Clearinghouse&amp;quot;. Note missing magazine release paddles, shortened barrels, Navy-shaped trigger units, and MP5F stocks.]]&lt;br /&gt;
&lt;br /&gt;
== Shotgun ==&lt;br /&gt;
Shotguns are the most powerful weapons in the game. They can kill most enemies with one or two shots. However, they have several disadvantages: short range, long reload times and a strong recoil. Shotguns can sometimes knock enemies off of their feet. Shotguns can be upgraded with Skeet Choke, Light Barrel, Muzzle Break, Muzzle Assist, Compensator, Recoil Dampener, Basic Sight, Extended Magazines, Composite Stock and Reinforced Components.&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
The [[Franchi SPAS-12]] holds 10 shells in the game and appears with a shortened barrel and tubular magazine. Fires in semi-auto mode, like all the shotguns in the game. The stock version, with black finish is called &amp;quot;Samael .66 Gauge&amp;quot;. The improved versions are the &amp;quot;Samael Vengeance&amp;quot; and &amp;quot;Samael Redeemer&amp;quot;.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|450px|SPAS-12 - 12 ga.]]&lt;br /&gt;
[[Image:APSpas12.jpg|thumb|none|600px|The &amp;quot;Vengeance&amp;quot; modified with Holographic Sight and Modified Magazine (which adds only '''1''' shell to the capacity).]]&lt;br /&gt;
[[Image:A-PROTOCOL-SPAS12-2.jpg|thumb|none|600px|The &amp;quot;Redeemer&amp;quot; with &amp;quot;Skeet Choke&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
Assault Rifles are deadly long range weapons but are ineffective when firing from the hip. Assault Rifles can be upgraded with the following: Accelerator, Light Barrel, Compensator, Scope, Improved Scope, Laser Sight, Rifle Sight, Reflex Sight, Extended Magazine, Lighter Stock and many more. Assault rifles can fire normal, Subsonic and APDS (Armor Piercing Depleted Sabot) rounds.  All the assault rifles fire in 3-round bursts.&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36C ===&lt;br /&gt;
The [[G36C]] can be purchased in Moscow. The default version is called &amp;quot;Rittergruppen CE20&amp;quot; and holds 24 rounds. The &amp;quot;Rittergruppen Fauchard&amp;quot; is a more improved variant with better accuracy. The &amp;quot;Rittergruppen Halberd&amp;quot; is an even more advanced version with the capacity of 27 rounds. The &amp;quot;Grizzly&amp;quot; is an exclusive Assault Pack item.&amp;lt;br&amp;gt;&lt;br /&gt;
This weapon fires only in 3-round burst mode. No [[G36]] rifle can fire in 3-round burst mode in real life, however the 2-round burst mode can be present on some special models.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-G36C-1.jpg|thumb|none|600px|The &amp;quot;Rittergruppen Fauchard&amp;quot;]]&lt;br /&gt;
[[Image:A-PROTOCOL-G36C-2.jpg|thumb|none|600px|Michael holds a &amp;quot;Rittergruppen Halberd&amp;quot; fitted with red dot scope, holographic sight, extended magazine and compensator. Note that the carry handle and handguard are made of carbon fiber to reduce weight.]]&lt;br /&gt;
&lt;br /&gt;
=== FN SCAR-L CQC ===&lt;br /&gt;
The [[FN SCAR|SCAR-L CQC]] is featured as Hamilton's series of assault rifles, and the base model is the very first assault rifle the player can purchase in the game. Offers good accuracy and moderate damage. It can only fire in 3-round bursts, something no real SCAR rifle can do.&amp;lt;br&amp;gt;&lt;br /&gt;
The three variants are called: &amp;quot;AR 21&amp;quot;, &amp;quot;Hawk&amp;quot; and &amp;quot;Eagle&amp;quot;.&lt;br /&gt;
[[Image:SCAR-L CQC.jpg|thumb|none|400px|Third-Generation FN SCAR-L CQC - 5.56x45mm]]&lt;br /&gt;
[[Image:APFNScar-L.jpg|thumb|none|600px|The &amp;quot;AR 21&amp;quot; without any attachments. Note that the in-game model has ejection port cover and H&amp;amp;K-style selector pictographs.]]&lt;br /&gt;
[[Image:A-PROTOCOL-SCAR-3.jpg|thumb|none|600px|The &amp;quot;Hawk&amp;quot; with upgraded sights and muzzle compensator.]]&lt;br /&gt;
[[Image:A-PROTOCOL-SCAR-4.jpg|thumb|none|600px|The &amp;quot;Eagle&amp;quot; fitted with sights and extended magazine.]]&lt;br /&gt;
[[Image:A-PROTOCOL-SCAR-2.jpg|thumb|none|600px|Mike reloads his &amp;quot;AR 21&amp;quot; fitted with Red Dot Scope, Holographic sight and Accelerator.]]&lt;br /&gt;
&lt;br /&gt;
=== Remington ACR ===&lt;br /&gt;
The [[Bushmaster ACR|Remington ACR]] appears in the game as Samuel's series of assault rifles. Is incorrectly stated that it's manufactured in Israel.&amp;lt;br&amp;gt;&lt;br /&gt;
The stock version is called &amp;quot;FR99&amp;quot; and comes with a 33-round magazine. The &amp;quot;Executioner&amp;quot; is the upgraded version with the capacity of 39 rounds and slightly better accuracy and higher damage. The &amp;quot;Assassin&amp;quot; is the ultimate variant. It comes with a 42-round magazine. The &amp;quot;Retribution&amp;quot; is an exclusive Assault Pack item with even better stats.&lt;br /&gt;
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR - 5.56x45mm]]&lt;br /&gt;
[[Image:A-PROTOCOL-ACR-1.jpg|thumb|none|600px|The &amp;quot;FR99&amp;quot; in the game. Note the absence of the rear sight.]]&lt;br /&gt;
[[Image:A-PROTOCOL-ACR-2.jpg|thumb|none|600px|The &amp;quot;Executioner&amp;quot; with Red Dot Scope, Holographic Sight and Muzzle Assist.]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
[[QBZ-95/97|Norinco QBZ-95 rifles]] can be seen in Nasri's hideout but are unusable by the player.&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:APgame-Type05.jpg|thumb|none|600px|A QBZ-95 on the table.]]&lt;br /&gt;
[[Image:A-PROTOCOL-QBZ95-G22.jpg|thumb|none|600px|A member of the G22 terrorist organization can be seen holding a QBZ-95 on a photo.]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch XM8 ===&lt;br /&gt;
One U.S. Marine can be seen holding an [[XM8]] rifle at the U.S. Embassy in a cutscene. The [[XM8]] turns into a [[FN SCAR-L]] when the cutscene is over.&lt;br /&gt;
[[Image:Xm8_rightmed.jpg|thumb|none|400px|H&amp;amp;K XM8 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== Remington/USMC M40A3 ===&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|Remington/USMC M40A3]] sniper rifle used throughout the game. It can be picked up, but cannot be carried. Has unlimited ammo.&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3 sniper rifle with Harris bipod - 7.62x51mm]]&lt;br /&gt;
[[Image:APGAMESniper.jpg|thumb|none|600px|Michael holds a suppressed M40A3 rifle during the mission in Italy.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M40A3-2.jpg|thumb|none|600px|The scope of the M40A3.]]&lt;br /&gt;
&lt;br /&gt;
=== Tranquilizer Gun ===&lt;br /&gt;
Can be used by Mike during the first level of the game. Holds six rounds.&lt;br /&gt;
[[Image:A-PROTOCOL-TRANQ-GUN.jpg|thumb|none|600px|Michael aims at an enemy guard.]]&lt;br /&gt;
&lt;br /&gt;
=== M60 GPMG===&lt;br /&gt;
An [[M60]] machine gun is used by a mercenary named SIE in a cutscene. She kills some Russian mobsters with it.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:A-PROTOCOL-M60-2.jpg|thumb|none|600px|SIE holds her M60 while talking to Michael.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M60-1.jpg|thumb|none|600px|The M60 on SIE's shoulder.]]&lt;br /&gt;
[[Image:A-PROTOCOL-M60-3.jpg|thumb|none|600px|The M60 as a stationary turret. It has unlimited ammo but can overheat.]]&lt;br /&gt;
&lt;br /&gt;
=== PKM ===&lt;br /&gt;
Numerous [[PKM]] machine guns can be seen in Rome.&lt;br /&gt;
[[Image:PKM-mg.jpg|thumb|none|450px|PKM machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:A-PROTOCOL-PKM.jpg|thumb|none|600px|PKM machine guns in the game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Splinter_Cell:_Conviction&amp;diff=524208</id>
		<title>Splinter Cell: Conviction</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Splinter_Cell:_Conviction&amp;diff=524208"/>
		<updated>2012-02-24T20:05:31Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* SIG-Sauer P226R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SCC-cover.jpg|thumb|right|300px|''Splinter Cell: Conviction'' (2010)]]&lt;br /&gt;
'''''Tom Clancy's Splinter Cell: Conviction''''' is the fifth installment in the ''Splinter Cell'' video game series. It was developed by Ubisoft Montreal with the help of Ubisoft's ''[[Rainbow Six: Vegas]]'' team. The game takes place three years after ''[[Splinter Cell: Double Agent]]'' and tells the story of a renegade Third Echelon agent searching for truth and revenge.&lt;br /&gt;
&lt;br /&gt;
The game was released on 13th April 2010 for the PC, Mac, X360, iOS and Android operation system.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Splinter Cell: Conviction'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
''Conviction'' uses a truly unique weapon system, because in this game pistols acts as primary weapons. All other guns are optional, &amp;quot;alternative weapons&amp;quot;. The game also uses a highly realistic health system (1-2 shots from a pistol grants a kill), which really makes the other big guns only secondaries, and not necessary ones. What is not so realistic is that the handguns follow the popular &amp;quot;magic slide&amp;quot; rule of having the slide lock back when a reload is initiated.&lt;br /&gt;
&lt;br /&gt;
In addition to this, ALL pistols have unlimited ammo in any game mode, story mode or co-op.&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
Sam's main weapon and sidearm like in the previous games is the [[FN Five-seveN]], although this time it has a two-tone black and flat dark earth frame, a built-in compensator-style suppressor and is appearing as the new USG model. Called &amp;quot;FIVE-SEVEN&amp;quot; in the game. Can be upgraded with a C-More style reflex sight (making it the only weapon to allow four marks to be targeted for &amp;quot;execution&amp;quot; one-hit kills), a laser aiming module and match grade ammo.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:FMP8.jpg|thumb|none|600px|A fully upgraded FN Five-seveN in a weapon stash. Note oddly shaped trigger guard.]]&lt;br /&gt;
[[Image:SCC-57-1.jpg|thumb|none|600px|Kestrel with his Five-seveN.]]&lt;br /&gt;
[[Image:SCC-57-2.jpg|thumb|none|600px|Sam Fisher with his signature handgun.]]&lt;br /&gt;
[[Image:SCC-FiveseveN2.jpg|thumb|none|600px|Fisher executes a mercenary with the Five-seveN.]]&lt;br /&gt;
[[Image:SCC-Five7.jpg|thumb|none|600px|Kestrel surprises an enemy guard from behind. Only suppressed weapons are being fired during close-quarters takedowns. This is one of the reasons the pistols have unlimited ammunition.]]&lt;br /&gt;
[[Image:SCC-FiveSeven.jpg|thumb|none|600px|Fisher holds a Five-seveN on a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] appears in Conviction as a usable pistol, it holds 12 rounds. Can be upgraded with a reflex sight, a laser sight and hollow point ammo. Called &amp;quot;USP.45&amp;quot; in the game. It is the preferred weapon of the Washington PD and the Secret Service.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:SCC-USP-3.jpg|thumb|none|600px|An USP45 in a weapon stash. It appears to be the DAO variant due to the sparred hammer.]]&lt;br /&gt;
[[Image:SCC-USP-1.jpg|thumb|none|600px|Archer with a fully upgraded USP45.]]&lt;br /&gt;
[[Image:CONVICTION-USP45.jpg|thumb|none|600px|A Secret Service Agent fires his USP45 on the main menu background. In real life the Secret Service Agents use the [[SIG-Sauer P229]] in .357 SIG.]]&lt;br /&gt;
[[Image:SCC-USP45menu.jpg|thumb|none|600px|Another Secret Service Agent releases his USP after a bullet to his chest.]]&lt;br /&gt;
[[Image:SCC-USP-2.jpg|thumb|none|600px|Sam Fisher with an USP45. Notice MP7A1 on his back.]]&lt;br /&gt;
[[Image:SCC-USP Human Shield.jpg|thumb|none|600px|Archer holds a guard as a human shield.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] appears as &amp;quot;MK.23&amp;quot; in Conviction. It is Sam's personal defense weapon of choice and is his default pistol unless the player equips another handgun from a weapon stash. Can be upgraded to hold 18 rounds from its starting 12. Can also be equipped with a laser sight and hollow point ammo. It is suppressed by default and is the most powerful pistol in the game. The only drawback is that only two enemies can be &amp;quot;executed&amp;quot; with it at the same time.&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg|thumb|none|550px|Heckler &amp;amp; Koch Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:SCC-MK23-5.jpg|thumb|none|600px|A fully upgraded MK.23 in a weapon stash. Note the oddly short suppressor compared to the real one in the above picture.]]&lt;br /&gt;
[[Image:SCC-MK23-1.jpg|thumb|none|600px|Anna gives Sam the suppressed MK.23 at the beginning of the airfield level.]]&lt;br /&gt;
[[Image:SCC-MK23-3.jpg|thumb|none|600px|Sam: ''I don't get the gun?''&amp;lt;br&amp;gt;Anna: ''Here. Just make sure to aim it at the right people.''&amp;lt;br&amp;gt;Sam: ''Oh I will...'']]&lt;br /&gt;
[[Image:SCC-MK23-4.jpg|thumb|none|600px|Sam with the Mark 23 pistol during the Price Airfield level.]]&lt;br /&gt;
[[Image:SCC-Mark23.jpg|thumb|none|600px|A Third Echelon Agent fires his Mark 23 pistol. This pistol fires a tranquilizer dart. It is unknown why is it equipped with a suppressor, though.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmekh MP-446 &amp;quot;Viking&amp;quot;==&lt;br /&gt;
The Izhmekh [[MP-446 Viking|MP-446 &amp;quot;Viking&amp;quot;]] appears as &amp;quot;MP-446&amp;quot; and is always suppressed. Holds 17 rounds in the magazine. Can be equipped with a reflex sight, a laser sight and match grade ammo. It has moderate range, stopping power and accuracy. The Viking is the sidearm of the Third Echelon cleaning squad sent after Fisher during the Lincoln Memorial level. So far, this is the one and only video game to feature the MP-446.&lt;br /&gt;
[[Image:MP-446Viking.jpg|none|thumb|400px|Izhmekh MP-446 &amp;quot;Viking&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:SCC-MP446-3.jpg|thumb|none|600px|The MP-446 &amp;quot;Viking&amp;quot; in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-MP446-1.jpg|thumb|none|600px|Kestrel holds an upgraded MP-446 pistol.]]&lt;br /&gt;
[[Image:SCC-MP446-4.jpg|thumb|none|600px|Archer reloads the MP-446.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]], with an olive drab frame and longer barrel, can be obtained through the Extras menu. Can be upgraded with extended magazine (+4 rounds), laser sight, and match grade ammo. It is probably the .40 S&amp;amp;W version because it holds 12 rounds.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|400px|Walther P99 - 9x19mm]]&lt;br /&gt;
[[Image:SCC-P99-2.jpg|thumb|none|600px|A two-tone Walther P99 in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-P99-1.jpg|thumb|none|600px|Fisher about to reload his P99.]]&lt;br /&gt;
[[Image:SCC-P99-3.jpg|thumb|none|600px|Archer holds the P99.]]&lt;br /&gt;
[[Image:SCC-P99-4.jpg|thumb|none|600px|Archer reloads the Walther.]]&lt;br /&gt;
[[Image:SCC-P99-5.jpg|thumb|none|600px|Black Arrow PMC: ''We've got trouble, Fisher is getting creative.'']]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark I==&lt;br /&gt;
The second weapon Fisher can pick up in the game is the [[Desert Eagle Mark I]] handgun. Many thugs carry it during the Malta level. It holds 7 rounds implying it is chambered for .50 AE, but the Mark I was never offered in that caliber. Can be upgraded with a reflex sight, laser sight and match grade ammo. It looks to be the exact same model from [[Rainbow Six: Vegas]], although this one is incorrectly DAO.&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|400px|A matte stainless Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
[[Image:SCC-DEAGLE-2.jpg|thumb|none|600px|The Desert Eagle Mark I in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-DE-1.jpg|thumb|none|600px|Sam Fisher with his silver Desert Eagle.]]&lt;br /&gt;
[[Image:SCC-DE-2.jpg|thumb|none|600px|Fisher defends Gramkos's attempt to kill him with a point-blank shot.]]&lt;br /&gt;
[[Image:SCC-DE-3.jpg|thumb|none|600px|Fisher releases the Desert Eagle's magazine.]]&lt;br /&gt;
[[Image:SCC-DesertEagle-1.jpg|thumb|none|600px|Sam: ''Andriy Kobin. You say something about my daughter?'']]&lt;br /&gt;
[[Image:SCC-DesertEagle-2.jpg|thumb|none|600px|Fisher holds Kobin as a human shield when the Third Echelon Splinter Cells storm the mansion. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:SCC-DesertEagle-3.jpg|thumb|none|600px|Fisher reloads the Desert Eagle.]]&lt;br /&gt;
[[Image:SCC-DesertEagle-4.jpg|thumb|none|600px|Three Black Arrow mercenaries about to be executed by Fisher.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] with P228 trigger guard is the preferred sidearm of the Russian guards in the game. Is used by Black Arrow mercenaries as well as Tom Reed, Grim, Colonel Jeremy Prentiss and Major Shawn Robertson, two high-ranking Black Arrow Officers. Cannot be suppressed but can be upgraded to hold 20 rounds from it's starting 13. Can also be equipped with a laser sight and match grade ammo. Despite being called a &amp;quot;[[SIG-Sauer P228|P228]]&amp;quot; and having a 13-round magazine it is quite visibly a full size SIG-Sauer P226R, which is evident by how the slide protrudes further out from the frame.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:SIG-Sauer_P228R.jpg|thumb|none|380px|A SIG-Sauer P228R for comparison - 9x19mm]]&lt;br /&gt;
[[Image:SCC-P228-2.jpg|thumb|none|600px|The P226R in a weapon crate. The rail can be clearly seen.]]&lt;br /&gt;
[[Image:SCC-P228-1.jpg|thumb|none|600px|Kestrel holds an upgraded P226R pistol.]]&lt;br /&gt;
[[Image:SCC-P228-3.jpg|thumb|none|600px|The P226R with flashlight and extended magazine on the ground. Weapons are equipped with flashlights when the enemies use them, however they disappear (or change into a laser sight if available) if the player picks them up.]]&lt;br /&gt;
[[Image:SCC-P226-1.jpg|thumb|none|600px|Fisher retrieves his confiscated P226R after his partner rescues him.]]&lt;br /&gt;
[[Image:SCC-P226-2.jpg|thumb|none|600px|Fisher fires his P226R in Iraq after the enemy assault.]]&lt;br /&gt;
[[Image:SCC-P226-3.jpg|thumb|none|600px|Anna aims her P266R.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228==&lt;br /&gt;
The inventory icon of the &amp;quot;P228&amp;quot; is a real [[SIG-Sauer P228]]. This could indicate that the weapon was planned to be the compact variant, but ended up as the full sized P226. The P228 also appears on the P.E.C. (short for Persistent Elite Creation) Challenge &amp;quot;Advanced Close Combat&amp;quot;.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:SCC-P228icon.jpg|thumb|none|600px|Only the icon of the pistol is a real P228.]]&lt;br /&gt;
[[Image:SCC-P228 (real).jpg|thumb|none|600px|&amp;quot;Advanced Close Combat&amp;quot; Challenge.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Fisher is seen using a [[Beretta 92FS]] during the recapitulation of the events of the [[Splinter Cell: Double Agent|previous]] game. Note that him using a Beretta is a goof, because Fisher was using a [[Luger P08]] in this particular scene in ''Double Agent''.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:SCC-Beretta92FS.jpg|thumb|none|600px|Fisher holds the 92FS. Note how the safety is on.]]&lt;br /&gt;
[[Image:SCC-Beretta2.jpg|thumb|none|600px|And then fires the gun and kills his former boss and friend.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] can be seen on the Laser Sight upgrade's icon. The developers probably wanted to choose a &amp;quot;neutral&amp;quot; gun for the image of this upgrade, that's why they've selected a unusable pistol.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Gen Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:CONVICTION-GLOCK.jpg|thumb|none|600px|The Laser Sight upgrade in Conviction.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns offer good accuracy, moderate range and stopping power. Some SMG's are classified as Machine Pistols. MP's have one advantage, that they can be fired when hanging from ledges, windows, pipes or while holding a human shield.&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
The [[MAC-10|Ingram MAC-11]] was seen in the hands of enemies in the early gameplay trailers. Has been removed from the final game.&lt;br /&gt;
[[Image:Mac_m11_9k.jpg|thumb|none|300px|RPB Industries MAC-11 - .380 ACP]]&lt;br /&gt;
[[Image:SCC-MAC11-blip.jpg|thumb|none|500px|The on-screen blip for picking up the MAC-11]]&lt;br /&gt;
&lt;br /&gt;
== Česká Zbrojovka Vz. 61 Skorpion ==&lt;br /&gt;
Inventory icon of the &amp;quot;SKORPION&amp;quot; is the older [[SA Vz.61 Skorpion|Vz. 61]], noted by the curved magazine.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|ČZ Skorpion SA Vz. 61 - .320 ACP]]&lt;br /&gt;
[[Image:SCC-Vz61.jpg|thumb|none|600px|Skorpion Vz. 61]]&lt;br /&gt;
&lt;br /&gt;
== Česká Zbrojovka Vz. 361 Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion#CZ SA 361 Skorpion|CZ Vz. 361 Skorpion]] appears in the game as &amp;quot;SKORPION&amp;quot; and is classified as a machine pistol. It can be upgraded with a better stock for improved accuracy, a reflex sight and hollow point ammunition. Is very accurate, but holds less ammo than the majority of the guns.&lt;br /&gt;
[[Image:SA 361.jpg|thumb|350px|none|ČZ Skorpion SA Vz. 361 - 9x19mm]]&lt;br /&gt;
[[Image:SCC-SAVZ61-4.jpg|thumb|none|600px|The Skorpion in a weapon stash. Note that it has an old Bakelite grip.]]&lt;br /&gt;
[[Image:SCC-Skorp-1.jpg|thumb|none|600px|Sam with a Skorpion fitted with a reflex scope.]]&lt;br /&gt;
[[Image:SCC-Skorp-2.jpg|thumb|none|600px|Close view on the SA 361 Skorpion.]]&lt;br /&gt;
[[Image:SCC-VZ361-1.jpg|thumb|none|600px|Kestrel executes a guard with the Scorpion.]]&lt;br /&gt;
[[Image:SCC-VZ361-2.jpg|thumb|none|600px|Kestrel performs a &amp;quot;Pistol Punch&amp;quot; with the Vz. 361.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears correctly as  &amp;quot;SR-2M&amp;quot; in the game with the fore-grip removed. Can be upgraded with a gun stock, a laser sight and a reflex sight.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:SCC-SR2M-2.jpg|thumb|none|600px|SR-2M Veresk with reflex scope.]]&lt;br /&gt;
[[Image:SC-SMG2.jpg|thumb|none|600px|The SR-2M is seen in a trailer as the &amp;quot;SMG-2&amp;quot;, although the name has been changed to SR-2M in the final game.]]&lt;br /&gt;
[[Image:SCC-SR2M-1.jpg|thumb|none|600px|Archer with an SR-2M. Notice the reflex sight on the gun.]]&lt;br /&gt;
[[Image:SCC-Veresk-1.jpg|thumb|none|600px|Machine pistols can be fired while hanging from pipes, but the accuracy is terrible due to the one-handed grip.]]&lt;br /&gt;
[[Image:SCC-Veresk-2.jpg|thumb|none|600px|Fisher executes a guard with an impressive (but not impossible) move.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[MP5|Heckler &amp;amp; Koch MP5N]] appears as &amp;quot;MP5-N&amp;quot; in Conviction. Black Arrow soldiers use it as their primary weapon in the early levels of the game. Can be upgraded with a laser sight, reflex sight and hollow point ammo.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:SCC-MP5.jpg|thumb|none|600px|H&amp;amp;K MP5N with laser and reflex scope.]]&lt;br /&gt;
[[Image:SCC-MP5N-1.jpg|thumb|none|600px|The MP5N on Sam's back.]]&lt;br /&gt;
[[Image:SCC-MP5N-3.jpg|thumb|none|600px|Sam Fisher with a fully upgraded MP5N.]]&lt;br /&gt;
[[Image:SCC-MP5N-4.jpg|thumb|none|600px|Kestrel reloads the MP5N.]]&lt;br /&gt;
[[Image:SCC-MP5N-5.jpg|thumb|none|600px|Kestrel kills a guard from behind with the MP5N.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD-N1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD-N1]] appears in Conviction as &amp;quot;MP5-SD3&amp;quot;. Can be upgraded with a gun stock, a 2x scope and hollow point ammo. The M68 Aimpoint reflex sight appears to be mounted backwards on this and several other submachine guns and rifles. The MP5SD-N1 is also used by the Navy SEALs during the Diwaniya, Iraq flashback level.&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[Image:SC-MP5SD6.jpg|thumb|none|600px|The weapon in an early trailer.]]&lt;br /&gt;
[[Image:SCC-MP5SD3-1.jpg|thumb|none|600px|Sam with the MP5SD-N1 at Kobin's mansion.]]&lt;br /&gt;
[[Image:SCC-MP5SD3-2.jpg|thumb|none|600px|Sam reloads the MP5SD-N1.]]&lt;br /&gt;
[[Image:SCC-MP5SD3-4.jpg|thumb|none|600px|Vic: ''My kids never draw me pictures or write or anything.''&amp;lt;br&amp;gt;SEAL: ''They don't write 'cause you can't read, man.''&amp;lt;br&amp;gt;Vic:'' Laugh it up. But when I get out of here-''&amp;lt;br&amp;gt;Sam: ''You're going to kindergarten?''&amp;lt;br&amp;gt;SEAL: ''You know I hear that they've got entrance exams in kindergarten now, Sam... I dunno if Vic's gonna make it in.'']]&lt;br /&gt;
[[Image:SCC-MP5SD3-3.jpg|thumb|none|600px|View through the 2X Scope of the MP5SD-N1. The characters always fire short (3 rounds) burst when using a gun while aiming down a scope. This enables to maintain accuracy with practically no recoil at all. This also applies to guns equipped with ACOG's.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] can be unlocked in the Extras menu. Can be equipped with a reflex sight, match grade ammo and an extended magazine, giving it 40 rounds from the original 20. It is the only suppressed machine pistol in Conviction. (NOTE: Because this weapon is suppressed and can be fired one-handed, it will be used during hand-to-hand takedowns, but because it does not have infinite ammo, no ammo will be lost from the magazine.)&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:SCC-MP7A1-2.jpg|thumb|none|600px|An upgraded MP7A1 in the weapon locker.]]&lt;br /&gt;
[[Image:SCC-MP7A1-1.jpg|thumb|none|600px|Fisher holds an MP7A1 fitted with suppressor, hi-cap magazine and reflex sight.]]&lt;br /&gt;
[[Image:SCC-MP7A1-3.jpg|thumb|none|600px|Sam reloads the MP7A1 at the Third Echelon HQ.]]&lt;br /&gt;
[[Image:SCC-MP7A1-4.jpg|thumb|none|600px|Archer with an MP7A1 during a Deniable Ops game.]]&lt;br /&gt;
[[Image:SCC-MP7A1-5.jpg|thumb|none|600px|Kestrel aims the MP7A1 while holding a guard as human shield.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is carried by Third Echelon guards and members of the Washington Police. Called &amp;quot;UMP-45&amp;quot; but holds 30 rounds like the .40S&amp;amp;W version (UMP40). Can be upgraded with a suppressor, a laser sight and hollow point ammo.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SCC-UMP-1.jpg|thumb|none|600px|H&amp;amp;K UMP45 with laser sight and suppressor in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-UMP-3.jpg|thumb|none|600px|The UMP45 on Archer's back in a Deniable Ops game.]]&lt;br /&gt;
[[Image:SCC-UMP45-1.jpg|thumb|none|600px|Fisher punches a Black Arrow PMC with the UMP45.]]&lt;br /&gt;
[[Image:SCC-UMP-2.jpg|thumb|none|600px|Sam Fisher pulls the charging handle of the UMP45.]]&lt;br /&gt;
[[Image:SCC-UMP45-3.jpg|thumb|none|600px|Sam aims at a corrupt Third Echelon commando with his UMP45.]]&lt;br /&gt;
[[Image:SCC-UMP45-4.jpg|thumb|none|600px|Kestrel reloads the UMP while disguised as a Black Arrow PMC. Note the falling magazine. During reloads, the characters always use their trigger fingers to press the magazine release paddle/button, and reach for the fresh magazine even before that.]]&lt;br /&gt;
[[Image:SCC-UMP45-2.jpg|thumb|none|600px|Fisher reloads the UMP45 while taking cover. During reloads while taking cover the characters always change mags with the hand that is on the trigger. All the playable characters are ambidextrous shooters.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
== SC3000 ==&lt;br /&gt;
The SC3000 (an improved version of the [[Double Agent#SC-20K|SC-20K]] seen in the previous ''Splinter Cell'' games) is a heavily modified [[FN F2000 Tactical]]. The biggest difference can be seen in the weapon's magazine; instead of the F2000's STANAG mags the SC3000 uses new, horizontal magazines. The round control on the side and magazine design could suggest that the modifications were inspired by the [[(Ghost Recon) - Crye Associates MR-C|Crye Associates MR-C]] caseless bullpup assault rifle (a mock-up of a never-produced rifle seen in two other [[Tom Clancy]] titles, namely [[GRAW|G.R.A.W.]] and [[GRAW 2|G.R.A.W. 2]]), which had a similarly extremely high rate of fire, magazine design, and a rotary cocking handle. The high stopping power remains even if it's suppressed. It also lacks any sort of ejection port, including the F2000's patented forward ejection port system, suggesting that this weapon uses caseless ammunition, but is not.&amp;lt;br&amp;gt;&lt;br /&gt;
The SC3000 is carried by several Third Echelon Splinter Cells. Can be upgraded with a better gun stock, suppressor and hollow point ammo.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm]]&lt;br /&gt;
[[Image:MR-C1.jpg|thumb|none|400px|Crye Precision MR-C (Modular Rifle - Caseless) - Mockup]]&lt;br /&gt;
[[Image:SC-FNF2000.jpg|thumb|none|600px|The SC3000 in the game.]]&lt;br /&gt;
[[Image:SCC-F2000-1.jpg|thumb|none|600px|Archer with a suppressed SC3000 in Deniable Ops mode.]]&lt;br /&gt;
[[Image:SCC-F2000-4.jpg|thumb|none|600px|A 3E (Third Echelon) operative holds the SC3000.]]&lt;br /&gt;
[[Image:SCC-F2000-5.jpg|thumb|none|600px|Splinter Cells surround Fisher at Kobin's mansion.]]&lt;br /&gt;
[[Image:SCC-SC3000-1.jpg|thumb|none|600px|One of the deployed Splinter Cells fires his SC3000 at the Secret Service agents. This image shows, that the SC3000 is not using caseless ammunition.]]&lt;br /&gt;
[[Image:SCC-SC3000-2.jpg|thumb|none|600px|Another Splinter Cell opens fire with the SC3000 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M468 ==&lt;br /&gt;
The [[Barrett REC7|Barrett M468]] is another usable assault rifle in the game. It is correctly referred to as the earlier M468 direct impingement model as noted by the fully shrouded HK style front post and its distinctive ARMS SIR bi-level free floating handguard. Carried by Third Echelon agents and Black Arrow mercenaries. Can be upgraded with a reflex sight, a suppressor and hollow point ammo.&lt;br /&gt;
[[Image:REC_7.JPG|thumb|none|400px|Barret M468 - 6.8x43mm Rem SPC]]&lt;br /&gt;
[[Image:SCC-REC7.jpg|thumb|none|600px|A fully upgraded M468 in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-M468-1.jpg|thumb|none|600px|The M468 with reflex sight and sound suppressor in Deniable Ops.]]&lt;br /&gt;
[[Image:SCC-M468-2.jpg|thumb|none|600px|Kestrel with the Barrett M468.]]&lt;br /&gt;
[[Image:SCC-M468-3.jpg|thumb|none|600px|Fisher holds the M468.]]&lt;br /&gt;
[[Image:SCC-M468-4.jpg|thumb|none|600px|Fisher aims at an unlucky goon with his rifle.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash SR-3 Vikhr==&lt;br /&gt;
Referred to as &amp;quot;VIKHR&amp;quot;, the [[VSS Vintorez#SR-3 Vikhr|SR-3 Vikhr]] is a compact assault rifle that can be unlocked in the Extras menu. Also seen in CO-OP in Kobin's hands when he's getting in the cargo plane. The Vikhr can be upgraded with 2X scope, gun stock and match grade ammo. Incorrectly appears as a submachine gun in the game.&lt;br /&gt;
[[Image:SR3.jpg|thumb|none|400px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:SCC-SR3.jpg|thumb|none|600px|The SR-3 Vikhr in the game.]]&lt;br /&gt;
[[Image:SCC-VIKHR-1.jpg|thumb|none|600px|Archer holds the Vikhr in Deniable Ops.]]&lt;br /&gt;
[[Image:SCC-VIKHR-2.jpg|thumb|none|600px|Archer holds the Vikhr.]]&lt;br /&gt;
[[Image:SCC-SR3 Vikhr.jpg|thumb|none|600px|Fisher aims with the Vikhr.]]&lt;br /&gt;
[[Image:SCC-Ouch.jpg|thumb|none|600px|Ouch...]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is often used by Black Arrow mercenaries, Third Echelon guards during the climax and also by Kobin in the single player campaign. Can be upgraded with a 2X scope, a laser sight and match grade ammo.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SCC-G36C.jpg|thumb|none|600px|The G36C in Conviction.]]&lt;br /&gt;
[[Image:SCC-G36C-1.jpg|thumb|none|600px|The G36C in Deniable Ops.]]&lt;br /&gt;
[[Image:SCC-G36C-2.jpg|thumb|none|600px|Kestrel with the G36C.]]&lt;br /&gt;
[[Image:SCC-G36C-3.jpg|thumb|none|600px|Kestrel pulls the charging handle of the G36C fitted with an M2 Aimpoint scope.]]&lt;br /&gt;
[[Image:SCC-G36C-6.jpg|thumb|none|600px|Archer punches the laryngeal prominence of a guard with his G36C neutralizing him instantly and silently.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
Inventory icon of the G36C is a [[G36K]] with Export scope.&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SCC-G36Cicon.jpg|thumb|none|600px|Inventory icon of the G36C which is erroneously a G36K.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR|Fabrique Nationale SCAR-H CQC]] can be obtained through UPlay. It erroneously holds 30 rounds like the &amp;quot;L&amp;quot; variant. Can be upgraded with an ACOG (which appears as &amp;quot;4X scope&amp;quot; in the game), a laser sight and match grade ammo. The SCAR-H has the highest range of all weapons, but only two enemies can be executed with it. The trigger unit (pistol grip, trigger guard, and fire selector area) is modeled from a First Generation SCAR-H.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm]]&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm]]&lt;br /&gt;
[[Image:SCC-SCARH-2.jpg|thumb|none|600px|The SCAR-H CQC in a weapon stash. Note first gen trigger unit.]]&lt;br /&gt;
[[Image:SCC-SCAR-1.jpg|thumb|none|600px|The SCAR-H on Sam's back during the mansion level.]]&lt;br /&gt;
[[Image:SCC-SCAR-2.jpg|thumb|none|600px|Fisher pulls the charging handle of the SCAR-H CQC. All the assault rifles and submachine guns use the same generic reload animation, where the characters imitate the pulling of a charging handle, which is ''always'' on the front parts of the gun. In this and some other cases, it would be much more easier and practical to hit the bolt-catch release button.]]&lt;br /&gt;
[[Image:CONVICTION-SCAR-H.jpg|thumb|none|600px|Kestrel holds a SCAR-H CQC fitted with a &amp;quot;4X Scope&amp;quot;.]]&lt;br /&gt;
[[Image:SCC-SCAR-H CQC.jpg|thumb|none|600px|Round One. FIGHT!]]&lt;br /&gt;
[[Image:SCC-SCAR-8.jpg|thumb|none|600px|Fisher clears a room with the SCAR.]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS G2 ==&lt;br /&gt;
The [[FAMAS|GIAT FAMAS G2]] is another unlockable weapon in the game. It is one of the best assault rifles in the game due to it's high rate of fire and superb accuracy. The only disadvantage is that the FAMAS G2 cannot be suppressed. It can be upgraded with a 2X scope, laser sight and match grade ammo.&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|400px|GIAT FAMAS G2 - 5.56x45mm]]&lt;br /&gt;
[[Image:SCC-FAMAS.jpg|thumb|none|600px|A FAMAS G2 with laser sight in the game.]]&lt;br /&gt;
[[Image:SCC-FAMAS-1.jpg|thumb|none|600px|The FAMAS G2 on Sam's back.]]&lt;br /&gt;
[[Image:SCC-FAMAS-3.jpg|thumb|none|600px|Close view on the FAMAS G2.]]&lt;br /&gt;
[[Image:SCC-FamasG2.jpg|thumb|none|600px|Guard: ''Come out. You're hiding like a little girl!'']]&lt;br /&gt;
[[Image:SCC-FAMAS-4.jpg|thumb|none|600px|Fisher interrogates the Black Arrow Officer with his FAMAS on his back.]]&lt;br /&gt;
[[Image:SCC-FAMAS-5.jpg|thumb|none|600px|Fisher hides in the darkness and aims the FAMAS at a Black Arrow merc.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 ==&lt;br /&gt;
The [[AK-47]] appears in the flashback level as Vic's primary weapon. Can be upgraded with an extended magazine (55 rounds), a 4X ACOG (which is anachronistic to the Desert Storm period), and match grade ammo. During the flashback level, it has unlimited ammunition. The model itself appears to be the same AK-47 from [[Rainbow Six: Vegas]].&lt;br /&gt;
[[Image:AK-47.jpg|thumb|400px|none|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SCC-AK47-1.jpg|thumb|none|600px|The AK-47 on the ground.]]&lt;br /&gt;
[[Image:SCC-AK47-2.jpg|thumb|none|600px|Vic with the AK during the Diwanya, Iraq flashback level.]]&lt;br /&gt;
[[Image:SCC-AK47-3.jpg|thumb|none|600px|Iraqi soldiers standing with AKs.]]&lt;br /&gt;
[[Image:SCC-AK47-4.jpg|thumb|none|600px|Fisher holds an AK-47 fitted with a high-capacity magazine.]]&lt;br /&gt;
[[Image:SCC-AK47-5.jpg|thumb|none|600px|Archer wonders why does Black Arrow keep crates of AK-47's at their secret base in Salt Lake City, UT. The AK never appears in the hands of Black Arrow PMC's in story mode, or Deniable Ops.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] appears in the flashback level and in CO-OP. Carried by several Iraqi insurgents and mercenaries. Can be upgraded with a laser sight, extended mags, and hollow point ammo. It is also incorrectly a submachine gun in the game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:SCC-AKS74U-2.jpg|thumb|none|600px|The AKS-74U in the weapon stash. Note steel ribbed magazine. This appears to be another [[Rainbow Six: Vegas|Rainbow Six: Vegas series]] model.]]&lt;br /&gt;
[[Image:SCC-AKS74U-1.jpg|thumb|none|600px|Sam Fisher with a fully upgraded AKS-74U.]]&lt;br /&gt;
[[Image:SCC-AKS74U-3.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
[[Image:SCC-AKS74U-4.jpg|thumb|none|600px|Vic jumps over some boxes with an AKS-74U in his hands.]]&lt;br /&gt;
[[Image:SCC-AKS74U-5.jpg|thumb|none|600px|Fisher interrogates the PMC Officer at the Michigan Ave Reservoir.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The [[Benelli M3 Super 90]] shotgun appears as &amp;quot;M3&amp;quot; in the game and can be unlocked in the Extras menu for free. Holds 8 shells, is very effective in close quarters but is limited to pump-action fire-mode. Not very common among Black Arrow soldiers, because they prefer the automatic weapons, mainly the [[Barrett REC7|M468]] and [[MP5|MP5N]].&lt;br /&gt;
[[Image:Benelli m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:SCC-M3.jpg|thumb|none|600px|The M3 Super 90 in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-M3-1.jpg|thumb|none|600px|The M3 Super 90 on Archer's back.]]&lt;br /&gt;
[[Image:SCC-M3-3.jpg|thumb|none|600px|Archer reloading the M3 Super 90.]]&lt;br /&gt;
[[Image:SCC-M3Super90.jpg|thumb|none|600px|Archer holds an M3 with an M2 Aimpoint scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Cruiser ==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears in the game as a usable shotgun. It is the only shotgun available in the standard edition of the game. Holds 8 shells like the [[Benelli M3 Super 90]] even though it only has an 5-round mag-tube. Referred as the &amp;quot;M-500&amp;quot;. Can be upgraded with a laser sight, a reflex sight and match grade ammo.&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 500 Cruiser with heat shield - 12 gauge]]&lt;br /&gt;
[[Image:SCC-M500-4.jpg|thumb|none|600px|Mossberg 500 Cruiser with reflex scope in the game.]]&lt;br /&gt;
[[Image:SCC-M500-1.jpg|thumb|none|600px|Sam Fisher holding the Mossberg in Washington.]]&lt;br /&gt;
[[Image:SCC-M500-3.jpg|thumb|none|600px|Sam with the 500 Cruiser after the EMP attack.]]&lt;br /&gt;
[[Image:SCC-M500-5.jpg|thumb|none|600px|Archer blows away a goon with his 500 Cruiser.]]&lt;br /&gt;
[[Image:SCC-M500-6.jpg|thumb|none|600px|Archer insert some shell into his Mossberg 500 Cruiser. Unlike in many games, the characters pump the shotguns only after reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The suppressed [[Franchi SPAS-12]] can only be obtained if someone pre-orders the game. Can be upgraded with a gun stock, a 2X scope and match grade ammo. Appears in semi-automatic mode only.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎ |thumb|none|400px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:SCC_SPAS_12_Suppressed.JPG‎ |thumb|none|600px|The Suppressed Franchi SPAS-12 during weapon selection.]]&lt;br /&gt;
[[Image:CONVICTION-SPAS12.jpg|thumb|none|600px|Fisher fires the SPAS-12 in the &amp;quot;Pre-order Now&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M240D==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|FN M240D machine gun]] makes an appearance in the game as a mounted turret with auto-tracking capability. It is seen equipped with a heat-shield. The M240D is the stationary version of the M240 General Purpose Machine Gun.&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|FN M240D - 7.62x51mm NATO (vehicle and aircraft-mount version with spade grips)]]&lt;br /&gt;
[[Image:M240D.jpg|thumb|none|600px|M240D - In this picture it can be clearly seen that is equipped with a heat-shield.]]&lt;br /&gt;
[[Image:TurretSCC.jpg|thumb|none|600px|A view through the built-in camera of the M240D.]]&lt;br /&gt;
[[Image:SCC-M240D Fire.jpg|thumb|none|600px|Firing the turret. It has unlimited ammunition and cannot overheat.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A Minigun==&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A Miniguns]] can be seen as part of turrets the Black Arrow teams use. One is set up at the EMP bombsite, the second one is seen at the White House. A Minigun is also seen on the helicopter during the chopper battle at Michigan Ave Reservoir, but it is strangely mounted as a nose turret.&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCC-Minigun-1.jpg|thumb|none|600px|Fisher takes cover as the turret scans the area for intruders.]]&lt;br /&gt;
[[Image:SCC-Minigun-2.jpg|thumb|none|600px|Fisher examines the GAU-17/A Minigun from up close after neutralizing the operator with a well-placed shot.]]&lt;br /&gt;
[[Image:SCC-Minigun-3.jpg|thumb|none|600px|A disabled GAU-17/A Minigun.]]&lt;br /&gt;
[[Image:CONVICTION-M134.jpg|thumb|none|600px|Archer about to operate the turret via the control panel. The wall-mounted automated turrets were originally planned to be Miniguns, however the developers changed them to M240D machine guns. Still, on the turret's control panel, the Minigun icon remains.]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-80 tanks in the CO-OP/Deniable Ops level &amp;quot;Mozdok Grounds&amp;quot;.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x107mm]]&lt;br /&gt;
[[Image:SCC-Tank1.jpg|thumb|none|600px|Archer in a hangar full of T-80 tanks and BTR-90 vehicles.]]&lt;br /&gt;
[[Image:SCC-Tankgun.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42 30mm Cannon==&lt;br /&gt;
[[Shipunov 2A42]] automatic cannons can be seen on BTR-90's in the same &amp;quot;Mozdok Grounds&amp;quot; level.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:SCC-BTR1.jpg|thumb|none|600px|Shipunov 2A42 cannon mounted on a BTR-90.]]&lt;br /&gt;
[[Image:SCC-BTR2.jpg|thumb|none|600px|The same vehicle from the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
A possible [[Mosin Nagant]] rifle with bayonet can be seen on several communist posters at the Yastreb Complex and at the Russian printing press.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:SCC-Mosin.jpg|thumb|none|600px|Archer stops for a second to examine this vintage commie poster.]]&lt;br /&gt;
&lt;br /&gt;
==Toy Gun==&lt;br /&gt;
Several Toy guns can be seen at the carnival at the Washington Monument used to shoot at targets. The guns resemble the [[Tommy Gun|M1928 Thompson]] submachine gun.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:SCC-TommyGun.jpg|thumb|none|600px|Fisher looks at the toy gun. He could kill some dudes with that toy gun too, probably.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-action Rifle==&lt;br /&gt;
A man is seen holding a lever-action rifle at the carnival when Sam meets Victor Coste. The rifle is probably a toy gun, maybe a prize he's won in a carnival game.&lt;br /&gt;
[[Image:SCC-Lever.jpg|thumb|none|600px|The man holds the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Gadgets==&lt;br /&gt;
Fisher, Archer and Kestrel can use various equipment in the game to surprise the enemy or escape from a hot situation. The EMP grenade can be used to temporarily disable cameras, lights and the flashlights of the enemy guards. It can also stun the enemies just like a flashbang. The remote and proximity mine can stick to any surface and kill any enemy that comes near. The sticky camera can be used to observe areas and tag enemies, or lure guards into their death using its ability to play loud music. When an enemy hears the music, he will start to investigate and can be blown up when he moves close to the camera.&lt;br /&gt;
[[Image:SCC-GADGETS.jpg|thumb|none|600px|The available equipment in the game. From left to right: EMP grenade, frag grenade, flashbang, remote mine, sticky camera and proximity mine.]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
The firing technique Sam Fisher and the other playable characters use is called C.A.R. (Center Axis Relock). This system allows the operator to engage and disengage very quickly, while maintaining maneuverability and stability, and negating most of the recoil. The system was invented mainly for handguns, but works well with all kinds of weapons, small arms, longer guns or even melee weapons and OC sprays.&lt;br /&gt;
&lt;br /&gt;
The close-quarters takedowns seen in the game (only the ones that involve using guns as melee weapons, the rest are Krav Maga moves) are also parts of the C.A.R. system. Due to the unique, bladed stance the C.A.R. shooting system enables extremely fast reloads, which are also seen in the game.&lt;br /&gt;
&lt;br /&gt;
The C.A.R. technique was invented by Paul Castle, Chief Instructor of Sabre Tactical Training and Research, Inc. Paul Castle (born 1959) passed away﻿ on September 14th, 2011 after a long battle with cancer. Rest In Peace, Paul.&lt;br /&gt;
&lt;br /&gt;
=SEE ALSO=&lt;br /&gt;
* ''[[Splinter Cell]]''&lt;br /&gt;
* ''[[Splinter Cell: Pandora Tomorrow]]''&lt;br /&gt;
* ''[[Splinter Cell: Chaos Theory]]''&lt;br /&gt;
* ''[[Splinter Cell: Double Agent]]''&lt;br /&gt;
* ''[[Splinter Cell: Conviction]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Splinter_Cell:_Conviction&amp;diff=524207</id>
		<title>Splinter Cell: Conviction</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Splinter_Cell:_Conviction&amp;diff=524207"/>
		<updated>2012-02-24T19:59:08Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* Walther P99 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:SCC-cover.jpg|thumb|right|300px|''Splinter Cell: Conviction'' (2010)]]&lt;br /&gt;
'''''Tom Clancy's Splinter Cell: Conviction''''' is the fifth installment in the ''Splinter Cell'' video game series. It was developed by Ubisoft Montreal with the help of Ubisoft's ''[[Rainbow Six: Vegas]]'' team. The game takes place three years after ''[[Splinter Cell: Double Agent]]'' and tells the story of a renegade Third Echelon agent searching for truth and revenge.&lt;br /&gt;
&lt;br /&gt;
The game was released on 13th April 2010 for the PC, Mac, X360, iOS and Android operation system.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Splinter Cell: Conviction'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Pistols=&lt;br /&gt;
''Conviction'' uses a truly unique weapon system, because in this game pistols acts as primary weapons. All other guns are optional, &amp;quot;alternative weapons&amp;quot;. The game also uses a highly realistic health system (1-2 shots from a pistol grants a kill), which really makes the other big guns only secondaries, and not necessary ones. What is not so realistic is that the handguns follow the popular &amp;quot;magic slide&amp;quot; rule of having the slide lock back when a reload is initiated.&lt;br /&gt;
&lt;br /&gt;
In addition to this, ALL pistols have unlimited ammo in any game mode, story mode or co-op.&lt;br /&gt;
&lt;br /&gt;
== FN Five-seveN ==&lt;br /&gt;
Sam's main weapon and sidearm like in the previous games is the [[FN Five-seveN]], although this time it has a two-tone black and flat dark earth frame, a built-in compensator-style suppressor and is appearing as the new USG model. Called &amp;quot;FIVE-SEVEN&amp;quot; in the game. Can be upgraded with a C-More style reflex sight (making it the only weapon to allow four marks to be targeted for &amp;quot;execution&amp;quot; one-hit kills), a laser aiming module and match grade ammo.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|400px|FN Five-seveN USG - 5.7x28mm]]&lt;br /&gt;
[[Image:FMP8.jpg|thumb|none|600px|A fully upgraded FN Five-seveN in a weapon stash. Note oddly shaped trigger guard.]]&lt;br /&gt;
[[Image:SCC-57-1.jpg|thumb|none|600px|Kestrel with his Five-seveN.]]&lt;br /&gt;
[[Image:SCC-57-2.jpg|thumb|none|600px|Sam Fisher with his signature handgun.]]&lt;br /&gt;
[[Image:SCC-FiveseveN2.jpg|thumb|none|600px|Fisher executes a mercenary with the Five-seveN.]]&lt;br /&gt;
[[Image:SCC-Five7.jpg|thumb|none|600px|Kestrel surprises an enemy guard from behind. Only suppressed weapons are being fired during close-quarters takedowns. This is one of the reasons the pistols have unlimited ammunition.]]&lt;br /&gt;
[[Image:SCC-FiveSeven.jpg|thumb|none|600px|Fisher holds a Five-seveN on a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] appears in Conviction as a usable pistol, it holds 12 rounds. Can be upgraded with a reflex sight, a laser sight and hollow point ammo. Called &amp;quot;USP.45&amp;quot; in the game. It is the preferred weapon of the Washington PD and the Secret Service.&lt;br /&gt;
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[Image:SCC-USP-3.jpg|thumb|none|600px|An USP45 in a weapon stash. It appears to be the DAO variant due to the sparred hammer.]]&lt;br /&gt;
[[Image:SCC-USP-1.jpg|thumb|none|600px|Archer with a fully upgraded USP45.]]&lt;br /&gt;
[[Image:CONVICTION-USP45.jpg|thumb|none|600px|A Secret Service Agent fires his USP45 on the main menu background. In real life the Secret Service Agents use the [[SIG-Sauer P229]] in .357 SIG.]]&lt;br /&gt;
[[Image:SCC-USP45menu.jpg|thumb|none|600px|Another Secret Service Agent releases his USP after a bullet to his chest.]]&lt;br /&gt;
[[Image:SCC-USP-2.jpg|thumb|none|600px|Sam Fisher with an USP45. Notice MP7A1 on his back.]]&lt;br /&gt;
[[Image:SCC-USP Human Shield.jpg|thumb|none|600px|Archer holds a guard as a human shield.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Mod 0 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch Mark 23]] appears as &amp;quot;MK.23&amp;quot; in Conviction. It is Sam's personal defense weapon of choice and is his default pistol unless the player equips another handgun from a weapon stash. Can be upgraded to hold 18 rounds from its starting 12. Can also be equipped with a laser sight and hollow point ammo. It is suppressed by default and is the most powerful pistol in the game. The only drawback is that only two enemies can be &amp;quot;executed&amp;quot; with it at the same time.&lt;br /&gt;
[[Image:H&amp;amp;KMk23ModwKnightsSuppressor.jpg|thumb|none|550px|Heckler &amp;amp; Koch Mark 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[Image:SCC-MK23-5.jpg|thumb|none|600px|A fully upgraded MK.23 in a weapon stash. Note the oddly short suppressor compared to the real one in the above picture.]]&lt;br /&gt;
[[Image:SCC-MK23-1.jpg|thumb|none|600px|Anna gives Sam the suppressed MK.23 at the beginning of the airfield level.]]&lt;br /&gt;
[[Image:SCC-MK23-3.jpg|thumb|none|600px|Sam: ''I don't get the gun?''&amp;lt;br&amp;gt;Anna: ''Here. Just make sure to aim it at the right people.''&amp;lt;br&amp;gt;Sam: ''Oh I will...'']]&lt;br /&gt;
[[Image:SCC-MK23-4.jpg|thumb|none|600px|Sam with the Mark 23 pistol during the Price Airfield level.]]&lt;br /&gt;
[[Image:SCC-Mark23.jpg|thumb|none|600px|A Third Echelon Agent fires his Mark 23 pistol. This pistol fires a tranquilizer dart. It is unknown why is it equipped with a suppressor, though.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmekh MP-446 &amp;quot;Viking&amp;quot;==&lt;br /&gt;
The Izhmekh [[MP-446 Viking|MP-446 &amp;quot;Viking&amp;quot;]] appears as &amp;quot;MP-446&amp;quot; and is always suppressed. Holds 17 rounds in the magazine. Can be equipped with a reflex sight, a laser sight and match grade ammo. It has moderate range, stopping power and accuracy. The Viking is the sidearm of the Third Echelon cleaning squad sent after Fisher during the Lincoln Memorial level. So far, this is the one and only video game to feature the MP-446.&lt;br /&gt;
[[Image:MP-446Viking.jpg|none|thumb|400px|Izhmekh MP-446 &amp;quot;Viking&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:SCC-MP446-3.jpg|thumb|none|600px|The MP-446 &amp;quot;Viking&amp;quot; in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-MP446-1.jpg|thumb|none|600px|Kestrel holds an upgraded MP-446 pistol.]]&lt;br /&gt;
[[Image:SCC-MP446-4.jpg|thumb|none|600px|Archer reloads the MP-446.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P99==&lt;br /&gt;
The [[Walther P99]], with an olive drab frame and longer barrel, can be obtained through the Extras menu. Can be upgraded with extended magazine (+4 rounds), laser sight, and match grade ammo. It is probably the .40 S&amp;amp;W version because it holds 12 rounds.&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg|thumb|none|400px|Walther P99 - 9x19mm]]&lt;br /&gt;
[[Image:SCC-P99-2.jpg|thumb|none|600px|A two-tone Walther P99 in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-P99-1.jpg|thumb|none|600px|Fisher about to reload his P99.]]&lt;br /&gt;
[[Image:SCC-P99-3.jpg|thumb|none|600px|Archer holds the P99.]]&lt;br /&gt;
[[Image:SCC-P99-4.jpg|thumb|none|600px|Archer reloads the Walther.]]&lt;br /&gt;
[[Image:SCC-P99-5.jpg|thumb|none|600px|Black Arrow PMC: ''We've got trouble, Fisher is getting creative.'']]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark I==&lt;br /&gt;
The second weapon Fisher can pick up in the game is the [[Desert Eagle Mark I]] handgun. Many thugs carry it during the Malta level. It holds 7 rounds implying it is chambered for .50 AE, but the Mark I was never offered in that caliber. Can be upgraded with a reflex sight, laser sight and match grade ammo. It looks to be the exact same model from [[Rainbow Six: Vegas]], although this one is incorrectly DAO.&lt;br /&gt;
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|400px|A matte stainless Desert Eagle MK I - .357 Magnum]]&lt;br /&gt;
[[Image:SCC-DEAGLE-2.jpg|thumb|none|600px|The Desert Eagle Mark I in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-DE-1.jpg|thumb|none|600px|Sam Fisher with his silver Desert Eagle.]]&lt;br /&gt;
[[Image:SCC-DE-2.jpg|thumb|none|600px|Fisher defends Gramkos's attempt to kill him with a point-blank shot.]]&lt;br /&gt;
[[Image:SCC-DE-3.jpg|thumb|none|600px|Fisher releases the Desert Eagle's magazine.]]&lt;br /&gt;
[[Image:SCC-DesertEagle-1.jpg|thumb|none|600px|Sam: ''Andriy Kobin. You say something about my daughter?'']]&lt;br /&gt;
[[Image:SCC-DesertEagle-2.jpg|thumb|none|600px|Fisher holds Kobin as a human shield when the Third Echelon Splinter Cells storm the mansion. Note excellent trigger discipline.]]&lt;br /&gt;
[[Image:SCC-DesertEagle-3.jpg|thumb|none|600px|Fisher reloads the Desert Eagle.]]&lt;br /&gt;
[[Image:SCC-DesertEagle-4.jpg|thumb|none|600px|Three Black Arrow mercenaries about to be executed by Fisher.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is the preferred sidearm of the Russian guards in the game. Is used by Black Arrow mercenaries as well as Tom Reed, Grim, Colonel Jeremy Prentiss and Major Shawn Robertson, two high-ranking Black Arrow Officers. Cannot be suppressed but can be upgraded to hold 20 rounds from it's starting 13. Can also be equipped with a laser sight and match grade ammo. Despite being called a &amp;quot;[[SIG-Sauer P228|P228]]&amp;quot; and having a 13-round magazine it is quite visibly a full size SIG-Sauer P226R, which is evident by how the slide protrudes further out from the frame.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:SIG-Sauer_P228R.jpg|thumb|none|380px|A SIG-Sauer P228R for comparison - 9x19mm]]&lt;br /&gt;
[[Image:SCC-P228-2.jpg|thumb|none|600px|The P226R in a weapon crate. The rail can be clearly seen.]]&lt;br /&gt;
[[Image:SCC-P228-1.jpg|thumb|none|600px|Kestrel holds an upgraded P226R pistol.]]&lt;br /&gt;
[[Image:SCC-P228-3.jpg|thumb|none|600px|The P226R with flashlight and extended magazine on the ground. Weapons are equipped with flashlights when the enemies use them, however they disappear (or change into a laser sight if available) if the player picks them up.]]&lt;br /&gt;
[[Image:SCC-P226-1.jpg|thumb|none|600px|Fisher retrieves his confiscated P226R after his partner rescues him.]]&lt;br /&gt;
[[Image:SCC-P226-2.jpg|thumb|none|600px|Fisher fires his P226R in Iraq after the enemy assault.]]&lt;br /&gt;
[[Image:SCC-P226-3.jpg|thumb|none|600px|Anna aims her P266R.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P228==&lt;br /&gt;
The inventory icon of the &amp;quot;P228&amp;quot; is a real [[SIG-Sauer P228]]. This could indicate that the weapon was planned to be the compact variant, but ended up as the full sized P226. The P228 also appears on the P.E.C. (short for Persistent Elite Creation) Challenge &amp;quot;Advanced Close Combat&amp;quot;.&lt;br /&gt;
[[Image:Sig-Sauer-P228.jpg|thumb|none|400px|SIG-Sauer P228 - 9x19mm]]&lt;br /&gt;
[[Image:SCC-P228icon.jpg|thumb|none|600px|Only the icon of the pistol is a real P228.]]&lt;br /&gt;
[[Image:SCC-P228 (real).jpg|thumb|none|600px|&amp;quot;Advanced Close Combat&amp;quot; Challenge.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Fisher is seen using a [[Beretta 92FS]] during the recapitulation of the events of the [[Splinter Cell: Double Agent|previous]] game. Note that him using a Beretta is a goof, because Fisher was using a [[Luger P08]] in this particular scene in ''Double Agent''.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:SCC-Beretta92FS.jpg|thumb|none|600px|Fisher holds the 92FS. Note how the safety is on.]]&lt;br /&gt;
[[Image:SCC-Beretta2.jpg|thumb|none|600px|And then fires the gun and kills his former boss and friend.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] can be seen on the Laser Sight upgrade's icon. The developers probably wanted to choose a &amp;quot;neutral&amp;quot; gun for the image of this upgrade, that's why they've selected a unusable pistol.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|3rd Gen Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:CONVICTION-GLOCK.jpg|thumb|none|600px|The Laser Sight upgrade in Conviction.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine guns offer good accuracy, moderate range and stopping power. Some SMG's are classified as Machine Pistols. MP's have one advantage, that they can be fired when hanging from ledges, windows, pipes or while holding a human shield.&lt;br /&gt;
== Ingram MAC-11 ==&lt;br /&gt;
The [[MAC-10|Ingram MAC-11]] was seen in the hands of enemies in the early gameplay trailers. Has been removed from the final game.&lt;br /&gt;
[[Image:Mac_m11_9k.jpg|thumb|none|300px|RPB Industries MAC-11 - .380 ACP]]&lt;br /&gt;
[[Image:SCC-MAC11-blip.jpg|thumb|none|500px|The on-screen blip for picking up the MAC-11]]&lt;br /&gt;
&lt;br /&gt;
== Česká Zbrojovka Vz. 61 Skorpion ==&lt;br /&gt;
Inventory icon of the &amp;quot;SKORPION&amp;quot; is the older [[SA Vz.61 Skorpion|Vz. 61]], noted by the curved magazine.&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|350px|none|ČZ Skorpion SA Vz. 61 - .320 ACP]]&lt;br /&gt;
[[Image:SCC-Vz61.jpg|thumb|none|600px|Skorpion Vz. 61]]&lt;br /&gt;
&lt;br /&gt;
== Česká Zbrojovka Vz. 361 Skorpion ==&lt;br /&gt;
The [[Sa. Vz.61 Skorpion#CZ SA 361 Skorpion|CZ Vz. 361 Skorpion]] appears in the game as &amp;quot;SKORPION&amp;quot; and is classified as a machine pistol. It can be upgraded with a better stock for improved accuracy, a reflex sight and hollow point ammunition. Is very accurate, but holds less ammo than the majority of the guns.&lt;br /&gt;
[[Image:SA 361.jpg|thumb|350px|none|ČZ Skorpion SA Vz. 361 - 9x19mm]]&lt;br /&gt;
[[Image:SCC-SAVZ61-4.jpg|thumb|none|600px|The Skorpion in a weapon stash. Note that it has an old Bakelite grip.]]&lt;br /&gt;
[[Image:SCC-Skorp-1.jpg|thumb|none|600px|Sam with a Skorpion fitted with a reflex scope.]]&lt;br /&gt;
[[Image:SCC-Skorp-2.jpg|thumb|none|600px|Close view on the SA 361 Skorpion.]]&lt;br /&gt;
[[Image:SCC-VZ361-1.jpg|thumb|none|600px|Kestrel executes a guard with the Scorpion.]]&lt;br /&gt;
[[Image:SCC-VZ361-2.jpg|thumb|none|600px|Kestrel performs a &amp;quot;Pistol Punch&amp;quot; with the Vz. 361.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears correctly as  &amp;quot;SR-2M&amp;quot; in the game with the fore-grip removed. Can be upgraded with a gun stock, a laser sight and a reflex sight.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:SCC-SR2M-2.jpg|thumb|none|600px|SR-2M Veresk with reflex scope.]]&lt;br /&gt;
[[Image:SC-SMG2.jpg|thumb|none|600px|The SR-2M is seen in a trailer as the &amp;quot;SMG-2&amp;quot;, although the name has been changed to SR-2M in the final game.]]&lt;br /&gt;
[[Image:SCC-SR2M-1.jpg|thumb|none|600px|Archer with an SR-2M. Notice the reflex sight on the gun.]]&lt;br /&gt;
[[Image:SCC-Veresk-1.jpg|thumb|none|600px|Machine pistols can be fired while hanging from pipes, but the accuracy is terrible due to the one-handed grip.]]&lt;br /&gt;
[[Image:SCC-Veresk-2.jpg|thumb|none|600px|Fisher executes a guard with an impressive (but not impossible) move.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5N==&lt;br /&gt;
The [[MP5|Heckler &amp;amp; Koch MP5N]] appears as &amp;quot;MP5-N&amp;quot; in Conviction. Black Arrow soldiers use it as their primary weapon in the early levels of the game. Can be upgraded with a laser sight, reflex sight and hollow point ammo.&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:SCC-MP5.jpg|thumb|none|600px|H&amp;amp;K MP5N with laser and reflex scope.]]&lt;br /&gt;
[[Image:SCC-MP5N-1.jpg|thumb|none|600px|The MP5N on Sam's back.]]&lt;br /&gt;
[[Image:SCC-MP5N-3.jpg|thumb|none|600px|Sam Fisher with a fully upgraded MP5N.]]&lt;br /&gt;
[[Image:SCC-MP5N-4.jpg|thumb|none|600px|Kestrel reloads the MP5N.]]&lt;br /&gt;
[[Image:SCC-MP5N-5.jpg|thumb|none|600px|Kestrel kills a guard from behind with the MP5N.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD-N1 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5SD|Heckler &amp;amp; Koch MP5SD-N1]] appears in Conviction as &amp;quot;MP5-SD3&amp;quot;. Can be upgraded with a gun stock, a 2x scope and hollow point ammo. The M68 Aimpoint reflex sight appears to be mounted backwards on this and several other submachine guns and rifles. The MP5SD-N1 is also used by the Navy SEALs during the Diwaniya, Iraq flashback level.&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm]]&lt;br /&gt;
[[Image:SC-MP5SD6.jpg|thumb|none|600px|The weapon in an early trailer.]]&lt;br /&gt;
[[Image:SCC-MP5SD3-1.jpg|thumb|none|600px|Sam with the MP5SD-N1 at Kobin's mansion.]]&lt;br /&gt;
[[Image:SCC-MP5SD3-2.jpg|thumb|none|600px|Sam reloads the MP5SD-N1.]]&lt;br /&gt;
[[Image:SCC-MP5SD3-4.jpg|thumb|none|600px|Vic: ''My kids never draw me pictures or write or anything.''&amp;lt;br&amp;gt;SEAL: ''They don't write 'cause you can't read, man.''&amp;lt;br&amp;gt;Vic:'' Laugh it up. But when I get out of here-''&amp;lt;br&amp;gt;Sam: ''You're going to kindergarten?''&amp;lt;br&amp;gt;SEAL: ''You know I hear that they've got entrance exams in kindergarten now, Sam... I dunno if Vic's gonna make it in.'']]&lt;br /&gt;
[[Image:SCC-MP5SD3-3.jpg|thumb|none|600px|View through the 2X Scope of the MP5SD-N1. The characters always fire short (3 rounds) burst when using a gun while aiming down a scope. This enables to maintain accuracy with practically no recoil at all. This also applies to guns equipped with ACOG's.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] can be unlocked in the Extras menu. Can be equipped with a reflex sight, match grade ammo and an extended magazine, giving it 40 rounds from the original 20. It is the only suppressed machine pistol in Conviction. (NOTE: Because this weapon is suppressed and can be fired one-handed, it will be used during hand-to-hand takedowns, but because it does not have infinite ammo, no ammo will be lost from the magazine.)&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:SCC-MP7A1-2.jpg|thumb|none|600px|An upgraded MP7A1 in the weapon locker.]]&lt;br /&gt;
[[Image:SCC-MP7A1-1.jpg|thumb|none|600px|Fisher holds an MP7A1 fitted with suppressor, hi-cap magazine and reflex sight.]]&lt;br /&gt;
[[Image:SCC-MP7A1-3.jpg|thumb|none|600px|Sam reloads the MP7A1 at the Third Echelon HQ.]]&lt;br /&gt;
[[Image:SCC-MP7A1-4.jpg|thumb|none|600px|Archer with an MP7A1 during a Deniable Ops game.]]&lt;br /&gt;
[[Image:SCC-MP7A1-5.jpg|thumb|none|600px|Kestrel aims the MP7A1 while holding a guard as human shield.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is carried by Third Echelon guards and members of the Washington Police. Called &amp;quot;UMP-45&amp;quot; but holds 30 rounds like the .40S&amp;amp;W version (UMP40). Can be upgraded with a suppressor, a laser sight and hollow point ammo.&lt;br /&gt;
[[Image:UMP_45.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:SCC-UMP-1.jpg|thumb|none|600px|H&amp;amp;K UMP45 with laser sight and suppressor in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-UMP-3.jpg|thumb|none|600px|The UMP45 on Archer's back in a Deniable Ops game.]]&lt;br /&gt;
[[Image:SCC-UMP45-1.jpg|thumb|none|600px|Fisher punches a Black Arrow PMC with the UMP45.]]&lt;br /&gt;
[[Image:SCC-UMP-2.jpg|thumb|none|600px|Sam Fisher pulls the charging handle of the UMP45.]]&lt;br /&gt;
[[Image:SCC-UMP45-3.jpg|thumb|none|600px|Sam aims at a corrupt Third Echelon commando with his UMP45.]]&lt;br /&gt;
[[Image:SCC-UMP45-4.jpg|thumb|none|600px|Kestrel reloads the UMP while disguised as a Black Arrow PMC. Note the falling magazine. During reloads, the characters always use their trigger fingers to press the magazine release paddle/button, and reach for the fresh magazine even before that.]]&lt;br /&gt;
[[Image:SCC-UMP45-2.jpg|thumb|none|600px|Fisher reloads the UMP45 while taking cover. During reloads while taking cover the characters always change mags with the hand that is on the trigger. All the playable characters are ambidextrous shooters.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
== SC3000 ==&lt;br /&gt;
The SC3000 (an improved version of the [[Double Agent#SC-20K|SC-20K]] seen in the previous ''Splinter Cell'' games) is a heavily modified [[FN F2000 Tactical]]. The biggest difference can be seen in the weapon's magazine; instead of the F2000's STANAG mags the SC3000 uses new, horizontal magazines. The round control on the side and magazine design could suggest that the modifications were inspired by the [[(Ghost Recon) - Crye Associates MR-C|Crye Associates MR-C]] caseless bullpup assault rifle (a mock-up of a never-produced rifle seen in two other [[Tom Clancy]] titles, namely [[GRAW|G.R.A.W.]] and [[GRAW 2|G.R.A.W. 2]]), which had a similarly extremely high rate of fire, magazine design, and a rotary cocking handle. The high stopping power remains even if it's suppressed. It also lacks any sort of ejection port, including the F2000's patented forward ejection port system, suggesting that this weapon uses caseless ammunition, but is not.&amp;lt;br&amp;gt;&lt;br /&gt;
The SC3000 is carried by several Third Echelon Splinter Cells. Can be upgraded with a better gun stock, suppressor and hollow point ammo.&lt;br /&gt;
[[Image:FN F2000 tactical.jpg|thumb|none|400px|FN F2000 Tactical - 5.56x45mm]]&lt;br /&gt;
[[Image:MR-C1.jpg|thumb|none|400px|Crye Precision MR-C (Modular Rifle - Caseless) - Mockup]]&lt;br /&gt;
[[Image:SC-FNF2000.jpg|thumb|none|600px|The SC3000 in the game.]]&lt;br /&gt;
[[Image:SCC-F2000-1.jpg|thumb|none|600px|Archer with a suppressed SC3000 in Deniable Ops mode.]]&lt;br /&gt;
[[Image:SCC-F2000-4.jpg|thumb|none|600px|A 3E (Third Echelon) operative holds the SC3000.]]&lt;br /&gt;
[[Image:SCC-F2000-5.jpg|thumb|none|600px|Splinter Cells surround Fisher at Kobin's mansion.]]&lt;br /&gt;
[[Image:SCC-SC3000-1.jpg|thumb|none|600px|One of the deployed Splinter Cells fires his SC3000 at the Secret Service agents. This image shows, that the SC3000 is not using caseless ammunition.]]&lt;br /&gt;
[[Image:SCC-SC3000-2.jpg|thumb|none|600px|Another Splinter Cell opens fire with the SC3000 rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M468 ==&lt;br /&gt;
The [[Barrett REC7|Barrett M468]] is another usable assault rifle in the game. It is correctly referred to as the earlier M468 direct impingement model as noted by the fully shrouded HK style front post and its distinctive ARMS SIR bi-level free floating handguard. Carried by Third Echelon agents and Black Arrow mercenaries. Can be upgraded with a reflex sight, a suppressor and hollow point ammo.&lt;br /&gt;
[[Image:REC_7.JPG|thumb|none|400px|Barret M468 - 6.8x43mm Rem SPC]]&lt;br /&gt;
[[Image:SCC-REC7.jpg|thumb|none|600px|A fully upgraded M468 in the weapon stash.]]&lt;br /&gt;
[[Image:SCC-M468-1.jpg|thumb|none|600px|The M468 with reflex sight and sound suppressor in Deniable Ops.]]&lt;br /&gt;
[[Image:SCC-M468-2.jpg|thumb|none|600px|Kestrel with the Barrett M468.]]&lt;br /&gt;
[[Image:SCC-M468-3.jpg|thumb|none|600px|Fisher holds the M468.]]&lt;br /&gt;
[[Image:SCC-M468-4.jpg|thumb|none|600px|Fisher aims at an unlucky goon with his rifle.]]&lt;br /&gt;
&lt;br /&gt;
==TsNIITochMash SR-3 Vikhr==&lt;br /&gt;
Referred to as &amp;quot;VIKHR&amp;quot;, the [[VSS Vintorez#SR-3 Vikhr|SR-3 Vikhr]] is a compact assault rifle that can be unlocked in the Extras menu. Also seen in CO-OP in Kobin's hands when he's getting in the cargo plane. The Vikhr can be upgraded with 2X scope, gun stock and match grade ammo. Incorrectly appears as a submachine gun in the game.&lt;br /&gt;
[[Image:SR3.jpg|thumb|none|400px|SR-3 Vikhr - 9x39mm]]&lt;br /&gt;
[[Image:SCC-SR3.jpg|thumb|none|600px|The SR-3 Vikhr in the game.]]&lt;br /&gt;
[[Image:SCC-VIKHR-1.jpg|thumb|none|600px|Archer holds the Vikhr in Deniable Ops.]]&lt;br /&gt;
[[Image:SCC-VIKHR-2.jpg|thumb|none|600px|Archer holds the Vikhr.]]&lt;br /&gt;
[[Image:SCC-SR3 Vikhr.jpg|thumb|none|600px|Fisher aims with the Vikhr.]]&lt;br /&gt;
[[Image:SCC-Ouch.jpg|thumb|none|600px|Ouch...]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]] is often used by Black Arrow mercenaries, Third Echelon guards during the climax and also by Kobin in the single player campaign. Can be upgraded with a 2X scope, a laser sight and match grade ammo.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:SCC-G36C.jpg|thumb|none|600px|The G36C in Conviction.]]&lt;br /&gt;
[[Image:SCC-G36C-1.jpg|thumb|none|600px|The G36C in Deniable Ops.]]&lt;br /&gt;
[[Image:SCC-G36C-2.jpg|thumb|none|600px|Kestrel with the G36C.]]&lt;br /&gt;
[[Image:SCC-G36C-3.jpg|thumb|none|600px|Kestrel pulls the charging handle of the G36C fitted with an M2 Aimpoint scope.]]&lt;br /&gt;
[[Image:SCC-G36C-6.jpg|thumb|none|600px|Archer punches the laryngeal prominence of a guard with his G36C neutralizing him instantly and silently.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
Inventory icon of the G36C is a [[G36K]] with Export scope.&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm]]&lt;br /&gt;
[[Image:SCC-G36Cicon.jpg|thumb|none|600px|Inventory icon of the G36C which is erroneously a G36K.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H CQC==&lt;br /&gt;
The [[FN SCAR|Fabrique Nationale SCAR-H CQC]] can be obtained through UPlay. It erroneously holds 30 rounds like the &amp;quot;L&amp;quot; variant. Can be upgraded with an ACOG (which appears as &amp;quot;4X scope&amp;quot; in the game), a laser sight and match grade ammo. The SCAR-H has the highest range of all weapons, but only two enemies can be executed with it. The trigger unit (pistol grip, trigger guard, and fire selector area) is modeled from a First Generation SCAR-H.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm]]&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm]]&lt;br /&gt;
[[Image:SCC-SCARH-2.jpg|thumb|none|600px|The SCAR-H CQC in a weapon stash. Note first gen trigger unit.]]&lt;br /&gt;
[[Image:SCC-SCAR-1.jpg|thumb|none|600px|The SCAR-H on Sam's back during the mansion level.]]&lt;br /&gt;
[[Image:SCC-SCAR-2.jpg|thumb|none|600px|Fisher pulls the charging handle of the SCAR-H CQC. All the assault rifles and submachine guns use the same generic reload animation, where the characters imitate the pulling of a charging handle, which is ''always'' on the front parts of the gun. In this and some other cases, it would be much more easier and practical to hit the bolt-catch release button.]]&lt;br /&gt;
[[Image:CONVICTION-SCAR-H.jpg|thumb|none|600px|Kestrel holds a SCAR-H CQC fitted with a &amp;quot;4X Scope&amp;quot;.]]&lt;br /&gt;
[[Image:SCC-SCAR-H CQC.jpg|thumb|none|600px|Round One. FIGHT!]]&lt;br /&gt;
[[Image:SCC-SCAR-8.jpg|thumb|none|600px|Fisher clears a room with the SCAR.]]&lt;br /&gt;
&lt;br /&gt;
== GIAT FAMAS G2 ==&lt;br /&gt;
The [[FAMAS|GIAT FAMAS G2]] is another unlockable weapon in the game. It is one of the best assault rifles in the game due to it's high rate of fire and superb accuracy. The only disadvantage is that the FAMAS G2 cannot be suppressed. It can be upgraded with a 2X scope, laser sight and match grade ammo.&lt;br /&gt;
[[File:Famas g2.jpg|thumb|none|400px|GIAT FAMAS G2 - 5.56x45mm]]&lt;br /&gt;
[[Image:SCC-FAMAS.jpg|thumb|none|600px|A FAMAS G2 with laser sight in the game.]]&lt;br /&gt;
[[Image:SCC-FAMAS-1.jpg|thumb|none|600px|The FAMAS G2 on Sam's back.]]&lt;br /&gt;
[[Image:SCC-FAMAS-3.jpg|thumb|none|600px|Close view on the FAMAS G2.]]&lt;br /&gt;
[[Image:SCC-FamasG2.jpg|thumb|none|600px|Guard: ''Come out. You're hiding like a little girl!'']]&lt;br /&gt;
[[Image:SCC-FAMAS-4.jpg|thumb|none|600px|Fisher interrogates the Black Arrow Officer with his FAMAS on his back.]]&lt;br /&gt;
[[Image:SCC-FAMAS-5.jpg|thumb|none|600px|Fisher hides in the darkness and aims the FAMAS at a Black Arrow merc.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AK-47 ==&lt;br /&gt;
The [[AK-47]] appears in the flashback level as Vic's primary weapon. Can be upgraded with an extended magazine (55 rounds), a 4X ACOG (which is anachronistic to the Desert Storm period), and match grade ammo. During the flashback level, it has unlimited ammunition. The model itself appears to be the same AK-47 from [[Rainbow Six: Vegas]].&lt;br /&gt;
[[Image:AK-47.jpg|thumb|400px|none|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:SCC-AK47-1.jpg|thumb|none|600px|The AK-47 on the ground.]]&lt;br /&gt;
[[Image:SCC-AK47-2.jpg|thumb|none|600px|Vic with the AK during the Diwanya, Iraq flashback level.]]&lt;br /&gt;
[[Image:SCC-AK47-3.jpg|thumb|none|600px|Iraqi soldiers standing with AKs.]]&lt;br /&gt;
[[Image:SCC-AK47-4.jpg|thumb|none|600px|Fisher holds an AK-47 fitted with a high-capacity magazine.]]&lt;br /&gt;
[[Image:SCC-AK47-5.jpg|thumb|none|600px|Archer wonders why does Black Arrow keep crates of AK-47's at their secret base in Salt Lake City, UT. The AK never appears in the hands of Black Arrow PMC's in story mode, or Deniable Ops.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] appears in the flashback level and in CO-OP. Carried by several Iraqi insurgents and mercenaries. Can be upgraded with a laser sight, extended mags, and hollow point ammo. It is also incorrectly a submachine gun in the game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:SCC-AKS74U-2.jpg|thumb|none|600px|The AKS-74U in the weapon stash. Note steel ribbed magazine. This appears to be another [[Rainbow Six: Vegas|Rainbow Six: Vegas series]] model.]]&lt;br /&gt;
[[Image:SCC-AKS74U-1.jpg|thumb|none|600px|Sam Fisher with a fully upgraded AKS-74U.]]&lt;br /&gt;
[[Image:SCC-AKS74U-3.jpg|thumb|none|600px|Reloading the AKS-74U.]]&lt;br /&gt;
[[Image:SCC-AKS74U-4.jpg|thumb|none|600px|Vic jumps over some boxes with an AKS-74U in his hands.]]&lt;br /&gt;
[[Image:SCC-AKS74U-5.jpg|thumb|none|600px|Fisher interrogates the PMC Officer at the Michigan Ave Reservoir.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Benelli M3 Super 90 ==&lt;br /&gt;
The [[Benelli M3 Super 90]] shotgun appears as &amp;quot;M3&amp;quot; in the game and can be unlocked in the Extras menu for free. Holds 8 shells, is very effective in close quarters but is limited to pump-action fire-mode. Not very common among Black Arrow soldiers, because they prefer the automatic weapons, mainly the [[Barrett REC7|M468]] and [[MP5|MP5N]].&lt;br /&gt;
[[Image:Benelli m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 - 12 gauge]]&lt;br /&gt;
[[Image:SCC-M3.jpg|thumb|none|600px|The M3 Super 90 in a weapon stash.]]&lt;br /&gt;
[[Image:SCC-M3-1.jpg|thumb|none|600px|The M3 Super 90 on Archer's back.]]&lt;br /&gt;
[[Image:SCC-M3-3.jpg|thumb|none|600px|Archer reloading the M3 Super 90.]]&lt;br /&gt;
[[Image:SCC-M3Super90.jpg|thumb|none|600px|Archer holds an M3 with an M2 Aimpoint scope.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 Cruiser ==&lt;br /&gt;
The [[Mossberg 500 Cruiser]] appears in the game as a usable shotgun. It is the only shotgun available in the standard edition of the game. Holds 8 shells like the [[Benelli M3 Super 90]] even though it only has an 5-round mag-tube. Referred as the &amp;quot;M-500&amp;quot;. Can be upgraded with a laser sight, a reflex sight and match grade ammo.&lt;br /&gt;
[[Image:Mossbergcruiser1.jpg|thumb|none|400px|Mossberg 500 Cruiser with heat shield - 12 gauge]]&lt;br /&gt;
[[Image:SCC-M500-4.jpg|thumb|none|600px|Mossberg 500 Cruiser with reflex scope in the game.]]&lt;br /&gt;
[[Image:SCC-M500-1.jpg|thumb|none|600px|Sam Fisher holding the Mossberg in Washington.]]&lt;br /&gt;
[[Image:SCC-M500-3.jpg|thumb|none|600px|Sam with the 500 Cruiser after the EMP attack.]]&lt;br /&gt;
[[Image:SCC-M500-5.jpg|thumb|none|600px|Archer blows away a goon with his 500 Cruiser.]]&lt;br /&gt;
[[Image:SCC-M500-6.jpg|thumb|none|600px|Archer insert some shell into his Mossberg 500 Cruiser. Unlike in many games, the characters pump the shotguns only after reloading from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The suppressed [[Franchi SPAS-12]] can only be obtained if someone pre-orders the game. Can be upgraded with a gun stock, a 2X scope and match grade ammo. Appears in semi-automatic mode only.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg‎ |thumb|none|400px|Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge]]&lt;br /&gt;
[[Image:SCC_SPAS_12_Suppressed.JPG‎ |thumb|none|600px|The Suppressed Franchi SPAS-12 during weapon selection.]]&lt;br /&gt;
[[Image:CONVICTION-SPAS12.jpg|thumb|none|600px|Fisher fires the SPAS-12 in the &amp;quot;Pre-order Now&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M240D==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|FN M240D machine gun]] makes an appearance in the game as a mounted turret with auto-tracking capability. It is seen equipped with a heat-shield. The M240D is the stationary version of the M240 General Purpose Machine Gun.&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|FN M240D - 7.62x51mm NATO (vehicle and aircraft-mount version with spade grips)]]&lt;br /&gt;
[[Image:M240D.jpg|thumb|none|600px|M240D - In this picture it can be clearly seen that is equipped with a heat-shield.]]&lt;br /&gt;
[[Image:TurretSCC.jpg|thumb|none|600px|A view through the built-in camera of the M240D.]]&lt;br /&gt;
[[Image:SCC-M240D Fire.jpg|thumb|none|600px|Firing the turret. It has unlimited ammunition and cannot overheat.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A Minigun==&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A Miniguns]] can be seen as part of turrets the Black Arrow teams use. One is set up at the EMP bombsite, the second one is seen at the White House. A Minigun is also seen on the helicopter during the chopper battle at Michigan Ave Reservoir, but it is strangely mounted as a nose turret.&lt;br /&gt;
[[File:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCC-Minigun-1.jpg|thumb|none|600px|Fisher takes cover as the turret scans the area for intruders.]]&lt;br /&gt;
[[Image:SCC-Minigun-2.jpg|thumb|none|600px|Fisher examines the GAU-17/A Minigun from up close after neutralizing the operator with a well-placed shot.]]&lt;br /&gt;
[[Image:SCC-Minigun-3.jpg|thumb|none|600px|A disabled GAU-17/A Minigun.]]&lt;br /&gt;
[[Image:CONVICTION-M134.jpg|thumb|none|600px|Archer about to operate the turret via the control panel. The wall-mounted automated turrets were originally planned to be Miniguns, however the developers changed them to M240D machine guns. Still, on the turret's control panel, the Minigun icon remains.]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-80 tanks in the CO-OP/Deniable Ops level &amp;quot;Mozdok Grounds&amp;quot;.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x107mm]]&lt;br /&gt;
[[Image:SCC-Tank1.jpg|thumb|none|600px|Archer in a hangar full of T-80 tanks and BTR-90 vehicles.]]&lt;br /&gt;
[[Image:SCC-Tankgun.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42 30mm Cannon==&lt;br /&gt;
[[Shipunov 2A42]] automatic cannons can be seen on BTR-90's in the same &amp;quot;Mozdok Grounds&amp;quot; level.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:SCC-BTR1.jpg|thumb|none|600px|Shipunov 2A42 cannon mounted on a BTR-90.]]&lt;br /&gt;
[[Image:SCC-BTR2.jpg|thumb|none|600px|The same vehicle from the other side.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Mosin Nagant Rifle==&lt;br /&gt;
A possible [[Mosin Nagant]] rifle with bayonet can be seen on several communist posters at the Yastreb Complex and at the Russian printing press.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]]&lt;br /&gt;
[[Image:SCC-Mosin.jpg|thumb|none|600px|Archer stops for a second to examine this vintage commie poster.]]&lt;br /&gt;
&lt;br /&gt;
==Toy Gun==&lt;br /&gt;
Several Toy guns can be seen at the carnival at the Washington Monument used to shoot at targets. The guns resemble the [[Tommy Gun|M1928 Thompson]] submachine gun.&lt;br /&gt;
[[Image:M1928.jpg|thumb|none|400px|M1928 &amp;quot;Tommy Gun&amp;quot; or &amp;quot;Chicago typewriter&amp;quot; - .45 ACP]]&lt;br /&gt;
[[Image:SCC-TommyGun.jpg|thumb|none|600px|Fisher looks at the toy gun. He could kill some dudes with that toy gun too, probably.]]&lt;br /&gt;
&lt;br /&gt;
==Lever-action Rifle==&lt;br /&gt;
A man is seen holding a lever-action rifle at the carnival when Sam meets Victor Coste. The rifle is probably a toy gun, maybe a prize he's won in a carnival game.&lt;br /&gt;
[[Image:SCC-Lever.jpg|thumb|none|600px|The man holds the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Gadgets==&lt;br /&gt;
Fisher, Archer and Kestrel can use various equipment in the game to surprise the enemy or escape from a hot situation. The EMP grenade can be used to temporarily disable cameras, lights and the flashlights of the enemy guards. It can also stun the enemies just like a flashbang. The remote and proximity mine can stick to any surface and kill any enemy that comes near. The sticky camera can be used to observe areas and tag enemies, or lure guards into their death using its ability to play loud music. When an enemy hears the music, he will start to investigate and can be blown up when he moves close to the camera.&lt;br /&gt;
[[Image:SCC-GADGETS.jpg|thumb|none|600px|The available equipment in the game. From left to right: EMP grenade, frag grenade, flashbang, remote mine, sticky camera and proximity mine.]]&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
The firing technique Sam Fisher and the other playable characters use is called C.A.R. (Center Axis Relock). This system allows the operator to engage and disengage very quickly, while maintaining maneuverability and stability, and negating most of the recoil. The system was invented mainly for handguns, but works well with all kinds of weapons, small arms, longer guns or even melee weapons and OC sprays.&lt;br /&gt;
&lt;br /&gt;
The close-quarters takedowns seen in the game (only the ones that involve using guns as melee weapons, the rest are Krav Maga moves) are also parts of the C.A.R. system. Due to the unique, bladed stance the C.A.R. shooting system enables extremely fast reloads, which are also seen in the game.&lt;br /&gt;
&lt;br /&gt;
The C.A.R. technique was invented by Paul Castle, Chief Instructor of Sabre Tactical Training and Research, Inc. Paul Castle (born 1959) passed away﻿ on September 14th, 2011 after a long battle with cancer. Rest In Peace, Paul.&lt;br /&gt;
&lt;br /&gt;
=SEE ALSO=&lt;br /&gt;
* ''[[Splinter Cell]]''&lt;br /&gt;
* ''[[Splinter Cell: Pandora Tomorrow]]''&lt;br /&gt;
* ''[[Splinter Cell: Chaos Theory]]''&lt;br /&gt;
* ''[[Splinter Cell: Double Agent]]''&lt;br /&gt;
* ''[[Splinter Cell: Conviction]]''&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Tom Clancy]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Half-Life_2&amp;diff=524204</id>
		<title>Half-Life 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Half-Life_2&amp;diff=524204"/>
		<updated>2012-02-24T19:45:35Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game ''Half-Life 2'' and its episodic sequels:'''&lt;br /&gt;
&lt;br /&gt;
For information on [[Talk:Half-Life_2#Other_weapons|other weapons]], see the [[Talk:Half-Life_2|discussion page]].&lt;br /&gt;
[[Image:Halflife2cover.jpg|thumb|right|300px| ''Half-Life 2'' (2004)]]&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Match==&lt;br /&gt;
The 9x19mm [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP Match|Heckler &amp;amp; Koch USP Match]] is the standard issue sidearm of the Combine's 'Civil Protection' police force. It is first seen wielded by a guard in the train station and is soon after used against the player as they flee across the rooftops in the chapter &amp;quot;Point Insertion&amp;quot;. Later, one can be taken from a slain CP and then used throughout the game. Its stopping power is lax, but its decent accuracy, rate of fire and high capacity make it suitable for a variety of applications, such as attacking weak but difficult to hit enemies like headcrabs and manhacks and setting explosive barrels on fire from a distance. Oddly enough, while it can be found in many supply caches and beside civilian corpses, Resistance members are never actually seen using it.&lt;br /&gt;
&lt;br /&gt;
One detail worth noting: the weapon doesn't eject empty casings when fired, while the (otherwise identical) pistol in the pre-release beta demonstrations did, this is most likely a bug. A [http://www.fpsbanana.com/skins/22610 fixed model] that does eject casings can be found on FPSBanana. It must be also noted that the slide always locks back when a reload is started, even if there were unfired rounds in the chamber and magazine. The weapon's slide also is released automatically when a fresh magazine is inserted, instead of using the slide release.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-USP-Compensator.jpg|thumb|none|380px|Heckler &amp;amp; Koch USP Match - 9x19mm]]&lt;br /&gt;
[[Image:HL2 HK USP Match.jpg|thumb|none|600px|The H&amp;amp;K USP Match in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The .357 Magnum [[Colt Python]] is first acquired by the player in a Civil Protection outpost in the chapter &amp;quot;Water Hazard&amp;quot;. It's powerful, accurate, can kill many lower end enemies in one shot and most of the higher end ones with a well placed shot to the head. Its accuracy makes it effective at long range if its user utilizes the suit zoom. Simply zoom in on an enemies head, quickly zoom out, and fire.&lt;br /&gt;
&lt;br /&gt;
Ammunition for this weapon is rare when you first get it. Later on it becomes a little more common, but resupply remains relatively infrequent, which means it has to be used sparingly.&lt;br /&gt;
&lt;br /&gt;
Also There's actually quite a few major problems with the .357's model that would prevent it from even being usable in real life:&lt;br /&gt;
&lt;br /&gt;
For one thing, the ammunition that Freeman loads into his gun has spent primers. Secondly, the ejector rod (which is connected directly to the cylinder itself) and the crane that connects the cylinder to the gun stay stuck in the gun's frame during its reload animation, which means that there's nothing connecting the cylinder to the gun in the first place, it's just miraculously floating there in mid air. Finally, there's no speed-loader or moon clip used during its reload animation, so the shells are just magically held together when Freeman loads them into the cylinder.&lt;br /&gt;
&lt;br /&gt;
In addition the V model says &amp;quot;.44 Anaconda&amp;quot; on the left side of the barrel, even though the weapon is suppose to be (and modeled after) a .357 Python. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|none|400px|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:HL2 Colt Python.jpg‎|thumb|none|600px|The Colt Python in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7 Prototype==&lt;br /&gt;
The original [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7 Prototype]] is the main weapon for most Resistance members and Combine Soldiers, and is also issued to Civil Protection teams in volatile situations. The game's model of the gun is different to the real thing in several ways:&lt;br /&gt;
* Although the 1st person model is fairly true to the real MP7 prototype, the 3rd person model has significant differences in its proportion and shape.&lt;br /&gt;
* It is fitted with a very small holographic sight that cannot be used by the player and has no iron sights at all.&lt;br /&gt;
* The correct caliber (4.6x30mm) is written on the ammunition boxes, but cartridge casings that are ejected when the weapon is fired say &amp;quot;.45 Colt&amp;quot; on the bottom.&lt;br /&gt;
* The weapon's magazine capacity is 45 rounds, but no extended magazine is visible protruding from the grip. The real world MP7 comes with 20 and 40 round magazines. The 40 round magazine protrudes from the grip and is curved.&lt;br /&gt;
* Its secondary fire capability fires up to 3 grenades semi-automatically, but there is no mounted grenade launcher on the weapon. Instead, the grenades seem to be fired out of a second barrel (which is smaller in diameter than the grenades it fires). The weapon itself is also too small to plausibly contain a launcher, let alone storage for three grenades and a semi-automatic feed system for them. These abilities are uncharacteristic of the weapon's design, but ''are'' characteristic of the OICW assault rifle (which was originally the Combine's standard issue automatic weapon, the role the MP7 now fills). Given the correlation it can be surmised that when the developers opted to use the MP7 as the generic automatic weapon, they grafted the OICW's grenade launcher capability onto it to make it more useful.&lt;br /&gt;
&lt;br /&gt;
Given the opportunity, Resistance members using this weapon usually discard it in favor of a more powerful AR2 Pulse Rifle or SPAS-12 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K PDW.jpg|thumb|none|450px|Heckler &amp;amp; Koch PDW/MP7 prototype - 4.6x30mm]]&lt;br /&gt;
[[Image:HL2 HK MP7.jpg|thumb|none|600px|H&amp;amp;K MP7 in Half-Life 2, with no mechanism behind the pistol grip. Also note the protruding barrel(s) and full-length rail on top introduced only on the final MP7.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] without stock is used by the Combine Overwatch and some Resistance members. It is first given to the player by the crazed Ravenholm preacher Father Grigori in the chapter &amp;quot;We Don't Go To Ravenholm...&amp;quot;. It is very useful in close quarters combat, particularly against Headcrab Zombies and Antlions. One soldier in each Combine squad is equipped with the SPAS-12. It is also used by some major characters on occasion:&lt;br /&gt;
&lt;br /&gt;
*At the end of the &amp;quot;Entanglement&amp;quot; chapter, Dr. Isaac Kleiner is briefly seen wielding one.&lt;br /&gt;
&lt;br /&gt;
*In ''Episode One'', Alyx Vance acquires one from a Combine supply cache and wields it throughout the following chapter.&lt;br /&gt;
&lt;br /&gt;
In ''Half-Life 2'', like many other games, the player can only use the SPAS-12 in pump-action mode, while the real one can be switched between semi-auto and pump-action based on the power of loads it's using. It only holds six shells, rather than the real weapon's eight. NPCs appear to use the weapon in semi-auto mode, however. &lt;br /&gt;
&lt;br /&gt;
Just like in the original ''Half-Life'', it has the unrealistic ability to fire two shells at the same time (yet only ejects one shell). The magazine tube is mistaken for a second barrel, and both &amp;quot;barrels&amp;quot; can be fired at once for the secondary fire mode; the game even gives an on-screen hint calling this ability &amp;quot;fire both barrels.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|500px|Franchi SPAS-12 without stock - 12 Gauge]]&lt;br /&gt;
[[Image:HL2 Franchi SPAS-12.jpg|thumb|none|600px|The Franchi SPAS-12 in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
The [[Winchester 1894]] is used by Father Grigori in the chapter &amp;quot;We don't go to Ravenholm...&amp;quot;. Grigori seems to have named it 'Annabelle'. It is possible for Father Grigori to be killed and the player can pick up Annabelle, but can only use it briefly as the screen fades to black when the game ends. It seems to be very powerful, and it can take down a Fast Zombie with one or two hits, but the weapon is not intended to be used by the player. Despite the real gun's using .30-30 Winchester cartridges, the Annabelle seems to use .357 Magnum bullets and has a capacity of two rounds. Judging by its conspicuous lack of cocking sounds and noticeable lever animations, it seems that the gun is intended to be a double-barrel rifle.&lt;br /&gt;
&lt;br /&gt;
Like the &amp;quot;Alyxgun&amp;quot;, Annabelle can be spawned through the developer's console using the code &amp;quot;give weapon_annabelle&amp;quot;. Because it wasn't intended to be usable, the view model is identical to the SPAS-12's and the animations are riddled with glitches. However, a fixed V_Model can be found [http://www.fpsbanana.com/skins/78680 here].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinchesterModel1894.jpg|thumb|none|400px|Winchester Model 1894 - .30-30 Winchester]]&lt;br /&gt;
[[Image:1892.jpg|thumb|none|400px|Model]]&lt;br /&gt;
[[Image:HL2 Father Grigori.jpg|thumb|none|600px|Father Grigori in Ravenholm with an Winchester Model 1894.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
==MK3A2 Offensive Hand Grenade==&lt;br /&gt;
While &amp;quot;M82 FRAG&amp;quot; is written on them in-game, the hand grenades in ''Half-Life 2'' are closely based on the [http://en.wikipedia.org/wiki/MK3A2 MK3A2] concussion grenade, but emit a red LED light and a beeping sound when armed as they are made by the Combine Overwatch for its soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Half Life 2 - MK2.jpg|thumb|none|300px|MK3A2]]&lt;br /&gt;
[[Image:HL2_Grenade.jpg|thumb|none|600px|MK3A2 in Half-Life 2.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M136 AT4 Rocket Launcher==&lt;br /&gt;
&lt;br /&gt;
The rocket launcher in Half-Life 2 is based on the [[AT4]], albeit backwards (the launchers barrel is actually the AT4's rear in real life). Having replaced the GAM14B (A futuristic version of the Armbrust) from HL1, it is quite frequently used by the Resistance members to take down Striders and Gunships. It is still laser-guided. The weapon's rockets are extremely sophisticated; they are able to be corrected mid flight instantaneously simply by aiming the launcher at a different location, are extremely maneuverable, and never run out of fuel. &lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |none|thumb|600px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:Half Life 2 - AT4.jpg|none|thumb|600px|The &amp;quot;Rocket Launcher&amp;quot;. Note how the real weapon fires from the other end of the tube.]]&lt;br /&gt;
[[Image:RPG.jpg|none|thumb|600px|Dr. Freeman holding the &amp;quot;RPG&amp;quot; as it is called in the game.]]&lt;br /&gt;
&lt;br /&gt;
==SLAM==&lt;br /&gt;
The [[SLAM]] was cut from ''Half-Life 2'', but was later re-used in ''Half-Life 2: Deathmatch'' where it has two modes of operation; can be used as a laser tripmine to set up ambushes or can be used as remotely detonated explosives, similar to the Satchel Charge of the original ''[[Half-Life]]''. While the tripmine version in the game emits a visible red laser, the real SLAM uses a passive infrared sensor. The player can carry a total of 5 SLAMs.&lt;br /&gt;
[[Image:SLAM.jpg|none|thumb|219px|SLAM]]&lt;br /&gt;
[[Image:HL2-SLAM.jpg|none|thumb|600px|A deployed SLAM in the game.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These are weapons that were included in the leaked beta of Half-Life 2:&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The [[AKM]] , known in the game as &amp;quot;AR1&amp;quot; was to be given to many of the Rebels.&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:HL2BAK.png|thumb|none|400px|The AKM that was cut from Half-Life 2. Note ejection port on the opposite side.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch XM29 OICW===&lt;br /&gt;
The [[OICW|XM29 OICW]] was to be the standard weapon of the Combine forces. It was most likely cut because during the game's development, the U.S. military terminated the XM29 program (and eventually the entire OICW project as well).&lt;br /&gt;
[[Image:Oicw.jpg|thumb|none|500px|Late-model over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm &amp;amp; 20mm]]&lt;br /&gt;
[[Image:HL2BOICW.png|thumb|none|500px|The OICW that was cut from Half-Life 2.]]&lt;br /&gt;
[[image:HL2PIC.jpg|thumb|none|500px|Combine guard holding the OICW.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch GR9===&lt;br /&gt;
The [[Heckler &amp;amp; Koch GR9]] known as the &amp;quot;HMG-1&amp;quot; was supposed to be a portable machine gun in the game and was to be carried by Overwatch soldiers.&lt;br /&gt;
[[Image:HKGR9S.JPG|thumb|none|400px|The GR9S Belt Fed Machine Gun - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:HMG.JPG|thumb|none|400px|V_model]]&lt;br /&gt;
[[image:hmgw.JPG|thumb|none|400px|Terribly low-res W_model]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MP5KN===&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]], aka &amp;quot;SMG-1&amp;quot;, is a weapon cut from Half-Life 2. It can be found in the playable Half-Life 2 Beta files. &lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KN - 9x19mm]]&lt;br /&gt;
[[image:mp5khl2.JPG|thumb|none|400px|V_model]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The [[Orion flare gun]] is another cut weapon that was supposed to be used by Combine soldiers and guards at Nova Prospekt.&lt;br /&gt;
[[Image:Orion Flare gun.jpg|thumb|350px|none|Orion flare gun - 12 gauge]]&lt;br /&gt;
[[Image:HL2Flare.jpg|thumb|450px|none|Model of the flare gun. Note Orion logo.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tactical_Ops:_Assault_on_Terror&amp;diff=524085</id>
		<title>Tactical Ops: Assault on Terror</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tactical_Ops:_Assault_on_Terror&amp;diff=524085"/>
		<updated>2012-02-24T09:33:20Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* M16A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TacOps Cover.jpg|thumb|''Tactical Ops'' box cover]]&lt;br /&gt;
'''Tactical Ops: Assault On Terror''' (abbreviated '''TacOps''') is a tactical First-Person Shooter developed by Kamehan Interactive. Originally the game was released as a total conversion for Unreal Tournament, but in 2002 a standalone retail version was released through MicroProse.&lt;br /&gt;
&lt;br /&gt;
The basic gameplay is very much like [[Counter-Strike]], with two teams (Terrorists and Special Forces) fighting against each other. There are also lots of typical hostage rescue and bombing/defuse maps, but there are many more objective-based maps similar to UT's &amp;quot;Assault&amp;quot; mode. For example on one map the Terrorists have to steal the [[OICW]] prototype from a factory.&lt;br /&gt;
&lt;br /&gt;
The weapons in TacOps are all based on real weapons. However, due to licensing policies, some weapons appear under false names. The handling of the weapons is rather relaxed than realistic. Compared to CS, the weapons do far less damage and are also less accurate. However, on many weapons different firing modes are selectable. As in the famous concurrent, there are weapons available for both teams as well as such that are restricted to one side. Weapons are bought from money that is gained during the match rounds.&lt;br /&gt;
&lt;br /&gt;
Another peculiar feature of TacOps is the weapon inventory. Weapons are grouped in 5 categories, and each player can hold at maximum one gun/weapon of each category (this even applies to grenades). These categories are:&lt;br /&gt;
&lt;br /&gt;
# Knife&lt;br /&gt;
# Pistols&lt;br /&gt;
# Submachine Guns and Shotguns&lt;br /&gt;
# Rifles&lt;br /&gt;
# Grenades&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the game ''Tactical Ops: Assault on Terror.'' '''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
[[File:TacOps Glorietta 9F2.JPG|thumb|500px|none|''Glorietta 9F2'' pistol]]&lt;br /&gt;
The [[Beretta 92F]] is the standard weapon of the Special Forces. It appears in the game under the name ''Glorietta 9F2'' and has a 15-round magazine.&lt;br /&gt;
&lt;br /&gt;
=== Glock 23? ===&lt;br /&gt;
[[File:TacOps GL23.JPG|thumb|500px|none|''GL 23'' pistol]]&lt;br /&gt;
The standard weapon of the terrorists appears to be a [[Glock 23]]. Holds 13 rounds, features a 3-round burst mode and is called ''GL 23'' in the game.&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle ===&lt;br /&gt;
[[File:TacOps Black Hawk.JPG|thumb|500px|none|''Black Hawk'' pistol]]&lt;br /&gt;
The [[IMI Desert Eagle]] is very powerful and the only handgun available to both sides. Holds 7 rounds and appears as the ''Night Hawk''.&lt;br /&gt;
&lt;br /&gt;
=== Taurus Raging Bull ===&lt;br /&gt;
[[File:TacOps Raging Cobra.JPG|thumb|500px|none|''Raging Cobra'' revolver]]&lt;br /&gt;
The [[Taurus Raging Bull]] can be easily identified by its fictional name ''Raging Cobra''. The only revolver in the game and restricted to the Special Forces. A engraving on the barrel reads &amp;quot;Sixshooter&amp;quot;, which also concludes this gun's ammo capacity.&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== H&amp;amp;K SMG II ===&lt;br /&gt;
[[File:TacOps AP II.JPG|thumb|500px|none|''AP II'' SMG]]&lt;br /&gt;
The ''AP II'' is what appears to be modeled after the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch SMG|H&amp;amp;K SMG II]] and is the cheapest SMG, being bought exclusively by the Special Forces. The magazine holds 32 rounds.&lt;br /&gt;
&lt;br /&gt;
=== H&amp;amp;K MP5SD5 ===&lt;br /&gt;
[[File:TacOps MP5SD.JPG|thumb|500px|none|''MP5SD'' SMG]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD5]] is simply called ''MP5SD'' inside the game and is also restricted to the Special Forces. It holds a 30-round magazine and is the only silenced weapon in the game.&lt;br /&gt;
&lt;br /&gt;
=== Ingram MAC-11 ===&lt;br /&gt;
[[File:TacOps Uzi.JPG|thumb|500px|none|''Uzi' SMG]]&lt;br /&gt;
The ingame name of this gun reads [[IMI Uzi|''Uzi'']], but it's clear that this is in fact the [[MAC-10|Ingram MAC-11]]. It is the cheapest SMG for the terrorists and features 32 bullets to be spared.&lt;br /&gt;
&lt;br /&gt;
Note: Although the receiver clearly resembles the MAC-11, the weapon shop menu states that the gun uses .45 ACP ammunition, as the [[MAC-10]] would do. The MAC-11 would use .380 ACP rounds instead.&lt;br /&gt;
&lt;br /&gt;
=== MP5A5 ===&lt;br /&gt;
[[File:TacOps MP5 Navy.JPG|thumb|500px|none|''MP5 Navy'' SMG]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|H&amp;amp;K MP5A5]] is the iconical SMG of the terrorists, called the ''MP5 Navy'' in the game. Has 30 rounds in it and selectable semi-automatic, burst fire and full-automatic modes.&lt;br /&gt;
&lt;br /&gt;
=== Franchi SPAS-12 ===&lt;br /&gt;
[[File:TacOps BW SPS12.JPG|thumb|500px|none|''BW SPS12'' pump gun]]&lt;br /&gt;
The [[Franchi SPAS-12]] is easy to distinguish by its appearance and its fictional name, ''BW SPS12''. The buying of this 8-round shotgun is restricted to the Special Forces.&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 Cruiser ===&lt;br /&gt;
[[File:TacOps Berg 509.JPG|thumb|500px|none|''Berg 509'' pump gun]]&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Cruiser]] is another easy-to-identify shotgun, this time on the Terrorists' side. The ''Berg 509'' also holds 8 rounds.&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12 ===&lt;br /&gt;
[[File:TacOps AS12.JPG|thumb|500px|none|''AS12'' semi-automatic shotgun]]&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12]] is a powerful semi-automatic shotgun of the terrorists. The ingame name reads ''AS12''. It holds a 7-round magazine.&lt;br /&gt;
&lt;br /&gt;
== Assault Rifles ==&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
[[File:TacOps M16.JPG|thumb|500px|none|''M16'' assault rifle]]&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1]] with A2 style handguards appears as [[M16 rifle series#M16 Rifle|M16]] and is available for both sides. It has a single-fire and a 3-round-burst mode. Its magazine holds 20 bullets and it is equipped with a optional laser aiming device mounted under the barrel.&lt;br /&gt;
&lt;br /&gt;
=== M4A1 ===&lt;br /&gt;
[[File:TacOps M4.JPG|thumb|500px|none|''M4A1'' assault carbine]]&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is an assault carbine of the Special Forces and also appears under its real designation. Holds 30 rounds and has the selectable modes of semi-auto, 3-round and full-auto.&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 56===&lt;br /&gt;
[[File:TacOps AK47.JPG|thumb|500px|none|''AK47'' assault rifle]]&lt;br /&gt;
The [[AK-47#Norinco Type 56|Norinco Type 56]] is another iconic assault rifle of the Terrorists and their counterpart on the M4A1. Just like the original, it features a semi-auto and a full-auto mode and holds 30 rounds in the magazine. Although the ingame name of the rifle alludes the Soviet [[AK-47]] rifle, the circled front sight reveals it to be rather its Chinese copy, the Norinco Type 56.&lt;br /&gt;
&lt;br /&gt;
=== H&amp;amp;K HK33 ===&lt;br /&gt;
[[File:TacOps SW Commando.JPG|thumb|500px|none|''PK 3'' scoped assault rifle]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK33|H&amp;amp;K HK33]] is the more powerful assault rifle of the Special Forces. Has only a full-auto firing mode to dispense its 30 rounds, but is equipped with a scope. Called the ''PK 3 Rifle'' inside the game.&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 551? ===&lt;br /&gt;
[[File:TacOps PK3.JPG|thumb|500px|none|''SW Commando'' scoped assault rifle]]&lt;br /&gt;
Named the ''SW Commando'', the [[SIG SG 550#SIG SG 551|SIG SG 551]] is the Terrorists' counterpart to the HK33. Technical features are identical to the latter. I think it's an 551 because of the longer barrel compared to other depictions of the SG 552.&lt;br /&gt;
&lt;br /&gt;
=== M4/M203 ===&lt;br /&gt;
[[File:TacOps M4M203.JPG|thumb|500px|none|''M4A1'' assault carbine with M203 grenade launcher below the barrel. Note the ever-present launcher sight on top of the barrel.]]&lt;br /&gt;
The pinnacle of the Special Forces' weapons is this combination of the aforementioned M4A1 assault carbine and the[[M203 grenade launcher|M203]] grenade launcher. Unlike the &amp;quot;simple&amp;quot; M4A1, this one only can fire in full-auto mode. However, the fire mode switch button activates the M203 grenade launcher.&lt;br /&gt;
&lt;br /&gt;
=== H&amp;amp;K OICW ===&lt;br /&gt;
[[File:TacOps OICW.JPG|thumb|500px|none|The &amp;quot;secret&amp;quot; ''OICW'' assault rifle and grenade launcher]]&lt;br /&gt;
Not a weapon the player can actually ''buy'' in the game. The [[Heckler &amp;amp; Koch XM29 Objective Individual Combat Weapon|H&amp;amp;K OICW]] combination of assault rifle and grenade launcher is the ''objective'' of the map TO_Metalstorm. The terrorists have to steal the weapon, while the Special Forces have to defend it. Hence, the weapon can only be picked up by Terrorist players. Another way to get the weapon is to actually summon it by cheating, the according code is to enter ''summon s_swat.s_oicw'' in the console. Before that, the cheat mode has to be activated by typing ''iamtheone'' into the console.&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== H&amp;amp;K MSG 90 ===&lt;br /&gt;
[[File:TacOps SR90.JPG|thumb|500px|none|''SR 90'' automatic sniper rifle]]&lt;br /&gt;
This is in fact the [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch MSG90|H&amp;amp;K MSG90]]. This rifle, dubbed the ''SR 90'' in the game, is a automatic sniper rifle. It holds 5 rounds and features two zoom steps. Available to both sides.&lt;br /&gt;
&lt;br /&gt;
=== Parker Hale M85 ===&lt;br /&gt;
[[File:TacOps Parker Hale 85.JPG|thumb|500px|none|''Parker Hale M85'' sniper rifle]]&lt;br /&gt;
The [[Parker-Hale Sniper Rifle|Parker Hale M85]] is the most devastating sniper rifle in the game, and also the only weapon of the game to be called by its manufacturer's name. Holds 10 rounds in its magazine, but has to be cocked after each shot. Also features two zoom steps in the scope and is available to both teams.&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M60 ===&lt;br /&gt;
[[File:TacOps M60.JPG|thumb|500px|none|''M60'' machine gun]]&lt;br /&gt;
The [[M60 machine gun|M60]] is the only machine gun inside the game, limited to the Terrorists and their counterpart to the M4A1/M203 combination of the Special Forces. Holds an impressive load of 100 bullets inside the ammo case.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tactical_Ops:_Assault_on_Terror&amp;diff=524084</id>
		<title>Tactical Ops: Assault on Terror</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tactical_Ops:_Assault_on_Terror&amp;diff=524084"/>
		<updated>2012-02-24T09:32:54Z</updated>

		<summary type="html">&lt;p&gt;Misterisz: /* M16A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TacOps Cover.jpg|thumb|''Tactical Ops'' box cover]]&lt;br /&gt;
'''Tactical Ops: Assault On Terror''' (abbreviated '''TacOps''') is a tactical First-Person Shooter developed by Kamehan Interactive. Originally the game was released as a total conversion for Unreal Tournament, but in 2002 a standalone retail version was released through MicroProse.&lt;br /&gt;
&lt;br /&gt;
The basic gameplay is very much like [[Counter-Strike]], with two teams (Terrorists and Special Forces) fighting against each other. There are also lots of typical hostage rescue and bombing/defuse maps, but there are many more objective-based maps similar to UT's &amp;quot;Assault&amp;quot; mode. For example on one map the Terrorists have to steal the [[OICW]] prototype from a factory.&lt;br /&gt;
&lt;br /&gt;
The weapons in TacOps are all based on real weapons. However, due to licensing policies, some weapons appear under false names. The handling of the weapons is rather relaxed than realistic. Compared to CS, the weapons do far less damage and are also less accurate. However, on many weapons different firing modes are selectable. As in the famous concurrent, there are weapons available for both teams as well as such that are restricted to one side. Weapons are bought from money that is gained during the match rounds.&lt;br /&gt;
&lt;br /&gt;
Another peculiar feature of TacOps is the weapon inventory. Weapons are grouped in 5 categories, and each player can hold at maximum one gun/weapon of each category (this even applies to grenades). These categories are:&lt;br /&gt;
&lt;br /&gt;
# Knife&lt;br /&gt;
# Pistols&lt;br /&gt;
# Submachine Guns and Shotguns&lt;br /&gt;
# Rifles&lt;br /&gt;
# Grenades&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the game ''Tactical Ops: Assault on Terror.'' '''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta 92F ===&lt;br /&gt;
[[File:TacOps Glorietta 9F2.JPG|thumb|500px|none|''Glorietta 9F2'' pistol]]&lt;br /&gt;
The [[Beretta 92F]] is the standard weapon of the Special Forces. It appears in the game under the name ''Glorietta 9F2'' and has a 15-round magazine.&lt;br /&gt;
&lt;br /&gt;
=== Glock 23? ===&lt;br /&gt;
[[File:TacOps GL23.JPG|thumb|500px|none|''GL 23'' pistol]]&lt;br /&gt;
The standard weapon of the terrorists appears to be a [[Glock 23]]. Holds 13 rounds, features a 3-round burst mode and is called ''GL 23'' in the game.&lt;br /&gt;
&lt;br /&gt;
=== IMI Desert Eagle ===&lt;br /&gt;
[[File:TacOps Black Hawk.JPG|thumb|500px|none|''Black Hawk'' pistol]]&lt;br /&gt;
The [[IMI Desert Eagle]] is very powerful and the only handgun available to both sides. Holds 7 rounds and appears as the ''Night Hawk''.&lt;br /&gt;
&lt;br /&gt;
=== Taurus Raging Bull ===&lt;br /&gt;
[[File:TacOps Raging Cobra.JPG|thumb|500px|none|''Raging Cobra'' revolver]]&lt;br /&gt;
The [[Taurus Raging Bull]] can be easily identified by its fictional name ''Raging Cobra''. The only revolver in the game and restricted to the Special Forces. A engraving on the barrel reads &amp;quot;Sixshooter&amp;quot;, which also concludes this gun's ammo capacity.&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== H&amp;amp;K SMG II ===&lt;br /&gt;
[[File:TacOps AP II.JPG|thumb|500px|none|''AP II'' SMG]]&lt;br /&gt;
The ''AP II'' is what appears to be modeled after the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch SMG|H&amp;amp;K SMG II]] and is the cheapest SMG, being bought exclusively by the Special Forces. The magazine holds 32 rounds.&lt;br /&gt;
&lt;br /&gt;
=== H&amp;amp;K MP5SD5 ===&lt;br /&gt;
[[File:TacOps MP5SD.JPG|thumb|500px|none|''MP5SD'' SMG]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|H&amp;amp;K MP5SD5]] is simply called ''MP5SD'' inside the game and is also restricted to the Special Forces. It holds a 30-round magazine and is the only silenced weapon in the game.&lt;br /&gt;
&lt;br /&gt;
=== Ingram MAC-11 ===&lt;br /&gt;
[[File:TacOps Uzi.JPG|thumb|500px|none|''Uzi' SMG]]&lt;br /&gt;
The ingame name of this gun reads [[IMI Uzi|''Uzi'']], but it's clear that this is in fact the [[MAC-10|Ingram MAC-11]]. It is the cheapest SMG for the terrorists and features 32 bullets to be spared.&lt;br /&gt;
&lt;br /&gt;
Note: Although the receiver clearly resembles the MAC-11, the weapon shop menu states that the gun uses .45 ACP ammunition, as the [[MAC-10]] would do. The MAC-11 would use .380 ACP rounds instead.&lt;br /&gt;
&lt;br /&gt;
=== MP5A5 ===&lt;br /&gt;
[[File:TacOps MP5 Navy.JPG|thumb|500px|none|''MP5 Navy'' SMG]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A5|H&amp;amp;K MP5A5]] is the iconical SMG of the terrorists, called the ''MP5 Navy'' in the game. Has 30 rounds in it and selectable semi-automatic, burst fire and full-automatic modes.&lt;br /&gt;
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=== Franchi SPAS-12 ===&lt;br /&gt;
[[File:TacOps BW SPS12.JPG|thumb|500px|none|''BW SPS12'' pump gun]]&lt;br /&gt;
The [[Franchi SPAS-12]] is easy to distinguish by its appearance and its fictional name, ''BW SPS12''. The buying of this 8-round shotgun is restricted to the Special Forces.&lt;br /&gt;
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=== Mossberg 590 Cruiser ===&lt;br /&gt;
[[File:TacOps Berg 509.JPG|thumb|500px|none|''Berg 509'' pump gun]]&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590 Cruiser / 590 Compact Cruiser|Mossberg 590 Cruiser]] is another easy-to-identify shotgun, this time on the Terrorists' side. The ''Berg 509'' also holds 8 rounds.&lt;br /&gt;
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=== Saiga-12 ===&lt;br /&gt;
[[File:TacOps AS12.JPG|thumb|500px|none|''AS12'' semi-automatic shotgun]]&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12]] is a powerful semi-automatic shotgun of the terrorists. The ingame name reads ''AS12''. It holds a 7-round magazine.&lt;br /&gt;
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== Assault Rifles ==&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
[[File:TacOps M16.JPG|thumb|500px|none|''M16'' assault rifle]]&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1]]with A2 style handguards appears as [[M16 rifle series#M16 Rifle|M16]] and is available for both sides. It has a single-fire and a 3-round-burst mode. Its magazine holds 20 bullets and it is equipped with a optional laser aiming device mounted under the barrel.&lt;br /&gt;
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=== M4A1 ===&lt;br /&gt;
[[File:TacOps M4.JPG|thumb|500px|none|''M4A1'' assault carbine]]&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1]] is an assault carbine of the Special Forces and also appears under its real designation. Holds 30 rounds and has the selectable modes of semi-auto, 3-round and full-auto.&lt;br /&gt;
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=== Norinco Type 56===&lt;br /&gt;
[[File:TacOps AK47.JPG|thumb|500px|none|''AK47'' assault rifle]]&lt;br /&gt;
The [[AK-47#Norinco Type 56|Norinco Type 56]] is another iconic assault rifle of the Terrorists and their counterpart on the M4A1. Just like the original, it features a semi-auto and a full-auto mode and holds 30 rounds in the magazine. Although the ingame name of the rifle alludes the Soviet [[AK-47]] rifle, the circled front sight reveals it to be rather its Chinese copy, the Norinco Type 56.&lt;br /&gt;
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=== H&amp;amp;K HK33 ===&lt;br /&gt;
[[File:TacOps SW Commando.JPG|thumb|500px|none|''PK 3'' scoped assault rifle]]&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch HK33|H&amp;amp;K HK33]] is the more powerful assault rifle of the Special Forces. Has only a full-auto firing mode to dispense its 30 rounds, but is equipped with a scope. Called the ''PK 3 Rifle'' inside the game.&lt;br /&gt;
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=== SIG SG 551? ===&lt;br /&gt;
[[File:TacOps PK3.JPG|thumb|500px|none|''SW Commando'' scoped assault rifle]]&lt;br /&gt;
Named the ''SW Commando'', the [[SIG SG 550#SIG SG 551|SIG SG 551]] is the Terrorists' counterpart to the HK33. Technical features are identical to the latter. I think it's an 551 because of the longer barrel compared to other depictions of the SG 552.&lt;br /&gt;
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=== M4/M203 ===&lt;br /&gt;
[[File:TacOps M4M203.JPG|thumb|500px|none|''M4A1'' assault carbine with M203 grenade launcher below the barrel. Note the ever-present launcher sight on top of the barrel.]]&lt;br /&gt;
The pinnacle of the Special Forces' weapons is this combination of the aforementioned M4A1 assault carbine and the[[M203 grenade launcher|M203]] grenade launcher. Unlike the &amp;quot;simple&amp;quot; M4A1, this one only can fire in full-auto mode. However, the fire mode switch button activates the M203 grenade launcher.&lt;br /&gt;
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=== H&amp;amp;K OICW ===&lt;br /&gt;
[[File:TacOps OICW.JPG|thumb|500px|none|The &amp;quot;secret&amp;quot; ''OICW'' assault rifle and grenade launcher]]&lt;br /&gt;
Not a weapon the player can actually ''buy'' in the game. The [[Heckler &amp;amp; Koch XM29 Objective Individual Combat Weapon|H&amp;amp;K OICW]] combination of assault rifle and grenade launcher is the ''objective'' of the map TO_Metalstorm. The terrorists have to steal the weapon, while the Special Forces have to defend it. Hence, the weapon can only be picked up by Terrorist players. Another way to get the weapon is to actually summon it by cheating, the according code is to enter ''summon s_swat.s_oicw'' in the console. Before that, the cheat mode has to be activated by typing ''iamtheone'' into the console.&lt;br /&gt;
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== Sniper Rifles ==&lt;br /&gt;
=== H&amp;amp;K MSG 90 ===&lt;br /&gt;
[[File:TacOps SR90.JPG|thumb|500px|none|''SR 90'' automatic sniper rifle]]&lt;br /&gt;
This is in fact the [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch MSG90|H&amp;amp;K MSG90]]. This rifle, dubbed the ''SR 90'' in the game, is a automatic sniper rifle. It holds 5 rounds and features two zoom steps. Available to both sides.&lt;br /&gt;
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=== Parker Hale M85 ===&lt;br /&gt;
[[File:TacOps Parker Hale 85.JPG|thumb|500px|none|''Parker Hale M85'' sniper rifle]]&lt;br /&gt;
The [[Parker-Hale Sniper Rifle|Parker Hale M85]] is the most devastating sniper rifle in the game, and also the only weapon of the game to be called by its manufacturer's name. Holds 10 rounds in its magazine, but has to be cocked after each shot. Also features two zoom steps in the scope and is available to both teams.&lt;br /&gt;
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== Machine Guns ==&lt;br /&gt;
=== M60 ===&lt;br /&gt;
[[File:TacOps M60.JPG|thumb|500px|none|''M60'' machine gun]]&lt;br /&gt;
The [[M60 machine gun|M60]] is the only machine gun inside the game, limited to the Terrorists and their counterpart to the M4A1/M203 combination of the Special Forces. Holds an impressive load of 100 bullets inside the ammo case.&lt;br /&gt;
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[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Misterisz</name></author>
	</entry>
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