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	<updated>2026-04-15T01:22:50Z</updated>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Danger_Close:_The_Battle_of_Long_Tan&amp;diff=1372245</id>
		<title>Danger Close: The Battle of Long Tan</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Danger_Close:_The_Battle_of_Long_Tan&amp;diff=1372245"/>
		<updated>2020-09-29T08:58:57Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* L1A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''Danger Close: The Battle of Long Tan (2019)''&lt;br /&gt;
|picture = DangerClose_poster.jpg&lt;br /&gt;
|caption = ''Film poster''&lt;br /&gt;
|country = [[Image:AUS.jpg|25px]] Australia&lt;br /&gt;
|director = Kriv Stenders&lt;br /&gt;
|date= August 8, 2019&lt;br /&gt;
|language = English&lt;br /&gt;
|studio= Screen Queensland&lt;br /&gt;
Screen Australia&lt;br /&gt;
Saboteur Media&lt;br /&gt;
Red Dune Films&lt;br /&gt;
Deeper Water Films&lt;br /&gt;
Sunjive Studios&lt;br /&gt;
THN Nominees&lt;br /&gt;
Hoosegow Productions&lt;br /&gt;
Ingenious Media&lt;br /&gt;
|distributor= Transmission Films&lt;br /&gt;
|character1= Major Harry Smith&lt;br /&gt;
|actor1= [[Travis Fimmel]]&lt;br /&gt;
|character2= Private Paul Large&lt;br /&gt;
|actor2= [[Daniel Webber]]&lt;br /&gt;
|character3= Sergeant Bob Buick&lt;br /&gt;
|actor3= [[Luke Bracey]]&lt;br /&gt;
|character4= Private Noel Grimes&lt;br /&gt;
|actor4= [[Nicholas Hamilton]]&lt;br /&gt;
|character5= Sergeant Paddy Todd &lt;br /&gt;
|actor5= [[Sean Lynch]]&lt;br /&gt;
|character6= 2nd Lieutenant Dave Sabben&lt;br /&gt;
|actor6= [[Sam Parsonson]]&lt;br /&gt;
|character7= 2nd Lieutenant Geoff Kendall&lt;br /&gt;
|actor7= [[Travis Jeffrey]]&lt;br /&gt;
|character8= &lt;br /&gt;
|actor8= &lt;br /&gt;
|character9= &lt;br /&gt;
|actor9= &lt;br /&gt;
|character10= &lt;br /&gt;
|actor10= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Danger Close: The Battle of Long Tan''''' is a 2019 war movie which dramatises the actions of D Company, 6th Battalion of the Royal Australian Regiment on 18th August, 1966 during the Vietnam War. After resisting a Vietcong artillery attack on the 1st Australian Task Force base in Nui Dat, Delta Company of the 6th Battalion, Royal Australian Regiment lead by Major Harry Smith is sent out to scout the nearby rubber plantation at Long Tan in order to root out the source of the mortar attack. What was supposed to be a routine patrol quickly devolves into a desperate fight for survival for the scattered Australians as more than a thousand Vietcong fighters descend on their position.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with the similarly named docu-drama, ''[[Battle of Long Tan, The|The Battle of Long Tan]]'', which chronicles the same historical battle.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Danger Close: The Battle of Long Tan'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Major Harry Smith ([[Travis Fimmel]]) carries an [[M1911A1]] as his sidearm during the action at Long Tan.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|300px|none|World War II Colt M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:DangerClose_M1911_1.jpg|none|thumb|600px|A M1911A1 sits on Major Smith's desk.]]&lt;br /&gt;
[[File:DangerClose_M1911_2.jpg|none|thumb|600px|During a close-quarters engagement, Major Smith draws his sidearm.]]&lt;br /&gt;
[[File:DangerClose_M1911_3.jpg|none|thumb|600px|Smith readies his M1911A1 for another enemy rush.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] is one of the main rifles carried by Vietcong forces throughout the film. Sgt. Bob Buick ([[Luke Bracey]]) picks up an abandoned AK-47 and is seen using it later.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|450px|none|Final Production version of the III AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:DangerClose_AK47_1.jpg|none|thumb|600px|A Vietcong soldier falls with AK-47 in hand. Note the missing cleaning rod.]]&lt;br /&gt;
[[File:DangerClose_AK47_2.jpg|none|thumb|600px|Sgt. Bob Buick ([[Luke Bracey]]) with a captured AK-47 slung over his bag.]]&lt;br /&gt;
[[File:DangerClose_AK47_3.jpg|none|thumb|600px|Several Vietcong soldiers holding AK-47s while under artillery barrage.]]&lt;br /&gt;
[[File:DangerClose_AK47_4.jpg|none|thumb|600px|Sgt. Bob standing to with his captured AK-47. The fire selector is set to semi.]]&lt;br /&gt;
[[File:DangerClose_AK47_5.jpg|none|thumb|600px|Several Vietcong soldiers proning with their AK-47s. This appears to be a reversed shot as the charging handle/ejection ports are on the left side instead of the right.]]&lt;br /&gt;
[[File:DangerClose_AK47_6.jpg|none|thumb|600px|A Vietcong trooper rushing out of the brush wildly firing his AK-47.]]&lt;br /&gt;
&lt;br /&gt;
==L1A1==&lt;br /&gt;
The [[FN_FAL#L1A1|L1A1]] is the main weapon of the Australian Defence Force soldiers, often referred to as the &amp;quot;SLR&amp;quot; (&amp;quot;Self-Loading-Rifle&amp;quot;). These rifles appear to be early-British L1A1s due to the wooden furniture as well as long vent holes on the handguard, as opposed to genuine Aussie FALs that have more-rounded handguards with smaller round vent holes.&lt;br /&gt;
[[Image:C1A1.jpg|thumb|none|500px|L1A1 SLR with wood furniture - 7.62x51mm NATO. Although this model features wood furniture, it has the contoured black fiberglass carry handle which identifies this as a later model L1A1 which has been fitted with after-market furniture.]]&lt;br /&gt;
[[File:DangerClose_L1A1_1.jpg|none|thumb|600px|An ADF soldier prones with his L1A1 when 11 Platoon comes under fire.]]&lt;br /&gt;
[[File:DangerClose_L1A1_2.jpg|none|thumb|600px|''&amp;quot;One round left!&amp;quot;'' An ADF soldier aims his L1A1 without a loaded mag, but still a round left in the chamber.]]&lt;br /&gt;
[[File:DangerClose_L1A1_3.jpg|none|thumb|600px|An reserve soldier stands to with his SLR when the 1st Australian Task Force base at Nui Dat is put on full alert.]]&lt;br /&gt;
[[File:DangerClose_L1A1_4.jpg|none|thumb|600px|''&amp;quot;Aim. Breathe.&amp;quot;'' An Australian soldier aims his L1A1.]]&lt;br /&gt;
[[File:DangerClose_L1A1_5.jpg|none|thumb|600px|2nd Lt Geoff Kendall ([[Travis Jeffrey]]) desperately holds his empty SLR like a club as they brace for another Vietcong wave.]]&lt;br /&gt;
[[File:DangerClose_L1A1_6.jpg|none|thumb|600px|Armoured infantry disembark from M113 APCs with their L1A1s.]]&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
The [[M16_rifle_series#M16_Rifle|M16]] appears being carried by many of the Australian troops. In one scene, a Vietcong soldier is seen firing a captured M16.&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|400px|The original M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original 3-prong flash hider. It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[File:DangerClose_M16_1.jpg|none|thumb|600px|Pte. Paul &amp;quot;Largie&amp;quot; Large ([[Daniel Webber]]) looks on in horror after he negligently discharges his M16 rifle during the mortar attack on the 1st ATF base.]]&lt;br /&gt;
[[File:DangerClose_M16_2.jpg|none|thumb|600px|Maj. Smith ([[Travis Fimmel]]) inspects and loads Pte. Large's M16 after dressing him down for the latter's ND incident. During this scene, Pte. Large states his preference for carrying an M16 over an L1A1 due to the former's lower weight. ]]&lt;br /&gt;
[[File:DangerClose_M16_3.jpg|none|thumb|600px|Sgt. Paddy Todd ([[Sean Lynch]]) and 2Lt. Dave Sabben ([[Sam Parsonson]]) with M16 rifles.]]&lt;br /&gt;
[[File:DangerClose_SKS_2.jpg|none|thumb|600px|A trio of Vietcong soldiers take firing positions around 11 Platoon, the left one using a (presumably) captured M16.]]&lt;br /&gt;
[[File:DangerClose_M16_4.jpg|none|thumb|600px|Maj. Smith takes aim with his M16.]]&lt;br /&gt;
[[File:DangerClose_M16_5.jpg|none|thumb|600px|Sgt. Bob Buick ([[Luke Bracey]]) with his issued M16 as he is on the radio.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M91/30 Sniper Rifle==&lt;br /&gt;
A [[Mosin Nagant M91/30 Sniper Rifle]] with an attached PU 3.5x scope is used by a Vietcong sniper to ambush 11 Platoon.&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Full-length, Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope (this example is one of the repurposed SVT-40 scopes, 91/30 PU scopes had consistent tube diameter as the mount rings were shorter) and down turned bolt handle - 7.62x54mm R]]&lt;br /&gt;
[[File:DangerClose_Mosin_1.jpg|none|thumb|600px|A Vietcong sniper sets his Mosin rifle aside in a hut's attic.]]&lt;br /&gt;
[[File:DangerClose_Mosin_2.jpg|none|thumb|600px|The rifle barrel pokes out from the straw hut.]]&lt;br /&gt;
[[File:DangerClose_Mosin_3.jpg|none|thumb|600px|The sniper takes aim through the PU scope.]]&lt;br /&gt;
&lt;br /&gt;
==SKS/Type 56==&lt;br /&gt;
Vietcong troops in the film carry a mix of [[SKS rifle|SKS]] and [[Norinco Type 56 Carbine|Norinco Type 56]] rifles with underfolding bayonets.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm. The Russian SKS has a milled receiver and a blade bayonet.]]&lt;br /&gt;
[[Image:ChineseType56Carbine.jpg|thumb|none|400px|Norinco Type 56 Carbine - 7.62x39mm]]&lt;br /&gt;
[[File:DangerClose_SKS_1.jpg|none|thumb|600px|A Vietcong patrol wanders around the Long Tan plantation, some with slung SKS rifles. The lead scout seemingly has an original Russian SKS with a        blade bayonet]]&lt;br /&gt;
[[File:DangerClose_SKS_2.jpg|none|thumb|600px|A trio of Vietcong soldiers take firing positions around 11 Platoon, the one in front holding a SKS.]]&lt;br /&gt;
[[File:DangerClose_SKS_3.jpg|none|thumb|600px|A Vietcong soldier fires his SKS from a prone position. This one has a &amp;quot;pig sticker&amp;quot; spike bayonet, making it a Chinese Type 56 carbine.]]&lt;br /&gt;
[[File:DangerClose_SKS_4.jpg|none|thumb|600px|Pte. Large encounters a pair of female auxiliaries with SKS rifles slung on their backs. Various militias participated in the Battle for Long Tan in casualty-clearing and resupply roles for the Vietcong.]]&lt;br /&gt;
[[File:DangerClose_SKS_5.jpg|none|thumb|600px|A Vietcong soldier fires his SKS at Australian helicopters.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
Several Vietcong troops are seen with [[Sturmgewehr 44|StG-44]] rifles. While this may seem like a curious choice, in fact, many old Wehrmacht firearms such as the [[MP40]], [[MG34]] and [[Karabiner 98k]] had been seized by Soviet forces during WWII and later redistributed to their communist allies in the early years of the Cold War, including North Vietnam during the Indochina conflicts.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:DangerClose_StG44_1.jpg|none|thumb|600px|The Vietcong soldier on the far left with his StG-44 as the rest of his platoon retreats.]]&lt;br /&gt;
[[File:DangerClose_StG44_2.jpg|none|thumb|600px|A Vietcong soldier carries his StG-44 into battle.]]&lt;br /&gt;
[[File:DangerClose_StG44_3.jpg|none|thumb|600px|The soldier fires his StG-44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Owen Submachine Gun==&lt;br /&gt;
Australian Radio Telephone Operators (RTOs) and some Platoon Sergeants carry the [[Owen Submachine Gun]].&lt;br /&gt;
[[Image:Owen-gun_400.jpg|thumb|none|350px|Owen Mk I Submachine Gun - 9x19mm]]&lt;br /&gt;
[[File:DangerClose_OwenGun_1.jpg|none|thumb|600px|Pte. Alf Bartlett ([[Ethan Robinson]]) holds his Owen Gun while providing radio communication for 2Lt. Dave Sabben ([[Sam Parsonson]]).]]&lt;br /&gt;
[[File:DangerClose_OwenGun_2.jpg|none|thumb|600px|An Australian scout raises his Owen Gun.]]&lt;br /&gt;
[[File:DangerClose_OwenGun_3.jpg|none|thumb|600px|A soldier sets his Owen Gun down during a lull in the fighting.]]&lt;br /&gt;
[[File:DangerClose_OwenGun_4.jpg|none|thumb|600px|Cpl. Buddy Lea ([[Lasarus Ratuere]]) fires his Owen Gun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning_M2#Browning_M2_Heavy_Barrel|Browning M2HB]]s are seen mounted onto Australian M113 Armoured Personnel Carriers (APCs).&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:DangerClose_BowningM2_1.jpg|none|thumb|600px|M113s with mounted Browning M2s from 3 Troop, 1st APC Squadron roll toward Long Tan.]]&lt;br /&gt;
[[File:DangerClose_BowningM2_2.jpg|none|thumb|600px|Lt. Adrian Roberts fires his M2 at defending Vietcong infanrtry.]]&lt;br /&gt;
[[File:DangerClose_BowningM2_3.jpg|none|thumb|600px|Another APC commander fires his M2. In the actual battle, many of the M113s lacked gun shields due to logistical shortages and the APCs themselves being in various states of disrepair, therefore risking the gunners to direct enemy fire.]]&lt;br /&gt;
&lt;br /&gt;
==Goryunov SG-43==&lt;br /&gt;
A [[Goryunov SG-43]] on a Sokolov mount is used by a Vietcong heavy machine gun team.&lt;br /&gt;
[[Image:GoryunovSG43MachineGun.jpg|thumb|none|400px|Goryunov SG-43 Machine Gun On 'Sokolov' mount with shield - 7.62x54mm R]]&lt;br /&gt;
[[File:DangerClose_SG43_1.jpg|none|thumb|600px|A Vietcong gunner fires the SG-43 while his assistant helps to feed the belt.]]&lt;br /&gt;
[[File:DangerClose_SG43_2.jpg|none|thumb|600px|Shot of the gunner through the shield's viewport.]]&lt;br /&gt;
[[File:DangerClose_SG43_3.jpg|none|thumb|600px|The Vietcong MG team relocates their SG-43 toward the Australian's field HQ.]]&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun|M60]] is used by Australian machine gunners. Royal Australian Air Force Bell UH-1 &amp;quot;Huey&amp;quot; door gunners are also seen with mounted M60s.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|450px|M60 machine gun with bipod folded - 7.62x51mm NATO]]&lt;br /&gt;
[[File:DangerClose_M60_1.jpg|none|thumb|600px|A RAAF Huey with a mounted M60 machine gun on the side doors.]]&lt;br /&gt;
[[File:DangerClose_M60_2.jpg|none|thumb|600px|A close-up of the Huey's door-mounted M60.]]&lt;br /&gt;
[[File:DangerClose_M60_3.jpg|none|thumb|600px|Pte. Ron Eglinton ([[Jordan Abbey-Young]]) fires his M60.]]&lt;br /&gt;
[[File:DangerClose_M60_4.jpg|none|thumb|600px|Pte. Eglinton hip-fires his M60 at the sniper's hut.]]&lt;br /&gt;
[[File:DangerClose_M60_5.jpg|none|thumb|600px|The door-gunner of Albatross-1 fires his mounted M60.]]&lt;br /&gt;
[[File:DangerClose_M60_6.jpg|none|thumb|600px|2WO Jack Kirby ([[Alexander England]]) fires his M60 in a slow-motion sequence.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
Several red and yellow versions of the [[M18 smoke grenade]] are used by ADF troops during their engagement at Long Tan.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade - Red.]]&lt;br /&gt;
[[Image:M18yellow actual.jpg|thumb|none|M18 smoke grenade - Yellow.]]&lt;br /&gt;
[[File:DangerClose_M18smoke_1.jpg|none|thumb|600px|A thrown (and apparently faulty) M18 smoke grenade fizzles out and eventually fails to produce any red smoke.]]&lt;br /&gt;
[[File:DangerClose_M18smoke_2.jpg|none|thumb|600px|2WO Jack Kirby prepares another red M18 smoke grenade for the incoming air drop.]]&lt;br /&gt;
[[File:DangerClose_M18smoke_3.jpg|none|thumb|600px|Pte. Large ([[Daniel Webber]]) prepares to throw a yellow M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M26 hand grenade==&lt;br /&gt;
Sgt. Bob Buick ([[Luke Bracey]]) uses a [[M26 hand grenade]].&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:DangerClose_M26grenade_1.jpg|none|thumb|600px|Sgt. Bob Buick readies a M26 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Type 67 stick grenade==&lt;br /&gt;
A sack of [[Type 67 stick grenade]]s are seen lying abandoned in a hut.&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[File:DangerClose_Type67grenade_1.jpg|none|thumb|600px|A satchel of Type 67 stick grenades lie at the bottom of the hut.]]&lt;br /&gt;
&lt;br /&gt;
=Artillery/Launchers=&lt;br /&gt;
==OTO Melara Mod 56==&lt;br /&gt;
Royal New Zealand Artillerymen are seen using OTO Melara Mod 56 artillery guns (known in Commonwealth service as the &amp;quot;L5 pack howitzer&amp;quot;) to support D Company.&lt;br /&gt;
[[File:L5 Pack Howitzer Clyde, Otago, New Zealand.jpg|thumb|400px|none|L5 Pack Howitzer - 105mm]]&lt;br /&gt;
[[File:DangerClose_Arty_1.jpg|none|thumb|600px|A L5 howitzer ready to fire. Note the lack of gun shield.]]&lt;br /&gt;
[[File:DangerClose_Arty_2.jpg|none|thumb|600px|An artilleryman picks up a 105 x 372mm R shell.]]&lt;br /&gt;
[[File:DangerClose_Arty_3.jpg|none|thumb|600px|The battery of L5 pack howitzers firing.]]&lt;br /&gt;
[[File:DangerClose_Arty_4.jpg|none|thumb|600px|A L5 firing in slow-mo, giving us a detailed look at its massive muzzle blast.]]&lt;br /&gt;
&lt;br /&gt;
==Granatwerfer 34 Mortar==&lt;br /&gt;
Vietcong soldiers are seen using a [[Granatwerfer 34 Mortar]] during their opening attack on the Australian base at Nui Dat. The Australian artillery coordinators refer to them as &amp;quot;82s&amp;quot;.&lt;br /&gt;
[[Image:8cm-granatwerfer-34.jpg|thumb|none|300px|8-cm Granatwerfer 34 (GrW 34)]]&lt;br /&gt;
[[File:DangerClose_Mortar_1.jpg|none|thumb|600px|A Vietcong mortar team cower around their mortar piece as New Zealand counter-battery fire rages around them.]]&lt;br /&gt;
[[File:DangerClose_Mortar_2.jpg|none|thumb|600px|The mangled, bloodied mortar piece is seen when the advance party investigates the site.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-2==&lt;br /&gt;
A Vietcong soldier uses a [[RPG-2]] during the battle for the plantation.&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|400px|none|RPG-2 with PG-2 rocket - 40mm]]&lt;br /&gt;
[[File:DangerClose_RPG2_1.jpg|none|thumb|600px|A Vietcong soldier readies his RPG-2.]]&lt;br /&gt;
[[File:DangerClose_RPG2_2.jpg|none|thumb|600px|He is later killed mid-reload, dropping the RPG-2 on his own body.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Australian Produced/Filmed]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Born_on_the_Fourth_of_July&amp;diff=1275711</id>
		<title>Born on the Fourth of July</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Born_on_the_Fourth_of_July&amp;diff=1275711"/>
		<updated>2019-05-26T12:36:44Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Type 56 carbine SKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Born On The 4th Of July.jpg|thumb|right|300px|''Born on the Fourth of July'' (1989)]]&lt;br /&gt;
&lt;br /&gt;
'''''Born on the Fourth of July''''' is the 1989 feature film adaptation of an autobiographical novel written by Ron Kovic, a US Marine who was paralyzed during the Vietnam War and subsequently became involved in the anti-war movement.  The film was directed by [[Oliver Stone]] (who received his second Academy Award for Best Director)  and stars [[Tom Cruise]] as Kovic.  The film was part of director [[Oliver Stone]]'s unofficial &amp;quot;trilogy&amp;quot; of Vietnam War-themed films which included 1986's ''[[Platoon]]'' and 1993's ''[[Heaven &amp;amp; Earth]]''.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== M1903 Springfield ==&lt;br /&gt;
During the 4th of July parade set in the late 1950's, ROTC cadets are seen marching with [[M1903 Springfield]] rifles.  ROTC cadets carry the rifles in a 4th of July parade set in 1969.&lt;br /&gt;
[[Image:M1903Mark1.jpg|thumb|none|450px|M1903 Springfield - .30-06]]&lt;br /&gt;
[[Image:BornFourth 047.JPG|thumb|none|600px|ROTC cadets marching with 1903 Springfield rifles.]]&lt;br /&gt;
[[Image:BornFourth 049.JPG|thumb|none|601px|ROTC cadets marching with 1903 Springfield rifles are met with more animosity in a 4th of July parade in 1969.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
During the 4th of July parade set in the late 1950's, veterans are briefly seen marching with what appear to be [[M1 Garand]] rifles.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BornFourth 1910.jpg|thumb|none|600px|During the 4th of July parade set in the late 1950's, veterans are briefly seen marching with what appear to be [[M1 Garand]] rifles.  The Marine in the wheelchair in the front is the real Ron Kovic in a cameo role.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
Ron Kovic ([[Tom Cruise]]) and his fellow Marines use [[M14 Rifle|M14 rifles]] during the Vietnam sequences, which take place in January 1968, when the rifle was in the process of being replaced by the [[M16A1]] in the United States Marine Corps. The rifle is used in several pivotal sequences, including the accidental shooting of Vietnamese civilians in a hamlet, the death of one of Kovic's squadmates and finally when Kovic himself is paralyzed during an ambush. &lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BornFourth 040.JPG|thumb|none|601px|Several Marines on patrol with their M14s.]]&lt;br /&gt;
[[Image:BornFourth 009.JPG|thumb|none|601px|Kovic and his squad search a hamlet in Vietnam.]]&lt;br /&gt;
[[Image:BO4J 113.jpg|thumb|none|600px|Kovic enters a hut armed with the M14.]]&lt;br /&gt;
[[Image:BornFourth 197.jpg|thumb|none|600px|The M14 is seen in the hands of Martinez ([[Jason Gedrick]]).]]&lt;br /&gt;
[[Image:BornFourth 019.JPG|thumb|none|601px|Ron Kovic ([[Tom Cruise]]) fires his M14 after being ambushed by NVA forces.]]&lt;br /&gt;
[[Image:BO4J 155.jpg|thumb|none|600px|Kovic tries to clear his jammed M14.]]&lt;br /&gt;
[[Image:BornFourth 038.JPG|thumb|none|601px|Kovic continues to fire his M14, despite being already wounded in the foot.]]&lt;br /&gt;
[[Image:BornFourth 017.JPG|thumb|none|601px|A close-up of Kovic's M14, firing on full auto. Note the blank shell casing.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56 carbine SKS==&lt;br /&gt;
North Vietnamese soldiers can be seen with [[SKS]] Type 56 rifles during the ambush of the Marines. &lt;br /&gt;
[[Image:ChineseType56Carbine.jpg|thumb|none|400px|Chinese Type 56 Carbine aka the Chinese SKS rifle - 7.62x39mm.  The Chinese SKS has a stamped receiver and a spike bayonet (aka a &amp;quot;pig sticker&amp;quot;) much like one of their AK47 copies - the Type 56 assault rifle.  This version, like many imported SKS rifles, have the infamous 'orange cratewood' stocks, probably the lowest quality wood in any mass produced rifle. Many SKS rifles during the Vietnam War were issued with reddish plastic stocks, because of the incidents of 'wood rot' in the humid SE Asian jungles.]]&lt;br /&gt;
[[Image:BornFourth 033.JPG|thumb|none|600px||An NVA soldier running with a Type 56 rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56== &lt;br /&gt;
North Vietnamese soldiers fire [[AK-47|Type 56]] rifles during the ambush of Kovic's Marine platoon. &lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) - 7.62x39mm]]&lt;br /&gt;
[[Image:BO4J 120.jpg|thumb|none|600px|NVA soldier with the rifle.]]&lt;br /&gt;
[[Image:BornFourth 028.JPG|thumb|none|601px|NVA soldier fires his Type 56 from a fortified position.  Note the closed front sight indicating that the rifle is a Type 56.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== M60 ==&lt;br /&gt;
Marines fighting in Vietnam can be seen using [[M60 machine gun|M60 machine guns]].  The M60 also is seen mounted on Marine &amp;quot;Huey&amp;quot; helicopters.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BO4J 103.jpg|thumb|none|600px|The M60 is fired by a Marine machine gun team.]]&lt;br /&gt;
[[Image:BornFourth 043.JPG|thumb|none|601px|The Marine M60 team opening fire.]]&lt;br /&gt;
[[Image:BornFourth 051.JPG|thumb|none|601px|A Marine on patrol with an M60 on his shoulder.]]&lt;br /&gt;
[[Image:BornFourth 054.JPG|thumb|none|601px||A Marine with a M60 falling back after being ambushed.]]&lt;br /&gt;
[[Image:BornFourth 014.JPG|thumb|none|601px|A Marine &amp;quot;Huey&amp;quot; helicopter covers the Marines on patrol with an M60 mounted on the side.]]&lt;br /&gt;
&lt;br /&gt;
==RPD==&lt;br /&gt;
An [[RPD]] is seen being fired by a NVA soldier.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]&lt;br /&gt;
[[Image:BornFourth 023.JPG|thumb|none|601px|An NVA soldier fires the RPD at a Marine helicopter.]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A Marine fires a [[M1911A1]] during the battle which paralyzes Kovic.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:BO4J 123.jpg|thumb|none|600px|A Marine carrying an M20 Bazooka also carries the pistol in his left hand.]]&lt;br /&gt;
[[Image:BornFourth 038.JPG|thumb|none|601px|A Marine behind Kovic fires an M1911.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
An [[M79 Grenade Launcher]] is briefly seen carried by a Marine in Vietnam.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[Image:BO4J 109.jpg|thumb|none|600px|On the left, an [[M79 Grenade Launcher]] is briefly seen carried by a Marine in Vietnam.]]&lt;br /&gt;
&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
In the film, one of the weapons carried by the Marines in Vietnam is the [[M72 LAW]].&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]&lt;br /&gt;
[[Image:BornFourth 194.jpg|thumb|none|600px|The Marine on the left carries an M72 LAW.]]&lt;br /&gt;
&lt;br /&gt;
==M20A1 &amp;quot;Super Bazooka&amp;quot;==&lt;br /&gt;
In the film, one of the weapons carried by the Marines in Vietnam is the 3.5 inch [[M20A1 &amp;quot;Super Bazooka&amp;quot;]] rocket launcher. A Marine can be briefly seen assembling a 3.5 inch [[M20A1 &amp;quot;Super Bazooka&amp;quot;]] when Kovic's platoon is ambushed. &lt;br /&gt;
[[File:M20A1.gif|thumb|none|400px|M20A1 &amp;quot;Super Bazooka&amp;quot; - 3.5inch]]&lt;br /&gt;
[[Image:BO4J 123.jpg|thumb|none|600px|A Marine carrying an M20A1 &amp;quot;Super Bazooka&amp;quot; also carries the pistol in his left hand. Visible in this shot is the enhanced loading catch which identifies the launcher as an A1 variant.]]&lt;br /&gt;
[[Image:BornFourth 030.JPG|thumb|none|601px|A Marine assembles his M20A1 &amp;quot;Super Bazooka&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Oliver Stone]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1275635</id>
		<title>Rising Storm 2: Vietnam</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Rising_Storm_2:_Vietnam&amp;diff=1275635"/>
		<updated>2019-05-25T20:33:29Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name      = Rising Storm 2: Vietnam&lt;br /&gt;
|picture   = RS2 logo.jpg&lt;br /&gt;
|date      = May 30, 2017&lt;br /&gt;
|developer = Antimatter Games&amp;lt;br&amp;gt;Tripwire Interactive&lt;br /&gt;
|publisher = Tripwire Interactive&lt;br /&gt;
|series    =&lt;br /&gt;
|platforms = PC&lt;br /&gt;
|genre     = First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The direct sequel to ''[[Red Orchestra 2: Rising Storm]]'', '''''Rising Storm 2: Vietnam''''' brings the intense tactical realism of Tripwire Interactive's ''Red Orchestra'' series into the the Vietnam War, at the height of American involvement, with the notable continuation of asymmetrical faction elements from the previous title (such as the helicopters and air support of the American forces versus the tunnel spawn system of the Vietnamese forces). Both the United States Army and Marine Corps are present in levels based on their respective battles of the war, fighting against either the National Liberation Front (Viet Cong) or the People's Army of Vietnam (North Vietnamese Army). A new feature of this title is the ability for the player to customize the personal appearance of their in-game character, differentiated between the five factions and the additional helicopter pilot class of the US forces.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Rising Storm 2: Vietnam (2017)'''''.&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Weapons of the US Army, USMC, ARVN and the Australian Army=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Colt M1911A1===&lt;br /&gt;
As with the previous title, the [[M1911_pistol_series#M1911A1|Colt M1911A1]] is available as a sidearm to most classes in the US forces as well as the ARVN, with the exception of the Grunt, and the Radioman and Combat Engineer on some maps. The Australian Commander class can also use it. It comes with two spare 7-round magazines. A simple and efficient handgun, the M1911A1 is a gun for dropping a VC in 1-2 shots before the panic really sets in.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:M1911A1 holding.jpg|thumb|none|600px|Holding the Colt with one hand.]]&lt;br /&gt;
[[File:M1911 brass check.jpg|thumb|none|600px|Like with many weapons in the game, the player character performs a brass check when the reload key is hit if the magazine is full.]]&lt;br /&gt;
[[File:M1911A1 shooting2.jpg|thumb|none|600px|Firing the pistol at a VC Machine Gunner.]]&lt;br /&gt;
[[File:M1911A1 reloadingfromempty.jpg|thumb|none|600px|Short on time, the player character reloads and flips off his opponent simultaneously.]]&lt;br /&gt;
&lt;br /&gt;
===M1917 Revolver===&lt;br /&gt;
Added in the 1.03 update, the [[M1917 Revolver]] is an alternative to the 1911 pistol for South Vietnamese forces issued with a sidearm. It is fired in double-action mode with a significantly long trigger pull and poor accuracy, but the hammer can also be cocked manually before each shot to eliminate the delay and the accuracy penalty. The revolver is loaded using two half-moon clips, and comes with 6 spares for a total of the 3 reloads from empty. It cannot be reloaded if less than three rounds have been fired; the player character never ejects a clip if there are still rounds on it, so if 3 to 5 rounds have been fired, he only ejects the half-moon clip with the spent rounds on it by keeping the other one in place with his palm, and one loaded half-moon clip is placed inside the cylinder. If all the rounds have been fired, both clips are ejected and two new ones are put in place.&lt;br /&gt;
[[File:S&amp;amp;W-Model-1917.jpg|thumb|none|350px|M1917 Revolver - .45 ACP. This is the S&amp;amp;W model with the ejector rod socket, just like the in-game version.]]&lt;br /&gt;
[[File:M1917 holding.jpg|thumb|none|600px|The M1917 being held.]]&lt;br /&gt;
[[File:M1917 partial reload.jpg|thumb|none|600px|The reload sequence when 3 to 5 rounds have been fired : the clip with the spent rounds is ejected, while the other is kept in place manually.]]&lt;br /&gt;
[[File:M1917 cocking the hammer.jpg|thumb|none|600px|The hammer can be cocked manually to fire the revolver in single-action mode, which gives an accuracy boost. Not that you'd need it in a cramped tunnel.]]&lt;br /&gt;
&lt;br /&gt;
===Browning Hi-Power===&lt;br /&gt;
Added in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[Browning Hi-Power]] is a standard issue pistol of the Australian Army, complete with 13 round magazines and a fully adjustable rear sight. While it might seem a tad too fancy in comparison to the other handguns on offer, the Hi-Power is a solid sidearm for a man who has just turned 19. Reliable damage plus relatively low recoil and mags double the size of most of the other handguns on offer make this a popular backup for anyone playing Aussies.&lt;br /&gt;
[[File:Browning-HP-P35.jpg|thumb|none|350px|Browning Hi-Power - 9x19mm]]&lt;br /&gt;
[[File:RS2V HiPower Idle.jpg|thumb|none|600px|The Hi-Power being held.]]&lt;br /&gt;
[[File:RS2V HiPower Aim.jpg|thumb|none|600px|Aiming the Hi-Power.]]&lt;br /&gt;
[[File:RS2V HiPower Reload.jpg|thumb|none|600px|Reloading the Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1A1 Thompson===&lt;br /&gt;
The [[M1A1 Thompson]] was added as the standard-issue SMG for the ARVN faction in the 1.08 ARVN Update.  It comes with 30-round box magazines and can be switched between semi and full-auto fire modes. The M1A1's mostly comparable to the VC's MAT-49, a high rate of fire SMG but still relatively controllable and useful at sweeping through rooms at close quarters. The only real con I can give this one is that it suffers from the same overall low amount of spare mags that effects every SMG in the game.&lt;br /&gt;
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:RS2 thompson idle.jpg|thumb|none|600px|The Thompson being held at the shooting range.]]&lt;br /&gt;
[[Image:RS2 thompson ironsights.jpg|thumb|none|600px|Aiming the Thompson, you can use the top notch sight for 150+ meter shots, although by then you're wasting ammo than actually hitting targets.]]&lt;br /&gt;
[[Image:RS2 thompson brasscheck.jpg|thumb|none|600px|Thompson brasscheck.  Unfortunately, the bullets are static and do not visibly deplete unless the magazine is fully empty.]]&lt;br /&gt;
[[Image:RS2 Thompson reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===M3A1 Grease Gun===&lt;br /&gt;
The [[M3 / M3A1 &amp;quot;Grease Gun&amp;quot;|M3A1 Grease Gun]] is available to the Pointman, Combat Engineer, and Commander classes. It is issued with 3 spare magazines, and its wire stock can be collapsed for added maneuvrability in tight spaces which, naturally, also decreases accuracy. The Grease Gun is an entertainingly fun SMG which benefits greatly from its slow rate of fire. It easily allows you to tap out single shots or short bursts while still remaining stable enough that impromptu covering fire doesn't wander around your target.&lt;br /&gt;
[[File:Grease3 2.jpg|thumb|none|400px|M3A1 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:M3A1 holding.jpg|thumb|none|600px|Carefully moving onto the objective with the Grease Gun in hand.]]&lt;br /&gt;
[[File:M3A1 sights.jpg|thumb|none|600px|The M3's sights are crude, but effective. Effective enough to get a good shot at this poor bastard's head anyways.]]&lt;br /&gt;
[[File:M3A1 Grease Gun collapsible stock.jpg|thumb|none|600px|Pulling on the rudimentary 'buttplate' of the stock to extend it.]]&lt;br /&gt;
[[File:M3A1 reload.jpg|thumb|none|600px|Pulling the bolt back at the end of a reload. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
&lt;br /&gt;
===Owen Submachine Gun===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[Owen Submachine Gun]] is available to the Australian Scout and Radioman. Like the M1A1, the Owen's mostly comparable to the VC's choice in SMG's. A fast firing, relatively accurate and somewhat controllable gun for spamming into trench lines.&lt;br /&gt;
[[File:Owen-gun 400.jpg|thumb|none|400px|Owen Mk I Submachine Gun - 9x19mm.]]&lt;br /&gt;
[[File:RS2V Owen Idle.jpg|thumb|none|600px|The Owen SMG being held.]]&lt;br /&gt;
[[File:RS2V Owen Aim.jpg|thumb|none|600px|Aiming the Owen SMG.]]&lt;br /&gt;
[[File:RS2V Owen Reload.jpg|thumb|none|600px|Reloading the Owen SMG starts with a swap of the magazines...]]&lt;br /&gt;
[[File:RS2V Owen Reload2.jpg|thumb|none|600px|Before ending it with a swift tug of the rear-mounted charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===F1 Submachine Gun===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[F1 SMG|F1 Submachine Gun]] is available to the Australian Scout, Combat Engineer and Commander. While it might seem useless in comparison with it's WWII counterpart, the F1's got a much slower rate of fire over the Owen meaning it's easier to control and keep on target when your nerves get fried in the thick of it. Plus, bayonet because why wouldn't you want a bayonet?&lt;br /&gt;
[[File:F1_SMG.jpg|thumb|none|400px|F1 Submachine Gun - 9x19mm.]]&lt;br /&gt;
[[File:RS2V F1 Idle.jpg|thumb|none|600px|The F1 SMG in-game.]]&lt;br /&gt;
[[File:RS2V F1 Aim.jpg|thumb|none|600px|Aiming, despite the sight being this high, this is still a perfect battle zero. ]]&lt;br /&gt;
[[File:RS2V F1 Reload.jpg|thumb|none|600px|Reloading; removing the spent mag.]]&lt;br /&gt;
[[File:RS2V F1 Reload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:RS2V F1 Bayonet.jpg|thumb|none|600px|Affixing the bayonet on the F1.]]&lt;br /&gt;
[[File:RS2 F1 (1).jpg|thumb|none|600px|A spooked Aussie does a quick brass check, showcasing that his gun is loaded and the game has water effects that do coat both characters and weapons in water.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Ithaca Model 37===&lt;br /&gt;
The 12-gauge [[Ithaca 37]] pump-action shotgun, used extensively by South Vietnamese in Vietnam, is available to the Pointman and Combat Engineer classes. It comes in three distinct variants :&lt;br /&gt;
&lt;br /&gt;
- the full-size Trench Gun sports wooden furniture, a heat shield, and a bayonet lug which can mount a standard M7 bayonet. It holds 5 shells. The most controllable and simple of all the Ithaca variants, easy to use and easy to run around with in-general.&lt;br /&gt;
&lt;br /&gt;
- the 'Stakeout' Riot Gun is a handier variant, with a pistol grip and no buttstock, that also recoils a lot harder. Note that it isn't an actual 'Stakeout' model : it has a standard 20-inch barrel instead of the shortened 13-inch barrel. A handy shotgun for close quarters maps like Hue City, the Riot Gun's main problem is the lack of an ability to aim down the barrel which is somewhat compensated by the faster ADS time and the overall look of the Riot Gun. Look at that thing and tell me it isn't cool.&lt;br /&gt;
&lt;br /&gt;
- the 'Duckbill' Conversion is fitted with an extended magazine tube that holds 8 shells, and a muzzle attachment that spreads out fired pellets in a wide, horizontal pattern. While it seems a tad redundant, the Duckbill does have some utility in that it can funnel your shot into a much easier to gauge spread meaning you're less likely to accidentally hit allies with stray pellets. Useful for close quarters maps and areas with pillboxes where a horizontal spread of shot will wipe out whoever is inside.&lt;br /&gt;
&lt;br /&gt;
Both the Trench and Riot Guns are issued with 35 shells of either 00 Buckshot (8 large pellets) or No.4 Buckshot (16 smaller pellets) : the former packs more punch, while the latter increases hit probability at extended ranges because of the sheer number of projectiles. The 'Duckbill' Conversion on the other hand comes with 32 shells of No.4 Buckshot only, to get the most out of its muzzle attachement. It is worth to note that the reload sequence for all the available Model 37 variants is performed incorrecty. When reloading from empty, the player character always puts one shell too many in the magazine tube (5 when there should be 4 for the Trench and Riot Guns, 8 when there should be 7 in the 'Duckbill' Conversion), and does so while the bolt is back so when he racks the action forward, there should be no round in the chamber. And when topping off the magazine tube, he racks the action backward before filling up the magazine tube, which is not only unnecessary but also counter-productive as it ejects an unfired shell.&lt;br /&gt;
[[File:IthacaBayo.jpg|thumb|none|400px|Ithaca 37 Trench Gun, as issued to US troops in Vietnam.]]&lt;br /&gt;
[[File:Ithaca 37 holding.jpg|thumb|none|600px|A Marine makes a move on a gas station, on the lookout for Charlie.]]&lt;br /&gt;
[[File:Ithaca 37 loading.jpg|thumb|none|600px|Filling up the Ithaca with 00 Buckshot.]]&lt;br /&gt;
[[File:Ithaca 37 bead.jpg|thumb|none|600px|The sighting system is a simple, yet effective front bead.]]&lt;br /&gt;
[[File:Ithaca 37 bayonet.jpg|thumb|none|600px|Affixing an M7 bayonet to the Trench Gun before assaulting the final objective on Hue City.]]&lt;br /&gt;
[[File:Ithaca37.jpg|thumb|none|400px|Ithaca 37 with &amp;quot;Stakeout-style&amp;quot; synthetic pistol grip and forend but a standard 20&amp;quot; barrel. Not unlike the game's Riot Gun.]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout handy for close encounters.jpg|thumb|none|600px|As he enters the compound, the Marine keeps his Riot Gun handy, [[Aliens#Ithaca_37_.28Shorty_Custom.29|for close encounters]].]]&lt;br /&gt;
[[File:Ithaca 37 Stakeout blasting away.jpg|thumb|none|600px|Moments later, he opens fire on an unfortunate MAT-49-wielding VC. The shotgun is actually being aimed here : it's a bit off-centre to reflect the lack of a buttstock to properly brace the gun.]]&lt;br /&gt;
[[File:IthacaExtMagTub straight.jpg|thumb|none|400px|Ithaca 37 with 7-round magazine tube, similar to the in-game 'Duckbill' Conversion only without its signature muzzle attachment.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill muzzle.jpg|thumb|none|600px|In the midst of an enemy bombardment, the player character shows off the extended magazine tube and 'duckbill' muzzle attachment as best he can.]]&lt;br /&gt;
[[File:Ithaca 37 duckbill 20m.jpg|thumb|none|600px|Demonstrating the relative effectiveness of the 'duckbill' attachment on the training range. Targets 2 meters apart are both hit at 20 meters distance.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
&lt;br /&gt;
===M1/M2 Carbines===&lt;br /&gt;
The [[M1 Carbine]] and its fully-automatic variant the [[M2 Carbine]] were added in update 1.07.  The M1 Carbine is available to Northern Sappers on some maps and comes with 15-round magazines and a well-worn appearance, while the M2 is available as an alternative primary for US Grenadiers as well as the ARVN Pointman and Rifleman and comes with 30-round magazines and can be toggled between semi-auto and full-auto. The M1 and M2 Carbines are both quite adequate little rifles that can easily kill enemies at close to medium range. The M2 is also a good weapon for very close quarters as the .30 Carbine cartridge gives it some extra oomph when dealing with friends around the corner.&lt;br /&gt;
[[Image:M1c.jpg|thumb|450px|none|M1 Carbine (Post-War) - .30 Carbine]]&lt;br /&gt;
[[Image:RS2 carbine idle.jpg|thumb|none|600px|Holding the M1 Carbine.  Judging by the poor condition, it likely represents a well-used battlefield capture.]]&lt;br /&gt;
[[Image:RS2 carbine ironsights.jpg|thumb|none|600px|Sighting up a particularly threatening wooden target.]]&lt;br /&gt;
[[Image:RS2 carbine brasscheck.jpg|thumb|none|600px|Ammo check.]]&lt;br /&gt;
[[Image:RS2 carbine reload.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[Image:M2CarB1.jpg|thumb|none|450px|M2 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:RS2 M2 idle.jpg|thumb|none|600px|Holding the M2.  Note the pristine appearance compared to the M1.]]&lt;br /&gt;
[[Image:RS2 M2 ironsights.jpg|thumb|none|600px|The M2's ironsights.]]&lt;br /&gt;
[[Image:RS2 M2 Brasscheck.jpg|thumb|none|600px|Brass-checking the M2.]]&lt;br /&gt;
[[Image:RS2 M2 reload.jpg|thumb|none|600px|Reloading the M2.  In an interesting detail, the bolt of the M2 locks back on an empty reload due to the follower on the 30-round magazines, a feature not seen on the original 15-round magazines.]]&lt;br /&gt;
&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
The [[M1 Garand]] has been added as the main rifle of the ARVN. The M1D variant is also used by the ARVN as their standard issue sniper rifle. The M1 Garand is a very entertaining weapon and balances itself nicely against the more modern weapons favored by the PAVN and NLF. Sure, it might seem useless but the .30-06's power means that you have better overall accuracy, more power and a faster reload than most of their weapons. As for the M1D, it's an adequate sniper rifle that allows for a more looser playstyle as you can easily swap over to irons without having cramped sight pictures.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:RS2 garand idle.jpg|thumb|none|600px|Holding the Garand]]&lt;br /&gt;
[[Image:RS2 garand ironsights.jpg|thumb|none|600px|M1 Garand sight picture]]&lt;br /&gt;
[[Image:RS2 garand brasscheck.jpg|thumb|none|600px|Ammo check]]&lt;br /&gt;
[[Image:RS2 garand reload.jpg|thumb|none|600px|Ping!  Much like [[Red Orchestra 2: Rising Storm|the first game]], when reloading mid-magazine, the character will forcefully yank the bolt back to eject the en-bloc before inserting a new one.]]&lt;br /&gt;
[[Image:M1DGarand.jpg|thumb|none|400px|M1D Sniper Variant with M84 scope - .30-06]]&lt;br /&gt;
[[Image:RS2 M1D idle.jpg|thumb|none|600px|Holding the M1D variant]]&lt;br /&gt;
[[Image:RS2 M1D ironsights.jpg|thumb|none|600px|M1D ironsights.  The side-mounted scope provides a much clearer sight picture than other snipers' backup ironsights.]]&lt;br /&gt;
[[Image:RS2 M1D scope.jpg|thumb|none|600px|Scoped in.  The zoom is noticeably lower than other snipers, trading range for versatility.]]&lt;br /&gt;
&lt;br /&gt;
===M16A1 Assault Rifle===&lt;br /&gt;
The [[M16A1]] is the assault rifle of the US Rifleman as well as the ARVN Pointman. It comes with seven spare 20-round magazines that actually hold 18 (a common practice to avoid magazine-related malfunctions), accepts a bayonet, and both the short-range and long-range apertures are usable. The M16 is one of the best rifles in the game, bar none. It comes with a ton of spare ammo, the caliber is accurate at extended ranges, the sights are easy to read and it's relatively controllable in full auto, what's not to like?&lt;br /&gt;
[[File:M16A1.jpg|thumb|none|400px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A1 selector that actually works.jpg|thumb|none|600px|Holding an M16 with a selector lever that actually pivots feels oh so good.]]&lt;br /&gt;
[[File:M16A1 firing.jpg|thumb|none|600px|A Marine lets his M16 loose on an invisible enemy while climbing Hill 937.]]&lt;br /&gt;
[[File:M16A1 bayonet.jpg|thumb|none|600px|It's a little late for that.]]&lt;br /&gt;
&lt;br /&gt;
===M14 Rifle===&lt;br /&gt;
The [[M14]] rifle is a large-caliber alternative to the M16 for US Grunts and Radiomen, and is the only rifle available to the Commander role. It is capable of mounting a bayonet, and is issued with five spare 20-round magazines that can be topped off using 5-round stripper clips. Its rear sight can be adjusted for elevation through five settings, from 91 meters all the way up to 457 meters (100 to 500 yards). Although the real-life M14 is select-fire, the in-game version can only be fired in semi-automatic mode (as was common practice during the Vietnam conflict). The M14 is the gun for the guy who doesn't like full-auto, with a fast semi-auto fire in a big bullet that allows you to play a &amp;quot;I would play marksman but all the slots are full again&amp;quot; playstyle as you pick off wayward VC.&lt;br /&gt;
[[File:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2 M14 (1).jpg|thumb|none|600px|Overlooking Hill 937 with the M14.]]&lt;br /&gt;
[[File:RS2 M14 (2).jpg|thumb|none|600px|Iron sight picture.]]&lt;br /&gt;
[[File:RS2 M14 (7).jpg|thumb|none|600px|Brass-checking.]]&lt;br /&gt;
[[File:RS2 M14 (4).jpg|thumb|none|600px|Locking the bolt back in the &amp;quot;topping-off&amp;quot; animation. Similar to [[Battlefield 1]], the character uses his hand to keep the chambered round from ejecting, unlike other weapons in the game and  the previous titles.]]&lt;br /&gt;
[[File:RS2 M14 (5).jpg|thumb|none|600px|Loading in five rounds of [[Full_Metal_Jacket#M14|''SEVEN-SIX-TWO MILLIMETER, FULL METAL JACKET.'']]]]&lt;br /&gt;
[[File:RS2 M14 (6).jpg|thumb|none|600px|Inserting the twenty-round box magazine in the normal reload.]]&lt;br /&gt;
[[File:RS2 M14 (8).jpg|thumb|none|600px|Releasing the bolt.]]&lt;br /&gt;
[[File:RS2 M14 (3).jpg|thumb|none|600px|Affixing the bayonet on the M14.]]&lt;br /&gt;
&lt;br /&gt;
===XM177E1===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[M16_rifle_series#Colt_XM177.2FCAR-15.2FCommando_Series|XM177E1]] is available to the US Army. The player can adjust the length of the stock which makes the iron sight picture larger and makes the weapon more compact at a cost of controllability on full-auto. The XM177 bridges the gap between the full size M16A1 and the Grease Gun in a very good way, allowing the same power and relative accuracy of the M16 in a size thats useful for tight trenches and tunnels as well as cities.&lt;br /&gt;
[[File:Colt 609-XM1771E1.jpg|thumb|none|400px|Colt Model 609 aka U.S. Army's XM177E1 - 5.56x45mm.]]&lt;br /&gt;
[[File:RS2V XM177E1 Idle.jpg|thumb|none|600px|The XM177E1 being held.]]&lt;br /&gt;
[[File:RS2V XM177E1 Aim.jpg|thumb|none|600px|Aiming the XM177E1.]]&lt;br /&gt;
[[File:RS2V XM177E1 Reload.jpg|thumb|none|600px|Reloading the XM177E1.]]&lt;br /&gt;
&lt;br /&gt;
===L1A1 SLR===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[FN_FAL#L1A1|L1A1 SLR]] is available to the Rifleman, Grenadier, Radioman, and Commander classes of the Australian Army. Besides different animations and fire sounds, the L1A1 is mostly comparable to the American M14 with a few caveats. It has a bigger sight picture, slightly faster reloads and fires faster in semi-auto, which is useful.&lt;br /&gt;
[[File:C1A1.jpg|thumb|none|400px|L1A1 SLR - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:RS2V L1A1 Idle.jpg|thumb|none|600px|The L1A1 being held.]]&lt;br /&gt;
[[File:RS2V L1A1 Aim.jpg|thumb|none|600px|Aiming the L1A1.]]&lt;br /&gt;
[[File:RS2V L1A1 Reload1.jpg|thumb|none|600px|Reloading the L1A1 by rocking in the mag...]]&lt;br /&gt;
[[File:RS2V L1A1 Reload2.jpg|thumb|none|600px|And finishing it off with giving that folding charging handle a tug.]]&lt;br /&gt;
[[File:RS2V L1A1 Bayonet.jpg|thumb|none|600px|Affixing the bayonet on the L1A1.]]&lt;br /&gt;
&lt;br /&gt;
===XM21 Sniper Weapon System===&lt;br /&gt;
The [[M21#M21.2FM25_Sniper_Weapon_System|XM21]] rifle is available to the US Army Marksman. It comes in two variants :&lt;br /&gt;
&lt;br /&gt;
- the Standard variant is just what you'd expect. It can mount a bayonet and is a violently efficient sniper rifle that can wreck havoc on the VC so long as you have a competent marksman which is a lot harder than you think.&lt;br /&gt;
&lt;br /&gt;
- the Suppressed variant (added as part of the August 2017 1.03 update) is a little more interesting : it is fitted with a sound suppressor instead of the standard flash hider, and fires subsonic ammunition. Its action also has to be manually operated after each shot, so either the lower power ammunition can't cycle the bolt, or the gas system has been cut off by the user to avoid the action noise and make the rifle as quiet as possible. If you find that the VC keep easily finding you picking off their wayward sappers and officers, this might be a good choice. Sure you have to keep adjusting the zero and have a much reduced range, but you're basically silent in the overall chaos of battle.&lt;br /&gt;
&lt;br /&gt;
Both rifles come with an AR TEL scope with six magnification setting from 3x to 9x. Each magnification setting also has its own zero setting (the higher the magnification, the higher the zero distance), and it is different for the two rifles because of the different ammunition they fire. The Standard variant starts off at 100m and can get to 700m in 100m increments, while the Suppressed variant begins at 50m and can get to 200m in 25m increments. They also have an alternate aiming mode for close range where the player character simply points the rifle forward and the view magically zooms in.&lt;br /&gt;
Both rifles come with 3 spare 20-round magazines.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:XM21 holding.jpg|thumb|none|600px|An American sniper peers through the doorway of a destroyed building in Cu Chi, looking for any wayward VC.]]&lt;br /&gt;
[[File:XM21 covering.jpg|thumb|none|600px|Covering the advance of a fellow soldier with the XM21.]]&lt;br /&gt;
[[File:XM21 alternate.jpg|thumb|none|600px|The alternate aiming mode, actually quite useful for situations such as this one.]]&lt;br /&gt;
[[File:XM21 suppressed2.jpg|thumb|none|600px|The Suppressed variant. As shown here, the action has to be operated manually after each shot to eject spent casings.]]&lt;br /&gt;
&lt;br /&gt;
===M40 Sniper Rifle===&lt;br /&gt;
The [[M40 Sniper Rifle]] is issued to the USMC Marksman with the equivalent of six stripper clips of spare ammunition, for a total of 30 spare rounds. Its distinctively-finished Redfield scope is elevation-adjustable through 6 settings, from 90 to 550 meters (100 to 600 yards), However, unlike the actual scope, it is not adjustable for magnification but locked to 3x. This means the scope's rangefinder doesn't work even though the necessary reticule markings are correctly featured (see pictures for detailed explanation). The scope also covers up the feeding/ejection port so the M40 must be reloaded with individual rounds. The M40 is mostly comparable to the VC's M91/30, a slower but more precise sniper rifle except this one doesn't have any backup iron sights because Marine Corps.&lt;br /&gt;
[[File:M40 1.jpg|thumb|none|400px|M40 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM40I.jpg|thumb|none|600px|Holding the M40.]]&lt;br /&gt;
[[File:M40 scope2.jpg|thumb|none|600px|The rangefinding procedure for this Redfield scope is as follows :&lt;br /&gt;
1) Place the target between the two horizontal lines at the top. 2) Adjust the magnification for it to perfectly fit. 3) If you zoomed in, the range scale zoomed in too, so now part of it is cut off by the edge of the scope. 4) The bottom-most figure on the scale is your approximate range to the target. This can't be done in game because the scope's magnification is fixed. The horizontal bars at the top also appear to be too close to eachother for man-sized targets : when looking at a target we know is at 200 yards, it's twice as tall as the space between the bars.]]&lt;br /&gt;
[[File:RS2VM40B.jpg|thumb|none|600px|Operating the M40's bolt.]]&lt;br /&gt;
[[File:RS2VM40R.jpg|thumb|none|600px|Reloading the M40.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
&lt;br /&gt;
===M1918 Browning Automatic Rifle===&lt;br /&gt;
The [[Browning Automatic Rifle]] has been added as the main light machine gun of the ARVN forces. While it seems outdated given the VC's reliance on far more modern LMG's like the DP-28 or RPD, there's one massive advantage to the BAR. It's given to more classes, meaning that there's more of them in a combat zone chucking lead downrange at the slow rate of fire that makes it both somewhat controllable from the shoulder and massively satisfying to spray around the darkness. &lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06.]]&lt;br /&gt;
[[File:RS2BAR.jpg|thumb|none|600px|A GI plays around with grandpa's automatic rifle at the range.]]&lt;br /&gt;
[[File:RS2BARSights.jpg|thumb|none|600px|The BAR's sights, an open U notch close up and an aperture at range.]]&lt;br /&gt;
[[File:RS2BARSelectorswitch.jpg|thumb|none|600px|A rare sight in most games, the BAR is selectable between the slow ROF and fast ROF.]]&lt;br /&gt;
[[File:RS2BARReload1.jpg|thumb|none|600px|The reload starts with a simple mag swap...]]&lt;br /&gt;
[[File:RS2BARReload2.jpg|thumb|none|600px|Before racking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===M1919A6 Browning Machine Gun===&lt;br /&gt;
The [[Browning M1919A6]] has been added as the main medium machine gun for the ARVN forces, as their analogue to the M60. For someone who just doesn't want to have the same amount of dumb fun the BAR provides, the M1919A6 can easily provide some entertainment in sheer volume of fire. With two whole 150 round belts plus a relatively controllable rate of fire especially when on the bipod, the M1919 will easily overwhelm any VC especially if they lack any machine gun support of their own.&lt;br /&gt;
[[Image: 1919A6_postWW2.jpg|thumb|none|400px|M1919A6, post-WWII manufacture with conical muzzle booster - .30-06 Springfield]]&lt;br /&gt;
[[File:RS2M1919-1.jpg|thumb|none|600px|The M1919A6 in all it's parkerized glory.]]&lt;br /&gt;
[[File:RS2M1919Sights.jpg|thumb|none|600px|The sights, with the same U notch/Aperture combo as the BAR.]]&lt;br /&gt;
[[File:RS2M1919Reload.jpg|thumb|none|600px|Like most of the LMG's, you're only issued one belt so with the magic of supply cache's, the reload starts with opening the top cover and removing the belt...]]&lt;br /&gt;
[[File:RS2M1919Reload2.jpg|thumb|none|600px|Before replacing the belt and giving the charging handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
===M60 GPMG===&lt;br /&gt;
The [[M60]] is the main machine gun of the American forces, and only available to the Machine Gunner. &amp;quot;The Pig&amp;quot; is issued with either three 100-round belt boxes, or a single 200-round belt of 7.62x51mm ammunition, with one in five a tracer. Its rear leaf sight is adjustable for elevation in 100-meter increments, from 400m to a rather optimistic 1100m. It also has a bipod usable when prone or behind cover. The legendary machine gun is one of the most fun weapons to use in the entire game. With a relatively controllable rate of fire, decent stability and easy to read sights, you can use the M60 as both a proper bipod mounted machine gun for putting down covering fire and as a close range murder machine for going through room to room combat with the trigger taped down spraying everything with 7.62 NATO.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun with bipod extended - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2VM60I.jpg|thumb|none|600px|Holding the M60.]]&lt;br /&gt;
[[File:RS2VM60A.jpg|thumb|none|600px|Aiming the M60.]]&lt;br /&gt;
[[File:RS2VM60W.jpg|thumb|none|600px|The M60's barrel warps upon sustained fire, which is a pretty cool effect but lowers accuracy.]]&lt;br /&gt;
[[File:RS2VM60R.jpg|thumb|none|600px|Putting a new belt into the M60.]]&lt;br /&gt;
&lt;br /&gt;
===L2A1===&lt;br /&gt;
Introduced in the 1.05 &amp;quot;Bushranger&amp;quot; content update, the [[FN_FAL#L1A1|L2A1 machine gun]] is available to the Australian Machine Gunner. While the machine gunner has access to the American M60, don't entirely write off the L2A1 as useless because it's a very jack-of-all-trades rifle. With the bipod down and mounted, it's a fairly efficient LMG only really capped off by the magazine size, but flip it back on semi and you have a decent sniper rifle except with a rear aperture about as big as a Vegemite lid.&lt;br /&gt;
[[Image:L2A1.jpg|thumb|none|400px|L2A1 with 30-round magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:RS2V L2A1 Idle.jpg|thumb|none|600px|The L2A1 being held.]]&lt;br /&gt;
[[File:RS2V L2A1 Aim.jpg|thumb|none|600px|Aiming the L2A1.]]&lt;br /&gt;
[[File:RS2V L2A1 Reload.jpg|thumb|none|600px|Reloading the L2A1.]]&lt;br /&gt;
[[File:RS2V L2A1 Bipod.jpg|thumb|none|600px|Unfolding the bipod.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers and Flamethrowers==&lt;br /&gt;
===M79 Grenade Launcher===&lt;br /&gt;
The signature weapon of the Grenadier, the [[M79]] Grenade Launcher is the only explosive launcher available to the US forces. It is quite versatile, as players have access to a variety of 40x46mm ammunition loadouts for different situations : 6 rounds of High-Explosive and 2 rounds of masking smoke, 6 rounds of HE and another 6 rounds of Buckshot, or simply 9 HE grenades. The HE rounds have a realistic arming distance of about 15 meters : within this range, they won't explode if they hit their target, or a barrier, to protect the shooter. Unexploded 40mm rounds still hurt though, and can kill with a well-placed shot : managing this will earn the player the 'Thumper' achievement. Finally, the M79's rear sight is adjustable for elevation from 50 to 300 meters, in 25 meters increments.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]&lt;br /&gt;
[[File:RS2VM79I.jpg|thumb|none|600px|Holding the M79.]]&lt;br /&gt;
[[File:RS2VM79A.jpg|thumb|none|600px|Aiming the M79.]]&lt;br /&gt;
[[File:RS2VM79R.jpg|thumb|none|600px|Reloading the M79.]]&lt;br /&gt;
&lt;br /&gt;
===M9A1-7 Flamethrower===&lt;br /&gt;
The US Combat Engineer has a fearsome [[M9 Flamethrower|M9A1]] flamethrower at his disposal, which can deal short-range devastation to the environment, your enemies and your allies so do be careful when you're spraying war crimes everywhere to not set your own men on fire.&lt;br /&gt;
[[File:M9A1-7 Flamethrower.jpg|thumb|none|350px|M9A1-7 Flamethrower]]&lt;br /&gt;
[[File:RS2VM9I.jpg|thumb|none|600px|Holding the flamethrower.]]&lt;br /&gt;
[[File:RS2VM9F.jpg|thumb|none|600px|Boiling the water with the flamethrower. [[Apocalypse Now|Kilgore]] would love the smell.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===M112 Demolition Charge===&lt;br /&gt;
The Combat Engineer has a single M112 C4 charge at his disposal, given that he doesn't equip the flamethrower. It can either be stuck on a surface or thrown like a handgrenade, only not as far because of the weight, and is detonated from a distance. It is very powerful and can be used for ambushes or clearing fortified emplacements.&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[File:C4 holding.jpg|thumb|none|600px|Dodging enemy fire, an American engineer prepares to chuck a correctly marked M112 into a bunker's viewport.]]&lt;br /&gt;
[[File:C4 throwing.jpg|thumb|none|600px|The M112 can be thrown, through the window of this bunker for example.]]&lt;br /&gt;
[[File:C4 detonation.jpg|thumb|none|600px|Having given Charlie his birthday present, the engineer detonates the charge. Even at this safe distance, the concussive force is strong as ever.]]&lt;br /&gt;
&lt;br /&gt;
===M18A1 Claymore===&lt;br /&gt;
The Marksman has one [[M18A1 Claymore|Claymore mine]], and the Pointman has two. It can be placed on the ground, and then detonated with a M57 switch, sending dozens of deadly fragments in the direction the front of the mine faces.&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine with command cable and M57 'clacker' detonator switch]]&lt;br /&gt;
[[File:Claymore holding.jpg|thumb|none|600px|Having snuck into the enemy's forward base on Cu Chi, our pointman decides to place a really special surprise.]]&lt;br /&gt;
[[File:Claymore detonator.jpg|thumb|none|600px|The business end of the mine and its detonator.]]&lt;br /&gt;
[[File:Claymore detonation.jpg|thumb|none|600px|The fragments right after detonation. The mine itself simply disintegrates and the payload is chucked towards whatever is in front of it, ally or enemy.]]&lt;br /&gt;
&lt;br /&gt;
===M18 Smoke Grenade===&lt;br /&gt;
The standard smoke grenade for all South Vietnamese forces, the M18 comes in white, red and purple flavors for all occasions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|400px|M18 smoke grenade - Red.]]&lt;br /&gt;
[[File:RS2M18.jpg|thumb|none|600px|A US Army Engineer holds a purple M18 while the game reminds him how smoke grenades work in case he forgot.]]&lt;br /&gt;
&lt;br /&gt;
===M34 White Phosphorous Grenade===&lt;br /&gt;
Given to the South Vietnamese engineer, the [[M34 White Phosphorous grenade]] is an ''interesting'' grenade option. On one hand, it is a fairly efficient smoke grenade that puts out quite a big plume of smoke, and on the other it's a WP that's uncomfortably effective at cleaning out tight corridors and interior spaces.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|250px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[File:RS2M34.jpg|thumb|none|600px|An engineer holds his Willy Pete, note the period correct white grenade casing.]]&lt;br /&gt;
[[File:RS2M34Explosion.jpg|thumb|none|600px|The M34 explodes, in all it's chemical burn inducing glory.]]&lt;br /&gt;
&lt;br /&gt;
===M61 Fragmentation Grenade===&lt;br /&gt;
The main hand grenade for the South Vietnamese forces is the [[M61 Hand Grenade|M61]] fragmentation grenade, which was the updated version of the M26.&lt;br /&gt;
[[Image:M26 grenade Vietnam War.jpg|thumb|none|350px|M61 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:RS2VM61I.jpg|thumb|none|600px|Holding the M61.]]&lt;br /&gt;
[[File:RS2VM61P.jpg|thumb|none|600px|Pulling the M61's pin.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
&lt;br /&gt;
===M2 Browning===&lt;br /&gt;
The [[Browning M2HB]] appears in-game as the South Vietnamese equivalent to the DSHk, both as a tripod mounted HMG in locations as well as a portable version for deploying in the field. Just as powerful, it benefits from using 100 round boxes over the DSHk's 50.&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|left|Browning M2HB on M3 tripod - .50 BMG.]]&lt;br /&gt;
[[File:RS2M2Browning.jpg|thumb|none|600px|A recruit prepares to bring the pain on the range with the M2.]]&lt;br /&gt;
[[File:RS2M2BrowningSights.jpg|thumb|none|600px|The sights on the M2, rarely seen in games and can be set all the way to 2000 yards if you so desire.]]&lt;br /&gt;
[[File:RS2M2Reload1.jpg|thumb|none|600px|After releasing 100 rounds of fun, the reload begins by opening up the feed tray and lifting the pawl.]]&lt;br /&gt;
[[File:RS2M2BrowningReload2.jpg|thumb|none|600px|Followed by swapping ammo cans.]]&lt;br /&gt;
[[File:RS2M2BrowningReload3.jpg|thumb|none|600px|Before seating the belt, closing the tray and yanking the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===M60D Machine Gun===&lt;br /&gt;
Two [[M60#M60D Machine Gun|M60D Machine Guns]] are mounted on the UH-1 'Huey' transport helicopter, one on each side. They can be used by the passengers, with no class requirement, to suppress ground troops.&lt;br /&gt;
[[Image:M60d.jpg|thumb|none|400px|M60D machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Huey M60D.jpg|thumb|none|600px|The M60D and the gunner's seat.]]&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
The [[M134 Minigun]] is mounted on the side of the OH-6 'Loach' light scout/attack helicopter, and on the chin turret of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Loach m134.jpg|thumb|none|600px|The M134 on the 'Loach'.]]&lt;br /&gt;
[[File:Cobra M134.jpg|thumb|none|600px|The Minigun on the Cobra's turret mount.]]&lt;br /&gt;
&lt;br /&gt;
===M195 Cannon===&lt;br /&gt;
The [[M61 Vulcan|M195 20mm Gatling Gun]], a short-barrelled variant of the M61 Vulcan, is mounted on the side of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:M195.jpg|thumb|none|400px|M195 Cannon in M35 Armament System - 20x102mm Vulcan]]&lt;br /&gt;
[[File:Cobra M195 2.jpg|thumb|none|600px|The cannon on the Cobra's left side.]]&lt;br /&gt;
&lt;br /&gt;
===M129 Grenade Launcher===&lt;br /&gt;
The M129 40mm Grenade Launcher is mounted on the chin turret of the AH-1 Cobra, next to the [[M134 Minigun]].&lt;br /&gt;
[[File:M129.jpg|thumb|none|400px|M129 Grenade Launcher, 40x46mm or 40x53mm]]&lt;br /&gt;
[[File:Cobra M129.jpg|thumb|none|600px|The launcher's barrel.]]&lt;br /&gt;
&lt;br /&gt;
===M158 Rocket Launcher===&lt;br /&gt;
The M158 Rocket Launcher, or Rocket Pod, holds seven 70mm rockets. Three are mounted on the sides of the AH-1 Cobra attack helicopter.&lt;br /&gt;
[[File:800px-XM158 Rocket Pod.jpg|thumb|none|400px|M158 Rocket Pod]]&lt;br /&gt;
[[File:Cobra M158.jpg|thumb|none|600px|The front of the pod.]]&lt;br /&gt;
[[File:Cobra M158 3.jpg|thumb|none|600px|Its rear end.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons of the NVA/PAVN and the VC/NLF=&lt;br /&gt;
==Sidearms==&lt;br /&gt;
===Tokarev TT-33===&lt;br /&gt;
The [[Tokarev TT-33]] appears as the main sidearm for the North Vietnamese forces. It holds 8 rounds per magazine. The TT-33 is a slightly odd pistol to use in combat, mostly because it lacks the same whoomp power that both the M1911, M1917 and Hi-Power have. It's advantage is more in repeat fire stability over straight stopping power, meaning you can easily keep an entire mag of ammo on a target so long as you're being careful. &lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VTT33I.jpg|thumb|none|600px|Holding the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33A.jpg|thumb|none|600px|Aiming the TT-33.]]&lt;br /&gt;
[[File:RS2VTT33R.jpg|thumb|none|600px|Giving the paddies the finger while reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Makarov PM===&lt;br /&gt;
Introduced in the 1.03 update on August 2017, the [[Makarov PM]] was made available for Communist forces as an alternative to the TT-33. Alternative is really the only way to describe the PM, it has similar stats all around with the only real difference being that it's slightly shorter which isn't that useful for a pistol. &lt;br /&gt;
[[File:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:RS2 PM (1).jpg|thumb|none|600px|The Makarov in the hands of a VC guerrilla as he waits for Gee Eye to round the corner..]]&lt;br /&gt;
[[File:RS2 PM (2).jpg|thumb|none|600px|Aiming the PM, for what you're really going to be using this for, acceptable sights.]]&lt;br /&gt;
[[File:RS2 PM (3).jpg|thumb|none|600px|Performing an ammo check, showing off the nicely detailed and deplete-able stack of 9x18mm cartridges.]]&lt;br /&gt;
[[File:RS2 PM (4).jpg|thumb|none|600px|Reloading; thumbing the slide release in a more friendly manner than the other pistols.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===MAT-49===&lt;br /&gt;
The [[MAT-49]] is a usable submachine gun for the North Vietnamese forces. Players can choose between the original French 9mm version or the Vietnamese 7.62x25mm Tokarev conversion, the latter has an increased fire rate. The MAT is a very useful SMG for close quarters combat in either version with a potent high rate of fire, relative accuracy and some stability as you just burn an entire magazine in the span of 4-5 seconds.&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|400px|MAT-49 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:MAT-49 7.62mm Soviet.jpg|thumb|none|500px|A MAT-49 SMG captured by Communist Forces during the French-Indochina War and converted to 7.62x25mm Tokarev.]]&lt;br /&gt;
[[File:RS2VMATI.jpg|thumb|none|600px|Holding the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATA.jpg|thumb|none|600px|Aiming the MAT-49.]]&lt;br /&gt;
[[File:RS2VMATR.jpg|thumb|none|600px|Reloading the MAT-49.]]&lt;br /&gt;
[[File:RS2 MAT-49 (1).jpg|thumb|none|600px|Performing an ammo check on the 7.62x25 MAT-49.]]&lt;br /&gt;
[[File:RS2 MAT-49 (2).jpg|thumb|none|600px|Pulling the MAT's charging handle on an empty reload.]]&lt;br /&gt;
[[File:RS2 MAT-49(3).jpg|thumb|none|600px|Collapsing the stock for some close quarters work against the Aussies.]]&lt;br /&gt;
&lt;br /&gt;
===MP40===&lt;br /&gt;
The [[MP40]] was added to the game in Update 1.2 as a submachine gun for the NLF. This serves as a far more controllable counter part to the MAT-49 and PPSH, lacking pure raw firepower but returning some proper accuracy at medium to extended ranges.&lt;br /&gt;
[[File:MP40Side.jpg|thumb|none|400px|MP40 - 9x19mm]]&lt;br /&gt;
[[File:RS2MP40.jpg|thumb|none|600px|The MP40 in-game, just like the PPSH below, it is a different model to the one in RO2.]]&lt;br /&gt;
[[File:RS2MP40sights.jpg|thumb|none|600px|The sights, adjustable out to 200 yards.]]&lt;br /&gt;
[[File:RS2MP40Reload1.jpg|thumb|none|600px|In an alternative to most games where they lock the bolt open first, RS2's reload involves swapping the mags...]]&lt;br /&gt;
[[File:RS2MP40Reload2.jpg|thumb|none|600px|Before giving the charging handle a swift yank.]]&lt;br /&gt;
&lt;br /&gt;
===PPSh-41===&lt;br /&gt;
The [[PPSh-41]] is another usable submachine gun for the North Vietnamese forces, having a much higher fire rate than the [[MAT-49]]. Like in ''[[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]]'', the PPSh starts off with 35-round magazines, though the original 71-round drum magazines are also available in the loadout screen. The fire selector is also usable on the base weapon. The PPSh is another flavor of &amp;quot;spam rounds everywhere&amp;quot; SMG that's just as decent with the only problem of the high rate of fire clashing with the small magazine size. Even the drum doesn't last long and you only get two of those.&lt;br /&gt;
[[Image:Ppsh41.jpg|thumb|none|400px|PPSh-41 Submachine Gun with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:RS2VPPSHI.jpg|thumb|none|600px|Holding the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHA.jpg|thumb|none|600px|Aiming the PPSh-41.]]&lt;br /&gt;
[[File:RS2VPPSHR.jpg|thumb|none|600px|Reloading the PPSh-41.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===IZH-58===&lt;br /&gt;
A double-barreled IZH-58 shotgun is usable for the North Vietnamese forces in both full-length, Coach Gun and sawed-off versions. The sawn-off version appears to reload slightly faster and is limited to 00 Buckshot while the Coach Gun and full-length versions are able to use 1oz Slugs in addition to Buckshot. While accuracy decreases, every flavor of the IZH is brutally efficent, while the sawn off becomes useless outside of 25 yards, the full length can hit targets well in excess of 75 yards and more, especially when you use slugs.&lt;br /&gt;
[[Image:Dubeltowkaizh43emjg6.jpg|thumb|400px|none|[[Baikal IZH-43]], similar to the IZH-58 - 12 Gauge]]&lt;br /&gt;
[[File:RS2VIZHI.jpg|thumb|none|600px|Holding the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHA.jpg|thumb|none|600px|Aiming the IZH-58.]]&lt;br /&gt;
[[File:RS2VIZHR.jpg|thumb|none|600px|Reloading the IZH-58.]]&lt;br /&gt;
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan/Baikal IZH-43 Sawed Off shotgun - 12 gauge]]&lt;br /&gt;
[[File:RS2VSIZHI.jpg|thumb|none|600px|Holding the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHA.jpg|thumb|none|600px|Aiming the sawed-off.]]&lt;br /&gt;
[[File:RS2VSIZHR.jpg|thumb|none|600px|Reloading the sawed-off.]]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AKM / Type 56 / Type 56-1===&lt;br /&gt;
Several AK-pattern rifles grouped under the &amp;quot;[[AK-47]]&amp;quot; classification are available to the Rifleman on the North Vietnamese side :&lt;br /&gt;
&lt;br /&gt;
- the [[AK-47#AKM|AKM]], with its fixed wood stock, 'bakelite' pistol grip, ribbed dust cover and open front sight ring. It accepts a Type II bayonet and is the most average of all the AK variants with relatively accurate fire, controllable full auto fire and overall good performance.&lt;br /&gt;
&lt;br /&gt;
- the [[AK-47#Norinco Type 56|Type 56]], that differs with its wood pistol grip, smooth dust cover, higher full auto fire rate and fully enclosed front sight ring. It also has integrated spike bayonet which can be unfolded. &lt;br /&gt;
&lt;br /&gt;
- the [[AK-47#Norinco Type 56|Type 56-1]] is the underfolding variant of the Type 56. It doesn't have a bayonet but can have the stock folded to make it more compact and less controllable. &lt;br /&gt;
&lt;br /&gt;
All three rifles come with three spare 30-round steel magazines. They can be fired in semi or fully-automatic, and while the fire selector is not animated and stays in the 'Safe' position, for some reason, the hand of the character actually moves down when switching to semi, and moves up when switching to fully-auto, which is some welcome attention to detail. The rear sight of all the rifles are adjustable for elevation from 100m to 800m in 100-meters increments, which is correct for the Type 56 guns, but not for the AKM which should be able to go up to 1000m.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[File:AKM_holding.jpg|thumb|none|600px|Holding a captured AKM on the training range.]]&lt;br /&gt;
[[File:AKM affixing bayonet.jpg|thumb|none|600px|Affixing a Type II bayonet on the rifle.]]&lt;br /&gt;
[[File:AKM sights hue city.jpg|thumb|none|600px|Firing at the enemy. Death is peeking around the corner on the left.]]&lt;br /&gt;
[[File:RS2 AKM (1).jpg|thumb|none|600px|Reloading a wet AKM with its bayonet attached.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ChineseType56.jpg|thumb|none|400px|Norinco Type 56 (fixed stock variant) with under-folding bayonet (&amp;quot;pig sticker&amp;quot;) which was standard on PLA-issue Type 56s - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VT56I.jpg|thumb|none|600px|Holding the Type 56. Note the fully enclosed front sight indicating it as such.]]&lt;br /&gt;
[[File:RS2VT56A.jpg|thumb|none|600px|Aiming the Type 56.]]&lt;br /&gt;
[[File:RS2VT56R.jpg|thumb|none|600px|Reloading the Type 56.]]&lt;br /&gt;
[[File:RS2 Type 56 (1).jpg|thumb|none|600px|Performing a magazine check.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|400px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[File:Type 56-1 folding.jpg|thumb|none|600px|Folding the stock. The fire selector is in the safe position.]]&lt;br /&gt;
[[File:Type 56-1 firing.jpg|thumb|none|600px|Firing the Type 56-1 with the stock folded. Note the offset position of the rifle on the screen.]]&lt;br /&gt;
[[File:RS2 Type 56-1 (1).jpg|thumb|none|600px|Charging the Type 56-1.]]&lt;br /&gt;
&lt;br /&gt;
===MAS-49===&lt;br /&gt;
The [[MAS-49]] was added to the game in Update 1.3 in 3 basic flavors. All in all, a punchy battle rifle with good accuracy, power and a fun mix of options such as...&lt;br /&gt;
&lt;br /&gt;
- The standard variant with iron sights, available to scouts and many Early War classes.&lt;br /&gt;
&lt;br /&gt;
- The grenade launcher version, available to the Sapper which allows for the use of 6 HE Rifle Grenades.&lt;br /&gt;
&lt;br /&gt;
- And the Marksman version, which rocks an APX scope and is used by the Marksman.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAS-49-firstmodel.jpg|thumb|none|400px|MAS-49 - 7.5x54mm French]]&lt;br /&gt;
[[File:RS2MAS49.jpg|thumb|none|600px|First, it's the humble normal version of the MAS49 rifle.]]&lt;br /&gt;
[[File:RS2MAS49sights.jpg|thumb|none|600px|The iron sights, good if a tad cramped by eating most of the screen.]]&lt;br /&gt;
[[File:RS2MAS49Reload1.jpg|thumb|none|600px|Like the M14, the MAS has a different reload animation for when the gun isn't empty. If so, then a stripper clip will be used to top the gun off.]]&lt;br /&gt;
[[File:RS2MAS49Reload2.jpg|thumb|none|600px|If it's properly empty, then the soldier will instead swap mags...]]&lt;br /&gt;
[[File:RS2MAS49Reload3.jpg|thumb|none|600px|Before giving the charging handle a good ol tug.]]&lt;br /&gt;
[[File:RS2MAS49Scoped.jpg|thumb|none|600px|The Marksman's special scoped variant complete with period correct APX scope.]]&lt;br /&gt;
[[File:RS2MAS49Scoped2.jpg|thumb|none|600px|The scope's reticle, very similar to the M91/30.]]&lt;br /&gt;
[[File:RS2MAS49GrenadeLauncher.jpg|thumb|none|600px|And finally, the grenade launching version. First a grenade is mounted...]]&lt;br /&gt;
[[File:RS2MAS49GrenadeLauncher2.jpg|thumb|none|600px|A blank is inserted into the magazine...]]&lt;br /&gt;
[[File:RS2MAS49GrenadeLauncherAiming.jpg|thumb|none|600px|Before the gun is put to the ground and ready to rumble. The range is dialed in by adjusting the grenade up and down on the spigot.]]&lt;br /&gt;
[[File:RS2MAS49GrenadeLauncherKaboom.jpg|thumb|none|600px|With predictable results.]]&lt;br /&gt;
&lt;br /&gt;
===Mosin Nagant M91/30===&lt;br /&gt;
The [[Mosin-Nagant M91/30]] is the oldest gun in the game, available to the North Vietnamese factions in both the standard and sniper rifle variants. Rather hilariously, there is an achievement for getting kills with the non-scoped Mosin, fittingly dubbed &amp;quot;It belongs in a museum!&amp;quot;. Both Mosin variants are entertainingly powerful in the same &amp;quot;twomp&amp;quot; way that makes the shotguns fun. While the scoped version is a very adequate sniper rifle, the un-scoped one is a slightly less useful rifle that has good accuracy and power and nothing else outside of massive entertainment when you finally kill a guy.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|400px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VMNI.jpg|thumb|none|600px|Holding the unscoped Mosin-Nagant. The straight bolt-handle is correct for this variant.]]&lt;br /&gt;
[[File:RS2VMNA.jpg|thumb|none|600px|Aiming the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[File:RS2VMNB.jpg|thumb|none|600px|Operating the unscoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VMNR.jpg|thumb|none|600px|Reloading the unscoped Mosin-Nagant.]]&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|400px|Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope]]&lt;br /&gt;
[[File:RS2VSMNI.jpg|thumb|none|600px|Holding the scoped Mosin-Nagant with PU scope and correct down-turned bolt-handle.]]&lt;br /&gt;
[[File:RS2VSMNA.jpg|thumb|none|600px|Aiming down the PU scope.]]&lt;br /&gt;
[[File:RS2VSMNB.jpg|thumb|none|600px|Operating the scoped Mosin-Nagant's bolt.]]&lt;br /&gt;
[[File:RS2VSMNR.jpg|thumb|none|600px|Reloading the scoped Mosin-Nagant.]]&lt;br /&gt;
&lt;br /&gt;
===SKS-45===&lt;br /&gt;
The [[SKS]] appears as a usable rifle to the PAVN/VC forces. A decent all-arounder rifle, the SKS is mostly used by classes who get either this or a shotgun so if you don't want to be angry Papa-san running around with his hunting gun, here you go.&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|Russian SKS - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VSKSI.jpg|thumb|none|600px|Holding the SKS.]]&lt;br /&gt;
[[File:RS2VSKSA.jpg|thumb|none|600px|Aiming the SKS.]]&lt;br /&gt;
[[File:RS2VSKSR.jpg|thumb|none|600px|Reloading the SKS. During a non-empty reload, the player character will first dump the rest of the rounds in the magazine by opening its bottom side, then load in a full stripper clip of ammo.]]&lt;br /&gt;
[[File:RS2 SKS (1).jpg|thumb|none|600px|A wayward PAVN soldier brass checks his SKS after hearing the sound of distant surf rock.]]&lt;br /&gt;
&lt;br /&gt;
===SVD Dragunov===&lt;br /&gt;
The [[SVD Dragunov]] appears as another sniper rifle for the North Vietnamese forces; its semi-automatic operation and box magazines are key advantages over the scoped Mosin-Nagant.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VSVDI.jpg|thumb|none|600px|Holding the Dragunov.]]&lt;br /&gt;
[[File:RS2VSVDA.jpg|thumb|none|600px|Aiming down the PSO-1 scope.]]&lt;br /&gt;
[[File:RS2VSVDR.jpg|thumb|none|600px|Reloading the Dragunov.]]&lt;br /&gt;
&lt;br /&gt;
==Machine Guns==&lt;br /&gt;
===Degtyaryov DP-28===&lt;br /&gt;
The [[DP-28]] from ''[[Red Orchestra 2: Heroes of Stalingrad|Red Orchestra 2]]'' returns as an available machine gun for the North Vietnamese forces. While it might seem useless in comparison to the sheer firepower of the RPD, the DP has the advantage of being relatively controllable straight from the shoulder and coming with more than just 1-2 drums.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|400px|Degtyaryov DP-28 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2VDPI.jpg|thumb|none|600px|Holding the DP-28.]]&lt;br /&gt;
[[File:RS2VDPA.jpg|thumb|none|600px|Aiming the DP-28.]]&lt;br /&gt;
[[File:RS2VDPR.jpg|thumb|none|600px|Attaching the pan magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RP-46===&lt;br /&gt;
The [[Degtyaryov RP-46|RP-46]], the belt-fed version of the DP-28 was added in Update 1.3 as an alternative to either the RPD or DP-28. What it lacks in total ammo capacity and spare rounds is made up for by allowing high power belt fed covering fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:RP46.jpg|thumb|none|400px|RP-46 - 7.62x54mm R]]&lt;br /&gt;
[[File:RS2RP46.jpg|thumb|none|600px|The RP-46 in-game, the red headed step child between the DP and RPD rarely seen in games.]]&lt;br /&gt;
[[File:RS2RP46sights.jpg|thumb|none|600px|The sights, fittingly similar to the parent DP.]]&lt;br /&gt;
[[File:RS2RP46Reload1.jpg|thumb|none|600px|The reload animation for this gun is pretty seldom seen since it's issued with one belt. But the magic of supply boxes means we get to watch Charlie open the belt feed tray and swap belts...]]&lt;br /&gt;
[[File:RS2RP46Reload2.jpg|thumb|none|600px|Before closing the cover and charging the gun.]]&lt;br /&gt;
&lt;br /&gt;
===Degtyaryov RPD===&lt;br /&gt;
The [[RPD]] appears as the main light machine gun for the North Vietnamese forces, serving as a direct counterpart to the M60 with relatively controllable rate of fire, stability and sheer entertainment at folding the bipod up and running straight into battle like a madman. It uses the 100-round drum by default, but a 200-round belt variant was added in Update 1.2.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD - 7.62x39mm]]&lt;br /&gt;
[[File:RS2VRPDI.jpg|thumb|none|600px|Holding the RPD.]]&lt;br /&gt;
[[File:RS2VRPDA.jpg|thumb|none|600px|Aiming the RPD.]]&lt;br /&gt;
[[File:RS2VRPDW.jpg|thumb|none|600px|Like the M60, the RPD's barrel warps under sustained fire, affecting accuracy.]]&lt;br /&gt;
[[File:RS2VRPDR.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The iconic [[RPG-7]] appears as the main launcher for the North Vietnamese forces, coming with the launcher plus 3 rounds. While it must be aimed before you actually fire, it's impressively decimating against both ground targets and helicopters. In a rare sight seldom seen in video games, there is a rendered backblast upon firing. The entire rear of the launcher becomes deadly for 10m back and can easily kill allies, enemies and yourself if you aren't careful.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:RS2VRPGS.jpg|thumb|none|600px|Like in Tripwire's other game [[Killing Floor 2]], the player cocks the hammer on the RPG off before firing.]]&lt;br /&gt;
[[File:RS2VRPGI.jpg|thumb|none|600px|Holding the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGA.jpg|thumb|none|600px|Aiming the RPG-7.]]&lt;br /&gt;
[[File:RS2VRPGR.jpg|thumb|none|600px|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==Grenades and Explosives==&lt;br /&gt;
===MD-82 Mine===&lt;br /&gt;
The North Vietnamese Sapper class comes armed with the MD-82 mine, a copy of the American [[M14 anti-personnel mine]]. Carrying 5 of these little bundles of fun, the MD-82 is really only useful for rigging up entryways as it's famed &amp;quot;toe popping&amp;quot; is rendered in underwhelming detail.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Mine.jpg|thumb|none|400px|M14 anti-personnel mine with safety clip attached.]]&lt;br /&gt;
[[File:RS2MD82.jpg|thumb|none|600px|A PAVN Sapper holds a tiny MD-82 in his hand.]]&lt;br /&gt;
[[File:RS2MD82-1.jpg|thumb|none|600px|Prepping the MD-82 requires to first bury the grenade in the dirt...]]&lt;br /&gt;
[[File:RS2MD82-2.jpg|thumb|none|600px|Before pulling the pin, rendering it live.]]&lt;br /&gt;
&lt;br /&gt;
===RGD-1 Smoke Grenade===&lt;br /&gt;
The Soviet RGD-1 Smoke Grenade appears as the North Vietnamese smoke grenade of choice, albeit only in white.&lt;br /&gt;
&lt;br /&gt;
[[File:RDG-1 Diagram.jpg|thumb|none|250px|RDG-1 smoke grenade diagram]]&lt;br /&gt;
[[File:RS2RGD-1.jpg|thumb|none|600px|A PAVN Squad Leader prepares to cover the range with his RGD-1.]]&lt;br /&gt;
[[File:RS2RGD-1-2.jpg|thumb|none|600px|Like the later pattern RGD-2, the RGD-1 is set off by removing the top cover and striking the top casing.]]&lt;br /&gt;
&lt;br /&gt;
===Type 67 Grenade===&lt;br /&gt;
The North Vietnamese forces use the Type 67 as their standard grenade, functioning around the same as the M61.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type67Grenade.jpg|thumb|none|300px|Type 67 High-Explosive Fragmentation stick grenade]]&lt;br /&gt;
[[File:RS2Type67.jpg|thumb|none|600px|A Vietcong soldier shows us his handy Chinese potato masher.]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===DShK Heavy Machine Gun===&lt;br /&gt;
Several maps have [[DShK heavy machine gun]] mounted on tripod mounts for the North Vietnamese. Feeding from standard 50-round boxes, the DShK is used both for firing on infantry but especially for anti-air and anti-helicopter roles. A player-deployable version was added in Update 1.2.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:RS2DSHk.jpg|thumb|none|600px|A PAVN recruit gets some trigger time behind the DSHk.]]&lt;br /&gt;
[[File:RS2DSHkFiring.jpg|thumb|none|600px|The recruit lets loose, allowing us to see the large sights as well as terrifically big muzzle flash.]]&lt;br /&gt;
[[File:RS2DSHkReload.jpg|thumb|none|600px|The reload begins as usual by lifting the top cover...]]&lt;br /&gt;
[[File:RS2DSHkReload2.jpg|thumb|none|600px|Swapping ammo boxes...]]&lt;br /&gt;
[[File:RS2DSHkReload3.jpg|thumb|none|600px|Before fixing the belt, closing the top cover and racking the charging handle with help of a spent case.]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Walking_Dead_-_Season_7&amp;diff=1131608</id>
		<title>The Walking Dead - Season 7</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Walking_Dead_-_Season_7&amp;diff=1131608"/>
		<updated>2017-10-07T21:25:44Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Colt M16A4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name = The Walking Dead - Season 7&lt;br /&gt;
|picture=TWDS7A Poster.jpg&lt;br /&gt;
|country=[[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel=AMC&lt;br /&gt;
|genre=Horror&amp;lt;br&amp;gt;Drama&lt;br /&gt;
|dates=2016-2017&lt;br /&gt;
|episodes=16&lt;br /&gt;
|character1=Rick Grimes&lt;br /&gt;
|actor1=[[Andrew Lincoln]]&lt;br /&gt;
|character2=Daryl Dixon  &lt;br /&gt;
|actor2=[[Norman Reedus]]&lt;br /&gt;
|character3=Morgan Jones&lt;br /&gt;
|actor3=[[Lennie James]]&lt;br /&gt;
|character4=Maggie Greene&lt;br /&gt;
|actor4=[[Lauren Cohan]]&lt;br /&gt;
|character5=Carl Grimes&lt;br /&gt;
|actor5=[[Chandler Riggs]]&lt;br /&gt;
|character6=Michonne&lt;br /&gt;
|actor6=[[Danai Gurira]]&lt;br /&gt;
|character7=Carol Peletier&lt;br /&gt;
|actor7=[[Melissa McBride]]&lt;br /&gt;
|character9=Tara Chambler&lt;br /&gt;
|actor9=[[Alanna Masterson]]&lt;br /&gt;
|character10=Dr. Eugene Porter&lt;br /&gt;
|actor10=[[Josh McDermitt]]&lt;br /&gt;
|character10=Negan&lt;br /&gt;
|actor10=[[Jeffrey Dean Morgan]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|7|Walking Dead, The (TV Series){{!}}The Walking Dead}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Colt Python==&lt;br /&gt;
The [[Colt Python]] that had been carried by Rick in the previous seasons now appears to be in the hands of a Savior named Joey (Joshua Hoover) at the beginning of Season 7. Joey draws Rick's Python in &amp;quot;The Cell&amp;quot; (S7E03). Daryl Dixon ([[Norman Reedus]]) takes the Python from Joey and later gives it back to Rick Grimes ([[Andrew Lincoln]]) in &amp;quot;Hearts Still Beating&amp;quot; (S7E08). Rick gives up his Python to the Kingdom Soldier named Richard ([[Karl Makinen]]) in &amp;quot;Rock in the Road&amp;quot; (S7E09). A Female Scavenger carries the Python and gives it back to Rick after the deal in &amp;quot;New Best Friends&amp;quot; (S7E10). Rick fires his own Python in &amp;quot;Say Yes&amp;quot; (S7E12), he fires his weapon of duty first time since &amp;quot;East&amp;quot; (S6E15). Rick hides his Python when Negan arrivals and later he is seen gripping his holstered revolver during the speech in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[Image:Python6in.jpg|thumb|300px|none|Colt Python with 6&amp;quot; barrel and in nickel finish - .357 Magnum]]&lt;br /&gt;
[[File:TWDS7E03 05.jpg|thumb|none|600px|Closeup as Joey (Joshua Hoover) draws Rick's Python in &amp;quot;The Cell&amp;quot; (S7E03).]]&lt;br /&gt;
[[File:TWDS7E03 06.jpg|thumb|none|600px|Joey holds Rick's Python on Daryl ([[Norman Reedus]]) in &amp;quot;The Cell&amp;quot; (S7E03).]]&lt;br /&gt;
[[File:TWDS7E08 08.jpg|thumb|none|600px|The Python is seen in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
[[File:TWDS7E08 21.jpg|thumb|none|600px|Rick Grimes ([[Andrew Lincoln]]) reclaims his Colt Python in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
[[File:TWDS7BRiseUp 01.jpg|thumb|none|601px|Rick aims his Colt Python in &amp;quot;Rock in the Road&amp;quot; (S7E09).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Single Action Army==&lt;br /&gt;
Rick ([[Andrew Lincoln]]) and Michonne ([[Danai Gurira]]) find a [[Colt Single Action Army]] that appears to have wood grips in a house during their supply run in &amp;quot;Say Yes&amp;quot; (S7E12).&lt;br /&gt;
[[File:SAA Artillery Cimarron.jpg|thumb|none|300px|Colt Single Action Army with 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. This is the most common variant - .45 Long Colt]]&lt;br /&gt;
[[File:TWDS7E12 SingleAction.jpg|thumb|none|601px|A Single Action Army revolver with wood grips and what appears to be a box of (Zelliger, a fake ammunition brand on the show) .45 Colt ammunition are found by Michonne in &amp;quot;Say Yes&amp;quot; (S7E12).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Detective Special==&lt;br /&gt;
Carol Peletier ([[Melissa McBride]]) continues to carry a [[Colt Detective Special]] in Season 7. She has her .38 holstered in &amp;quot;The Well&amp;quot; (S7E02), &amp;quot;Rock in the Road&amp;quot; (S7E09), and Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[File:Colt Detective Special.jpg|thumb|none|300px|Colt Detective Special 1st Gen with round butt - .38 Special]]&lt;br /&gt;
[[File:TWDS7E02_17.jpg|thumb|none|600px|Carol Peletier ([[Melissa McBride]]) has the Colt Detective Special .38 holstered in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[File:TWDS7E09 10.jpg|thumb|none|602px|Carol with her holstered revolver in &amp;quot;Rock in the Road&amp;quot; (S7E09).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 17-8==&lt;br /&gt;
Tara Chambler ([[Alanna Masterson]]) fires a [[Smith &amp;amp; Wesson Model 17]] with &amp;quot;Lucille&amp;quot; symbol etched on the walnut grip at sand walkers on a bridge in &amp;quot;Swear&amp;quot; (S7E06). She uses the revolver instead of a [[Smith &amp;amp; Wesson M&amp;amp;P]] from previous seasons. It's likely that her M&amp;amp;P was handed over to the Saviors after the Alexandria Safe-Zone surrendered, the &amp;quot;Lucille&amp;quot; symbol indicates that the revolver was taken from the Saviors at some point.&lt;br /&gt;
[[File:S&amp;amp;WModel17A.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 17-8 - .22LR]]&lt;br /&gt;
[[File:TWD 706 D1.jpg|thumb|450px|none|Production image from  &amp;quot;Swear&amp;quot; (S7E06) shows Tara with the revolver.]]&lt;br /&gt;
[[File:TWDS7E06 29.jpg|thumb|none|600px|Tara Chambler ([[Alanna Masterson]]) fires her Smith &amp;amp; Wesson Model 17-8 at sand walkers on a bridge in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[File:TWDS7E06 31.jpg|thumb|none|600px|Tara uses her revolver in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 28==&lt;br /&gt;
In a deleted scene, the Rogue Savior named Gordon (Michael Sicalabba) uses a [[Smith &amp;amp; Wesson Model 28]] in &amp;quot;The Cell&amp;quot; (S7E03). One of the Saviors pulls what appears to be a Smith &amp;amp; Wesson Model 28 revolver in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).&lt;br /&gt;
[[Image:Model28g.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 28 - .357 Magnum]]&lt;br /&gt;
[[File:TWDS7E08 52.jpg|thumb|none|600px|The revolver is seen on the left in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 686 Snub==&lt;br /&gt;
Rick ([[Andrew Lincoln]]) picks up a [[Smith &amp;amp; Wesson Model 686]] with 2 2/1&amp;quot; barrel and extended rudder grips while in a field at the carnival in &amp;quot;Say Yes&amp;quot; (S7E12). Enid ([[Katelyn Nacon]]) fires a Smith &amp;amp; Wesson Model 686P with 3&amp;quot; barrel and wood grips on walkers in &amp;quot;Something They Need&amp;quot; (S7E15). Maggie Rhee ([[Lauren Cohan]]) fires the 2 2/1&amp;quot; Smith &amp;amp; Wesson 686 revolver while Enid carries her's in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16). Maggie previously lost her [[Smith &amp;amp; Wesson Model 327 Performance Center R8|Smith &amp;amp; Wesson Model 327 M&amp;amp;P R8]] in Season 6's finale.&lt;br /&gt;
[[Image:S&amp;amp;W686Short.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686 with 2 1/2&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:TWDS7E12 10.jpg|thumb|none|600px|Rick picks up what appears to be a Smith &amp;amp; Wesson Model 686 with 2 2/12&amp;quot; barrel and extended rudder grips while in a field in &amp;quot;Say Yes&amp;quot; (S7E12).]]&lt;br /&gt;
[[File:TWDS7E16 23.jpg|thumb|none|600px|Maggie Rhee ([[Lauren Cohan]]) fires the 2 2/1&amp;quot; Smith &amp;amp; Wesson 686 revolver in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
[[Image:S&amp;amp;W686Snub.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 686P (7 shot cylinder) with 3&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:TWDS7E15_21.jpg|thumb|none|602px|Enid ([[Katelyn Nacon]]) uses an Smith &amp;amp; Wesson Model 686P with wood grips in &amp;quot;Something They Need&amp;quot; (S7E15). Note that at the end of the episode she has the revolver in a holster, revealing the wood grips.]]&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==AMT Automag II==&lt;br /&gt;
Cyndie ([[Sydney Park]]) holds an [[AMT Automag III|AMT Automag II]] pistol on Tara ([[Alanna Masterson]]) and she gives the pistol to Natania ([[Deborah May]]) in &amp;quot;Something They Need&amp;quot; (S7E15). [[File:AMTAutoMagII.jpg|thumb|none|300px|AMT Automag II - .22 WMR]]&lt;br /&gt;
[[File:TWDS7E15_07.jpg|thumb|none|602px|Cyndie ([[Sydney Park]]) holds an AMT Automag II pistol on Tara in &amp;quot;Something They Need&amp;quot; (S7E15).]]&lt;br /&gt;
[[File:TWDS7E15_19.jpg|thumb|none|602px|Natania ([[Deborah May]]) uses the pistol to threaten Tara in &amp;quot;Something They Need&amp;quot; (S7E15).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is a frequently seen weapon in Season 7. Member of the Saviors draws a Beretta 92FS in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01). Morgan Jones ([[Lennie James]]) carries a Beretta 92FS in &amp;quot;The Well&amp;quot; (S7E02). In the same episode, the Savior named Jared ([[Joshua Mikel]]) has one holstered and again but in a deleted scene, the Kingdom soldier named Benjamin ([[Logan Miller]]) draws a Beretta. Carl Grimes ([[Chandler Riggs]]) continues to use a Beretta 92FS in Season 7, notably in &amp;quot;Service&amp;quot; (S7E04). In the same episode, he gives the gun to Rick ([[Andrew Lincoln]]) and then Negan ([[Jeffrey Dean Morgan]]) takes Carl's gun. Michonne ([[Danai Gurira]]) takes a Beretta 92FS from an female Savior in &amp;quot;Sing Me a Song&amp;quot; (S7E07). The Woman Savior named Arat ([[Elizabeth Ludlow]]) uses a Beretta in &amp;quot;Hearts Still Beating&amp;quot; (S7E08). In the same episode, a Savior named Gary ([[Mike Seal]]) has one in his leg holster. Benjamin holds his Beretta in the forest upon meeting Carol in &amp;quot;Rock in the Road&amp;quot; (S7E09). The Savior named Jared draws a Beretta on Richard in &amp;quot;New Best Friends&amp;quot; (S7E10). Michonne has a suppressed Beretta with light brown grips holstered in &amp;quot;Say Yes&amp;quot; (S7E12). This is continuity error to the [[1911|Rock Island Armory 1911]] with suppressor. Morgan and Benjamin aim their Berettas, but later give them over to the Saviors in &amp;quot;Bury Me Here&amp;quot; (S7E13). Carl fires his Beretta on Scavengers and Morgan takes a Savior's Beretta and fires the pistol in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:TWDS7E01 09.jpg|thumb|none|600px|A Savior holds the pistol in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01).]]&lt;br /&gt;
[[Image:TWDS7PROMO01.jpeg|thumb|none|600px|Morgan Jones ([[Lennie James]]) draws his Beretta 92FS on Saviors during a confrontation in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[Image:TWDS7E02 13.jpg|thumb|none|600px|Morgan contemplates his Beretta 92FS in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[Image:TWDS7Ben92FS.jpeg|thumb|none|500px|Production shot of Benjamin ([[Logan Miller]]) holding a Beretta 92FS on Saviors in a deleted scene.]]&lt;br /&gt;
[[File:TWDS7E04 06.jpg|thumb|none|600px|&amp;quot;They say only half of our stuff.&amp;quot;&amp;lt;br&amp;gt;Carl Grimes ([[Chandler Riggs]]) holds a Beretta 92FS on Saviors inside the infirmary in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
[[File:TWDS7E07 37.jpg|thumb|none|600px|&amp;quot;Take me to Negan.&amp;quot;&amp;lt;br&amp;gt;Michonne ([[Danai Gurira]]) holds the Beretta 92FS on the female Savior in &amp;quot;Sing Me a Song&amp;quot; (S7E07).]]&lt;br /&gt;
[[File:TWDS7E08 15.jpg|thumb|none|600px|Arat ([[Elizabeth Ludlow]]) fires the Beretta at Olivia ([[Ann Mahoney]]) in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
[[File:TWDS7E08 52.jpg|thumb|none|600px|On the right, Arat holds the Beretta on Eugene ([[Josh McDermitt]]) in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
[[File:TWDS7E09 17.jpg|thumb|none|600px|Benjamin holds his Beretta in the forest upon meeting Carol in &amp;quot;Rock in the Road&amp;quot; (S7E09).]]&lt;br /&gt;
[[File:TWDS7E10 52.jpg|thumb|none|600px|The Savior named Jared ([[Joshua Mikel]]) holds a Beretta 92FS as Richard draws his Smith &amp;amp; Wesson M&amp;amp;P in &amp;quot;New Best Friends&amp;quot; (S7E10).]]&lt;br /&gt;
[[File:TWDS7E13 04.jpg|thumb|none|600px|Morgan draws his Beretta 92FS before giving it up to Gavin's group of Saviors in &amp;quot;Bury Me Here&amp;quot; (S7E13).]]&lt;br /&gt;
[[File:TWDS7E16_35.jpg|thumb|none|602px|Morgan takes a Savior's Beretta and rapidly fires it in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
The Savior named Gavin ([[Jayson Warner Smith]]) carries a [[Beretta 92FS Inox]] in &amp;quot;The Well&amp;quot; (S7E02). An Beretta Inox is drawn &amp;quot;Hearts Still Beating&amp;quot; (S7E08).&lt;br /&gt;
[[Image:USAMade92FSInox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm]]&lt;br /&gt;
[[File:TWD_S7_E02_Savior_holstered_Beretta_Inox.jpg|thumb|none|601px|Gavin ([[Jayson Warner Smith]]) has the Beretta holstered in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[File:TWDS7E08 50.jpg|thumb|none|600px|The pistol is seen on the left in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F (Custom Reverse Two-Tone)==&lt;br /&gt;
In &amp;quot;Service&amp;quot; (S7E04), Rosita Espinosa ([[Christian Serratos]]) kills a walker Savior and takes his reverse two-tone [[Beretta 92F]] with wood grips. Rosita uses the Beretta in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).&lt;br /&gt;
[[File:Beretta92FSCustom.jpeg|thumb|none|300px|Beretta 92F (Custom Reverse Two-Tone) - 9x19mm]]&lt;br /&gt;
[[File:TWDS7E04 13.jpg|thumb|none|600px|The custom Beretta 92F is seen empty in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
[[File:TWDS7E04 15.jpg|thumb|none|600px|&amp;quot;They killed Denise.&amp;quot;&amp;lt;br&amp;gt;Rosita pulls the side back to find it completely empty in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
[[File:TWDS7E08 12.jpg|thumb|none|600px|Rosita ([[Christian Serratos]]) fires her Beretta at Negan in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F (Non Gun)==&lt;br /&gt;
Carl Grimes ([[Chandler Riggs]]) uses a [[Non Gun|Beretta 92F Non Gun]] standing in for his usual [[Beretta 92FS]] to shoot at Scavengers in &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[File:Ng_pistol_beretta92_blk.jpg|thumb|none|300px|Beretta 92F Non Gun - 9x19mm]]&lt;br /&gt;
[[File:TWDS7E16_08.jpg|thumb|none|600px|Carl Grimes ([[Chandler Riggs]]) uses a Beretta 92F Non Gun to shoot at Scavengers in &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 21 Bobcat==&lt;br /&gt;
In &amp;quot;Service&amp;quot; (S7E04), Rick finds Spencer's hidden [[Beretta 21 Bobcat]] with wood grips, along with a [[Glock 19]]. He gives the handguns to Negan.&lt;br /&gt;
[[Image:Beretta Model 21 Side View.jpg|thumb|none|300px|Beretta 21 Bobcat - .22 LR]]&lt;br /&gt;
[[File:TWDS7E04 17.jpg|thumb|none|600px|The Beretta 21 Bobcat and Glock 19 is seen in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 84==&lt;br /&gt;
Sasha Williams ([[Sonequa Martin-Green]]) is seen firing a [[Beretta 84]] with a suppressor fitted in &amp;quot;The Other Side&amp;quot; (S7E14). The pistol is seen briefly in a holster when she and Rosita talk in the warehouse. Also in a behind the scenes video of this episode on the DVD/Blu-Ray, the actress is seen shooting the car windows for setting the car on fire.&lt;br /&gt;
[[Image:Ber84left.jpg|thumb|300px|none|Beretta 84 (earlier version with round trigger guard) .380 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1 (Nickel)==&lt;br /&gt;
Member of the Saviors draws what appears to be a nickel plated [[Colt M1911A1]] in &amp;quot;The Well&amp;quot; (S7E02). It appears again in the stash of guns in the Saviors' truck in &amp;quot;Sing Me a Song&amp;quot; (S7E07). Roy ([[Brian Stapf]]), a member of the Saviors with Simon's group, has a nickel plated M1911A1 holstered in &amp;quot;The Other Side&amp;quot; (S7E14).&lt;br /&gt;
[[File:NickelPlatedM1911A1.jpg|thumb|300px|none|Nickel Plated M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:TWD_S7_E02_Series_70.jpg|thumb|none|602px|Member of the Saviors holds the nickel Colt pistol in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[File:TWDS7E07 31.jpg|thumb|none|600px|What appears to be a nickel M1911A1 is seen in the Saviors' truck gun stash in &amp;quot;Sing Me a Song&amp;quot; (S7E07).]]&lt;br /&gt;
[[File:TWDS7E14 10.jpg|thumb|none|601px|Roy ([[Brian Stapf]]) has a nickel plated M1911A1 holstered in &amp;quot;The Other Side&amp;quot; (S7E14).]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark VII==&lt;br /&gt;
In &amp;quot;Service&amp;quot; (S7E04), Negan ([[Jeffrey Dean Morgan]]) takes up a [[Desert Eagle Mark VII]] from the cache of weapons taken from the Alexandria armory.  He then points the pistol at Daryl and then fires it at a window. Later on, Eugene is somehow able to reneck and retool a casing from this gun into a 9mm cartridge for Rosita to use against Negan, despite 9mm and magnum cartridges being radically different in length, rim, width and powder load. In Season 7's finale, &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16), member of the Kingdom has a similar handgun holstered.&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|300px|Magnum Research Desert Eagle Mark VII with nickel finish - .357 Magnum]]&lt;br /&gt;
[[File:TWDS7E04 12.jpg|thumb|none|600px|Negan ([[Jeffrey Dean Morgan]]) holds the Desert Eagle Mark VII in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A member of the Saviors draws a [[Glock 17]] in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01). The Woman Savior named Laura ([[Lindsley Register]]) holds a Glock 17 in &amp;quot;Hearts Still Beating&amp;quot; (S7E08). In the same episode but in a continuity error, the Kingdom soldier named Richard ([[Karl Makinen]]) has a Glock 17 holstered instead of a [[Smith &amp;amp; Wesson M&amp;amp;P]]. The Kingdom Soldier named Dianne ([[Kerry Cahill]]) pulls a Glock 17 out of her holster during a confrontation in &amp;quot;New Best Friends&amp;quot; (S7E10). Dianne's Glock 17 gets confiscated by Gavin's group of Saviors in &amp;quot;Bury Me Here&amp;quot; (S7E13). Several Saviors are seen shooting Glock 17s, the Kingdom Soldier named Daniel ([[Daniel Newman]]) has one holstered and a Female Kingdom Soldier on a horse fires Glock 17 in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[File:TWDS7E01 08.jpg|thumb|none|600px|The Savior holds the Glock 17 on Daryl ([[Norman Reedus]]) in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01). ]]&lt;br /&gt;
[[File:TWDS7E08Still 01.jpg|thumb|none|500px|Production shot of Laura's Glock 17 in a photography error in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
[[File:TWDS7BRiseUp 02.jpg|thumb|none|601px|On the right, Dianne ([[Kerry Cahill]]) pulls a Glock 17 out of her holster in &amp;quot;New Best Friends&amp;quot; (S7E10).]]&lt;br /&gt;
[[File:TWDS7E14 09.jpg|thumb|none|600px|An Sanctuary guard has a Glock holstered in &amp;quot;The Other Side&amp;quot; (S7E14).]]&lt;br /&gt;
[[&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
The Kingdom Soldier named Daniel ([[Daniel Newman]]) is seen shooting a Glock 19 at walkers in &amp;quot;The Well&amp;quot; (S7E02). Rosita Espinosa ([[Christian Serratos]]) carries a Glock 19 before being confiscated by Dwight ([[Austin Amelio]]) in &amp;quot;Service&amp;quot; (S7E04). Heath ([[Corey Hawkins]]) is seen using a [[Glock 19]] instead of his [[Benelli B76]] from ''[[The Walking Dead - Season 6|Season 6]]'' at sand walkers on a bridge in &amp;quot;Swear&amp;quot; (S7E06). The Woman Savior named Laura ([[Lindsley Register]]) draws a Glock 19 on Rick in &amp;quot;Hearts Still Beating&amp;quot; (S7E08). Michonne finds a Glock 19 in the grass at the carnival in &amp;quot;Say Yes&amp;quot; (S7E12). In the same episode, Jadis ([[Pollyanna Mclntosh]]) checks a Glock 19. Daniel draws his Glock 19 and later loses it to the Saviors in &amp;quot;Bury Me Here&amp;quot; (S7E13). Both Rosita uses a suppressed Glock 19 in &amp;quot;The Other Side&amp;quot; (S7E14). Dianne ([[Kerry Cahill]]) fires a Glock 19 at Saviors &amp;amp; Scavengers in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16). In the same episode, Rosita has her suppressed Glock 19 holstered.&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|Glock 19 3rd Gen - 9x19mm]]&lt;br /&gt;
[[Image:TWDS7DanielG19.jpeg|thumb|none|501px| Production shot of Daniel using a Glock 19 in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[File:TWD_S7_E02_Daniel_Glock_19.jpg|thumb|none|601px|Daniel ([[Daniel Newman]]) fires the Glock 19 at walkers in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[Image:TWDS7Trailer005.jpeg|thumb|none|600px|Heath ([[Corey Hawkins]]) fires the Glock 19 at sand walkers in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[Image:TWDS7E06 25.jpg|thumb|none|601px|Heath ([[Corey Hawkins]]) holds the empty Glock 19 after using his last bullet to save Tara in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[File:TWDS7E08 G19.jpg|thumb|none|500px|Production shot of Laura holding the Glock 19 in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
[[File:TWDS7E08 24.jpg|thumb|none|600px|Laura draws a Glock 19 on Rick ([[Andrew Lincoln]]) as other Saviors beat up Aaron ([[Ross Marquand]]) in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
[[File:TWDS7E12 20.jpg|thumb|none|600px|Jadis ([[Pollyanna Mclntosh]]) checks a Glock 19 in &amp;quot;Say Yes&amp;quot; (S7E12).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 30==&lt;br /&gt;
An Oceanside young girl named Rachel ([[Mimi Kirkland]]) holds a [[Glock 30]] on Tara ([[Alanna Masterson]]) in &amp;quot;Swear&amp;quot; (S7E06).&lt;br /&gt;
[[Image:Glock30.jpg|thumb|300px|none|Glock 30 - .45 ACP]]&lt;br /&gt;
[[File:TWDS7E06 13.jpg|thumb|none|600px| Rachel ([[Mimi Kirkland]]) holds a Glock 30 in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[File:TWDS7E06 14.jpg|thumb|none|600px|Rachel holds the pistol on Tara as Cyndie intervenes in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 34==&lt;br /&gt;
Member of the Saviors with Gavin's group holds a [[Glock 34]] on Ezekiel and The Kingdom in &amp;quot;Bury Me Here&amp;quot; (S7E13). [[File:Glock34.jpg|thumb|none|300px|Glock 34 - 9x19mm]]&lt;br /&gt;
[[File:TWDS7E13_Jared_M&amp;amp;P.jpg|thumb|none|601px|The Savior holds his Glock 34 in &amp;quot;Bury Me Here&amp;quot; (S7E13).]]&lt;br /&gt;
&lt;br /&gt;
==FN Browning Hi-Power==&lt;br /&gt;
A Female Scavenger holds a chrome plated [[Browning Hi-Power]] on Rick's group in &amp;quot;Rock in the Road&amp;quot; (S7E09). A Member of the Saviors aims his Browning Hi-Power at the Kingdom soldiers in &amp;quot;Bury Me Here&amp;quot; (S7E13).&lt;br /&gt;
[[Image:SilverchromeHP.JPG|thumb|none|300px|FN Browning Hi-Power silver chrome with adjustable sights - 9x19mm]]&lt;br /&gt;
[[File:TWDS7E09 06.jpg|thumb|none|600px|A Browning Hi-Power is held at the left on Rick's group in &amp;quot;Rock in the Road&amp;quot; (S7E09).]]&lt;br /&gt;
[[File:TWDS7E09 09.jpg|thumb|none|600px|Another view of the pistol at the far left in &amp;quot;Rock in the Road&amp;quot; (S7E09).]]&lt;br /&gt;
[[File:BrowningHiPowerPistol9mm.jpg|thumb|none|300px|Classic Browning Hi-Power Belgian - 9x19mm]]&lt;br /&gt;
[[File:TWDS7E13 06.jpg|thumb|none|600px|At the back left, a Savior aims his Browning Hi-Power at the Kingdom soldiers in &amp;quot;Bury Me Here&amp;quot; (S7E13).]]&lt;br /&gt;
&lt;br /&gt;
==Rock Island Armory 1911== &lt;br /&gt;
Carl Grimes ([[Chandler Riggs]]) gives up a [[Rock Island Armory 1911]] with suppressor fitted to the Kingdom Soldier named Richard ([[Karl Makinen]]) in &amp;quot;Rock in the Road&amp;quot; (S7E09). When leaving the Kingdom, Rick Grimes ([[Andrew Lincoln]]) holds the 1911. This is possibly a continuity error, Michonne ([[Danai Gurira]]) took a [[Beretta 92FS]] with a suppressor from the female Savior in &amp;quot;Hearts Still Beating&amp;quot; (S7E08). Michonne wields the suppressed 1911 on a supply run in &amp;quot;Say Yes&amp;quot; (S7E12). In the episode, the 1911 constantly changes to a suppressed Beretta 92FS with light brown grips. Tara Chambler ([[Alanna Masterson]]) draws the 1911 on Natania ([[Deborah May]]) in &amp;quot;Something They Need&amp;quot; (S7E15). In the same episode, Natania and Cyndie ([[Sydney Park]]) also hold the 1911. Tara has the 1911 holstered in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[File:Rock Island Armory 1911.jpg|thumb|none|300px|Rock Island Armory 1911 - .45 ACP]]&lt;br /&gt;
[[Image:TWDS7E09 11.jpg|thumb|none|601px|Carl Grimes ([[Chandler Riggs]]) gives up a Rock Island Armory 1911 with suppressor in &amp;quot;Rock in the Road&amp;quot; (S7E09).]]&lt;br /&gt;
[[File:TWDS7E15_05.jpg|thumb|none|600px|Tara Chambler ([[Alanna Masterson]]) draws the 1911 on Natania in &amp;quot;Something They Need&amp;quot; (S7E15).]]&lt;br /&gt;
[[File:TWDS7E16 53.jpg|thumb|none|600px|Tara has the 1911 holstered in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
One of the Saviors searching the houses seems to be carrying what appears to be a stainless [[Ruger Mk II]] in &amp;quot;Rock in the Road&amp;quot; (S7E09).&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|400px|Ruger Mk II pistol with Suppressor - .22 LR.]]&lt;br /&gt;
[[File:TWDS7E09 25.jpg|thumb|none|600px|One of the Saviors searching the houses seems to be carrying what appears to be a stainless Ruger Mk II in &amp;quot;Rock in the Road&amp;quot; (S7E09).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226 MK25==&lt;br /&gt;
A Savior in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01) can be seen holding a [[SIG-Sauer P226|SIG-Sauer P226 MK25]] with a threaded barrel. An Oceanside Woman named Beatrice ([[Briana Venskus]]) has SIG-Sauer P226 MK25 in a desert tan holster in &amp;quot;Swear&amp;quot; (S7E06).&lt;br /&gt;
[[File:SIG_226_MK25.jpeg|thumb|none|301px|SIG-Sauer P226 MK25 TB - 9x19mm]]&lt;br /&gt;
[[File:TWDS7E01 06.jpg|thumb|none|600px|The MK25 is held on Sasha ([[Sonequa Martin-Green]]) in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01).]]&lt;br /&gt;
[[File:TWDS7E01 09.jpg|thumb|none|600px|Another view of the MK25 on the left in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P225 (Non Gun)==&lt;br /&gt;
In Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16), Jadis ([[Pollyanna Mclntosh]]) wields what appears to be a [[SIG-Sauer P225]] with a two-tone slide. This pistol is in reality a SIG [[Non Gun]] with the slide painted to give it a two-tone appearance. The hammer is clearly molded into the slide.&lt;br /&gt;
[[File:SIGnon-gun.jpg|thumb|none|300px|SIG-Sauer Non Gun]]&lt;br /&gt;
[[File:TWDS7E16_05.jpg|thumb|none|600px|In Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16), the pistol is held on Rick. In reality, this is a SIG Non Gun with the slide painted to give it a two-tone appearance.]]&lt;br /&gt;
[[File:TWDS7E16 19.jpg|thumb|none|600px|Jadis ([[Pollyanna Mclntosh]]) holds the pistol before shooting Rick in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer GSR==&lt;br /&gt;
A member of the Saviors is seen with a two-tone [[SIG-Sauer GSR]] in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).&lt;br /&gt;
[[File:SIG-Sauer_Revolution.jpg|thumb|none|300px|SIG-Sauer GSR - .45 ACP]]&lt;br /&gt;
[[File:TWDS7E08 18.jpg|thumb|none|600px|On the left, an Savior holds the 1911 on Tobin ([[Jason Douglas]]) in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
[[File:TWDS7E08 54.jpg|thumb|none|600px|The 1911 is seen in the center in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P==&lt;br /&gt;
The [[Smith &amp;amp; Wesson M&amp;amp;P]] is another frequently seen weapon in Season 7. In the new season, the holstered sidearm carried by Dwight ([[Austin Amelio]]) changes to a Smith &amp;amp; Wesson M&amp;amp;P in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01), as he had been seen carrying a [[SIG-Sauer P226]] in Season 6's finale. King Ezekiel ([[Khary Payton]]) has a Smith &amp;amp; Wesson M&amp;amp;P holstered and other Kingdom soldiers named Richard ([[Karl Makinen]]) has a one holstered, Jerry ([[Cooper Andrews]]) and Dianne ([[Kerry Cahill]]) draw their M&amp;amp;Ps in &amp;quot;The Well&amp;quot; (S7E02). Dwight uses his M&amp;amp;P in &amp;quot;The Cell&amp;quot; (S7E03). Spencer Monroe ([[Austin Nichols]]) has a Smith &amp;amp; Wesson M&amp;amp;P holstered before giving it up to Dwight in &amp;quot;Service&amp;quot; (S7E04). The Savior named Simon ([[Steven Ogg]]) continues to carry a M&amp;amp;P in &amp;quot;Go Getters&amp;quot; (S7E05). The Oceanside woman named Kathy ([[Nicole Barré]]) fires the M&amp;amp;P at Tara ([[Alanna Masterson]]) in &amp;quot;Swear&amp;quot; (S7E06). A Savior named David ([[Martinez]]) carries an M&amp;amp;P in &amp;quot;Hearts Still Beating&amp;quot; (S7E08). Richard &amp;amp; Simon carry their M&amp;amp;Ps in &amp;quot;Rock in the Road&amp;quot; (S7E09). The Savior named Jared ([[Joshua Mikel]]) tries to take Richard's M&amp;amp;P and other Kingdom Soldiers named Alvaro ([[Carlos Navarro]]) and Daniel ([[Daniel Newman]]) have M&amp;amp;Ps holstered in &amp;quot;New Best Friends&amp;quot; (S7E10). King Ezekiel draws his M&amp;amp;P on Saviors before losing it and Jared uses his M&amp;amp;P in &amp;quot;Bury Me Here&amp;quot; (S7E13). An Kingdom Soldier holds a M&amp;amp;P and later King Ezekiel &amp;amp; Simon fire their M&amp;amp;Ps in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[Image:S&amp;amp;W M&amp;amp;P 9mm.jpg‎‎|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm]]&lt;br /&gt;
[[File:TWDS7E01 01.jpg|thumb|none|600px|Dwight's holstered sidearm is seen in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01).]]&lt;br /&gt;
[[File:TWDS7E02 11.jpeg|thumb|none|601px|Richard ([[Karl Makinen]]) carries a M&amp;amp;P in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[File:TWDS7E02 02.jpg|thumb|none|600px|King Ezekiel has a Smith &amp;amp; Wesson M&amp;amp;P holstered in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[File:TWD_S7_E02.jpg|thumb|none|601px|Jerry ([[Cooper Andrews]]) holds the M&amp;amp;P on the left in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[File:TWDS7E02 10.jpg|thumb|none|601px|Dianne ([[Kerry Cahill]]) draws her M&amp;amp;P in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[Image:TWDS7Trailer001.jpeg|thumb|none|600px|&amp;quot;Everything's his, or will be.&amp;quot;&amp;lt;br&amp;gt;Dwight ([[Austin Amelio]]) aims his Smith &amp;amp; Wesson M&amp;amp;P at the Rogue Savior named Gordon (Michael Sicalabba) in &amp;quot;The Cell&amp;quot; (S7E03).]]&lt;br /&gt;
[[File:TWDS7E04 002.jpeg|thumb|none|600px|Spencer Monroe ([[Austin Nichols]]) has a Smith &amp;amp; Wesson M&amp;amp;P holstered in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
[[File:TWDS7E06 26.jpg|thumb|none|600px|Kathy ([[Nicole Barré]]) holds the empty M&amp;amp;P in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[File:TWDS7E13 03.jpg|thumb|none|600px|King Ezekiel ([[Khary Payton]]) draws a Smith &amp;amp; Wesson M&amp;amp;P before giving it up to Gavin's group of Saviors in &amp;quot;Bury Me Here&amp;quot; (S7E13).]]&lt;br /&gt;
[[File:TWDS7E13_Jared_M&amp;amp;P.jpg|thumb|none|601px|Jared ([[Joshua Mikel]]) aims his M&amp;amp;P on Richard in &amp;quot;Bury Me Here&amp;quot; (S7E13).]]&lt;br /&gt;
[[File:TWDS7E16_37.jpg|thumb|none|600px|The M&amp;amp;P is used by Simon ([[Steven Ogg]]) in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
Two members of the Saviors can be seen carrying a [[Luger P08]] in what appears to be a paratrooper-type holster in &amp;quot;Service&amp;quot; (S7E04). A Savior with Simon's group holds the pistol while searching for Daryl in Alexandria in &amp;quot;Rock in the Road&amp;quot; (S7E09).&lt;br /&gt;
[[Image:Luger.jpg|thumb|none|300px|Luger P08 with black grips - 9x19mm]]&lt;br /&gt;
[[File:Wds7e4luger.jpg|thumb|none|601px|Member of the Saviors has the pistol holstered in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
[[File:Wds7e4luger2.jpg|thumb|none|601px|Member of the Saviors has the pistol holstered in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
Member of the Saviors draws a [[Walther P38]] in &amp;quot;Hearts Still Beating&amp;quot; (S7E08). A female member of the &amp;quot;Scavengers&amp;quot; holds a similar pistol on Aaron ([[Ross Marquand]]) in &amp;quot;Rock in the Road&amp;quot; (S7E09).&lt;br /&gt;
[[File:P38Black.jpg|thumb|none|300px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[File:TWDS7E08 13.jpg|thumb|none|600px|A Savior draws a Walther P38 on Gabriel ([[Seth Gilliam]]) in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
[[File:TWDS7E09 09.jpg|thumb|none|600px|A Walther P38 is held at the right on Rick's group in &amp;quot;Rock in the Road&amp;quot; (S7E09). The safety appears to be engaged.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==XM16E1==&lt;br /&gt;
Morgan Jones ([[Lennie James]]) fires an [[XM16E1]] on Saviors and Scavengers in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16). &lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|500px|XM16E1 - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS7E16 28.jpg|thumb|none|600px| Morgan Jones ([[Lennie James]]) fires an XM16E1 with A1 handguards and three-prong flash hider on Saviors &amp;amp; Scavengers in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16==&lt;br /&gt;
The Kingdom Soldier named Richard ([[Karl Makinen]]) takes an [[M16]] out of his trailer and later aims the rifle on Daryl in &amp;quot;New Best Friends&amp;quot; (S7E10).&lt;br /&gt;
[[Image:M16-SP1.jpg|thumb|none|500px|The original Colt M16, the first version, firing in a 20-round magazine, adopted in large numbers by the U.S. Air Force in Vietnam. This has the original '''3-prong flash hider'''. It would later be replaced by the upgraded M16A1 - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS7E10 04.jpg|thumb|none|600px|Richard ([[Karl Makinen]]) wields the M16 in &amp;quot;New Best Friends&amp;quot; (S7E10).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
Carl Grimes ([[Chandler Riggs]]) takes a custom [[Colt M16A4|M16A4]] with a KAC M5 railed handguard, ACE Entry skeleton stock and 40 round PMAG from the truck and shoots Saviors in &amp;quot;Sing Me a Song&amp;quot; (S7E07). In the same episode, Dwight ([[Austin Amelio]]) takes it away. The rifle is similar to Abraham's from issue 104 of the comics. In the same episode, Several members of the Scavengers uses M16A4s also.&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS7E7 Rifle1.jpg|thumb|none|601px|Carl takes the rifle and checks the 40 round PMAG in &amp;quot;Sing Me a Song&amp;quot; (S7E07).]]&lt;br /&gt;
[[File:TWDS7E7 Rifle2.jpg|thumb|none|601px|&amp;quot;Stand back! Drop your weapons! I only want Negan.&amp;quot;&amp;lt;br&amp;gt;Another view of the rifle and the extended mag in &amp;quot;Sing Me a Song&amp;quot; (S7E07).]]&lt;br /&gt;
[[File:TWDS7E07M16A4.jpg|thumb|none|500px|Production shot of Dwight holding the M16A4 on Carl in &amp;quot;Sing Me a Song&amp;quot; (S7E07).]]&lt;br /&gt;
[[File:TWDS7E07_40.jpg|thumb|none|600px|Dwight holds the M16A4 by the magazine on Carl in &amp;quot;Sing Me a Song&amp;quot; (S7E07).]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
Negan ([[Jeffrey Dean Morgan]]) fires an [[Colt M4A1|M4A1]] fitted with ACOG Scope, Foregrip and Magpul PMAG at walkers from inside an RV in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01). This is the same M4A1 used by Michonne and Eugene from ''[[The Walking Dead - Season 6|Season 6]]'' due to the tan strap. The Kingdom Soldier named Richard ([[Karl Makinen]]) carries an M4A1 in &amp;quot;The Well&amp;quot; (S7E02). An M4A1 is taken by Dwight ([[Austin Amelio]]) in &amp;quot;Service&amp;quot; (S7E04). An Oceanside Girl named Cyndie ([[Sydney Park]]) fires an M4A1 fitted with a ACOG Scope, Vertical Grip and Magpul PMAG at walkers to help Tara ([[Alanna Masterson]]) on the bridge in &amp;quot;Swear&amp;quot; (S7E06). Hooded Scavenger holds an M4A1 with the sights removed on Rick's group in &amp;quot;Rock in the Road&amp;quot; (S7E09). Aaron ([[Ross Marquand]]), Scott ([[Kenric Green]]), Father Gabriel Stokes ([[Seth Gilliam]]) use M4A1s fitted with ACOG scopes while Paul &amp;quot;Jesus&amp;quot; Rovia ([[Tom Payne]]) uses one with rear BUIS sight at Oceanside in &amp;quot;Something They Need&amp;quot; (S7E15). Daniel ([[Daniel Newman]]) uses a carbine with rear BUIS sight and Alvaro ([[Carlos Navarro]]) uses one with an M4 Carry Handle, Dwight, Gabriel, Scott, Jesus use their M4A1s in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 SOPMOD with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[File:TWDS7E01 03.jpg|thumb|none|600px|Negan fires the M4A1 from inside the RV in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01). ]]&lt;br /&gt;
[[File:TWDS7E02 03.jpg|thumb|none|600px|The Kingdom Soldier named Richard ([[Karl Makinen]]) carries an M4A1 in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[File:TWDS7E06 37.jpg|thumb|none|600px|Cyndie armed with the M4A1 on a container in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[Image:TWDS7Trailer006.jpeg|thumb|none|600px|Cyndie ([[Sydney Park]]) fires the M4A1 in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[File:TWDS7E12 01.jpg|thumb|none|601px|The M4A1 carbines lying along other weapons at the end of &amp;quot;Say Yes&amp;quot; (S7E12).]]&lt;br /&gt;
[[File:TWDS7E13 06.jpg|thumb|none|600px|An Savior with Gavin's group aims the carbine with rear BUIS and vertical grip at the Kingdom soldiers in &amp;quot;Bury Me Here&amp;quot; (S7E13).]]&lt;br /&gt;
[[File:TWDS7E15_17.jpg|thumb|none|600px|Paul &amp;quot;Jesus&amp;quot; Rovia ([[Tom Payne]]) uses one with rear BUIS at Oceanside in &amp;quot;Something They Need&amp;quot; (S7E15).]]&lt;br /&gt;
[[File:TWDS7E15 14.jpg|thumb|none|600px||Scott ([[Kenric Green]]) fires an M4A1 with ACOG scope on walkers at Oceanside in &amp;quot;Something They Need&amp;quot; (S7E15).]]&lt;br /&gt;
[[File:TWDS7E16_47.jpg|thumb|none|600px|Father Gabriel Stokes ([[Seth Gilliam]]) uses the M4A1 in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Colt Law Enforcement Model 6920 Carbine==&lt;br /&gt;
An Oceanside Woman named Beatrice ([[Briana Venskus]]) uses a custom [[M16 rifle series#Colt Law Enforcement Carbine|Colt Law Enforcement Carbine]] fitted with a 11.5&amp;quot; barrel, a low profile gas-block, muzzle-brake, Black Magpul MOE furniture, MVG vertical foregrip, a Magpul PMAG, and a C-More reflex sight in &amp;quot;Swear&amp;quot; (S7E06). This particular carbine is similar to the one used by both Morgan and Rosita in ''[[The Walking Dead - Season 6|Season 6]]''. Member of the Saviors with Gavin's group holds the carbine with a scope, black Magpul MOE furniture and a standard 16&amp;quot; barrel in &amp;quot;Bury Me Here&amp;quot; (S7E13). The Savior named Gary ([[Mike Seal]]) carries the carbine with no sights, 6-position M4 stock, vertical grip and Magpul PMAG in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16). In the same episode, One of the Hilltop members fires the same carbine (now fitted with rear BUIS sight) also.&lt;br /&gt;
[[Image:ColtLE6920MP.jpg|thumb|none|500px|Colt Law Enforcement Carbine 6920 with Magpul MOE stock, pistol grip, &amp;amp; handguard, MVG foregrip, PMAG, and MBUS Rear sight - 5.56x45mm. This is with the standard 16&amp;quot; barrel.]]&lt;br /&gt;
[[File:TWDS7E06 35.jpg|thumb|none|600px| Beatrice ([[Briana Venskus]]) uses a custom Colt Law Enforcement Carbine in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[File:TWDS7E06 34.jpg|thumb|none|600px| Beatrice holds the carbine on Tara ([[Alanna Masterson]]) in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[File:TWDS7E13 06.jpg|thumb|none|600px|An Savior with Gavin's group aims the scoped carbine with 16&amp;quot; barrel at the Kingdom soldiers in &amp;quot;Bury Me Here&amp;quot; (S7E13).]]&lt;br /&gt;
[[File:TWDS7E16_43.jpg|thumb|none|600px|The carbine is used by a Savior before being kill by Ezekiel's tiger Shiva in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
[[File:TWDS7E16 95.jpg|thumb|none|601px| Member of the Hilltop fires the carbine at the Saviors and the Scavengers in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==AR-15 Variant==&lt;br /&gt;
Two members of the Saviors have a AR-15 variants, one of them fitted with a railed gas block, large high-powerd scope and 60-Round Magpul PMAG in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01), and &amp;quot;Go Getters&amp;quot; (S7E05). The Red Beanie Savior ([[Rogelio Lorenzo]]) aims the AR-15 on the Alexandria residents in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).&lt;br /&gt;
[[File:Ar15dissipator.jpg|thumb|none|500px|AR-15 &amp;quot;Dissipator&amp;quot;, for comprasion - 5.56x45mmNATO]] &lt;br /&gt;
[[File:TWDS7E1 AR-15.jpg|thumb|none|601px|On the far right, a member of the Saviors holds a scoped AR-15 loaded with a 60-Round Magpul PMAG on Michonne ([[Danai Gurira]]) in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01).]]&lt;br /&gt;
[[File:TWDS7E01 11.jpg|thumb|none|600px|On the right, a Savior holds AR-15 with M4 Carry Handle and PMAG on Maggie Greene ([[Lauren Cohan]]) in Season 7's premiere &amp;quot;The Day Will Be When You Won't Be&amp;quot; (S7E01).]]&lt;br /&gt;
[[File:TWDS7Trailer010.jpeg|thumb|none|601px|A similar rifle was seen at the left in &amp;quot;Go Getters&amp;quot; (S7E05).]] &lt;br /&gt;
[[File:TWDS7E8 Savior.jpg|thumb|none|600px|The Red Beanie Savior ([[Rogelio Lorenzo]]) toting the custom AR-15 with a railed gas block, large high-powerd scope and 60-Round Magpul PMAG in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
[[File:TWDS7E12 RailedRifle.jpg|thumb|none|600px|Rick seen with a railed AR-15 in &amp;quot;Say Yes&amp;quot; (S7E12).]]&lt;br /&gt;
&lt;br /&gt;
==YHM Desert Enforcer==&lt;br /&gt;
A member of the Saviors is armed with a [[AR-15|YHM Desert Enforcer]] with a scope in &amp;quot;Service&amp;quot; (S7E04). An Oceanside Woman is seen briefly with the rifle in &amp;quot;Swear&amp;quot; (S7E06). The Savior named Keno holds a YHM Desert Enforcer in &amp;quot;Hostiles and Calamities&amp;quot; (S7E11).&lt;br /&gt;
[[File:YHM Desert Enforcer.jpg|thumb|500px|none|YHM Desert Enforcer - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS7E4Still.jpg|thumb|500px|none|On the left. the Savior carries a YHM Desert Enforcer in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
[[File:TWDS7E04 26.jpg|thumb|600px|none|On the left, the Savior is holding what appears to be a YHM Desert Enforcer in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
&lt;br /&gt;
==Daniel Defense DDM4==&lt;br /&gt;
A member of the Saviors with Simon's group carries what appears be to a [[Daniel Defense DDM4]] with ACOG scope, vertical grip, 11.5&amp;quot; barrel and green rail covers in &amp;quot;Go Getters&amp;quot; (S7E05). Rick Grimes ([[Andrew Lincoln]]) finds a similar weapon in &amp;quot;Say Yes&amp;quot; (S7E12). In Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16), one of the Saviors fires a similar carbine.&lt;br /&gt;
[[File:DDM4A1.jpg|thumb|none|450px|Daniel Defense DDM4 - 5.56x45mm]]&lt;br /&gt;
[[Image:TWDS7Trailer010.jpeg|thumb|none|600px|On the far right, a member of the Saviors with Simon's group holds a scoped carbine in &amp;quot;Go Getters&amp;quot; (S7E05).]]&lt;br /&gt;
[[File:TWDS7E12 NorincoType56.jpg|thumb|none|600px|The weapon is seen on the left in the barrel in &amp;quot;Say Yes&amp;quot; (S7E12).]]&lt;br /&gt;
[[File:TWDS7E16_22.jpg|thumb|none|600px| In Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16), one of the Saviors fires this rifle.  The handguard resembles the DD picked up by Rick in &amp;quot;Say Yes&amp;quot; (S7E12).]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 (Seekins Precision)==&lt;br /&gt;
In Season 7's finale &amp;quot;The First Day of the Rest of Your Life&amp;quot; (S7E16), Daryl Dixon ([[Norman Reedus]]) takes a rifle off a scavenger while continuing to fight his way through Alexandria. The rifle appears to be a Seekins Precision with a flat dark earth finish, PMAG, Magpul UBR stock, Precision Reflex Gen III Delta Carbon fiber forearm in rifle length, the rifle appears to be a full auto SBR and has no sights (a common theme on this show it seems).&lt;br /&gt;
[[File:Seekins AR.jpg|thumb|none|600px|AR-15 type rifle with Seekins Precision upper and lower - 5.56x45mm]]&lt;br /&gt;
[[File:Darylseekins2.jpg|thumb|601px|none|Daryl fires the Seekins Precision AR-15 at the Scavengers and Saviors in Season 7's finale &amp;quot;The First Day of the Rest of Your Life&amp;quot; (S7E16).]]&lt;br /&gt;
[[File:Darylseekinsar15.jpg|thumb|601px|none|On the right, Daryl fires the AR at the Scavengers in Season 7's finale &amp;quot;The First Day of the Rest of Your Life&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
In Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16), Daryl Dixon ([[Norman Reedus]]) fires a customized [[Norinco Type 56]] modified to look like a [[AIM]] before discarding it for a custom AR-15. In the same episode, Rick Grimes ([[Andrew Lincoln]]) uses a Norinco Type 56 with wood furniture and a slant compensator and one of the Saviors open fire with a Type 56 with dark plum polymer furniture and slant muzzle brake. Same as the Kingdom Soldier named Jerry ([[Cooper Andrews]]) also uses one with dark plum polymer furniture and a slant compensator. This is likely the same rifle that Rick Grimes used in ''[[The Walking Dead - Season 5|Season 5]]'' &amp;amp; ''[[The Walking Dead - Season 6|Season 6]]'', when Jerry has a rifle in a continuity error.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|500px|Norinco Type 56 - 7.62x39mm]]&lt;br /&gt;
[[File:TWDS7E16 34.jpg|thumb|none|600px|Rick uses the Norinco Type 56 in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
[[File:Aimrifle.jpg|thumb|none|500px|Romanian AIM - 7.62x39mm]]&lt;br /&gt;
[[File:TWDS7E16 99.jpg|thumb|none|601px| Daryl Dixon ([[Norman Reedus]]) holds the NT-56 mocked up as a AIM with wood furniture, slant compensator, &amp;amp; AIM Handguard in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
[[File:TWDS7E16 14.jpg|thumb|none|600px|Daryl fires the mocked up NT-56 in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
[[Image:Norinco-Type56CustomTWDS5T.jpg|thumb||none|500px|'''Photoshopped''' Type 56 with dark plum fixed polymer stock, pistol grip, and handguard by [[User:PaulD21x|PaulD21x]] - 7.62x39mm]]&lt;br /&gt;
[[File:TWDS7E16 PolymerAK.jpg|thumb|none|602px|A Savior fires an Norinco Type 56 with dark plum furniture in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16). This is Rick's rifle, which the Savior took during a first meeting with Negan.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1== &lt;br /&gt;
Rosita Espinosa ([[Christian Serratos]]) fires a [[Norinco Type 56-1]] with folding stock removed in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16). In the same episode, the Scavenger named Tamiel ([[Sabrina Gennarino]]) has the rifle slung and Brion ([[Thomas Francis Murphy]]) holds a dark plum furniture one. Tara Chambler ([[Alanna Masterson]]) fires a customized Norinco Type 56-1 with RIS rail setup and slant compensator. This rifle is similar to the one used by Sasha ([[Sonequa Martin-Green]]) &amp;amp; Allen ([[Daniel Thomas Ray]]) from ''[[The Walking Dead - Season 3|Season 3]]''.&lt;br /&gt;
[[Image:Chinese56S.jpg|thumb|none|500px|Norinco Type 56-1 fitted with a slanted muzzlebrake - 7.62x39mm]]&lt;br /&gt;
[[File:TWDS7E16 10.jpg|thumb|none|600px|Rosita Espinosa ([[Christian Serratos]]) fires an Norinco Type 56-1 with slant compensator at Saviors in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
[[File:TWDS7E16 56.jpg|thumb|none|600px|The Scavenger named Tamiel ([[Sabrina Gennarino]]) has the rifle slung in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
[[File:AK47RIS.jpg|thumb|500px|none|Norinco Type 56-1 with RIS, polymer pistol grip and birdcage flash hider - 7.62x39mm. The weapon pictured here is from the inventory of The Specialists, Ltd.]]&lt;br /&gt;
[[File:TWDS7E16 53.jpg|thumb|none|600px|Tara Chambler ([[Alanna Masterson]]) holds a railed Norinco Type 56-1 in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
[[File:TWDS7E16 12.jpg|thumb|none|600px|Tara fires the railed Norinco Type 56-1 in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16). Note the hooded sight.]]&lt;br /&gt;
&lt;br /&gt;
==Romanian WASR 10/63==&lt;br /&gt;
One of the Scavengers arrives in Alexandria with a [[AK-47|Romanian WASR 10/63]] with a scope in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[Image:WASR10.jpg|thumb|none|500px|A US imported Romanian WASR 10/63 - 7.62x39mm]]&lt;br /&gt;
[[File:TWDS7E16_62.jpg|thumb|none|600px|In the center, one of the Scavengers arrives in Alexandria with a Romanian WASR 10/63 with a scope in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Hungarian SA-85M== &lt;br /&gt;
Carol Peletier ([[Melissa McBride]]) in Kingdom armor fires a [[AMD-65|Hungarian SA-85M]] with a slant compensator in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16). This is a continuity error to the [[Zastava M70B1]] she was using before leaving the Kingdom.&lt;br /&gt;
[[Image:SA85M.jpg|thumb|none|500px|Civillian version of AMM called SA-85M when imported to the U.S. in semi-auto form. - 7.62x39mm]]&lt;br /&gt;
[[File:TWDS7E16 44.jpg|thumb|none|600px| In a continuity error, Carol Peletier ([[Melissa McBride]]) in Kingdom armor uses the Hungarian SA-85M  in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M70B1==&lt;br /&gt;
Carol Peletier ([[Melissa McBride]]) in Kingdom armor switches from [[Ruger Mini-14]] to a [[Zastava M70B1]] with a slant compensator in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[File:Zastava_M70B1.jpg|thumb|none|500px|Zastava M70B1 - 7.62x39mm]]&lt;br /&gt;
[[File:TWDS7E16_55.jpg|thumb|none|600px|Carol Peletier ([[Melissa McBride]]) in Kingdom armor carries the Zastava M70B1 with a slant compensator in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M70AB2==&lt;br /&gt;
Member of the Saviors is seen with a [[Zastava M70AB2]] in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01). Member of the Saviors is seen carrying a black furniture Zastava M70AB2 in &amp;quot;Go Getters&amp;quot; (S7E05). An Oceanside Woman holds a Zastava M70AB2 in &amp;quot;Swear&amp;quot; (S7E06). Rick Grimes ([[Andrew Lincoln]]) finds an empty Zastava M70AB2 in &amp;quot;Hearts Still Beating&amp;quot; (S7E08). A Scavenger holds a black furniture Zastava M70AB2 behind Tara in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[Image:Zastava M70 AB2.jpg|thumb|none|500px|Zastava M70AB2 folding stock rifle - 7.62x39mm]]&lt;br /&gt;
[[File:TWDS7E1 Type 56-1AK.jpg|thumb|none|601px|Behind Aaron ([[Ross Marquand]]), a Savior slung the rifle behind his shoulder in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01).]]&lt;br /&gt;
[[File:TWDS7E05 AK.jpeg|thumb|none|601px|At the right, a member of the Saviors is seen holding a Zastava M70AB2 with black furniture as Simon ([[Steven Ogg]]) goes into a discussion with Gregory ([[Xander Berkeley]]) in &amp;quot;Go Getters&amp;quot; (S7E05).]]&lt;br /&gt;
[[File:TWDS7E06 24.jpg|thumb|none|601px|&amp;quot;Look, I'm cool.&amp;quot;&amp;lt;br&amp;gt;On the right, an Oceanside woman holds the Zastava M70AB2 on Tara ([[Alanna Masterson]]) in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[File:TWDS7E08 05.jpg|thumb|none|600px|Closeup of the black furniture rifle in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
[[File:TWDS7E16 53.jpg|thumb|none|600px|An Scavenger standing behind Tara on the left holds a black furniture Zastava M70AB2 in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Century Arms RAS47==&lt;br /&gt;
In Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01), an [[AK-47|RAS47]] can be briefly visible slung behind Savior's shoulder at the end of episode. The same rifle appears in the hands of a member of the Saviors in &amp;quot;Service&amp;quot; (S7E04). The Oceanside Woman holds a RAS47 on Tara in &amp;quot;Swear&amp;quot; (S7E06). Rick and Michonne finds what appears to be two RAS47 in &amp;quot;Say Yes&amp;quot; (S7E12). In Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16), a Savior has a RAS47 slung as he checks the back of a truck that the explosives were in.&lt;br /&gt;
[[File:RAS47.jpg|thumb|none|500px|Century Arms RAS47 - 7.62x39mm]]&lt;br /&gt;
[[File:TWDS7E01 02.jpg|thumb|none|600px|The rifle is seen on the right in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01).]]&lt;br /&gt;
[[File:TWDS7E1 SAR.jpg|thumb|none|601px|Behind Aaron ([[Ross Marquand]]), member of the Saviors have the AK slung on the right in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01).]]&lt;br /&gt;
[[File:TWDS7E4Still.jpg|thumb|500px|none|In the middle, the Savior carries a RAS47 in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
[[File:TWDS7E06_23.jpg|thumb|none|600px|At the right, an Oceanside Woman is seen with the rifle in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[File:TWDS7E12 NorincoType56.jpg|thumb|601px|none|none|In the middle, what appears to be a RAS47 with slant compensator seen along with other rifles in &amp;quot;Say Yes&amp;quot; (S7E12).]]&lt;br /&gt;
&lt;br /&gt;
==Century Arms C39 V2==&lt;br /&gt;
Member of the Saviors aims a [[AK-47|C39 V2]] in &amp;quot;Well&amp;quot; (S7E02). In &amp;quot;Service&amp;quot; (S7E04), a C39 V2 AK is seen next to Rosita Espinosa ([[Christian Serratos]]) before being confiscated by Dwight ([[Austin Amelio]]). In &amp;quot;Sing Me A Song&amp;quot; (S7E07), a C39 V2 is seen in a weapons cache, where Carl grabs the M16A4. In &amp;quot;New Best Friends&amp;quot; (S7E10), a Savior slung behind his shoulder a C39 V2. In Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16), the Red Beanie Savior ([[Rogelio Lorenzo]]) fires a C39 V2 at Ezekiel and The Kingdom as they were interrupted by Ezekiel's tiger Shiva comes out of nowhere.&lt;br /&gt;
[[File:C39V2.jpg|thumb|none|500px|Century Arms C39 V2 - 7.62x39mm]]&lt;br /&gt;
[[File:TWD_S7_E02_Romarm_SAR-1.jpg|thumb|none|601px|Member of the Saviors holds the rifle in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[File:TWDS7E04 001.jpeg|thumb|none|601px|The rifle is seen next to Rosita ([[Christian Serratos]]) in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
Carl Grimes ([[Chandler Riggs]]) fires the [[FN FAL]] rifle in &amp;quot;Something They Need&amp;quot; (S7E15), and Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[File:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm]]&lt;br /&gt;
[[File:TWDS7E15 FAL.jpg|thumb|none|600px|Carl reloads the FAL before firing it with his missing eye in &amp;quot;Something They Need&amp;quot; (S7E15).]]&lt;br /&gt;
[[File:TWDS7E16 52.jpg|thumb|none|600px|Carl Grimes ([[Chandler Riggs]]) holds an FN FAL rifle in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
[[File:TWDS7E16 16.jpg|thumb|none|600px|Carl fires the FN FAL rifle with his missing eye in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3==&lt;br /&gt;
In a continuity error one of the Saviors change a FN FAL from the Season 6's finale to a [[Heckler &amp;amp; Koch G3A3]] in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01). Member of the Saviors is seen carrying a Heckler &amp;amp; Koch G3A3 in &amp;quot;Go Getters&amp;quot; (S7E05). An Oceanside woman is seen briefly with the rifle in &amp;quot;Swear&amp;quot; (S7E06).&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|500px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TWDS7E1 G3A3.jpg|thumb|none|601px|On the far left, the Savior carries the G3A3 in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01). This Savior appeared to carry an FN FAL last season.]]&lt;br /&gt;
[[File:TWDS7Trailer010.jpeg|thumb|none|600px|On the far right, the Savior in the purple shirt carries the G3A3 with the full stock in &amp;quot;Go Getters&amp;quot; (S7E05).]]&lt;br /&gt;
[[File:TWDS7E05 Blaser.jpg|thumb|none|600px|In the center, the Savior wields the rifle in &amp;quot;Go Getters&amp;quot; (S7E05).]]&lt;br /&gt;
[[File:TWDS7E6 M2S90.jpg|thumb|none|601px|At the right, an Oceanside Woman holds the G3A3 rifle in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[File:TWDS7E06_23.jpg|thumb|none|600px|At the right, an Oceanside Woman is seen with the rifle in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil AR==&lt;br /&gt;
Rick Grimes ([[Andrew Lincoln]]) fires an [[IMI_Galil#Galil_AR|IMI Galil AR]] on walkers at Oceanside in &amp;quot;Something They Need&amp;quot; (S7E15). Jadis ([[Pollyanna Mclntosh]]) takes Rick's Galil in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[Image:GalilAR.jpg|thumb|500px|none|IMI Galil AR - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS7E15 09.jpg|thumb|none|600px|Rick Grimes ([[Andrew Lincoln]]) holds an IMI Galil AR while at Oceanside in &amp;quot;Something They Need&amp;quot; (S7E15).]]&lt;br /&gt;
[[File:TWDS7E16 39.jpg|thumb|none|600px|Jadis ([[Pollyanna Mclntosh]]) takes Rick's Galil rifle in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
An Oceanside woman is seen briefly taking an [[M14]] variant from the arsenal in &amp;quot;Swear&amp;quot; (S7E06). A member of the Saviors holds a M14 of some variant in &amp;quot;Hearts Still Beating&amp;quot; (S7E08). &lt;br /&gt;
[[Image:M14Rifle.jpg|500px|thumb|none|M14 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TWDS7E06 04.jpg|600px|thumb|none|An Oceanside woman is seen briefly with the rifle in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[File:TWDS7E8 M1Carbine.jpg|600px|thumb|none|Member of the Saviors briefly seen with the rifle in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14==&lt;br /&gt;
Member of the Saviors draws a [[Ruger Mini-14]] in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01). The Kingdom Soldier named Daniel ([[Daniel Newman]]) holds a Ruger Mini-14 rifle in &amp;quot;The Well&amp;quot; (S7E02). In the same episode, in a continuity error the rifle changed from a [[Ruger Mini-14|Ruger Mini-14 GB]] seen in ''[[The Walking Dead - Season 6|Season 6]]'' to a regular Ruger Mini-14 is seen in Carol's bag. Carol Peletier ([[Melissa McBride]]) aims her Ruger Mini-14 at Benjamin in the forest in &amp;quot;Rock in the Road&amp;quot; (S7E09). Carol carries her rifle in &amp;quot;Bury Me Here&amp;quot; (S7E13). The Alexandrian named Francine ([[Dahlia Legault]]) carries Ruger Mini-14F with folding stock at Oceanside in &amp;quot;Something They Need&amp;quot; (S7E15). Francine uses the rifle during the firefight at the gate and when Negan makes his escape in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[File:Ruger-Mini-14.jpg|thumb|502px|none|Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS7E01 09.jpg|thumb|none|600px|The rifle is seen on the left in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01). ]]&lt;br /&gt;
[[Image:TWDS7PROMO02.jpeg|thumb|none|600px|&amp;quot;We've been looking for you.&amp;quot;&amp;lt;br&amp;gt;Daniel ([[Daniel Newman]]) holds Carol's Ruger Mini-14 in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[Image:TWDS7E02 18.jpg|thumb|none|601px|A regular [[Ruger Mini-14]] is seen in Carol's bag in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[Image:TWDS7E09 12.jpg|thumb|none|601px|Carol Peletier ([[Melissa McBride]]) aims her Ruger Mini-14 at Benjamin in the forest in &amp;quot;Rock in the Road&amp;quot; (S7E09).]]&lt;br /&gt;
[[File:TWDS7E09 10.jpg|thumb|none|601px|Carol with her Ruger Mini-14 in &amp;quot;Rock in the Road&amp;quot; (S7E09).]]&lt;br /&gt;
[[File:Mini14f.jpg|thumb|none|500px|Ruger Mini-14F with folding stock and 30 round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS7E16 17.jpg|thumb|none|601px|On the left, Francine ([[Dahlia Legault]]) fires the Ruger Mini-14F in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14 GB==&lt;br /&gt;
Eric Raleigh ([[Jordan Woods-Robinson]]) carries an [[Ruger Mini-14|Ruger Mini-14 GB]] at Oceanside in &amp;quot;Something They Need&amp;quot; (S7E15). In Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16), an member of the Scavengers is seen holding the rifle before being gunned down by Maggie, it's taken by Carl Grimes ([[Chandler Riggs]]) and he fires it on Saviors &amp;amp; Scavengers. Eric fires the rifle at Negan as he makes his escape. The Hilltop resident named Bertie ([[Karen Ceesay]]) uses the Ruger in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[Image:Ruger Mini-14 GB.jpg|thumb|502px|none|Ruger Mini-14 GB (&amp;quot;Government Barrel&amp;quot;) - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS7E16 17.jpg|thumb|none|601px|On the right, Eric Raleigh ([[Jordan Woods-Robinson]]) fires the rifle in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
[[File:TWDS7E16 34.jpg|thumb|none|600px|Carl ([[Chandler Riggs]]) uses Mini-14 GB in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
[[File:TWDS7E16 97.jpg|thumb|none|600px|In the center, the Hilltop resident named Bertie ([[Karen Ceesay]]) uses the Ruger in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
[[File:TWDS7E16 51.jpg|thumb|none|600px|In Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16), Eric holds the rifle as the Scavengers escape.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 10/22==&lt;br /&gt;
A hooded member of the &amp;quot;Scavengers&amp;quot; holds what appears to be a black furniture [[Ruger 10/22]] rifle on Rick's group in &amp;quot;Rock in the Road&amp;quot; (S7E09).&lt;br /&gt;
[[Image:Ruger1022-black.jpg|thumb|none|500px|Ruger 10/22 with black polymer stock - .22 LR]]&lt;br /&gt;
[[File:TWDS7E09 02.jpg|thumb|none|600px|The rifle is seen at the left on Rick's group in &amp;quot;Rock in the Road&amp;quot; (S7E09). ]]&lt;br /&gt;
&lt;br /&gt;
==Remington 750==&lt;br /&gt;
Michonne ([[Danai Gurira]]) uses what appears to be a [[Remington Model 750|Remington 750]] semiatomatic rifle with black furniture and scope in &amp;quot;Something They Need&amp;quot; (S7E15), and Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[File:Model 750 Synthetic.jpg|thumb|none|500px|Remington 750 Synthetic - .308 Winchester - .308 Winchester]]&lt;br /&gt;
[[File:TWDS7E15 01.jpg|thumb|none|600px|Michonne ([[Danai Gurira]]) fires a Remington 750 semiautomatic rifle with black furniture and scope on walkers at Oceanside in &amp;quot;Something They Need&amp;quot; (S7E15).]]&lt;br /&gt;
[[File:TWDS7E16 03.jpg|thumb|none|600px|In Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16), Michonne carries a Remington 750 semiautomatic rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
A [[M14#Springfield Armory M1A SOCOM 16|Springfield Armory M1A SOCOM 16]] is seen and gets confiscated by Saviors in &amp;quot;Service&amp;quot; (S7E04). At the beginning of &amp;quot;Hostiles and Calamities&amp;quot; (S7E11), a Savior holds what appears to be an M1A SOCOM 16 variant when Eugene arrieves in the Sanctuary. Member of the Scavengers holds a variant of a M1A SOCOM 16 when Jadis ([[Pollyanna Mclntosh]]) has Rick and Carl kneeled down in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[Image:M1A-Socom.jpg|thumb|none|500px|M1A SOCOM 16  - 7.62x51mm NATO (.308 Winchester)]]&lt;br /&gt;
[[File:TWDS7E04 003.jpeg|thumb|none|601px|The rifle is seen bottom right in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
[[File:TWDS7E11 01.jpg|thumb|none|600px|At the beginning of &amp;quot;Hostiles and Calamities&amp;quot; (S7E11), a Savior holds what appears to be a non-scoped rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 550==&lt;br /&gt;
The Alexandrian named Tobin ([[Jason Douglas]]) fires a [[SIG SG 550]] at walkers while at Oceanside in &amp;quot;Something They Need&amp;quot; (S7E15). Tobin fires the rifle Negan's truck in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[Image:SIG550.jpg|thumb|none|500px|SIG SG 550 with proprietary bipod - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS7E15 14.jpg|thumb|none|600px|Tobin ([[Jason Douglas]]) fires a SIG SG 550 at walkers while at Oceanside in &amp;quot;Something They Need&amp;quot; (S7E15).]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
Member of the Saviors is seen holding a [[Steyr AUG A2]] with scope in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01). A Savior carries the rifle in &amp;quot;Hearts Still Beating&amp;quot; (S7E08) and &amp;quot;The Other Side&amp;quot; (S7E14).&lt;br /&gt;
[[Image:AUG A2 16.jpg|thumb|none|500px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:TWDS7E01 02.jpg|thumb|none|600px|The rifle is seen on the right in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01).]]&lt;br /&gt;
&lt;br /&gt;
== Valmet M76F ==&lt;br /&gt;
A [[Valmet M76F]] rifle is seen in the hands of a Hilltop resident named Eduardo ([[Peter Luis Zimmerman]]) in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[Image:ValmetM76F.jpg|thumb|none|500px|A Valmet M76F with side folding tubular stock (another blank adapted movie gun) - 5.56x45mm]]&lt;br /&gt;
[[File:TWDS7E16 97.jpg|thumb|none|600px|The rifle is seen on the right in Season 7's finale &amp;quot;The First Day of the Rest of Your Life&amp;quot; (S7E16).]]&lt;br /&gt;
[[File:TWDS7E16 74.jpg|thumb|none|600px|Eduardo holds the rifle in Season 7's finale &amp;quot;The First Day of the Rest of Your Life&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==DPMS Recon==&lt;br /&gt;
The Kingdom Soldier named Alvaro ([[Carlos Navarro]]) aims a [[DPMS Recon]] in &amp;quot;The Well&amp;quot; (S7E02). The rifle is fitted with a sniper scope on a rail riser and a PMAG. An Oceanside Woman holds a DPMS Recon with 20-round PMAG on Tara in &amp;quot;Swear&amp;quot; (S7E06). Rick and Aaron find the rifle in &amp;quot;Hearts Still Beating&amp;quot; (S7E08). In the same episode, an Savior named Gary ([[Mike Seal]]) confiscates the DPMS Recon with scope, stock and 20-round PMAG. Member of the Saviors holds the rifle while searching for Daryl in Alexandria in &amp;quot;Rock in the Road&amp;quot; (S7E09). The Kingdom Soldier named Richard ([[Karl Makinen]]) takes out a DPMS Recon and later Daryl Dixon ([[Norman Reedus]]) has the rifle slung in &amp;quot;New Best Friends&amp;quot; (S7E10). Both Richard and Alvaro carry the rifle before losing it to the Saviors in &amp;quot;Bury Me Here&amp;quot; (S7E13). Tara ([[Alanna Masterson]]) carries an DPMS Recon taken from Oceanside's arsenal in &amp;quot;Something They Need&amp;quot; (S7E15).&lt;br /&gt;
[[File:DPMS 308 Recon.jpg|thumb|none|500px|DPMS Recon - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TWD_S7_E02.jpg|thumb|none|601px|Alvaro ([[Carlos Navarro]]) aims the DPMS Recon on the right in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[File:TWDS7E08 01.jpg|thumb|none|600px|The rifle is seen leaning at the left in the houseboat in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
[[File:TWDS7E08Still 02.jpg|thumb|none|500px|Production shot of Gary ([[Mike Seal]]) holding a DPMS Recon in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
[[File:TWDS7E10 06.jpg|thumb|none|600px|Richard ([[Karl Makinen]]) takes out a DPMS Recon in &amp;quot;New Best Friends&amp;quot; (S7E10).]]&lt;br /&gt;
[[File:TWDS7E15 24.jpg|thumb|none|600px|Tara Chambler ([[Alanna Masterson]]) is seen carrying the DPMS Recon in &amp;quot;Something They Need&amp;quot; (S7E15).]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg MVP LR==&lt;br /&gt;
Michonne ([[Danai Gurira]]) takes a [[Mossberg MVP LR]] chambered in 7.62x51mm from an undead U.S. soldier and later shoots two bottles at the carnival from the school rooftop in &amp;quot;Say Yes&amp;quot; (S7E12). Tara Chambler ([[Alanna Masterson]]) carries the rifle while at and leaving Oceanside in &amp;quot;Something They Need&amp;quot; (S7E15). Michonne gives the rifle (now fitted with bipod) to a female Scavenger named Farron ([[Anja Akstin]]) in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[File:Mossberg MVP LR 762.jpg|thumb|none|500px|Mossberg MVP LR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TWDS7E12 03.jpg|thumb|none|600px|Michonne ([[Danai Gurira]]) aims what appears to be a Mossberg MVP LR in &amp;quot;Say Yes&amp;quot; (S7E12).]]&lt;br /&gt;
[[File:TWDS7E16 02.jpg|thumb|none|600px|&amp;quot;We win.&amp;quot;&amp;lt;br&amp;gt;The Scavenger named Farron ([[Anja Akstin]]) aims the sniper rifle on Michonne in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 (Choate Ultimate Sniper Stock)==&lt;br /&gt;
What appears to be a [[Remington 700]] bolt action fitted in a Choate Ultimate Sniper Stock is seen slung behind a Savior's back in &amp;quot;Go Getters&amp;quot; (S7E05).&lt;br /&gt;
[[Image:Savage_10FP-1-.jpg‎ |thumb|none|500px|Remington 700 fitted with Choate Super Sniper Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TWDS7E05 Blaser.jpg|thumb|none|601px|On the far right, what appears to be a Remington 700 bolt action fitted in a Choate Ultimate Sniper Stock is seen slung behind a Savior's back in &amp;quot;Go Getters&amp;quot; (S7E05).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS==&lt;br /&gt;
Michonne ([[Danai Gurira]]) takes a hidden [[Remington 700PSS]] and practices with it in &amp;quot;Service&amp;quot; (S7E04). In the same episode, Rick Grimes ([[Andrew Lincoln]]) takes and gives the rifle to Negan ([[Jeffrey Dean Morgan]]), then he gives it to a Savior named David ([[Martinez]]). David confiscates an empty one in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:TWDS6E04 004.jpeg|thumb|none|601px|Michonne ([[Danai Gurira]]) is seen using the rifle in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
[[File:TWDS7E04 005.jpeg|thumb|none|601px|Michonne holds the Remington 700PSS in &amp;quot;Service&amp;quot; (S7E04). She misses a walker after eight shots due to lack of shooting skills.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
One of the Saviors is briefly visible with a [[Remington 700|Remington 700 BDL]] with a scope in &amp;quot;Go Getters (S7E05). Another Savior appears with the rifle while searching for Daryl in Alexandria in &amp;quot;Rock in the Road&amp;quot; (S7E09).&lt;br /&gt;
[[Image:Remington-Model-700-BDL 308.jpg|thumb|none|500px|Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester]]&lt;br /&gt;
[[File:TWDS7E05 03.jpg|thumb|none|600px|In the center, the Savior is seen with a Remington 700 BDL with a scope in &amp;quot;Go Getters (S7E05).]]&lt;br /&gt;
[[File:TWDS7E08 01.jpg|thumb|none|600px|The rifle is seen leaning against the glass door in the houseboat in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
[[File:TWDS7E09 15.jpg|thumb|none|600px|The rifle is held in &amp;quot;Rock in the Road&amp;quot; (S7E09).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 LTR== &lt;br /&gt;
Rosita Espinosa ([[Christian Serratos]]) puts together what appears to be a [[Remington 700|Remington 700 LTR]] rifle with the high-powered scope at Hilltop Colony for Sasha Williams ([[Sonequa Martin-Green]]) in &amp;quot;Say Yes&amp;quot; (S7E12). Both Sasha &amp;amp; Rosita hold the rifle in &amp;quot;The Other Side&amp;quot; (S7E14).&lt;br /&gt;
[[File:Rem700LTR.jpg|thumb|none|500px|Remington Model 700 LTR with bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:TWDS7E12 01.jpg|thumb|none|601px|The sniper rifle is seen on the left lying along other weapons at the end of &amp;quot;Say Yes&amp;quot; (S7E12).]]&lt;br /&gt;
[[File:TWDS7E12 23.jpg|thumb|none|600px|Sasha Williams ([[Sonequa Martin-Green]]) holds the rifle after Rosita gives it to her in &amp;quot;Say Yes&amp;quot; (S7E12).]]&lt;br /&gt;
[[File:TWDS7E14 05.jpg|thumb|none|600px|Sasha holds the rifle in &amp;quot;The Other Side&amp;quot; (S7E14).]]&lt;br /&gt;
[[File:TWDS7E14 08.jpg|thumb|none|600px|Rosita ([[Christian Serratos]]) holds the rifle in &amp;quot;The Other Side&amp;quot; (S7E14). Note that the lens cap is still on.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 70 Featherweight Deluxe==&lt;br /&gt;
Hooded member of the Scavengers carries what appears to be a [[Winchester Model 70|Winchester Model 70 Featherweight Deluxe]] in &amp;quot;Rock in the Road&amp;quot; (S7E09) and &amp;quot;New Best Friends&amp;quot; (S7E10).&lt;br /&gt;
[[File:Model70featherweight.jpg|thumb|none|500px|WInchester Model 70 Featherweight Deluxe - .30-06.]]&lt;br /&gt;
[[File:TWDS7E09 08.jpg|thumb|none|600px|Hooded member of the Scavengers holds a Winchester Model 70 Featherweight Deluxe in &amp;quot;Rock in the Road&amp;quot; (S7E09).]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M1 Super 90==&lt;br /&gt;
Oceanside Woman aims a [[Benelli M1 Super 90]] fitted with an EOTech sight and pistol grip at Tara ([[Alanna Masterson]]) in &amp;quot;Swear&amp;quot; (S7E06).&lt;br /&gt;
[[File:M1S90FixedStockPistolGrip.jpg|thumb|none|500px|Benelli M1 Super 90 with pistol grip - 12 gauge]]&lt;br /&gt;
[[File:TWDS7E06 20.jpg|thumb|none|600px|At the left, an Oceanside Woman aims a Benelli M1 fitted with the EOTech sight at Tara ([[Alanna Masterson]]) in &amp;quot;Swear&amp;quot; (S7E06). Note: the handguard goes all the way to the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M2 Super 90==&lt;br /&gt;
An Oceanside woman aims a [[Benelli M2 Super 90]] in &amp;quot;Swear&amp;quot; (S7E06). A Savior carries a Benelli M2 in &amp;quot;Hearts Still Beating&amp;quot; (S7E08). A Savior with Simon's group carries the shotgun while searching for Daryl in Alexandria in &amp;quot;Rock in the Road&amp;quot; (S7E09) and later in &amp;quot;The Other Side&amp;quot; (S7E14).&lt;br /&gt;
[[Image:BenelliM2Tactical.jpg‎|thumb|none|500px|Benelli M2 Super 90 in tactical pistol grip configuration, standard rifle sights - 12 gauge ]]&lt;br /&gt;
[[File:TWDS7E6 M2S90.jpg|thumb|none|601px|At the left, an Oceanside Woman holds the Benelli M2 in &amp;quot;Swear&amp;quot; (S7E06). Note: the shotgun's endcap.]]&lt;br /&gt;
[[File:TWDS7E14_03.jpg|thumb|none|601px| A Savior with Simon's group carries the shotgun while searching for Daryl in Alexandria in &amp;quot;The Other Side&amp;quot; (S7E14).]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M3 Super 90==&lt;br /&gt;
One of the Saviors carries a [[Benelli M3 Super 90]] fitted with an EOTech sight in &amp;quot;Go Getters&amp;quot; (S7E05). &lt;br /&gt;
[[Image:Benelli_m3-1-.jpg|thumb|none|500px|Benelli M3 Super 90 with pistol grip stock - 12 gauge]]&lt;br /&gt;
[[Image:TWDS7E05 13.jpg|thumb|none|600px|On the far right, the Savior carries a Benelli M3 Super 90 fitted with an EOTech sight in &amp;quot;Go Getters&amp;quot; (S7E05).]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
Dwight ([[Austin Amelio]]) carries a [[Benelli M4 Super 90]] as goes searching for Sherry ([[Christine Evangelista]]) in &amp;quot;Hostiles and Calamities&amp;quot; (S7E11). In a deleted scene, he is seen using it in a confrontation with a walker. This is the same shotgun carried by Daryl from ''[[The Walking Dead - Season 6|Season 6]]''. A Savior is seen holding the shotgun in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16). &lt;br /&gt;
[[File:Benelli m4 2.jpg|thumb|none|500px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[File:TWDS7E11 Benelli M4.jpg|thumb|none|500px|Production shot of Dwight using the Benelli M4 in a deleted scene of &amp;quot;Hostiles and Calamities&amp;quot; (S7E11).]]&lt;br /&gt;
[[File:TWDS7E11 02.jpg|thumb|none|600px|Dwight ([[Austin Amelio]]) carries a Benelli M4 Super 90 as goes searching for Sherry in &amp;quot;Hostiles and Calamities&amp;quot; (S7E11).]]&lt;br /&gt;
[[File:TWDS7E16_58.jpg|thumb|none|600px|A Savior is seen holding the shotgun in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16). ]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Tactical==&lt;br /&gt;
Member of the Saviors is seen holding a [[Benelli M4 Tactical]] with extended magazine tube in &amp;quot;Service&amp;quot; (S7E04).&lt;br /&gt;
[[Image:Benelli M4 TS.jpg|thumb|none|500px|Benelli M4 Tactical with black synthetic fixed stock - 12 gauge]]&lt;br /&gt;
[[File:TWDS7E04 28.jpg|thumb|none|600px|The Savior with a Benelli M4 Tactical with extended magazine tube in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
Member of the Saviors draws a [[Saiga 12K]] with a Magpul stock and handguard in &amp;quot;The Well&amp;quot; (S7E02). The same shotgun slung behind a Savior's shoulder during the &amp;quot;Service&amp;quot; (S7E04). In the same episode Daryl seen brings out from the armory and putting in a truck a Saiga 12K with fixed stock.&lt;br /&gt;
[[File:Saiga 12k-1.jpg|thumb|none|500px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[File:TWD_S7_E02_Saiga12K.jpg|thumb|none|601px|Member of the Saviors holds the Saiga on the left in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
[[File:TWD_S7_E02_Saiga12K(2).jpg|thumb|none|601px|The Savior aims the Saiga on the left in &amp;quot;The Well&amp;quot; (S7E02).]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
A [[Franchi SPAS-12]] is seen briefly while Daryl brings out the shotgun with the folder stock from the armory in &amp;quot;Service&amp;quot; (S7E04). &lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|500px|thumb|none|Franchi SPAS-12 with the stock folded and the butt-hook removed - 12 gauge]]&lt;br /&gt;
[[File:TWDS7E4 SPAS.jpg|thumb|none|601px|The Franchi SPAS-12 is seen lying on the Saiga 12K when Daryl brings out the weapons from the armory in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
Member of the Saviors is seen with a [[Kel-Tec KSG]] on the background in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01) and &amp;quot;Service&amp;quot; (S7E04).&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[File:TWDS7E01 04.jpg|thumb|none|600px|A Savior holds the shotgun in the center in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01).]]&lt;br /&gt;
[[File:TWDS7E04 27.jpg|thumb|none|600px|Member of the Saviors is seen holding a tan version of the shotgun in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1100==&lt;br /&gt;
Tara Chambler ([[Alanna Masterson]]) is seen carrying a [[Remington 1100]] at the end of &amp;quot;Something They Need&amp;quot; (S7E15).&lt;br /&gt;
[[Image:1100 classicfield-1-.jpg|thumb|none|510px|Remington 1100 - 12 gauge]]&lt;br /&gt;
[[File:TWDS7E15 24.jpg|thumb|none|600px|Tara Chambler ([[Alanna Masterson]]) is seen carrying a [[Remington 1100]] along with an AR at the end of &amp;quot;Something They Need&amp;quot; (S7E15).]]&lt;br /&gt;
&lt;br /&gt;
==J.C. Higgins Model 20 (sawed-off)==&lt;br /&gt;
The Woman Savior named Arat ([[Elizabeth Ludlow]]) is seen holding what appears to be a [[J.C. Higgins Model 20]] shotgun with a cutdown barrel and stock along with Cutts shotgun choke in &amp;quot;Service&amp;quot; (S7E04). Arat also carries the sawed-off shotgun in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[Image:J.C. Higgins M20.jpg|thumb|none|500px|J.C. Higgins Model 20 - 12 gauge]]&lt;br /&gt;
[[File:TWDS7E04Remington.jpg|thumb|none|500px|Production shot of Arat holding the suppressed Remington 870 Police Magnum on the right in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
[[File:TWDS7E04 04.jpg|thumb|none|600px|The Woman Savior named Arat is seen holding the sawed-off shotgun in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
[[File:WalkingDead-S7E16-AratShotgun.jpeg|thumb|none|500px|A production image of Arat holding the shotgun in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Police Magnum==&lt;br /&gt;
An Oceanside woman can be seen armed with a [[Remington 870]] Police Magnum with a synthetic stock in &amp;quot;Swear&amp;quot; (S7E06). A shotgun with a folder stock lying among the weapons in the van in &amp;quot;Say Yes&amp;quot; (S7E12). In the same episode, a shotgun with a folding stock is visible in the hands of a member of the Scavengers and an Alexandria member carries a Police Magnum with a five shot tube. &lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|500px|Remington 870 Police Magnum with 5-shot tube, black synthetic foregrips and buttstock - 12 gauge]]&lt;br /&gt;
[[File:TWDS7E06 30.jpg|thumb|none|601px|At the left, an Oceanside woman holds the Remington 870 in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[Image:Remington870PoliceFolded.jpg‎|thumb|none|500px|Remington 870 Police Magnum with stock folded - 12 gauge]]&lt;br /&gt;
[[File:TWDS7E12 01.jpg|thumb|none|601px|The shotgun with a folding stock is seen lying in the middle along other weapons at the end of &amp;quot;Say Yes&amp;quot; (S7E12).]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
The Oceanside Woman named Beatrice ([[Briana Venskus]]) fires a [[Remington 870|Remington 870 Wingmaster]] at Tara Chambler ([[Alanna Masterson]]), before she takes the shotgun to knock out the woman in &amp;quot;Swear&amp;quot; (S7E06).&lt;br /&gt;
[[Image:RemingtonModel870Wingmaster20''.JPG|thumb|none|500px|Remington 870 Wingmaster with 20&amp;quot; Home Defense barrel - 12 gauge]]&lt;br /&gt;
[[Image:TWDS7Trailer007.jpeg|thumb|none|600px|Beatrice ([[Briana Venskus]]) fires a Wingmaster at Tara in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[Image:TWDS7Trailer008.jpeg|thumb|none|600px|Tara Chambler ([[Alanna Masterson]]) takes the Wingmaster and aims it at Beatrice in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
[[Image:TWDS7Trailer009.jpeg|thumb|none|600px|Tara knocks out Beatrice with the Remington 870 Wingmaster stock in &amp;quot;Swear&amp;quot; (S7E06).]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
An Alexandria resident standing behind Tara holds what appears to be a [[Winchester Model 1897]] in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[File:Winchester97field.jpg|thumb|none|500px|Winchester Model 1897 - 12 gauge]]&lt;br /&gt;
[[File:TWDS7E16 53.jpg|thumb|none|600px|An Alexandria resident standing behind Tara holds what appears to be a Winchester Model 1897 shotgun in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
In &amp;quot;Hearts Still Beating&amp;quot; (S7E08), a [[12 Gauge Double Barreled Shotgun]] is among the weapons found by Rick and Aaron in the houseboat. A member of the Scavengers holds a sawed-off one in &amp;quot;Rock in the Road&amp;quot; (S7E09). Rick finds the shotgun in &amp;quot;Say Yes&amp;quot; (S7E12).&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|500px|1960s-era Commercial Stevens hammerless side by side shotgun - 12 gauge]] &lt;br /&gt;
[[File:TWDS7E08 04.jpg|thumb|none|600px|The shotgun is handled by Rick while in the houseboat in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).]]&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg|thumb|none|500px|Sawed-off Double Barreled Shotgun - 12 gauge.]]&lt;br /&gt;
[[File:TWDS7E09 03.jpg|thumb|none|600px|On the right, a member of the Scavengers holds a sawed-off shotgun on Rick's group in &amp;quot;Rock in the Road&amp;quot; (S7E09). ]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==CZ Scorpion Evo 3 S1==&lt;br /&gt;
A member of the Hilltop fires what appears to be a [[CZ Scorpion Evo 3 S1|CZ Scorpion Evo 3 S1 Pistol]] upon Saviors &amp;amp; Scavengers in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[File:Scorpion_evo_3_s1_pistol.jpg|thumb|none|400px|CZ Scorpion Evo 3 S1 Pistol - 9x19mm]]&lt;br /&gt;
[[File:TWDS7E16 77.jpg|thumb|none|601px|At the left, a member of the Hilltop holds what appears to be a CZ Scorpion Evo 3 S1 Pistol in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Member of the Saviors is seen holding a [[Heckler &amp;amp; Koch MP5A3]] in &amp;quot;Service&amp;quot; (S7E04).&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:TWDS7E04 04.jpg|thumb|none|600px|Member of the Saviors is seen holding a Heckler &amp;amp; Koch MP5A3 in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K-PDW==&lt;br /&gt;
Member of the Scavengers wields a [[Heckler &amp;amp; Koch MP5K-PDW]] before being one of the first people to be mowed down by Rick with a NT-56 in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[File:MP5K-UMP.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K-PDW fitted with a UMP Stock - 9x19mm]]&lt;br /&gt;
[[File:TWDS7E16_60.jpg|thumb|none|600px| Member of the Scavengers wields a Heckler &amp;amp; Koch MP5K-PDW before being one of the first people to be mowed down by Rick with a NT-56 in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
Member of the Saviors draws a [[TEC-9]] in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01). An Female Savior is seen holding the SMG in &amp;quot;Sing Me a Sing&amp;quot; (S7E07).&lt;br /&gt;
[[Image:TEC-9.jpg|thumb|none|300px|TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:TWDS7E01 09.jpg|thumb|none|600px|A Savior holds the SMG in the center in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01).]]&lt;br /&gt;
&lt;br /&gt;
==MAC-10==&lt;br /&gt;
In Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16), Negan ([[Jeffrey Dean Morgan]]) wields a [[MAC-10]] fitted with a rifle scope that is mounted onto a sound suppressor. This weapon was inspired by the one used by Snake Plissken ([[Kurt Russell]]) in the film ''[[Escape from New York]]''.&lt;br /&gt;
[[Image:Ingram-mac10_new.jpg|thumb|400px|none|Ingram MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP]]&lt;br /&gt;
[[File:TWDS7E16 32.jpg|thumb|none|600px|In Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16), Negan ([[Jeffrey Dean Morgan]]) uses a MAC-10 fitted with a rifle scope that is mounted onto a sound suppressor. This weapon was inspired by the one used by Snake Plissken ([[Kurt Russell]]) in the film ''[[Escape from New York]]''.]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
==Airtronic RPG-7==&lt;br /&gt;
In &amp;quot;Service&amp;quot; (S7E04), the Saviors takes the [[Airtronic RPG-7]] out of the armory before handing it to Negan ([[Jeffrey Dean Morgan]]). Rick and the group take back the warheads from the highway in &amp;quot;Rock in the Road&amp;quot; (S7E09).&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|500px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[File:TWDS7E04 10.jpg|thumb|none|600px|The Savior hands the Airtronic RPG-7 to Negan in &amp;quot;Service&amp;quot; (S7E04).]]&lt;br /&gt;
&lt;br /&gt;
==PSE Fang 350== &lt;br /&gt;
Daryl Dixon ([[Norman Reedus]]) wields a PSE Fang 350 Crossbow at the Kingdom after Richard ([[Karl Makinen]]) hands it to him in &amp;quot;New Best Friends&amp;quot; (S7E10). Daryl carries the crossbow in &amp;quot;The Other Side&amp;quot; (S7E14). Daryl uses the crossbow in &amp;quot;Somethey They Need&amp;quot; (S7E15).&lt;br /&gt;
[[File:PSE Fang Crossbow.jpg|thumb|none|350px|PSE Fang 350 Crossbow]]&lt;br /&gt;
[[File:Daryl'sNewCrossbow.JPG|thumb|none|601px|Daryl Dixon ([[Norman Reedus]]) takes up the PSE Fang 350 Crossbow after Richard hands it to him in &amp;quot;New Best Friends&amp;quot; (S7E10).]]&lt;br /&gt;
&lt;br /&gt;
==Stryker Strykezone 380==&lt;br /&gt;
Dwight ([[Austin Amelio]]) continues to use a Stryker Strykezone 380 Crossbow in Season 7. He aims the crossbow on Daryl in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01). Dwight used the crossbow in &amp;quot;The Cell&amp;quot; (S7E03). Dwight carries the crossbow as he searches for Sherry in &amp;quot;Hostiles and Calamities&amp;quot; (S7E11).&lt;br /&gt;
[[Image:S7 419701 999 04.jpg|none|thumb|300px|Stryker Strykezone 380 Crossbow]]&lt;br /&gt;
[[File:TWDS7E01 01.jpg|thumb|none|600px|Dwight ([[Austin Amelio]]) holds the crossbow on Daryl in Season 7's premiere &amp;quot;The Day Will Come When You Won't Be&amp;quot; (S7E01).]]&lt;br /&gt;
&lt;br /&gt;
==Bowtech 101st Airborne==&lt;br /&gt;
The Bowtech 101st Airborne compound bow appears as a bow found by Spencer Monroe ([[Austin Nichols]]) in &amp;quot;Sing Me a Song&amp;quot; (S7E07). The bow is confiscated by a Savior named Gary ([[Mike Seal]]) in &amp;quot;Hearts Still Beating&amp;quot; (S7E08).&lt;br /&gt;
[[File:X101st Airborne rgb BT08.jpg|thumb|none|150px|Bowtech 101st Airborne]]&lt;br /&gt;
[[File:TWDS7E07 38.jpg|thumb|none|600px|The Bowtech 101st Airborne compound bow appears to be the bow that was carried by the former survivalist turned walker in &amp;quot;Sing Me a Song&amp;quot; (S7E07).]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
The Scavenger named Brion ([[Thomas Francis Murphy]]) uses what appears to be an [[Orion Flare Gun]] when he sends a signal to retreat in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).&lt;br /&gt;
[[Image:Orion flare gun.jpg|thumb|none|300px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:TWDS7E16 41.jpg|thumb|none|600px|Brion ([[Thomas Francis Murphy]]) uses what appears to be an Orion Flare Gun when he sends a signal to retreat in Season 7's finale &amp;quot;The First Day of the Rest of Your Lives&amp;quot; (S7E16).]]&lt;br /&gt;
&lt;br /&gt;
=Arsenals=&lt;br /&gt;
==Alexandria Arsenal==&lt;br /&gt;
In &amp;quot;Service&amp;quot; (S7E04), Negan decides to take away absolutely all weapons from the arsenal. Part of the weapons can be seen in the truck mixed with the ammunition. The Woman Savior named Arat claims in Olivia's inventory book that a &amp;quot;[[Glock 19|Glock 9]]&amp;quot; and a &amp;quot;[[Beretta 21 Bobcat|.22 Bobcat]]&amp;quot; is missing and later Rick finds the hidden pistols in Spencer's apartment.&lt;br /&gt;
[[File:TWDS7E04 07.jpg|thumb|none|600px|In &amp;quot;Service&amp;quot; (S7E04), several firearms can be seen in the truck mixed with the ammunition. ]]&lt;br /&gt;
&lt;br /&gt;
==Oceanside Arsenal==&lt;br /&gt;
In &amp;quot;Swear&amp;quot; (S7E06), the inhabitants of the Oceanside colony keep a well-stocked arsenal of weapons that Tara observes. Rick, Tara and the group take all the weapons from Oceanside's arsenal for the battle against Negan and his Saviors in &amp;quot;Something They Need&amp;quot; (S7E15).&lt;br /&gt;
[[File:TWDS7E06 05.jpg|thumb|none|600px|In &amp;quot;Swear&amp;quot; (S7E06), the inhabitants of the Oceanside colony keep a well-stocked arsenal of weapons.]]&lt;br /&gt;
&lt;br /&gt;
==Houseboat Arsenal== &lt;br /&gt;
In &amp;quot;Hearts Still Beating&amp;quot; (S7E08), Rick and Aaron discover a houseboat that has several weapons lying around. Among the weapons are visible a 12 Gauge Double Barreled Shotgun, the Remington 700 BDL and rifle fitted in a Choate Ultimate Sniper Stock, a DPMS Recon, two M67 Hand Grenades, an Zastava M70AB2 and a Century Arms RAS47. These weapons are confiscated by the Saviors upon their return to Alexandria.&lt;br /&gt;
[[File:TWDS7E08 01.jpg|thumb|none|600px|In &amp;quot;Hearts Still Beating&amp;quot; (S7E08), Rick and Aaron discover a houseboat that has several weapons lying around.]]&lt;br /&gt;
[[File:TWDS7E08 06.jpg|thumb|none|600px|In &amp;quot;Hearts Still Beating&amp;quot; (S7E08), Rick and Aaron place the weapons in the storage container at the right.]]&lt;br /&gt;
&lt;br /&gt;
==Scavenger's Deal Weapons==&lt;br /&gt;
In &amp;quot;Say Yes&amp;quot; (S7E12), Rick and Michonne assemble an arsenal of variors calliber weapons from the remnants of an amusement park in order to give to the Scavengers.&lt;br /&gt;
[[File:TWDS7E12 01.jpg|thumb|none|601px|A [[Remington 870|Remington 870 Police Magnum]] with a folding stock is seen lying in the middle along with [[M4A1|M4A1s]], [[G3A3]], [[Remington 700|Remington 700 LTR]] and what appears to be a [[IMI_Galil#Galil_AR|IMI Galil AR]] in &amp;quot;Say Yes&amp;quot; (S7E12).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Walking Dead}}&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Munich&amp;diff=992311</id>
		<title>Munich</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Munich&amp;diff=992311"/>
		<updated>2016-01-05T10:43:19Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Beretta M1951 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=Munich&lt;br /&gt;
|picture=Munich bigearlyposter.jpg&lt;br /&gt;
|caption=''Teaser Poster''&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=[[Steven Spielberg]]&lt;br /&gt;
|date=2005&lt;br /&gt;
|language=English&amp;lt;br&amp;gt;Arabic&amp;lt;br&amp;gt;French&amp;lt;br&amp;gt;German&amp;lt;br&amp;gt;Greek&amp;lt;br&amp;gt;Hebrew&amp;lt;br&amp;gt;Italian&amp;lt;br&amp;gt;Russian&lt;br /&gt;
|studio=DreamWorks SKG&amp;lt;br&amp;gt;Universal Pictures&amp;lt;br&amp;gt;Amblin Entertainment&lt;br /&gt;
|distributor=DreamWorks Distribution&lt;br /&gt;
|character1=Avner Kaufman&lt;br /&gt;
|actor1=[[Eric Bana]]&lt;br /&gt;
|character2=Steve&lt;br /&gt;
|actor2=[[Daniel Craig]]&lt;br /&gt;
|character3=Carl&lt;br /&gt;
|actor3=[[Ciarán Hinds]]&lt;br /&gt;
|character4=Robert&lt;br /&gt;
|actor4=[[Mathieu Kassovitz]]&lt;br /&gt;
|character5=Hans&lt;br /&gt;
|actor5=Hanns Zischler&lt;br /&gt;
|character6=Daphna Kaufman&lt;br /&gt;
|actor6=[[Ayelet Zurer]]&lt;br /&gt;
|character7=Ephraim&lt;br /&gt;
|actor7=[[Geoffrey Rush]]&lt;br /&gt;
|character8=Avner's Mother&lt;br /&gt;
|actor8=[[Gila Almagor]]&lt;br /&gt;
|character9=Papa&lt;br /&gt;
|actor9=[[Michael Lonsdale]]&lt;br /&gt;
|character10=Andreas&lt;br /&gt;
|actor10=[[Moritz Bleibtreu]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1951==&lt;br /&gt;
A [[Beretta M1951]] is used by Avner ([[Eric Bana]]) and Steve ([[Daniel Craig]]) as their personal weapons throughout the movie. Robert ([[Mathieu Kassovitz]]) also uses a Beretta M1951 during the assassination of Abdel Wael Zwaiter in Rome, though he later switches to a Walther PPK. It should be noted that Avner is seen holding a [[Beretta 92F]] on the [http://www.paisley.presys.com/graphics/munich.jpg DVD cover], which would not have existed in 1972. In reality, the Mossad agents involved in the events portrayed in the film used suppressed .32 caliber [[Beretta Model 70|Beretta Model 71]] pistols.&lt;br /&gt;
[[Image:Beretta_951.jpg‎|thumb|300px|none|Beretta M951 in 9x19mm Parabellum ]]&lt;br /&gt;
[[Image:Munich Beretta.jpg|thumb|600px|none|Robert aims his Beretta M951 at Abdel Wael Zwaiter.]]&lt;br /&gt;
[[Image:Munich Beretta2.jpg|thumb|600px|none|Avner prepares to shoot Zwaiter with his Beretta M951.]]&lt;br /&gt;
[[Image:Munich Beretta3.jpg|thumb|600px|none|Steve brandishes his Beretta during the stand-off with the Palestinians in Athens.]]&lt;br /&gt;
[[Image:Munich Beretta4.jpg|thumb|600px|none|Avner holds his Beretta while pondering his actions.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
[[Walther P38]] or post-war P1 pistols can be seen in the hands of Palestinian terrorists throughout the movie, most notably during the initial seizure of the Israeli athletes in Munich and later during a Mexican stand-off between the assassins and PLO operatives in Athens. It should be noted that in real life, the Black September terrorists used [[Tokarev TT-33]] pistols rather than the Walther.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|300px|Walther P38 pistol- 9mm]]&lt;br /&gt;
[[Image:Munich P38.jpg|thumb|600px|none|Tony the Cowboy, second in command of the Palestinian terrorists, shoots Moshe Weinberg through the cheek with his P38.]]&lt;br /&gt;
[[Image:Munich P38a.jpg|thumb|600px|none|A PLO terrorist aims his Walther P38 at Carl during the stand-off.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
[[Walther PP]] pistols are used by members of Avner's team and by Palestinian terrorists, most prominently during the scene in Athens where the PLO operatives and Israeli assassins find each other sharing the same room. Later, Ali ([[Omar Metwally]]), uses a Walther PP during a shootout with Avner as the assassins try to flee the scene after killing Zaiad Muchasi. &lt;br /&gt;
[[Image:Walther_PP.jpg‎|thumb|300px|none|Walther PP pistol.]]&lt;br /&gt;
[[Image:Munich PPK1.jpg|thumb|600px|none|Ali tells his comrade to put down his PP.]]&lt;br /&gt;
[[Image:Munich PPK2.jpg|thumb|600px|none|Ali is fatally shot by Carl as he attempts to stop the Israelis from fleeing.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A [[Makarov PM]] is used by Carl ([[Ciarán Hinds]]) and Robert ([[Mathieu Kassovitz]]) during the scenes set in Athens, a curious choice considering the weapons used by his fellow team members. A Makarov is also carried by a KGB bodyguard that is watching over Zaiad Muchasi. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' 9x18mm Makarov]]&lt;br /&gt;
[[Image:Munich Makarov.jpg|thumb|600px|none|A Makarov PM lying by Carl's mattress.]]&lt;br /&gt;
[[Image:Munich PPK.jpg|thumb|600px|none|Robert aims his Makarov at the surprised PLO terrorists.]]&lt;br /&gt;
[[Image:Munich Makarov2.jpg|thumb|600px|none|Carl and Avner aim their pistols at the surprised PLO terrorists.]]&lt;br /&gt;
[[Image:Munich Makarov3.jpg|thumb|600px|none|Carl shoots Ali through the window of the car as the Israelis flee the scene in Athens.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 950 Jetfire==&lt;br /&gt;
Jeanette ([[Marie-Josée Croze]]), the Dutch assassin that the team hunts down after Carl's death, attempts to reach for a [[Beretta 950 Jetfire]] before being shot by Avner and Steve's zip guns. &lt;br /&gt;
[[Image:PicB_950_jetfire.jpg|thumb|none|300px|Beretta Jetfire .25 ACP‎]]&lt;br /&gt;
[[Image:Munich pistol.jpg|thumb|600px|none|Jeanette tries to reach for her compact pistol before being shot.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
[[Uzi|Uzis]] are carried by the Israeli Sayeret Matkal forces during the [http://en.wikipedia.org/wiki/1973_Israeli_raid_on_Lebanon 1973 Israeli raid] on Beirut. &lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|Uzi 9mm]]&lt;br /&gt;
[[Image:Munich Uzi.jpg|thumb|600px|none|An Israeli commando with an Uzi.]]&lt;br /&gt;
[[Image:Munich Uzi2.jpg|thumb|600px|none|A commando with an Uzi checks the identity of one of the PLO leaders before killing him.]]&lt;br /&gt;
[[Image:Munich Uzi3.jpg|thumb|600px|none|A commando provides covering fire for his teammates as they flee the building.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
[[AK-47#Norinco Type 56|Norinco Type 56-1]] rifles, distinguished by their hooded sights and underfolding stocks, stand in for the AKS-47s that were actually used by the Palestinian terrorists during the hostage crisis at Munich. Israeli Sayeret Matkal commandos also use Type 56-1s their raid on the PLO compound in Beirut. &lt;br /&gt;
[[Image:Type56S.jpg|thumb|450px|none|Norinco Type 56-1 with underfolding stock - 7.62x39mm.]]&lt;br /&gt;
[[Image:Munich AK.jpg|thumb|600px|none|A Black September terrorist loads his Type 56-1 before seizing the Israeli athletes.]]&lt;br /&gt;
[[Image:Munich AK2.jpg|thumb|600px|none|The terrorists aim their Type 56s at an Israeli hostage. The hooded front sights are clearly visible.]]&lt;br /&gt;
[[Image:Munich AK1.jpg|thumb|600px|none|A terrorist peers out the window.]]&lt;br /&gt;
[[Image:Munich AK3.jpg|thumb|600px|none|An Israeli commando guns down one of the PLO leaders with his Type 56-1.]]&lt;br /&gt;
[[Image:Munich AK4.jpg|thumb|600px|none|One of the terrorists shoots at the control tower when they are ambushed at the airfield.]]&lt;br /&gt;
[[Image:Munich AK5.jpg|thumb|600px|none|Issa prepares to execute the hostages in the first helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Colt XM177 Commando==&lt;br /&gt;
[[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177 Commando rifles]] are used by members of the Israeli Sayeret Matkal team in Beirut. &lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|none|450px|Commercial CAR-15 semiautomatic Rifle - 5.56x45mm.]]&lt;br /&gt;
[[Image:Munich CAR.jpg|thumb|600px|none|Two Israeli commandos load their Colt Commandos before fighting Palestinian reinforcements in Beirut.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
An Israeli-model [[FN FAL]] fitted with a scope is used by Avner ([[Eric Bana]]) and Steve ([[Daniel Craig]]) when they attempt to assassinate Ali Hassan Salameh in Spain. &lt;br /&gt;
[[Image:Fal13-1-.jpg|thumb|450px|none|Israeli FAL chambered in 7.62mm NATO]]&lt;br /&gt;
[[Image:MunichFAL.jpg|thumb|600px|none|Two Israeli soldiers with non-Israeli FAL rifles (the scene was shot in Malta).]]&lt;br /&gt;
[[Image:MunichFAL1.jpg|thumb|600px|none|Steve climbs over the wall of the compound in Spain.]]&lt;br /&gt;
[[Image:MunichFAL2.jpg|thumb|600px|none|Avner searches for Salameh with his FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3== &lt;br /&gt;
[[Heckler &amp;amp; Koch G3]] rifles are used by the German police that surround the apartments where the Israeli hostages are being held, and later during their botched hostage rescue attempt at the airfield. Though the rifles used during the hostage rescue attempt are modified to resemble G3A3ZFs with 4x scopes, the police marksmen in real life used G3 rifles without telescopic or night vision devices. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|450px|none|H&amp;amp;K G3 in 7.62 NATO]]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|450px|none|G3A3ZF with Hensoldt 4x24 optical sight - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:MunichG3a.jpg|thumb|600px|none|A German police officer prepares to fire his G3A3ZF at the terrorists holding the helicopter pilots hostage.]]&lt;br /&gt;
[[Image:MunichG3b.jpg|thumb|600px|none|One of the marksmen ducks as a fusillade of gunfire hits the control tower.]]&lt;br /&gt;
[[Image:MunichG3c.jpg|thumb|600px|none|A German police officer with an older pattern G3.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Zip Guns==&lt;br /&gt;
[[Assassination Device|Zip guns]], disguised within bicycle pumps, are used by Avner, Steve and Hans when confronting Jeanette, the freelance Dutch assassin. &lt;br /&gt;
[[Image:Munich zip.jpg|thumb|600px|none|Avner and Steve prepare to fire their zip guns.]]&lt;br /&gt;
[[Image:Munich zip2.jpg|thumb|600px|none|Hans fires his zip gun.]]&lt;br /&gt;
&lt;br /&gt;
==White Phosphorous grenade==&lt;br /&gt;
WWII-era white phosphorous grenades are part of an explosive device assembled by Robert to kill Zaiad Muchasi in Athens. When the device fails to go off as planned, Hans ([[Hanns Zischler]]), the assassination team's document forger, uses another white phosphorous grenade to initiate the device, leading to a shootout between Muchasi's guards and Avner's team. &lt;br /&gt;
[[Image:Munich WP.jpg|thumb|600px|none|The device intended to kill Muchasi.]]&lt;br /&gt;
[[Image:Munich WP2.jpg|thumb|600px|none|Hans pulls out a white phosphorous grenade.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Grenade==&lt;br /&gt;
&amp;quot;Issa&amp;quot; ([[Karim Saleh]]), the leader of the attackers at Munich, uses a Soviet [[F-1 hand grenade]] to destroy one of the helicopters containing Israeli hostages after being ambushed by the German police at the Fürstenfeldbruck airfield.&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|300px|F-1 High-Explosive Fragmentation hand grenade]] &lt;br /&gt;
[[Image:Munich F1.jpg|thumb|600px|none|The F-1 grenade rolls between the hostages' feet before exploding.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Steven Spielberg]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Beyond_the_Border&amp;diff=979746</id>
		<title>Beyond the Border</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Beyond_the_Border&amp;diff=979746"/>
		<updated>2015-11-17T22:24:35Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Luger P08 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Beyond the Border &amp;lt;BR&amp;gt; (Gransen)&lt;br /&gt;
|picture = Gransen-Poster.jpg&lt;br /&gt;
|caption = ''Film poster''&lt;br /&gt;
|country = [[Image:SWE.jpg|25px]] Sweden&lt;br /&gt;
|director = Richard Holm&lt;br /&gt;
|date= 2011&lt;br /&gt;
|language = Swedish&lt;br /&gt;
|studio=Searock Films AB&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Aron Stenstrom&lt;br /&gt;
|actor1=[[André Sjöberg]]&lt;br /&gt;
|character2=Wille Jarvinen&lt;br /&gt;
|actor2=[[Antti Reini]]&lt;br /&gt;
|character3=Egil&lt;br /&gt;
|actor3=[[Bjørn Sundquist]]&lt;br /&gt;
|character4=Maj. Adolfsson&lt;br /&gt;
|actor4=[[Johan Hedenberg]]&lt;br /&gt;
|character5=Karin Lindstrom&lt;br /&gt;
|actor5=[[Marie Robertson]]&lt;br /&gt;
|character6=Sven Stenstrom&lt;br /&gt;
|actor6=[[Martin Wallström]]&lt;br /&gt;
|character7=Wicksell&lt;br /&gt;
|actor7=[[Henrik Norlen]]&lt;br /&gt;
|character8=Capt. Keller&lt;br /&gt;
|actor8=[[Rasmus Troedsson]]&lt;br /&gt;
|character9=Bergstrom&lt;br /&gt;
|actor9=[[Jonas Karlström]]&lt;br /&gt;
|character10=Hagman&lt;br /&gt;
|actor10=[[Jens Hulten]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Beyond the Border''''' (Swedish Title: '''''Gränsen''''') is a 2011 Swedish World War II film directed by Richard Holm. 1942 Swedish-Norwegian border. Sweden remains neutral with Germany. But two Swedish soldiers leave their post at check-point because they want to see the German soldiers. Soon Swedish soldiers were captured by German troops. Lt. Aron Stenstrom is forced to go on a secret rescue mission because one of the missing soldiers was his brother.&lt;br /&gt;
{{Film Title|Beyond the Border}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistol=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
[[Luger P08]] is the main sidearm of Swedish and German officers&lt;br /&gt;
[[Image:Luger.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Gransen-Luger.jpg|thumb|none|600px|Wille Järvinen holds a dead German pilot's Luger P08.]]&lt;br /&gt;
[[Image:Gransen-Luger2.jpg|thumb|none|600px|Capt. Keller fires his Luger at Bergstrom]]&lt;br /&gt;
[[Image:Gransen-Luger3.jpg|thumb|none|600px|Sven Stenström fires the Luger P08 at a German soldier]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MP40==&lt;br /&gt;
Numerous German soldiers are armed with the [[MP40]]. Wille Järvinen and Egil also use this the weapon.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Gransen-MP40.jpg|thumb|none|600px|Wille Järvinen fires his [[MP40]] at German soldiers]]&lt;br /&gt;
[[Image:Gransen-MP40-2.jpg|thumb|none|600px|Wille holds the MP40]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
Several [[Sten Mk II]] submachine guns can be seen on the wall of Egil's bunker&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[Image:Gransen-Sten.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==1896 Swedish Mauser==&lt;br /&gt;
The [[Mauser Rifle Series#1896 Swedish Mauser|1896 Swedish Mauser]] is the main weapon of Swedish soldiers. Maj. Adolfsson, Uno Larsson ([[Robert Follin]]) and Hagman use these rifles  fitted with telescopic sightss. &lt;br /&gt;
[[Image:CarlGustavM96-1911SwedeMauser.jpg|thumb|none|400px|Mauser 1896/11 Rifle (Carl Gustaf) - 6.5x55mmr]]&lt;br /&gt;
[[Image:Gransen-SweMauser.jpg|thumb|none|600px|A Swedish soldier fires his rifle at German soldiers]]&lt;br /&gt;
[[Image:Gransen-SweMauser2.jpg|thumb|none|600px|Aron Stenstrom fires the 1896 Swedish Mauser rifle]]&lt;br /&gt;
[[Image:Gransen-SweMauser3.jpg|thumb|none|600px|Swedish soldiers with their 1896 Swedish Mausers at the range]]&lt;br /&gt;
[[Image:Gransen-SweMauser4.jpg|thumb|none|600px|Uno Larsson reloads his rifle]]&lt;br /&gt;
[[Image:Gransen-SweMauser5.jpg|thumb|none|600px|Hagman and Uno Larsson with his scoped 1896 Mauser ]]&lt;br /&gt;
[[Image:Gransen-SweMauser6.jpg|thumb|none|600px|Uno Larsson points his rifle at Aron Stenstrom]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
German soldiers are armed with the [[Karabiner 98k]]. Egil and Sven Stenstrom also use this weapon&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Gransen-98k.jpg|thumb|none|600px|German soldier holds his Karabiner 98k]]&lt;br /&gt;
[[Image:Gransen-98k2.jpg|thumb|none|600px|Sven Stenstrom fires a captured Karabiner 98k. Note that this rifle has a hooded front sight]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MG42==&lt;br /&gt;
An [[MG42]] can be seen outside a German building.&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG42 with sling and bipod collapsed - 7.92mm Mauser]]&lt;br /&gt;
[[Image:Gransen-MG42.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==KSP m/36==&lt;br /&gt;
Swedish troops use KSP m/36 (Kulspruta m/36) (Swedish version of the [[Browning M1917]]) machine gun).&lt;br /&gt;
[[Image:Gransen-KSPm36.jpg|thumb|none|600px|Kulspruta m/36 inside Swedish border check-point]]&lt;br /&gt;
[[Image:Gransen-KSPm36-2.jpg|thumb|none|600px|Sven Stenstrom aims the KSP m/36]]&lt;br /&gt;
[[Image:Gransen-KSPm36-3.jpg|thumb|none|600px|Wille Jarvinen checks the KSP m/36]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive hand grenade]]&lt;br /&gt;
[[Image:Gransen-M24.jpg|thumb|none|600px|[[Model 24 Stielhandgranate]]s on a wall inside Egil's bunker]]&lt;br /&gt;
&lt;br /&gt;
==Nb.Hgr. 39 Smoke Grenade==&lt;br /&gt;
The Nb.Hgr. 39 (Nebelhandgranate 39) smoke hand grenade is a version of Model 24 Stielhandgranate. This grenade can be seen in Egil's bunker&lt;br /&gt;
[[Image:Gransen-NbHgr39.jpg|thumb|none|600px|Nebelhandgranate 39 and MP40 on a rag]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
Egil used Molotov Cocktails during the operation to free the captive Sven Stenstrom&lt;br /&gt;
[[Image:Gransen-Molotov.jpg|thumb|none|600px|Molotov Cocktails on a rag]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Beyond_the_Border&amp;diff=979744</id>
		<title>Beyond the Border</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Beyond_the_Border&amp;diff=979744"/>
		<updated>2015-11-17T22:24:12Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* MP40 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Beyond the Border &amp;lt;BR&amp;gt; (Gransen)&lt;br /&gt;
|picture = Gransen-Poster.jpg&lt;br /&gt;
|caption = ''Film poster''&lt;br /&gt;
|country = [[Image:SWE.jpg|25px]] Sweden&lt;br /&gt;
|director = Richard Holm&lt;br /&gt;
|date= 2011&lt;br /&gt;
|language = Swedish&lt;br /&gt;
|studio=Searock Films AB&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Aron Stenstrom&lt;br /&gt;
|actor1=[[André Sjöberg]]&lt;br /&gt;
|character2=Wille Jarvinen&lt;br /&gt;
|actor2=[[Antti Reini]]&lt;br /&gt;
|character3=Egil&lt;br /&gt;
|actor3=[[Bjørn Sundquist]]&lt;br /&gt;
|character4=Maj. Adolfsson&lt;br /&gt;
|actor4=[[Johan Hedenberg]]&lt;br /&gt;
|character5=Karin Lindstrom&lt;br /&gt;
|actor5=[[Marie Robertson]]&lt;br /&gt;
|character6=Sven Stenstrom&lt;br /&gt;
|actor6=[[Martin Wallström]]&lt;br /&gt;
|character7=Wicksell&lt;br /&gt;
|actor7=[[Henrik Norlen]]&lt;br /&gt;
|character8=Capt. Keller&lt;br /&gt;
|actor8=[[Rasmus Troedsson]]&lt;br /&gt;
|character9=Bergstrom&lt;br /&gt;
|actor9=[[Jonas Karlström]]&lt;br /&gt;
|character10=Hagman&lt;br /&gt;
|actor10=[[Jens Hulten]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Beyond the Border''''' (Swedish Title: '''''Gränsen''''') is a 2011 Swedish World War II film directed by Richard Holm. 1942 Swedish-Norwegian border. Sweden remains neutral with Germany. But two Swedish soldiers leave their post at check-point because they want to see the German soldiers. Soon Swedish soldiers were captured by German troops. Lt. Aron Stenstrom is forced to go on a secret rescue mission because one of the missing soldiers was his brother.&lt;br /&gt;
{{Film Title|Beyond the Border}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistol=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
[[Luger P08]] is the main sidearm of Swedish and German officers&lt;br /&gt;
[[Image:Luger.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Gransen-Luger.jpg|thumb|none|600px|Wille Jarvinen holds a dead German pilot's Luger P08.]]&lt;br /&gt;
[[Image:Gransen-Luger2.jpg|thumb|none|600px|Capt. Keller fires his Luger at Bergstrom]]&lt;br /&gt;
[[Image:Gransen-Luger3.jpg|thumb|none|600px|Sven Stenstrom fires the Luger P08 at a German soldier]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MP40==&lt;br /&gt;
Numerous German soldiers are armed with the [[MP40]]. Wille Järvinen and Egil also use this the weapon.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Gransen-MP40.jpg|thumb|none|600px|Wille Järvinen fires his [[MP40]] at German soldiers]]&lt;br /&gt;
[[Image:Gransen-MP40-2.jpg|thumb|none|600px|Wille holds the MP40]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
Several [[Sten Mk II]] submachine guns can be seen on the wall of Egil's bunker&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[Image:Gransen-Sten.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==1896 Swedish Mauser==&lt;br /&gt;
The [[Mauser Rifle Series#1896 Swedish Mauser|1896 Swedish Mauser]] is the main weapon of Swedish soldiers. Maj. Adolfsson, Uno Larsson ([[Robert Follin]]) and Hagman use these rifles  fitted with telescopic sightss. &lt;br /&gt;
[[Image:CarlGustavM96-1911SwedeMauser.jpg|thumb|none|400px|Mauser 1896/11 Rifle (Carl Gustaf) - 6.5x55mmr]]&lt;br /&gt;
[[Image:Gransen-SweMauser.jpg|thumb|none|600px|A Swedish soldier fires his rifle at German soldiers]]&lt;br /&gt;
[[Image:Gransen-SweMauser2.jpg|thumb|none|600px|Aron Stenstrom fires the 1896 Swedish Mauser rifle]]&lt;br /&gt;
[[Image:Gransen-SweMauser3.jpg|thumb|none|600px|Swedish soldiers with their 1896 Swedish Mausers at the range]]&lt;br /&gt;
[[Image:Gransen-SweMauser4.jpg|thumb|none|600px|Uno Larsson reloads his rifle]]&lt;br /&gt;
[[Image:Gransen-SweMauser5.jpg|thumb|none|600px|Hagman and Uno Larsson with his scoped 1896 Mauser ]]&lt;br /&gt;
[[Image:Gransen-SweMauser6.jpg|thumb|none|600px|Uno Larsson points his rifle at Aron Stenstrom]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
German soldiers are armed with the [[Karabiner 98k]]. Egil and Sven Stenstrom also use this weapon&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Gransen-98k.jpg|thumb|none|600px|German soldier holds his Karabiner 98k]]&lt;br /&gt;
[[Image:Gransen-98k2.jpg|thumb|none|600px|Sven Stenstrom fires a captured Karabiner 98k. Note that this rifle has a hooded front sight]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MG42==&lt;br /&gt;
An [[MG42]] can be seen outside a German building.&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG42 with sling and bipod collapsed - 7.92mm Mauser]]&lt;br /&gt;
[[Image:Gransen-MG42.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==KSP m/36==&lt;br /&gt;
Swedish troops use KSP m/36 (Kulspruta m/36) (Swedish version of the [[Browning M1917]]) machine gun).&lt;br /&gt;
[[Image:Gransen-KSPm36.jpg|thumb|none|600px|Kulspruta m/36 inside Swedish border check-point]]&lt;br /&gt;
[[Image:Gransen-KSPm36-2.jpg|thumb|none|600px|Sven Stenstrom aims the KSP m/36]]&lt;br /&gt;
[[Image:Gransen-KSPm36-3.jpg|thumb|none|600px|Wille Jarvinen checks the KSP m/36]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive hand grenade]]&lt;br /&gt;
[[Image:Gransen-M24.jpg|thumb|none|600px|[[Model 24 Stielhandgranate]]s on a wall inside Egil's bunker]]&lt;br /&gt;
&lt;br /&gt;
==Nb.Hgr. 39 Smoke Grenade==&lt;br /&gt;
The Nb.Hgr. 39 (Nebelhandgranate 39) smoke hand grenade is a version of Model 24 Stielhandgranate. This grenade can be seen in Egil's bunker&lt;br /&gt;
[[Image:Gransen-NbHgr39.jpg|thumb|none|600px|Nebelhandgranate 39 and MP40 on a rag]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
Egil used Molotov Cocktails during the operation to free the captive Sven Stenstrom&lt;br /&gt;
[[Image:Gransen-Molotov.jpg|thumb|none|600px|Molotov Cocktails on a rag]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sicario&amp;diff=962766</id>
		<title>Sicario</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sicario&amp;diff=962766"/>
		<updated>2015-09-22T08:09:20Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Glock 22 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}} &lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = Sicario&lt;br /&gt;
|picture =Sicario-movie-poster-2.jpg&lt;br /&gt;
|caption = ''Sicario'' teaser poster&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director = Denis Villeneuve&lt;br /&gt;
|date= 2015&lt;br /&gt;
|studio=Black Label Media&amp;lt;br&amp;gt; Thunder Road Pictures&lt;br /&gt;
|distributor=Lionsgate&lt;br /&gt;
|character1=Kate Macer&lt;br /&gt;
|actor1=[[Emily Blunt]]&lt;br /&gt;
|character2=Matt&lt;br /&gt;
|actor2=[[Josh Brolin]]&lt;br /&gt;
|character3=Alejandro&lt;br /&gt;
|actor3=[[Benicio del Toro]]&lt;br /&gt;
|character4=Ted&lt;br /&gt;
|actor4=[[Jon Bernthal]]&lt;br /&gt;
|character5=Reggie Wayne&lt;br /&gt;
|actor5=[[Daniel Kaluuya]]&lt;br /&gt;
|character6=Steve Forsing&lt;br /&gt;
|actor6=[[Jeffrey Donovan]]&lt;br /&gt;
|character7=&lt;br /&gt;
|actor7=&lt;br /&gt;
|character8=&lt;br /&gt;
|actor8=&lt;br /&gt;
|character9=&lt;br /&gt;
|actor9=&lt;br /&gt;
|character10=&lt;br /&gt;
|actor10=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sicario''''' is an upcoming 2015 crime thriller directed by Denis Villneuve (''[[Prisoners]]'') and written by Tyler Sheridan (''[[Sons of Anarchy]]''). [[Emily Blunt]] stars as Kate Macer, a FBI agent on the U.S.-Mexico border who becomes involved with an elite anti-drug task force led by a shadowy government official ([[Josh Brolin]]) and his mysterious Mexican partner ([[Benicio del Toro]]). The cast also includes [[Jon Bernthal]] and [[Jeffrey Donovan]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Sicario}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Kate Macer ([[Emily Blunt]]) uses a [[Glock 22]] during a shootout at the Juárez-El Paso border crossing.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock22.jpg|thumb|300px|none|Glock 22 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Sicario-G22-1.jpg|thumb|none|600px|Kate fires her Glock at an attacker.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] can be seen in an operative's holster during a shootout at the border crossing. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Sicario-92FS-1.jpg|thumb|none|600px|Matt's operatives open fire on a group of cartel gunmen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
Alejandro ([[Benicio del Toro]]) is shown aiming a suppressed [[Heckler &amp;amp; Koch USP Compact]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:USPCompact9.jpg|thumb|300px|none| Heckler &amp;amp; Koch USP Compact - 9x19mm]]&lt;br /&gt;
[[File:Sicario-USP-1.jpg|thumb|none|600px|Alejandro aims his suppressed USP Compact.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Alejandro uses a [[Heckler &amp;amp; Koch MP5A3]] with a suppressor, railed handguards and an Aimpoint sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:Sicario-MP5-BTS.jpeg|thumb|none|400px|Production still of Alejandro [[Benicio del Toro]] aiming the MP5A3.]]&lt;br /&gt;
[[File:Sicario-MP5-1.jpg|thumb|none|600px|Alejandro holds his suppressed MP5A3.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M76== &lt;br /&gt;
A cartel gunman attempts to draw a [[Smith &amp;amp; Wesson M76]] submachine gun during a shootout on the highway.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W_M76.jpg‎|thumb|none|400px|Smith &amp;amp; Wesson M76 - 9x19mm‎]]&lt;br /&gt;
[[File:Sicario-M76-1.jpg|thumb|none|600px|A ''sicario'' attempts to draw his S&amp;amp;W M76.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Kate and other FBI SWAT agents use [[M4A1 Carbine|M4A1 Carbines]] during a raid. Matt ([[Josh Brolin]]), DEA Agent Steve Forsing ([[Jeffrey Donovan]]) and other CIA/DEA operatives are also seen with M4A1 Carbines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4A1EOT.jpg|thumb|none|400px|M4A1 Carbine with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:Sicario-M4-1.jpg|thumb|none|600px|Agent Kate Macer ([[Emily Blunt]]) aims a M4A1.]]&lt;br /&gt;
[[File:Sicario-M4A1-2.jpg|thumb|none|600px|Steve Forsing ([[Jeffrey Donovan]]) aims a M4A1 with an EOTech sight and foregrip when confronting a group of suspects on a highway.]]&lt;br /&gt;
[[File:Sicario-92FS-1.jpg|thumb|none|600px|Matt's operatives open fire on a group of cartel gunmen.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 933==&lt;br /&gt;
A Mexican Federal Police officer is seen wielding a [[Colt Model 933]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Colt m4 commando 03.jpg|thumb|none|400px|Colt Model 933 with 4-position stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Sicario-M933-1.jpg|thumb|none|600px|A ''federale'' wields a Model 933 while escorting the Americans in Tijuana.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
One of Matt's men can be seen wielding a [[Heckler &amp;amp; Koch G36C]] with an EOTech sight.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36CEOTechsight.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with an attached EOTech sight - 5.56x45mm]]&lt;br /&gt;
[[File:Sicario-G36C-1.jpg|thumb|none|600px|The operative behind Steve opens fire with a G36C.]]&lt;br /&gt;
&lt;br /&gt;
==AK Rifle==&lt;br /&gt;
An AK-type rifle is used by a ''sicario'' disguised as a Federal police officer during a shootout. &lt;br /&gt;
&lt;br /&gt;
[[File:AKM Synthetic Furniture.jpg|thumb|none|400px|Romanian AKM with synthetic furniture - 7.62x39mm]]&lt;br /&gt;
[[File:Sicario-AK-1.jpg|thumb|none|600px|A sicario aims an AK-type rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 PSS==&lt;br /&gt;
A FBI sniper uses a [[Remington 700|Remington 700 PSS]] to provide cover for Kate's team.  &lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:Sicario-R700-1.jpg|thumb|none|600px|A FBI sniper provides cover during a raid on a house in Phoenix.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN M249E2 SAW==&lt;br /&gt;
[[M249 SAW]] machine guns are mounted on Mexican Federal Police pickups. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:Sicario-M249-1.jpg|thumb|none|600px|A Federal Police officer wields a M249 SAW.]]&lt;br /&gt;
[[File:Sicario-M933-1.jpg|thumb|none|600px|A ''federale'' wields a M249 while escorting the Americans in Tijuana.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A member of the cartel used a [[Mossberg 590]] in a shootout with the FBI.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590ExP.jpg|thumb|none|450px|Mossberg 590 Mariner Cruiser with high-capacity magazine tube and pistol grip - 12 gauge]]&lt;br /&gt;
[[File:Sicario-Moss590MC.jpg|thumb|none|600px|A shootout with the FBI.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fury_(2014)&amp;diff=917402</id>
		<title>Fury (2014)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fury_(2014)&amp;diff=917402"/>
		<updated>2015-05-03T14:41:17Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Sturmgewehr 44 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name=Fury &lt;br /&gt;
|picture=Fury14.jpg&lt;br /&gt;
|caption=Theatrical Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=[[David Ayer]]&lt;br /&gt;
|date=2014&lt;br /&gt;
|studio=Le Grisbi Productions&amp;lt;br&amp;gt;QED International&amp;lt;br&amp;gt;LStar Capital&amp;lt;br&amp;gt;Crave Films&lt;br /&gt;
|distributor=Columbia Pictures&lt;br /&gt;
|character1=Don &amp;quot;Wardaddy&amp;quot; Collier&lt;br /&gt;
|actor1=[[Brad Pitt]]&lt;br /&gt;
|character2=Norman Ellison&lt;br /&gt;
|actor2=[[Logan Lerman]]&lt;br /&gt;
|character3=Boyd &amp;quot;Bible&amp;quot; Swan&lt;br /&gt;
|actor3=[[Shia LaBeouf]]&lt;br /&gt;
|character4=Grady &amp;quot;Coon-Ass&amp;quot; Travis&lt;br /&gt;
|actor4=[[Jon Bernthal]]&lt;br /&gt;
|character5=Trini &amp;quot;Gordo&amp;quot; Garcia&lt;br /&gt;
|actor5=[[Michael Peña]]&lt;br /&gt;
|character6=Captain Waggoner&lt;br /&gt;
|actor6=[[Jason Isaacs]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Fury''''' is a 2014 World War II film starring [[Brad Pitt]] as a US Army tank commander fighting during the closing months of the war in Europe. The film was directed by [[David Ayer]] and the cast includes [[Logan Lerman]], [[Jon Bernthal]], [[Michael Pena]], and [[Shia LaBeouf]]. The film's production went to great lengths to provide accurate weaponry and armor for the period, including utilizing the only working Tiger tank left in existence.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Smith &amp;amp; Wesson M1917==&lt;br /&gt;
Staff Sergeant Don &amp;quot;Wardaddy&amp;quot; Collier ([[Brad Pitt]]) carries a [[Smith &amp;amp; Wesson M1917]] revolver with custom plexiglass &amp;quot;sweetheart&amp;quot; grips as his sidearm throughout the film. He is notably seen using the revolver to coax Norman Ellison ([[Logan Lerman]]) into killing a German soldier.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-1917.jpg|thumb|none|300px|right|Smith &amp;amp; Wesson M1917 Revolver (Military issue with lanyard ring) - .45 ACP. Note the ejector-rod socket, common of a Smith revolver. Also note the S&amp;amp;W style cylinder release latch and half-moon front sight. These are the most easily distinguishable external differences between the Colt and S&amp;amp;W versions.]]&lt;br /&gt;
[[File:Fury Revolver.jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot;'s revolver in his holster.]]&lt;br /&gt;
[[File:Fury WarDad Revolver.jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) points his M1917 revolver at Norman ([[Logan Lerman]]) with fingers on trigger to make it more threatening.]]&lt;br /&gt;
[[File:Fury14 1304.jpg|thumb|none|601px|&amp;quot;Wardaddy&amp;quot; tries to put his revolver into Norman's hand.]]&lt;br /&gt;
[[File:Fury14 1305.jpg|thumb|none|601px|&amp;quot;Wardaddy&amp;quot; forcing the revolver into the hand of Norman Ellison ([[Logan Lerman]]), cocking the hammer in the process.]]&lt;br /&gt;
[[Image:FuryM1917.jpg|thumb|none|600px|&amp;quot;Wardaddy's&amp;quot; M1917 lies inside Fury. Notice the custom &amp;quot;sweetheart&amp;quot; grips.]]&lt;br /&gt;
[[File:Fury Revolver (1).jpg|thumb|none|600px|Norman reaches for &amp;quot;Wardaddy&amp;quot;'s M1917.]]&lt;br /&gt;
[[File:Fury Revolver (2).jpg|thumb|none|600px|Norman with &amp;quot;Wardaddy&amp;quot;'s revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Boyd &amp;quot;Bible&amp;quot; Swan ([[Shia LaBeouf]]), Staff Sergeant Binkowski ([[Jim Parrack]]), and Lt. Parker ([[Xavier Samuel]]) all carry the [[M1911A1]] as their sidearm in the film.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:Fury 1 (5).jpg|thumb|none|600px|Lt. Parker ([[Xavier Samuel]]) with his M1911 in his shoulder holster.]]&lt;br /&gt;
[[File:Fury M1911.jpg|none|thumb|600px|SSgt. Binkowski ([[Jim Parrack]]) with his M1911.]]&lt;br /&gt;
[[File:Fury M1911 (2).jpg|none|thumb|600px|The M1911 seen in &amp;quot;Bible&amp;quot;'s shoulder holster. Note that the hammer is down, meaning that Bible likely carries his M1911A1 in &amp;quot;Condition 3&amp;quot; (more likely) or &amp;quot;Condition 2&amp;quot;.]]&lt;br /&gt;
[[File:Fury M1911 (5).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; points his M1911 at a German inside ''Fury''.]]&lt;br /&gt;
[[File:Fury M1911 (6).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot;, out of ammo, searches for a weapon with his M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
At the film's opening, &amp;quot;Wardaddy&amp;quot; is seen with what appears to be a [[Luger P08]] that was presumably taken from the German officer on horseback that he fought with. The film's script also says that the German carried a Luger.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm.]]&lt;br /&gt;
[[File:Fury 514.jpg|none|thumb|600px|The pistol is seen in his right hand.]]&lt;br /&gt;
[[File:Fury 515.jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; has the pistol in his right hand along with the officer's case.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen in the hands of a German officer (David Rae) in the Tiger tank.&lt;br /&gt;
[[Image:Mauser-P38.jpg|thumb|none|350px|Walther P38 (Mauser manufacture)]]&lt;br /&gt;
[[File:Fury P38.jpg|thumb|none|600px|A German Officer (David Rae) fires his P38.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Grady &amp;quot;Coon-Ass&amp;quot; Travis ([[Jon Bernthal]]), Boyd &amp;quot;Bible&amp;quot; Swan ([[Shia LaBeouf]]), and other US soldiers use the [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson]] in the film.&lt;br /&gt;
[[Image:M1sb.jpg‎|thumb|450px|none|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Fury Tommy (1).jpg|none|thumb|600px|A US Soldier patrols a POW camp with his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (2).jpg|none|thumb|600px|&amp;quot;Angel&amp;quot; prepares to execute a SS Officer with his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (4).jpg|none|thumb|600px|&amp;quot;Coon-Ass&amp;quot; searches a house with his Thompson.]]&lt;br /&gt;
[[File:Fury 9 (90).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; on top of ''Fury'' with his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (10).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; aims his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (15).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; with this Thompson just as he runs out of ammo.]]&lt;br /&gt;
[[File:Fury 208.jpg|none|thumb|600px|An M1A1 Thompson lying next to the tank commander's hatch on the ''Fury'']]&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
Norman Ellison ([[Logan Lerman]]) and Trini &amp;quot;Gordo&amp;quot; Garcia ([[Michael Peña]]) use the [[M3A1 &amp;quot;Grease Gun&amp;quot;]] in the film.&lt;br /&gt;
[[Image:Grease3 2.jpg|thumb|450px|none|M3A1 Grease Gun - .45ACP]]&lt;br /&gt;
[[File:Fury M3 (2).jpg|none|thumb|600px|Norman with his M3A1 as &amp;quot;Coon-Ass&amp;quot; gives him a crude walkthrough on its function, mainly about its dust cover. ''&amp;quot;See that cover? Open it...and now you killin'. Close it up...now you ain't.&amp;quot;'']]&lt;br /&gt;
[[File:Fury M3 (1).jpg|none|thumb|600px|A US Soldier on the left has a M3 slung over his back.]]&lt;br /&gt;
[[File:Fury M3 (3).jpg|none|thumb|600px|Close-up of Norman and his M3A1.]]&lt;br /&gt;
[[File:Fury M3 (5).jpg|none|thumb|600px|&amp;quot;Gordo&amp;quot; ([[Michael Peña]]) fires his M3A1 at Germans.]]&lt;br /&gt;
[[File:Fury M3 (9).jpg|none|thumb|600px|Norman scans for the German SS with his M3A1.]]&lt;br /&gt;
[[File:Fury 9 (90).jpg|none|thumb|600px|&amp;quot;Gordo&amp;quot; and Norman on bottom with their M3A1s.]]&lt;br /&gt;
[[File:Fury 230.jpg|none|thumb|600px|The [[M3A1 &amp;quot;Grease Gun&amp;quot;]] is seen used by Norman Ellison ([[Logan Lerman]]).]]&lt;br /&gt;
[[File:Fury M3 (11).jpg|none|thumb|600px|Norman fires his M3A1 at incoming Germans.]]&lt;br /&gt;
[[File:Fury M3 (12).jpg|none|thumb|600px|Norman with his M3A1 inside ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] was the most common submachine gun used by the German Army during WWII. It is seen used in the film by the Wehrmacht and the Waffen SS and mostly wielded by officers. Interestingly, some American soldiers are also seen using MP40s.&lt;br /&gt;
[[Image:MP40.jpg‎|thumb|450px|none|MP40 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:Fury 227.jpg|none|thumb|600px|SS troopers marching with their weapons.]]&lt;br /&gt;
[[File:Fury USA (1).jpg|none|thumb|600px|US Soldiers gather behind ''Fury''. The soldier second from the left front is wielding a MP40.]]&lt;br /&gt;
[[File:Fury USA (2).jpg|none|thumb|600px|US Soldiers take cover behind ''Fury''. The soldier on the right has a MP40.]]&lt;br /&gt;
[[File:Fury MP40 (7).jpg|none|thumb|600px|A German soldier fires his MP40 at an advancing US Platoon during the Hedgerow battle.]]&lt;br /&gt;
[[File:Fury MP40.jpg|none|thumb|600px|A SS troop to the right of Schmidt (Daniel Dorr) has a MP40.]]&lt;br /&gt;
[[File:Fury MP40 (3).jpg|none|thumb|600px|A SS trooper fires his MP40 at ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Standard issue rifle of the US military during WWII, the [[M1 Garand]] is carried by US troops in the film.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|500px|none|[[M1 Garand]] .30-06]]&lt;br /&gt;
[[File:Fury 1 (3).jpg|none|thumb|600px|Some US Soldiers at a base camp with their M1 Garands.]]&lt;br /&gt;
[[File:Fury HQ.jpg|none|thumb|600px|The soldier on the left has a M1 Garand in a makeshift US command point.]]&lt;br /&gt;
[[File:Fury USA (2).jpg|none|thumb|600px|US Soldiers taking cover behind ''Fury'' are mostly equipped with M1 Garands.]]&lt;br /&gt;
[[File:Fury 220.jpg|none|thumb|600px|US soldiers clear through a town wielding M1 Garands.]]&lt;br /&gt;
[[File:Fury M1 (2).jpg|none|thumb|600px|The soldier on the left has a M1 Garand.]]&lt;br /&gt;
[[File:Fury M1 (5).jpg|none|thumb|600px|A US Soldier holding a M1 Garand moves surrendering German soldiers.]]&lt;br /&gt;
[[File:Fury M1 (4).jpg|none|thumb|600px|A US Soldier and his M1 Garand with a SS Officer prisoner.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Sgt. Miles ([[Scott Eastwood]]) and other US troops use the [[M1 Carbine]] in the film.&lt;br /&gt;
[[Image:M1-Carbine.jpg‎|thumb|none|450px|World War Two Era M1 Carbine, with dark walnut stock, 'L' peep sight and no bayonet lug - correct for most of WWII, shown with khaki sling and oiler and a period Magazine pouch for buttstock - .30 Carbine]]&lt;br /&gt;
[[Image:Fury 509.jpg|none|thumb|600px|The M1 Carbine is carried by Sgt. Miles ([[Scott Eastwood]]).]]&lt;br /&gt;
[[File:Fury HQ.jpg|none|thumb|600px|The soldier on the right has a M1 Carbine in a makeshift US command point.]]&lt;br /&gt;
[[File:Fury Carbine.jpg|none|thumb|600px|A M1 Carbine on &amp;quot;Old Man&amp;quot;'s ([[Jason Isaacs]]) table.]]&lt;br /&gt;
[[Image:Fury 220.jpg|none|thumb|600px|Soldiers on the left armed with the M1 Carbine.]]&lt;br /&gt;
[[File:Fury M1 (2).jpg|none|thumb|600px|Sgt. Miles on the right with his M1 Carbine.]]&lt;br /&gt;
[[Image:Fury STG (5).jpg|none|thumb|600px|&amp;quot;Old Man&amp;quot; ([[Jason Isaacs]]) and a US soldier on the right with M1 carbines slung on their backs.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
[[Karabiner 98k]] is the main battle rifle for the German forces in the film.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[File:Fury AT 1st Load.jpg|none|thumb|600px|A German Anti-tank crew member with a Kar98k slung on his back.]]&lt;br /&gt;
[[File:Fury MP40 (7).jpg|none|thumb|600px|A German soldier aims his Kar98k at an advancing US Platoon during the Hedgerow battle.]]&lt;br /&gt;
[[File:Fury Batallion.jpg|none|thumb|600px|A SS Battalion marching with their weaponry. Most are equipped with Kar98ks.]]&lt;br /&gt;
[[Image:Fury 210.jpg|none|thumb|600px|The SS Battalion marching with their weapons.]]&lt;br /&gt;
[[File:Fury MP40.jpg|none|thumb|600px|The SS troops behind the officer have Kar98ks.]]&lt;br /&gt;
[[File:Fury mg42.jpg|none|thumb|601px|The SS machine gun loader has a Kar98k on his back.]]&lt;br /&gt;
[[File:Fury 9 (47).jpg|none|thumb|600px|A group of SS troops with Kar98ks attempt to sneak up on ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k (Sniper)==&lt;br /&gt;
A German sniper (Jaime FitzSimons) near the end of the film uses a sniper variant of the [[Karabiner 98k]].&lt;br /&gt;
[[Image:Tur3.jpg|thumb|none|500px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; with Zeiss ZF42 scope and hooded front sight - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Fury Sniper (1).jpg|none|thumb|600px|The German sniper aims his scoped Kar98k.]]&lt;br /&gt;
[[File:Fury Sniper (2).jpg|none|thumb|600px|View through the ZF42 scope on the Kar98k.]]&lt;br /&gt;
[[File:Fury Sniper (3).jpg|none|thumb|600px|The German sniper aiming through his scope.]]&lt;br /&gt;
[[File:Fury Sniper (4).jpg|none|thumb|600px|The German sniper loads a round into his Kar98k.]]&lt;br /&gt;
[[File:Fury Sniper (5).jpg|none|thumb|600px|The trigger of the scoped Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
Staff Sergeant Don &amp;quot;Wardaddy&amp;quot; Collier ([[Brad Pitt]]) carries a captured [[Sturmgewehr 44]] throughout the film, likely commandeered from a German soldier. The [[Sturmgewehr 44]] was the first such rifle to be termed an &amp;quot;assault rifle&amp;quot; and was introduced by the German army late in the war. The rifle starts in the film missing its front sight hood, but with it in every scene afterwards. Several German SS troops near the end of the film also use the Sturmgewehr 44 as well. &amp;quot;Bible&amp;quot; ([[Shia LaBeouf]]) also acquires one temporarily in the film.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:Fury 222.jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) fires his Sturmgewehr 44. Here the rifle appears to be missing its front sight hood.]]&lt;br /&gt;
[[Image:Fury STG (2).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; fires his Sturmgewehr 44 in the same scene. Note the reappeared sight hood.]]&lt;br /&gt;
[[Image:Fury STG (5).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; with his Sturmgewehr 44 and Capt. &amp;quot;Old Man&amp;quot; Waggoner ([[Jason Isaacs]]).]]&lt;br /&gt;
[[Image:Fury STG (14).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; fires his Sturmgewehr 44 at fleeing Germans.]]&lt;br /&gt;
[[Image:Fury STG (21).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) fires his Sturmgewehr 44 at Germans climbing his tank.]]&lt;br /&gt;
[[Image:Fury STG (23).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; reaches for a dropped Sturmgewehr 44.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle]], or 'B.A.R' was the standard Squad Automatic Weapon for U.S. rifle squads in WWII and is seen used by American troops in the film.&lt;br /&gt;
[[Image:BAR.jpg‎|thumb|500px|none|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Fury BAR (3).jpg|thumb|600px|none|A soldier walks by to the right is carrying a B.A.R.]]&lt;br /&gt;
[[File:Fury BAR (1).jpg‎|thumb|600px|none|The soldier riding on the right side (our left) of ''Fury'' has a B.A.R. with a bipod.]]&lt;br /&gt;
[[File:Fury BAR (2).jpg‎|thumb|600px|none|During a battle montage, a soldier runs forward with his B.A.R. with its bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] .30 caliber machine gun is shown mounted on the ''Fury'', the M4 Sherman tank. The ''Fury'' also mounts two more M1919's; one in a coaxial mount next to the M1A1C 76mm main gun, and another mounted in the bow of the hull. Norman Ellison ([[Logan Lerman]]) operates the bow-mounted M1919A4 throughout the film and Grady &amp;quot;Coon-Ass&amp;quot; Travis ([[Jon Bernthal]]) operates the coaxial M1919A4. Boyd &amp;quot;Bible&amp;quot; Swan ([[Shia LaBeouf]]) also uses the coaxial M1919A4 in the climaxing battle. During said battle, a case rupture destroys the coaxial M1919A4 so the crew dismounts the Browning M1919A4 atop the tank to replace it. One soldier seen assaulting the town wields a Browning M1919A4 and fires from the hip. Note that having two machine guns atop the turret is very unusual for Shermans; they were sent initially with a single Browning M2HB, switched briefly to a M1919 on a low-profile mount before reverting back to the M2 due to experiences in the field. It's possible they kept the M1919 during a transitional period. &lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|500px|none|Browning M1919A4, on an M31C pedestal mount - .30-06]]&lt;br /&gt;
[[File:Fury 217.jpg|none|thumb|600px|''Fury'''s turret with both an M2 Browning and an M1919A4, which gives it a distinctive look.]]&lt;br /&gt;
[[File:Fury Browning (2).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) on ''Fury'''s turret with the two machine guns.]]&lt;br /&gt;
[[File:Fury Browning (5).jpg|thumb|none|600px|Norman reaches for the M1919 on ''Fury'''s bow.]]&lt;br /&gt;
[[File:Fury Wardaddy Browning.jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; fires the turret-mounted M1919 at German soldiers.]]&lt;br /&gt;
[[File:Fury Browning (24).jpg|thumb|none|600px|The soldier on the right hip-fires his M1919 at German soldiers defending a town.]]&lt;br /&gt;
[[File:Fury 229.jpg|none|thumb|600px|Wardaddy's ''Fury'' with the rest of the tank platoon. Here in this image you can see the blank adapter in the M1919.]]&lt;br /&gt;
[[File:Fury Browning (45).jpg|thumb|none|600px|Norman fires the M1919 on the bow gunner seat.]]&lt;br /&gt;
[[File:FuryM1919A4.jpg|thumb|none|600px|&amp;quot;Coon-Ass&amp;quot; fires the coaxial M1919A4.]]&lt;br /&gt;
[[File:Fury Coaxial.jpg|thumb|none|600px|&amp;quot;Bible&amp;quot; fires the coaxial M1919A4.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] heavy machine gun can be seen mounted on the M4 sherman tanks, including ''Fury''. &amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) himself uses the machine gun in the finale, where it has dramatic effect on human targets.&lt;br /&gt;
[[Image:BrowningM2.jpg‎|thumb|450px|none|Browning M2HB in vehicle mounting - .50 BMG]]&lt;br /&gt;
[[Image:Fury 217.jpg|none|thumb|600px|The M2 is seen on the Fury's turret.]]&lt;br /&gt;
[[File:Fury Browning (2).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) on ''Fury'''s turret with the two machine guns.]]&lt;br /&gt;
[[File:Fury 508.jpg|thumb|none|600px|A soldier fires the M2 from an M3 half-track vehicle.]]&lt;br /&gt;
[[File:Fury 506.jpg|thumb|none|600px|Sgt. Miles ([[Scott Eastwood]]) mans ''Fury'''s M2.]]&lt;br /&gt;
[[File:Fury Browning (15).jpg|thumb|none|600px|Sgt. Miles fires ''Fury'''s M2.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|The tank platoon lined up as they face the Tiger I. Visible here are the machine guns mounted on each of the tank's turrets, including ''Fury'''s distinctive two machine guns.]]&lt;br /&gt;
[[File:Fury Browning (51).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; uses the mounted M2 as bullet sparks light up the scenery.]]&lt;br /&gt;
[[File:Fury Browning (70).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; fires the M2.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Tiger I tank has a mounted [[MG34]] on its bow. A short clip during the credits shows a German soldier firing a MG34.&lt;br /&gt;
[[Image:Mg34hb.jpg‎|thumb|450px|none|MG34 Panzerlauf with a stock - 7.92x57mm]]&lt;br /&gt;
[[File:Tiger 131 (3).jpg|none|thumb|600px|Tiger I with MG34 on bow.]]&lt;br /&gt;
[[File:Tiger 131 (2).jpg|none|thumb|600px|Frontal shot of the Tiger I.]]&lt;br /&gt;
[[File:Tiger 131 (1).jpg|none|thumb|600px|The Tiger I fires its MG34 at ''Fury''.]]&lt;br /&gt;
[[File:Tiger 131 (4).jpg|none|thumb|600px|The Tiger I fires its MG34 tracer rounds at ''Fury''.]]&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|450px|none|MG34 - 7.92x57mm]]&lt;br /&gt;
[[File:Fury 10 (7).jpg|none|thumb|600px|A German soldier fires a MG34 during the credits.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is seen used by German troops.&lt;br /&gt;
[[Image:MG42 Left.jpg|thumb|500px|none|MG-42 As used in ''Band of Brothers'' - 7.92x57mm]]&lt;br /&gt;
[[File:Fury MG42 (1).jpg|none|thumb|600px|A German machine gunner fires his MG42 at the incoming tank platoon.]]&lt;br /&gt;
[[File:Fury MG42 (2).jpg|none|thumb|600px|A German machine gunner fires his MG42 from his foxhole.]]&lt;br /&gt;
[[File:Fury MG42 (3).jpg|none|thumb|600px|A MG42 barrel waits to ambush the incoming US soldiers.]]&lt;br /&gt;
[[File:Fury Batallion.jpg|none|thumb|600px|A SS Battalion marching with their weaponry. Here we can see some MG42s.]]&lt;br /&gt;
[[File:Fury 210.jpg|none|thumb|600px|The SS Battalion march with their weaponry, the MG42 among them.]]&lt;br /&gt;
[[File:Fury MG42 (4).jpg|none|thumb|600px|A German half-track drives through with a mounted MG42.]]&lt;br /&gt;
[[File:Fury_mg42.jpg|none|thumb|601px|Two German soldiers preparing the machine gun.]]&lt;br /&gt;
[[File:Fury MG42 (5).jpg|none|thumb|600px|Two SS machine gunners set up a makeshift shooting platform for the MG42.]]&lt;br /&gt;
[[File:Fury MG42 (7).jpg|none|thumb|600px|SS machine gunners fire the MG42 at ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Mk II Hand Grenade==&lt;br /&gt;
The [[Mk II Hand Grenade]] is used by US soldiers in the film, as well as the crew of ''Fury''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk II hand grenade]]&lt;br /&gt;
[[File:Fury MKII (4).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) takes a Mk.II Grenade.]]&lt;br /&gt;
[[File:Fury MKII (6).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) sets up MKII and M15 Grenades on an easily accessible cable.]]&lt;br /&gt;
[[File:Fury MKII (8).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) arms two Mk.II grenades at once.]]&lt;br /&gt;
[[File:Fury MKII.jpg|thumb|none|600px|An armed Mk II Grenade falls back inside ''Fury'' and lands near Gordo's flask.]]&lt;br /&gt;
&lt;br /&gt;
==M15 WP Smoke Grenade==&lt;br /&gt;
The crew of ''Fury'' uses M15 Smoke Grenades to create a smoke screen in the film.&lt;br /&gt;
[[Image:M15 WP Smoke.jpg|thumb|none|200px|M15 WP Smoke Grenade]]&lt;br /&gt;
[[File:Fury MKII (6).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) sets up MKII and M15 Grenades on an easily accessible cable.]]&lt;br /&gt;
[[File:Fury SmokeG (1).jpg|thumb|none|600px|A M15 smoke grenade deployed by &amp;quot;Wardaddy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]] &amp;quot;Potato Mashers&amp;quot; are used by the German Wehrmacht and Waffen SS in the film.&lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:Fury M24.jpg|thumb|none|600px|Two Model 24 grenades armed.]]&lt;br /&gt;
&lt;br /&gt;
==NG 39 Smoke Grenade==&lt;br /&gt;
In one instance, the German SS troops attempt to blind ''Fury'' by placing NG 39 smoke grenades.&lt;br /&gt;
[[File:Fury SmokeG (2).jpg|thumb|none|600px|Two NG 39 smoke grenades popped near ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
Several German grenadiers are seen with [[Panzerfaust]] anti-tank rocket launchers. Early in the film, a Hitler Youth soldier uses it to take out a tank.&lt;br /&gt;
[[Image:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Fury 2 (8).jpg|none|thumb|600px|A Hitler Youth soldier takes out Lt. Parker's tank with a Panzerfaust.]]&lt;br /&gt;
[[File:Fury 218.jpg|none|thumb|600px|A German soldier aims a Panzerfaust, seen through one of the tank's vision blocks.]]&lt;br /&gt;
[[File:Fury Batallion.jpg|none|thumb|600px|The SS Battalion marching with their load of weaponry. Here we see three panzerfausts]]&lt;br /&gt;
[[File:Fury PzrFaust Crate.jpg|none|thumb|600px|Panzerfausts in storage crates. Here you can see the 60 designation that indicates effective range.]]&lt;br /&gt;
[[File:Fury PnzrFst (1).jpg|none|thumb|600px|A German SS soldier aims his Panzerfaust.]]&lt;br /&gt;
[[File:Fury PnzrFst (2).jpg|none|thumb|600px|The same SS soldier above aims his Panzerfaust at ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
Lt. Schmidt (Daniel Dorr) appears to use a [[Kampfpistole Z#Leuchtpistole|Leuchtpistole]] flare gun during the engagement with the crew of ''Fury''.&lt;br /&gt;
[[Image:German_flare.jpg‎|thumb|none|300px|German Flare Gun 1944 No. 2]]&lt;br /&gt;
[[File:Fury Flare (3).jpg|thumb|none|600px|Schmidt fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Mortar==&lt;br /&gt;
US troops are seen using what appear to be [[M1 Mortar]]s during a battle to take a German town.&lt;br /&gt;
[[Image:M1m81 1.jpg|thumb|none|200px|M1 Mortar - 81mm]]&lt;br /&gt;
[[File:Fury Mortar.jpg|thumb|none|600px|US Soldiers preparing to fire the mortar.]]&lt;br /&gt;
&lt;br /&gt;
==M101A1 Howitzer==&lt;br /&gt;
A US M101A1 Howitzer is seen being towed at the base camp.&lt;br /&gt;
[[File:M101 Howitzer.jpg|thumb|400px|none|M101A1 Howitzer - 105x372mm]]&lt;br /&gt;
[[File:Fury Howitzer.jpg|thumb|none|600px|M101A1 Howitzer being towed. Just visible from this angle is the double shield arrangement of the carriage which identifies this as the improved M101A1 variant of the M101.]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38 ==&lt;br /&gt;
There is a hidden German [[5 cm Pak 38]] in the town as the US troops advance. The gun crew aims the gun at the ''Fury'' tank, slides in an anti tank round into the breach and fires at it. As the tank has a sloped armored plate at the front which increases effective armor quite a bit and the [[5 cm Pak 38]] is getting outdated by 1945, the armor piercing 'Panzergranate 39' round bounces off the tank and does not penetrate.&lt;br /&gt;
[[Image:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:Fury Town AT.jpg|thumb|none|600px|A German aims the 5 cm Pak 38 AT gun.]]&lt;br /&gt;
[[File:Fury Town AT (2).jpg|thumb|none|600px|The 5 cm Pak 38 AT gun pointing at ''Fury''.]]&lt;br /&gt;
[[File:Fury Town AT (3).jpg|thumb|none|600px|The German crew loading the 5 cm Pak 38 AT gun.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40 ==&lt;br /&gt;
German soldiers uses two [[7.5 cm Pak 40]] anti-tank guns in the hedgerow battle against ''Fury'''s tank platoon.&lt;br /&gt;
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[File:Fury German Pak (1).jpg|thumb|none|600px|The first German Pak 40 preparing to fire.]]&lt;br /&gt;
[[File:Fury AT 1st Load.jpg|none|thumb|600px|The German anti-tank crew loading the first Pak.]]&lt;br /&gt;
[[File:Fury German Pak (2).jpg|thumb|none|600px|The same 7.5cm Pak 40 preparing to fire.]]&lt;br /&gt;
[[File:Fury German Pak (3).jpg|thumb|none|600px|A second Pak 40 anti-tank gun.]]&lt;br /&gt;
[[File:Fury AT 2nd Load.jpg|none|thumb|600px|A German loads a round into the second Pak 40 gun.]]&lt;br /&gt;
[[File:Fury AT 2nd Load (2).jpg|none|thumb|600px|The breech closes on the Pak 40 gun with a round inside.]]&lt;br /&gt;
&lt;br /&gt;
==Flammerwerfer 35==&lt;br /&gt;
A short clip in the credits shows a German soldier using a Flammerwerfer 35.&lt;br /&gt;
[[File:Fury 10 (6).jpg|thumb|none|600px|A German soldier fires up a Flammerwerfer 35.]]&lt;br /&gt;
&lt;br /&gt;
==German AT guns==&lt;br /&gt;
[[File:Fury Guns.jpg|thumb|600px|none|German AT guns discarded alongside a road.]]&lt;br /&gt;
&lt;br /&gt;
=Tanks of Fury=&lt;br /&gt;
*''Note: All American M4A3 variants portrayed in the movie are actually British M4A2s acquired from the Bovington Tank Museum in England, though the only difference between M4A3s and M4A2s is the engine deck cover and that M4A2s run on diesel rather than gasoline.''&lt;br /&gt;
&lt;br /&gt;
==M4A2E8 Sherman==&lt;br /&gt;
This is the Sherman tank used in the film for the titular tank ''Fury''. ''Fury'' is supposed to represent the M4A3E8 variant and with the HVSS system to further distinguish it from other Shermans. It is commanded by Sgt. Don &amp;quot;Wardaddy&amp;quot; Collier ([[Brad Pitt]]). In addition to the real tank, two mockups were also constructed for closeup filming of the actors.&lt;br /&gt;
[[File:FuryBTS 110.jpg|thumb|none|550px|Blueprint for ''Fury'']]&lt;br /&gt;
[[File:FuryBTS 111.jpg|thumb|none|550px|Right side of ''Fury'' in this BTS image.]]&lt;br /&gt;
[[File:FuryBTS 114.jpg|thumb|none|550px|Left side of ''Fury'' in this BTS image.]]&lt;br /&gt;
[[File:Fury 513.jpg|none|thumb|600px|Silhouette of ''Fury''.]]&lt;br /&gt;
[[File:Fury BAR (3).jpg|thumb|600px|none|Right side of ''Fury''.]]&lt;br /&gt;
[[File:Fury BAR (1).jpg‎|thumb|600px|none|Frontal shot of ''Fury''.]]&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|A line-up of ''Fury'''s tank platoon.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|Left side of ''Fury'' along with the other tanks of the platoon.]]&lt;br /&gt;
&lt;br /&gt;
==M4A2 Sherman==&lt;br /&gt;
The ''Lucy Sue'', one of the tanks in Wardaddy's platoon, appears to be an A2 model with a 75mm gun. It is commanded by Sgt. Davis ([[Brad William Henke]]).&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|''Lucy Sue'' second from the left in the tank platoon.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|''Lucy Sue'' in the middle.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1(76) Sherman==&lt;br /&gt;
''Old Phyllis'' is a M4A1(76) Sherman tank, fitted with a 76mm gun. It is commanded by Sgt. Peterson ([[Kevin Vance]]).&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|''Old Phyllis'' second from the right in the tank platoon.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|''Old Phyllis'' on the far most side of the image. Note its rounded armor edges.]]&lt;br /&gt;
&lt;br /&gt;
==M4(105)HVSS with a 76mm turret==&lt;br /&gt;
''Matador'' is a M4(105)HVSS with a 76mm turret. It is commanded by Lt. Parker ([[Xavier Samuel]]). The M4(105)HVSS also doubles as ''Fury'' in scenes where the actual tank died on the set.&lt;br /&gt;
[[File:Fury 2 (8).jpg|thumb|none|600px|Lt. Parker's tank. Note the long 76mm cannon.]]&lt;br /&gt;
&lt;br /&gt;
==M4A4==&lt;br /&gt;
''Murder Inc.'' is a M4A4 Sherman tank. It is distinguishable from the greater distances between the bogies on the suspension. It is commanded by Sgt. Binkowski ([[Jim Parrack]]).&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|''Murder Inc.'' far left in the tank platoon.]]&lt;br /&gt;
[[File:Fury Tanks 2.jpg|thumb|none|600px|''Murder Inc.'' to the left of ''Fury''. The M4A4 difference from the other Shermans is the greater distance between the bogies (where the wheels are) and the longer back part, which are both easily seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Tiger I==&lt;br /&gt;
The Tiger I tank seen in the film is an actual Tiger and not a mock-up.  The vehicle is Tiger 131, loaned from the Bovington Tank Museum in England like the other tanks seen in the film. While there are several actual Tiger tanks still in existence, this particular Tiger is unique as it is the only Tiger I tank left running in the world (largely achieved by Bovington cannibalising spares from the engines of their Tiger II and Jagdtiger). This is the first time it has been used in a feature film. Its German commander is played by David Rae, one of film's technical advisers on tank warfare.&lt;br /&gt;
[[File:FuryBTS 105.jpg|thumb|none|550px|The Tiger is rolled out before production in this BTS image.]]&lt;br /&gt;
[[File:FuryBTS 102.jpg|thumb|none|550px|The Tiger, now dressed up for filming, in this BTS image.]]&lt;br /&gt;
[[File:FuryBTS 101.jpg|thumb|none|550px|The Tiger on the move during production in this BTS image.]]&lt;br /&gt;
[[File:Tiger 131 (3).jpg|none|thumb|600px|The Tiger I rolling out.]]&lt;br /&gt;
[[File:Tiger 131 (2).jpg|none|thumb|600px|Frontal shot of the Tiger I.]]&lt;br /&gt;
[[File:Tiger 131 (1).jpg|none|thumb|600px|A side shot of the Tiger I.]]&lt;br /&gt;
[[File:Tiger 131 (4).jpg|none|thumb|600px|The Tiger I firing its MG34.]]&lt;br /&gt;
[[File:Fury Tiger Back.jpg|none|thumb|600px|The back of the Tiger I. Note the damage on the engine exhausts, another indicator that this is Tiger 131. ]]&lt;br /&gt;
&lt;br /&gt;
==Panther D==&lt;br /&gt;
At the film's beginning, a German officer on horseback passes what appears to be a disabled German Panther D tank.&lt;br /&gt;
[[File:Fury 512.jpg|none|thumb|600px|The tank seen here appears to be a German Panther.]]&lt;br /&gt;
&lt;br /&gt;
==Panzer IV Ausf H==&lt;br /&gt;
At the film's beginning, a German officer on horseback passes what appears to be a disabled German Panzer IV Ausf H tank.&lt;br /&gt;
[[File:Fury Pnzr IV (1).jpg|none|thumb|600px|The tank to the left of the German officer looks like a Panzer IV Ausf H.]] &lt;br /&gt;
[[File:Fury Pnzr IV (2).jpg|none|thumb|600px|Another shot of the Panzer IV. Here you can see the turrent skirts.]] &lt;br /&gt;
&lt;br /&gt;
==Jagdpanzer 38 &amp;quot;Hetzer&amp;quot;==&lt;br /&gt;
A Jagdpanzer 38 &amp;quot;Hetzer&amp;quot; can be seen ''very'' briefly during the scene before &amp;quot;Wardaddy&amp;quot; breaks down.&lt;br /&gt;
[[File:Fury Hetzer.jpg|none|thumb|600px|The &amp;quot;Hetzer&amp;quot; in the background behind the marching soldiers. This image shows the right bulge on the hull where the cannon would be and the small black slit to the left of the cannon is a viewing port.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:David Ayer]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Winter_War&amp;diff=914383</id>
		<title>The Winter War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Winter_War&amp;diff=914383"/>
		<updated>2015-04-24T14:52:11Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Degtyaryov Dp-27/28 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Talvisota.jpg|thumb|right|300px|''The Winter War'' (1989)]]&lt;br /&gt;
&lt;br /&gt;
'''The Winter War (Talvisota)''' is a Finnish movie from 1989. The film begins with the mobilization of the Finnish Army in October 1939 and ends on 13th of March 1940 with the Moscow Peace Treaty. We follow a few soldiers from their mobilization through the trench warfare and massive Soviet artillery barrages until their surrender. It's the most costly Finnish film to date and its historically very accurate considering they interviewed Finnish veterans prior to the filming.&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
{{Film Title|The Winter War}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
This weapon is never seen used on film, but the holster of the [[Mauser C96]] (which distinct appearance is a tell-tale sign of it being a Mauser C96) can be seen on the belt of a Finnish officer in few scenes.&lt;br /&gt;
[[Image:C96STOCK.jpg|thumb|none|400px|C96 &amp;quot;Broomhandle&amp;quot; Mauser fitted with holster/stock combo - 7.63x25mm.]]&lt;br /&gt;
[[Image:WinterWarmauser96B.jpg|thumb|none|600px|A Finnish Company officer on an inspection of the trenches with his Mauser holster.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] makes an apperance at the end of the movie in the hands of a Finnish officer.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|400px|Luger P08 - 9x19mm (1917).]]&lt;br /&gt;
[[Image:Winterwarlugerp08.jpg|thumb|none|600px|A Finnish officer summarily executes a wounded Russian soldier.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33 Pistol==&lt;br /&gt;
2nd Lieutenant Jussi Kantola (Vesa Vierikko) carries a Russian [[Tokarev TT-33 Pistol]]&lt;br /&gt;
[[Image:TT-33.jpg|400px|thumb|none|400px|Tokarev TT-33 - 7.62x25mm Tokarev.]]&lt;br /&gt;
[[Image:WinterWarPistol.jpg|600px|thumb|none|600px|2nd Lieutenant Jussi Kantola (Vesa Vierikko) on the right is seen thawing his  Tokarev on the stove so it can function properly. During the Winter War (Dec 1939 - March 1940) the cold was a major concern. The temperatures often dropped to -40 degrees C. (-40ºF).]]&lt;br /&gt;
[[Image:WinterWarPistol3.jpg|600px|thumb|none|600px|Another view of 2nd LT &amp;quot;Jussi Kantola&amp;quot; (Vesa Vierikko) with his TT-33. Note the hammer and very large rear sight.]]&lt;br /&gt;
[[Image:WinterwarT33.jpg|600px|thumb|none|600px|Jussi Kantola (Vesa Vierikko) is seen firing his TT-33 at the Russians during close quarter fighting.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Mosin Nagant M1891/30==&lt;br /&gt;
The [[Mosin Nagant]] M1891/30 is the main rifle used by Red Army soldiers throughout the film. The rifle is also seen in the hands of some Finnish soldiers. Historically the Finnish Army during the war had a severe lack of equipment and weapons and they used Russian weapons whenever practible.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|550px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54R]]&lt;br /&gt;
[[Image:Talvisotam9130.JPG|thumb|none|600px|A Finnish soldier advising his comrades to use enemy bolts. Note the translation calls it &amp;quot;Breeches&amp;quot;. In addition, the M91/30 he is holding seems to be a Finnish two piece &amp;quot;pot belly&amp;quot; stock variant. ]]&lt;br /&gt;
&lt;br /&gt;
==Finnish M/28-30 Civil Guard Mosin-Nagant Rifle==&lt;br /&gt;
The main character, Martti Hakala (Taneli Mäkelä), his brother Paavo (Konsta Mäkelä), and a few other characters are members of Suojeluskunta (&amp;quot;Civil Guard&amp;quot;, also known as &amp;quot;White Guard&amp;quot;) and can be seen using the M/28-30, a variant of the Mosin-Nagant designed for the members of the organization. The &amp;quot;White Guard&amp;quot; was a voluntary militia that had its roots in the Finnish Civil War of 1918, and later acted as a training organisation for Finnish reservists who wished to improve their military skills. In the beginning of the movie, the Hakala brothers are seen leaving their home as the Finnish army mobilizes, and they bring with them their own M/28-30 Mosin-Nagant rifles. The M/28-30 was an improved version of the earlier M/28 Mosin-Nagant variant designed by the White Guards, which can be distinguished from other Mosin-Nagant rifles by their distinctive foresight guards and shorter stocks, among other things. It is similar to the M/27 Infantry Rifle adopted earlier by the Finnish Army, the main differences being the barrel band design, which is a single piece compared to the M/27's hinged band, and an improved trigger design. In turn, major improvements of the M/28-30 over the earlier M/28 were the straight Mansner rear sight and screw-adjustable front sight.&lt;br /&gt;
[[Image:M28rifle.jpg|thumb|none|500px|The Finnish M/28 and M/28-30 rifles - 7.62x54R]]&lt;br /&gt;
[[Image:Talvisotam2830.JPG|thumb|none|600px|One of the rifles being picked up in the beginning of the film.]]&lt;br /&gt;
[[Image:Tavlisotam28301.JPG|thumb|none|600px|Another image of the two rifles seen in the beginning.]]&lt;br /&gt;
[[Image:Tavlisotam28302.JPG|thumb|none|600px|Close up of the bolt.]]&lt;br /&gt;
[[Image:Tavlisotam28305.JPG|thumb|none|600px|Image of the front sight.]]&lt;br /&gt;
[[Image:Tavlisotam28303.JPG|thumb|none|600px|Close up of the front sight.]]&lt;br /&gt;
[[Image:Tavlisotam28304.JPG|thumb|none|600px|Close up of the cocking knob/safety of the bolt. Note how the screw head which is part of the firing pin is lined up and flush with the index mark on the knob. This indicates proper bolt assembly and firing pin protusion.]]&lt;br /&gt;
[[Image:WinterWarMosinNagant4.jpg|thumb|none|600px|A sideview of the M/28-30 rifle.]]&lt;br /&gt;
[[Image:WinterWarMosinNagant2.jpg|thumb|none|600px|Martti Hakala (Taneli Mäkelä) fires his M/28-30 at the advancing Russians.]]&lt;br /&gt;
[[Image:Talvisotaclip.JPG|thumb|none|600px|Martti reloads his M/28-30. Note how it appears to be dummy rounds.]]&lt;br /&gt;
[[Image:WinterWarMosinNagant3.jpg|thumb|none|600px|The Hakala brothers: Martti Hakala (Taneli Mäkelä) and Paavo Hakala (Konsta Mäkelä) with their M/28-30 rifles during a lull in the fighting. Note the blocky rear sight base and straight rear sight leaf of the m/28-30. ]]&lt;br /&gt;
&lt;br /&gt;
==Mosin-Nagant Model 1891 Rifle==&lt;br /&gt;
Several Finnish soldiers can be seen using earlier Model 1891 rifles. The rifles are either Russian M91s, Finnish M91s, Finnish M24s, or Finnish P26s. &lt;br /&gt;
[[Image:1891-Mosin-Nagant.jpg|thumb|none|500px|Full-length, Mosin Nagant M1891 - 7.62x54mm R ]]&lt;br /&gt;
[[Image:Talvisotam91.JPG|thumb|none|600px|Private Pentti Saari ([[Timo Torikka]]) with his Model 1891. Note the three &amp;quot;Molotov Cocktails&amp;quot; underneath the rifle.]]&lt;br /&gt;
[[Image:Talvisotam911.JPG|thumb|none|600px|Private Vilho Erkkilä staying low with his Model 1891.]]&lt;br /&gt;
[[Image:Tavlisotam912.JPG|thumb|none|600px|Private Pentti Saari (Timo Torikka) firing his Model 1891.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40 Rifle==&lt;br /&gt;
The [[Tokarev SVT-40 Rifle]] is seen in the hands of both Russian and Finnish soldiers as a stand-in for the historically correct SVT-38. The SVT-40 did not enter into Red Army service until July 1940, several months after the end of the conflict. During the war the Finns did use captured weapons such as the SVT-38 due to a lack of equipment and weapons. However, since SVT-38 is a much rarer weapon, it's understandable that the SVT-40 was used in production as a &amp;quot;stand-in&amp;quot; for the 38.&lt;br /&gt;
[[Image:SVT-40.jpg|thumb|none|500px|Tokarev SVT-40 Rifle - Soviet World War 2 Semi Automatic Rifle chambered for 7.62x54R ]]&lt;br /&gt;
[[Image:WinterWarSVT40.jpg|thumb|none|600px| A Finnish soldier using the SVT-40. For some reason the soldier is seen sliding the bolt back manually after each shot, even though the weapon is a semi-automatic. It might have something to do with the weapon not being adapted for blank fire use or poor performance of the rifle automatics in the cold.]]&lt;br /&gt;
[[Image:Winterwarsvt40 cr.jpg|thumb|none|600px|Private Vilho Erkkilä ([[Heikki Paavilainen]]) with his captured SVT-40 slung on his shoulder.]]&lt;br /&gt;
&lt;br /&gt;
=Submachinegun=&lt;br /&gt;
==Suomi KP/-31==&lt;br /&gt;
The standard SMG of the Finnish Army was the [[Suomi KP/-31]] and it is frequently seen during the movie.&lt;br /&gt;
[[Image:SuomiM31.jpg|thumb|none|500px|Suomi M/31 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:WinterWarSMG2.jpg|thumb|none|600px|Corporal Erkki Somppi (Antti Raivio) fires his Suomi SMG.]]&lt;br /&gt;
[[Image:WinterWarSmg3.jpg|thumb|none|600px|Another view of the Suomi SMG.]]&lt;br /&gt;
[[Image:Winterwarsmg6.jpg|thumb|none|600px|Frontal view of the SMG.]]&lt;br /&gt;
&lt;br /&gt;
=Light machine gun=&lt;br /&gt;
==Lahti-Saloranta LS/26==&lt;br /&gt;
[[Lahti-Saloranta LS/26]], the standard light machine gun of the Finnish army in that period, is used by the Finnish soldiers.&lt;br /&gt;
[[Image:Lahti-Saloranta m26 Mikkeli 11.JPG|thumb|none|500px|Lahti-Saloranta LS/26 - 7.62mmx54Russian]]&lt;br /&gt;
[[Image:WinterWarLahti.jpg|thumb|none|600px|A Finnish soldier firing his &amp;quot;Lahti&amp;quot;. Note the magazine on the ground. It seems to be loaded with live rounds, or possible &amp;quot;disabled&amp;quot; rounds with no powder and/or blasting cap but with a genuine projectile attached.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DP-27/28==&lt;br /&gt;
The [[Degtyaryov DP Series Machine Gun|DP LMG]] is used by both the Red Army soldiers and the Finnish soldiers.&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|500px|Degtyarev DP-28 machine gun, 7.62x54mm R]]&lt;br /&gt;
[[Image:WinterWarDPLMG3.jpg|thumb|none|600px|A Russian soldier with his DP during an attack on Finnish trenches.]]&lt;br /&gt;
[[Image:WinterWarDp1.jpg|thumb|none|600px|A Finnish soldier seen using the DP during an advance on the Russians.]]&lt;br /&gt;
&lt;br /&gt;
=Machine gun=&lt;br /&gt;
&lt;br /&gt;
==Maxim M1910==&lt;br /&gt;
The [[Maxim#Maxim M1910|Maxim M1910]] is used by Finnish soldiers against Red Army soldiers in one scene. &lt;br /&gt;
[[Image:S_maxim.jpg|thumb|none|500px|Maxim M1910 machine gun, 7.62x54mm R]]&lt;br /&gt;
[[Image:Talvisota1910.JPG|thumb|none|600px|A Finnish soldier firing a M1910 machine gun.]]&lt;br /&gt;
[[Image:Talvisota19101.JPG|thumb|none|600px|The M1910 machine gun seen at the left of the screen.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Finnish stick hand grenade M/32==&lt;br /&gt;
The Finnish soldiers during the move make good use of the stick hand grenade M/32.&lt;br /&gt;
[[Image:WinterWarMosinNagant3.jpg|thumb|none|600px|The Hakala brothers: Martti Hakala (Taneli Mäkelä) and Paavo Hakala (Konsta Mäkelä) with a Finnish stick-hand grenade in the foreground. ]]&lt;br /&gt;
&lt;br /&gt;
==Molotov Cocktail==&lt;br /&gt;
The Finns are also seen using the &amp;quot;Molotov Cocktail&amp;quot; against tanks. The &amp;quot;Cocktail&amp;quot; was an historical incendiary device named after the Soviet Foreign Minister Vyacheslav Molotov. It is basically a bottle filled with a mixture of incendiary substances and has a stick-fuse attached to the side for ignition.&lt;br /&gt;
[[Image:Winterwarmolotov.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33 stick grenade==&lt;br /&gt;
The Russian RGD-33 stick grenade is also featured in the movie briefly.&lt;br /&gt;
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|500px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]&lt;br /&gt;
[[Image:Winterwargrenade1.jpg|thumb|none|500px|A Russian soldier uses his RGD-33 to commit suicide after being captured for fear of being tortured &amp;amp; killed by the Finns.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Anti-tank gun==&lt;br /&gt;
The Finns use Swedish Bofors 37mm anti-tank guns.&lt;br /&gt;
[[Image:Winterwarantitank1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Winterwarantitank2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Tanks==&lt;br /&gt;
The movie features authentic T-26 tanks, originally captured by the Finnish Army in WW2. &lt;br /&gt;
[[Image:Winterwartank1.jpg|thumb|none|500px| A Russian T-26C tank.]]&lt;br /&gt;
[[Image:Winterwartank2.jpg|thumb|none|500px|A Russian T-26B tank.]]&lt;br /&gt;
[[Image:Winterwartank3.jpg|thumb|none|500px|T-26B on the right, T-26C on the left.]]&lt;br /&gt;
[[Image:Winterwarflametank.jpg|thumb|none|500px|A flame-tank.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category: Finnish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Medal_of_Honor_(2010)&amp;diff=907763</id>
		<title>Medal of Honor (2010)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Medal_of_Honor_(2010)&amp;diff=907763"/>
		<updated>2015-04-04T15:17:34Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Izhmekh MP-443 &amp;quot;Grach&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Medal of Honor 2010 cover.jpg|thumb|right|400px|''Medal of Honor'' (2010)]]&lt;br /&gt;
&amp;lt;br&amp;gt;''This page is for the 2010 video game. For the first game in the franchise, see [[Medal of Honor (1999)]].''&lt;br /&gt;
&lt;br /&gt;
'''''Medal of Honor''''' is a video game developed by Danger Close (single player), DICE (multiplayer), and published by Electronic Arts for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2002 during the first stages of the ongoing War in Afghanistan, where the player is controlling various characters of the U.S. Military's special operations units, called &amp;quot;Tier 1 Operators&amp;quot;. The characters included are Chief Petty Officer &amp;quot;Rabbit&amp;quot; of AFO Neptune, assigned to DEVGRU, Specialist Dante Adams, assigned to the 1st Battalion, 75th Ranger Regiment, &amp;quot;Deuce&amp;quot; of AFO Wolfpack, assigned to the 1st Special Forces Operational Detachment-Delta, and Captain Brad &amp;quot;Hawk&amp;quot; Hawkins, an Army AH-64 Apache gunner callsign &amp;quot;Gunfighter 06&amp;quot;, assigned to the 1st Attack Reconnaissance Battalion, 1st Aviation Regiment.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Medal of Honor'':''' &lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
===Single-Player===&lt;br /&gt;
During the single-player campaign, the player's character is allowed to carry two primary weapons and a pistol. Pistols are tertiary weapons, which cannot be swapped away, but have unlimited ammunition.&lt;br /&gt;
&lt;br /&gt;
The single player part of the game correctly tracks the +1 round in the chamber and the fire-mode selector switch can be used on most of the weapons (the only exceptions are the Kalashnikov variants). &lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
The multiplayer part of the game uses the well-known class system seen in DICE's ''[[Battlefield]]'' series of video games. The player is allowed to choose between three classes, and rank up separately. Riflemen use assault rifles with grenade launchers, machine guns and smoke grenades for cover. The Special Ops class features shotguns, carbines and rocket launchers as special weapons. Snipers can choose between battle rifles and sniper rifles.&lt;br /&gt;
&lt;br /&gt;
Regardless of faction, each weapon can be equipped with three different attachments at the same time. Various sights, muzzle attachments or special ammunition can be chosen to tweak the guns to meet the operator's needs.&lt;br /&gt;
&lt;br /&gt;
In MP, the +1 round in the chambers is not present, and the player's character does not chamber a new round on most of the weapons when both the magazine and chamber are empty, only simply swaps the magazines. The same &amp;quot;feature&amp;quot; can be seen in DICE's previous game; ''[[Battlefield: Bad Company 2]]''.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
== SIG-Sauer P226R ==&lt;br /&gt;
The [[SIG-Sauer P226|SIG-Sauer P226R]] is Rabbit's signature pistol. Its 9mm rounds are fed from Mec-Gar's 18-round flush fit magazines, giving it an 18+1 maximum capacity.&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:Moh_2010-10-14_17-34-24-00.jpg|thumb|none|600px|Tier 1 Operator Rabbit holds his P226R.]]&lt;br /&gt;
[[Image:Moh2010101216121856.jpg|thumb|none|600px|A suppressed P226R in idle. Note the infinity symbol on the HUD.]]&lt;br /&gt;
[[Image:MOHP226I.jpg|thumb|none|600px|The P226R's Tritium illuminated iron sights.]]&lt;br /&gt;
&lt;br /&gt;
[[image:MOH2010-SP-P226R.jpg|600px|thumb|none|Rabbit reloads his P226R. &amp;quot;P226&amp;quot; can be seen on the grip.]]&lt;br /&gt;
[[image:MOH2010-P226R.jpg|600px|thumb|none|When a pistol runs empty, the characters always pull the slide to release it, instead of using the slide release lever; this procedure, while non-standard, is advocated by a number of respected firearms trainers. This applies to every pistol in the single-player part of the game.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
A [[Glock#Glock 17|Glock 17]] with a tan frame is Deuce's signature sidearm.  15+1 magazine capacity.  While modeled after the Glock 17, the magazine capacity is that of a Glock 19, a weapon commonly carried by AFO personnel.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|Glock 17 (3rd Generation) - 9x19mm]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-01-18-79.jpg|thumb|none|600px|Deuce holds a suppressed Glock 17 during the first Delta Force mission, ''Running With the Wolves''.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-00-04-10.jpg|thumb|none|600px|The Glock 17's iron sights.  You can just barely make out the front sight as it's practically obscured by the suppressor.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_19-53-59-01.jpg|thumb|none|600px|Deuce reloads his Glock 17.]]&lt;br /&gt;
[[Image:MOH2010-Glock.jpg|600px|thumb|none|The slide of the suppressed Glock locks empty. The Glock logo, &amp;quot;17&amp;quot;, &amp;quot;AUSTRIA&amp;quot; and &amp;quot;9x19&amp;quot; can be read on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|360px|Beretta M9 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In the single player campaign the [[Beretta 92FS|Beretta M9]] is Spc. Dante Adams' signature sidearm, where it has the correct 15+1 magazine capacity. The firing sound of the M9 in-game is the same as the ''[[Medal of Honor: Airborne]]'''s [[M1911A1]].&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-13-58.jpg|thumb|none|600px|Spc. Dante Adams holds his M9 during the level ''Belly of the Beast''.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-14-65.jpg|thumb|none|600px|Iron-sights of the Beretta.]]&lt;br /&gt;
[[image:MOH2010-SP-M9.jpg|600px|thumb|none|Spc. Dante Adams reloads the M9.]]&lt;br /&gt;
[[image:MOH2010-BerettaM9.jpg|600px|thumb|none|Spc. Dante's Beretta locks empty. Note that although the hammer is always back, the trigger is in uncocked position.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92FS|Beretta M9]] is the standard Coalition sidearm in the multiplayer. It has the same (incorrect) 12-round magazine capacity as seen in ''[[Battlefield: Bad Company 2]]'' and the hammer is never cocked, unlike in single-player.&lt;br /&gt;
[[Image:MOH2010-M9.jpg|thumb|none|600px|The M9 during the Unlock Tree. This cap is from the early version of the game. There is no &amp;quot;Better Sidearm&amp;quot; unlock in the final version of the MP.]]&lt;br /&gt;
[[Image:Moh2010 m9.jpg|thumb|none|601px|The M9 in multiplayer.]]&lt;br /&gt;
[[image:Snapshot20100615142750.jpg|thumb|none|600px|Good view of the iron sights.]]&lt;br /&gt;
[[image:Snapshot20100615142853.jpg|thumb|none|600px|M9 being reloaded. Notice how there are no bullets in the new magazine, and the lack of feed lips on the magazine itself.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmekh MP-443 &amp;quot;Grach&amp;quot; ==&lt;br /&gt;
The [[Yarygin PYa|MP-443 &amp;quot;Grach&amp;quot;]] is the standard Taliban sidearm. Like the M9 in multiplayer, it has an incorrect 12-round magazine capacity as the real one holds 17 bullets. Appears as the &amp;quot;Tariq&amp;quot;, which is in reality, an Iraqi clone of the [[Beretta M1951]].&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|Izhmekh MP-443 &amp;quot;Grach&amp;quot; - 9x19mm]]&lt;br /&gt;
[[image:MOH2010-MP-MP443-1.jpg|601px|thumb|none|The player's character holds an MP-443 during an MP match.]]&lt;br /&gt;
[[image:MOH2010-MP-MP443-2.jpg|601px|thumb|none|Misaligned iron sights of the MP-443.]]&lt;br /&gt;
[[Image:Snapshot20100615143053.jpg|thumb|none|601px|Reloading the MP-443 &amp;quot;Grach&amp;quot; during a multiplayer match. As with the Beretta in MP, the Grach's slide does not lock back when the pistol runs dry.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
[[Image:MP7_40rdmag.jpg|450px|thumb|none|H&amp;amp;K MP7A1 - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1|H&amp;amp;K MP7A1]] is used by Delta Force members Deuce, Dusty, Panther and Vegas during the Wolfpack missions. It's fitted with an EOTech 552 holographic sight, 40-round magazine and suppressor during the level ''Running With Wolves...'', and appears without suppressor in ''Friends from Afar''.&lt;br /&gt;
[[image:MOH2010-MP7.jpg|600px|thumb|none|Tier 1 Operator Panther with his MP7A1.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-01-16-94.jpg|600px|thumb|none|The MP7A1 with suppressor as seen in ''Running With Wolves...''.]]&lt;br /&gt;
[[image:MOH2010-MP7-1.jpg|600px|thumb|none|The unsuppressed MP7A1 during ''Friends from Afar''.]]&lt;br /&gt;
[[image:MOH2010-SP-MP7A1-1.jpg|601px|thumb|none|Reloading the MP7A1. Note the absence of the side rails.]]&lt;br /&gt;
[[image:MOH2010-SP-MP7A1-2.jpg|601px|thumb|none|Deuce pulls the charging handle of his SMG.]]&lt;br /&gt;
[[image:MOH2010-MP7-4.jpg|600px|thumb|none|Deuce's MP7A1 on the ground. The A1 version of the MP7 is anachronistic, as it was not introduced until 2003, and the game takes place in 2002. The older MP7 was only available at that time.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1|MP7A1]] is an unlockable weapon for Spec Ops troopers regardless of their faction. Seen with the stock extended and foregrip down, but oddly uses the pistol sights when no optic is attached.  Its attachments are an EOTech or ACOG regardless of the player's faction. Available to those who have pre-ordered the game.&lt;br /&gt;
[[Image:Moh_mp7a1.jpg|600px|thumb|none|Reloading the MP7A1 with suppressor and ACOG in the &amp;quot;Limited Edition&amp;quot; trailer. This is one of the few weapons which has the selector on the correct position.]]&lt;br /&gt;
[[Image:Moh_mp7a1_acog.jpg|600px|thumb|none|Aiming down the ACOG of the MP7A1 in the &amp;quot;Limited Edition&amp;quot; trailer.]]&lt;br /&gt;
[[Image:MOH2010-MP7-.jpg|600px|thumb|none|MP7A1 with ACOG, stock barrel, and extra magazines on the after-death report.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90|P90TR (Triple Rail)]] appears only in the multiplayer part of the game, available as another alternate unlockable weapon to the Spec Ops class, regardless of faction. The P90TR is a devastating weapon with high cycling rate and magazine capacity. This weapon has no Veteran version. Referred to as &amp;quot;P90 PDW&amp;quot;.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg|400px|thumb|none|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[image:MOH2010-P90-3.jpg|600px|thumb|none|FN P90TR during weapon customization.]]&lt;br /&gt;
[[image:MOH2010-MP-P90TR-3.jpg|601px|thumb|none|FN P90TR with laser sight and &amp;quot;Mini Reflex Sight&amp;quot;. This is the default sight available for the player.]]&lt;br /&gt;
[[image:MOH2010-MP-P90TR-1.jpg|601px|thumb|none|The player's character sprints with a P90TR modified with a holographic sight and sound suppressor. Both Coalition and OpFor forces use the holo-sight and ACOG for this weapon.]]&lt;br /&gt;
[[image:MOH2010-P90-4.jpg|600px|thumb|none|The P90TR with sound suppressor and ACOG.]]&lt;br /&gt;
[[image:MOH2010-P90-1.jpg|600px|thumb|none|Removing the old magazine.]]&lt;br /&gt;
[[image:MOH2010-MP-P90TR-2.jpg|600px|thumb|none|Inserting a fresh magazine. The high magazine capacity is balanced with a relatively slow reload.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|M4A1 with RIS foregrip and M68 Aimpoint red dot scope - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[M4A1 Carbine]] is the main weapon for the Tier 1 Operators and the Army Rangers in the game. The weapons appear to be fitted with EOTech 552 holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrips, and SureFire Universal WeaponLights. During the last two missions ACOGs are used instead of the holographic Sights. Appears as &amp;quot;M4&amp;quot; but fires in full-auto and semi-auto, like the M4A1. It is worth noting that when the player switches fire modes, the player character visibly switches the fire selector to the correct position.&lt;br /&gt;
[[Image:Mohm4.jpg|thumb|none|600px|An M4A1 being wielded by a U.S. Ranger on an early-release footage.]]&lt;br /&gt;
[[Image:MOH2010 002.jpg|thumb|none|600px|A Tier 1 operator with an M4A1 on an early-release footage.]]&lt;br /&gt;
[[Image:MOH2.jpg‎|thumb|none|600px|U.S. Army Rangers and Air Force ETAC with their M4A1s.]]&lt;br /&gt;
[[Image:Medalofhonorm4.JPG|600px|thumb|none|An early-release footage of the M4A1 used by Tier 1 Operators, fitted with various attachments.]]&lt;br /&gt;
[[Image:Moh_m4a1.jpg|600px|thumb|none|The final released version of the M4A1, used by Rabbit and his fellow mates.]]&lt;br /&gt;
[[Image:M4MOH.JPG|thumb|none|600px|Some nice detail of Army Ranger SGT James Patterson's M4A1.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-17-37-00.jpg|thumb|none|600px|Rabbit with his M4A1 in idle.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-20-06-64.jpg|thumb|none|600px|Same as above, only looking through the EOTech 552 holographic sight.]]&lt;br /&gt;
[[Image:MOH2010-M4reload.jpg‎|thumb|none|600px|Rabbit reloads his M4A1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the [[M4A1]] is the standard weapon for the Coalition Special Ops class. It is fitted with a non-removable fore-grip. The carry handle can be changed to a holographic sight or ACOG. The &amp;quot;stock barrel&amp;quot; can be fitted with either a laser sight or sound suppressor. It can also fire open-tip ammunition, which have increased damage.&lt;br /&gt;
[[Image:Moh2010 m4 menue.jpg|thumb|none|600px|A screenshot from an early version of the game where the M4A1 appeared as &amp;quot;M4&amp;quot;. The developers later realized that the M4 designation refers to a 3-round burst carbine, while the M4A1 is the fully automatic variant.]]&lt;br /&gt;
[[Image:MOH2010-ColtM4-2.jpg|thumb|none|601px|Veteran M4A1 rifle with carrying handle still attached.]]&lt;br /&gt;
[[Image:MOH2010-MP-M4A1-3.jpg|thumb|none|601px|The player holds an M4A1 Carbine fitted with ACOG and sound suppressor.]]&lt;br /&gt;
[[Image:MOH2010-MP-M4A1-1.jpg|thumb|none|601px|A Veteran M4A1 with EOTech holographic sight and LAM. The Veteran version is dirtier and more used than the standard one, and has a slight performance differences.]]&lt;br /&gt;
[[Image:MOH2010-MP-M4A1-2.jpg|thumb|none|600px|Reloading the Veteran M4A1 Carbine in a Sector Control match. Note the Magpul Ranger Plate on the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 18 Mod 0 ==&lt;br /&gt;
The second of two M4 variants featured in single-player is  the [[M16 rifle series#CQB-R / Mk. 18 Mod 0|Mk. 18 Mod 0]] carbine with RIS and foregrip. It is only seen used by Tier 1 Operators in the first level. Incorrectly appears as &amp;quot;M4 CQB-R&amp;quot; in the game. Rabbit uses an Aimpoint M2 with cantilever mount and killflash cover while the other members of AFO Neptune use EOTech 552s on their Mk. 18s.&lt;br /&gt;
[[Image:M4A1CQBR.jpg|thumb|none|450px|Mk. 18 Mod 0 with RIS handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-40-33-35.jpg|thumb|none|600px|Rabbit holds his Mk. 18 Mod 0. Some discoloration due to image being taken in front a vehicle's headlamps.]]&lt;br /&gt;
[[image:Moh_2010-10-14_14-42-52-43.jpg|thumb|none|600px|Tier 1 Operative Mother with his Mk. 18 Mod 0, fitted with an EOTech 552 Holographic sight, AN/PEQ-2 laser designator, and SureFire Universal WeaponLight.]]&lt;br /&gt;
[[image:MOH2010-Mark18-3.jpg|600px|thumb|none|View through the precision sight as Rabbit scores a headshot. Headshots play significant roles in the &amp;quot;Tier 1&amp;quot; mode of the game, where the player battles against the clock. Scoring headshots or achieving multi-kills increases the available time. The mesh seen through the sight is from the killflash.]]&lt;br /&gt;
[[image:MOH2010-SP-MK18.jpg|600px|thumb|none|Rabbit reloads his Mk. 18 Mod 0 after clearing a courtyard full of Chechen and AQ fighters.]]&lt;br /&gt;
[[image:MOH2010-Mark18-1.jpg|600px|thumb|none|World-model of the Mk. 18 Mod 0.]]&lt;br /&gt;
[[image:MOH2010-Mark18-2.jpg|600px|thumb|none|And the other side of the rifle. As the text on the HUD shows, it is impossible to swap away the pistols in the game.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
The [[M16A4|M16A4]] is the standard weapon for Coalition Riflemen in multiplayer. It is always fitted with an [[M203 grenade launcher]] and incorrectly fires in fully automatic mode only. The M16A4 in the time of the game (2002) is inaccurate, as the M16A4 entered service in 2004.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|550px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope - 5.56x45mm NATO. This is the U.S.M.C. style setup.]]&lt;br /&gt;
[[image:Snapshot20100615123458.jpg|601px|thumb|none|The M16A4 during weapon customization.]]&lt;br /&gt;
[[image:MOH2010-M16-Stock.jpg|601px|thumb|none|&amp;quot;Stock&amp;quot; M16A4 without any selectable attachments.]]&lt;br /&gt;
[[image:MOH2010-M16-Sight.jpg|601px|thumb|none|View through the iron sight of the M16A4.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-3.jpg|601px|thumb|none|M16A4 modified with EOTech holographic Sight and suppressor.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-1.jpg|601px|thumb|none|Veteran M16A4 with ACOG. The Veteran version does not have rail covers at all, and offers slightly better range and damage, but worse accuracy.]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-2.jpg|600px|thumb|none|Reloading the Veteran M16A4 which is set to semi, however fires in full-auto.]]&lt;br /&gt;
[[image:MOH2010-M16-Slap.jpg|601px|thumb|none|The good-looking but completely unnecessary slap of the freshly inserted magazine after a reload.]]&lt;br /&gt;
&lt;br /&gt;
== AKM and variants==&lt;br /&gt;
The [[AKM]] appears both in single-player and multiplayer modes, and is incorrectly called &amp;quot;AK-47&amp;quot; in both. The slant muzzle brakes are removed and they lack the strengthening ribs on the receiver cover.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM with slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[Image:AMD63.jpg|thumb|450px|none|Hungarian FÉG AMD-63 - 7.62x39mm]]&lt;br /&gt;
[[Image:East German Mpi-KMS with sling and side-folding stock.jpg|thumb|none|none|450px|East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm]] &lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The AKMs in single player can be composed of parts from other AKs used by former Eastern Bloc countries, including East Germany. The handguard, stock, and even the magazine's material can vary from weapon to weapon. Strangely, the selector does not work for these rifles.&lt;br /&gt;
[[image:Moh_2010-10-14_14-23-41-23.jpg|thumb|none|600px|In Rabbit's hands is an AK with a green synthetic hand-guard and East German-style side-folding stock. On the ground is a fixed stock AK with the AMD-63's foregrip.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-23-54-29.jpg|thumb|none|600px|Iron-sight view of an AK in single-player.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-50-27-53.jpg|thumb|none|600px|A dropped AK with Pa. MD 86 foregrip and an AKS-74-style side-folder stock.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_17-34-59-15.jpg|thumb|none|600px|Rabbit holds an AKM with an AMD-63-style foregrip.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_19-30-25-34.jpg|thumb|none|600px|SPC. Adams with an AKM that has a Pa. MD 86 style foregrip.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer the [[AKM]] is the standard weapon of the Taliban Riflemen. It is always fitted with a [[GP-30|GP-25 grenade launcher]]. Can be customized with a red dot sight, combat scope, open-tip ammunition, suppressor and laser sight.&lt;br /&gt;
[[Image:Moh_akm_menue.jpg|thumb|none|601px|The Veteran AKM with GP-25 grenade launcher during weapon selection, note the stamped receiver.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 13-46-23-49.jpg|thumb|none|601px|Veteran AKM in first person.]]&lt;br /&gt;
[[image:MOH2010-MP-AK47-1.jpg|601px|thumb|none|Firing the Veteran AKM in multiplayer.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 13-46-25-67.jpg|thumb|none|601px|AKM - iron-sight view. Note the misaligned sight position.  In reality, the weapon would shoot higher than your intended point of aim.]]&lt;br /&gt;
[[image:MOH2010-MP-AK47-2.jpg|601px|thumb|none|Reloading the Veteran AKM.]]&lt;br /&gt;
&lt;br /&gt;
== AKMSU ==&lt;br /&gt;
The [[AKMSU]] appears in the single-player campaign where it is erroneously called the &amp;quot;[[AKS-74U]]&amp;quot;. Along with the various AKMs, this is the only weapon to lack a functional selector switch.&lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|450px|AKMSU - 7.62x39mm]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-02-39-36.jpg|thumb|none|600px|An AKMSU on the ground.]]&lt;br /&gt;
[[image:MOH2010-SP-74U.jpg|600px|thumb|none|An AKMSU on the ground, on the HUD and in Spc. Adams' hands during the last mission.]]&lt;br /&gt;
[[image:MOH2010-AKMSU-3.jpg|600px|thumb|none|Spc. Dante Adams reloads the AKMSU during the last mission of the game.]]&lt;br /&gt;
[[image:MOH2010-AKMSU-2.jpg|600px|thumb|none|Spc. Dante Adams chambers a round.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
The [[AKS-74U]] with the the foregrip of a [[AK-74#AIM/AIMS-74|PA md. 86]] is the standard weapon for the Taliban Special Ops class. Can be modified with Kobra red dot sight, suppressor, combat scope, AN/PEQ-2 laser designator (which is zip-tied to the front handguard) and open-tip ammunition.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|430px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:MOH2010-AKS74U.jpg|thumb|none|601px|Veteran AKS-74U during weapon customization.]]&lt;br /&gt;
[[image:MOH2010-74U-5.jpg|thumb|none|601px|Veteran AKS-74U with sound suppressor.]]&lt;br /&gt;
[[image:Snapshot20100615143045.jpg|thumb|none|601px|Firing a suppressed AKS-74U while aiming down the ubiquitous iron sights of the carbine.]]&lt;br /&gt;
[[image:Snapshot20100615123618.jpg|thumb|none|601px|AKS-74U with a Kobra reflex sight in first-person view.]]&lt;br /&gt;
[[image:Snapshot20100615123707.jpg|thumb|none|601px|Reflex sight view.]]&lt;br /&gt;
[[image:Snapshot20100615143028.jpg|thumb|none|601px|The AKS-74U being reloaded. Note that it has a milled receiver, a common mistake made by DICE over and over again in the ''[[Battlefield]]'' series of video games.]]&lt;br /&gt;
[[image:Snapshot20100615143040.jpg|thumb|none|601px|AKS-74U with a PK-AV Scope.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
The [[FN F2000|F2000 Tactical]] is an alternate unlockable weapon for the Rifleman class. Can be modified with a holographic sight (regardless of faction), ACOG, suppressor, and open-tip ammo. It is always equipped with an FN GL-1 grenade launcher, which comes with three 40mm grenades.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|450px|thumb|none|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MOH2010-F2000-4.jpg|600px|thumb|none|Firing a stock F2000 Tactical during a multiplayer match.]]&lt;br /&gt;
[[Image:MOH2010-F2000-5.jpg|600px|thumb|none|An F2000 Tactical equipped with an ACOG.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.27_-2010.08.27_16.01.16-.jpg|601px|thumb|none| FN F2000 Tactical with sound suppressor and EOTech Holographic sight.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.29_-2010.08.27_16.02.16-.jpg|601px|thumb|none| Reloading the F2000 Tactical. Note FN logo. Also note empty magazine being inserted.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_00.35_-2010.08.27_16.02.30-.jpg|601px|thumb|none| View through the iron sights of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
[[Image:G3a3.jpg|thumb|none|550px|H&amp;amp;K G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3A3]] can be seen in hands of Taliban and Chechen fighters in the single player campaign. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands. It appears with an incorrect 30+1 capacity, despite it being modeled with a 20-round magazine.  An actual 30-round box mag for G3-type rifles (yes, these exist) is noticeably longer than the standard capacity 20-rounders.&lt;br /&gt;
[[image:MOH2010-G3A3-2.jpg|600px|thumb|none|A discarded G3A3 on the ground. Interestingly, the receiver markings say &amp;quot;HK 91&amp;quot;, which is the semi-automatic version of the G3. On the other side it says &amp;quot;Kal. .308&amp;quot;, a marking usually used on civilian models imported to America. These facts imply that this version was modeled off a civilian G3.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_19-53-54-37.jpg|600px|thumb|none|Delta Force Operator Deuce with a G3A3 during the mission ''Friends from Afar''.]]&lt;br /&gt;
[[image:G3MOH..JPG|601px|thumb|none|Deuce bulls back the bolt of his G3A3 when it runs empty.]]&lt;br /&gt;
[[image:MOH2010-G3A3-1.jpg|600px|thumb|none|Spc. Dante Adams does a gentle HK-slap on his G3A3 inside the AQ camp during the last mission of the game.]]&lt;br /&gt;
[[image:Moh2010101216102148.jpg|600px|thumb|none|The G3A3's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The G3A3 is an unlockable weapon in multiplayer for the Sniper class. It is unlocked at Level 9. Can be modified with a holographic sight, sniper scope, suppressor or open-tip ammunition. In MP, the capacity is correctly 20 rounds, but the rifle fires only in semi-automatic mode.&lt;br /&gt;
[[image:MOH2010-MP-G3-2.jpg|599px|thumb|none|The G3A3 during weapon customization. Note the magazine release paddle.]]&lt;br /&gt;
[[image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.43_-2010.08.27_16.04.25-.jpg|601px|thumb|none|The G3A3 with EOTech holographic sight. As with the other shared weapon, this is the only sight attachment for the G3A3.]]&lt;br /&gt;
[[image:MOH2010-MPG3-4.jpg|600px|thumb|none|A G3A3 with sound suppressor and holographic sight.]]&lt;br /&gt;
[[image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.48_-2010.08.27_16.05.55-.jpg|601px|thumb|none|View through the G3A3's scope.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.40_-2010.08.27_16.04.16-.jpg|601px|thumb|none|Reloading animation of the G3A3 rifle. The missing magazine release paddle can be seen on the image. Technically, that would make the rifle a HK91A2, however those were not available with S-E-F trigger groups. It is certain that a HK91A2 was used for modeling, as the receiver marking says &amp;quot;HK 91&amp;quot;, as on the single-player G3A3. It is safe to say that this rifle is a borderline hybrid. Finally, but not lastly, the selector is set to safe.]]&lt;br /&gt;
[[image:MOH2010-MPG3-5.jpg|600px|thumb|none|A rare sight in the multiplayer part of Medal of Honor: a bolt handle is being pulled by the operator. This is the only weapon where a round is chambered after a (actually ''every'') reload.]]&lt;br /&gt;
[[image:MOH2010-MPG3-7.jpg|600px|thumb|none|World-model of the G3A3, with magazine release paddle just to confuse things even more. Usually in video games, the first-person model of a gun has the higher details, but not in MoH's MP.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 Enhanced Battle Rifle  ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0 EBR|Mk. 14 Mod 0 EBR]] fitted with ACOG is used by Rabbit of AFO Neptune in the game. Capable of semi-auto and full-auto fire modes, with full auto being extremely effective in certain points. Holds 20+1 rounds, and incorrectly appears as &amp;quot;M14 EBR&amp;quot; in the game.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|550px|Mk. 14 Mod 0 EBR - 7.62x51 NATO]]&lt;br /&gt;
[[Image:MoHM14EBR.jpg|thumb|none|600px|An Army Ranger with Mk. 14 Mod 0 EBR siting next to Cpl. Hernandez. This screencap is from the ''Leave A Message'' trailer. In the final game, the Ranger seated next to Hernandez is instead armed with an M4A1 and not wearing sunglasses.]]&lt;br /&gt;
[[Image:MoHM14EBR2.jpg|thumb|none|600px|An Army Ranger with his Mk. 14 Mod 0 EBR, taking cover after a CH-47 Chinook helicopter was hit by RPG rocket. This is early-release footage.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_15-05-12-29.jpg|thumb|none|600px|A Mk. 14 Mod 0 EBR in Rabbit's hands. Also in view is &amp;quot;Preacher&amp;quot; with his M4A1 Carbine.]]&lt;br /&gt;
[[Image:MOH2010-Mk14.jpg|thumb|none|600px|Rabbit reloads the Mk. 14 Mod 0 EBR during the level ''Compromised''.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-58-37-62.jpg|thumb|none|600px|Looking down the EBR's ACOG.]]&lt;br /&gt;
[[Image:MOH2010-EBR.jpg|thumb|none|600px|Rabbit prepares to pull the charging handle of his Mk. 14 Mod 0 EBR.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== FN M249E3 SAW==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249E3 SAW]] appears in single-player and multiplayer game modes and is fitted with the heat-shield of an [[FN Minimi#Mk 46 Mod 0|Mk 46 Mod 0]] in both.&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|500px|M249 SAW Paratrooper - this one features components of the Product Improvement Package (PIP), including the new telescoping stock, heat shield, and RIS handguard, and is also fitted with an ACOG scope and a 100-round woodland camo cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The FN M249E3 SAW is used during the level ''Belly of the Beast'' by Specialist Dante Adams. In single-player, it is always used with a 200-round box magazine. Note that it is seen with an EOTech holographic sight in trailers and promotional screenshots, but appears in the game with the M145 MG optic.&lt;br /&gt;
[[Image:LOLWUTOMG.JPG|thumb|none|600px|FN M249E3 as seen in the first gameplay trailer. Note the magazine well visible beneath the ammo belt for feeding from M16-type box magazines, a key difference distinguishing it from the similar Mark 46.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-04-68.jpg|thumb|none|600px|M249E3 with M145 Machine Gun Optic.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-18-44.jpg|thumb|none|600px|View through the M145 MG scope.]]&lt;br /&gt;
[[Image:M48.JPG|thumb|none|601px|Sgt. Dante Adams pulls the charging handle of his M249E3.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In MP it has 100-round capacity and appears simply as &amp;quot;M249&amp;quot;. It is the alternate unlockable weapon for the Coalition Rifleman class, and later for the OpFor. Can be fitted with a holographic sight, ACOG, open-tip ammo, or a custom muzzle brake.&lt;br /&gt;
[[Image:MOH2010-M249.jpg|thumb|none|601px|M249E3 SAW as seen in the weapon customization. Note that on this image the feeder location and ejection port are swapped for an unknown reason.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-1.jpg|601px|thumb|none|The stock M249E3 SAW in multiplayer.]]&lt;br /&gt;
[[image:Snapshot20100615143341.jpg|thumb|none|601px|The Veteran M249E3 SAW in the game.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-2.jpg|600px|thumb|none|Iron sight view.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-3.jpg|601px|thumb|none|M249E3 modified with ACOG and custom muzzle brake.]]&lt;br /&gt;
[[image:MOH2010-MP-MK46MOD0-4.jpg|600px|thumb|none|Reloading the M249E3.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240 ==&lt;br /&gt;
[[Image:M240-1.jpg|thumb|550px|none|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG|M240]] can be seen mounted on U.S. Chinook helicopters. &lt;br /&gt;
[[Image:MOH2010-M240-1.jpg|thumb|600px|none|The M240B in the single-player campaign.]]&lt;br /&gt;
[[Image:MOH2010-M240-2.jpg|thumb|600px|none|M240B mounted on a Chinook. Note that it has both a spade grip and a pistol grip.]]&lt;br /&gt;
[[Image:MOH2010-M240-4.jpg|thumb|600px|none|Rabbit mans the M240B during the end of the mission ''Compromised''.]]&lt;br /&gt;
[[Image:MOH2010-M240-3.jpg|thumb|600px|none|Rabbit fires the M240B.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer, this is the Coalition's equivalent of the [[RPK]], but like the RPK, this weapon is only acquired through digital pre-orders of the PC version. Its custom version features a camouflage finish.&lt;br /&gt;
[[image:MOH2010-MP-M240-1.jpg|600px|thumb|none|M240 in the MP.]]&lt;br /&gt;
[[image:MOH2010-MP-M240-2.jpg|600px|thumb|none|The player reloading his M240.]]&lt;br /&gt;
[[Image:MOH2010-M240-5.jpg|thumb|600px|none|An unusable M240 seen in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|550px|none|PKM - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[PKM]] can be seen mounted on a technical and also appears as a portable machine gun. It is useable during the Bagram Airfield level.&lt;br /&gt;
[[Image:Moh_2010-10-14_17-36-05-63.jpg|thumb|600px|none|Rabbit with a PKM during the second mission, ''Breaking Bagram''.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_17-36-11-05.jpg|thumb|600px|none|Iron sights of the PKM.]]&lt;br /&gt;
[[image:MOH2010-SP-PKM.jpg|600px|thumb|none|Rabbit reloads his PKM on the way to the occupied Airfield.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer the PKM is the unlockable machine gun for the Taliban Rifleman class. Can be modified with muzzle brake, reflex scope, combat sight and open-tip ammunition.&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 20-17-05-81.jpg|thumb|601px|none|FPS view of factory-stock PKM.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 20-28-27-32.jpg|thumb|599px|none|Veteran PKM with Kobra reflex sight.]]&lt;br /&gt;
[[image:MOH2010-MP-PKM-1.jpg|600px|thumb|none|Iron sights of the PKM.]]&lt;br /&gt;
[[image:MOH2010-MP-PKM-2.jpg|600px|thumb|none|Reloading the PKM.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
The [[RPK]] is an alternate unlockable machine gun for Taliban riflemen, but this weapon is only acquired through digital pre-orders of the PC version. Holds 100 rounds, but is modeled with a 75-round drum mag. This weapon's second version is called &amp;quot;RPK (C)&amp;quot; (C for Custom) instead of &amp;quot;Veteran&amp;quot;.&lt;br /&gt;
[[Image:Rpk 01 drum.jpg|thumb|none|501px|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[image:Moh2010_rpk.jpg|thumb|601px|none|An RPK on the after-death report.]]&lt;br /&gt;
[[Image:MOHRPKingame.jpg|thumb|600px|none|The RPK in the game.]]&lt;br /&gt;
[[image:MOH2010-MP-RPK-2.jpg|600px|thumb|none|Reloading the RPK.]]&lt;br /&gt;
[[image:MOH2010-MP-RPK-3.jpg|600px|thumb|none|The RPK (C) which has the same stats as the normal version, but has a custom finish.]]&lt;br /&gt;
&lt;br /&gt;
== U.S. Ordnance M60E4 (MK43 Mod 1) ==&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|500px|M60E4 MK43 Mod 1 with picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[M60E4|M60E4 MK43 Mod 1]] is the weapon of choice for Tier One Operator Voodoo. In ''Compromised'', he dislocates his shoulder after a fall, and trades the M60E4 for Rabbit's M4A1 to continue fighting. That is the only time that the M60E4 is usable in the single-player campaign.&lt;br /&gt;
[[Image:MOH2010-Voodoo.jpg|thumb|600px|none|Tier One Operator Voodoo with his M60E4 during the mission ''Dorothy's a Bitch''.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_20-11-46-17.jpg|thumb|600px|none|The M60E4 in Rabbit's hands as he and the team fight their way to an LZ.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_20-12-08-51.jpg|thumb|600px|none|Iron sights of the M60E4.]]&lt;br /&gt;
[[Image:MOH2010-M60-2.jpg|thumb|600px|none|Halfway through reloading the M60E4.]]&lt;br /&gt;
[[Image:MOH2010-M60-1.jpg|thumb|600px|none|Rabbit closes the top cover after inserting the fresh ammo belt.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the M60 is only available to users of the Limited Edition of the game.&lt;br /&gt;
[[Image:Moh_m60e3.jpg|thumb|600px|none|M60E3 fired by a Tier 1 Operator in the &amp;quot;Limited Edition&amp;quot; trailer.]]&lt;br /&gt;
[[Image:MOHM60ingame.jpg|thumb|600px|none|M60 with holographic sight attachment.]]&lt;br /&gt;
[[image:MOH2010-MP-M60.jpg|600px|thumb|none|M60 Icon with icons for red dot sight, stock barrel, and open-tip ammunition.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
All sniper rifles in the multiplayer portion come equipped with that faction's reflex optic by default, with mild zoom combat sights and hi-power scopes available as class-specific unlocks.&lt;br /&gt;
&lt;br /&gt;
== M21 Sniper Weapon System==&lt;br /&gt;
The [[M21|M21 SWS]] is the standard weapon for Coalition Snipers. The modeled 20-round magazine is restricted to 10 rounds to balance it out with the NDM-86.&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|550px|M21 Designated Marksman Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Moh2010 m21 menue.jpg|thumb|none|601px|The M21 SWS during weapon customization.]]&lt;br /&gt;
[[Image:MoHM21.JPG|thumb|none|601px|M21 SWS with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MoHMPGame_2010-10-06_13-39-28-58.jpg|thumb|none|601px|M21 SWS with ACOG.]]&lt;br /&gt;
[[Image:MOH2010-MP-M21-1.jpg|thumb|none|600px|Reloading the M21.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
The .308 Winchester variant of the [[SVD|NDM-86]] appears as &amp;quot;SVD Battle Rifle&amp;quot;. It is the standard weapon for Taliban Snipers.&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|550px|Norinco NDM-86 - .308 Winchester]]&lt;br /&gt;
[[Image:Moh2010 svd icon.jpg|thumb|601px|none|NDM-86 during weapon customization. Even though the rifle shows up with a scope, the reflex sight is the default sight attachment for it.]]&lt;br /&gt;
[[Image:MoHMPGame 2010-10-06 20-26-31-70.jpg|thumb|none|601px|Norinco NDM-86 with PK-AV combat sight.]]&lt;br /&gt;
[[Image:MOH2010-NDM-0.jpg|thumb|none|600px|Norinco NDM-86 with Kobra reflex sight.]]&lt;br /&gt;
[[Image:MOH2010-MP-NDM86-1.jpg|thumb|none|600px|The player's character pulls out the magazine.]]&lt;br /&gt;
[[Image:MOH2010-MP-NDM86-2.jpg|thumb|none|600px|Then inserts a new one. Note that the magazine is straight.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
A genuine [[SVD Dragunov]] appears in the single-player campaign, with its trademark PSO-1 scope. Has a 10+1 round capacity, and grants one shot kills, although its appearance in the game is very limited.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|550px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[image:Moh_2010-10-14_14-49-24-00.jpg|thumb|none|600px|Rabbit holds a Dragunov, while another one is sitting on a crate. ''Medal of Honor'' is one of the few games where the player is allowed to swap weapons, even for a similar one.]]&lt;br /&gt;
[[image:MOH2010-SP-SVD.jpg|600px|thumb|none|Rabbit reloads the SVD.]]&lt;br /&gt;
[[image:MOH2010-SVD-1.jpg|600px|thumb|none|Rabbit chambers a round after reloading his SVD.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-49-30-22.jpg|thumb|none|600px|View through the SVD's PSO-1 optic.]]&lt;br /&gt;
&lt;br /&gt;
== Remington M24A3 Sniper Weapon System ==&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Weapon System|Remington M24A3 SWS]] is available as an unlockable bolt-action sniper rifle for Coalition snipers. It can be modified with a High-Power Scope, Rangefinder, or open-tip ammunition. The in-game version is the A3 variant, noted by the 5-round detachable box magazine and the shape of the stock.&lt;br /&gt;
[[Image:M24A3.jpg|thumb|none|550px|Remington M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope, and OPS INC 12th Model sound suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:MOH2010-M24A3.jpg|thumb|none|600px|The M24A3 Sniper Weapon System during weapon customization. Note that for some reason, the image of the rifle is mirrored.]]&lt;br /&gt;
[[Image:MOH2010-MP-M24SWS-1.jpg|thumb|none|601px|The M24A3 Sniper Weapon System with default telescope.]]&lt;br /&gt;
[[Image:MOH2010-M24A3SWS-1.jpg|thumb|none|600px|The M24A3 Sniper Weapon System with High-Power scope.]]&lt;br /&gt;
[[Image:MOH2010-MP-M24SWS-2.jpg|thumb|none|600px|Operating the bolt of the rifle.]]&lt;br /&gt;
[[Image:MOH2010-MP-M24SWS-3.jpg|thumb|none|600px|Reloading the M24A3 SWS. Note the pulled back bolt, despite four rounds still being in the rifle. The bolt is always pulled back before swapping the magazines and pushed forward to &amp;quot;finish&amp;quot; the reload. That would eject the round from the chamber in real life, but not in this game.]]&lt;br /&gt;
[[Image:MOH2010-M24A3-Scope.jpg|thumb|none|600px|View through the default scope of the M24A3.]]&lt;br /&gt;
[[Image:MOH2010-M24A3SWS-2.jpg|thumb|none|600px|View through the HP scope of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
== Izhmash SV-98 ==&lt;br /&gt;
The [[SV-98]] is available as an unlockable weapon for Taliban Snipers. Its 10-round magazine is pinned to hold just 5 rounds to balance it with the M24A3.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|550px|Izhmash SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[image:MOH2010-SV98-Menu.jpg|600px|thumb|none|The SV-98 during weapon customization. Note how the magazine is a little bit longer than in real life.]]&lt;br /&gt;
[[image:MOH2010-MP-SV98-3.jpg|601px|thumb|none|The stock SV-98 in the game.]]&lt;br /&gt;
[[Image:MOH2010-SV98-1.jpg|thumb|none|601px|Izhmash SV-98 with High-Power scope.]]&lt;br /&gt;
[[image:MOH2010-MP-SV98-2.jpg|601px|thumb|none|Reloading animation of the rifle. As with the M24A3, the bolt was pulled back before swapping the magazines, even though there were 3 unfired rounds in the discarded magazine.]]&lt;br /&gt;
[[image:MOH2010-MP-SV98-1.jpg|600px|thumb|none|The Taliban sniper operates the bolt of his SV-98.]]&lt;br /&gt;
[[Image:MOH2010-VeteranSV98.jpg|thumb|none|600px|Third-person model of a Veteran SV-98 with rangefinder and HP scope.]]&lt;br /&gt;
[[image:MOH2010-SV98-Scope.jpg|600px|thumb|none|View through the interestingly looking, but completely useless reticle of the SV-98 as the player's character scores +5 assist points for hurting an enemy with his ''noob tube'' in his previous spawn.]]&lt;br /&gt;
[[Image:MOH2010-SV98-2.jpg|thumb|none|600px|Reticle of the High-Power telescope. The fighter in the view has an AKM on his back, and is holding a Veteran AKM with Kobra red dot sight. It is impossible to carry two primary weapons in the MP; the Kalash on his back is part of the character model - regardless of the carried gun.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
The [[Barrett M107]] is used by Deuce in both Wolfpack missions. The Barrett is fitted with an AN/PAS-13B Weapon Thermal Sight instead of a regular scope. The M107 has unlimited ammunition, but must be reloaded after every 10 shots. Although the rifle's designation is never mentioned or shown, at one point the &amp;quot;Eliminate Enemies with M82&amp;quot; objective appears, incorrectly identifying the weapon.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|600px|Barrett M107 long range sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:M82MoH.JPG|none|thumb|600px|Deuce prepares his non-suppressed M107 during the second Delta Force mission, ''Friends from Afar''.]]&lt;br /&gt;
[[image:MOH2010-M107-1.jpg|600px|thumb|none|As Deuce rides his ATV, the thermal sight and sound suppressor of the M107 is visible.]]&lt;br /&gt;
[[image:MOH2010-SP-M107-1.jpg|600px|thumb|none|The suppressed &amp;quot;Barrett&amp;quot; as the Tier 1 Operators call it on Deuce's ATV. Note that the modal has no holes in the lower part of the butt-stock, and that it is equipped with a flip-up rear sight, but the front one is absent.]]&lt;br /&gt;
[[image:MOH2010-M107-2.jpg|600px|thumb|none|Scope of the Barrett with thermal view turned off.]]&lt;br /&gt;
[[image:MOH2010-SP-M107-2.jpg|600px|thumb|none|View through the thermal sight of the M107. It is possible to toggle between the Black Hot and White Hot view modes. And unlike the SR-25 and SVD, the M107 has a moderate sway when using the scope.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Company SR-25 Enhanced Match Rifle ==&lt;br /&gt;
The [[Knight's_Armament_SR-25|KAC SR-25 Enhanced Match Rifle]] erroneously appears as &amp;quot;M110&amp;quot; in the game, because the game takes place in 2002 and the M110 SASS was produced from 2008 onward. The SR-25 with tan paint scheme is used by both Dusty and Deuce in both Wolfpack missions. &lt;br /&gt;
[[File:SR25-ER-Fixed.jpg|thumb|500px|none|Knight's Armament SR-25 Enhanced Match Rifle, a later variant of the SR-25 fitted with a URX II railed handguard as seen on the M110 SASS - 7.62x51mm]]&lt;br /&gt;
[[image:MOH2010-SR25-2.jpg|600px|thumb|none|Dusty fires his SR-25 EMR when he and Deuce are ambushed by Chechen fighters.]]&lt;br /&gt;
[[Image:MOHM110ingame.jpg|thumb|600px|none|The SR-25 EMR in the game during the ''Friends from Afar'' mission.]]&lt;br /&gt;
[[image:MOH2010-SP-SR25-2.jpg|600px|thumb|none|Deuce reloads the SR-25 EMR.]]&lt;br /&gt;
[[image:MOH2010-SR25-3.jpg|600px|thumb|none|When reloading from empty, the player's character pulls the charging handle instead of using the bolt catch release button. While pressing the bolt catch would be quicker, this method is by no means incorrect.]]&lt;br /&gt;
[[image:MOH2010-SP-SR25-1.jpg|600px|thumb|none|A sound suppressed SR-25 EMR on Dusty's back.]]&lt;br /&gt;
[[image:MOH2010-SR25-1.jpg|600px|thumb|none|View of the reticle of the scope on the SR-25 EMR. As with the Dragunov, there is absolutely no sway when using it.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
The [[Remington 870]] appears in two different forms in the game.&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
[[Image:Remington870NewTacticalModel.jpg|thumb|none|550px|Remington 870 New Police tactical Model with Magpul CTR telescoping stock - 12 gauge]]&lt;br /&gt;
The 870 featured in the Single-player portion is a customized MCS variant with a shorter barrel and shorter 5-round magazine tube (giving it 5+1 capacity), as well as an EOTech sight, a railed foregrp with rail covers and a breech-guard, and a Crane M4-type stock. Rabbit seems to be adept at using this to the point he can cycle through the ammo at a decent speed despite the weapon being pump-action.  When reloading from empty, Rabbit will keep the action open, feed the first round through the chamber, close the action and then feed the remaining rounds through the loading gate.&lt;br /&gt;
[[Image:Moh_2010-10-14_14-40-36-87.jpg|thumb|none|600px|870 MCS with EOTech and M4-style Crane stock.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-31-12-92.jpg|thumb|none|600px|Rabbit reloads the 870 MCS. This shotgun is available in the first level only. Later it is replaced with the Benelli M4.]]&lt;br /&gt;
[[Image:MOH2010-870-1.jpg|thumb|none|600px|When the 870 runs empty, Rabbit puts the first shell into the chamber through the ejection port.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_14-22-54-72.jpg|thumb|none|600px|A dropped 870MCS on the ground showing the M4-style stock.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|500px|Remington 870 - 12 gauge]]&lt;br /&gt;
The Multiplayer portion of the game features a full-size 870 variant, with a conventional shotgun stock, a shell holder on the left side and an 8-round capacity. Also available are various optics, and slug ammunition. Unlike its Battlefield: Bad Company counterpart (MP component of Medal of Honor 2010 uses the same engine as said series), the 870 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).&lt;br /&gt;
[[Image:MOH2010-M870MCS.jpg|thumb|none|601px|The 870MCS in the weapon customization menu.]]&lt;br /&gt;
[[image:MOH2010-MP-870MCS-1.jpg|601px|thumb|none|The player's character resupplies at an ammo cache while holding his stock 870MCS. Even if there are only bullets in the crate, it can be used to resupply explosives, rockets and grenades.]]&lt;br /&gt;
[[Image:Snapshot20100615143456.jpg|thumb|none|601px|870MCS with EOTech holo-sight, which is the reflex sight of choice for the Coalition.]]&lt;br /&gt;
[[image:MOH2010-MP-870MCS-2.jpg|601px|thumb|none|The player's character pumps the 870MCS.]]&lt;br /&gt;
[[image:MOH2010-MP-870MCS-3.jpg|600px|thumb|none|Reloading a Veteran 870MCS fitted with a holographic sight. The Veteran version features 3 shells in the holder as opposed to the standard 870's one.]]&lt;br /&gt;
&lt;br /&gt;
== Tula Arms TOZ-194 ==&lt;br /&gt;
The [[TOZ-194]] is an alternate unlockable weapon for the Taliban Special Ops class.  Like the 870MCS, and unlike its Bad Company counterpart, the TOZ-194 now features usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|500px|TOZ-194 - 12 gauge]]&lt;br /&gt;
[[image:Moh2010 toz-194 menue.jpg|thumb|601px|none|Veteran TOZ-194 during weapon selection.]]&lt;br /&gt;
[[image:Moh2010 toz ego.jpg|thumb|601px|none|The TOZ-194 in the game with Kobra reflex sight.]]&lt;br /&gt;
[[image:MOH2010-TOZ194-4.jpg|thumb|601px|none|Reloading animation of the TOZ-194.]]&lt;br /&gt;
[[Image:Medal_of_Honor_Fallen_Angel_Multiplayer_Trailer_-HD-.mp4_snapshot_01.14_-2010.08.27_16.03.25-.jpg|thumb|601px|none|Clear view of the TOZ-194's iron sights.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1 Super 90 ==&lt;br /&gt;
A [[Benelli M1 Super 90]] with a pistol grip stock and top rail is available only in the single-player.  When reloading from empty, Adams will load the first shell directly into the chamber and then release the bolt handle. The remaining rounds are then quickly loaded via the loading port. Holds 6+1 shells, the capacity indicates it is using 3&amp;quot; Magnum rounds, normal 2 3/4&amp;quot; shells would give it a 7+1 capacity. Appears as &amp;quot;M1014&amp;quot;, the Military designation for the [[Benelli M4]]. Interestingly, the same gaffe occurs in [[Battlefield 4]]. &lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|550px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|550px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:MOH2010-SP-M4TACTICAL-1.jpg|thumb|600px|none|A Benelli M1 on the ground.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-53-52-77.jpg|thumb|600px|none|Spc. Dante Adams holds the Benelli M1. Check out those Mechanix Wear gloves!]]&lt;br /&gt;
[[Image:MOH2010-SP-M4TACTICAL-2.jpg|thumb|600px|none|Spc. Adams loads the first shell into the chamber when his M1 runs empty.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_18-47-10-51.jpg|thumb|600px|none|Iron-sights of the shotgun.]]&lt;br /&gt;
[[Image:Moh_2010-10-14_21-28-29-94.jpg|thumb|600px|none|Spc. Adams holds an Benelli M1 equipped with a EOTech sight during the last mission of the game. This is the secondary weapon during the last mission; a rather odd choice for a map with lots of open areas and only a few close-quarters spots.]]&lt;br /&gt;
&lt;br /&gt;
= Emplaced Weapons =&lt;br /&gt;
== Degtyarev DShKM ==&lt;br /&gt;
The [[DShK|DShKM]] is used by the Taliban as an emplaced weapon or mounted on Technicals.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|450px|A Russian DShKM on Tripod - 12.7x108mm]]&lt;br /&gt;
[[image:MOH2010-DShK-1.jpg|600px|thumb|none|A soldier rests on a DShKM during the intro of the first level.]]&lt;br /&gt;
[[image:MOH2010-SP-DShK-2.jpg|600px|thumb|none|The DShKM on a Technical during the Airfield level.]]&lt;br /&gt;
[[image:MOH2010-SP-DShK-1.jpg|600px|thumb|none|Rabbit fires the DShKM.]]&lt;br /&gt;
[[image:MOH2010-DShK-2.jpg|600px|thumb|none|Another DShKM, this time equipped with a gun shield.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev DShKM (Anti-Aircraft Mount)==&lt;br /&gt;
The DShK in an anti-aircraft mount is also seen on destroyed T-55 tanks during the Bagram Airfield level.&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|450px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[image:MOH2010-T55 Tank 1.jpg|600px|thumb|none|A Russian T-55 tank inside the Afghan Boneyard.]]&lt;br /&gt;
[[image:MOH2010-unknown1.jpg|600px|thumb|none|Destroyed anti-aircraft DShK on a T-55 tank.]]&lt;br /&gt;
[[image:MOH2010-T55 Tank 2.jpg|600px|thumb|none|A T-55 tank about to be hit with a 2,000 lb GBU-24 Paveway III bomb.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240C ==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|FN M240C]] is coaxial-mounted on the Bradley IFV in multiplayer. It is not usable by the players.&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|500px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[image:MOH2010-M240C-1.jpg|600px|thumb|none|The Bradley during the Mazar-I-Sharif Airfield map.]]&lt;br /&gt;
[[image:MOH2010-M240C-2.jpg|600px|thumb|none|Coaxial-mounted M240C on the Bradley IFV.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Minigun]] makes a brief appearance during the last level of the single-player campaign.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MOH3.jpg‎|thumb|none|600px|A GAU-17/A Minigun mounted on a crashed Chinook helicopter.]]&lt;br /&gt;
[[image:MOH2010-SP-M134-2.jpg|600px|thumb|none|Spc. Dante Adams engages the Taliban fighters with the GAU-17/A. After firing about 250 rounds the barrels overheat and the player must wait a few seconds, till the gun magically cools down. Other than that, it has unlimited ammo.]]&lt;br /&gt;
[[Image:MOH2010-GAU17-1.jpg‎|thumb|none|600px|The gunner of the GAU-17/A Minigun behind Cpl. Hernandez gets hit in the head.]]&lt;br /&gt;
[[Image:MOH2010-GAU17-2.jpg‎|thumb|none|600px|View of the GAU-17/A from inside the crashed Chinook.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|550px|none|PKM - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
A [[PKM]] also appears on a bizarre monopod during the level ''Dorothy's a Bitch''. The game refers to it simply as &amp;quot;MMG&amp;quot;.&lt;br /&gt;
[[image:MOH2010-PKM (Mounted).jpg|600px|thumb|none|Rabbit observes a Taliban PKM on a bizarre monopod during the level ''Dorothy's a Bitch''.]]&lt;br /&gt;
[[image:MOH2010-MountedPKM.jpg|600px|thumb|none|Rabbit lays down covering fire with the PKM.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
At the Mazar-I-Sharif Airfield, a mounted PKM with infinite ammunition is available for the OpFor troops when they are defending the helicopter. &lt;br /&gt;
[[image:MOH2010-Turret1.jpg|600px|thumb|none|A tripod mounted PKM machine gun inside a helicopter wreckage. Note how the ammo can is clipping through the gun shield.]]&lt;br /&gt;
[[image:MOH2010-Turret2.jpg|600px|thumb|none|A Taliban fighter mans the PKM.]]&lt;br /&gt;
&lt;br /&gt;
== ZU-23-2 ==&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|450px|ZU-23-2 - 23mm]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
Several [[ZU-23-2]] anti-aircraft twin autocannons appear in various levels used by the Taliban.&lt;br /&gt;
[[image:MOH2010-AA.jpg|600px|thumb|none|A ZU-23-2 autocannon during the mission ''Dorothy's a Bitch''.]]&lt;br /&gt;
[[image:MOH2010-AA3.jpg|600px|thumb|none|Other side of the ZU-23-2.]]&lt;br /&gt;
[[image:MOH2010-AA2.jpg|600px|thumb|none|Rabbit detonates the C4 and destroys the AA gun.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The ZU-23-2 is also seen during the MP. In the Combat Mission &amp;quot;Helmand Valley&amp;quot;, two ZU-23-2s are the last objective that must be destroyed by the Coalition troops before the airstike can level the target building. In &amp;quot;Shahikot Mountains&amp;quot;, the last objective is a ZU-23-2 (referred to as AA Gun) that must be destroyed before the Chinook can escape the mountains.&lt;br /&gt;
[[image:MOH2010-AAGun-1.jpg|600px|thumb|none|Two ZU-23-2 mounted on a roof of a building.]]&lt;br /&gt;
[[image:MOH2010-AAGun-2.jpg|600px|thumb|none|The player's character observes the AA Gun during a Hardcore Combat Mission at Helmand Valley.]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Spriggan==&lt;br /&gt;
An [[AT-14 Spriggan]] launcher be used during the Combat Mission on the Mazar-I-Sharif airfield map. It is a very effective weapon against the Coalition's Bradley IFVs, as well as the infantry. Has unlimited ammo, but is never seen being reloaded.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG‎‎|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:MOH2010-Pod.jpg|thumb|none|600px|One of the Talibans uses the AT-14 Spriggan rocket launcher at the Mazar-I-Sharif airfield. While the weapon is powerful and usually grants one-shot kills, the operator is very exposed to enemy fire.]]&lt;br /&gt;
[[Image:MOH2010-Kornet.jpg|thumb|none|600px|Using the AT-14 Spriggan.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 Chain Gun==&lt;br /&gt;
The [[M242 Bushmaster chaingun|M242 Bushmaster Chain Gun]] is seen mounted on several M3 Bradley IFV's in MP.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|550px|M242 Bushmaster Chain Gun - 25mm]]&lt;br /&gt;
[[image:MOH2010-Bradley-1.jpg|600px|thumb|none|A Bradley IFV in the game.]]&lt;br /&gt;
[[image:MOH2010-Bradley-2.jpg|600px|thumb|none|Using the M242 Chain Gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
The [[Browning M2]] appears as a part of a RWS (Remote Weapon System) on the Bradley IFV in the multiplayer. Like the Bushmaster M242, this also comes with infinite ammunition.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 Heavy Machine Gun - .50 BMG]]&lt;br /&gt;
[[image:MOH2010-RWS-1.jpg|600px|thumb|none|Browning M2 as part of the Remote Weapon System on the Bradley IFV.]]&lt;br /&gt;
[[image:MOH2010-RWS-2.jpg|600px|thumb|none|The RWS on the Bradley from the opposite angle.]]&lt;br /&gt;
[[image:MOH2010-RWS-3.jpg|600px|thumb|none|Using the Browning M2 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== GE GAU-8/A Avenger ==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] is mounted on A-10 Thunderbolt II jets. A-10's can be seen during the Bagram Airfield level.&lt;br /&gt;
[[Image:GAU-8_Avenger_contrast.jpg|thumb|none|470px|GAU-8 Avenger - 30mm]]&lt;br /&gt;
[[image:MOH2010-GAU8.jpg|600px|thumb|none|Tier 1 Operator Rabbit watches an A-10 destroy a Taliban watch tower.]]&lt;br /&gt;
[[image:MOH2010-GAU8 (SOFLAM).jpg|600px|thumb|none|Rabbit uses the SOFLAM to hold back the AQ fighters in the end of the level ''Breaking Bagram''. The A-10 strafing run is one of the four armaments the player can use. The other three selectable weapons are: GBU-24 Paveway III bomb, AGM-144 Hellfire missile and Mark 84 general-purpose bomb.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
During the mission &amp;quot;Gunfighters&amp;quot; the AH-64D Apache helicopters are armed with [[M230 Chain Gun]]s. The M230 Chain Gun comes with an impressive load of 9,000 rounds, while the real M230 can carry 1,200 rounds at max. Other armaments include 308 Hydra 70 rockets and several AGM-114 Hellfire rockets. The latter can only be used against specific targets.&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|500px|Hughes/Alliant Techsystems M230 Chain Gun - 30mm]]&lt;br /&gt;
[[image:MOH2010-M230-1.jpg|600px|thumb|none|Gunfigher 06 and Gunfighter 11  with M230 Chain Guns after the takeoff.]]&lt;br /&gt;
[[image:MOH2010-M230-2.jpg|600px|thumb|none|The Apaches rescue the US Army Rangers from the enemy onslaught in the last minute.]]&lt;br /&gt;
[[image:MOH2010-M230-3.jpg|600px|thumb|none|Spc. Dante Adams observes the Apaches that saved the Rangers' lives.]]&lt;br /&gt;
[[image:MOH2010-M230-4.jpg|600px|thumb|none|Gunfigher 06 and Gunfighter 11 are RTB.]]&lt;br /&gt;
[[image:MOH2010-M230-5.jpg|600px|thumb|none|Firing the M230 Chain Gun. &amp;quot;CHS&amp;quot; displays the available ammo for the M230, &amp;quot;HYD&amp;quot; shows the remaining Hydra 70 rockets. The white bar on the right shows the overheating of the Chain Gun.]]&lt;br /&gt;
[[image:MOH2010-M230-6.jpg|600px|thumb|none|Cpt. Brad &amp;quot;Hawk&amp;quot; Hawkins fires the M230 Chain Gun at an AQ mortar team while in TADS (Target Acquisition and Designation Sights).]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
[[General Dynamics GAU-12/U]] 25mm cannons can be seen mounted on AC-130 Spooky II gunships.&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|500px|General Dynamics GAU-12/U - 25x137mm]]&lt;br /&gt;
[[image:MOH2010-AC130-AllGuns.jpg|600px|thumb|none|The AC-130 flies by the DEVGRU team in ''Dorothy's a Bitch''. The GAU-12/U Equalizer (front) is visible on the image.]]&lt;br /&gt;
[[image:MOH2010-AC130-25mm-1.jpg|600px|thumb|none|The AC-130 fires the GAU-12/U at the strobe-marked trucks. In an attempt to hide that the AC-130 model is actually relatively small and close to the player, the tracers are shown first as small, slow-moving dots, then turn into long streaks when they get &amp;quot;close.&amp;quot;]]&lt;br /&gt;
[[image:MOH2010-AC130-25mm-2.jpg|600px|thumb|none|Rabbit uses the SOFLAM to mark the spot for Reaper 31.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
[[Bofors 40mm]] L/60 cannons can be seen mounted on AC-130 Spooky II gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
[[image:MOH2010-AC130-AllGuns.jpg|600px|thumb|none|The AC-130 flies by the DEVGRU team in ''Dorothy's a Bitch''. The Bofors L/60 cannon (middle) is visible on the image.]]&lt;br /&gt;
[[image:MOH2010-AC130-40mm-1.jpg|600px|thumb|none|Rabbit uses the SOFLAM to mark the spot for Reaper 31. Note the typo in the gun's name.]]&lt;br /&gt;
&lt;br /&gt;
== M102 105mm Howitzer ==&lt;br /&gt;
M102 105mm howitzers can be seen mounted on AC-130 Spooky II gunships.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
[[image:MOH2010-AC130-AllGuns.jpg|600px|thumb|none|The AC-130 flies by the DEVGRU team in ''Dorothy's a Bitch''. The M102 howitzer (rear) is visible on the image.]]&lt;br /&gt;
[[image:MOH2010-AC130-105mm-1.jpg|600px|thumb|none|Rabbit marks the Al-Qaeda trucks with the SOFLAM. During this part, only the 105mm Howitzer is available, later the player can choose between all three guns of the AC-130.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] is the default special weapon for the Coalition Special Ops class. Like in most video games, it is shown reloadable. Obviously, the reloading is done completely off-screen, possibly because the developers couldn't find any good video where this single-shot missile launcher is being reloaded.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|500px|M136 AT4 - 84mm]]&lt;br /&gt;
[[image:MOH2010-MP-M136-2.jpg|601px|thumb|none|M136 AT4 in First Person view. It comes with a loaded and a &amp;quot;spare&amp;quot; rocket.]]&lt;br /&gt;
[[image:MOH2010-MP-M136-1.jpg|600px|thumb|none|Iron sights of the M136 AT4.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In the single player campaign the [[RPG-7]] usually appears with a PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|500px|RPG-7 with PGO-7 scope - 40mm]]&lt;br /&gt;
[[image:MOH2010-RPG7.jpg|600px|thumb|none|A Taliban fighter with the RPG-7.]]&lt;br /&gt;
[[image:MOH2010-SP-RPG-1.jpg|600px|thumb|none|Rabbit aims the RPG-7.]]&lt;br /&gt;
[[image:MOH2010-SP-RPG-2.jpg|600px|thumb|none|Rabbit reloads the RPG-7 during the mission ''Dorothy's a Bitch''.]]&lt;br /&gt;
[[image:MOH2010-RPG7scope.jpg|600px|thumb|none|The reticle of the PGO-7 scope. The Boresight Mark is missing.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is the special weapon of the Taliban Special Ops class. Like the AT4, it comes with two rockets.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|550px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Snapshot20100615123916.jpg|thumb|601px|none|The player's character wields an RPG-7.]]&lt;br /&gt;
[[image:MOH2010-MP-RPG7-1.jpg|601px|thumb|none|Iron sights of the RPG-7.]]&lt;br /&gt;
[[image:MOH2010-MP-RPG7-2.jpg|600px|thumb|none|Reloading the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== Cobray CM203 ==&lt;br /&gt;
The [[Cobray 37mm Launcher|CM203]], distinguishable by its squared off trigger guard and M16-style safety (both visible in the following screen capture), is mounted on Dante Adams' [[M4A1]] in during final level of the SP campaign. Can also be seen on M4A1s in the hands of NPC Rangers at the start of both ''Belly of the Beast'' and the final SP level. The game incorrectly refers to it as &amp;quot;M203&amp;quot;.&lt;br /&gt;
[[Image:Coltflare.jpg|thumb|none|400px|Late Model Cobray CM203, not attached to a rifle - 37mm flare]]&lt;br /&gt;
[[image:MOH2010-CM203-1.jpg|600px|thumb|none|As Spc. Adams switches his M4A1 to semi-auto, we get a good view of the distinguishing features of the CM203 grenade launcher.]]&lt;br /&gt;
[[image:MOH2010-SP-M203.jpg|600px|thumb|none|Reloading the CM203 during the last level of the game. Up to 25 40mm grenades can be carried for it. Also, an infinite cache of grenades can be found in the middle of a terrorist camp, yet they do not use any assault rifles with 40mm UBGLs.]]&lt;br /&gt;
[[image:MOH2010-CM203-2.jpg|600px|thumb|none|Spc. Adams flips up the ladder sight of the CM203.]]&lt;br /&gt;
&lt;br /&gt;
== M203 ==&lt;br /&gt;
In MP, the authentic [[M203 grenade launcher]] appears on the [[M16A4]] rifle. The player is limited to carrying 2 grenades.&lt;br /&gt;
[[image:M203.jpg|thumb|400px|none|M203 - 40x46mm]]&lt;br /&gt;
[[image:MOH2010-MP-M16A4-4.jpg|thumb|601px|none|An M203 grenade launcher mounted on a full-auto M16A4 rifle.]]&lt;br /&gt;
[[image:MOH2010-M203-1.jpg|thumb|600px|none|The player's character flips up the ladder sight of the M203. Note how the crosshair has changed to resemble the ladder sight to help aim.]]&lt;br /&gt;
[[image:MOH2010-M203-2.jpg|thumb|600px|none|Aiming with the M203.]]&lt;br /&gt;
[[image:MOH2010-MP-M203-1.jpg|thumb|600px|none|Reloading the M203 on a Veteran M16A4.]]&lt;br /&gt;
&lt;br /&gt;
== GP-25 ==&lt;br /&gt;
The [[GP-25]] is mounted on the [[AKM]] in the multiplayer.&lt;br /&gt;
[[Image:Gp-25 1.jpg|thumb|none|401px|GP-25 grenade launcher - 40mm]]&lt;br /&gt;
[[image:MOH2010-MP-GP25-1.jpg|600px|thumb|none|Reloading the GP-25 mounted on an AKM. Note that as in several other games this uses a generic M203 round model rather than the correct VOG grenade. Although, there is no animation where the player's character flicks the launcher to eject the spent casing.]]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 ==&lt;br /&gt;
The [[FN EGLM|FN GL-1 grenade launcher]] can be found on the F2000 Tactical assault rifle in the multiplayer part of the game. Like the other UBGL's, it is a non-removable attachment.&lt;br /&gt;
[[Image:FN_GL1.jpg|thumb|none|400px|GL1 grenade launcher - 40mm]]&lt;br /&gt;
[[image:MOH2010-MP-GL1-2.jpg|601px|thumb|none|The GL-1 mounted on an F2000 Tactical is nicely visible on the weapon customization menu.]]&lt;br /&gt;
[[image:MOH2010-MP-GL1-1.jpg|601px|thumb|none|Reloading the GL-1 on a suppressed F2000 Tactical during a Hardcore Combat Mission game. Note how the GL-1 has five serrations, while the real one has only three.]]&lt;br /&gt;
[[image:MOH2010-GL1-1.jpg|601px|thumb|none|The player's character pushes down the ladder sight of the GL-1.]]&lt;br /&gt;
&lt;br /&gt;
=Mortars=&lt;br /&gt;
==M29==&lt;br /&gt;
Unusable [[M29 Mortar]]s are often seen in Multiplayer on various maps. In &amp;quot;Shahikok Mountains&amp;quot; Combat Mission, one of the objectives is to destroy an M29 Mortar deeply behind enemy lines.&lt;br /&gt;
[[Image:M29m.jpg|thumb|none|300px|M29 Mortar - 81mm]]&lt;br /&gt;
[[image:MOH2010-Mortar2.jpg|600px|thumb|none|An M29 Mortar in the &amp;quot;Kunar Base&amp;quot; map.]]&lt;br /&gt;
[[image:MOH2010-M-2.jpg|600px|thumb|none|''&amp;quot;Not now, I'm working. Let me call you back in a few.&amp;quot;''&amp;lt;br&amp;gt;Another M29 seen in &amp;quot;Shahikok Mountains&amp;quot; map. ]]&lt;br /&gt;
&lt;br /&gt;
==M224==&lt;br /&gt;
While the [[M224 Mortar]] is never seen directly in the game, the &amp;quot;Mortar Strike&amp;quot; scorechain is identified as &amp;quot;M224&amp;quot; on the killfeed.&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|450px|M224 Mortar - 60mm]]&lt;br /&gt;
&lt;br /&gt;
= Explosives and Grenades =&lt;br /&gt;
==M67==&lt;br /&gt;
The [[M67 hand grenade]] is the resident fragmentation grenade in both the SP and MP parts of game.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
[[image:MOH2010-SP-M67.jpg|601px|thumb|none|Rabbit throws an M67 hand grenade at the Bagram Airfield boneyard.]]&lt;br /&gt;
[[image:MOH2010-M67-2.jpg|600px|thumb|none|An M67 grenade on the ground. The grenade danger indicator also features the icon of an M67.]]&lt;br /&gt;
[[image:MOH2010-FragBox.jpg|600px|thumb|none|While the player can receive ammo for Tier One-issued weapons from his mates in SP, frag grenades can only be replenished from boxes like this. Also, the game refers to it as &amp;quot;M67 frag grenade&amp;quot;, and not simply as &amp;quot;frag grenade&amp;quot; seen in the majority of video games.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The M67 frag grenade is used by the Special Ops and Sniper classes.&lt;br /&gt;
[[image:MOH2010-MP-M67.jpg|601px|thumb|none|An M67 on the ground. The little orange triangle next to it is the grenade danger indicator. Also note how the pin and lever are still attached to the body of the grenade.]]&lt;br /&gt;
[[image:MOH2010-M67-1.jpg|600px|thumb|none|An M67 grenade about to be thrown by the player's character.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
'''SINGLE-PLAYER:'''&lt;br /&gt;
&lt;br /&gt;
In the single-player campaign, the [[M18 smoke grenade]] is an NPC-only equipment. Voodoo of AFO Neptune uses a white smoke grenade to safely cross a yard in ''Breaking Bagram''. Another smoke grenade is used by Sgt. Patterson to mark a DShK MMG in ''Rangers Lead The Way''.&lt;br /&gt;
[[image:MOH2010-M18-1.jpg|600px|thumb|none|Tech. Sgt. Ybarra gives an M18 red smoke grenade to Sgt. Jim Patterson before storming the DShK emplacement in ''Rangers Lead The Way''.]]&lt;br /&gt;
&lt;br /&gt;
'''MULTIPLAYER:'''&lt;br /&gt;
&lt;br /&gt;
The M18 smoke grenade is the standard smoke grenade that can be used in the multiplayer part of game. Coalition and Taliban Riflemen carry these in lieu of frag grenades. Becoming a Level 15 Rifleman grants the ability to carry an additional M18 smoke grenade.&lt;br /&gt;
[[image:MOH2010-Smoke-1.jpg|600px|thumb|none|An M18 Smoke grenade on the ground. As with the M67 frag, the lever and pin are still on the body.]]&lt;br /&gt;
[[image:MOH2010-Smoke-2.jpg|600px|thumb|none|Throwing an M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
Standard special weapon for Coalition Snipers.&lt;br /&gt;
[[image:MOH2010-MP-C4.jpg|600px|thumb|none|C4 charge and detonator.]]&lt;br /&gt;
&lt;br /&gt;
== Improvised Explosive Device ==&lt;br /&gt;
The IED is the standard special weapon for Taliban Snipers. It is made of two mortars taped together with a cellphone and is detonated via a another cellphone.&lt;br /&gt;
[[image:MOH2010-MP-IED.jpg|600px|thumb|none|The IED in the game.]]&lt;br /&gt;
[[image:Snapshot20100615123509.jpg|thumb|601px|none|The player's character activates an IED with his cell phone.]]&lt;br /&gt;
[[image:Snapshot20100615123514.jpg|thumb|601px|none|Fire in the hole!]]&lt;br /&gt;
&lt;br /&gt;
{{Medal of Honor Series}} &lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Medal of Honor]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fury_(2014)&amp;diff=904333</id>
		<title>Fury (2014)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fury_(2014)&amp;diff=904333"/>
		<updated>2015-03-23T12:09:21Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Smith &amp;amp; Wesson M1917 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name=Fury &lt;br /&gt;
|picture=Fury14.jpg&lt;br /&gt;
|caption=Theatrical Poster&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director=[[David Ayer]]&lt;br /&gt;
|date=2014&lt;br /&gt;
|studio=Le Grisbi Productions&amp;lt;br&amp;gt;QED International&amp;lt;br&amp;gt;LStar Capital&amp;lt;br&amp;gt;Crave Films&lt;br /&gt;
|distributor=Columbia Pictures&lt;br /&gt;
|character1=Don &amp;quot;Wardaddy&amp;quot; Collier&lt;br /&gt;
|actor1=[[Brad Pitt]]&lt;br /&gt;
|character2=Norman Ellison&lt;br /&gt;
|actor2=[[Logan Lerman]]&lt;br /&gt;
|character3=Boyd &amp;quot;Bible&amp;quot; Swan&lt;br /&gt;
|actor3=[[Shia LaBeouf]]&lt;br /&gt;
|character4=Grady &amp;quot;Coon-Ass&amp;quot; Travis&lt;br /&gt;
|actor4=[[Jon Bernthal]]&lt;br /&gt;
|character5=Trini &amp;quot;Gordo&amp;quot; Garcia&lt;br /&gt;
|actor5=[[Michael Peña]]&lt;br /&gt;
|character6=Captain Waggoner&lt;br /&gt;
|actor6=[[Jason Isaacs]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Fury''''' is a 2014 World War II film starring [[Brad Pitt]] as a US Army tank commander fighting during the closing months of the war in Europe. The film was directed by [[David Ayer]] and the cast includes [[Logan Lerman]], [[Jon Bernthal]], [[Michael Pena]], and [[Shia LaBeouf]]. The film's production went to great lengths to provide accurate weaponry and armor for the period, including utilizing the only working Tiger tank left in existence.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Smith &amp;amp; Wesson M1917==&lt;br /&gt;
Staff Sergeant Don &amp;quot;Wardaddy&amp;quot; Collier ([[Brad Pitt]]) carries a [[Smith &amp;amp; Wesson M1917]] revolver with custom plexiglass &amp;quot;sweetheart&amp;quot; grips as his sidearm throughout the film. He is notably seen using the revolver to coax Norman Ellison ([[Logan Lerman]]) into killing a German soldier.&lt;br /&gt;
[[Image:S&amp;amp;W-Model-1917.jpg|thumb|none|300px|right|Smith &amp;amp; Wesson M1917 Revolver (Military issue with lanyard ring) - .45 ACP. Note the ejector-rod socket, common of a Smith revolver. Also note the S&amp;amp;W style cylinder release latch and half-moon front sight. These are the most easily distinguishable external differences between the Colt and S&amp;amp;W versions.]]&lt;br /&gt;
[[File:Fury Revolver.jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot;'s revolver in his holster.]]&lt;br /&gt;
[[File:Fury WarDad Revolver.jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) points his M1917 revolver at Norman ([[Logan Lerman]]) with fingers on trigger to make it more threatening.]]&lt;br /&gt;
[[File:Fury14 1304.jpg|thumb|none|601px|&amp;quot;Wardaddy&amp;quot; tries to put his revolver into Norman's hand.]]&lt;br /&gt;
[[File:Fury14 1305.jpg|thumb|none|601px|&amp;quot;Wardaddy&amp;quot; forcing the revolver into the hand of Norman Ellison ([[Logan Lerman]]), cocking the hammer in the process.]]&lt;br /&gt;
[[Image:FuryM1917.jpg|thumb|none|600px|&amp;quot;Wardaddy's&amp;quot; M1917 lies inside Fury. Notice the custom &amp;quot;sweetheart&amp;quot; grips.]]&lt;br /&gt;
[[File:Fury Revolver (1).jpg|thumb|none|600px|Norman reaches for &amp;quot;Wardaddy&amp;quot;'s M1917.]]&lt;br /&gt;
[[File:Fury Revolver (2).jpg|thumb|none|600px|Norman with &amp;quot;Wardaddy&amp;quot;'s revolver.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Boyd &amp;quot;Bible&amp;quot; Swan ([[Shia LaBeouf]]), Staff Sergeant Binkowski ([[Jim Parrack]]), and Lt. Parker ([[Xavier Samuel]]) all carry the [[M1911A1]] as their sidearm in the film.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II issued Colt M1911A1 Pistol - .45 ACP]]&lt;br /&gt;
[[File:Fury 1 (5).jpg|thumb|none|600px|Lt. Parker ([[Xavier Samuel]]) with his M1911 in his shoulder holster.]]&lt;br /&gt;
[[File:Fury M1911.jpg|none|thumb|600px|SSgt. Binkowski ([[Jim Parrack]]) with his M1911.]]&lt;br /&gt;
[[File:Fury M1911 (2).jpg|none|thumb|600px|The M1911 seen in &amp;quot;Bible&amp;quot;'s shoulder holster.]]&lt;br /&gt;
[[File:Fury M1911 (5).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; points his M1911 at a German inside ''Fury''.]]&lt;br /&gt;
[[File:Fury M1911 (6).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot;, out of ammo, searches for a weapon with his M1911.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
At the film's opening, &amp;quot;Wardaddy&amp;quot; is seen with what appears to be a [[Luger P08]] that was presumably taken from the German officer on horseback that he fought with. The film's script also says that the German carried a Luger.&lt;br /&gt;
[[Image:P08Luger1917.jpg|thumb|none|300px|Luger P08 - 9x19mm.]]&lt;br /&gt;
[[File:Fury 514.jpg|none|thumb|600px|The pistol is seen in his right hand.]]&lt;br /&gt;
[[File:Fury 515.jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; has the pistol in his right hand along with the officer's case.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
A [[Walther P38]] is seen in the hands of a German officer (David Rae) in the Tiger tank.&lt;br /&gt;
[[Image:Mauser-P38.jpg|thumb|none|350px|Walther P38 (Mauser manufacture)]]&lt;br /&gt;
[[File:Fury P38.jpg|thumb|none|600px|A German Officer (David Rae) fires his P38.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
Grady &amp;quot;Coon-Ass&amp;quot; Travis ([[Jon Bernthal]]), Boyd &amp;quot;Bible&amp;quot; Swan ([[Shia LaBeouf]]), and other US soldiers use the [[Thompson Submachine Gun#M1A1 Thompson|M1A1 Thompson]] in the film.&lt;br /&gt;
[[Image:M1sb.jpg‎|thumb|450px|none|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:Fury Tommy (1).jpg|none|thumb|600px|A US Soldier patrols a POW camp with his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (2).jpg|none|thumb|600px|&amp;quot;Angel&amp;quot; prepares to execute a SS Officer with his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (4).jpg|none|thumb|600px|&amp;quot;Coon-Ass&amp;quot; searches a house with his Thompson.]]&lt;br /&gt;
[[File:Fury 9 (90).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; on top of ''Fury'' with his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (10).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; aims his Thompson.]]&lt;br /&gt;
[[File:Fury Tommy (15).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; with this Thompson just as he runs out of ammo.]]&lt;br /&gt;
[[File:Fury 208.jpg|none|thumb|600px|An M1A1 Thompson lying next to the tank commander's hatch on the ''Fury'']]&lt;br /&gt;
&lt;br /&gt;
==M3A1 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
Norman Ellison ([[Logan Lerman]]) and Trini &amp;quot;Gordo&amp;quot; Garcia ([[Michael Peña]]) use the [[M3A1 &amp;quot;Grease Gun&amp;quot;]] in the film.&lt;br /&gt;
[[Image:Grease3 2.jpg|thumb|450px|none|M3A1 Grease Gun - .45ACP]]&lt;br /&gt;
[[File:Fury M3 (2).jpg|none|thumb|600px|Norman with his M3A1 as &amp;quot;Coon-Ass&amp;quot; gives him a crude walkthrough on its function, mainly about its dust cover. ''&amp;quot;See that cover? Open it...and now you killin'. Close it up...now you ain't.&amp;quot;'']]&lt;br /&gt;
[[File:Fury M3 (1).jpg|none|thumb|600px|A US Soldier on the left has a M3 slung over his back.]]&lt;br /&gt;
[[File:Fury M3 (3).jpg|none|thumb|600px|Close-up of Norman and his M3A1.]]&lt;br /&gt;
[[File:Fury M3 (5).jpg|none|thumb|600px|&amp;quot;Gordo&amp;quot; ([[Michael Peña]]) fires his M3A1 at Germans.]]&lt;br /&gt;
[[File:Fury M3 (9).jpg|none|thumb|600px|Norman scans for the German SS with his M3A1.]]&lt;br /&gt;
[[File:Fury 9 (90).jpg|none|thumb|600px|&amp;quot;Gordo&amp;quot; and Norman on bottom with their M3A1s.]]&lt;br /&gt;
[[File:Fury 230.jpg|none|thumb|600px|The [[M3A1 &amp;quot;Grease Gun&amp;quot;]] is seen used by Norman Ellison ([[Logan Lerman]]).]]&lt;br /&gt;
[[File:Fury M3 (11).jpg|none|thumb|600px|Norman fires his M3A1 at incoming Germans.]]&lt;br /&gt;
[[File:Fury M3 (12).jpg|none|thumb|600px|Norman with his M3A1 inside ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40]] was the most common submachine gun used by the German Army during WWII. It is seen used in the film by the Wehrmacht and the Waffen SS and mostly wielded by officers. Interestingly, some US Soldiers are also seen using MP40s.&lt;br /&gt;
[[Image:MP40.jpg‎|thumb|450px|none|MP40 Submachine Gun - 9x19mm]]&lt;br /&gt;
[[Image:Fury 227.jpg|none|thumb|600px|SS troopers marching with their weapons.]]&lt;br /&gt;
[[File:Fury USA (1).jpg|none|thumb|600px|US Soldiers gather behind ''Fury''. The soldier second from the left front is wielding a MP40.]]&lt;br /&gt;
[[File:Fury USA (2).jpg|none|thumb|600px|US Soldiers take cover behind ''Fury''. The soldier on the right has a MP40.]]&lt;br /&gt;
[[File:Fury MP40 (7).jpg|none|thumb|600px|A German soldier fires his MP40 at an advancing US Platoon during the Hedgerow battle.]]&lt;br /&gt;
[[File:Fury MP40.jpg|none|thumb|600px|A SS troop to the right of Schmidt (Daniel Dorr) has a MP40.]]&lt;br /&gt;
[[File:Fury MP40 (3).jpg|none|thumb|600px|A SS trooper fires his MP40 at ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
Standard issue rifle of the US military during WWII, the [[M1 Garand]] is carried by US troops in the film.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|500px|none|[[M1 Garand]] .30-06]]&lt;br /&gt;
[[File:Fury 1 (3).jpg|none|thumb|600px|Some US Soldiers at a base camp with their M1 Garands.]]&lt;br /&gt;
[[File:Fury HQ.jpg|none|thumb|600px|The soldier on the left has a M1 Garand in a makeshift US command point.]]&lt;br /&gt;
[[File:Fury USA (2).jpg|none|thumb|600px|US Soldiers taking cover behind ''Fury'' are mostly equipped with M1 Garands.]]&lt;br /&gt;
[[File:Fury 220.jpg|none|thumb|600px|US soldiers clear through a town wielding M1 Garands.]]&lt;br /&gt;
[[File:Fury M1 (2).jpg|none|thumb|600px|The soldier on the left has a M1 Garand.]]&lt;br /&gt;
[[File:Fury M1 (5).jpg|none|thumb|600px|A US Soldier holding a M1 Garand moves surrendering German soldiers.]]&lt;br /&gt;
[[File:Fury M1 (4).jpg|none|thumb|600px|A US Soldier and his M1 Garand with a SS Officer prisoner.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
Sgt. Miles ([[Scott Eastwood]]) and other US troops use the [[M1 Carbine]] in the film.&lt;br /&gt;
[[Image:M1-Carbine.jpg‎|thumb|none|450px|World War Two Era M1 Carbine, with dark walnut stock, 'L' peep sight and no bayonet lug - correct for most of WWII, shown with khaki sling and oiler and a period Magazine pouch for buttstock - .30 Carbine]]&lt;br /&gt;
[[Image:Fury 509.jpg|none|thumb|600px|The M1 Carbine is carried by Sgt. Miles ([[Scott Eastwood]]).]]&lt;br /&gt;
[[File:Fury HQ.jpg|none|thumb|600px|The soldier on the right has a M1 Carbine in a makeshift US command point.]]&lt;br /&gt;
[[File:Fury Carbine.jpg|none|thumb|600px|A M1 Carbine on &amp;quot;Old Man&amp;quot;'s ([[Jason Isaacs]]) table.]]&lt;br /&gt;
[[Image:Fury 220.jpg|none|thumb|600px|Soldiers on the left armed with the M1 Carbine.]]&lt;br /&gt;
[[File:Fury M1 (2).jpg|none|thumb|600px|Sgt. Miles on the right with his M1 Carbine.]]&lt;br /&gt;
[[Image:Fury STG (5).jpg|none|thumb|600px|&amp;quot;Old Man&amp;quot; ([[Jason Isaacs]]) and a US soldier on the right with M1 carbines slung on their backs.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
[[Karabiner 98k]] is the main battle rifle for the German forces in the film.&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|500px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm]]&lt;br /&gt;
[[File:Fury AT 1st Load.jpg|none|thumb|600px|A German Anti-tank crew member with a Kar98k slung on his back.]]&lt;br /&gt;
[[File:Fury MP40 (7).jpg|none|thumb|600px|A German soldier aims his Kar98k at an advancing US Platoon during the Hedgerow battle.]]&lt;br /&gt;
[[File:Fury Batallion.jpg|none|thumb|600px|A SS Battalion marching with their weaponry. Most are equipped with Kar98ks.]]&lt;br /&gt;
[[Image:Fury 210.jpg|none|thumb|600px|The SS Battalion marching with their weapons.]]&lt;br /&gt;
[[File:Fury MP40.jpg|none|thumb|600px|The SS troops behind the officer have Kar98ks.]]&lt;br /&gt;
[[File:Fury mg42.jpg|none|thumb|601px|The SS machine gun loader has a Kar98k on his back.]]&lt;br /&gt;
[[File:Fury 9 (47).jpg|none|thumb|600px|A group of SS troops with Kar98ks attempt to sneak up on ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k (Sniper)==&lt;br /&gt;
A German sniper (Jaime FitzSimons) near the end of the film uses a sniper variant of the [[Karabiner 98k]].&lt;br /&gt;
[[Image:Tur3.jpg|thumb|none|500px|Karabiner 98k &amp;quot;Kriegsmodell&amp;quot; with Zeiss ZF42 scope and hooded front sight - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Fury Sniper (1).jpg|none|thumb|600px|The German sniper aims his scoped Kar98k.]]&lt;br /&gt;
[[File:Fury Sniper (2).jpg|none|thumb|600px|View through the ZF42 scope on the Kar98k.]]&lt;br /&gt;
[[File:Fury Sniper (3).jpg|none|thumb|600px|The German sniper aiming through his scope.]]&lt;br /&gt;
[[File:Fury Sniper (4).jpg|none|thumb|600px|The German sniper loads a round into his Kar98k.]]&lt;br /&gt;
[[File:Fury Sniper (5).jpg|none|thumb|600px|The trigger of the scoped Kar98k.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
Staff Sergeant Don &amp;quot;Wardaddy&amp;quot; Collier ([[Brad Pitt]]) carries a captured [[Sturmgewehr 44]] throughout the film, likely commandeered from a German soldier. The [[Sturmgewehr 44]] was the first such rifle to be termed an &amp;quot;assault rifle&amp;quot; and was introduced by the German army late in the war. The rifle starts in the film missing its front sight hood, but with it in every scene afterwards. Several German SS troops near the end of the film also use the Sturmgewhr 44 as well. &amp;quot;Bible&amp;quot; ([[Shia LaBeouf]]) also acquires one temporarily in the film.&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm]]&lt;br /&gt;
[[Image:Fury 222.jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) fires his Sturmgewehr 44. Here the rifle appears to be missing its front sight hood.]]&lt;br /&gt;
[[Image:Fury STG (2).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; fires his Sturmgewehr 44 in the same scene. Note the reappeared sight hood.]]&lt;br /&gt;
[[Image:Fury STG (5).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; with his Sturmgewehr 44 and Capt. &amp;quot;Old Man&amp;quot; Waggoner ([[Jason Isaacs]]).]]&lt;br /&gt;
[[Image:Fury STG (14).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; fires his Sturmgewehr 44 at fleeing Germans.]]&lt;br /&gt;
[[Image:Fury STG (21).jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) fires his Sturmgewehr 44 at Germans climbing his tank.]]&lt;br /&gt;
[[Image:Fury STG (23).jpg|none|thumb|600px|&amp;quot;Bible&amp;quot; reaches for a dropped Sturmgewehr 44.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle]], or 'B.A.R' was the standard Squad Automatic Weapon for U.S. rifle squads in WWII and is seen used by American troops in the film.&lt;br /&gt;
[[Image:BAR.jpg‎|thumb|500px|none|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[File:Fury BAR (3).jpg|thumb|600px|none|A soldier walks by to the right is carrying a B.A.R.]]&lt;br /&gt;
[[File:Fury BAR (1).jpg‎|thumb|600px|none|The soldier riding on the right side (our left) of ''Fury'' has a B.A.R. with a bipod.]]&lt;br /&gt;
[[File:Fury BAR (2).jpg‎|thumb|600px|none|During a battle montage, a soldier runs forward with his B.A.R. with its bipod deployed.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] .30 caliber machine gun is shown mounted on the ''Fury'', the M4 Sherman tank. The ''Fury'' also mounts two more M1919's; one in a coaxial mount next to the M1A1C 76mm main gun, and another mounted in the bow of the hull. Norman Ellison ([[Logan Lerman]]) operates the bow-mounted M1919A4 throughout the film and Grady &amp;quot;Coon-Ass&amp;quot; Travis ([[Jon Bernthal]]) operates the coaxial M1919A4. Boyd &amp;quot;Bible&amp;quot; Swan ([[Shia LaBeouf]]) also uses the coaxial M1919A4 in the climaxing battle. During said battle, a case rupture destroys the coaxial M1919A4 so the crew dismounts the Browning M1919A4 atop the tank to replace it. One soldier seen assaulting the town wields a Browning M1919A4 and fires from the hip. Note that having two machine guns atop the turret is very unusual for Shermans; they were sent initially with a single Browning M2HB, switched briefly to a M1919 on a low-profile mount before reverting back to the M2 due to experiences in the field. It's possible they kept the M1919 during a transitional period. &lt;br /&gt;
[[Image:M1919A4 pintle.jpg|thumb|500px|none|Browning M1919A4, on an M31C pedestal mount - .30-06]]&lt;br /&gt;
[[File:Fury 217.jpg|none|thumb|600px|''Fury'''s turret with both an M2 Browning and an M1919A4, which gives it a distinctive look.]]&lt;br /&gt;
[[File:Fury Browning (2).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) on ''Fury'''s turret with the two machine guns.]]&lt;br /&gt;
[[File:Fury Browning (5).jpg|thumb|none|600px|Norman reaches for the M1919 on ''Fury'''s bow.]]&lt;br /&gt;
[[File:Fury Wardaddy Browning.jpg|none|thumb|600px|&amp;quot;Wardaddy&amp;quot; fires the turret-mounted M1919 at German soldiers.]]&lt;br /&gt;
[[File:Fury Browning (24).jpg|thumb|none|600px|The soldier on the right hip-fires his M1919 at German soldiers defending a town.]]&lt;br /&gt;
[[File:Fury 229.jpg|none|thumb|600px|Wardaddy's ''Fury'' with the rest of the tank platoon. Here in this image you can see the blank adapter in the M1919.]]&lt;br /&gt;
[[File:Fury Browning (45).jpg|thumb|none|600px|Norman fires the M1919 on the bow gunner seat.]]&lt;br /&gt;
[[File:FuryM1919A4.jpg|thumb|none|600px|&amp;quot;Coon-Ass&amp;quot; fires the coaxial M1919A4.]]&lt;br /&gt;
[[File:Fury Coaxial.jpg|thumb|none|600px|&amp;quot;Bible&amp;quot; fires the coaxial M1919A4.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2HB]] heavy machine gun can be seen mounted on the M4 sherman tanks, including ''Fury''. &amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) himself uses the machine gun in the finale, where it has dramatic effect on human targets.&lt;br /&gt;
[[Image:BrowningM2.jpg‎|thumb|450px|none|Browning M2HB in vehicle mounting - .50 BMG]]&lt;br /&gt;
[[Image:Fury 217.jpg|none|thumb|600px|The M2 is seen on the Fury's turret.]]&lt;br /&gt;
[[File:Fury Browning (2).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) on ''Fury'''s turret with the two machine guns.]]&lt;br /&gt;
[[File:Fury 508.jpg|thumb|none|600px|A soldier fires the M2 from an M3 half-track vehicle.]]&lt;br /&gt;
[[File:Fury 506.jpg|thumb|none|600px|Sgt. Miles ([[Scott Eastwood]]) mans ''Fury'''s M2.]]&lt;br /&gt;
[[File:Fury Browning (15).jpg|thumb|none|600px|Sgt. Miles fires ''Fury'''s M2.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|The tank platoon lined up as they face the Tiger I. Visible here are the machine guns mounted on each of the tank's turrets, including ''Fury'''s distinctive two machine guns.]]&lt;br /&gt;
[[File:Fury Browning (51).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; uses the mounted M2 as bullet sparks light up the scenery.]]&lt;br /&gt;
[[File:Fury Browning (70).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; fires the M2.]]&lt;br /&gt;
&lt;br /&gt;
==MG34==&lt;br /&gt;
The Tiger I tank has a mounted [[MG34]] on its bow. A short clip during the credits shows a German soldier firing a MG34.&lt;br /&gt;
[[Image:Mg34hb.jpg‎|thumb|450px|none|MG34 Panzerlauf with a stock - 7.92x57mm]]&lt;br /&gt;
[[File:Tiger 131 (3).jpg|none|thumb|600px|Tiger I with MG34 on bow.]]&lt;br /&gt;
[[File:Tiger 131 (2).jpg|none|thumb|600px|Frontal shot of the Tiger I.]]&lt;br /&gt;
[[File:Tiger 131 (1).jpg|none|thumb|600px|The Tiger I fires its MG34 at ''Fury''.]]&lt;br /&gt;
[[File:Tiger 131 (4).jpg|none|thumb|600px|The Tiger I fires its MG34 tracer rounds at ''Fury''.]]&lt;br /&gt;
[[Image:Mg-34.jpg|thumb|450px|none|MG34 - 7.92x57mm]]&lt;br /&gt;
[[File:Fury 10 (7).jpg|none|thumb|600px|A German soldier fires a MG34 during the credits.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The [[MG42]] is seen used by German troops.&lt;br /&gt;
[[Image:MG42 Left.jpg|thumb|500px|none|MG-42 As used in ''Band of Brothers'' - 7.92x57mm]]&lt;br /&gt;
[[File:Fury MG42 (1).jpg|none|thumb|600px|A German machine gunner fires his MG42 at the incoming tank platoon.]]&lt;br /&gt;
[[File:Fury MG42 (2).jpg|none|thumb|600px|A German machine gunner fires his MG42 from his foxhole.]]&lt;br /&gt;
[[File:Fury MG42 (3).jpg|none|thumb|600px|A MG42 barrel waits to ambush the incoming US soldiers.]]&lt;br /&gt;
[[File:Fury Batallion.jpg|none|thumb|600px|A SS Battalion marching with their weaponry. Here we can see some MG42s.]]&lt;br /&gt;
[[File:Fury 210.jpg|none|thumb|600px|The SS Battalion march with their weaponry, the MG42 among them.]]&lt;br /&gt;
[[File:Fury MG42 (4).jpg|none|thumb|600px|A German half-track drives through with a mounted MG42.]]&lt;br /&gt;
[[File:Fury_mg42.jpg|none|thumb|601px|Two German soldiers preparing the machine gun.]]&lt;br /&gt;
[[File:Fury MG42 (5).jpg|none|thumb|600px|Two SS machine gunners set up a makeshift shooting platform for the MG42.]]&lt;br /&gt;
[[File:Fury MG42 (7).jpg|none|thumb|600px|SS machine gunners fire the MG42 at ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==Mk II Hand Grenade==&lt;br /&gt;
The [[Mk II Hand Grenade]] is used by US soldiers in the film, as well as the crew of ''Fury''.&lt;br /&gt;
[[Image:MK2 grenade DoD.jpg|thumb|none|150px|Mk II hand grenade]]&lt;br /&gt;
[[File:Fury MKII (4).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) takes a Mk.II Grenade.]]&lt;br /&gt;
[[File:Fury MKII (6).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) sets up MKII and M15 Grenades on an easily accessible cable.]]&lt;br /&gt;
[[File:Fury MKII (8).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) arms two Mk.II grenades at once.]]&lt;br /&gt;
[[File:Fury MKII.jpg|thumb|none|600px|An armed Mk II Grenade falls back inside ''Fury'' and lands near Gordo's flask.]]&lt;br /&gt;
&lt;br /&gt;
==M15 WP Smoke Grenade==&lt;br /&gt;
The crew of ''Fury'' uses M15 Smoke Grenades to create a smoke screen in the film.&lt;br /&gt;
[[Image:M15 WP Smoke.jpg|thumb|none|200px|M15 WP Smoke Grenade]]&lt;br /&gt;
[[File:Fury MKII (6).jpg|thumb|none|600px|&amp;quot;Wardaddy&amp;quot; ([[Brad Pitt]]) sets up MKII and M15 Grenades on an easily accessible cable.]]&lt;br /&gt;
[[File:Fury SmokeG (1).jpg|thumb|none|600px|A M15 smoke grenade deployed by &amp;quot;Wardaddy&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Model 24 Stielhandgranate]] &amp;quot;Potato Mashers&amp;quot; are used by the German Wehrmacht and Waffen SS in the film.&lt;br /&gt;
[[Image:M24WithFragSleeve.jpg|thumb|none|300px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; stick grenade with fragmentation sleeve]]&lt;br /&gt;
[[File:Fury M24.jpg|thumb|none|600px|Two Model 24 grenades armed.]]&lt;br /&gt;
&lt;br /&gt;
==NG 39 Smoke Grenade==&lt;br /&gt;
In one instance, the German SS troops attempt to blind ''Fury'' by placing NG 39 smoke grenades.&lt;br /&gt;
[[File:Fury SmokeG (2).jpg|thumb|none|600px|Two NG 39 smoke grenades popped near ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
Several German grenadiers are seen with [[Panzerfaust]] anti-tank rocket launchers. Early in the film, a Hitler Youth soldier uses it to take out a tank.&lt;br /&gt;
[[Image:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:Fury 2 (8).jpg|none|thumb|600px|A Hitler Youth soldier takes out Lt. Parker's tank with a Panzerfaust.]]&lt;br /&gt;
[[File:Fury 218.jpg|none|thumb|600px|A German soldier aims a Panzerfaust, seen through one of the tank's vision blocks.]]&lt;br /&gt;
[[File:Fury Batallion.jpg|none|thumb|600px|The SS Battalion marching with their load of weaponry. Here we see three panzerfausts]]&lt;br /&gt;
[[File:Fury PzrFaust Crate.jpg|none|thumb|600px|Panzerfausts in storage crates. Here you can see the 60 designation that indicates effective range.]]&lt;br /&gt;
[[File:Fury PnzrFst (1).jpg|none|thumb|600px|A German SS soldier aims his Panzerfaust.]]&lt;br /&gt;
[[File:Fury PnzrFst (2).jpg|none|thumb|600px|The same SS soldier above aims his Panzerfaust at ''Fury''.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Leuchtpistole==&lt;br /&gt;
Lt. Schmidt (Daniel Dorr) appears to use a [[Kampfpistole Z#Leuchtpistole|Leuchtpistole]] flare gun during the engagement with the crew of ''Fury''.&lt;br /&gt;
[[Image:German_flare.jpg‎|thumb|none|300px|German Flare Gun 1944 No. 2]]&lt;br /&gt;
[[File:Fury Flare (3).jpg|thumb|none|600px|Schmidt fires his Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Mortar==&lt;br /&gt;
US troops are seen using what appear to be [[M1 Mortar]]s during a battle to take a German town.&lt;br /&gt;
[[Image:M1m81 1.jpg|thumb|none|200px|M1 Mortar - 81mm]]&lt;br /&gt;
[[File:Fury Mortar.jpg|thumb|none|600px|US Soldiers preparing to fire the mortar.]]&lt;br /&gt;
&lt;br /&gt;
==M101A1 Howitzer==&lt;br /&gt;
A US M101A1 Howitzer is seen being towed at the base camp.&lt;br /&gt;
[[File:M101 Howitzer.jpg|thumb|400px|none|M101A1 Howitzer - 105x372mm]]&lt;br /&gt;
[[File:Fury Howitzer.jpg|thumb|none|600px|M101A1 Howitzer being towed. Just visible from this angle is the double shield arrangement of the carriage which identifies this as the improved M101A1 variant of the M101.]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38 ==&lt;br /&gt;
There is a hidden German [[5 cm Pak 38]] in the town as the US troops advance. The gun crew aims the gun at the ''Fury'' tank, slides in an anti tank round into the breach and fires at it. As the tank has a sloped armored plate at the front which increases effective armor quite a bit and the [[5 cm Pak 38]] is getting outdated by 1945, the armor piercing 'Panzergranate 39' round bounces off the tank and does not penetrate.&lt;br /&gt;
[[Image:5cm-PAK 38.jpg|thumb|none|400px|5 cm Pak 38 anti-tank gun - 50x419mm R]]&lt;br /&gt;
[[File:Fury Town AT.jpg|thumb|none|600px|A German aims the 5 cm Pak 38 AT gun.]]&lt;br /&gt;
[[File:Fury Town AT (2).jpg|thumb|none|600px|The 5 cm Pak 38 AT gun pointing at ''Fury''.]]&lt;br /&gt;
[[File:Fury Town AT (3).jpg|thumb|none|600px|The German crew loading the 5 cm Pak 38 AT gun.]]&lt;br /&gt;
&lt;br /&gt;
==7.5 cm Pak 40 ==&lt;br /&gt;
German soldiers uses two [[7.5 cm Pak 40]] anti-tank guns in the hedgerow battle against ''Fury'''s tank platoon.&lt;br /&gt;
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mm R]]&lt;br /&gt;
[[File:Fury German Pak (1).jpg|thumb|none|600px|The first German Pak 40 preparing to fire.]]&lt;br /&gt;
[[File:Fury AT 1st Load.jpg|none|thumb|600px|The German anti-tank crew loading the first Pak.]]&lt;br /&gt;
[[File:Fury German Pak (2).jpg|thumb|none|600px|The same 7.5cm Pak 40 preparing to fire.]]&lt;br /&gt;
[[File:Fury German Pak (3).jpg|thumb|none|600px|A second Pak 40 anti-tank gun.]]&lt;br /&gt;
[[File:Fury AT 2nd Load.jpg|none|thumb|600px|A German loads a round into the second Pak 40 gun.]]&lt;br /&gt;
[[File:Fury AT 2nd Load (2).jpg|none|thumb|600px|The breech closes on the Pak 40 gun with a round inside.]]&lt;br /&gt;
&lt;br /&gt;
==Flammerwerfer 35==&lt;br /&gt;
A short clip in the credits shows a German soldier using a Flammerwerfer 35.&lt;br /&gt;
[[File:Fury 10 (6).jpg|thumb|none|600px|A German soldier fires up a Flammerwerfer 35.]]&lt;br /&gt;
&lt;br /&gt;
==German AT guns==&lt;br /&gt;
[[File:Fury Guns.jpg|thumb|600px|none|German AT guns discarded alongside a road.]]&lt;br /&gt;
&lt;br /&gt;
=Tanks of Fury=&lt;br /&gt;
*''Note: All American M4A3 variants portrayed in the movie are actually British M4A2s acquired from the Bovington Tank Museum in England, though the only difference between M4A3s and M4A2s is the engine deck cover and that M4A2s run on diesel rather than gasoline.''&lt;br /&gt;
&lt;br /&gt;
==M4A2E8 Sherman==&lt;br /&gt;
This is the Sherman tank used in the film for the titular tank ''Fury''. ''Fury'' is supposed to represent the M4A3E8 variant and with the HVSS system to further distinguish it from other Shermans. It is commanded by Sgt. Don &amp;quot;Wardaddy&amp;quot; Collier ([[Brad Pitt]]). In addition to the real tank, two mockups were also constructed for closeup filming of the actors.&lt;br /&gt;
[[File:FuryBTS 110.jpg|thumb|none|550px|Blueprint for ''Fury'']]&lt;br /&gt;
[[File:FuryBTS 111.jpg|thumb|none|550px|Right side of ''Fury'' in this BTS image.]]&lt;br /&gt;
[[File:FuryBTS 114.jpg|thumb|none|550px|Left side of ''Fury'' in this BTS image.]]&lt;br /&gt;
[[File:Fury 513.jpg|none|thumb|600px|Silhouette of ''Fury''.]]&lt;br /&gt;
[[File:Fury BAR (3).jpg|thumb|600px|none|Right side of ''Fury''.]]&lt;br /&gt;
[[File:Fury BAR (1).jpg‎|thumb|600px|none|Frontal shot of ''Fury''.]]&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|A line-up of ''Fury'''s tank platoon.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|Left side of ''Fury'' along with the other tanks of the platoon.]]&lt;br /&gt;
&lt;br /&gt;
==M4A2 Sherman==&lt;br /&gt;
The ''Lucy Sue'', one of the tanks in Wardaddy's platoon, appears to be an A2 model with a 75mm gun. It is commanded by Sgt. Davis ([[Brad William Henke]]).&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|''Lucy Sue'' second from the left in the tank platoon.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|''Lucy Sue'' in the middle.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1(76) Sherman==&lt;br /&gt;
''Old Phyllis'' is a M4A1(76) Sherman tank, fitted with a 76mm gun. It is commanded by Sgt. Peterson ([[Kevin Vance]]).&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|''Old Phyllis'' second from the right in the tank platoon.]]&lt;br /&gt;
[[File:Fury Tank platoon.jpg|thumb|none|600px|''Old Phyllis'' on the far most side of the image. Note its rounded armor edges.]]&lt;br /&gt;
&lt;br /&gt;
==M4(105)HVSS with a 76mm turret==&lt;br /&gt;
''Matador'' is a M4(105)HVSS with a 76mm turret. It is commanded by Lt. Parker ([[Xavier Samuel]]). The M4(105)HVSS also doubles as ''Fury'' in scenes where the actual tank died on the set.&lt;br /&gt;
[[File:Fury 2 (8).jpg|thumb|none|600px|Lt. Parker's tank. Note the long 76mm cannon.]]&lt;br /&gt;
&lt;br /&gt;
==M4A4==&lt;br /&gt;
''Murder Inc.'' is a M4A4 Sherman tank. It is distinguishable from the greater distances between the bogies on the suspension. It is commanded by Sgt. Binkowski ([[Jim Parrack]]).&lt;br /&gt;
[[File:Fury Shermans.jpg|thumb|none|600px|''Murder Inc.'' far left in the tank platoon.]]&lt;br /&gt;
[[File:Fury Tanks 2.jpg|thumb|none|600px|''Murder Inc.'' to the left of ''Fury''. The M4A4 difference from the other Shermans is the greater distance between the bogies (where the wheels are) and the longer back part, which are both easily seen here.]]&lt;br /&gt;
&lt;br /&gt;
==Tiger I==&lt;br /&gt;
The Tiger I tank seen in the film is an actual Tiger and not a mock-up.  The vehicle is Tiger 131, loaned from the Bovington Tank Museum in England like the other tanks seen in the film. While there are several actual Tiger tanks still in existence, this particular Tiger is unique as it is the only Tiger I tank left running in the world (largely achieved by Bovington cannibalising spares from the engines of their Tiger II and Jagdtiger). This is the first time it has been used in a feature film. Its German commander is played by David Rae, one of film's technical advisers on tank warfare.&lt;br /&gt;
[[File:FuryBTS 105.jpg|thumb|none|550px|The Tiger is rolled out before production in this BTS image.]]&lt;br /&gt;
[[File:FuryBTS 102.jpg|thumb|none|550px|The Tiger, now dressed up for filming, in this BTS image.]]&lt;br /&gt;
[[File:FuryBTS 101.jpg|thumb|none|550px|The Tiger on the move during production in this BTS image.]]&lt;br /&gt;
[[File:Tiger 131 (3).jpg|none|thumb|600px|The Tiger I rolling out.]]&lt;br /&gt;
[[File:Tiger 131 (2).jpg|none|thumb|600px|Frontal shot of the Tiger I.]]&lt;br /&gt;
[[File:Tiger 131 (1).jpg|none|thumb|600px|A side shot of the Tiger I.]]&lt;br /&gt;
[[File:Tiger 131 (4).jpg|none|thumb|600px|The Tiger I  firing its MG34.]]&lt;br /&gt;
&lt;br /&gt;
==Panther D==&lt;br /&gt;
At the film's beginning, a German officer on horseback passes what appears to be a disabled German Panther D tank.&lt;br /&gt;
[[File:Fury 512.jpg|none|thumb|600px|The tank seen here appears to be a German Panther.]]&lt;br /&gt;
&lt;br /&gt;
==Panzer IV Ausf H==&lt;br /&gt;
At the film's beginning, a German officer on horseback passes what appears to be a disabled German Panzer IV Ausf H tank.&lt;br /&gt;
[[File:Fury Pnzr IV (1).jpg|none|thumb|600px|The tank to the left of the German officer looks like a Panzer IV Ausf H.]] &lt;br /&gt;
[[File:Fury Pnzr IV (2).jpg|none|thumb|600px|Another shot of the Panzer IV. Here you can see the turrent skirts.]] &lt;br /&gt;
&lt;br /&gt;
==Jagdpanzer 38 &amp;quot;Hetzer&amp;quot;==&lt;br /&gt;
A Jagdpanzer 38 &amp;quot;Hetzer&amp;quot; can be seen ''very'' briefly during the scene before &amp;quot;Wardaddy&amp;quot; breaks down.&lt;br /&gt;
[[File:Fury Hetzer.jpg|none|thumb|600px|The &amp;quot;Hetzer&amp;quot; in the background behind the marching soldiers. This image shows the right bulge on the hull where the cannon would be and the small black slit to the left of the cannon is a viewing port.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:David Ayer]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Munich&amp;diff=904332</id>
		<title>Munich</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Munich&amp;diff=904332"/>
		<updated>2015-03-23T12:08:30Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=Munich&lt;br /&gt;
|picture=Munich bigearlyposter.jpg&lt;br /&gt;
|caption=''Teaser Poster''&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=[[Steven Spielberg]]&lt;br /&gt;
|date=2005&lt;br /&gt;
|language=English&amp;lt;br&amp;gt;Arabic&amp;lt;br&amp;gt;French&amp;lt;br&amp;gt;German&amp;lt;br&amp;gt;Greek&amp;lt;br&amp;gt;Hebrew&amp;lt;br&amp;gt;Italian&amp;lt;br&amp;gt;Russian&lt;br /&gt;
|studio=DreamWorks SKG&amp;lt;br&amp;gt;Universal Pictures&amp;lt;br&amp;gt;Amblin Entertainment&lt;br /&gt;
|distributor=DreamWorks Distribution&lt;br /&gt;
|character1=Avner Kaufman&lt;br /&gt;
|actor1=[[Eric Bana]]&lt;br /&gt;
|character2=Steve&lt;br /&gt;
|actor2=[[Daniel Craig]]&lt;br /&gt;
|character3=Carl&lt;br /&gt;
|actor3=[[Ciarán Hinds]]&lt;br /&gt;
|character4=Robert&lt;br /&gt;
|actor4=[[Mathieu Kassovitz]]&lt;br /&gt;
|character5=Daphna Kaufman&lt;br /&gt;
|actor5=[[Ayelet Zurer]]&lt;br /&gt;
|character6=Hans&lt;br /&gt;
|actor6=[[Hanns Zischler]]&lt;br /&gt;
|character7=Ephraim&lt;br /&gt;
|actor7=[[Geoffrey Rush]]&lt;br /&gt;
|character8=Avner's Mother&lt;br /&gt;
|actor8=[[Gila Almagor]]&lt;br /&gt;
|character9=Papa&lt;br /&gt;
|actor9=[[Michael Lonsdale]]&lt;br /&gt;
|character10=Ali&lt;br /&gt;
|actor10=[[Omar Metwally]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta M1951==&lt;br /&gt;
A [[Beretta M1951]] is used by Avner ([[Eric Bana]]) and Steve ([[Daniel Craig]]) as their personal weapons throughout the movie. Robert ([[Mathieu Kassovitz]]) also uses a Beretta M1951 during the assassination of Abdel Wael Zwaiter in Rome, though he later switches to a Walther PPK. It should be noted that Avner is seen holding a [[Beretta 92F]] on the [http://www.paisley.presys.com/graphics/munich.jpg DVD cover], which would not have existed in 1972. In reality, the the Mossad agents involved in the events portrayed in the film used suppressed .22 caliber [[Beretta Model 70|Beretta Model 71]] pistols.&lt;br /&gt;
[[Image:Beretta_951.jpg‎|thumb|350px|none|Beretta M951 in 9x19mm Parabellum ]]&lt;br /&gt;
[[Image:Munich Beretta.jpg|thumb|600px|none|Robert aims his Beretta M951 at Abdel Wael Zwaiter.]]&lt;br /&gt;
[[Image:Munich Beretta2.jpg|thumb|600px|none|Avner prepares to shoot Zwaiter with his Beretta M951.]]&lt;br /&gt;
[[Image:Munich Beretta3.jpg|thumb|600px|none|Steve brandishes his Beretta during the stand-off with the Palestinians in Athens.]]&lt;br /&gt;
[[Image:Munich Beretta4.jpg|thumb|600px|none|Avner holds his Beretta while pondering his actions.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
[[Walther P38]] or post-war P1 pistols can be seen in the hands of Palestinian terrorists throughout the movie, most notably during the initial seizure of the Israeli athletes in Munich and later during a Mexican stand-off between the assassins and PLO operatives in Athens. It should be noted that in real life, the Black September terrorists used [[Tokarev TT-33]] pistols rather than the Walther.&lt;br /&gt;
[[Image:P38.jpg|thumb|none|350px|Walther P38 pistol- 9mm]]&lt;br /&gt;
[[Image:Munich P38.jpg|thumb|600px|none|Tony the Cowboy, second in command of the Palestinian terrorists, shoots Moshe Weinberg through the cheek with his P38.]]&lt;br /&gt;
[[Image:Munich P38a.jpg|thumb|600px|none|A PLO terrorist aims his Walther P38 at Carl during the stand-off.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PP==&lt;br /&gt;
[[Walther PP]] pistols are used by members of Avner's team and by Palestinian terrorists, most prominently during the scene in Athens where the PLO operatives and Israeli assassins find each other sharing the same room. Later, Ali ([[Omar Metwally]]), uses a Walther PP during a shootout with Avner as the assassins try to flee the scene after killing Zaiad Muchasi. &lt;br /&gt;
[[Image:Walther_PP.jpg‎|thumb|350px|none|Walther PP pistol.]]&lt;br /&gt;
[[Image:Munich PPK1.jpg|thumb|600px|none|Ali tells his comrade to put down his PP.]]&lt;br /&gt;
[[Image:Munich PPK2.jpg|thumb|600px|none|Ali is fatally shot by Carl as he attempts to stop the Israelis from fleeing.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A [[Makarov PM]] is used by Carl ([[Ciarán Hinds]]) and Robert ([[Mathieu Kassovitz]]) during the scenes set in Athens, a curious choice considering the weapons used by his fellow team members. A Makarov is also carried by a KGB bodyguard that is watching over Zaiad Muchasi. &lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' 9x18mm Makarov]]&lt;br /&gt;
[[Image:Munich Makarov.jpg|thumb|600px|none|A Makarov PM lying by Carl's mattress.]]&lt;br /&gt;
[[Image:Munich PPK.jpg|thumb|600px|none|Robert aims his Makarov at the surprised PLO terrorists.]]&lt;br /&gt;
[[Image:Munich Makarov2.jpg|thumb|600px|none|Carl and Avner aim their pistols at the surprised PLO terrorists.]]&lt;br /&gt;
[[Image:Munich Makarov3.jpg|thumb|600px|none|Carl shoots Ali through the window of the car as the Israelis flee the scene in Athens.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 950 Jetfire==&lt;br /&gt;
Jeanette ([[Marie-Josée Croze]]), the Dutch assassin that the team hunts down after Carl's death, attempts to reach for a [[Beretta 950 Jetfire]] before being shot by Avner and Steve's zip guns. &lt;br /&gt;
[[Image:PicB_950_jetfire.jpg|thumb|none|350px|Beretta Jetfire .25 ACP‎]]&lt;br /&gt;
[[Image:Munich pistol.jpg|thumb|600px|none|Jeanette tries to reach for her compact pistol before being shot.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine guns=&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
[[Uzi|Uzis]] are carried by the Israeli Sayeret Matkal forces during the [http://en.wikipedia.org/wiki/1973_Israeli_raid_on_Lebanon 1973 Israeli raid] on Beirut. &lt;br /&gt;
[[Image:Uzi.jpg|thumb|350px|none|Uzi 9mm]]&lt;br /&gt;
[[Image:Munich Uzi.jpg|thumb|600px|none|An Israeli commando with an Uzi.]]&lt;br /&gt;
[[Image:Munich Uzi2.jpg|thumb|600px|none|A commando with an Uzi checks the identity of one of the PLO leaders before killing him.]]&lt;br /&gt;
[[Image:Munich Uzi3.jpg|thumb|600px|none|A commando provides covering fire for his teammates as they flee the building.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
[[AK-47#Norinco Type 56|Norinco Type 56-1]] rifles, distinguished by their hooded sights and underfolding stocks, stand in for the AKS-47s that were actually used by the Palestinian terrorists during the hostage crisis at Munich. Israeli Sayeret Matkal commandos also use Type 56-1s their raid on the PLO compound in Beirut. &lt;br /&gt;
[[Image:Type56S.jpg|thumb|350px|none|Norinco Type 56-1 with underfolding stock - 7.62x39mm.]]&lt;br /&gt;
[[Image:Munich AK.jpg|thumb|600px|none|A Black September terrorist loads his Type 56-1 before seizing the Israeli athletes.]]&lt;br /&gt;
[[Image:Munich AK2.jpg|thumb|600px|none|The terrorists aim their Type 56s at an Israeli hostage. The hooded front sights are clearly visible.]]&lt;br /&gt;
[[Image:Munich AK1.jpg|thumb|600px|none|A terrorist peers out the window.]]&lt;br /&gt;
[[Image:Munich AK3.jpg|thumb|600px|none|An Israeli commando guns down one of the PLO leaders with his Type 56-1.]]&lt;br /&gt;
[[Image:Munich AK4.jpg|thumb|600px|none|One of the terrorists shoots at the control tower when they are ambushed at the airfield.]]&lt;br /&gt;
[[Image:Munich AK5.jpg|thumb|600px|none|Issa prepares to execute the hostages in the first helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==Colt XM177 Commando==&lt;br /&gt;
[[M16 rifle series#Colt XM177/CAR-15/Commando Series|Colt XM177 Commando rifles]] are used by members of the Israeli Sayeret Matkal team in Beirut. &lt;br /&gt;
[[Image:CAR-15Rifle.jpg|thumb|none|350px|Commercial CAR-15 semiautomatic Rifle - 5.56x45mm.]]&lt;br /&gt;
[[Image:Munich CAR.jpg|thumb|600px|none|Two Israeli commandos load their Colt Commandos before fighting Palestinian reinforcements in Beirut.]]&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
An Israeli-model [[FN FAL]] fitted with a scope is used by Avner ([[Eric Bana]]) and Steve ([[Daniel Craig]]) when they attempt to assassinate Ali Hassan Salameh in Spain. &lt;br /&gt;
[[Image:Fal13-1-.jpg|thumb|350px|none|Israeli FAL chambered in 7.62mm NATO]]&lt;br /&gt;
[[Image:MunichFAL.jpg|thumb|600px|none|Two Israeli soldiers with non-Israeli FAL rifles (the scene was shot in Malta).]]&lt;br /&gt;
[[Image:MunichFAL1.jpg|thumb|600px|none|Steve climbs over the wall of the compound in Spain.]]&lt;br /&gt;
[[Image:MunichFAL2.jpg|thumb|600px|none|Avner searches for Salameh with his FAL.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G3A3== &lt;br /&gt;
[[Heckler &amp;amp; Koch G3]] rifles are used by the German police that surround the apartments where the Israeli hostages are being held, and later during their botched hostage rescue attempt at the airfield. Though the rifles used during the hostage rescue attempt are modified to resemble G3A3ZFs with 4x scopes, the police marksmen in real life used G3 rifles without telescopic or night vision devices. &lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|350px|none|H&amp;amp;K G3 in 7.62 NATO]]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|350px|none|G3A3ZF with Hensoldt 4x24 optical sight - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:MunichG3a.jpg|thumb|600px|none|A German police officer prepares to fire his G3A3ZF at the terrorists holding the helicopter pilots hostage.]]&lt;br /&gt;
[[Image:MunichG3b.jpg|thumb|600px|none|One of the marksmen ducks as a fusillade of gunfire hits the control tower.]]&lt;br /&gt;
[[Image:MunichG3c.jpg|thumb|600px|none|A German police officer with an older pattern G3.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==Zip Guns==&lt;br /&gt;
[[Assassination Device|Zip guns]], disguised within bicycle pumps, are used by Avner, Steve and Hans when confronting Jeanette, the freelance Dutch assassin. &lt;br /&gt;
[[Image:Munich zip.jpg|thumb|600px|none|Avner and Steve prepare to fire their zip guns.]]&lt;br /&gt;
[[Image:Munich zip2.jpg|thumb|600px|none|Hans fires his zip gun.]]&lt;br /&gt;
&lt;br /&gt;
==White Phosphorous grenade==&lt;br /&gt;
WWII-era white phosphorous grenades are part of an explosive device assembled by Robert to kill Zaiad Muchasi in Athens. When the device fails to go off as planned, Hans ([[Hanns Zischler]]), the assassination team's document forger, uses another white phosphorous grenade to initiate the device, leading to a shootout between Muchasi's guards and Avner's team. &lt;br /&gt;
[[Image:Munich WP.jpg|thumb|600px|none|The device intended to kill Muchasi.]]&lt;br /&gt;
[[Image:Munich WP2.jpg|thumb|600px|none|Hans pulls out a white phosphorous grenade.]]&lt;br /&gt;
&lt;br /&gt;
==F-1 Grenade==&lt;br /&gt;
&amp;quot;Issa&amp;quot; ([[Karim Saleh]]), the leader of the attackers at Munich, uses a Soviet [[F-1 hand grenade]] to destroy one of the helicopters containing Israeli hostages after being ambushed by the German police at the Fürstenfeldbruck airfield.&lt;br /&gt;
[[Image:deactivated f1.jpg|thumb|none|400px|F-1 High-Explosive Fragmentation hand grenade]] &lt;br /&gt;
[[Image:Munich F1.jpg|thumb|600px|none|The F-1 grenade rolls between the hostages' feet before exploding.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Steven Spielberg]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=American_Sniper&amp;diff=875521</id>
		<title>American Sniper</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=American_Sniper&amp;diff=875521"/>
		<updated>2014-12-18T19:00:09Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* M16A4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{upcoming}}&lt;br /&gt;
{{Infobox Movie&lt;br /&gt;
|name = American Sniper&lt;br /&gt;
|picture =American Sniper.jpg&lt;br /&gt;
|caption = ''Theatrical Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] USA&lt;br /&gt;
|director = Clint Eastwood&lt;br /&gt;
|date= 2014&lt;br /&gt;
|studio=Warner Brothers Pictures&amp;lt;br&amp;gt;Village Roadshow Pictures&lt;br /&gt;
|distributor=Warner Brothers Pictures&lt;br /&gt;
|character1=Chris Kyle&lt;br /&gt;
|actor1=[[Bradley Cooper]]&lt;br /&gt;
|character2=Taya Ranae Kyle&lt;br /&gt;
|actor2=[[Sienna Miller]]&lt;br /&gt;
|character3=&lt;br /&gt;
|actor3=&lt;br /&gt;
|character4=&lt;br /&gt;
|actor4=&lt;br /&gt;
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}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''American Sniper''''' is an upcoming 2014 biographical war film directed by [[Clint Eastwood]]. Based on Chris Kyle's autobiography ''American Sniper: The Autobiography of the Most Lethal Sniper in U.S. Military History'', the film stars [[Bradley Cooper]] as Kyle and [[Sienna Miller]] as his wife Taya Ranae Kyle. The film is set for an early limited release date of December 25th, 2014 with a wider release on January 16th, 2015. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
Captain Martens (Sam Jaeger) has a [[SIG-Sauer P226]] pistol tucked into his plate carrier. &lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:American-sniper-sam-jaeger-chance-kelly.jpg|thumb|none|600px|A SIG-Sauer P226 pistol is seen in the vest of Navy SEAL Captain Martens (Sam Jaeger) as he stands next to Colonel Jones ([[Chance Kelly]]).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==McMillan TAC-338A==&lt;br /&gt;
Chris Kyle ([[Bradley Cooper]]) uses a [[McMillan Tactical Rifles|McMillan TAC-338A]] rifle in the trailer. The weapon has a suppressor, a scope that changes between a Leupold Mark 4 and a Nightforce NXS, and is similar in appearance to the TAC-338 rifle that Kyle used in real life. &lt;br /&gt;
&lt;br /&gt;
[[File:Tac338.jpg|thumb|none|401px|McMillan TAC-338A sniper rifle - .338 Laupa Magnum.]]&lt;br /&gt;
[[Image:American Sniper Bradley Cooper.jpg|thumb|none|600px|Chris Kyle ([[Bradley Cooper]]) takes aim with the McMillan TAC-338A.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
A U.S. Marine can been seen kicking down a door while holding an [[M16A4]] rifle. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:American Sniper2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Another U.S. Marine is seen holding a [[M4A1 Carbine]] with a [[M203]] grenade launcher. Kyle also uses a tan-painted M4A1 with a suppressor. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sopmod m4 m203 06.jpg|thumb|none|400px|M4A1 carbine 5.56x45mm with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher 40mm]]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==FPK/PSL Sniper Rifle==&lt;br /&gt;
Mustapha ([[Sammy Sheik]]) uses a bipod-equipped [[FPK / PSL Sniper Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Romanian-FPK-PSL.jpg|thumb|none|400px|Romanian FPK/PSL sniper rifle - 7.62x54mm]]&lt;br /&gt;
[[File:American-sniper-sammy-sheik.jpg|thumb|none|600px|Mustapha aims the FPK/PSL sniper rifle. ]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25==&lt;br /&gt;
Another SEAL sniper (Kevin Lacz) is seen with a tan-painted [[Knight's Armament SR-25]] sniper rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 with suppressor and Harris bipod - 7.62x51mm NATO .]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==RKG-3 anti-tank grenade==&lt;br /&gt;
An Iraqi woman is seen handing a [[RKG-3 anti-tank grenade]] to a child. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|400px|RKG-3 anti-tank grenade]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Biographical Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=837636</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=837636"/>
		<updated>2014-07-28T18:26:36Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Colt Model 733 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
''NOTE: For the original game, see ''[[Battlefield 2]]''.''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRM9.JPG|thumb|none|400px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:PA-MAS G1 PR.jpeg|thumb|none|500px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Jericho 941 ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]] appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRJer941.JPG|thumb|none|500px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design was used by the Iraqi insurgent faction for a time, until being replaced by the Makarov PM in later versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRL9.JPG|thumb|none|400px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:TT-33 PR.jpeg|thumb|none|500px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prtokevdraw.jpg|thumb|none|500px|Drawing the TT-33]]&lt;br /&gt;
[[Image:Prtokevreload.jpg|thumb|none|500px|Reloading the TT-33]]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:ProjectRealityM1911A1.jpg|thumb|none|500px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army and Royal Netherlands Army factions. For the British, it replaced the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrored the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|500px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|500px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|500px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and the Militia (replaced by the Sa. Vz.61 Skorpion) factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|400px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|500px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch P8|Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|400px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41 / PPS-43|PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|400px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|500px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|500px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|300px|Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:BF2PRSkorpion.JPG|thumb|none|400px|An Sa. Vz.61 Skorpion in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:PRMP7.JPG|thumb|none|500px|A Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk.III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. 1 Mk.IIII*]] appears in the game, used by the Taliban faction, replacing the No.4 Mk.I variant from previous versions of the game. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet).&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|500px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:Skssightpr.jpg|thumb|none|500px|Aiming down the SKS's sight]]&lt;br /&gt;
[[Image:Reloadskspr.jpg|thumb|none|500px|Reloading the SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the Taliban and Iraqi Insurgency.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|500px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|400px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:DeactivatedAKS(1954-59).jpg|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|400px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover; this is likely due to the in-game AK-74's being modeled off of the [[AK-47#AK-101|AK-101]] from ''BF2'', which has a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|400px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|400px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Prak74.jpg|thumb|none|400px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Ak74prscope.jpg|thumb|none|400px|Aiming down the 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Prakreload.jpg|thumb|none|400px|Reloading the AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Stockak74m.jpg|thumb|none|400px|Unfolding the AK-74M's stock]]&lt;br /&gt;
[[Image:Ak74mbayonetprattach.jpg|thumb|none|400px|Attaching a bayonet to a AK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|500px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|500px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
[[Image:Rightsideaks-74upr.jpg|thumb|none|400px|Right side of the AKS-74U]]&lt;br /&gt;
[[Image:Insertmagaks74upr.jpg|thumb|none|400px|Reloading the AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|400px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL G Series ===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL G Series]] appears in the game as the &amp;quot;FN FAL&amp;quot;, being used by the Militia, African Resistance, and Iraqi Insurgent factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|400px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:G3mecPRscope.jpg|thumb|none|500px|Aiming down the Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Reloadingg3pr.jpg|thumb|none|500px|Inserting a mag into the G3A3]]&lt;br /&gt;
[[Image:G3hkslappr.jpg|thumb|none|500px|Performing a HK slap]]&lt;br /&gt;
[[Image:G3bayonetattachpr.jpg|thumb|none|500px|Attaching a bayonet]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot &amp;amp; SCROME J4 scopes, or EOTech red dot sight as well as a removable bayonet. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|500px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|500px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|500px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|500px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:Leftfamaspr.jpg|thumb||none|500px|Right side of a FAMAS F1]]&lt;br /&gt;
[[File:Loadingfamaspr.jpg|thumb||none|500px|Inserting a mag into a FAMAS F1]]&lt;br /&gt;
[[File:Chargingfamaspr.jpg|thumb||none|500px|Chambering a round in a FAMAS F1 ]]&lt;br /&gt;
[[File:Attachingbayonetfmamaspr.jpg|thumb||none|500px|Attaching a bayonet to a FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|500px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L22A1|L22A1]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|500px|An L22A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as an alternate weapon for their Designated Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|400px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|400px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|500px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|500px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|500px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A1 rifle]] appears in the game as the standard weapon of the Royal Netherlands Army faction, fitted with an ELCAN scope and polymer magazine. Unlike the Canadian-issue C7A2 mentioned below, the C7A1 used by the Dutch has black furniture instead of the green used on the Canadian weapons. The C7A1 (and the C8A1 mentioned below) are also the first M16-pattern weapons in the game to use polymer magazines instead of the normal metal STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtCanadaC7A1.jpg|thumb|none|350px|C7A1 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|400px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|400px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|400px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A1 carbine]] appears in the game being used by the Royal Netherlands Army faction, fitted with an ELCAN or M68 Aimpoint red dot scopes, RIS foregrip, and polymer magazine. Unlike the Canadian-issue C8A3 mentioned below, the C8A1 used by the Dutch has black furniture and a RIS handguard instead of the green furniture used on the Canadian weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:C8A1ELCAN.JPG|thumb|none|350px|C8A1 with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-rifle-c8fthb-carbine-6.jpg|thumb|none|350px|C8A3 Carbine with EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|400px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|400px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, Corpsman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Marksman are the only ones that do not use an RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|400px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|400px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|400px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1ACOG.jpg|thumb|none|400px|An M4 Carbine with an ACOG and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|400px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|400px|An M4A1 Carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|400px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|none|350px|Colt Model 653 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|400px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzar&amp;quot;, used by the Hamas faction. It should be noted that the real-life &amp;quot;Mekotzar&amp;quot; is just the above &amp;quot;Menosar&amp;quot; with a sawed-off barrel. &lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|400px|A Colt Model 733 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|400px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in the game being used by the Royal Netherlands Army faction (despite the HK416 only being issued to special forces units in the Dutch military such as the Korps Commandotroepen instead of regular forces as seen in the game). Also, on the Dovre map, players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with HK416 rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|400px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a 4x scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|400px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|400px|A Norinco QBZ-95 with a scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|400px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|400px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|400px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|400px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|400px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|400px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope in a LaRue Tactical SPR mount, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|400px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|400px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|400px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|400px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|400px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF2PRM24SWS.JPG|thumb|none|400px|An M24 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|400px|An M40A3 sniper rifle in ''Project Reality'' (Desert model)]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|400px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|400px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|400px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC faction's Sniper class, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|400px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|400px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|400px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|400px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Sniper Tavor STAR-21|Tavor STAR-21]] appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|400px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French, Dutch, &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either SCROME J8 or Leupold Mark 4 scopes or an EOTech red dot sight. It should be noted that the HK417 is only used by special forces units in the Dutch military, not by regular units of the Royal Netherlands Army as seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|400px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|400px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|350px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|400px|An SVD-M Dragunov with scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|400px|An SVD-M Dragunov in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|400px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|400px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|400px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|400px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|400px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|400px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|400px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|400px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|400px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|400px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|400px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|500px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|500px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|500px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#FN C9 Light Machine Gun|FN C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|none|350px|FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|400px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|400px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|400px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|400px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|400px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B and M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines. The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar). Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|400px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|400px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|400px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|400px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|400px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|400px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British &amp;amp; Dutch Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|400px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|400px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|400px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 200-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3pr.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3reloadpr.jpg|thumb|none|500px|Reloading a MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3eclan.jpg|thumb|none|500px|Aiming down the sight of a MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|400px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|400px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|400px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a 4x scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QBB-95 with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|400px|A Norinco QBB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|400px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and 4x scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|400px|A Norinco QBB-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbbreloadprojectreality.jpg|thumb|none|400px|Inserting a new drum mag into the QBB-95]]&lt;br /&gt;
[[Image:Chargingqbb95.jpg|thumb|none|400px|Charging the QBB-95]]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|400px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|400px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|400px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|400px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Machine Gunner classes of the Taliban, Hamas, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|400px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|400px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|400px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|400px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|400px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|400px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|400px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|400px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army and Chinese PLA's Machine Gunner classes. The developers have stated that the PKP issued to the Chinese faction is a placeholder pending introduction of the [[Norinco QJY-88]] at a later time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|400px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
[[Image:Pkpscopepr.jpg|thumb|none|400px|Aiming down the scope on the PKP. Note green illumination]]&lt;br /&gt;
[[Image:Pkpironsightpr.jpg|thumb|none|400px|Aiming down the backup iron sight on the PKP]]&lt;br /&gt;
[[Image:Reloadpkppr.jpg|thumb|none|400px|Reloading the PKP. Note the scope pushed to the side to allow the top to be opened]]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|400px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|400px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, African Resistance, Hamas, and Taliban factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|400px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope. The RPK-74M is incorrectly shown using curved 7.62x39mm magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|400px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|400px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|400px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk-74mleftpr.jpg|thumb|none|400px|Right side of the RPK-74M with 1P29 scope. Note that the magazine has the curve of a 7.62x39mm magazine as opposed to the almost-straight 5.45x39mm magazine]]&lt;br /&gt;
[[Image:Rpk74mprscope.jpg|thumb|none|400px|View down the 1P29 scope]]&lt;br /&gt;
[[Image:Rpk74mprironsight2.jpg|thumb|none|400px|Observing a dangerous looking horse with the RPK-74M's iron sight]]&lt;br /&gt;
[[Image:Loadrpk74mpr.jpg|thumb|none|400px|Reloading the RPK-74M]]&lt;br /&gt;
[[Image:Unfoldstockprrpk-74m.jpg|thumb|none|400px|Unfolding the stock on the RPK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|400px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
[[Image:Aimingdppr.jpg|thumb|none|400px|Aiming down the DP-28's sight]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|400px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army &amp;amp; IDF's F-16C Fighting Falcon &amp;amp; F-15E Strike Eagle, and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|400px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|400px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|400px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|500px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-22/A ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35A Lightning II used by the Royal Netherlands Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|General Dynamics GAU-22/A 25mm]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|500px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|500px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|500px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|500px|An Yakushev-Borzov Yak-B mounted on a Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|400px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance's Technicals, the British Army faction's Land Rover jeep &amp;amp; Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|400px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|400px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|400px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|400px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|400px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|400px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|400px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|400px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22 Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|400px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|400px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|400px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UB ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|400px|A Berezin UB mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|400px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia faction. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|400px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|400px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|400px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|400px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|400px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|500px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ZU-23 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The [[ZU-23]] appears in the game in a quad mount on the ZSU-23-4 &amp;quot;Shilka&amp;quot; anti-aircraft vehicle used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|ZU-23 23mm]]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|400px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|400px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:PRM18Smoke.JPG|thumb|none|400px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|400px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, African Resistance, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRRGQ1.JPG|thumb|none|400px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|500px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRM67.JPG|thumb|none|400px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|400px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|400px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|400px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, African Resistance, Taliban, Russian Army (despite the F-1 being highly anachronistic for the modern Russian Army), Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRF1.JPG|thumb|none|400px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRF1IED.JPG|thumb|none|400px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|150px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:ProjectRealityOF-37F3.jpg|thumb|none|400px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|400px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|400px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|400px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|400px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|400px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|400px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|400px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|500px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|500px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|500px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|500px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|400px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 Mod 0 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|400px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|400px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|400px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|400px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|400px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|400px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|400px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|400px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|400px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|400px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|400px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|400px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as the primary weapon on M1097 'Avenger' and Fennek anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament while the Fennek has two twin Stinger launchers as it's sole armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, Dutch, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|300px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|400px|An FIM-92A Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|400px|A twin FIM-92A Stinger turret in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|400px|Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|400px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|400px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|400px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|500px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters).&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing HE, smoke, and (as of v1.2) illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36, the Royal Netherlands Army's C7A1, and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2&amp;quot;; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE, smoke, and illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|400px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4/M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF and Hamas' Colt Model 653 carbine, and is capable of firing High-Explosive, illumination, and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|400px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|400px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC and the Royal Netherlands Army's Land Rover jeep.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|400px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|400px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
[[Image:Primingm15pr.jpg|thumb|none|400px|Inserting a pressure fuze into the M15 mine]]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|400px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
[[Image:Primingtm62pr.jpg|thumb|none|400px|Inserting a pressure fuze into the TM-62 mine]]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|400px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|400px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|400px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Beaufort&amp;diff=837633</id>
		<title>Beaufort</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Beaufort&amp;diff=837633"/>
		<updated>2014-07-28T18:03:24Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Colt Model 653 &amp;quot;Shorty&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beaufortposter.jpg|thumb|300px|right|''Beaufort'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''Beaufort''''' (Hebrew: '''''בופור‎''''')  is a 2007 Israeli war film directed by Joseph Cedar. Set during the Israeli withdrawal from Southern Lebanon in the summer of 2000, the film follows a group of IDF soldiers as they man a combat outpost at the ancient Crusader fortress of Beaufort Castle and the efforts of their commander, Lieutenant Liraz &amp;quot;Erez&amp;quot; Librati ([[Oshi Cohen]]), to keep his soldiers alive while they prepare for their eventual departure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the 2007 film ''Beaufort'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 653==&lt;br /&gt;
&lt;br /&gt;
Most of the IDF soldiers, including Lieutenant Liraz, are armed with the [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 Carbine]], known locally as the &amp;quot;Menosar&amp;quot;. The carbines are mostly seen with two magazines taped together, and have attached Elbit Falcon or MEPRO 21 reflex sights. Note that the usage of Meprolight 21 is double historic inconsistency. In the period depicted in the film, Meprolight 21 were very rare and used almost exclusively by special forces units. Mass issue of the optic only began in 2002. Secondly, the model shown (with the top encased fibre optic) is the 2nd gen of the model which wasn't introduced until years later... The usage of Elbit Falcon is correct for the time.        &lt;br /&gt;
&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|400px|none|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[File:Beaufort-M653-1.jpg|thumb|500px|none|Company first sergeant Oshri ([[Eli Eltonyo]]) holds a M653 while waiting for a helicopter to arrive.]]&lt;br /&gt;
[[File:Beaufort-M653-2.jpg|thumb|500px|none|Oshri checks his M653 before meeting the chopper.]]&lt;br /&gt;
[[File:Beaufort-M653-3.jpg|thumb|500px|none|IDF troops take up positions during a patrol. Note that the soldiers are wearing the ''Miz'nefet'' helmet cover, intended to break up their outlines while moving.]]&lt;br /&gt;
[[File:Beaufort-M653-5.jpg|thumb|500px|none|Lt. Librati holds a M653 with an attached Mepro reflex sight.]]&lt;br /&gt;
[[File:Beaufort-M653-4.jpg|thumb|500px|none|Soldiers wait in a bunker during a Hezbollah artillery attack.]]&lt;br /&gt;
[[File:Beaufort-M653-6.jpg|thumb|500px|none|A M653 with an ACOG sight hangs off a soldier's back as he embraces his comrades after crossing back into Israel.]]&lt;br /&gt;
[[File:Beaufort-M653-7.jpg|thumb|500px|none|Erez holds his M653 at the conclusion of the film.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 653 &amp;quot;Shorty&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Oket'z (special forces canine unit) handler Nadav ([[Hannan Yishai]]) holds a [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 Carbine]] with a sawed-off barrel fitted with an IMI compensator while assisting Lieutenant Ziv Faran ([[Ohad Knoller]]) in defusing a land mine. Known locally as a &amp;quot;Mekut'zrar&amp;quot;, this variant was commonly used by IDF Special Forces units at the time, prior to the introduction of the M4 carbine in later years. &lt;br /&gt;
&lt;br /&gt;
[[File:Beaufort-M733-1.jpg|thumb|500px|none|Nadav takes position behind Liraz and Oshri as they spot the land mine.]]&lt;br /&gt;
[[File:Beaufort-M733-2.jpg|thumb|500px|none|The &amp;quot;Shorty&amp;quot; 653 is seen as Nadav releases his dog to go investigate the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
A few soldiers can be seen with [[M16A1]] rifles fitted with A2 handguards as they are preparing to evacuate the base. Many IDF M16A1 were issued at the time with A2 style handguards replacing the original A1 style ones due to wear and tear.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|500px|M16A1 with A2 style handguards - 5.56x45mm.]]&lt;br /&gt;
[[File:Beaufort-M16-1.jpg|thumb|500px|none|IDF troops with M16A1s board trucks.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
&lt;br /&gt;
A scoped [[M14]] rifle is held by a sniper during the mine defusal scene. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Beaufort-M14-1.jpg|thumb|500px|none|A sniper holds a scoped M14.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] is seen in a few scenes, most prominently when Liraz issues the orders to abandon the outpost. &lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|400px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:Beaufort-negev-2.jpg|thumb|500px|none|The soldier on the left holds a Negev when Liraz announces the pull out.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG-58==&lt;br /&gt;
&lt;br /&gt;
[[FN MAG#FN MAG 58|FN MAG 58]] machine guns are seen in the bunkers that surround the outpost. They are also mounted on various IDF vehicles, including Humvees, M113 APCs and Merkava tanks. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mag58postb.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Beaufort-mag-1.jpg|thumb|500px|none|A FN MAG 58 sits in one of the bunkers.]]&lt;br /&gt;
[[File:Beaufort-mag-2.jpg|thumb|500px|none|A MAG sits next to a RPG-7 launcher.]]&lt;br /&gt;
[[File:Beaufort-mag-3.jpg|thumb|500px|none|FN MAGs with spade grips are mounted on the turret of a Merkava tank.]]&lt;br /&gt;
[[File:Beaufort-negev-1.jpg|thumb|500px|none|A FN MAG is glimpsed as Liraz dashes towards a bunker that was hit by a Hezbollah TOW missile.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
A [[RPG-7]] launcher and ammunition backpack can be seen amongst the equipment inside the outpost. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Beaufort-mag-2.jpg|thumb|500px|none|A RPG-7 launcher and backpack sit on a crate.]]&lt;br /&gt;
&lt;br /&gt;
==M15 Anti-Tank Mines==&lt;br /&gt;
&lt;br /&gt;
Engineers use [[M15 anti-tank mine]]s to destroy the outpost in order to deny its use to Hezbollah guerrillas. &lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:Beaufort-mines.jpg|thumb|500px|none|A stack of M15 anti-tank mines are delivered to the outpost for demolitions use.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Israeli Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Platoon&amp;diff=833048</id>
		<title>Platoon</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Platoon&amp;diff=833048"/>
		<updated>2014-07-12T20:22:38Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* M16 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:PlatoonMoviePoster.jpg|thumb|right|300px|''Platoon'' (1986)]]&lt;br /&gt;
&lt;br /&gt;
'''''Platoon''''' is a 1986 Vietnam War film directed by [[Oliver Stone]], who based the film on his own experiences as a combat infantryman in both the 1st Cavalry Division and the 25th Infantry Division. The film follows a rifle platoon in Bravo Company, 22nd Infantry Regiment, 25th Infantry Division, primarily through the eyes of Pvt. Chris Taylor ([[Charlie Sheen]]), a young idealistic soldier on his first tour of duty. Throughout the film, Taylor experiences the conflict between two competing senior N.C.O's - the brave and compassionate Sgt. Elias Grodin ([[Willem Dafoe]]) and hardened, ruthless SSgt. Robert Barnes ([[Tom Berenger]]). The film is notable for its serious depiction of soldiers fighting the war, and for being the first movie for which the actors were put through a &amp;quot;boot camp&amp;quot; (organised by technical adviser [[Dale Dye]]) to gain experience on proper weapons handling and the day-to-day existence of a soldier fighting in Vietnam. Released to widespread critical acclaim, the film was nominated for eight Academy Awards, winning four, including Best Picture and Best Director and would be the first in a slew of films released about the war, including ''[[Full Metal Jacket]]'', ''[[Hamburger Hill]]'', and ''[[BAT*21]]''.   The film was also the first in Stone's unofficial &amp;quot;trilogy&amp;quot; of Vietnam War-themed films which included 1989's ''[[Born on the Fourth of July]]'' and 1993's ''[[Heaven &amp;amp; Earth]]''.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were used in the film ''Platoon'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==M16==&lt;br /&gt;
Crawford ([[Chris Pedersen]]) is briefly seen using what appears to be an original [[M16 rifle series|M16]] as it lacks a forward assist. It could also be an AR-15/SP1 rifle, but since he is not seen firing it, it is unknown.&lt;br /&gt;
[[Image:M16SP1Birdcage.jpg|500px|thumb|none|An M16 with a birdcage flash hider and a 20 round magazine. M16s like this were common in Vietnam War movies in the 1980s and 1970s - 5.56x45mm]]&lt;br /&gt;
[[Image:Platoon Crawford M16.jpg|thumb|none|600px|Crawford ([[Chris Pedersen]]) holds an M16.]]&lt;br /&gt;
[[Image:PlatoonAR15-SP1.jpg|thumb|none|601px|Crawford ([[Chris Pedersen]]) with his M16 at the ready.  Note the lack of a forward assist.]]&lt;br /&gt;
&lt;br /&gt;
==M16A1==&lt;br /&gt;
Soldiers of the 1st Platoon, Bravo Company, ''25th Infantry Division &amp;quot;Tropic Lightning&amp;quot;'' use [[M16 rifle series|M16A1s]], most commonly seen in the hands of Pvt. Chris Taylor ([[Charlie Sheen]]). Also using the M16A1 are Big Harold ([[Forest Whitaker]]), Manny ([[Corkey Ford]]), Francis ([[Corey Glover]]) and Sgt. Red O'Neill ([[John C. McGinley]]).&lt;br /&gt;
[[Image:M16A1.jpg|thumb|none|500px|M16A1 with 20 round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PlatoonM16replica-1.jpg|thumb|none|600px|Big Harold ([[Forest Whitaker]]) humps the bush while on patrol with his M16A1.]]&lt;br /&gt;
[[Image:PlatoonM16replica-2.jpg|thumb|none|600px|A soldier rests with his M16A1 at his side.]]&lt;br /&gt;
[[Image:PlatoonM16A1-1.jpg|thumb|none|600px|Taylor fires his M16A1.]]&lt;br /&gt;
[[Image:PlatoonM16A1-2.jpg|thumb|none|600px|Manny ([[Corkey Ford]]) with his M16A1.]]&lt;br /&gt;
[[Image:PlatoonM16A1-3.jpg|thumb|none|600px|Taylor with his M16A1 at the ready.]]&lt;br /&gt;
[[Image:Platoon 501.jpg|thumb|none|600px|From left to right, both Huffmeister ([[Robert &amp;quot;Rock&amp;quot; Galotti]]) and Rhah ([[Francesco Quinn]]) have their M16A1's resting in their laps.  Galotti served as a US Marine during the Gulf War and was an assistant technical adviser on this film.  He is since become a prolific movie armorer.]]&lt;br /&gt;
[[Image:PlatoonM16A1-4.jpg|thumb|none|600px|Francis ([[Corey Glover]]) fires his M16A1 during the final stand.]]&lt;br /&gt;
[[Image:PlatoonM16A1-5.jpg|thumb|none|601px|Taylor fires his M16A1 during the final stand.]]&lt;br /&gt;
[[Image:PlatoonM16replica-3.jpg|thumb|none|600px|Sgt. Red O'Neill ([[John C. McGinley]]) with his M16A1.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 653P==&lt;br /&gt;
Sgt. Elias Grodin ([[Willem Dafoe]]), SSgt. Robert Barnes ([[Tom Berenger]]), and Lt. Wolfe ([[Mark Moses]]) are armed with [[M16 rifle series#Colt Carbine/Model 653/Model 733|Colt Model 653P]] carbine assault rifles, noted by their rounded forward assists an 14.5&amp;quot; barrels, as the 653Ps were 653 export models sent to the Philippines. They were probably meant to stand in (albeit poorly) for the XM177E1 or E2. It is thus anachronistic to see these in the movie, as they were not used during the Vietnam war.&lt;br /&gt;
[[Image:ColtM653Carbine.jpg|thumb|500px|none|Colt Model 653 Carbine  - 5.56mm NATO]]&lt;br /&gt;
[[Image:PlatoonColt654-1.jpg|thumb|none|600px|SSgt. Robert Barnes ([[Tom Berenger]]) approaches a dead Vietnamese soldier with his Model 653P at the ready. Note how he keeps two mags taped together &amp;quot;jungle-style&amp;quot;.]]&lt;br /&gt;
[[Image:PlatoonColt654-3.jpg|thumb|none|600px|Barnes locks and loads his Model 653P.]]&lt;br /&gt;
[[Image:Platoon Barnes ColtModel653P.jpg|thumb|none|600px|Barnes shoots a wounded Vietnamese soldier with his Model 653P.]]&lt;br /&gt;
[[Image:PlatoonColt654-5.jpg|thumb|none|600px|Barnes shoots a Vietnamese woman with his Model 653P.]]&lt;br /&gt;
[[Image:PlatoonColt654-4.jpg|thumb|none|600px|Sgt. Elias Grodin ([[Willem Dafoe]]) with his Colt 653P.]]&lt;br /&gt;
[[Image:PlatoonColt654-7.jpg|thumb|none|600px|Close up of Elias' Model 653P.]]&lt;br /&gt;
[[Image:PlatoonColt654-6.jpg|thumb|none|600px|Lt. Wolfe ([[Mark Moses]]) with his Colt 653P.]]&lt;br /&gt;
[[Image:PlatoonColt654-8.jpg|thumb|none|600px|Wolfe fires his 653P during the final stand.]]&lt;br /&gt;
[[File:Bercolt.jpg|thumb|none|300px|SSgt. Robert Barnes ([[Tom Berenger]]) posing in a promotional photo with a good view of his M653P.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
The [[AK-47|Norinco Type 56]] is the weapon of choice of the Vietnamese troops, many of which feature &amp;quot;pig-sticker&amp;quot; under folder bayonets. They are noted as Chinese Type 56 rifles based on their hooded front sights. Only the milled receiver variant of this rifle was actually used during the war. Towards the end of the film, both SSgt. Robert Barnes ([[Tom Berenger]]) and Pvt. Chris Taylor ([[Charlie Sheen]]) are seen using these rifles, picked up from dead Vietnamese soldiers.&lt;br /&gt;
[[Image:Early type 56.jpg|thumb|none|500px|Norinco Type 56, early model with milled receiver and with pig-sticker bayonet - 7.62x39mm]]&lt;br /&gt;
[[Image:PlatoonType56-1.jpg|thumb|none|600px|A Vietnamese soldier approaches Taylor's position armed with a Norinco Type 56.]]&lt;br /&gt;
[[Image:PlatoonType56-2.jpg|thumb|none|600px|A Type 56 is seen abandoned when the soldiers search the bunker. Note folding bayonet.]]&lt;br /&gt;
[[Image:PlatoonType56-3.jpg|thumb|none|600px|A Type 56 is seen behind SSgt. Robert Barnes ([[Tom Berenger]]).]]&lt;br /&gt;
[[Image:PlatoonType56-4.jpg|thumb|none|600px|The Vietnamese hand out Type 56 to the troops as they prepare to assault during the final stand.]]&lt;br /&gt;
[[Image:PlatoonType56-5.jpg|thumb|none|600px|A soldier kills Bunny ([[Kevin Dillon]]) with his Type 56. Note the hooded front sight.]]&lt;br /&gt;
[[Image:PlatoonType56-6.jpg|thumb|none|600px|A soldier stabs Pvt. Junior Martin ([[Reggie Johnson]]) repeatedly with the bayonet of his Type 56.]]&lt;br /&gt;
[[Image:PlatoonType56-7.jpg|thumb|none|600px|SSgt. Robert Barnes ([[Tom Berenger]]) wields a Type 56 during the final stand.]]&lt;br /&gt;
[[Image:PlatoonType56-8.jpg|thumb|none|600px|A shell-shocked Pvt. Taylor ([[Charlie Sheen]]) picks up Type 56 from a dead Vietnamese soldier.]]&lt;br /&gt;
[[Image:Platoon Taylor Type56.jpg|thumb|none|600px|Taylor approaches a wounded soldier with the Type 56.]]&lt;br /&gt;
[[Image:PlatoonType56-9.jpg|thumb|none|600px|Taylor gets ready to fire the Type 56.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==M60 machine gun==&lt;br /&gt;
The [[M60 machine gun|M60 machine gun]], affectionately known in Vietnam as &amp;quot;The Pig&amp;quot;, is fired primarily by King ([[Keith David]]) in the film. As was typical in Vietnam, the M60 is typically manned by two men, a gunner and an assistant gunner who &amp;quot;feeds&amp;quot; the ammo. &lt;br /&gt;
[[Image:M60.jpg|thumb|none|500px|M60 machine gun - 7.62x51mm]]&lt;br /&gt;
[[Image:PlatoonM60-1.jpg|thumb|none|600px|Sgt. Elias Grodin ([[Willem Dafoe]]) lugs the 23 lb. [[M60 machine gun|&amp;quot;Pig&amp;quot;]] on his shoulders on patrol.]]&lt;br /&gt;
[[Image:PlatoonM60-2.jpg|thumb|none|600px|Lerner ([[Johnny Depp]]) sits on watch with his M60 behind him.]]&lt;br /&gt;
[[Image:Platoon Tex M60MG.jpg|thumb|none|600px|Tex ([[David Neidorf]]) fires the M60 during the ambush while Pvt. Junior Martin ([[Reggie Johnson]]) feeds him the ammunition belt.]]&lt;br /&gt;
[[Image:PlatoonM60-3.jpg|thumb|none|600px|King ([[Keith David]]) carries his M60 while on patrol. He keeps in the typical Vietnam configuration with the bipod down.]]&lt;br /&gt;
[[Image:Platoon BigHarold Huffmeister M60MG.jpg|thumb|none|600px|Morehouse ([[Kevin Eshelman]]) fires the M60 as Big Harold ([[Forest Whitaker]]) feeds him.]]&lt;br /&gt;
[[Image:PlatoonM60-4.jpg|thumb|none|600px|King fires the M60. Note the bottleneck rounds on the belt.]]&lt;br /&gt;
[[Image:Platoon Huey M60MG.jpg|thumb|none|600px|An M60 in a door gunner mount on a UH-1 'Huey'.]]&lt;br /&gt;
[[Image:PlatoonM60-5.jpg|thumb|none|600px|A helicopter door gunner (played by technical adviser [[Dale Dye]]) covers the soldiers with the door-mounted M60.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A [[Browning M2|Browning M2HB .50 cal]] is seen mounted on for use on an M113 Armored Personnel Carrier after the final stand.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|500px|Browning M2HB on vehicle mount - 50 BMG)]]&lt;br /&gt;
[[Image:PlatoonM2-50cal.jpg|thumb|none|600px|A gunner on the M2HB .50 cal as the M113 drives in. Director Oliver Stone noted in his DVD commentary for the film that APC soldiers were notorious for displaying Nazi paraphernalia on their vehicles, hence the swastika flag tied to the antenna.]]&lt;br /&gt;
[[Image:Platoon M113 M2HB.jpg|thumb|none|600px|A side-shot of the M2HB on the APC.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
Bunny ([[Kevin Dillon]]) uses a [[Remington 870]] Wingmaster shotgun with open blade sights throughout the film.&lt;br /&gt;
[[Image:Remington870SlugGun.jpg|thumb|none|500px|Remington 870 - 12 gauge]]&lt;br /&gt;
[[Image:PlatoonRem870deer-1.jpg|thumb|none|600px|Bunny ([[Kevin Dillon]]) fires his Remington 870.]]&lt;br /&gt;
[[Image:PlatoonRem870deer-2.jpg|thumb|none|600px|Sgt. Elias Grodin ([[Willem Dafoe]]) lets Pvt. Chris Taylor ([[Charlie Sheen]]) &amp;quot;ride shotgun&amp;quot; with an 870.]]&lt;br /&gt;
[[Image:PlatoonRem870deer-3.jpg|thumb|none|600px|Bunny leaves the village with his 870 in hand. Note the stainless trigger guard, which helps I.D. it as the same shotgun in other scenes.]]&lt;br /&gt;
[[Image:PlatoonRem870deer-4.jpg|thumb|none|600px|King ([[Keith David]]) with the same 870.]]&lt;br /&gt;
[[Image:PlatoonRem870deer-6.jpg|thumb|none|600px|Bunny dug in for the last stand with his 870.]]&lt;br /&gt;
[[Image:PlatoonRem870deer-7.jpg|thumb|none|600px|Bunny shows his war face as he pumps his 870.]]&lt;br /&gt;
&lt;br /&gt;
=Sidearms=&lt;br /&gt;
== M1911A1 ==&lt;br /&gt;
The [[M1911 pistol series|M1911A1]] is the standard sidearm for all of the NCOs and Officers in the film. It is most prominently seen used by Sgt. Elias ([[Willem Dafoe]]) when he does tunnel rat duty and SSgt. Barnes ([[Tom Berenger]]) when he uses it to threaten a little girl in the village to get her father to talk.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:PlatoonM1911A1-1.jpg|thumb|none|600px|An M1911A1 is seen in Sgt. Elias Grodin's ([[Willem Dafoe]]) holster.]]&lt;br /&gt;
[[Image:PlatoonM1911A1-2.jpg|thumb|none|600px|Tex's ([[David Neidorf]]) M1911A1 sits next to his helmet.]]&lt;br /&gt;
[[Image:PlatoonM1911A1-3.jpg|thumb|none|600px|Elias on tunnel-rat duty with his flashlight and .45 at the ready.]]&lt;br /&gt;
[[Image:PlatoonM1911A1-4.jpg|thumb|none|600px|Elias fires his .45.]]&lt;br /&gt;
[[Image:Platoon 2.jpg‎|thumb|none|600px|SSgt. Barnes ([[Tom Berenger]]) threatens a little girl with his .45 in the village.]]‎&lt;br /&gt;
[[Image:PlatoonM1911A1-5.jpg|thumb|none|600px|The Battalion Commander (cameo role of director [[Oliver Stone]]) is seen with a .45 in a tanker-style shoulder holster.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==M72 LAW==&lt;br /&gt;
An [[M72 LAW]] is seen strapped on top of Pvt. Chris Taylor's ([[Charlie Sheen]]) pack. It is also seen used by SSgt. Robert Barnes ([[Tom Berenger]]) during the final stand.&lt;br /&gt;
[[Image:M72A2LAW.jpg|thumb|none|500px|M72 LAW 66mm.]]&lt;br /&gt;
[[Image:PlatoonM72LAW-1.jpg|thumb|none|600px|An M72 LAW is seen strapped to Pvt. Taylor's ([[Charlie Sheen]]) backpack.]]&lt;br /&gt;
[[Image:PlatoonM72LAW-2.jpg|thumb|none|600px|A shot Taylor's M72 LAW during the village scene.]]&lt;br /&gt;
[[File:Morehouse M72LAW.jpg|thumb|none|600px|Morehouse ([[Kevin Eshelman]]) carries an M16A1 rifle and M72 LAW.]]&lt;br /&gt;
[[Image:PlatoonM72LAW-3.jpg|thumb|none|600px|SSgt. Robert Barnes ([[Tom Berenger]]) fires his M72 LAW during the final stand.]]&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
While never seen used in the film, the [[M79 grenade launcher]] is carried by several soldiers during the film, including Tubbs (Andrew B. Clark), a member of Red's squad.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|500px|M79 &amp;quot;Blooper&amp;quot; 40mm.]]&lt;br /&gt;
[[Image:PlatoonM79GL-1.jpg|thumb|none|600px|A soldier out on patrol with his M79 grenade launcher.]]&lt;br /&gt;
[[Image:PlatoonM79GL-2.jpg|thumb|none|600px|Tubbs searches the village with his M79 in hand.]]&lt;br /&gt;
[[Image:PlatoonM79GL-3.jpg|thumb|none|600px|Tubbs chucks a grenade into a basket of rice in the village, M79 slung in front.]]&lt;br /&gt;
[[Image:PlatoonM79GL-4.jpg|thumb|none|600px|A soldier armed with an M79 searches the dead after the final stand.]]&lt;br /&gt;
&lt;br /&gt;
==B-40==&lt;br /&gt;
Several NVA soldiers are armed with [[RPG-2|B-40's]], a Vietnamese copy of the RPG-2.&lt;br /&gt;
[[Image:Rpg-2.jpg|thumb|none|500px|RPG-2 40mm with PG-2 rocket]]&lt;br /&gt;
[[Image:PlatoonRPG-2.jpg|thumb|none|600px|A Vietnamese soldier with a B-40]]&lt;br /&gt;
[[Image:Platoon NVA B40.jpg|thumb|none|600px|Vietnamese soldiers fire a B-40 at a bunker during the climatic battle. Director [[Oliver Stone]] actually had a live B-40 fired during this scene.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
==M26 Hand Grenade==&lt;br /&gt;
[[M26 hand grenade]]s are seen several times as the standard issue grenade of the members of 1st Platoon.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|400px|M26 High-Explosive Fragmentation hand grenade.]]&lt;br /&gt;
[[Image:PlatoonM26lemon-1.jpg|thumb|none|600px|As Pvt. Taylor ([[Charlie Sheen]]) glances at the explosives detonator, several M26 grenades are visible.]]&lt;br /&gt;
[[Image:PlatoonM26lemon-2.jpg|thumb|none|600px|A primed M26 grenade rolls around before detonating.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous Grenade==&lt;br /&gt;
Ebenhoch (Mark Ebenhoch) is seen throwing an [[M34 White Phosphorous grenade]] (also called &amp;quot;Willy Pete&amp;quot; - slang for White Phosphorous) in one of the rice wells during the raid of the village. SSgt. Robert Barnes ([[Tom Berenger]]) also uses an M34 Grenade handed to him by Tony ([[Ivan Kane]]) to destroy one of the underground tunnels, this time yelling &amp;quot;Willie Pete!&amp;quot; when he throws the grenade.  &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|M34 White Phosphorous grenade]]&lt;br /&gt;
[[Image:Platoon Barnes Ebenhoch M34WP.jpg|thumb|none|600px|Tony ([[Ivan Kane]]) hands SSgt. Robert Barnes ([[Tom Berenger]]) an M34 White Phosphorous grenade.]]&lt;br /&gt;
[[Image:PlatoonThermite.jpg|thumb|none|600px|Ebenhoch (Mark Ebenhoch) readies an M34 White Phosphorous grenade to be tossed into well.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Oliver Stone]]&lt;br /&gt;
[[Category:Academy Award Best Picture]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Beyond_the_Border&amp;diff=830546</id>
		<title>Beyond the Border</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Beyond_the_Border&amp;diff=830546"/>
		<updated>2014-07-03T08:14:44Z</updated>

		<summary type="html">&lt;p&gt;Markunator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Beyond the Border &amp;lt;BR&amp;gt; (Gransen)&lt;br /&gt;
|picture = Gransen-Poster.jpg&lt;br /&gt;
|caption = ''Film poster''&lt;br /&gt;
|country = [[Image:SWE.jpg|25px]] Sweden&lt;br /&gt;
|director = Richard Holm&lt;br /&gt;
|date= 2011&lt;br /&gt;
|language = Swedish&lt;br /&gt;
|studio=Searock Films AB&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Aron Stenstrom&lt;br /&gt;
|actor1=[[André Sjöberg]]&lt;br /&gt;
|character2=Wille Jarvinen&lt;br /&gt;
|actor2=[[Antti Reini]]&lt;br /&gt;
|character3=Egil&lt;br /&gt;
|actor3=[[Bjørn Sundquist]]&lt;br /&gt;
|character4=Maj. Adolfsson&lt;br /&gt;
|actor4=[[Johan Hedenberg]]&lt;br /&gt;
|character5=Karin Lindstrom&lt;br /&gt;
|actor5=[[Marie Robertson]]&lt;br /&gt;
|character6=Sven Stenstrom&lt;br /&gt;
|actor6=[[Martin Wallström]]&lt;br /&gt;
|character7=Wicksell&lt;br /&gt;
|actor7=[[Henrik Norlen]]&lt;br /&gt;
|character8=Capt. Keller&lt;br /&gt;
|actor8=[[Rasmus Troedsson]]&lt;br /&gt;
|character9=Bergstrom&lt;br /&gt;
|actor9=[[Jonas Karlström]]&lt;br /&gt;
|character10=Hagman&lt;br /&gt;
|actor10=[[Jens Hulten]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Beyond the Border''''' (Swedish Title: '''''Gränsen''''') is a 2011 Swedish World War II film directed by Richard Holm. 1942 Swedish-Norwegian border. Sweden remains neutral with Germany. But two Swedish soldiers leave their post at check-point because they want to see the German soldiers. Soon Swedish soldiers were captured by German troops. Lt. Aron Stenstrom is forced to go on a secret rescue mission because one of the missing soldiers was his brother.&lt;br /&gt;
{{Film Title|Beyond the Border}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistol=&lt;br /&gt;
==Luger P08==&lt;br /&gt;
[[Luger P08]] is the main sidearm of Swedish and German officers&lt;br /&gt;
[[Image:Luger.jpg|thumb|none|300px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[Image:Gransen-Luger.jpg|thumb|none|600px|Wille Jarvinen holds a dead German pilot's Luger P08.]]&lt;br /&gt;
[[Image:Gransen-Luger2.jpg|thumb|none|600px|Capt. Keller fires his Luger at Bergstrom]]&lt;br /&gt;
[[Image:Gransen-Luger3.jpg|thumb|none|600px|Sven Stenstrom fires the Luger P08 at a German soldier]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==MP40==&lt;br /&gt;
Numerous German soldiers are armed with the [[MP40]]. Wille Jarvine and Egil also use this the weapon.&lt;br /&gt;
[[Image:MP40Side.jpg|thumb|none|400px|MP40 submachine gun - 9x19mm]]&lt;br /&gt;
[[Image:Gransen-MP40.jpg|thumb|none|600px|Wille Jarvinen fires his [[MP40]] at German soldiers]]&lt;br /&gt;
[[Image:Gransen-MP40-2.jpg|thumb|none|600px|Wille holds the MP40]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
Several [[Sten Mk II]] submachine guns can be seen on the wall of Egil's bunker&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|400px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[Image:Gransen-Sten.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==1896 Swedish Mauser==&lt;br /&gt;
The [[Mauser Rifle Series#1896 Swedish Mauser|1896 Swedish Mauser]] is the main weapon of Swedish soldiers. Maj. Adolfsson, Uno Larsson ([[Robert Follin]]) and Hagman use these rifles  fitted with telescopic sightss. &lt;br /&gt;
[[Image:CarlGustavM96-1911SwedeMauser.jpg|thumb|none|400px|Mauser 1896/11 Rifle (Carl Gustaf) - 6.5x55mmr]]&lt;br /&gt;
[[Image:Gransen-SweMauser.jpg|thumb|none|600px|A Swedish soldier fires his rifle at German soldiers]]&lt;br /&gt;
[[Image:Gransen-SweMauser2.jpg|thumb|none|600px|Aron Stenstrom fires the 1896 Swedish Mauser rifle]]&lt;br /&gt;
[[Image:Gransen-SweMauser3.jpg|thumb|none|600px|Swedish soldiers with their 1896 Swedish Mausers at the range]]&lt;br /&gt;
[[Image:Gransen-SweMauser4.jpg|thumb|none|600px|Uno Larsson reloads his rifle]]&lt;br /&gt;
[[Image:Gransen-SweMauser5.jpg|thumb|none|600px|Hagman and Uno Larsson with his scoped 1896 Mauser ]]&lt;br /&gt;
[[Image:Gransen-SweMauser6.jpg|thumb|none|600px|Uno Larsson points his rifle at Aron Stenstrom]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
German soldiers are armed with the [[Karabiner 98k]]. Egil and Sven Stenstrom also use this weapon&lt;br /&gt;
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser]]&lt;br /&gt;
[[Image:Gransen-98k.jpg|thumb|none|600px|German soldier holds his Karabiner 98k]]&lt;br /&gt;
[[Image:Gransen-98k2.jpg|thumb|none|600px|Sven Stenstrom fires a captured Karabiner 98k. Note that this rifle has a hooded front sight]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==MG42==&lt;br /&gt;
An [[MG42]] can be seen outside a German building.&lt;br /&gt;
[[File:MG42 Left.jpg|thumb|none|400px|MG42 with sling and bipod collapsed - 7.92mm Mauser]]&lt;br /&gt;
[[Image:Gransen-MG42.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==KSP m/36==&lt;br /&gt;
Swedisj troops use KSP m/36 (Kulspruta m/36) (Swedish version of the [[Browning M1917]]) machine guns.&lt;br /&gt;
[[Image:Gransen-KSPm36.jpg|thumb|none|600px|Kulspruta m/36 inside Swedish border check-point]]&lt;br /&gt;
[[Image:Gransen-KSPm36-2.jpg|thumb|none|600px|Sven Stenstrom aims the KSP m/36]]&lt;br /&gt;
[[Image:Gransen-KSPm36-3.jpg|thumb|none|600px|Wille Jarvinen cheks the KSP m/36]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
[[Image:24-43 grenade.jpg|thumb|none|400px|Model 24 Stielhandgranate &amp;quot;Potato Masher&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:Gransen-M24.jpg|thumb|none|600px|[[Model 24 Stielhandgranate]]s on a wall inside Egil's bunker]]&lt;br /&gt;
&lt;br /&gt;
==Nb.Hgr. 39 Smoke Grenade==&lt;br /&gt;
The Nb.Hgr. 39 (Nebelhandgranate 39) smoke hand grenade is a version of Model 24 Stielhandgranate. This grenade can be seen in Egil's bunker&lt;br /&gt;
[[Image:Gransen-NbHgr39.jpg|thumb|none|600px|Nebelhandgranate 39 and MP40 on a rag]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
Egil used Molotov Cocktails during the operation to free the captive Sven Stenstrom&lt;br /&gt;
[[Image:Gransen-Molotov.jpg|thumb|none|600px|Molotov Cocktails on a rag]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=830270</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=830270"/>
		<updated>2014-07-02T18:54:06Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* AKS-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
''NOTE: For the original game, see ''[[Battlefield 2]]''.''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRM9.JPG|thumb|none|400px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:PA-MAS G1 PR.jpeg|thumb|none|500px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Jericho 941 ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]] appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRJer941.JPG|thumb|none|500px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design was used by the Iraqi insurgent faction for a time, until being replaced by the Makarov PM in later versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRL9.JPG|thumb|none|400px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:TT-33 PR.jpeg|thumb|none|500px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prtokevdraw.jpg|thumb|none|500px|Drawing the TT-33]]&lt;br /&gt;
[[Image:Prtokevreload.jpg|thumb|none|500px|Reloading the TT-33]]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:ProjectRealityM1911A1.jpg|thumb|none|500px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army and Royal Netherlands Army factions. For the British, it replaced the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrored the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|500px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) factions in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|500px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|500px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and the Militia (replaced by the Sa. Vz.61 Skorpion) factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|400px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|500px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch P8|Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|400px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41 / PPS-43|PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|400px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|500px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|500px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|300px|Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:BF2PRSkorpion.JPG|thumb|none|400px|An Sa. Vz.61 Skorpion in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:PRMP7.JPG|thumb|none|500px|A Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk.III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. 1 Mk.IIII*]] appears in the game, used by the Taliban faction, replacing the No.4 Mk.I variant from previous versions of the game. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet).&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|500px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:Skssightpr.jpg|thumb|none|500px|Aiming down the SKS's sight]]&lt;br /&gt;
[[Image:Reloadskspr.jpg|thumb|none|500px|Reloading the SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the Taliban and Iraqi Insurgency.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|500px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|400px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:DeactivatedAKS(1954-59).jpg|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|400px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover; this is likely due to the in-game AK-74's being modeled off of the [[AK-47#AK-101|AK-101]] from ''BF2'', which has a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|400px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|400px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Prak74.jpg|thumb|none|400px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Ak74prscope.jpg|thumb|none|400px|Aiming down the 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Prakreload.jpg|thumb|none|400px|Reloading the AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Stockak74m.jpg|thumb|none|400px|Unfolding the AK-74M's stock]]&lt;br /&gt;
[[Image:Ak74mbayonetprattach.jpg|thumb|none|400px|Attaching a bayonet to a AK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|500px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|500px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
[[Image:Rightsideaks-74upr.jpg|thumb|none|400px|Right side of the AKS-74U]]&lt;br /&gt;
[[Image:Insertmagaks74upr.jpg|thumb|none|400px|Reloading the AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|400px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL G Series ===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL G Series]] appears in the game as the &amp;quot;FN FAL&amp;quot;, being used by the Militia, African Resistance, and Iraqi Insurgent factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|400px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:G3mecPRscope.jpg|thumb|none|500px|Aiming down the Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Reloadingg3pr.jpg|thumb|none|500px|Inserting a mag into the G3A3]]&lt;br /&gt;
[[Image:G3hkslappr.jpg|thumb|none|500px|Performing a HK slap]]&lt;br /&gt;
[[Image:G3bayonetattachpr.jpg|thumb|none|500px|Attaching a bayonet]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot &amp;amp; SCROME J4 scopes, or EOTech red dot sight as well as a removable bayonet. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|500px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|500px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|500px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|500px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:Leftfamaspr.jpg|thumb||none|500px|Right side of a FAMAS F1]]&lt;br /&gt;
[[File:Loadingfamaspr.jpg|thumb||none|500px|Inserting a mag into a FAMAS F1]]&lt;br /&gt;
[[File:Chargingfamaspr.jpg|thumb||none|500px|Chambering a round in a FAMAS F1 ]]&lt;br /&gt;
[[File:Attachingbayonetfmamaspr.jpg|thumb||none|500px|Attaching a bayonet to a FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|500px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L22A1|L22A1]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|500px|An L22A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as an alternate weapon for their Designated Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|400px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|400px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|500px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|500px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|500px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A1 rifle]] appears in the game as the standard weapon of the Royal Netherlands Army faction, fitted with an ELCAN scope and polymer magazine. Unlike the Canadian-issue C7A2 mentioned below, the C7A1 used by the Dutch has black furniture instead of the green used on the Canadian weapons. The C7A1 (and the C8A1 mentioned below) are also the first M16-pattern weapons in the game to use polymer magazines instead of the normal metal STANAG magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtCanadaC7A1.jpg|thumb|none|350px|C7A1 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|400px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|400px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|400px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A1 carbine]] appears in the game being used by the Royal Netherlands Army faction, fitted with an ELCAN or M68 Aimpoint red dot scopes, RIS foregrip, and polymer magazine. Unlike the Canadian-issue C8A3 mentioned below, the C8A1 used by the Dutch has black furniture and a RIS handguard instead of the green used on the Canadian weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:C8A1ELCAN.JPG|thumb|none|350px|C8A1 with ELCAN scope - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-rifle-c8fthb-carbine-6.jpg|thumb|none|350px|C8A3 Carbine with EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|400px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|400px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, Corpsman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Marksman are the only ones that do not use an RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|400px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|400px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|400px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1ACOG.jpg|thumb|none|400px|An M4 Carbine with an ACOG and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|400px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|400px|An M4A1 Carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|400px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|none|350px|Colt Model 653 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|400px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzrar&amp;quot;, used by the Hamas faction.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|400px|A Colt Model 733 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|400px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK416]] appears in the game being used by the Royal Netherlands Army faction (despite the HK416 only being issued to special forces units in the Dutch military instead of regular forces as seen in the game). Also, on the Dovre map, players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with HK416 rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|400px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a 4x scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|400px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|400px|A Norinco QBZ-95 with a scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|400px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|400px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|400px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|400px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|400px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|400px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope in a LaRue Tactical SPR mount, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|400px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|400px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|400px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|400px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|400px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF2PRM24SWS.JPG|thumb|none|400px|An M24 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|400px|An M40A3 sniper rifle in ''Project Reality'' (Desert model)]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|400px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|400px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|400px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC faction's Sniper class, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|400px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|400px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|400px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|400px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Sniper Tavor STAR-21|Tavor STAR-21]] appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|400px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French, Dutch, &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either SCROME J8 or Leupold Mark 4 scopes or an EOTech red dot sight. It should be noted that the HK417 is only used by special forces units in the Dutch military, not by regular units of the Royal Netherlands Army as seen in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|400px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|400px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|350px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|400px|An SVD-M Dragunov with scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|400px|An SVD-M Dragunov in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|400px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|400px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|400px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|400px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|400px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|400px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|400px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|400px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|400px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|400px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|400px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|500px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|500px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|500px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#FN C9 Light Machine Gun|FN C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|none|350px|FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|400px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|400px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|400px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|400px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|400px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B and M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines. The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar). Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|400px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|400px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|400px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|400px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|400px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|400px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British &amp;amp; Dutch Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|400px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|400px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|400px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 200-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3pr.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3reloadpr.jpg|thumb|none|500px|Reloading a MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3eclan.jpg|thumb|none|500px|Aiming down the sight of a MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|400px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|400px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|400px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a 4x scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QBB-95 with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|400px|A Norinco QBB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|400px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and 4x scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|400px|A Norinco QBB-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbbreloadprojectreality.jpg|thumb|none|400px|Inserting a new drum mag into the QBB-95]]&lt;br /&gt;
[[Image:Chargingqbb95.jpg|thumb|none|400px|Charging the QBB-95]]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|400px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|400px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|400px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|400px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Machine Gunner classes of the Taliban, Hamas, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|400px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|400px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|400px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|400px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|400px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|400px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|400px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|400px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army and Chinese PLA's Machine Gunner classes. The developers have stated that the PKP issued to the Chinese faction is a placeholder pending introduction of the [[Norinco QJY-88]] at a later time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|400px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
[[Image:Pkpscopepr.jpg|thumb|none|400px|Aiming down the scope on the PKP. Note green illumination]]&lt;br /&gt;
[[Image:Pkpironsightpr.jpg|thumb|none|400px|Aiming down the backup iron sight on the PKP]]&lt;br /&gt;
[[Image:Reloadpkppr.jpg|thumb|none|400px|Reloading the PKP. Note the scope pushed to the side to allow the top to be opened]]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|400px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|400px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, African Resistance, Hamas, and Taliban factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|400px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope. The RPK-74M is incorrectly shown using curved 7.62x39mm magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|400px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|400px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|400px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk-74mleftpr.jpg|thumb|none|400px|Right side of the RPK-74M with 1P29 scope. Note that the magazine has the curve of a 7.62x39mm magazine as opposed to the almost-straight 5.45x39mm magazine]]&lt;br /&gt;
[[Image:Rpk74mprscope.jpg|thumb|none|400px|View down the 1P29 scope]]&lt;br /&gt;
[[Image:Rpk74mprironsight2.jpg|thumb|none|400px|Observing a dangerous looking horse with the RPK-74M's iron sight]]&lt;br /&gt;
[[Image:Loadrpk74mpr.jpg|thumb|none|400px|Reloading the RPK-74M]]&lt;br /&gt;
[[Image:Unfoldstockprrpk-74m.jpg|thumb|none|400px|Unfolding the stock on the RPK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|400px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
[[Image:Aimingdppr.jpg|thumb|none|400px|Aiming down the DP-28's sight]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|400px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army &amp;amp; IDF's F-16C Fighting Falcon &amp;amp; F-15E Strike Eagle, and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|400px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|400px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|400px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|500px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-22/A ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35A Lightning II used by the Royal Netherlands Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|General Dynamics GAU-22/A 25mm]]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|500px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|500px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|500px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|500px|An Yakushev-Borzov Yak-B mounted on a Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|400px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance's Technicals, the British Army faction's Land Rover jeep &amp;amp; Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|400px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|400px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|400px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|400px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|400px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|400px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|400px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|400px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22 Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|400px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|400px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|400px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UB ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|400px|A Berezin UB mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|400px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia faction. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|400px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|400px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|400px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|400px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|400px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|500px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ZU-23 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The [[ZU-23]] appears in the game in a quad mount on the ZSU-23-4 &amp;quot;Shilka&amp;quot; anti-aircraft vehicle used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|ZU-23 23mm]]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|400px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|400px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:PRM18Smoke.JPG|thumb|none|400px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|400px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, African Resistance, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRRGQ1.JPG|thumb|none|400px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|500px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRM67.JPG|thumb|none|400px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|400px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|400px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|400px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, African Resistance, Taliban, Russian Army (despite the F-1 being highly anachronistic for the modern Russian Army), Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRF1.JPG|thumb|none|400px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRF1IED.JPG|thumb|none|400px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|150px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:ProjectRealityOF-37F3.jpg|thumb|none|400px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|400px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|400px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|400px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|400px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|400px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|400px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|400px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|500px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|500px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|500px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|500px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|400px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 Mod 0 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|400px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|400px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|400px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|400px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|400px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|400px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|400px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|400px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|400px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|400px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|400px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|400px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as the primary weapon on M1097 'Avenger' and Fennek anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament while the Fennek has two twin Stinger launchers as it's sole armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, Dutch, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|300px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|400px|An FIM-92A Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|400px|A twin FIM-92A Stinger turret in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|400px|Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|400px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|400px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|400px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|500px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters).&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing HE, smoke, and (as of v1.2) illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36, the Royal Netherlands Army's C7A1, and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2&amp;quot;; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE, smoke, and illumination rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|400px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4/M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF and Hamas' Colt Model 653 carbine, and is capable of firing High-Explosive, illumination, and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|400px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|400px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC and the Royal Netherlands Army's Land Rover jeep.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|400px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|400px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
[[Image:Primingm15pr.jpg|thumb|none|400px|Inserting a pressure fuze into the M15 mine]]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|400px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
[[Image:Primingtm62pr.jpg|thumb|none|400px|Inserting a pressure fuze into the TM-62 mine]]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|400px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|400px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|400px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Generation_Kill&amp;diff=828114</id>
		<title>Generation Kill</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Generation_Kill&amp;diff=828114"/>
		<updated>2014-06-26T14:06:59Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* M40A1 sniper rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Generation_kill.JPG|thumb|right|300px|''Generation Kill'' (2008)]]&lt;br /&gt;
&lt;br /&gt;
'''''Generation Kill''''' is a seven part Iraq War miniseries that premiered on HBO in the summer of 2008. The miniseries was based on the book of the same name, which was a chronicle of ''Rolling Stone'' writer Evan Wright's experiences being embedded with the Marines of the First Reconnaissance Battalion during the initial stages of the 2003 US invasion of Iraq.  The series was produced by the creators of the HBO series ''[[The Wire]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons were featured in the miniseries ''Generation Kill'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is the main rifle used by the Marines of First Recon in the miniseries, including Corporal Josh Ray Person ([[James Ransone]]) and Sergeant Brad 'Iceman' Colbert ([[Alexander Skarsgård]]). The M4s seen in the series all have UTG full quad rails (as opposed to KAC rails, used by the real-life Recon Marines). Most of the Marines' M4s have no additional accessories, while the team leaders all have M4s fitted with [[M203]] grenade launchers and AN/PAQ-4 infrared laser designators (in real life, the AN/PEQ-2 was used by the Recon Marines instead, which is why the show's dialogue makes reference to the PEQ-2 batteries). Sgt. Colbert's M4, which is the most unique of the M4 Carbines in the series, sports an AN/PVS-17 night sight (sometimes replaced with an ACOG scope), a M203 grenade launcher, UTG rail covers, PAQ-4 laser module, and an ERGO grip. Colbert appears to be the only Recon Marine whose M4 is fitted with optics, rather than the standard carry handle/iron sights. Sgt. [[Rudy Reyes]] carries an M4 with a UTG vertical foregrip and a PAC-4; he is the only Marine who isn't a team leader and gets a PAC-4, and also the only Marine whose M4 has a vertical foregrip. Also note that with the exception of some officers, First Recon are the only Marines to carry the M4A1 as standard issue; probably the result of a need for a lighter weapon that's easier to carry in cramped Humvees. &lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint scope and RIS foregrip - 5.56mm]]&lt;br /&gt;
[[Image:GenerationK 005.jpg|thumb|none|601px|Sgt. Brad &amp;quot;Iceman&amp;quot; Colbert ([[Alexander Skarsgard]]) looks through the scope of his M4A1 with M203 grenade launcher affixed during the training sequence in &amp;quot;Get Some&amp;quot; (Ep.1).  Note here the ACOG scope instead of the AN/PVS-17 night sight Colbert uses throughout the rest of the miniseries. ]]&lt;br /&gt;
[[Image:GenerationK 013.jpg|thumb|none|601px|none|In &amp;quot;Get Some&amp;quot; (Ep.1), Sgt. [[Rudy Reyes]] (portraying himself) prepares to run laps around Camp Matilda in full gear and carrying his M4, which has a UTG vertical foregrip and AN/PAC-4 laser sight.  [[Rudy Reyes]] was a member of 1st Recon during the invasion and was one of the technical advisors on the miniseries.]]&lt;br /&gt;
[[Image:Genkill M4b.jpg|thumb|601px|none|Pfc. John Christeson ([[Daniel Fox]]) aims his M4A1 when searching an enemy encampment in &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2).]]&lt;br /&gt;
[[Image:Genkill M4.jpg|thumb|601px|none|A closeup of Sgt. Colbert's M4A1, which is equipped with a AN/PVS-17 night sight and a M203 grenade launcher in &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2).]]&lt;br /&gt;
[[Image:GKS1E03 07.jpg|thumb|600px|none|In &amp;quot;Screwby&amp;quot; (Ep.3),  Cpl. Evan &amp;quot;Q-Tip&amp;quot; Stafford ([[Wilson Bethel]]) is armed with an M4A1 with no accessories.]]&lt;br /&gt;
[[Image:GenK 024.jpg|thumb|none|601px|In &amp;quot;Screwby&amp;quot; (Ep.3), Cpl. Ray Person ([[James Ransone]]) is cleared to fire his M4A1.]]&lt;br /&gt;
[[Image:GenK 022.jpg|thumb|600px|none|Sgt. Brad &amp;quot;Iceman&amp;quot; Colbert ([[Alexander Skarsgard]]) sights an enemy bunker with the AN/PVS-17 night sight on his M4A1 in &amp;quot;Screwby&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:Genkill M4c.jpg|thumb|601px|none|Another view of Sgt. Colbert's M4A1 in &amp;quot;Stay Frosty&amp;quot; (Ep.6).]]&lt;br /&gt;
[[Image:GK Espera M4A1.jpg|thumb|none|601px|Sgt. Antonio &amp;quot;Poke&amp;quot; Espera ([[Jon Huertas]]) searches for enemy muzzle flashes with his M4A1, equipped with iron sights and an AN/PAQ-4, in &amp;quot;Bomb in the Garden&amp;quot; (Ep.7).]]&lt;br /&gt;
&lt;br /&gt;
==Classic Army M15A4 airsoft replica==&lt;br /&gt;
In many scenes of the miniseries where no blank-firing weapons were required, the Classic Army M15A4 airsoft replicas of the M4 were substituted (as evidenced by the carry handle and white Armalite markings).  The rifles are notably seen carried by members of Alpha Company in the miniseries.&lt;br /&gt;
[[Image:Cam15a4tacticalcarbine.jpg|thumb|none|450px|Classic Army M15A4 airsoft carbine]]&lt;br /&gt;
[[File:GKS1E04 12.jpg|thumb|none|600px|A member of Alpha Company carries the rifle in &amp;quot;Combat Jack&amp;quot; (Ep.4).  Note the &amp;quot;Armalite&amp;quot; markings right above the mag well.]]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2]] is carried by numerous Marines, including Lt. Nathaniel Fick ([[Stark Sands]]),&lt;br /&gt;
Cpt. Bryan Patterson ([[Michael Kelly]]), and Hospital Corpsman Second Class Robert Timothy 'Doc' Bryan ([[Jonah Lotan]]). The M16A2 has been mostly phased out for the newer M16A4, but because the mini-series depicts the Invasion of Iraq in 2003, the M16A2 was the standard rifle of most Marine units at the time.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:GK Wasik M16A2.jpg|thumb|none|600px|In &amp;quot;Get Some&amp;quot; (Ep.1), Sgt. Christopher Wasik ([[Daniel Janks]]), the battalion driver, searches for Cpl. Ray Person ([[James Ransone]]) to give him the rumor of &amp;quot;J-Lo's&amp;quot; death, carrying an M16A2 rifle around his back.]]&lt;br /&gt;
[[Image:GKm16.jpg|thumb|none|601px|thumb|none|600px|In &amp;quot;Get Some&amp;quot; (Ep.1), a Marine takes a break near a Humvee with some M16A2 rifles resting on the side. The rifles appear to be rubber props.]]&lt;br /&gt;
[[Image:gkm16a.jpg|thumb|none|601px|'Doc' Bryan ([[Jonah Lotan]]) aims his M16A2 with M203 in &amp;quot;Get Some&amp;quot; (Ep.1).]]&lt;br /&gt;
[[Image:GK RCT-1 M16A2.jpg|thumb|none|601px|Two Marines from RCT-1 engage an enemy insurgent with M16A2 rifles in &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2). The Marines from the Regimental Combat Team carry M16A2s rather then the M4A1s of First Recon; for an explanation see the entry for the M4A1.]]&lt;br /&gt;
[[Image:GK Fick M16A2.jpg|thumb|none|601px|In &amp;quot;Screwby&amp;quot; (Ep.3), Lt. Nathaniel Fick ([[Stark Sands]]) takes cover behind a Humvee with his M16A2 as he discusses &amp;quot;relative&amp;quot; safety with the Reporter ([[Lee Tergesen]]).]]&lt;br /&gt;
[[Image:GenKi 007.jpg|thumb|600px|none|With his M16A2 slung on his shoulder, Capt. Bryan Patterson ([[Michael Kelly]]) discusses tactics with the Battalion Commander ([[David Warshofsky]]) in &amp;quot;Combat Jack&amp;quot; (Ep.4).]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-1==&lt;br /&gt;
[[Norinco Type 56-1]]s constitute the majority of the AK-pattern rifles used by Iraqi soldiers, civilians and even American Marines, in particular one platoon commander, Captain Dave &amp;quot;Captain America&amp;quot; McGraw ([[Eric Nenninger]]). Whilst all of the Type 56-1 rifles in the series are of normal length, none are seen with the folding stock deployed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56S.jpg|thumb|none|450px|Norinco Type 56-1 (under-folding stock variant) - 7.62x39mm]]&lt;br /&gt;
[[Image:GKAK.jpg|thumb|none|601px|&amp;quot;Hey Captain Sir, where'd you get that nice-looking AK?&amp;quot; &amp;quot;Captain America&amp;quot; ([[Eric Nenninger]]) shows off the well-oiled Norinco Type 56-1 he's recovered to Cpl. Ray Person ([[James Ransone]]) in &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2).]]&lt;br /&gt;
[[Image:GenK 011.jpg|thumb|none|601px|In &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2), &amp;quot;Captain America&amp;quot; fires his Type 56-1 at a SUV to &amp;quot;deny the enemy transportation&amp;quot;, startling the Marines in his platoon. Notice how the actor keeps from flinching but uses the wrong eye.]] &lt;br /&gt;
[[Image:GenK 019.jpg|thumb|601px|none|Iraqi forces fire their Type 56-1 rifles blindly at the Marines during the Battle of Al Gharraf in &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2).]]&lt;br /&gt;
[[Image:Genkill AK.jpg|thumb|601px|none|In &amp;quot;Screwby&amp;quot; (Ep.3), as one of the Marines videotapes, &amp;quot;Captain America&amp;quot; picks up a Type 56-1 from a dead Iraqi soldier, adding to his collection of Kalashnikovs.]]&lt;br /&gt;
[[Image:Genkill AKb.jpg|thumb|602px|none|&amp;quot;FOLLOW MY TRACERS!&amp;quot; &amp;quot;Captain America&amp;quot; firing his Type 56-1 during the capture of the abandoned enemy airfield during  &amp;quot;Screwby&amp;quot; (Ep.3). ''Trivia: In real life, Captain McGraw was known to prefer an East German [[AK-47#MPi-KM/MPi-KMS-72|MPi-KM]] rather than a Type 56, which he fired randomly and without warning during combat operations.'']]&lt;br /&gt;
[[Image:GK FreedomFighters AKMS.jpg|thumb|none|601px|Iraqi Freedom Fighters armed with Type 56-1 rifles roll up to Ash Shatrah in &amp;quot;Combat Jack&amp;quot; (Ep.4).]]&lt;br /&gt;
&lt;br /&gt;
== M40A1 sniper rifle ==&lt;br /&gt;
The [[Remington 700#M40 Sniper Rifle|M40A1 sniper rifle]] is used by Scout Sniper Sgt. Larry Shawn &amp;quot;Pappy&amp;quot; Patrick ([[Josh Barrett]]) to eliminate an enemy RPG team in &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2). In &amp;quot;Bomb in the Garden&amp;quot; (Ep.7), a SEAL sniper team is seen engaging targets with the M40A1 from the factory office.&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|none|500px|Remington M40A1 sniper rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GenK 014.jpg|thumb|601px|none|On the right, Sgt. Larry Shawn &amp;quot;Pappy&amp;quot; Patrick ([[Josh Barrett]]) prepares to fire his M40A1 as Sgt. Reyes ([[Rudy Reyes]]) spots for him in &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2).]]&lt;br /&gt;
[[Image:GenerationK 020.jpg|thumb|601px|none|In &amp;quot;Bomb in the Garden&amp;quot; (Ep.7), a SEAL sniper team is seen engaging targets with the M40A1 from the factory office.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
Several [[Browning M2|Browning M2HB]] machine guns are mounted on the Marines' Humvees, and are often used in conjunction with the Mk. 19 grenade launchers to assault Iraqi positions. In &amp;quot;Combat Jack&amp;quot; (Ep.4), a Browning M2HB mounted on an M3 tripod is used by the dug in Marines on watch.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[File:GKS1E01 01.jpg|thumb|none|601px|Closeup of the Browning M2HB  in &amp;quot;Get Some&amp;quot; (Ep.1).]]&lt;br /&gt;
[[Image:GK50.jpg|thumb|none|601px|Cpl. Gabe Garza ([[Ray Valentin]]) handles a Browning M2HB during a training exercise in &amp;quot;Get Some&amp;quot; (Ep.1).]]&lt;br /&gt;
[[Image:GenerationK 011.jpg|thumb|none|601px|Garza firing his Browning M2HB during the same exercise  in &amp;quot;Get Some&amp;quot; (Ep.1).]]&lt;br /&gt;
[[Image:GK Redman BrowningM2HB.jpg|thumb|none|601px|'''Engage! Engage!''' &amp;quot;Captain America&amp;quot; ([[Eric Nenninger]]) orders Third Platoon's Team One Gunner, Cpl. Dan Redman ([[Sean Brosnan]]), to open up on several civilian hamlets outside with the Browning M2HB.]]&lt;br /&gt;
[[Image:GKS1E03 20.jpg|thumb|none|600px|&amp;quot;Sir, that's more than 3000 meters away. The range of my .50 is 1830&amp;quot; Third Platoon's Team One Gunner, Cpl. Dan Redman ([[Sean Brosnan]]) tries to tell &amp;quot;Captain America&amp;quot; that the target is outside the range of his M2HB.]]&lt;br /&gt;
[[Image:GenKi 009.jpg|thumb|601px|none|Cpl. Dan Redman, wearing his NVG's, opens up on a truck with the M2HB in &amp;quot;Combat Jack&amp;quot; (Ep.4).]]&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:GK Wynn BrowningM2HB.jpg|thumb|none|600px|Gunnery Sgt. Mike Wynn ([[Marc Menchaca]]) on watch with a tripod-mounted Browning M2HB in &amp;quot;Combat Jack&amp;quot; (Ep.4).]]&lt;br /&gt;
[[Image:GK Burris Fawcett BrowningM2HB.jpg|thumb|none|602px|Two Alpha Company Marines, Sgt. Damon Fawcett (Theo Landey) and Cpl. John Burris (Kyle Siebert), take their turn on watch with the M2HB in &amp;quot;Combat Jack&amp;quot; (Ep.4).]]&lt;br /&gt;
&lt;br /&gt;
==M249 SAW (FN Minimi Paratrooper)==&lt;br /&gt;
Some of the Marines, notably Lance Corporal Trombley ([[Billy Lush]]), carry the paratrooper variant of the [[FN Minimi]], fitted with a heat shield to pass for an [[FN_Minimi#M249-E1_.2F_M249-E2_.2F_M249_Paratrooper_SAW|M249 SAW Paratrooper]] throughout the series. The Minimi is also seen mounted on Marine UH-1 helicopter in &amp;quot;Stay Frosty&amp;quot; (Ep.6). The weapons are seen with both the straight carry handle of the Minimi, and the M249's angled carry handle.&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|400px|FN Minimi paratrooper version with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:GenerationK 009.jpg|thumb|none|601px|A closeup of the Minimi firing from &amp;quot;Get Some&amp;quot; (Ep.1).]]&lt;br /&gt;
[[Image:GenKill SAW.jpg|thumb|601px|none|Lance Cpl. Harold Trombley ([[Billy Lush]]) leans his Minimi Para out the window in &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2).  Because the weapon is not seen firing, the ammo belt is loaded with more realistic rounds (not crimp-nosed).]]&lt;br /&gt;
[[Image:GK Christeson M249.jpg|thumb|none|601px|Pfc. John Christeson ([[Daniel Fox]]) fires at armed insurgents with his Minimi in &amp;quot;Screwby&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:GenK 023.jpg|thumb|601px|none|Trombley gets ready to open fire with his Minimi Para in &amp;quot;Screwby&amp;quot; (Ep.3). Note the rounds have been crimp-nosed, indicating that these are blank rounds.]]&lt;br /&gt;
[[File:GKS1E04 07.jpg|thumb|none|601px|Cpl. Smith ([[Jeffrey Carisalez]]) holds the M249 after finding an antenna in &amp;quot;Combat Jack&amp;quot; (Ep.4).  Like [[Rudy Reyes]] and [[Eric Kocher]], Jeffrey 'Dirty Earl' Carisalez was one of the actual 1st Recon Marines depicted in the book.  He was portrayed by J. Salome Martinez Jr in the miniseries.]]&lt;br /&gt;
[[Image:GK Manimal M249.jpg|thumb|none|601px|In &amp;quot;A Burning Dog&amp;quot; (Ep.5), Cpl. Anthony &amp;quot;Manimal&amp;quot; Jacks ([[Rich McDonald]]) deploys his Minimi on a roadside berm when the platoon takes fire from a Russian AA gun.]]&lt;br /&gt;
[[Image:GenK 013.jpg|thumb|601px|none|In &amp;quot;A Burning Dog&amp;quot; (Ep.5), close observation reveals Cpl. Walt Hasser's ([[Pawel Szajda]]) Minimi is loaded with blanks.]]&lt;br /&gt;
[[Image:GenerationK 001.jpg|thumb|none|601px|In &amp;quot;Stay Frosty&amp;quot; (Ep.6), a female Marine is seen carrying a Minimi Para.]]&lt;br /&gt;
[[Image:GenKi 012.jpg|thumb|none|601px|In &amp;quot;Stay Frosty&amp;quot; (Ep.6), a Marine UH-1 carrying Lt. Col Ferrando and Gen. Mattis is seen with door-mounted Minimi Paras.]]&lt;br /&gt;
&lt;br /&gt;
==M240G Machine Gun==&lt;br /&gt;
The USMC version of the [[FN_MAG#M240_Machine_Gun|M240 Machine Gun]], the M240G, is seen mounted to LAVs throughout the series.  These machine guns were CG models, as the majority of the LAV's seen in the miniseries were created with digital effects.&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|400px|M240G USMC style with no heat shield - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GK LAV M240.jpg|thumb|none|601px|In &amp;quot;Screwby&amp;quot; (Ep.3), a Marine LAV rolls past with a turret mounted M240G Machine Gun.]]&lt;br /&gt;
[[Image:GK LAV M240 2.jpg|thumb|none|601px|In &amp;quot;A Burning Dog&amp;quot; (Ep.5), a pair of LAVs rolling past the Marines both have M240G MGs mounted on their turrets.]]&lt;br /&gt;
&lt;br /&gt;
== PKM ==&lt;br /&gt;
[[PKM]] machine guns are used by the Iraqi forces throughout the miniseries, sometimes mounted on tripods. &lt;br /&gt;
[[File:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of the flash hider - 7.62x54R]]&lt;br /&gt;
[[Image:Genkill PKM.jpg|thumb|601px|none|An abandoned PKM machine gun, mounted on a tripod on a technical in &amp;quot;Combat Jack&amp;quot; (Ep.4).]]&lt;br /&gt;
[[Image:Genkill PKMb.jpg|thumb|601px|none|Sgt. Colbert approaches a dead Iraqi soldier and his PKM in &amp;quot;Stay Frosty&amp;quot; (Ep.6).]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
The 25mm [[M242 Bushmaster chaingun]] is the main gun of the Marines' LAV-25 armored personnel carriers. The LAVs are seen firing their Bushmasters after the First Recon encounters enemy forces at the bridge. During the filming of the miniseries, the LAV's were practical vehicles made from plywood and sheet metal on a truck chassis.  However, these mockups did not satisfy former 1st Recon Marine and miniseries' key technical adviser [[Eric Kocher]]), who insisted that they be replaced with CG models, at the cost of $240,000.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun 25mm]]&lt;br /&gt;
[[Image:GK LAV Bushmaster.jpg|thumb|none|601px|An LAV with an M242 Bushmaster chaingun  in &amp;quot;A Burning Dog&amp;quot; (Ep.5).  The LAV seen here is a CG model, as the practical vehicle mockups used during the production were not satisfactory for [[Eric Kocher]]), the miniseries key technical adviser.]]&lt;br /&gt;
[[Image:GenK 003.jpg|thumb|none|601px|LAV-25's fire their Bushmasters on enemy positions in &amp;quot;A Burning Dog&amp;quot; (Ep.5).]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
Marine AH-1W Super Cobra helicopters with its three-barreled version of the [[M61 Vulcan|GE M61 Vulcan]], the [[M61 Vulcan#Specifications|General Dynamics M197 Vulcan]], is seen providing air support.  The helicopters were CG models.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|450px|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[File:GKS1E01 09.jpg|thumb|none|601px|A Marine Super Cobra begins a missile run in &amp;quot;Get Some&amp;quot; (Ep.1).]]&lt;br /&gt;
[[File:GKS1E05 72.jpg|thumb|none|601px|The Super Cobra opens fire with its M197 Vulcan in &amp;quot;A Burning Dog&amp;quot; (Ep.5).]]&lt;br /&gt;
[[File:GKS1E05 73.jpg|thumb|none|601px|The muzzle flash from the Cobra's M197 Vulcan is seen in &amp;quot;A Burning Dog&amp;quot; (Ep.5).  The Vulcan is seen unintentionally dropping hot brass on Marines' convoy in the episode.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
[[M136 AT4]] anti-tank weapons are seen in the Humvees and then later at the First Recon encampment in Baghdad. None are seen used in the miniseries.   &lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|400px|none|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:GK AT4.jpg|thumb|none|601px|In &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2), an AT-4 rocket can be seen behind the Reporter ([[Lee Tergesen]]).]]&lt;br /&gt;
[[Image:Genkill AT4.jpg|thumb|601px|none|In &amp;quot;Bomb in the Garden&amp;quot; (Ep.7), a row of AT-4's is seen behind Sergeant Brad 'Iceman' Colbert ([[Alexander Skarsgård]]).]]&lt;br /&gt;
&lt;br /&gt;
== M203 grenade launcher ==&lt;br /&gt;
The [[M203 grenade launcher]] is usually carried by the Marine team leaders and officers, including Sergeant Brad Colbert and Lieutenant Nathaniel Fick. In &amp;quot;A Burning Dog&amp;quot; (Ep.5), Colbert uses his M203 to launch blue smoke grenades in an attempt to prevent accidental shootings at roadblocks. In one tragic scene, a smoke grenade is fired to only ricochet off the ground and strike the head of a civilian.&lt;br /&gt;
[[Image:M203.jpg|thumb|400px|none|M203 grenade launcher- 40mm]]&lt;br /&gt;
[[Image:CM4-M203.jpg|thumb|none|500px|M4A1 carbine 5.56x45mm with [[M203 grenade launcher]] - 40mm]]&lt;br /&gt;
[[File:GKS1E01 26.jpg|thumb|none|601px|In &amp;quot;Get Some&amp;quot; (Ep.1), Sgt. &amp;quot;Pappy&amp;quot; Patrick holds the M4A1 fitted with the M203 Grenade Launcher.]]&lt;br /&gt;
[[Image:GenK 010.jpg|thumb|none|601px|In &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2), Capt. Bryan Patterson ([[Michael Kelly]]) is on the radio with Ferrando as Gunnery Sgt. Rich Barrett ([[Eric Kocher]]) lays down fire with his M4 with M203 during the battle in Nasiriyah.]]&lt;br /&gt;
[[File:GKS1E02 11.jpg|thumb|600px|none|In &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2), Gunnery Sgt. Rich Barrett ([[Eric Kocher]]) clears his M4 that is fitted with an M203.  Like [[Rudy Reyes]] and [[Jeffrey Carisalez]], [[Eric Kocher]] was one of the actual 1st Recon Marines depicted in the book.  Kocher was portrayed by [[Owain Yeoman]] in the miniseries. ]] &lt;br /&gt;
[[Image:GenK 020.jpg|thumb|601px|none|In &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2), a closeup of Colbert's M203 as he loads another grenade into it.]]&lt;br /&gt;
[[Image:Genkill M203b.jpg|thumb|601px|none|In &amp;quot;Screwby&amp;quot; (Ep.3), Capt. Craig &amp;quot;Encino Man&amp;quot; Schwetje ([[Brian Wade]]) fires his M203 grenade launcher.]]&lt;br /&gt;
[[Image:GenK 008.jpg|thumb|601px|none|In &amp;quot;A Burning Dog&amp;quot; (Ep.5), Sgt. Colbert launches a smoke grenade with his M203 in an attempt to stop an oncoming car.]]&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|500px|M16A2 5.56x45mm with M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:GKM203.jpg|thumb|none|601px|In &amp;quot;Get Some&amp;quot; (Ep.1), &amp;quot;Doc&amp;quot; Bryan ([[Jonah Lotan]]) in the front takes aim at possible Iraqi fighters with his M16A2 with the M203 grenade launcher underslung.]]&lt;br /&gt;
[[Image:GenK 021.jpg|thumb|none|601px|In &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2), Lt. Fick fires his M16 with the M203 underneath.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 grenade launcher ==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on several of the Marines' Humvees including Sergeant Colbert's. Seen operated by several Marines including Cpl. Anthony &amp;quot;Manimal&amp;quot; Jacks ([[Rich McDonald]]), Cpl. Walt Hasser ([[Pawel Szajda]]) and Cpl. Garza and is often used to demolish enemy strong points throughout the miniseries. &lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher 40mm in vehicle mounting]]&lt;br /&gt;
[[Image:GenerationK 018.jpg|thumb|none|601px|none|&amp;quot;Mr. Potato Head at your six, and approaching fast.&amp;quot; Sgt. [[Rudy Reyes]] and Sgt. &amp;quot;Pappy&amp;quot; Patrick check out the Mk.19 on their Humvee in &amp;quot;Get Some&amp;quot; (Ep.1).]]&lt;br /&gt;
[[Image:GenK 009.jpg|thumb|601px|none|In &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2), Cpl. Anthony &amp;quot;Manimal&amp;quot; Jacks ([[Rich McDonald]]) mans his Mk.19.]]&lt;br /&gt;
[[File:GKS1E05 21.jpg|thumb|601px|none|Lance Cpl. Trombley mans the Mk.19 in &amp;quot;A Burning Dog&amp;quot; (Ep.5).]]&lt;br /&gt;
[[Image:Genkill mk19b.jpg|thumb|601px|none|A Mk.19 AGL removed from its vehicle mount in &amp;quot;Stay Frosty&amp;quot; (Ep.6).]]&lt;br /&gt;
[[Image:GenerationK 004.jpg|thumb|601px|none|A front shot of Cpl. Walt Hasser ([[Pawel Szajda]]) as he handles the Mk.19 in &amp;quot;Stay Frosty&amp;quot; (Ep.6).]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
[[RPG-7]] launchers are used by some Iraqi Feyadeen during their attempts to attack the invading American forces. RPG's are also seen in the hands of Iraqi freedom fighters in &amp;quot;Combat Jack&amp;quot; (Ep.4).&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 70mm]]&lt;br /&gt;
[[Image:Genkill_RPG.jpg|thumb|601px|none|A dead Iraqi Feyadeen fighter with a RPG-7 in &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2).]]&lt;br /&gt;
[[Image:GenK 015.jpg|thumb|601px|none|An RPG team as seen through the spotting scope of Sgt. Rudy Reyes in &amp;quot;The Cradle of Civilization&amp;quot; (Ep.2).]]&lt;br /&gt;
[[Image:GK FreedomFighters AKMS.jpg|thumb|none|601px|Some of the Iraqi freedom fighters are armed with RPG's in &amp;quot;Combat Jack&amp;quot; (Ep.4).]]&lt;br /&gt;
&lt;br /&gt;
== SPG-9 Recoiless Rifle ==&lt;br /&gt;
In &amp;quot;Screwby&amp;quot; (Ep.3), when the Marines take the airfield, a Recoilless rifle sits beside captured Iraqi T-72 tanks.  After the recon Marines successfully capture a strategic bridge in &amp;quot;A Burning Dog&amp;quot; (Ep.5), the surrendering Syrian irregulars can be seen abandoning Recoilless rifles and heavy mortars, which includes the Spg-9 Recoilless Rifle.&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GK RepublicanGuard RecoilessRifle.jpg|thumb|none|601px|A Recoilless Rifle sits beside captured Iraqi T-72 tanks at the airfield in &amp;quot;Screwby&amp;quot; (Ep.3).]]&lt;br /&gt;
[[Image:Genkill rr.jpg|thumb|601px|none|In &amp;quot;A Burning Dog&amp;quot; (Ep.5), an Spg-9 Recoilless rifle can be seen after an unknown longer barrel recoilless rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS pistol]] is carried primarily by Marine officers and NCO's throughout the miniseries.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|300px|none|Beretta 92FS 9x19mm]]&lt;br /&gt;
[[Image:GenerationK 014.jpg|thumb|601px|none|Lt. Col. Stephen Ferrando ([[Chance Kelly]]) and Major Todd Eckloff ([[Benjamin Busch]]) are seen with their Beretta 92FS pistols in their leg holsters in &amp;quot;Get Some&amp;quot; (Ep.1).]]&lt;br /&gt;
[[Image:GenkillM9.jpg|thumb|601px|none|Gunnery Sgt. Mike Wynn ([[Marc Menchaca]]) seen with his Beretta 92FS holstered in his Interceptor vest in &amp;quot;Get Some&amp;quot; (Ep.1).]]&lt;br /&gt;
[[File:GKS1E05 07.jpg|thumb|none|600px|Lt. Fick has his Beretta drawn while trying to direct his humvee convoy out of a firefight in &amp;quot;A Burning Dog&amp;quot; (Ep.5).]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
[[Remington 870]] shotguns are seen being carried by Meesh ([[Nabil Elouahabi]]), the Marine Recon battalion's Iraqi translator, and Major Todd Eckloff ([[Benjamin Busch]]), the Battalion's executive officer.&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg‎ |thumb|none|450px|Remington 870 - 12 gauge]]&lt;br /&gt;
[[Image:GKshotty.jpg|thumb|none|601px|In &amp;quot;Get Some&amp;quot; (Ep.1), Meesh ([[Nabil Elouahabi]]) carries his Remington 870 shotgun as he goes to his Humvee.]]&lt;br /&gt;
[[Image:GenerationK 015.jpg|thumb|601px|none|A passing shot of Meesh with his Remington slung over his shoulder in &amp;quot;Get Some&amp;quot; (Ep.1).]]&lt;br /&gt;
[[Image:GenK 006.jpg|thumb|602px|none|Major Todd Eckloff ([[Benjamin Busch]]) carries his Remington while standing over &amp;quot;Captain America&amp;quot; in &amp;quot;A Burning Dog&amp;quot; (Ep.5).]]&lt;br /&gt;
[[Image:GenKi 010.jpg|thumb|601px|none|Major Eckloff is holding his Remington as he greets Lt. Col. Ferrando in &amp;quot;Stay Frosty&amp;quot; (Ep.6).]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
[[M18A1 Claymore|M18A1 Claymores]] are mounted on the barricades as part of the Marine roadblock at Al-Hayy in &amp;quot;Combat Jack&amp;quot; (Ep.4). &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:Genkill claymore.jpg|thumb|601px|none|Cpl. Teren &amp;quot;T&amp;quot; Holsey  (Sydney Hall) sets a claymore on some concertina wire at a roadblock in &amp;quot;Combat Jack&amp;quot; (Ep.4). ]]&lt;br /&gt;
[[Image:GK Baptista Claymore.jpg|thumb|none|601px|In &amp;quot;Combat Jack&amp;quot; (Ep.4), Sgt. Leandro &amp;quot;Shady B&amp;quot; Baptista (Mike Figueroa) uses an M18A1 Claymore to give Portuguese lessons to Holsey.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:HBO]]&lt;br /&gt;
[[Category:Mini-Series]]&lt;br /&gt;
[[Category:South African Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Beaufort&amp;diff=827279</id>
		<title>Beaufort</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Beaufort&amp;diff=827279"/>
		<updated>2014-06-22T19:13:08Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Colt Model 653 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Beaufortposter.jpg|thumb|300px|right|''Beaufort'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''Beaufort''''' (Hebrew: '''''בופור‎''''')  is a 2007 Israeli war film directed by Joseph Cedar. Set during the Israeli withdrawal from Southern Lebanon in the summer of 2000, the film follows a group of IDF soldiers as they man a combat outpost at the ancient Crusader fortress of Beaufort Castle and the efforts of their commander, Lieutenant Liraz &amp;quot;Erez&amp;quot; Librati ([[Oshi Cohen]]), to keep his soldiers alive while they prepare for their eventual departure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following firearms are seen in the 2007 film ''Beaufort'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Colt Model 653==&lt;br /&gt;
&lt;br /&gt;
Most of the IDF soldiers, including Lieutenant Liraz, are armed with the [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 Carbine]], known locally as the &amp;quot;Menosar&amp;quot;. The carbines are mostly seen with two magazines taped together, and have attached Elbit Falcon or MEPRO 21 reflex sights. Note that the usage of Meprolight 21 is double historic inconsistency. In the period depicted in the film, Meprolight 21 were very rare and used almost exclusively by special forces units. Mass issue of the optic only began in 2002. Secondly, the model shown (with the top encased fibre optic) is the 2nd gen of the model which wasn't introduced until years later... The usage of Elbit Falcon is correct for the time.        &lt;br /&gt;
&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|400px|none|Colt Model 653 &amp;quot;M16A1 Carbine&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[File:Beaufort-M653-1.jpg|thumb|500px|none|Company first sergeant Oshri ([[Eli Eltonyo]]) holds a M653 while waiting for a helicopter to arrive.]]&lt;br /&gt;
[[File:Beaufort-M653-2.jpg|thumb|500px|none|Oshri checks his M653 before meeting the chopper.]]&lt;br /&gt;
[[File:Beaufort-M653-3.jpg|thumb|500px|none|IDF troops take up positions during a patrol. Note that the soldiers are wearing the ''Miz'nefet'' helmet cover, intended to break up their outlines while moving.]]&lt;br /&gt;
[[File:Beaufort-M653-5.jpg|thumb|500px|none|Lt. Librati holds a M653 with an attached Mepro reflex sight.]]&lt;br /&gt;
[[File:Beaufort-M653-4.jpg|thumb|500px|none|Soldiers wait in a bunker during a Hezbollah artillery attack.]]&lt;br /&gt;
[[File:Beaufort-M653-6.jpg|thumb|500px|none|A M653 with an ACOG sight hangs off a soldier's back as he embraces his comrades after crossing back into Israel.]]&lt;br /&gt;
[[File:Beaufort-M653-7.jpg|thumb|500px|none|Erez holds his M653 at the conclusion of the film.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 653 &amp;quot;Shorty&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Oket'z (special forces canine unit) handler Nadav ([[Hannan Yishai]]) holds a [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 Carbine]] with a sawed-off barrel fitted with an IMI compensator while assisting Lieutenant Ziv Faran ([[Ohad Knoller]]) in defusing a land mine. Known locally as a &amp;quot;Mekut'zrar&amp;quot;, this variant was commonly used by IDF Special Forces units at the time, prior to the introduction of the M4 Commando in later years. &lt;br /&gt;
&lt;br /&gt;
[[File:Beaufort-M733-1.jpg|thumb|500px|none|Nadav takes position behind Liraz and Oshri as they spot the land mine.]]&lt;br /&gt;
[[File:Beaufort-M733-2.jpg|thumb|500px|none|The &amp;quot;Shorty&amp;quot; 653 is seen as Nadav releases his dog to go investigate the mine.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A1==&lt;br /&gt;
A few soldiers can be seen with [[M16A1]] rifles fitted with A2 handguards as they are preparing to evacuate the base. Many IDF M16A1 were issued at the time with A2 style handguards replacing the original A1 style ones due to wear and tear.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|500px|M16A1 with A2 style handguards - 5.56x45mm.]]&lt;br /&gt;
[[File:Beaufort-M16-1.jpg|thumb|500px|none|IDF troops with M16A1s board trucks.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
&lt;br /&gt;
A scoped [[M14]] rifle is held by a sniper during the mine defusal scene. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Beaufort-M14-1.jpg|thumb|500px|none|A sniper holds a scoped M14.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] is seen in a few scenes, most prominently when Liraz issues the orders to abandon the outpost. &lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|400px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[File:Beaufort-negev-2.jpg|thumb|500px|none|The soldier on the left holds a Negev when Liraz announces the pull out.]]&lt;br /&gt;
&lt;br /&gt;
==FN MAG-58==&lt;br /&gt;
&lt;br /&gt;
[[FN MAG#FN MAG 58|FN MAG 58]] machine guns are seen in the bunkers that surround the outpost. They are also mounted on various IDF vehicles, including Humvees, M113 APCs and Merkava tanks. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mag58postb.jpg|thumb|none|400px|FN MAG 58 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Beaufort-mag-1.jpg|thumb|500px|none|A FN MAG 58 sits in one of the bunkers.]]&lt;br /&gt;
[[File:Beaufort-mag-2.jpg|thumb|500px|none|A MAG sits next to a RPG-7 launcher.]]&lt;br /&gt;
[[File:Beaufort-mag-3.jpg|thumb|500px|none|FN MAGs with spade grips are mounted on the turret of a Merkava tank.]]&lt;br /&gt;
[[File:Beaufort-negev-1.jpg|thumb|500px|none|A FN MAG is glimpsed as Liraz dashes towards a bunker that was hit by a Hezbollah TOW missile.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
A [[RPG-7]] launcher and ammunition backpack can be seen amongst the equipment inside the outpost. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Beaufort-mag-2.jpg|thumb|500px|none|A RPG-7 launcher and backpack sit on a crate.]]&lt;br /&gt;
&lt;br /&gt;
==M15 Anti-Tank Mines==&lt;br /&gt;
&lt;br /&gt;
Engineers use [[M15 anti-tank mine]]s to destroy the outpost in order to deny its use to Hezbollah guerrillas. &lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|M15 Anti-Tank mine]]&lt;br /&gt;
[[File:Beaufort-mines.jpg|thumb|500px|none|A stack of M15 anti-tank mines are delivered to the outpost for demolitions use.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Israeli Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=826652</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=826652"/>
		<updated>2014-06-19T10:21:50Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Saiga-12K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns are the only class of weapon to be equipped in the secondary slot in multiplayer (with the single exception of the Serbu Shorty 870). They offer a faster transition time than reloading a primary weapon. In an odd departure from ''[[Battlefield 3]]'', magazine-fed handguns all use identical reloading animations. Hammers are in the proper positions for single action firing, if available. To model the longer trigger pull of double-action revolvers, a delay is added before the revolvers actually fire. Handguns offer relatively high damage (the revolvers even more so) at very short range and low damage at distance. Attachments available include lights, lasers, barrel attachments, and both iron and optical sights.&lt;br /&gt;
&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] returns from ''[[Battlefield 3]]'' and is the second sidearm to be unlocked. It is nearly identical to the P226 in performance aside from a slightly different recoil pattern. The M9 is the United States military designation for the 92FS - a widely used semi-automatic 9x19mm handgun with military, police, and civilians. The United States Marine Corps (as showcased in this game) also use the [[Beretta 92 pistol series#Beretta M9A1|M9A1]] variant which features a rail built into the frame. A minor modelling error is evident on a reload from empty - the breech-end of the barrel extends a little too far back. The M9 requires a score of 4000 points earned with pistols to unlock. The in-game model of the pistol is also used for &amp;quot;93R&amp;quot;, albeit with some changes, such as the addition to the forward grip, which is not used by the player when holding it in-game, unlike in Battlefield 3 where the player holds the gun using both the pistol grip and the front grip. &lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9. Note the nomenclature on the slide, distinguishing this from a civilian Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4M9Pullout.jpg|thumb|none|600px|The player draws an M9.]]&lt;br /&gt;
[[Image:BF4M9Reload.jpg|thumb|none|600px|The player aims down the sights. Unlike many games, including the ''Bad Company'' series, the slide profile and proportions are accurate.]]&lt;br /&gt;
[[Image:BF4M93.jpg|thumb|none|600px|Stock M9 in the loadout menu.]]&lt;br /&gt;
[[Image:BF493R01.jpg|thumb|none|600px|Stock &amp;quot;93R&amp;quot; in the loadout menu. Note that this is a re-used M9 model with the front grip attached.]]&lt;br /&gt;
&lt;br /&gt;
==Chiappa Rhino 40DS==&lt;br /&gt;
The [[Chiappa Rhino]] revolver appears in the DLC Naval Strike, called &amp;quot;SW40&amp;quot;. It is the 4 inch barrel version. The Rhino's visible hammer does not move while firing, which is actually correct, as the gun has an internal hammer and the visible part is simply a lever used to cock the internal hammer, which does not stay back after the internal hammer is cocked, nor does it move while firing (a comparison could be made to an AR-15 or MP5 charging handle, which only move when moved by the user, as they are separate from the bolt).&lt;br /&gt;
[[Image:Chiappa Rhino 4&amp;quot;.jpg|thumb|none|350px|Chiappa Rhino 40DS (4&amp;quot; barrel version)  - .357 Magnum]]&lt;br /&gt;
[[Image:BF4RHINO01.jpg|thumb|none|600px|Stock Chiappa Rhino 40DS in the loadout screen..]]&lt;br /&gt;
[[Image:BF4RHINO02.jpg|thumb|none|600px|The Rhino being held.]]&lt;br /&gt;
[[Image:BF4RHINO03.jpg|thumb|none|600px|The Rhino's iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75 SP-01 SHADOW==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 SHADOW|CZ 75 SP-01 SHADOW]] chambered in .40S&amp;amp;W is an unlockable sidearm in the game, holding 12 rounds in the magazine. This pistol requires a score of 45000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:CZ 75 SP-01 SHADOW.jpg|thumb|none|350px|CZ 75 SP-01 SHADOW - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ7501.jpg|thumb|none|600px|Stock CZ 75 in the loadout menu, engravings on the slide says &amp;quot;Made in Czech Republic&amp;quot;.]]&lt;br /&gt;
[[Image:BF4CZ7502.jpg|thumb|none|600px|CZ 75 being held.]]&lt;br /&gt;
[[Image:BF4CZ7503.jpg|thumb|none|600px|CZ 75 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears as the &amp;quot;DEagle 44&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:DesertEagle44ModelXIX.jpg|thumb|400px|none|IMI Desert Eagle MK XIX - .44 Magnum]]&lt;br /&gt;
[[Image:Bf4 deagle First SS.jpg|thumb|none|600px|Desert Eagle Mark XIX.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] is available in multiplayer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. In-game the Five Seven does slightly less damage than 9x19mm pistols but benefits from having superior accuracy and a large 20 round magazine capacity. The Five Seven requires 28000 points with handguns to unlock.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF45701.jpg|thumb|none|600px|Stock Five-Seven in the loadout menu.]]&lt;br /&gt;
[[Image:BF45702.jpg|thumb|none|600px|Five-Seven being held.]]&lt;br /&gt;
[[Image:BF45703.jpg|thumb|none|600px|Five-Seven iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
On the cover art, Recker is seen holding a [[Glock 17]] with a flashlight attached to it. It is also seen wielded by Pac throughout the campaign and Captain Garrison uses one with an OD frame in the level &amp;quot;South China Sea&amp;quot;. It is only seen in the singleplayer campaign and is unknown if it will appear in DLC. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The fire rate was formerly 900 rounds per minute, but this has since been corrected to the proper 1100 round per minute fire rate. The Glock requires 23000 points with handguns to unlock. It's worth noting that it's actually a reuse of the G17's model with an 18's selector added; it features all of the cocking serrations, instead of the middle section of them being flat, where the fire mode markings are.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4G1801.jpg|thumb|600px|none|Stock Glock 18 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4G1803.jpg|thumb|600px|none|Glock 18 being held.]]&lt;br /&gt;
[[Image:BF4G1802.jpg|thumb|600px|none|Glock 18 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] is the very last sidearm to be unlocked in multiplayer, and is listed as the &amp;quot;Compact 45&amp;quot; presumably for trademark reasons; however, DICE's internal file name for the pistol remains &amp;quot;HK45C&amp;quot;. It uses 10-round extended &amp;quot;elephant foot&amp;quot; magazines, and has the threaded barrel of the 45CT. The HK45C was developed as the compact version of the full-size [[Heckler &amp;amp; Koch HK45|HK45]], but shares some characteristics with the 9x19mm [[Heckler &amp;amp; Koch P2000|HK P2000]]. The HK45CT suppressor-ready variant has been adopted by United States Naval Special Warfare units in limited numbers as the Mk 24 Mod 0 Combat Assault Pistol. The HK45C is the last handgun unlocked via score in multiplayer, requiring 57000 points with handguns.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C with standard 8-round magazine - .45 ACP]]&lt;br /&gt;
[[Image:BF4HK45Reload.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
[[Image:BF4C4503.jpg|thumb|none|600px|Stock HK45C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4C4504.jpg|thumb|none|600px|HK45C being held.]]&lt;br /&gt;
&lt;br /&gt;
==Mateba Model 6 Unica==&lt;br /&gt;
The [[Mateba Model 6 Unica]] appears as the &amp;quot;Unica 6&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:Pistol Italian Mateba Unica in .44 Rem. Mag. with muzzle break.jpg|thumb|none|350px|Mateba Model 6 Unica with 5&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:Bf4 meteba unica 6 First SS.jpg|thumb|none|600px|Mateba Model 6 Unica.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
During the Singleplayer campaign, Dunn gives Recker an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Rather interestingly, The MP-412 can be modified with most of the accessories available to the other pistols. While it cannot be suppressed, red dot sights, lights, lasers, and compensators/muzzle brakes can all be added to the weapon. The REX cannot be unlocked through multiplayer, the player must complete the first mission of the single-player campaign to unlock it.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
[[Image:BF4REX01.jpg|thumb|600px|none|Stock MP-412 REX in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[Yarygin PYa#MP-443 Grach|MP-443 Grach]] returns from ''[[Battlefield 3]]'' and is unlocked in multiplayer by earning 13000 points with pistols.&lt;br /&gt;
[[File:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm Parabellum]]&lt;br /&gt;
[[File:BF4MP44301.jpg|thumb|none|600px|Stock MP-443 in the loadout menu]]&lt;br /&gt;
[[File:BF4MP44302.jpg|thumb|none|600px|MP-443 being held]]&lt;br /&gt;
[[File:BF4MP44303.jpg|thumb|none|600px|MP-443 iron sights]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The weapon has flip-flopped between 15-round and 20-round magazine capacities, starting with 20 in the beta, 15 in the final release, then patched back to 20 later.  In reality, both 15-round and 20-round magazines for the 5.8x21mm rounds are in existence. The QSZ-92 requires 8000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
[[Image:BF4QSZ9201.jpg|thumb|600px|none|Stock QSZ-92 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4QSZ9202.jpg|thumb|600px|none|QSZ-92 being held.]]&lt;br /&gt;
[[Image:BF4QSZ9203.jpg|thumb|600px|none|QSZ-92 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] is featured in multiplayer as the default sidearm for all classes and factions, despite (or possibly because of) the fact that none of the factions in the game employ the P226R in any significant numbers. The original P226 is chambered in 9x19mm and was submitted to compete to replace the [[M1911 pistol series#Colt Variants|M1911A1]] as the standard service pistol of the United States military (eventually won by the [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92F]] due to total package price, becoming the M9). Soon after, the P226 was selected for use by the United States Naval Special Warfare Command, and remains in service today. The P226R added an accessory rail to the frame, though the &amp;quot;R&amp;quot; designation was later dropped. In the game it uses standard 15-round magazines and features an extended threaded barrel for suppressors.&lt;br /&gt;
[[file:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R aim.jpg|thumb|none|600px|The player aims to &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 1.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 2.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 SIG-Sauer P226R custom 3.jpg|thumb|none|600px|Customization view &amp;quot;SIG-Sauer P226R&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) is available in multiplayer as the second to last sidearm unlocked. It does an impressive 85 damage per shot, more than the semi-automatic shotguns in the game (excluding the QBS-09). It requires 51000 points earned with pistols to unlock.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4T44Menu.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4T44Hold.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4T44Reload.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
==Vickers Tactical Custom 1911==&lt;br /&gt;
A one-off custom variant of the [[M1911 pistol series|M1911]], made by Larry Vickers of Vickers Tactical specifically made for [[Medal of Honor: Warfighter]], replaces the [[M1911 pistol series#M45 / MEU(SOC)|M45 MEU(SOC)]] from ''[[Battlefield 3]]''. Noticeably, the Vickers trademarks are now removed, and it now uses a 7-round magazine compared to 8 from the last game. It is one of the later sidearms unlocked in multiplayer, requiring 34,000 handgun points, and one of only two sidearms that have a 3x scope available (via a frame rail mount) - the other being the .44 Magnum. The firearm features various modern updates to the venerable M1911 design. However, the M45 MEU(SOC) or the new M45A1 would have been a far more realistic choice as it is in service with the United States Marine Corps Special Operations Command.&lt;br /&gt;
&lt;br /&gt;
This handgun requires 34000 points earned with handguns to unlock.&lt;br /&gt;
&lt;br /&gt;
[[File:MOH Warfighter Vickers Tactical 1911.jpg|thumb|none|400px|Custom-built Vickers Tactical 1911 for ''Medal of Honor: Warfighter'' fitted with a Surefire X300 light - .45 ACP]]&lt;br /&gt;
[[File:BF4191101.jpg|thumb|none|600px|Stock Vickers Tactical 1911 in the loadout menu]]&lt;br /&gt;
[[File:BF4191102.jpg|thumb|none|600px|Vickers Tactical 1911 being held]]&lt;br /&gt;
[[File:BF4191103.jpg|thumb|none|600px|Vickers Tactical 1911 iron sight]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Unlike the previous game, SMGs are now exclusive to the Engineer class and is classified in the game as &amp;quot;PDWs&amp;quot;.  Their once-exclusive carbines are now all-kit weapons.&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] is available in multiplayer. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4MX4Menu.jpg|thumb|600px|none|The Mx4 Storm in the beta multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4MX4Hold.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4MX4Reload.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It is listed under the PDW category and requires 37000 points earned with PDWs to unlock.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4CZ3Menu.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4CZ3Hold.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4CZ3Reload.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN P90#P90 TR|FN P90]] is available in the campaign and unlockable in multiplayer by means of an assignment. Hanna uses this gun as her main weapon in the campaign, it is attached with a Trijicon red dot sight.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:BF4Hannah01.jpg|thumb|600px|none|Hanna wielding the FN P90 TR.]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:BF4P90Menu.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4P90Hold.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4P90Reload.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|MP7A1]] is featured in the China Rising DLC.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF4MP701.jpg|thumb|none|600px|Stock MP7A1 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MP702.jpg|thumb|none|600px|MP7A1 being held.]]&lt;br /&gt;
[[Image:BF4MP703.jpg|thumb|none|600px|MP7A1 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] is an available PDW in the game. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike its 9mm brother, the UMP45 is present in the unlock tree for PDW's, and does not require the player to complete an Assignment. The UMP-45 requires 11000 score with PDWs to acquire.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF4UMP45Menu.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4UMP45Hold.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP45Reload.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] is an unlockable PDW in the game, by means of an Assignment.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4UMP9Menu.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UMP9Hold.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UMP9Reload.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] appears in-game as the last PDW unlocked. Strangely, the in-game model is a hybrid of the Type-05's flattop with rail, and the [[QCW-05#QCQ-05|QCQ-05]]'s 5.8mm chambering and unsuppressed barrel. This may be justified given that the game is set in the future. It is the last unlocked weapon in the PDW set, requiring a PDW score of 48000.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:QCQ05.jpg|thumb|none|350px|Jian She QCQ-05 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF4JS2Menu.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4JS2Hold.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JS2Reload.jpg|thumb|none|600px|The player reloads the Type-05. Note the 5.8x21mm rounds, a feature of variants other than the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] is available in multiplayer. This time around, it has a 44-round magazine by default. It is an unlockable PDW requiring 4000 points earned with PDWs.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4PP2000Menu.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4PP2000Hold.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PP2000Reload.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] appears in-game as an unlockable PDW. It has the highest muzzle velocity in its class, due to its unique 6.5x25mm rounds. The weapon model shows a 100-round drum magazine, but it actually only holds 50+1 rounds in-game. It requires 19000 PDW points to unlock.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:BF4CBJMSMenu.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
The [[SIG-Sauer MPX]] appears as the &amp;quot;MPX&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:SIG MPX.jpg|thumb|none|400px|SIG-Sauer MPX - 9x19mm]]&lt;br /&gt;
[[File:Bf4 sig mpx First SS.jpg|thumb|none|600px|SIG-Sauer MPX.]]&lt;br /&gt;
&lt;br /&gt;
== TsNIITochMash SR-2M Veresk ==&lt;br /&gt;
The [[VSS Vintorez#SR-2 Veresk|TsNIITochMash SR-2M Veresk]] appears as the &amp;quot;SR-2&amp;quot; in the Naval Strike DLC, requiring the destruction on 20 boats to acquire it.&lt;br /&gt;
[[Image:SR-2Veresk.jpg|thumb|none|400px|SR-2M - 9x21mm]]&lt;br /&gt;
[[Image:BF4SR201.jpg|thumb|none|600px|Stock &amp;quot;SR-2&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR202.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4SR203.jpg|thumb|none|600px|&amp;quot;SR-2&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M1==&lt;br /&gt;
A [[Benelli M Series Super 90 Shotguns|Benelli M1]] with a pistol grip stock and top rail incorrectly replaces the the proper [[Benelli M4|Benelli M4]] from BF3 as the &amp;quot;M1014&amp;quot;. It does average damage per shot when compared to the other shotguns (equivelant to other semi-auto's barring the QBS-09), but this is balanced with a very high rate of fire and fast reload time. The Benelli M1 requires 11000 score with shotguns to unlock.&lt;br /&gt;
[[Image:Bena2.jpg|thumb|none|400px|Benelli M1 in similar configuration to the one seen in-game - 12 Gauge]]&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Actual M1014 for comparison - 12 Gauge]]&lt;br /&gt;
[[Image:BF4M101401.jpg‎|thumb|none|600px|Stock Benelli M1 in loadout menu.]]&lt;br /&gt;
[[Image:BF4M101402.jpg‎|thumb|none|600px|Benelli M1 being held.]]&lt;br /&gt;
[[Image:BF4M101403.jpg‎|thumb|none|600px|Benelli M1 iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Cobray Street Sweeper==&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]], called &amp;quot;DAO-12&amp;quot; in the game, is an unlockable shotgun in the second DLC Second Strike. The reloading animation differs from the Battlefield 3 DAO-12 in that the player will manually turn the key in front of the drum after inserting each shell.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 Gauge]]&lt;br /&gt;
[[Image:BF4DAO1201.jpg|thumb|none|600px|Stock &amp;quot;DAO-12&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4DAO1202.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4DAO1203.jpg|thumb|none|600px|&amp;quot;DAO-12&amp;quot; iron sight.]]&lt;br /&gt;
[[Image:BF4DAO1205.jpg|thumb|none|600px|The player inserts a shell into the drum...]]&lt;br /&gt;
[[Image:BF4DAO1204.jpg|thumb|none|600px|... and then turns the key in front of the drum.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo USAS-12]] appears in the game as a battle pickup. It usually is configured with an EOTech sight, though a FLIR sight version is present. It always has a AN/PEQ-15 laser sight and is always loaded with FRAG-12 rounds.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4USAS12Hold.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an [[AK-12]] modified to fire shotgun shells, like the the original AK's [[Saiga 12]]) is the last unlockable shotgun in multiplayer. It requires 59000 points earned with shotguns and is the last weapon in the shotgun list.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4DBV12Hold.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4DBV12Reload.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
[[Image:BF4 DBV12 04.jpg|thumb|none|600px|Stock DBV-12 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. In-game the weapon holds 9 (8+1) rounds and requires a score of 37000 with shotguns.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4SPAS1201.jpg|thumb|none|600px|Stock SPAS-12 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SPAS1202.jpg|thumb|none|600px| SPAS-12 being held.]]&lt;br /&gt;
[[Image:BF4SPAS1203.jpg|thumb|none|600px|SPAS-12 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] appears as the &amp;quot;Hawk 12G&amp;quot;. It is the most powerful of the Pump Action shotguns but with the largest spread and pellet count at 14 pellets. It requires a shotgun score of 19000.  During an empty reload, the magazine is swapped first before the spent shell is pumped out from the chamber.&lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4HAWKHold.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HAWKReload.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
[[Image:BF4 Hawk 03.jpg|thumb|none|600px|Stock Hawk 97-2 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] is once again an unlockable attachment for the Assault Kit, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website. As with the previous game, multiple ammunition types are available, these are obtained through the Assault Kits level progression as opposed to unlocking through kills by the weapon. When equipped by itself it is outfitted with a Reflex Sight. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 Gauge]]&lt;br /&gt;
[[Image:BF4MASSReload.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded. The animation is glitched as the mag is out of the player's hand.]]&lt;br /&gt;
[[Image:BF4MASSFire.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 03.jpg|thumb|none|600px|M26 MASS attached to a HK416 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 04.jpg|thumb|none|600px|M26 MASS held stand-alone.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] is the default shotgun available once shotguns are unlocked through progression of the Support Class. It is the most powerful semi-automatic shotgun in the game at present, offsetting its rather low 5+1 round capacity. It requires 16000 score with the Support kit to unlock.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 Gauge)]]&lt;br /&gt;
[[Image:BF4 QBS 09 01.jpg|thumb|600px|none|Stock QBS-09 in loadout menu.]]&lt;br /&gt;
[[Image:BF4 QBS 09 02.jpg|thumb|600px|none|QBS-09 being held.]]&lt;br /&gt;
[[Image:BF4 QBS 09 03.jpg|thumb|600px|none|QBS-09 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] returns and now holds 7+1 rounds. It is an unlockable weapon requiring 4000 shotgun score, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog. It is the most balanced of the Pump Action shotguns with no defining faults.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 870 MCS 01.jpg|thumb|600px|none|Stock Remington 870 MCS in the loadout menu.]]&lt;br /&gt;
[[Image:BF4 870 MCS 02.jpg|thumb|600px|none|Remington 870 MCSbeing held.]]&lt;br /&gt;
[[Image:BF4 870 MCS 03.jpg|thumb|600px|none|Stock Remington 870 MCSiron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. The Saiga requires a score of 28000 points earned with shotguns to unlock.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF4S1202.jpg|thumb|600px|none|Stock Saiga-12K in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SAIGAHold.jpg|thumb|600px|none|The player holds a Saiga-12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight in addition to a traditional pistol ghost sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. Unlike other shotguns it can only use Buckshot rounds as well the unlocked Chokes as attachments but cannot fire any alternate ammunition such as Dart, Frag and Slug. It cannot be aimed unless equipped with a sight accessory and is unlocked with 18000 pistol score, though it contributes points towards the other shotguns rather than the rest of the handguns.&lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|350px|none|Serbu Super Shorty (Remington 870) - 12 Gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4SERBUMenu.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4SERBUHold.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in multiplayer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;. It is the weakest in terms of the pump action shotguns (barring the Shorty 12G which is listed as a sidearm) but posses the most range and tightest spread by default. It requires 48000 shotgun score to unlock.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 Gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4UTS15Menu.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4UTS15Hold.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4UTS15ReloadLeft.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4UTS15ReloadRight.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[5.56A-91]] returns in multiplayer. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. It requires 28000 carbine score to unlock.&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5.56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4A9101.jpg|thumb|none|600px|Stock A-91 with Hexagon Naval paint in the loadout menu.]]&lt;br /&gt;
[[Image:BF4A9102.jpg|thumb|none|600px|A-91 being held.]]&lt;br /&gt;
[[Image:BF4A9103.jpg|thumb|none|600px|A-91 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It requires a score of 28000 points earned with assault rifles to unlock.&lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971 - 5.45x39mm]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:BF4AEKMenu.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AEKHold1.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AEKReload.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AK-12==&lt;br /&gt;
The [[AK-12|Izhmash AK-12]] is available in the game. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class. The AK-12 has a similar ability to the AN-94 from previous battlefield games, selecting burst fire will allow the weapon to fire from a new 750 RPM instead of its default 650 RPM. &lt;br /&gt;
[[file:Ak-12.jpg|thumb|none|400px|Izhmash AK-12 - 5.45x39mm]]&lt;br /&gt;
[[file:Bf4 AK-12 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 Custom 1.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 custom 2.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
[[file:Bf4 AK-12 custom 3.jpg|thumb|none|600px|Customization view &amp;quot;Izhmash AK-12&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A carbine version of the [[AK-12]] with a shortened gas system and barrel also appears in the game, and has stats similar to the AK 5C, but with a slightly slower rate of fire. It requires 19000 carbine score to unlock.&lt;br /&gt;
[[Image:AKU-12.jpg|thumb|none|400px|AKU-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4AKU12Hold.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AKU12Reload.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
[[Image:BF4AKU1203.jpg|thumb|none|600px|Stock AKU-12 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==AS Val==&lt;br /&gt;
The [[AS Val]] appears as an PDW in the Second Assault DLC and is accessible only to Engineers. Uses a 20-round magazine.&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF4ASVAL01.jpg|thumb|none|600px|Stock AS Val in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ASVAL02.jpg|thumb|none|600px|AS Val being held.]]&lt;br /&gt;
[[Image:BF4ASVAL03.jpg|thumb|none|600px|AS Val iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta ARX-160==&lt;br /&gt;
The [[Beretta ARX-160]] appears in the Naval Strike DLC as &amp;quot;AR-160&amp;quot;. The weapon is currently glitched as of its March 6th release. The weapon model in 3rd person is much smaller than its real life counterpart and the animation for reloading from a dry magazine does not appear sometimes. &lt;br /&gt;
[[image:BerettaARX160.jpg|thumb|none|400px|Beretta ARX-160 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4NSARX.jpg|thumb|none|600px|The Assault on the back of the hovercraft fires an ARX-160 fitted with an ACOG and Magpul AFG, note how the soldier is gripping the magazine instead of the actual grip.]]&lt;br /&gt;
[[image:BF4AR16002.jpg|thumb|none|600px|Stock ARX-160.]]&lt;br /&gt;
[[image:BF4AR16003.jpg|thumb|none|600px|ARX-160 being held.]]&lt;br /&gt;
[[image:BF4AR16004.jpg|thumb|none|600px|ARX-160 iron sight.]]&lt;br /&gt;
[[image:BF4AR16005.jpg|thumb|none|600px|A teensy weensy wifle... and a CZ805 BREN for scale.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog. It is the default starting Carbine, once unlocked through progression of the Engineer class. It requires a score of 15000 Engineer points to unlock.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4AK5Menu.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AK5Hold.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4AK5Reload.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'' named &amp;quot;ACW-R&amp;quot;, but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta. In the full release, the ACR is the first carbine unlocked after the AK 5C, requiring 4000 carbine score. &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACWR01.jpg|thumb|none|600px|Stock &amp;quot;ACW-R&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACWR02.jpg|thumb|none|600px|&amp;quot;ACW-R&amp;quot;being held.]]&lt;br /&gt;
[[Image:BF4ACWR03.jpg|thumb|none|600px|&amp;quot;ACW-R&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System). It requires 19000 score with assault rifles.&lt;br /&gt;
[[File:SAR-21 MMS rifle.jpg|thumb|none|400px|SAR 21 MMS rifle with EOTech holographic sight - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SAR21Menu.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4SAR21Hold.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SAR21Reload.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16A4 with 59,000 Assault Rifle points in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:BF4M16Menu.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4M16Hold.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M16Reload.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The weapon in the final game is an M4, firing three round bursts with no Automatic option. You unlock the M4 via 59,000 Carbine points.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4Pac01.jpg|thumb|600px|none|Pac firing off the M4A1.]]&lt;br /&gt;
[[Image:BF4M401.jpg|thumb|600px|none|Stock M4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M402.jpg|thumb|600px|none|M4 being held.]]&lt;br /&gt;
[[Image:BF4M403.jpg|thumb|600px|none|M4 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] is the last Assault Rifle to be unlocked, requiring 71,000 Assault Rifle score.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4CZ805Hold.jpg|thumb|600px|none|The CZ 805 BREN with grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805Reload.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4CZ805Menu.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield L85A2==&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the China Rising DLC pack. The version is the updated L85A2, with a Daniel Defense RIS and other improvements. For the empty reload, the player character reaches over the gun with their left hand and releases the bolt catch, then taps the bolt to make sure it's fully seated.&lt;br /&gt;
[[Image:L85A2 upgraded.jpg|thumb|none|400px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4L8501.jpg|thumb|none|600px|The L85A2 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4L8502.jpg|thumb|none|600px|L85A2 being held.]]&lt;br /&gt;
[[Image:BF4L8503.jpg|thumb|none|600px|L85A2 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] is an available assault rifle in the game, requiring 37,000 Assault Rifle score to unlock.&lt;br /&gt;
[[Image:Famas-felin.jpg|thumb|none|400px|FAMAS FELIN with EOTECH infrared scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BF4FAMASMenu.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4FAMASHold.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4FAMASReload.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000]] is an unlockable gun from the Second Assault DLC. This time around you can equip the 1.6x optics on the rails as an alternative to the iron sight when you unlock the weapon.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4F200001.jpg|thumb|none|600px|Stock F2000 with 1.6x magnification sight in the loadout menu.]]&lt;br /&gt;
[[Image:BF4F200002.jpg|thumb|none|600px|F2000 with 1.6x magnification sight being held.]]&lt;br /&gt;
[[Image:BF4F200003.jpg|thumb|none|600px|F2000 zoomed in on the 1.6x magnification sight.]]&lt;br /&gt;
[[Image:BF4F200004.jpg|thumb|none|600px|F2000 with iron sight being held.]]&lt;br /&gt;
[[Image:BF4F200005.jpg|thumb|none|600px|F2000 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H. The version for the Assault kit is unlocked with 4000 assault rifle score while the DMR version requires 82000 DMR points.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|400px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SCARHMenu.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4SCARHHold.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SCARHReload.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
[[Image:BF4SCARHSV01.jpg|thumb|none|600px|Stock &amp;quot;SCAR-H SV&amp;quot; DMR in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer. It requires a carbine score of 48000.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4G36C02.jpg|thumb|none|600px|Stock G36C in the loadout menu.]]&lt;br /&gt;
[[Image:BF4G36C03.jpg|thumb|none|600px|G36C being held.]]&lt;br /&gt;
[[Image:BF4G36C04.jpg|thumb|none|600px|G36C iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. It requires an assault rifle score of 11000.&lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4HK416Menu.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4HK416Hold.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4HK416Reload.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. It is the highest capacity of the &amp;quot;ACE&amp;quot; variants at 35+1 rounds. It requires a carbine score of 71000.&lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|400px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4ACE21Hold.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE21Reload.jpg|thumb|none|600px|The player reloads the ACE 21. The 35 round magazines are accurate, unlike the assault class' ACE 23. Unfortunately, a STANAG AR-15 magazine is used as evidenced by the magazine catch cutout in this screenshot. Galil ACE magazines are secured via the top of the magazine spine by rocking it in, like the Kalashnikov series of rifles.]]&lt;br /&gt;
[[Image:BF4ACE2104.jpg|thumb|none|600px|Stock &amp;quot;ACE 21 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is unlocked by completing the &amp;quot;Assault Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4ACE23Menu.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4ACE23Hold.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE23Reload.jpg|thumb|none|600px|The player reloads the ACE 23. Actual ACE 5.56 magazines hold 35 rounds - correctly portrayed with the ACE 21 CQB but not with this.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon. It is the most powerful of the carbines on a per shot basis, due to its 7.62x51mm NATO rounds but with the smallest capacity at 25+1. It requires a carbine score of 37000.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|400px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE52Hold.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4ACE52Reload.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
[[Image:BF4ACE5203.jpg|thumb|none|600px|Stock &amp;quot;ACE 52 CQB&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. It requires a DMR score of 65000.&lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ACE5301.jpg|thumb|none|600px|Stock &amp;quot;ACE 53 SV&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4ACE5302.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4ACE5303.jpg|thumb|none|600px|&amp;quot;ACE 53 SV&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==IWI X95==&lt;br /&gt;
The IWI [[Tavor TAR-21 rifle series|X95]] is a weapon that is included in the China Rising DLC, named &amp;quot;MTAR-21&amp;quot;. It is a carbine, and therefore usable by all classes. Unlike the BF3 model, it uses a tan receiver with the D-guard assembly akin to the 5.45 variant but still fires 5.56 rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:IWI X95 5.45x39.jpg|thumb|none|400px|IWI X95R with 13-inch barrel and tan body - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4MTAR01.jpg|thumb|none|600px|Stock &amp;quot;MTAR-21&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4MTAR02.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4MTAR03.jpg|thumb|none|600px|&amp;quot;MTAR-21&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB Target==&lt;br /&gt;
The 32&amp;quot; barreled Target variant of the [[Kel-Tec RFB]] is available as a DMR in multiplayer, usable by all kits. It is the first unlockable DMR in the game, being available once reaching 13000 points with the Recon kit.&lt;br /&gt;
[[Image:RFB-32.jpg|thumb|none|400px|Kel-Tec RFB Target - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4RFB01.jpg|thumb|none|600px|Stock &amp;quot;RFB&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4RFB02.jpg|thumb|none|600px|&amp;quot;RFB&amp;quot; being held.]]&lt;br /&gt;
[[Image:BF4RFB03.jpg|thumb|none|600px|&amp;quot;RFB&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. It requires a DMR score of 11000.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
[[Image:BF4SKS01.jpg|thumb|none|600px|Stock SKS in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SKS02.jpg|thumb|none|600px|SKS being held.]]&lt;br /&gt;
[[Image:BF4SKS03.jpg|thumb|none|600px|SKS iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. The Magpul PDR series was only intended as a design study and never made it past the development stage. Unlike most PDW style weapons, it is chambered in the NATO standard 5.56x45mm round with forward ejection, and a utilizes a 12&amp;quot; barrel. It requires a score of 28000 with PDWs to unlock.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C concept with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4PDWR01.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu. Since the game no longer has extended magazine options, it defaults to a 30-round polymer magazine reminiscent of the Magpul PMAG, but is missing much of the ribbing along the magazine body.]]&lt;br /&gt;
[[Image:BF4PDRHold.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4PDRReload1.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco &amp;quot;QBZ-95-1&amp;quot;==&lt;br /&gt;
The so called &amp;quot;QBZ-95-1&amp;quot; in Battlefield 4 is actually an [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] using 30-round magazines, for it lacks the new foregrip design and has the fire-selector on the stock, not above the grip like a real QBZ-95-1. It is unlocked by completing an assignment in the Campaign. There is also a shorter-barreled version called the &amp;quot;Type 95B-1&amp;quot;, and is the last carbine unlocked, requiring 83000 carbine score.&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Real QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF4QBZ951Menu.jpg|thumb|none|600px|The &amp;quot;QBZ-95-1&amp;quot; in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4QBZ951Hold.jpg|thumb|none|600px|The &amp;quot;QBZ-95-1&amp;quot; in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBZ951Reload.jpg|thumb|none|600px|The player reloads the &amp;quot;QBZ-95-1&amp;quot;.]]&lt;br /&gt;
[[Image:BF495B01.jpg|thumb|none|600px|Stock &amp;quot;Type 95B-1&amp;quot; in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It requires a carbine score of 11000.&lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4SG55301.jpg|thumb|none|600px|Stock SG 553 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SG55302.jpg|thumb|none|600px|SG 553 being held.]]&lt;br /&gt;
[[Image:BF4SG55303.jpg|thumb|none|600px|SG 553 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==SRSS BullDog 762==&lt;br /&gt;
The [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]] appears as the &amp;quot;Bulldog&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 buldog First SS.jpg|thumb|none|600px|SRSS BullDog 762.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG#Steyr AUG A3|Steyr AUG A3]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. Unlike in Battlefield 3, it cannot mount the M26 MASS but can still mount the M320 as normal. It requires 48000 score earned with assault rifles.&lt;br /&gt;
[[Image:6.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF4AUGMenu.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4AUGHold.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4AUGReload.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]]. It requires a DMR score of 19000.&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4SVD12Hold.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SVD12Reload.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
[[Image:BF4SVD01.jpg|thumb|none|600px|Stock SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
This category lists the light and medium / general-purpose machine guns available for the player to equip. All are limited only to the support class. Open bolt operation is correctly portrayed (with the exception of the Ultimax Mark 5) in the reload animations and the ammunition belt visibly depletes when approaching empty. Unlike ''[[Medal of Honor: Warfighter]]'', there is no overheating gameplay mechanic and the player may continuously fire as long as ammunition remains. Players may outfit all close and medium-range optics with the exception of canted iron sights. For the most part, when optics are equipped, the front sight assembly is removed. Compared to assault rifles and carbines, machine guns deal greater suppression to enemies and have lower first round recoil multipliers.&lt;br /&gt;
&lt;br /&gt;
==AAI LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] (Lightweight Small Arms Technologies) returns from ''[[Battlefield 3]]''. It is currently in the developmental stages to demonstrate the latest in lightweight LMG design. This is mainly achieved via two new types of ammunition - a cased telescoped 5.56mm round (as shown in the ''Battlefield'' series) and a caseless 5.56mm variant. Interestingly, a round counter developed with the LSAT does not make an appearance in game. It requires 11000 LMG score to unlock.&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI LSAT Light Machine Gun with sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4LSATMenu.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu. Note that bipod is mounted too far forward beyond the rails.]]&lt;br /&gt;
[[Image:BF4LSATHold.jpg|thumb|none|600px|The LSAT LMG in the hands of the player. Note the polymer cased telescoped rounds.]]&lt;br /&gt;
[[Image:BF4LSATReload.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
== Ares-16 MCR ==&lt;br /&gt;
The [[Ares-16 MCR]] appears as a weapon introduced in Naval Strike DLC, it appears as the &amp;quot;AWS&amp;quot;. It is fitted with a 100 round C-Mag, providing more ammo than the Norinco QBB-95-1 as a magazine fed light machine gun. For some reason, it holds 99+1 rounds in-game instead of 100+1.&lt;br /&gt;
[[Image:ARES-16-MCR.jpg|thumb|none|400px|Ares defense Ares-16 MCR - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:BF4AWR01.jpg|thumb|none|600px|The &amp;quot;AWS&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[Image:BF4AWR02.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot;  being held.]]&lt;br /&gt;
[[Image:BF4AWR03.jpg|thumb|none|600px|&amp;quot;AWS&amp;quot; iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] is the standard light machine gun for the German Bundeswehr (military), gas operated, belt-fed, and fires the 5.56x45mm NATO round. It appears as the standard full length version and is the last LMG to be unlocked in multiplayer, with a required LMG score of 48000.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MG4Menu.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech 552 holographic sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] returns from ''[[Battlefield 3]]''. It is the standard medium machine gun of the United States Army, chambered in 7.62x51mm NATO and a derivative of the [[FN MAG]], one of the most widely fielded machine guns in the world. Interestingly, the United States Marine Corps (as showcased in the game) instead uses the M240G variant. It requires 37000 LMG score.&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|FN M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M240Menu.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4M240Hold.jpg|thumb|none|600px|The M240B in the hands of the player. Note the &amp;quot;Bravo Team&amp;quot; labeling on the box magazine.]]&lt;br /&gt;
[[Image:BF4M240Reload.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==FN M249 SAW PIP==&lt;br /&gt;
The FN M249 SAW returns from ''[[Battlefield 3]]''. A derivative of the [[FN Minimi]], it is the standard light machine gun of the various branches of the United States military. Featuring the Product Improvement Package (PIP) which includes an updated retractable stock, railed handguard assembly, and a short barrel. Interestingly, the United States Marine Corps, as shown in this game, currently fields the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|M27 Infantry Automatic Rifle]] (previously in BF3) as a partial replacement for the M249. The game incorrectly depicts the 100-round soft bag magazine as holding 200 rounds. It is not unlocked through normal means in multiplayer, requring completion of a specific action in the single-player story.&lt;br /&gt;
[[Image:M249_Para_ACOG.jpg|thumb|none|400px|FN M249 SAW PIP (Product Improvement Package) with retractable stock, railed foregrip, and short barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting an M249 SAW PIP. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4M249Menu.jpg|thumb|none|600px|The M249 SAW in the multiplayer weapons customization menu. The magazine well for STANAG M16 compatible magazines is visible just below the ammunition belt, identifying it as an M249. Note the standard manufacturer bipod instead of the Harris bipod that the game puts on most weapons.]]&lt;br /&gt;
[[Image:BF4M249Hold.jpg|thumb|none|600px|The M249 SAW in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M249Reload.jpg|thumb|none|600px|The player reloads the M249 SAW.]]&lt;br /&gt;
&lt;br /&gt;
==M60E4==&lt;br /&gt;
The [[M60E4]] is an MG that is released with the Second Assault DLC.&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M6001.jpg|thumb|none|600px|Stock M60E4 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M6002.jpg|thumb|none|600px|The M60E4 being held.]]&lt;br /&gt;
[[Image:BF4M6003.jpg|thumb|none|600px|The M60E4 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] returns from ''[[Battlefield 3]]'' as the &amp;quot;QBB-95-1&amp;quot;. It is the light machine gun variant of the Chinese Type 95 family of weapons and is fielded by the People's Liberation Army. It fires the Chinese 5.8x42mm round from either a 30-round box magazine or an 80-round drum magazine (as shown in the game). It has the second highest capacity of all magazine-fed weapons in the game. It is unlocked by acquiring 15,000 points with LMGs.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4QBB95Menu.jpg|thumb|none|600px|The &amp;quot;QBB-95-1&amp;quot; in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4QBB95Hold.jpg|thumb|none|600px|The QBB-95 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4QBB95Reload.jpg|thumb|none|600px|The player reloads the QBB-95. Unlike its other Type 95 counterparts in the game, the bolt does not lock back on the last round. Whether this is due to the drum magazine or an oversight by the animators remains unknown.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
The [[Norinco QJY-88]] returns from ''[[Battlefield 3]]''. It is a gas operated, belt-fed light machine gun currently in service with the Chinese People's Liberation Army. It fires the Chinese 5.8x42mm round. The QJY-88 is also known as (and referred to in-game as) the Type 88 LMG - not to be confused with the Type 88 sniper rifle ([[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]]) that is also in the game. It is the first unlockable LMG, requiring a 4000 score with LMGs.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder, as is only appropriate when enjoying elevator music.]]&lt;br /&gt;
[[Image:BF4QJY88Menu.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4T88Hold.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] is a gas-operated, belt-fed general purpose machine gun in limited service with the Russian Armed Forces and fires the 7.62x54mmR round. Like the earlier PK series of machine guns, it feeds from the right and ejects to the left, which is correctly portrayed in the game and not an error like much of the ''Bad Company'' series of weapons. It requires 19000 LMG score.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4PechenegMenu.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4PechenegHold.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK variant of the [[AK-12]] is a light machine gun planned for production in the near future. The game model appears to differ only in the barrel length and magazine. It fires the same 5.45x39mm round and uses a 60-round quad-stack magazine that was developed for the AK-12. It is unlocked by completing the &amp;quot;Support Expert&amp;quot; assignment.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 with a new stock design and drum magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A support class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4RPK12Menu.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu. The longer barrel and the thicker profile of the 60-round magazine are evident in this screenshot.]]&lt;br /&gt;
[[Image:BF4RPK12Hold.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPK12Reload.jpg|thumb|none|600px|The player reloads the RPK-12. Despite an ambidextrous charging handle, the player uses the underhand technique to chamber a round from the right side.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun|&amp;quot;RPK-74M&amp;quot;]] returns from ''[[Battlefield 3]]'' as part of the ''China Rising'' DLC. In actuality, the weapon model is the standard 7.62x39mm RPK, one of the more glaring mistakes in the game. The wood furniture, the magazine curvature, and 40-round capacity clearly indicate that it was originally intended as a standard RPK. While the in-game name and caliber listing (5.45x39mm) indicate the RPK-74M, the 7.62x39mm round would be in the same damage model category, due to its muzzle energy (this is also seen with the SKS). This means only the gun's name and caliber listing are errors. The RPK and RPK-74/74M are light machine gun variants of the AKM and AK-74/74M, respectively. The RPK-74/74M replaced the RPK and is currently in service as the standard light machine gun of the Russian Armed Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:rpk74m.jpg|thumb|none|400px|Actual RPK-74M with 45-round box magazine and bipod folded - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|400px|RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43]]&lt;br /&gt;
[[Image:BF4RPK01.jpg|thumb|none|600px|Stock RPK.]]&lt;br /&gt;
[[Image:BF4RPK02.jpg|thumb|none|600px|RPK being held]]&lt;br /&gt;
[[Image:BF4RPK03.jpg|thumb|none|600px|RPK iron sight]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
The [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] appears the starting weapon for the support class. It is chambered in 5.56x45mm NATO, feeds STANAG M16 compatible magazines, and fires from the open bolt (uncommon for modern magazine-fed weapons). The Mark 5 was submitted to compete in the USMC Infantry Automatic Rifle competition, although it was not selected. The older Mark 3/3A variant is the standard light machine gun for the Singapore Armed Forces. Modelled with a 30-round magazine, it incorrectly holds 45 rounds.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|400px|STK Ultimax 100 Mk 5 with Grippod foregrip / bipod - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5 fitted with an EOTech 552 and magnifier. The chambered +1 round (giving the 46 rounds) is not be possible with an open bolt weapon.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax, clearly showing a 30-round magazine that somehow holds more.]]&lt;br /&gt;
[[Image:BF4U10001.jpg‎|thumb|none|600px|Stock Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AWM-F==&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|AWM-F]] is an unlockable weapon in the China Rising DLC. The image on the Battlelog indicates that it is the same model from BF3, and thus is again improperly named as an L96A1.&lt;br /&gt;
&lt;br /&gt;
[[File:AI L115A3.jpg|thumb|none|400px|Accuracy International AWM-F - .338 Lapua..]]&lt;br /&gt;
[[File:BF4 L96 01.jpg|thumb|none|600px|The &amp;quot;L96A1&amp;quot; in the loadout menu.]]&lt;br /&gt;
[[File:BF4L9602.jpg|thumb|none|600px|&amp;quot;L96A1&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The [[AMR-2]] appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|400px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4AMR201.jpg|thumb|none|600px|AMR-2 being held.]]&lt;br /&gt;
[[Image:BF4AMR202.jpg|thumb|none|600px|Left side of AMR-2.]]&lt;br /&gt;
[[Image:BF4AMR203.jpg|thumb|none|600px|AMR-2 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M107|Barrett M107]] in-game is incorrectly dubbed an [[Barrett M82 rifle series#M82A3|M82A3]] despite it not having a raised top rail and a lack of a rear grip and monopod socket. It is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. The fictional laser range finder that is always mounted on this rifle, and that can be mounted on any of the bolt action rifles as well, is actually an AN/PEQ-11 with the rear end altered to into a display screen. The attachment even says the name if one looks close enough.&lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|400px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The M107 in the &amp;quot;Paracel Storm&amp;quot; trailer. Note the &amp;quot;US Army&amp;quot; markings on the receiver - in the final build this is changed to &amp;quot;USMC&amp;quot; to match the American forces depicted in game.]]&lt;br /&gt;
[[Image:BF4M8202.jpg|thumb|none|600px|The M107 as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. This time around it correctly holds 10 rounds in the magazine. It requires a sniper rifle score of 34000.&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4M98BHold.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M9801.jpg|thumb|none|600px|Stock Barrett M98B with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle. It is the last Sniper Rifle unlocked, requiring 42000 sniper rifle points.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4SRRHold.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4SRRReload.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4SRR02.jpg|thumb|none|600px|Stock &amp;quot;SRR-61&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game and requires a sniper rifle score of 27000.&lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|400px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4388Hold.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4388Reload.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
[[Image:BF433802.jpg|thumb|none|600px|Stock Stealth Recon Scout with bi-pod.]]&lt;br /&gt;
&lt;br /&gt;
==F&amp;amp;D Defense FD338==&lt;br /&gt;
The F&amp;amp;D Defense FD338, available in the Naval Strike DLC, it's currently the only semi-automatic weapon in the sniper rifle category, meaning that only the Recon class has access to it. It is called the &amp;quot;SR338&amp;quot; in the game.&lt;br /&gt;
[[Image:BF4SR33801.jpg|thumb|none|600px|Stock F&amp;amp;D Defense FD338 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4SR33802.jpg|thumb|none|600px|The &amp;quot;SR338&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS, also known as the CS/LR3, is the 5.8mm variant of the CS/LR4. Unlike it's larger caliber sibling, the FY-JS has a standard finish instead the permanent camo on the CS/LR4, like a lot of variants have in the game.&lt;br /&gt;
&lt;br /&gt;
==GOL sniper rifle==&lt;br /&gt;
The [[GOL sniper rifle]], called the &amp;quot;GOL Sniper Magnum&amp;quot; is back from Bad Company 2, returning in the Second Assault DLC.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper - .338 Lapua]]&lt;br /&gt;
[[Image:BF4GOL01.jpg|thumb|none|600px|Stock GOL in the loadout menu.]]&lt;br /&gt;
[[Image:BF4GOL02.jpg|thumb|none|600px|The GOL being held.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears multiplayer. It requires 13000 sniper rifle score.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4SV9801.jpg|thumb|none|600px|Stock SV-98.]]&lt;br /&gt;
[[Image:BF4SV9802.jpg|thumb|none|600px|SV-98 being held.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|400px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4LR4Holda.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4LR402.jpg|thumb|none|600px|The CS/LR4 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
On the cover art, Recker is armed with an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a DMR, now holds 20+1, and requires a 37000 score with DMRs to unlock.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|400px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
[[Image:BF4M3901.jpg|thumb|600px|none|M39 EMR being held.]]&lt;br /&gt;
[[Image:BF4M3902.jpg|thumb|600px|none|Stock M39 EMR.]]&lt;br /&gt;
[[Image:BF4M3903.jpg|thumb|600px|none|M39 EMR iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in multiplayer. It is an unlockable weapon that requires 3000 sniper rifle score.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|400px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M40Hold.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M40Reload.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
[[Image:BF4M4003.jpg|thumb|none|600px|Stock M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==McMillan CS5==&lt;br /&gt;
The [[McMillan CS5]] appears as the &amp;quot;CS5&amp;quot; in the Dragon's Teeth DLC.&lt;br /&gt;
[[Image:CS5.jpg|thumb|none|400px|McMillan CS5 Compact Sniper Rifle with bipod and sound suppressor - .308 Winchester]]&lt;br /&gt;
[[Image:Bf4 McMillan CS5 First SS.jpg|thumb|none|600px|McMillan CS5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] in multiplayer requires 4000 DMR points to unlock.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4M1101.jpg|thumb|none|600px|Stock Mk 11 Mod 0 in the loadout menu.]]&lt;br /&gt;
[[Image:BF4M1102.jpg|thumb|none|600px|Mk 11 Mod 0 being held.]]&lt;br /&gt;
[[Image:BF4M1103.jpg|thumb|none|600px|Stock Mk 11 Mod 0 iron sight.]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] is in multiplayer. It requires a sniper rifle score of 20000.&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4JNG90Holda.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4JNG02.jpg|thumb|none|600px|Stock JNG-90 with bi-pod in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
the [[Steyr Elite]] is in multiplayer. it is the 5.56x45mm version and bizarrely, it only holds 5+1 rounds and is the weakest of the Sniper Rifles, taking almost three shots to kill over long range but posses the fastest rate of fire, aim speed and bullet velocity. It requires 8000 points with sniper rifles.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|400px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4ScoutHold.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
[[Image:BF4SCOUT03.jpg|thumb|600px|none|Stock Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. It is no-longer a fire and forget weapon, requiring a constant lock in order to successfully make a hit. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4SRAW.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events. It is considered a fire and forget launcher but has the shortest range of the portable AA Weapons. &lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4Stinger.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events. It is a gadget unlock for the Assault Class and is capable of firing 40mm High Explosive Dual Purpose Grenades in addition to Dart, Smoke, Timed Fragmentation and a new Flashbang ammunition variant. In the Naval Strike update, the M320 gains the ability to fire off 3 grenades semi automatically before reloading, mimicking the Metal Storm 3GL, called &amp;quot;M320 3GL&amp;quot;. &lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|400px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4M320Hold.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4M320Reload.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
[[Image:BF4M32005.jpg|thumb|none|600px|M320 mounded under a HK416 in the loadout menu.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. It too, like the M320 is capable of launching alternate ammunition ranging from its default Airburst, Dart and Smoke rounds. Using Dart ammunition increases the fire rate and it behaves similar to a semi-automatic shotgun with a Infrared Scope.&lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|400px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:BF4XM25Reload.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events. It is the easiest to use but also the weakest of the launchers as the Rocket fired has a self guidence system, providing it's close to the target and will automatically attack the weakest point (top armor).&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|400px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4NLAW.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. When reloading, the whole 6 grenades are ejected from the cylinder, regardless of how many have been fired, and new ones are loaded, two grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
[[Image:BF4MGL02.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; as a battle pickup.]]&lt;br /&gt;
[[Image:BF4MGL03.jpg|thumb|600px|none|&amp;quot;M32 MGL&amp;quot; sights.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. It is the second most powerful the Anti-Tank Launchers and possesses the flattest trajectory over a distance.  &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4SMAW.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7V2==&lt;br /&gt;
The [[RPG-7|RPG-7V2]] returns from Battlefield 3, now with the correct rear tube cover of the V2 model. It is the most powerful of unguided Anti-Tank launchers but is also the hardest use at range due to the arcing trajectory of the rocket in flight. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4RPG7Hold.jpg|thumb|none|600px|The RPG-7V2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4RPG7Reload.jpg|thumb|none|600px|The player reloads the RPG-7V2.]]&lt;br /&gt;
&lt;br /&gt;
==M136 CS==&lt;br /&gt;
The [[M136 AT4]] appears as a battle pickup. Referred to as &amp;quot;M136 CS&amp;quot; in game, CS standing for &amp;quot;confined space&amp;quot;.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]&lt;br /&gt;
[[Image:BF4AT401.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; bring held.]]&lt;br /&gt;
[[Image:BF4AT402.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; sights.]]&lt;br /&gt;
[[Image:BF4AT403.jpg|thumb|none|600px|&amp;quot;M136 CS&amp;quot; battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;. In-game it behaves differently from Battlefield 3 instead forgoing the use as a fire and forget launcher for use as a constant lock launcher. In posses the longest range of the AA Launchers but requires a near constant lock to maintain a hit, alternatively, a target can be reacquired even if the target used counter measures providing the missile is still in flight. &lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|400px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4IGLA.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The shoulder launched [[Starstreak HVM]] launcher is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. It is requires a constant lock to maintain a hit, however a lock can be reacquired even if a target used counter-measures. The Starstreak is most effective against enemy aircraft as opposed to enemy land vehicles such as enemy armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4HVM.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
[[Image:BF4HVM01.jpg|thumb|none|600px|Starstreak HVM as a battle pickup.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 [[SLAM]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. It is a highly versatile mine, capable of sticking to walls and objects and even enemy vehicles to some extent but inflicts less damage as the M15 AT mine.&lt;br /&gt;
[[Image:SLAM.jpg|thumb|none|200px|SLAM]]&lt;br /&gt;
[[Image:BF4SLAM01.jpg|thumb|none|600px|M2 deployed and held.]]&lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
[[Image:BF4M1501.jpg|thumb|none|600px|M15 being held.]]&lt;br /&gt;
[[Image:BF4M1502.jpg|thumb|none|600px|M15 deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BF4M1801.jpg|thumb|none|600px|M18 smoke grenade being held.]]&lt;br /&gt;
[[Image:BF4M1802.jpg|thumb|none|600px|M18 smoke grenade deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. When planted, 3 trip wires shoot from the front of the mine, any thing that crosses the wires will trigger the mine.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
[[Image:BF4CLAY01.jpg|thumb|none|600px|M18A1 Claymore being held.]]&lt;br /&gt;
[[Image:BF4CLAY02.jpg|thumb|none|600px|M18A1 Claymore with trip wires deployed.]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
[[Image:BF4M3401.jpg|thumb|none|600px|&amp;quot;M34 Incendiary&amp;quot; being held.]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are the standard grenade of the game.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
[[Image:BF4M8401.jpg|thumb|none|600px|M84 being held.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2A38M autocannon==&lt;br /&gt;
Two [[2A38M autocannon]] are mounted on both the Pantsir AA and Tunguska Mobile AA.&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|400px|2A38M autocannon - 30mm]]&lt;br /&gt;
[[Image:BF4T2A3801.jpg|thumb|none|600px|Pantsir Stationary AA]]&lt;br /&gt;
[[Image:BF4T2A3802.jpg|thumb|none|600px|Tunguska Mobile AA]]&lt;br /&gt;
&lt;br /&gt;
==9M133 Kornet==&lt;br /&gt;
The [[9M133 Kornet]] is launched from the 9K123 missile system as a stationary anti-tank weapon.&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]] &lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
The [[BGM-71 TOW]] appears on the M220 Launcher in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] L/60 cannon is on the AC-13 gunships.&lt;br /&gt;
[[Image:40mm bofors.jpg|thumb|none|350px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF4M201.jpg|thumb|none|600px|Browning M2HB Mounted on a Growler.]]&lt;br /&gt;
[[Image:BF4M202.jpg|thumb|none|600px|Player using the M2HB.]]&lt;br /&gt;
[[Image:BF4M203.jpg|thumb|none|600px|Remote controlled M2HB.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
[[Image:BF4M24202.jpg|thumb|600px|none|Up close of the LAV-25's M242.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet.&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF4GAU801.jpg|thumb|none|600px|GAU-8 mounted on an A-10.]]&lt;br /&gt;
[[Image:BF4GAU802.jpg|thumb|none|600px|A destroyed A-10 with the GAU-8 in its nose section.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-12/U==&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the mounted on the LAV-AD in multiplayer. Though the actual gun fires 25mm ammunition, the game depicts the gun as capable of firing either 20mm or 30mm rounds depending on the player's choosing. The AC-130 also carries a GAU-12/U as does the F-35 jet fighter.  &lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF4GAU1201.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
A pair of [[GAU-17/A|GAU-17/A's]] are mounted on the Transport Helicopters and Attack Boats and now actually eject casings, unlike BF3. The same gun is also depicted as being mounted on Little Birds.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4GAU1703.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:BF4GAU1704.jpg|thumb|600px|none| GAU-17/A mounted on a Little Bird.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
[[Image:BF4M19702.jpg|thumb|600px|none|Up close of the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
The [[HJ-8 Red Arrow]] appears tripod-mounted in the game as a counterpart of the American TOW and Russian Kornet, it is also used on the Chinese ZBD-09 IFV.&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm.]]&lt;br /&gt;
&lt;br /&gt;
==H/PJ-12==&lt;br /&gt;
The H/PJ-12 rotary 30mm cannon is mounted on the Chinese Stationary AA LD-2000.&lt;br /&gt;
[[Image:BF4HPJ1201.jpg|thumb|600px|none|LD-2000 mounting the H/PJ-12.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4KORD01.jpg|thumb|600px|none|Kord mounted on a vehicle.]]&lt;br /&gt;
[[Image:BF4KORD03.jpg|thumb|600px|none|Kord mounted on a train.]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The M102 105mm howitzer is mounted on AC-130 gunship.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|none|500px|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
==Mk 19 Grenade Launcher==&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on Desert Patrol Vehicles (DPV) and AAVP7A1 amphibious transports.&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF4MK1901.jpg|thumb|none|600px|DPV mounting a Mk 19.]]&lt;br /&gt;
[[Image:BF4MK1902.jpg|thumb|none|600px|Using the Mk 19 on a DPV.]]&lt;br /&gt;
[[Image:BF4MK1903.jpg|thumb|none|600px|Firing the Mk 19 on a AAVP7A1.]]&lt;br /&gt;
[[Image:BF4MK1904.jpg|thumb|none|600px|Mk 19 on a AAVP7A1.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game on Phalanx CIWS and C-RAM installation.&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF4M6101.jpg|thumb|none|600px|M61 Vulcan on a Phalanx CIWS]]&lt;br /&gt;
&lt;br /&gt;
==NSVT Heavy Machine Gun==&lt;br /&gt;
The [[NSV|NSVT Heavy MG]] appears on Russian T-90 tanks that can be controlled remotely from the inside of the tank.&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV HMG with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF4NSV01.jpg|thumb|none|600px|NSV mounted on a T-90 tank.]]&lt;br /&gt;
[[Image:BF4NSV02.jpg|thumb|none|600px|A closer image of the NSVT machine gun. It is one of the lesser detailed weapons in the game.]]&lt;br /&gt;
&lt;br /&gt;
==QJZ-89==&lt;br /&gt;
The QJZ-89 is mounted as coax machine gun with the main gun on the Chinese T-99 MBT. It is also mounted on top of the Chinese buggies.&lt;br /&gt;
[[Image:BF4TQJZ8901.jpg|thumb|600px|none|QJZ-89 on a buggy.]]&lt;br /&gt;
[[Image:BF4QJZ8902.jpg|thumb|600px|none|Mounting a QJZ-89.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 2A42==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4202.jpg|thumb|600px|none|Close up of the Mi-28 with a Shipunov 2A42.]]&lt;br /&gt;
[[Image:BF42A4203.jpg|thumb|600px|none|Close up BTR-90 with a Shipunov 2A42.]]&lt;br /&gt;
&lt;br /&gt;
== Type-85 HMG==&lt;br /&gt;
The Type-85 is mounted as an remote controlled machine gun on the T-99 MBT.&lt;br /&gt;
[[File:BF4T8501.jpg|thumb|600px|none|Type-85 on a tank.]]&lt;br /&gt;
&lt;br /&gt;
== Type-87==&lt;br /&gt;
Four Type-87 are mounted on the Type-95 Mobile AA.&lt;br /&gt;
[[File:BF4T8701.jpg|thumb|600px|none|Chinese Mobile AA mounting Type-87 guns.]]&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=811597</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=811597"/>
		<updated>2014-04-27T10:28:07Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* M203 Grenade Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
''NOTE: For the original game, see ''[[Battlefield 2]]''.''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRM9.JPG|thumb|none|400px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:PA-MAS G1 PR.jpeg|thumb|none|500px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Jericho 941 ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]] appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRJer941.JPG|thumb|none|500px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design was used by the Iraqi insurgent faction for a time, until being replaced by the Makarov PM in later versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRL9.JPG|thumb|none|400px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:TT-33 PR.jpeg|thumb|none|500px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prtokevdraw.jpg|thumb|none|500px|Drawing the TT-33]]&lt;br /&gt;
[[Image:Prtokevreload.jpg|thumb|none|500px|Reloading the TT-33]]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:ProjectRealityM1911A1.jpg|thumb|none|500px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army faction. It replaces the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrors the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|500px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) factions in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|500px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|500px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and the Militia (replaced by the Sa. Vz.61 Skorpion) factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|400px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|500px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch P8|Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|400px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41 / PPS-43|PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|400px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|500px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|500px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|300px|Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:BF2PRSkorpion.JPG|thumb|none|400px|An Sa. Vz.61 Skorpion in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:PRMP7.JPG|thumb|none|500px|A Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk.III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. 1 Mk.IIII*]] appears in the game, used by the Taliban faction, replacing the No.4 Mk.I variant from previous versions of the game. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet).&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|500px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:Skssightpr.jpg|thumb|none|500px|Aiming down the SKS's sight]]&lt;br /&gt;
[[Image:Reloadskspr.jpg|thumb|none|500px|Reloading the SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the Taliban and Iraqi Insurgency.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|500px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|400px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:DeactivatedAKS(1954-59).jpg|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|400px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover; this is likely due to the in-game AK-74's being modeled off of the [[AK-47#AK-101|AK-101]] from ''BF2'', which has a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|400px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|400px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Prak74.jpg|thumb|none|400px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Ak74prscope.jpg|thumb|none|400px|Aiming down the 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Prakreload.jpg|thumb|none|400px|Reloading the AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Stockak74m.jpg|thumb|none|400px|Unfolding the AK-74M's stock]]&lt;br /&gt;
[[Image:Ak74mbayonetprattach.jpg|thumb|none|400px|Attaching a bayonet to a AK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|500px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|500px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
[[Image:Rightsideaks-74upr.jpg|thumb|none|400px|Right side of the AKS-74U]]&lt;br /&gt;
[[Image:Insertmagaks74upr.jpg|thumb|none|400px|Reloading the AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|400px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL G Series ===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL G Series]] appears in the game as the &amp;quot;FN FAL&amp;quot;, being used by the Militia, African Resistance, and Iraqi Insurgent factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|400px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:G3mecPRscope.jpg|thumb|none|500px|Aiming down the Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Reloadingg3pr.jpg|thumb|none|500px|Inserting a mag into the G3A3]]&lt;br /&gt;
[[Image:G3hkslappr.jpg|thumb|none|500px|Performing a HK slap]]&lt;br /&gt;
[[Image:G3bayonetattachpr.jpg|thumb|none|500px|Attaching a bayonet]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot &amp;amp; SCROME J4 scopes, or EOTech red dot sight as well as a removable bayonet. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|500px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|500px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|500px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|500px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:Leftfamaspr.jpg|thumb||none|500px|Right side of a FAMAS F1]]&lt;br /&gt;
[[File:Loadingfamaspr.jpg|thumb||none|500px|Inserting a mag into a FAMAS F1]]&lt;br /&gt;
[[File:Chargingfamaspr.jpg|thumb||none|500px|Chambering a round in a FAMAS F1 ]]&lt;br /&gt;
[[File:Attachingbayonetfmamaspr.jpg|thumb||none|500px|Attaching a bayonet to a FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|500px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L22A1|L22A1]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|500px|An L22A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as an alternate weapon for their Designated Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|400px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|400px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|500px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|500px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|500px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|400px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|400px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|400px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-rifle-c8fthb-carbine-6.jpg|thumb|none|350px|C8A3 Carbine with EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|400px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|400px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, Corpsman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Marksman are the only ones that do not use an RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|400px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|400px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|400px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1ACOG.jpg|thumb|none|400px|An M4 Carbine with an ACOG and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|400px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|400px|An M4A1 Carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|400px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|none|350px|Colt Model 653 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|400px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzrar&amp;quot;, used by the Hamas faction.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|400px|A Colt Model 733 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|400px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
On the Dovre map, players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with [[Heckler &amp;amp; Koch HK416]] rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|400px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a 4x scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|400px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|400px|A Norinco QBZ-95 with a scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|400px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|400px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|400px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|400px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|400px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|400px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope in a LaRue Tactical SPR mount, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|400px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|400px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|400px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|400px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|400px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF2PRM24SWS.JPG|thumb|none|400px|An M24 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|400px|An M40A3 sniper rifle in ''Project Reality'' (Desert model)]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|400px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|400px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|400px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC faction's Sniper class, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|400px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|400px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|400px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|400px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Sniper Tavor STAR-21|Tavor STAR-21]] appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|400px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either a SCROME J8 scope or an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|400px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|400px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|350px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|400px|An SVD-M Dragunov with scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|400px|An SVD-M Dragunov in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|400px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|400px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|400px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|400px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|400px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|400px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|400px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|400px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|400px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|400px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|400px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|500px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|500px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|500px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#FN C9 Light Machine Gun|FN C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|none|350px|FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|400px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|400px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|400px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|400px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|400px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B and M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines. The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar). Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|400px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|400px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|400px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|400px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|400px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|400px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British Army Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|400px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|400px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|400px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 200-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3pr.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3reloadpr.jpg|thumb|none|500px|Reloading a MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3eclan.jpg|thumb|none|500px|Aiming down the sight of a MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|400px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|400px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|400px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a 4x scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QBB-95 with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|400px|A Norinco QBB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|400px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and 4x scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|400px|A Norinco QBB-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbbreloadprojectreality.jpg|thumb|none|400px|Inserting a new drum mag into the QBB-95]]&lt;br /&gt;
[[Image:Chargingqbb95.jpg|thumb|none|400px|Charging the QBB-95]]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|400px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|400px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|400px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|400px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Machine Gunner classes of the Taliban, Hamas, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|400px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|400px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|400px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|400px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|400px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|400px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|400px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|400px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army and Chinese PLA's Machine Gunner classes. The developers have stated that the PKP issued to the Chinese faction is a placeholder pending introduction of the [[Norinco QJY-88]] at a later time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|400px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
[[Image:Pkpscopepr.jpg|thumb|none|400px|Aiming down the scope on the PKP. Note green illumination]]&lt;br /&gt;
[[Image:Pkpironsightpr.jpg|thumb|none|400px|Aiming down the backup iron sight on the PKP]]&lt;br /&gt;
[[Image:Reloadpkppr.jpg|thumb|none|400px|Reloading the PKP. Note the scope pushed to the side to allow the top to be opened]]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|400px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|400px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, African Resistance, Hamas, and Taliban factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|400px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope. The RPK-74M is incorrectly shown using curved 7.62x39mm magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|400px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|400px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|400px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk-74mleftpr.jpg|thumb|none|400px|Right side of the RPK-74M with 1P29 scope. Note that the magazine has the curve of a 7.62x39mm magazine as opposed to the almost-straight 5.45x39mm magazine]]&lt;br /&gt;
[[Image:Rpk74mprscope.jpg|thumb|none|400px|View down the 1P29 scope]]&lt;br /&gt;
[[Image:Rpk74mprironsight2.jpg|thumb|none|400px|Observing a dangerous looking horse with the RPK-74M's iron sight]]&lt;br /&gt;
[[Image:Loadrpk74mpr.jpg|thumb|none|400px|Reloading the RPK-74M]]&lt;br /&gt;
[[Image:Unfoldstockprrpk-74m.jpg|thumb|none|400px|Unfolding the stock on the RPK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|400px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
[[Image:Aimingdppr.jpg|thumb|none|400px|Aiming down the DP-28's sight]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|400px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army &amp;amp; IDF's F-16C Fighting Falcon &amp;amp; F-15E Strike Eagle, and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|400px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|400px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|400px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|500px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|500px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|500px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|500px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|500px|An Yakushev-Borzov Yak-B mounted on a Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|400px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance's Technicals, the British Army faction's Land Rover jeep &amp;amp; Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|400px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|400px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|400px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|400px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|400px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|400px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|400px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|400px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22 Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|400px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|400px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|400px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UB ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|400px|A Berezin UB mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|400px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia faction. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|400px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|400px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|400px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|400px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|400px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|500px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|400px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|400px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:PRM18Smoke.JPG|thumb|none|400px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|400px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, African Resistance, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRRGQ1.JPG|thumb|none|400px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|500px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRM67.JPG|thumb|none|400px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|400px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|400px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|400px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, African Resistance, Taliban, Russian Army (despite the F-1 being highly anachronistic for the modern Russian Army), Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRF1.JPG|thumb|none|400px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRF1IED.JPG|thumb|none|400px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|150px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:ProjectRealityOF-37F3.jpg|thumb|none|400px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|400px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|400px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|400px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|400px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|400px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|400px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|400px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|500px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|500px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|500px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|500px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|400px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 Mod 0 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|400px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|400px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|400px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|400px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|400px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|400px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|400px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|400px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|400px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|400px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|400px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|400px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as the primary weapon on M1097 'Avenger' anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|300px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|400px|An FIM-92A Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|400px|A twin FIM-92A Stinger turret in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|400px|Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|400px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|400px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|400px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|500px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters).&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing both HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36 and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2;&amp;quot; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|400px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4/M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF and Hamas' Colt Model 653 carbine, and is capable of firing both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|400px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|400px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|400px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|400px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
[[Image:Primingm15pr.jpg|thumb|none|400px|Inserting a pressure fuze into the M15 mine]]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|400px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
[[Image:Primingtm62pr.jpg|thumb|none|400px|Inserting a pressure fuze into the TM-62 mine]]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|400px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|400px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|400px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=811592</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=811592"/>
		<updated>2014-04-27T10:21:17Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* M4/M4A1 Carbine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
''NOTE: For the original game, see ''[[Battlefield 2]]''.''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. &lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRM9.JPG|thumb|none|400px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:PA-MAS G1 PR.jpeg|thumb|none|500px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Jericho 941 ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]] appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRJer941.JPG|thumb|none|500px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design was used by the Iraqi insurgent faction for a time, until being replaced by the Makarov PM in later versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRL9.JPG|thumb|none|400px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:TT-33 PR.jpeg|thumb|none|500px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
[[Image:Prtokevdraw.jpg|thumb|none|500px|Drawing the TT-33]]&lt;br /&gt;
[[Image:Prtokevreload.jpg|thumb|none|500px|Reloading the TT-33]]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:ProjectRealityM1911A1.jpg|thumb|none|500px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army faction. It replaces the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrors the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|500px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) factions in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|500px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|500px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and the Militia (replaced by the Sa. Vz.61 Skorpion) factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|400px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|500px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch P8|Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|400px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41 / PPS-43|PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|400px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|500px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|500px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|300px|Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:BF2PRSkorpion.JPG|thumb|none|400px|An Sa. Vz.61 Skorpion in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:PRMP7.JPG|thumb|none|500px|A Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk.III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. 1 Mk.IIII*]] appears in the game, used by the Taliban faction, replacing the No.4 Mk.I variant from previous versions of the game. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet).&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|500px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:Skssightpr.jpg|thumb|none|500px|Aiming down the SKS's sight]]&lt;br /&gt;
[[Image:Reloadskspr.jpg|thumb|none|500px|Reloading the SKS]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the Taliban and Iraqi Insurgency.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|500px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|400px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:DeactivatedAKS(1954-59).jpg|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|400px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover; this is likely due to the in-game AK-74's being modeled off of the [[AK-47#AK-101|AK-101]] from ''BF2'', which has a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|400px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|400px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Prak74.jpg|thumb|none|400px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Ak74prscope.jpg|thumb|none|400px|Aiming down the 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Prakreload.jpg|thumb|none|400px|Reloading the AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:Stockak74m.jpg|thumb|none|400px|Unfolding the AK-74M's stock]]&lt;br /&gt;
[[Image:Ak74mbayonetprattach.jpg|thumb|none|400px|Attaching a bayonet to a AK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|500px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|500px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
[[Image:Rightsideaks-74upr.jpg|thumb|none|400px|Right side of the AKS-74U]]&lt;br /&gt;
[[Image:Insertmagaks74upr.jpg|thumb|none|400px|Reloading the AKS-74U]]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|400px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL G Series ===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL G Series]] appears in the game as the &amp;quot;FN FAL&amp;quot;, being used by the Militia, African Resistance, and Iraqi Insurgent factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|400px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:G3mecPRscope.jpg|thumb|none|500px|Aiming down the Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Reloadingg3pr.jpg|thumb|none|500px|Inserting a mag into the G3A3]]&lt;br /&gt;
[[Image:G3hkslappr.jpg|thumb|none|500px|Performing a HK slap]]&lt;br /&gt;
[[Image:G3bayonetattachpr.jpg|thumb|none|500px|Attaching a bayonet]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot &amp;amp; SCROME J4 scopes, or EOTech red dot sight as well as a removable bayonet. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|500px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|500px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|500px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|500px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:Leftfamaspr.jpg|thumb||none|500px|Right side of a FAMAS F1]]&lt;br /&gt;
[[File:Loadingfamaspr.jpg|thumb||none|500px|Inserting a mag into a FAMAS F1]]&lt;br /&gt;
[[File:Chargingfamaspr.jpg|thumb||none|500px|Chambering a round in a FAMAS F1 ]]&lt;br /&gt;
[[File:Attachingbayonetfmamaspr.jpg|thumb||none|500px|Attaching a bayonet to a FAMAS F1]]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|500px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L22A1|L22A1]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|500px|An L22A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as an alternate weapon for their Designated Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|400px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|400px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|500px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|500px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|500px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|400px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|400px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|400px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-rifle-c8fthb-carbine-6.jpg|thumb|none|350px|C8A3 Carbine with EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|400px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|400px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, Corpsman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Marksman are the only ones that do not use an RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|400px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|400px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|400px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1ACOG.jpg|thumb|none|400px|An M4 Carbine with an ACOG and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|400px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|400px|An M4A1 Carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|400px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|none|350px|Colt Model 653 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|400px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzrar&amp;quot;, used by the Hamas faction.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|400px|A Colt Model 733 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|400px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
On the Dovre map, players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with [[Heckler &amp;amp; Koch HK416]] rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|400px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a 4x scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|400px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|400px|A Norinco QBZ-95 with a scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|400px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|400px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|400px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|400px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|400px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|400px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope in a LaRue Tactical SPR mount, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|400px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|400px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|400px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|400px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|400px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF2PRM24SWS.JPG|thumb|none|400px|An M24 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|400px|An M40A3 sniper rifle in ''Project Reality'' (Desert model)]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|400px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|400px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|400px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC faction's Sniper class, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|400px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|400px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|400px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|400px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Sniper Tavor STAR-21|Tavor STAR-21]] appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|400px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either a SCROME J8 scope or an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|400px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|400px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|350px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|400px|An SVD-M Dragunov with scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|400px|An SVD-M Dragunov in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|400px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|400px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|400px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|400px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|400px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|400px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|400px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|400px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|400px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|400px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|400px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|500px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|500px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|500px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#FN C9 Light Machine Gun|FN C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|none|350px|FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|400px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|400px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|400px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|400px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|400px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B and M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines. The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar). Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|400px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|400px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|400px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|400px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|400px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|400px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British Army Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|400px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|400px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|400px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 200-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3pr.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3reloadpr.jpg|thumb|none|500px|Reloading a MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Mg3eclan.jpg|thumb|none|500px|Aiming down the sight of a MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|400px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|400px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|400px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a 4x scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QBB-95 with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|400px|A Norinco QBB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|400px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and 4x scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|400px|A Norinco QBB-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbbreloadprojectreality.jpg|thumb|none|400px|Inserting a new drum mag into the QBB-95]]&lt;br /&gt;
[[Image:Chargingqbb95.jpg|thumb|none|400px|Charging the QBB-95]]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|400px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|400px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|400px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|400px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Machine Gunner classes of the Taliban, Hamas, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|400px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|400px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|400px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|400px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|400px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|400px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|400px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|400px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army and Chinese PLA's Machine Gunner classes. The developers have stated that the PKP issued to the Chinese faction is a placeholder pending introduction of the [[Norinco QJY-88]] at a later time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|400px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
[[Image:Pkpscopepr.jpg|thumb|none|400px|Aiming down the scope on the PKP. Note green illumination]]&lt;br /&gt;
[[Image:Pkpironsightpr.jpg|thumb|none|400px|Aiming down the backup iron sight on the PKP]]&lt;br /&gt;
[[Image:Reloadpkppr.jpg|thumb|none|400px|Reloading the PKP. Note the scope pushed to the side to allow the top to be opened]]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|400px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|400px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, African Resistance, Hamas, and Taliban factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|400px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope. The RPK-74M is incorrectly shown using curved 7.62x39mm magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|400px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|400px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|400px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk-74mleftpr.jpg|thumb|none|400px|Right side of the RPK-74M with 1P29 scope. Note that the magazine has the curve of a 7.62x39mm magazine as opposed to the almost-straight 5.45x39mm magazine]]&lt;br /&gt;
[[Image:Rpk74mprscope.jpg|thumb|none|400px|View down the 1P29 scope]]&lt;br /&gt;
[[Image:Rpk74mprironsight2.jpg|thumb|none|400px|Observing a dangerous looking horse with the RPK-74M's iron sight]]&lt;br /&gt;
[[Image:Loadrpk74mpr.jpg|thumb|none|400px|Reloading the RPK-74M]]&lt;br /&gt;
[[Image:Unfoldstockprrpk-74m.jpg|thumb|none|400px|Unfolding the stock on the RPK-74M]]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|400px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
[[Image:Aimingdppr.jpg|thumb|none|400px|Aiming down the DP-28's sight]]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|400px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army &amp;amp; IDF's F-16C Fighting Falcon &amp;amp; F-15E Strike Eagle, and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|400px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|400px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|400px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|500px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|500px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|500px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|500px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|500px|An Yakushev-Borzov Yak-B mounted on a Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|400px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance's Technicals, the British Army faction's Land Rover jeep &amp;amp; Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|400px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|400px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|400px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|400px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|400px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|400px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|400px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|400px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22 Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|400px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|400px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|400px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UB ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|400px|A Berezin UB mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|400px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia faction. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|400px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|400px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|400px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|400px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|400px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|500px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|400px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|400px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:PRM18Smoke.JPG|thumb|none|400px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|400px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, African Resistance, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRRGQ1.JPG|thumb|none|400px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|500px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRM67.JPG|thumb|none|400px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|400px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|400px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|400px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, African Resistance, Taliban, Russian Army (despite the F-1 being highly anachronistic for the modern Russian Army), Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRF1.JPG|thumb|none|400px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRF1IED.JPG|thumb|none|400px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|150px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:ProjectRealityOF-37F3.jpg|thumb|none|400px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|400px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|400px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|400px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|400px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|400px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|400px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|400px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|500px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|500px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|500px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|500px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|400px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 Mod 0 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|400px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|400px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|400px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|400px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|400px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|400px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|400px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|400px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|400px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|400px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|400px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|400px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as the primary weapon on M1097 'Avenger' anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|300px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|400px|An FIM-92A Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|400px|A twin FIM-92A Stinger turret in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|400px|Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|400px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|400px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|400px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|500px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters).&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing both HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36 and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2;&amp;quot; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|400px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF &amp;amp; Hamas' Colt Model 653 carbine, and is capable of firing both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|400px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|400px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|400px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|400px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
[[Image:Primingm15pr.jpg|thumb|none|400px|Inserting a pressure fuze into the M15 mine]]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|400px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
[[Image:Primingtm62pr.jpg|thumb|none|400px|Inserting a pressure fuze into the TM-62 mine]]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|400px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|400px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|400px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Banshee_-_Season_1&amp;diff=786375</id>
		<title>Banshee - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Banshee_-_Season_1&amp;diff=786375"/>
		<updated>2014-01-28T08:49:02Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* RPG-7 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|name= Banshee - Season 1&lt;br /&gt;
|picture = Banshee-Poster.jpg&lt;br /&gt;
|caption = &lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  Cinemax&lt;br /&gt;
|genre = Action &amp;lt;br&amp;gt; Crime &amp;lt;br&amp;gt; Drama&lt;br /&gt;
|creator =  David Schickler &amp;lt;br&amp;gt; Jonathan Tropper &amp;lt;br&amp;gt; &lt;br /&gt;
|dates = 2013&lt;br /&gt;
|language = &lt;br /&gt;
|seasons = 2&lt;br /&gt;
|episodes = 10 (In season 1)&lt;br /&gt;
|character1=Sheriff Lucas Hood&lt;br /&gt;
|actor1=[[Antony Starr]]&lt;br /&gt;
|character2=Anastasia&lt;br /&gt;
|actor2=[[Ivana Milicevic]]&lt;br /&gt;
|character3=Kai Proctor&lt;br /&gt;
|actor3=[[Ulrich Thomsen]]&lt;br /&gt;
|character4=Sugar Bates&lt;br /&gt;
|actor4=[[Frankie Faison]]&lt;br /&gt;
|character5=Job&lt;br /&gt;
|actor5=[[Hoon Lee]]&lt;br /&gt;
|character6=Mr. Rabbit&lt;br /&gt;
|actor6=[[Ben Cross]]&lt;br /&gt;
|character7=Deputy Brock Lotus&lt;br /&gt;
|actor7=[[Matt Servitto]]&lt;br /&gt;
|character8=Deputy Emmett Yawners&lt;br /&gt;
|actor8=[[Demetrius Grosse]]&lt;br /&gt;
|character9=Deputy Siobhan Kelly&lt;br /&gt;
|actor9=[[Trieste Kelly Dunn]]&lt;br /&gt;
|character10= &lt;br /&gt;
|actor10= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TV Title|Banshee - Season 1}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols= &lt;br /&gt;
==Glock 17==&lt;br /&gt;
Sheriff Lucas Hood ([[Antony Starr]]) and all his deputies use the [[Glock 17]]s as their sidearms. Real Sheriff Lucas Hood ([[Griff Furst]]) also used it. &lt;br /&gt;
[[File:Glock17EarlyModel.jpg|thumb|none|300px|2nd Generation Glock 17 - 9x19mm.]]&lt;br /&gt;
[[File:Banshee-Glock.jpg|thumb|none|600px|Brock Lotus holds his Glock 17]]&lt;br /&gt;
[[File:Banshee-Glock2.jpg|thumb|none|600px|Siobhan Kelly aims her Glock 17]]&lt;br /&gt;
[[File:Banshee-Glock3.jpg|thumb|none|600px|Brock Lotus aims a Glock 17]]&lt;br /&gt;
[[File:Banshee-Glock4.jpg|thumb|none|600px|Emmett Yawners fires 3rd Genereation Glock 17]]&lt;br /&gt;
[[File:Banshee S01E09 Glock 1.jpg|thumb|none|600px|A close-up of Hood loading his Glock showing the &amp;quot;17&amp;quot; marking on the slide confirming the model.]]&lt;br /&gt;
[[File:Banshee S01E09 Glock 2.jpg|thumb|none|600px|Sheriff Hood with his Glock in &amp;quot;Always the Cowboy&amp;quot; (Episode 9).]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory XD9 V10==&lt;br /&gt;
The [[Springfield Armory XD|Springfield Armory XD9 V10]] is used by Anastasia. Mr. Rabbit and Gordon Hopewell ([[Rus Blackwell]]) can be seen with this pistol in episode 9&lt;br /&gt;
[[File:Xd9v10.jpg|thumb|none|300px|Springfield Armory XD9 V10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Banshee-XD9V10.jpg|thumb|none|600px|Anastasia aims her Springfield XD9 V10]]&lt;br /&gt;
[[File:Banshee-XD9V10-2.jpg|thumb|none|600px|Anastasia fires her Springfield XD9 V10]]&lt;br /&gt;
[[File:Banshee-XD9V10-3.jpg|thumb|none|600px|Same episode]]&lt;br /&gt;
[[File:Banshee-XD9V10-4.jpg|thumb|none|600px|Gordon Hopewell aims a Springfield XD9 V10 at Mr. Rabbit]]&lt;br /&gt;
[[File:Banshee-XD9V10-5.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Banshee-XD9V10-6.jpg|thumb|none|600px|Anastasia holds suppressed Springfield XD9 V10]]&lt;br /&gt;
[[File:Banshee-XD9V10-7.jpg|thumb|none|600px|Anastasia fires a Springfield XD9 V10]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AFS==&lt;br /&gt;
The Stainless [[Taurus PT92AF|Taurus PT92AFS]] is personal weapon of Olek ([[Christos Vasilopoulos]]). In some scenes Taurus PT92AFS replaced by [[Beretta 92FS Inox]]. Anastasia also use this pistol during a fight with Olek&lt;br /&gt;
[[Image:TaurusPT92AFSwBlack.jpg|thumb|none|300px|Taurus PT92AFS (Stainless) with Slimline Black Factory Grips - 9x19mm]]&lt;br /&gt;
[[File:Banshee-TaurusPT92.jpg|thumb|none|600px|Olek fires his Taurus PT92AFS]]&lt;br /&gt;
[[File:Banshee-TaurusPT92-2.jpg|thumb|none|600px|Same episode]]&lt;br /&gt;
[[File:Banshee-TaurusPT92-3.jpg|thumb|none|600px|Olek holds his Taurus PT92AFS]]&lt;br /&gt;
[[File:Banshee-TaurusPT92-4.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
In some scenes Olek's [[Taurus PT92AF|Taurus PT92AFS]] replaced by [[Beretta 92FS Inox]].&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox - 9x19mm.]]&lt;br /&gt;
[[File:Banshee-TaurusPT92-5.jpg|thumb|none|600px|Beretta 92FS Inox on a table. Few seconds ago it was a Taurus PT92AFS]]&lt;br /&gt;
[[File:Banshee-Beretta92FSInox.jpg|thumb|none|600px|Beretta 92FS Inox on a plank.]]&lt;br /&gt;
[[File:Banshee-Beretta92FSInox2.jpg|thumb|none|600px|Olek aims a Beretta 92FS Inox]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is used by one of Proctor's men and one of  Mr. Rabbit's men in episode 1. Lucas Hood used it during museum heist (episode 4). Biker Tally ([[Sam Medina]]) used this gun in episode 5. Siobhan Kelly's Glock 17 switches to a Beretta 92FS during the shootout in episode 10. Brock Lotus's Glock 17 also briefly changes to a Beretta when he shoots the henchman armed with an RPG in Episode 10. When the Berettas fire the slide either doesn't move or cycles without ejecting a case, suggesting that they are Airsoft pistols with a CG muzzle flash.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm.]]&lt;br /&gt;
[[File:Banshee-Beretta92FS.jpg|thumb|none|600px| Mr. Rabbit's man put a Beretta 92FS to Job's head]]&lt;br /&gt;
[[File:Banshee-Beretta92FS2.jpg|thumb|none|600px|Hood reloads the Beretta 92FS]]&lt;br /&gt;
[[File:Banshee-Beretta92FS3.jpg|thumb|none|600px|Tally aims the Beretta 92FS at Anastasia]]&lt;br /&gt;
[[File:Banshee-Beretta92FS4.jpg|thumb|none|600px|Same episode. Note threaded barrel]]&lt;br /&gt;
[[File:Banshee S01E10 92 1.jpg|thumb|none|600px|Deputy Kelly with a Beretta 92FS in &amp;quot;A Mixture of Madness&amp;quot; (Episode 10). When she fires the pistol the slide can be seen cycling but no case is ejected, suggesting that it is a gas blow-back Airsoft replica. Most other guns in the scene are shooting actual blanks, however this shot required the actress to shoot at someone only a few feet away, which would be unsafe even with a blank firing gun.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Cougar Inox==&lt;br /&gt;
The [[Beretta Cougar Inox]] is Nathan's personal weapon. This pistol can be seen in Episode 7. In some scenes his gun replaced by [[Beretta 84]]&lt;br /&gt;
[[Image:8000 Cougar F Inox.jpg|thumb|none|300px|Beretta 8000 Cougar F Inox with walnut grips - 9x21mm]]&lt;br /&gt;
[[File:Banshee-BerettaCougar.jpg|thumb|none|600px|Masked Nathan aims his Beretta Cougar Inox]]&lt;br /&gt;
[[File:Banshee-BerettaCougar2.jpg|thumb|none|600px|Nathan puts Beretta Cougar Inox to Emmett's head]]&lt;br /&gt;
[[File:Banshee-BerettaCougar3.jpg|thumb|none|600px|Nathan aims a Beretta Cougar Inox at Lukas]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 84==&lt;br /&gt;
Stainless [[Beretta 84]] is used by Nathan ([[Doug Kruse]]) in some scenes in Episode 7. Lukas Hood also can be seen with this gun in same episode&lt;br /&gt;
[[Image:Ber84left.jpg|thumb|none|300px|Beretta 84 (earlier version with round trigger guard) - .380 ACP]]&lt;br /&gt;
[[File:Banshee-Beretta84.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Banshee-Beretta84-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
[[SIG-Sauer P226]] is a Lance's personal weapon (episode 7). In one scene his gun was replaced by [[Glock 17]]. Hood used SIG-Sauer P226 during shootout in Sheriff office (Episode 10). The weapon used is actually a Cybergun airsoft replica as indicated by the white painted frame markings and the extended barrel (which originally would have been painted blaze orange).&lt;br /&gt;
[[File:Cybergun P226 replica.jpg|thumb|none|350px|Cybegun SIG-Sauer P226R Airsoft replica]]&lt;br /&gt;
[[File:Banshee-P226_.jpg|thumb|none|600px|Lance ([[Kevin Gage]]) fires his P226 at Emmett Yawners]]&lt;br /&gt;
[[File:Banshee-P226_2.jpg|thumb|none|600px|Lance aims his P226 at Janie Kendall]]&lt;br /&gt;
[[File:Banshee-P226_3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Banshee-P226_4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Banshee-P226_5.jpg|thumb|none|600px|Lance aims his P226 at Deva Hopewell]]&lt;br /&gt;
[[File:Banshee-P226_6.jpg|thumb|none|600px|Hood fires a P226]]&lt;br /&gt;
&lt;br /&gt;
==Jericho 941==&lt;br /&gt;
Stainless [[Jericho 941|Jericho 941R]] is Nola Longshadow's personal weapon (can be seen in episode 10). One of Mr. Rabbit's guards was armed with this weapon in episode 3.&lt;br /&gt;
[[Image:JerichoStainless.jpg|thumb|none|350px|Stainless IMI Jericho 941 R - 9x19mm]]&lt;br /&gt;
[[File:Banshee-Jericho.jpg|thumb|none|600px|Nola ([[Odette Annable]]) aims her Jericho 941 R]]&lt;br /&gt;
[[File:Banshee-Jericho2.jpg|thumb|none|600px|Mr. Rabbit's guard armed with Jericho 941 R]]&lt;br /&gt;
[[File:Banshee-Jericho3.jpg|thumb|none|600px|Anastasia holds captured Jericho 941 R (episode 3)]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK/S==&lt;br /&gt;
A [[Walther PPK/S]] can be seen in episode 8 when Rebecca Bowman ([[Lili Simmons]]) found this pistol in the table of her uncle&lt;br /&gt;
[[Image:WaltherPPKS.jpg|thumb|none|350px|Walther PPK/S stainless - .380 ACP]]&lt;br /&gt;
[[File:Banshee-PPK.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Banshee-PPK2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Banshee-PPK3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==STI Perfect 10==&lt;br /&gt;
The [[STI Perfect 10]] is the personal weapon of one of Proctor's men. It can be seen in episode 1 (this pistol looks identical like STI used in [[Chuck - Season 4]])&lt;br /&gt;
[[File:STI Perfect 10.jpg|thumb|none|300px|STI Perfect 10 - 10mm]]&lt;br /&gt;
[[File:Banshee-STI.jpg|thumb|none|600px|Proctor's man aims his STI at real Lukas Hood. Lukas Hood armed with a [[Glock 17]]]]&lt;br /&gt;
[[File:Banshee-STI2.jpg|thumb|none|600px|'' That's the new STI, isn't it? That's a hard gun to get'']]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch Mark 23==&lt;br /&gt;
Job can be seen armed with the stainless [[Heckler &amp;amp; Koch Mark 23]] in episode 10&lt;br /&gt;
[[File:Mk23.jpg|thumb|none|300px|H&amp;amp;K Mk 23 Mod 0 - .45 ACP]]&lt;br /&gt;
[[File:Banshee-HK23.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Banshee-HK23-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Kahr K9 Stainless==&lt;br /&gt;
The [[Kahr K9|Kahr K9 Stainless]] can be seen in Episode 3&lt;br /&gt;
[[File:Kahr.jpg|thumb|none|300px|Kahr K9 with stainless steel finish - 9x19mm]]&lt;br /&gt;
[[File:Banshee-KahrK9.jpg|thumb|none|600px|Anastasia holds Mr. Rabbits's Kahr K9]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 1908 Vest Pocket==&lt;br /&gt;
The [[Colt Model 1908 Vest Pocket]] can be seen in opening titles in episode 10&lt;br /&gt;
[[File:Colt1908.jpg|thumb|none|300px|Colt Model 1908 Vest Pocket - .25 ACP]]&lt;br /&gt;
[[File:Banshee-PocketPistol.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 19]] is Dex Moody's personal weapon. This revolver can be seen in episodes 2 and 4&lt;br /&gt;
[[File:S&amp;amp;WModel19-4Inch.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 with combat grips - .357 Magnum]]&lt;br /&gt;
[[File:Banshee-SW19.jpg|thumb|none|600px|Dex Moody ([[Jessejames Locorriere]]) holds his Smith &amp;amp; Wesson Model 19]]&lt;br /&gt;
[[File:Banshee-SW19-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Banshee-SW19-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 637 Airweight==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 637 Airweight]] is Emmett Yawners's secondary weapon. Can be seen in episode 7&lt;br /&gt;
[[File:Smith&amp;amp;Wesson637Airweight.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 637 Airweight - .38 Special]]&lt;br /&gt;
[[File:Banshee-SW637.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 37 Airweight==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 37 Airweight]] is Sugar Bates's secondary weapon. Can be seen in episode 10&lt;br /&gt;
[[File:M37AirRight.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 37 Airweight - .38 Special]]&lt;br /&gt;
[[File:Banshee-SW37.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
[[SIG SG 552]] can be seen in Episode 10 in the hands of Mr. Rabbit's guards. &lt;br /&gt;
[[Image:SIG SG552.jpg|thumb|none|400px|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[File:Banshee-SG552.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Banshee-SG552-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
The [[M16A2]] can be seen in opening titles. This gun can be seen completely disassembled in episode 1. Titles of each episode have small differences, so in last episode M16A2 can be seen fully assembled&lt;br /&gt;
[[Image:M16A2.jpg|thumb|none|400px|M16A2 Rifle - 5.56x45mm.]]&lt;br /&gt;
[[File:Banshee-M16.jpg|thumb|none|600px|First episode titles]]&lt;br /&gt;
[[File:Banshee-M16-2.jpg|thumb|none|600px|Last episode tytles]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
The [[M4/M4A1 Carbine|M4A1 Carbine]]s in different configurations are used by Mr.Rabbits's guards and SWAT team members&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[File:Banshee-M4.jpg|thumb|none|600px|SWAT officer aims his M4A1 at Lance (episode 7)]]&lt;br /&gt;
[[File:Banshee-M4-2.jpg|thumb|none|600px|Mr.Rabbit's guard armed with the M4A1]]&lt;br /&gt;
&lt;br /&gt;
==Zastava M70==&lt;br /&gt;
Kai Proctor can be seen armed with the [[Zastava M70]] in episode 10&lt;br /&gt;
[[Image:Zastava M70B1.jpg|thumb|none|400px|Zastava M70B1 fixed stock rifle - 7.62x39mm]]&lt;br /&gt;
[[File:Banshee-Zastava.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8-1==&lt;br /&gt;
Clay Burton ([[Matthew Rauch]]) can be seen with a [[Heckler &amp;amp; Koch SL8-1]] with blackened furniture in &amp;quot;A Mixture of Madness&amp;quot; (Episode 10).&lt;br /&gt;
[[File:H&amp;amp;KSL8Tactical.jpg|thumb|400px|none|Heckler &amp;amp; Koch SL8-1 with blackened furniture and vented handguard - 5.56x45mm. The gun featured in the show has a standard un-vented handguard but is otherwise identical.]]&lt;br /&gt;
[[File:Banshee S01E10 SL8.jpg|thumb|600px|none|Clay holding the SL8-1 along with Kai Proctor's Zastava M70. The rifle can be identified as the SL8-1 variant by the combination of non flush fit single stack magazine, un-vented handguard, and full length scope rail.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Double-Barreled Shotgun==&lt;br /&gt;
Sugar Bates and Emmett Yawners used double-barreled shotgun in Episode 10&lt;br /&gt;
[[File:Banshee-DBShTgn.jpg|thumb|none|600px|Sugar Bates fires a double-barreled shotgun]]&lt;br /&gt;
[[File:Banshee-DBShTgn2.jpg|thumb|none|600px|Emmett Yawners fires a double-barreled shotgun]]&lt;br /&gt;
[[File:Banshee-DBShTgn3.jpg|thumb|none|600px|A double-barreled shotgun on a floor]]&lt;br /&gt;
&lt;br /&gt;
==Harrington &amp;amp; Richardson Pardner Pump Protector==&lt;br /&gt;
Emmett Yawners used [[Harrington &amp;amp; Richardson Pardner Pump|Harrington &amp;amp; Richardson Pardner Pump Protector]] in episode 4&lt;br /&gt;
[[Image:HR PardnerPro.jpg|thumb|none|400px|Harrington &amp;amp; Richardson Pardner Pump Protector - 12 Gauge]]&lt;br /&gt;
[[File:Banshee-HRPPP.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Banshee-HRPPP2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Banshee-HRPPP3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Prison guards can be seen armed with the [[Mossberg 500]] shotguns&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|400px|Mossberg 500AT Shotgun - 12 Gauge. ]]&lt;br /&gt;
[[File:Banshee-Mossberg500.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Banshee-Mossberg500-2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Cruiser==&lt;br /&gt;
Emmett Yawners can be seen armed with the [[Mossberg 500 Cruiser]] in episode 7&lt;br /&gt;
[[Image:Mossberg500Cruiser.jpg|thumb|none|400px|Mossberg 500 Cruiser - 12 Gauge ]]&lt;br /&gt;
[[File:Banshee-Mossberg500Cruiser.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Banshee-Mossberg500Cruiser2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
Brock Lotus can be seen armed with the [[Remington 870]] with flashlight attachment on the foregrip in Episode 10&lt;br /&gt;
[[File:Rem870w618Surefire.jpg|thumb|none|500px|Remington 870 with Surefire dedicated forend weaponlight - 12 gauge]]&lt;br /&gt;
[[File:Banshee-Remington870.jpg|thumb|none|600px|Brock fires his Remington 870]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 916==&lt;br /&gt;
Dex Moody armed with a [[Smith &amp;amp; Wesson 916 Shotgun Series|Smith &amp;amp; Wesson Model 916A]] in episode 10&lt;br /&gt;
[[Image:Smith-&amp;amp;-Wesson-916A-Shotgun.jpg|thumb|none|500px|Smith &amp;amp; Wesson Model 916A - 12 gauge]]&lt;br /&gt;
[[File:Banshee-SW916.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Grenade Launcher=&lt;br /&gt;
==RPG-7== &lt;br /&gt;
One of Mr. Rabbits guard used [[RPG-7]] during final shootout (episode 10)&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Banshee-RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Banshee-RPG7-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:Banshee-RPG7-3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=756865</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=756865"/>
		<updated>2013-11-09T18:23:40Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* MG3 Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
''NOTE: For the original game, see ''[[Battlefield 2]]''.''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. It should also be noted that the M9 and all other pistols in the game do not have the slide lock back when the last round in a magazine is fired, as their real-world counterparts would.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRM9.JPG|thumb|none|400px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:PA-MAS G1 PR.jpeg|thumb|none|500px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Jericho 941 ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]] appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRJer941.JPG|thumb|none|500px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design was used by the Iraqi insurgent faction for a time, until being replaced by the Makarov PM in later versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRL9.JPG|thumb|none|400px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:TT-33 PR.jpeg|thumb|none|500px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:ProjectRealityM1911A1.jpg|thumb|none|500px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army faction. It replaces the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrors the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|500px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) factions in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|500px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|500px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and the Militia (replaced by the Sa. Vz.61 Skorpion) factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|400px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|500px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch P8|Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|400px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41 / PPS-43|PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|400px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|500px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|500px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|300px|Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:BF2PRSkorpion.JPG|thumb|none|400px|An Sa. Vz.61 Skorpion in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:PRMP7.JPG|thumb|none|500px|A Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk.III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. 1 Mk.IIII*]] appears in the game, used by the Taliban faction, replacing the No.4 Mk.I variant from previous versions of the game. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet).&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|500px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the Taliban and Iraqi Insurgency.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|500px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|400px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS.JPG|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|400px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover; this is likely due to the in-game AK-74's being modeled off of the [[AK-47#AK-101|AK-101]] from ''BF2'', which has a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|400px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|400px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAK74M1P29.JPG|thumb|none|400px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|500px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|500px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|400px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL G Series ===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL G Series]] appears in the game as the &amp;quot;FN FAL&amp;quot;, being used by the Militia, African Resistance, and Iraqi Insurgent factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|400px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot sights, SCROME J4 scopes, or EOTech red dot sights. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|500px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|500px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|500px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|500px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|500px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L22A1|L22A1]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|500px|An L22A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as an alternate weapon for their Designated Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|400px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|400px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|500px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|500px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|500px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|400px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|400px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|400px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-rifle-c8fthb-carbine-6.jpg|thumb|none|350px|C8A3 Carbine with EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|400px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|400px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Marksman are the only ones that do not use a RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|400px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|400px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|400px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1ACOG.jpg|thumb|none|400px|An M4 Carbine with an ACOG and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|400px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|400px|An M4A1 Carbine with an IT MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|400px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|none|350px|Colt Model 653 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|400px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzrar&amp;quot;, used by the Hamas faction.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|400px|A Colt Model 733 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|400px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
On the Dovre map, players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with [[Heckler &amp;amp; Koch HK416]] rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|400px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a 4x scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|400px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|400px|A Norinco QBZ-95 with a scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|400px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|400px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|400px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|400px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|400px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|400px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|400px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|400px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|400px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|400px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|400px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF2PRM24SWS.JPG|thumb|none|400px|An M24 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|400px|An M40A3 sniper rifle in ''Project Reality'' (Desert model)]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|400px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|400px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|400px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC faction's Sniper class, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|400px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|400px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|400px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|400px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Sniper Tavor STAR-21|Tavor STAR-21]] appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|400px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either a SCROME J8 scope or an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|400px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|400px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|350px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|400px|An SVD-M Dragunov with scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|400px|An SVD-M Dragunov in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|400px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|500px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|500px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|400px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|400px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|400px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|400px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|400px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|400px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|400px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|400px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|500px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|500px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|500px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#FN C9 Light Machine Gun|FN C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|none|350px|FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|400px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|400px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|400px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|400px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|400px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B and M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines. The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar). Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|400px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|400px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|400px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|400px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|400px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|400px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British Army Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|400px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|400px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|400px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian and German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 200-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMG3scopebox.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|400px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|400px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|400px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a 4x scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QBB-95 with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|400px|A Norinco QBB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|400px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and 4x scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|400px|A Norinco QBB-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|400px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|400px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|400px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|400px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Machine Gunner classes of the Taliban, Hamas, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|400px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|400px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|400px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|400px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|400px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|400px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|400px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|400px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army and Chinese PLA's Machine Gunner classes. The developers have stated that the PKP issued to the Chinese faction is a placeholder pending introduction of the [[Norinco QJY-88]] at a later time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|400px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|400px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|400px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, African Resistance, Hamas, and Taliban factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|400px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|400px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|400px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|400px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|400px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|400px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army &amp;amp; IDF's F-16C Fighting Falcon and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|400px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|400px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|400px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|500px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|500px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|500px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|500px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|500px|An Yakushev-Borzov Yak-B mounted on a Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|400px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance's Technicals, the British Army faction's Land Rover jeep &amp;amp; Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|400px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|400px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|400px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|400px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|400px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|400px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|400px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|400px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22 Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|400px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|400px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|400px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UB ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|400px|A Berezin UB mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|400px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia faction. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|400px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|400px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|400px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|400px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|400px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|500px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|400px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|400px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:PRM18Smoke.JPG|thumb|none|400px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|400px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, African Resistance, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRRGQ1.JPG|thumb|none|400px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|500px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRM67.JPG|thumb|none|400px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|400px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|400px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|400px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, African Resistance, Taliban, Russian Army (despite the F-1 being highly anachronistic for the modern Russian Army), Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRF1.JPG|thumb|none|400px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRF1IED.JPG|thumb|none|400px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|150px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:ProjectRealityOF-37F3.jpg|thumb|none|400px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|400px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|400px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|400px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|400px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|400px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|400px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|400px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|500px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|500px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|500px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|500px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|400px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 Mod 0 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|400px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|400px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|400px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|400px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|400px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|400px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|400px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|400px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|400px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|400px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|400px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|400px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as the primary weapon on M1097 'Avenger' anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|300px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|400px|An FIM-92A Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|400px|A twin FIM-92A Stinger turret in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|400px|Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|400px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|400px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|400px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|500px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters).&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing both HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36 and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2;&amp;quot; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|400px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF &amp;amp; Hamas' Colt Model 653 carbine, and is capable of firing both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|400px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|400px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|400px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|400px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|400px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|400px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|400px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|400px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=756864</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=756864"/>
		<updated>2013-11-09T18:20:18Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* M240 Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
''NOTE: For the original game, see ''[[Battlefield 2]]''.''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. It should also be noted that the M9 and all other pistols in the game do not have the slide lock back when the last round in a magazine is fired, as their real-world counterparts would.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRM9.JPG|thumb|none|400px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:PA-MAS G1 PR.jpeg|thumb|none|500px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Jericho 941 ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]] appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRJer941.JPG|thumb|none|500px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design was used by the Iraqi insurgent faction for a time, until being replaced by the Makarov PM in later versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRL9.JPG|thumb|none|400px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:TT-33 PR.jpeg|thumb|none|500px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:ProjectRealityM1911A1.jpg|thumb|none|500px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army faction. It replaces the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrors the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|500px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) factions in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|500px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|500px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and the Militia (replaced by the Sa. Vz.61 Skorpion) factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|400px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|500px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch P8|Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|400px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41 / PPS-43|PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|400px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|500px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|500px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|300px|Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:BF2PRSkorpion.JPG|thumb|none|400px|An Sa. Vz.61 Skorpion in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:PRMP7.JPG|thumb|none|500px|A Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk.III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. 1 Mk.IIII*]] appears in the game, used by the Taliban faction, replacing the No.4 Mk.I variant from previous versions of the game. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet).&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|500px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the Taliban and Iraqi Insurgency.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|500px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|400px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS.JPG|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|400px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover; this is likely due to the in-game AK-74's being modeled off of the [[AK-47#AK-101|AK-101]] from ''BF2'', which has a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|400px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|400px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAK74M1P29.JPG|thumb|none|400px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|500px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|500px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|400px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL G Series ===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL G Series]] appears in the game as the &amp;quot;FN FAL&amp;quot;, being used by the Militia, African Resistance, and Iraqi Insurgent factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|400px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot sights, SCROME J4 scopes, or EOTech red dot sights. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|500px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|500px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|500px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|500px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|500px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L22A1|L22A1]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|500px|An L22A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as an alternate weapon for their Designated Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|400px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|400px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|500px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|500px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|500px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|400px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|400px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|400px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-rifle-c8fthb-carbine-6.jpg|thumb|none|350px|C8A3 Carbine with EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|400px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|400px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Marksman are the only ones that do not use a RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|400px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|400px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|400px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1ACOG.jpg|thumb|none|400px|An M4 Carbine with an ACOG and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|400px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|400px|An M4A1 Carbine with an IT MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|400px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|none|350px|Colt Model 653 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|400px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzrar&amp;quot;, used by the Hamas faction.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|400px|A Colt Model 733 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|400px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
On the Dovre map, players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with [[Heckler &amp;amp; Koch HK416]] rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|400px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a 4x scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|400px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|400px|A Norinco QBZ-95 with a scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|400px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|400px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|400px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|400px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|400px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|400px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|400px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|400px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|400px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|400px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|400px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF2PRM24SWS.JPG|thumb|none|400px|An M24 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|400px|An M40A3 sniper rifle in ''Project Reality'' (Desert model)]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|400px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|400px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|400px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC faction's Sniper class, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|400px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|400px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|400px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|400px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Sniper Tavor STAR-21|Tavor STAR-21]] appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|400px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either a SCROME J8 scope or an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|400px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|400px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|350px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|400px|An SVD-M Dragunov with scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|400px|An SVD-M Dragunov in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|400px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|500px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|500px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|400px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|400px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|400px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|400px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|400px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|400px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|400px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|400px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|500px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|500px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|500px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#FN C9 Light Machine Gun|FN C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|none|350px|FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|400px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|400px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|400px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|400px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|400px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B and M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines. The M240D appears as an optional defensive armament on the US Army and IDF's UH-60L Blackhawk and USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 and M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar). Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|400px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|400px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|400px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|400px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|400px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|400px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British Army Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|400px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|400px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|400px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian &amp;amp; German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 200-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMG3scopebox.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|400px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|400px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|400px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a 4x scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QBB-95 with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|400px|A Norinco QBB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|400px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and 4x scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|400px|A Norinco QBB-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|400px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|400px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|400px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|400px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Machine Gunner classes of the Taliban, Hamas, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|400px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|400px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|400px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|400px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|400px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|400px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|400px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|400px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army and Chinese PLA's Machine Gunner classes. The developers have stated that the PKP issued to the Chinese faction is a placeholder pending introduction of the [[Norinco QJY-88]] at a later time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|400px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|400px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|400px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, African Resistance, Hamas, and Taliban factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|400px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|400px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|400px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|400px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|400px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|400px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army &amp;amp; IDF's F-16C Fighting Falcon and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|400px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|400px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|400px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|500px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|500px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|500px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|500px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|500px|An Yakushev-Borzov Yak-B mounted on a Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|400px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance's Technicals, the British Army faction's Land Rover jeep &amp;amp; Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|400px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|400px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|400px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|400px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|400px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|400px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|400px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|400px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22 Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|400px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|400px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|400px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UB ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|400px|A Berezin UB mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|400px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia faction. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|400px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|400px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|400px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|400px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|400px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|500px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|400px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|400px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:PRM18Smoke.JPG|thumb|none|400px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|400px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, African Resistance, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRRGQ1.JPG|thumb|none|400px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|500px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRM67.JPG|thumb|none|400px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|400px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|400px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|400px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, African Resistance, Taliban, Russian Army (despite the F-1 being highly anachronistic for the modern Russian Army), Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRF1.JPG|thumb|none|400px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRF1IED.JPG|thumb|none|400px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|150px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:ProjectRealityOF-37F3.jpg|thumb|none|400px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|400px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|400px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|400px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|400px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|400px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|400px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|400px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|500px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|500px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|500px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|500px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|400px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 Mod 0 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|400px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|400px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|400px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|400px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|400px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|400px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|400px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|400px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|400px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|400px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|400px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|400px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as the primary weapon on M1097 'Avenger' anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|300px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|400px|An FIM-92A Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|400px|A twin FIM-92A Stinger turret in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|400px|Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|400px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|400px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|400px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|500px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters).&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing both HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36 and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2;&amp;quot; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|400px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF &amp;amp; Hamas' Colt Model 653 carbine, and is capable of firing both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|400px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|400px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|400px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|400px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|400px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|400px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|400px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|400px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=756863</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=756863"/>
		<updated>2013-11-09T18:19:10Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* M240 Machine Gun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
''NOTE: For the original game, see ''[[Battlefield 2]]''.''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. It should also be noted that the M9 and all other pistols in the game do not have the slide lock back when the last round in a magazine is fired, as their real-world counterparts would.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRM9.JPG|thumb|none|400px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:PA-MAS G1 PR.jpeg|thumb|none|500px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Jericho 941 ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]] appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRJer941.JPG|thumb|none|500px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design was used by the Iraqi insurgent faction for a time, until being replaced by the Makarov PM in later versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRL9.JPG|thumb|none|400px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:TT-33 PR.jpeg|thumb|none|500px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:ProjectRealityM1911A1.jpg|thumb|none|500px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army faction. It replaces the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrors the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|500px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) factions in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|500px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|500px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and the Militia (replaced by the Sa. Vz.61 Skorpion) factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|400px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|500px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch P8|Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|400px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41 / PPS-43|PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|400px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|500px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|500px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|300px|Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:BF2PRSkorpion.JPG|thumb|none|400px|An Sa. Vz.61 Skorpion in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:PRMP7.JPG|thumb|none|500px|A Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk.III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. 1 Mk.IIII*]] appears in the game, used by the Taliban faction, replacing the No.4 Mk.I variant from previous versions of the game. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet).&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|500px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the Taliban and Iraqi Insurgency.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|500px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|400px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS.JPG|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|400px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover; this is likely due to the in-game AK-74's being modeled off of the [[AK-47#AK-101|AK-101]] from ''BF2'', which has a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|400px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|400px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAK74M1P29.JPG|thumb|none|400px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|500px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|500px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|400px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL G Series ===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL G Series]] appears in the game as the &amp;quot;FN FAL&amp;quot;, being used by the Militia, African Resistance, and Iraqi Insurgent factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|400px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot sights, SCROME J4 scopes, or EOTech red dot sights. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|500px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|500px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|500px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|500px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|500px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L22A1|L22A1]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|500px|An L22A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as an alternate weapon for their Designated Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|400px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|400px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|500px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|500px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|500px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|400px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|400px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|400px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-rifle-c8fthb-carbine-6.jpg|thumb|none|350px|C8A3 Carbine with EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|400px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|400px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Marksman are the only ones that do not use a RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|400px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|400px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|400px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1ACOG.jpg|thumb|none|400px|An M4 Carbine with an ACOG and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|400px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|400px|An M4A1 Carbine with an IT MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|400px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|none|350px|Colt Model 653 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|400px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzrar&amp;quot;, used by the Hamas faction.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|400px|A Colt Model 733 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|400px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
On the Dovre map, players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with [[Heckler &amp;amp; Koch HK416]] rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|400px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a 4x scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|400px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|400px|A Norinco QBZ-95 with a scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|400px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|400px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|400px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|400px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|400px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|400px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|400px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|400px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|400px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|400px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|400px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF2PRM24SWS.JPG|thumb|none|400px|An M24 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|400px|An M40A3 sniper rifle in ''Project Reality'' (Desert model)]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|400px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|400px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|400px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC faction's Sniper class, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|400px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|400px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|400px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|400px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Sniper Tavor STAR-21|Tavor STAR-21]] appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|400px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either a SCROME J8 scope or an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|400px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|400px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|350px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|400px|An SVD-M Dragunov with scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|400px|An SVD-M Dragunov in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|400px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|500px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|500px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|400px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|400px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|400px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|400px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|400px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|400px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|400px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|400px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|500px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|500px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|500px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#FN C9 Light Machine Gun|FN C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|none|350px|FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|400px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|400px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|400px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|400px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|400px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B and M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines. The M240D appears as an optional defensive armament on the US Army &amp;amp; IDF's UH-60L Blackhawk &amp;amp; USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 &amp;amp; M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar). Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|400px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|400px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|400px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|400px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|400px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|400px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British Army Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|400px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|400px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|400px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian &amp;amp; German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 200-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMG3scopebox.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|400px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|400px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|400px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a 4x scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QBB-95 with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|400px|A Norinco QBB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|400px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and 4x scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|400px|A Norinco QBB-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|400px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|400px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|400px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|400px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Machine Gunner classes of the Taliban, Hamas, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|400px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|400px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|400px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|400px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|400px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|400px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|400px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|400px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army and Chinese PLA's Machine Gunner classes. The developers have stated that the PKP issued to the Chinese faction is a placeholder pending introduction of the [[Norinco QJY-88]] at a later time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|400px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|400px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|400px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, African Resistance, Hamas, and Taliban factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|400px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|400px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|400px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|400px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|400px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|400px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army &amp;amp; IDF's F-16C Fighting Falcon and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|400px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|400px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|400px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|500px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|500px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|500px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|500px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|500px|An Yakushev-Borzov Yak-B mounted on a Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|400px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance's Technicals, the British Army faction's Land Rover jeep &amp;amp; Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|400px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|400px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|400px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|400px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|400px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|400px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|400px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|400px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22 Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|400px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|400px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|400px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UB ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|400px|A Berezin UB mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|400px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia faction. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|400px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|400px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|400px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|400px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|400px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|500px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|400px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|400px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:PRM18Smoke.JPG|thumb|none|400px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|400px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, African Resistance, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRRGQ1.JPG|thumb|none|400px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|500px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRM67.JPG|thumb|none|400px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|400px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|400px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|400px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, African Resistance, Taliban, Russian Army (despite the F-1 being highly anachronistic for the modern Russian Army), Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRF1.JPG|thumb|none|400px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRF1IED.JPG|thumb|none|400px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|150px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:ProjectRealityOF-37F3.jpg|thumb|none|400px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|400px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|400px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|400px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|400px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|400px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|400px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|400px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|500px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|500px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|500px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|500px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|400px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 Mod 0 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|400px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|400px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|400px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|400px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|400px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|400px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|400px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|400px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|400px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|400px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|400px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|400px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as the primary weapon on M1097 'Avenger' anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|300px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|400px|An FIM-92A Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|400px|A twin FIM-92A Stinger turret in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|400px|Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|400px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|400px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|400px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|500px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters).&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing both HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36 and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2;&amp;quot; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|400px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF &amp;amp; Hamas' Colt Model 653 carbine, and is capable of firing both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|400px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|400px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|400px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|400px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|400px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|400px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|400px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|400px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=756861</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=756861"/>
		<updated>2013-11-09T18:14:28Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* FN Minimi Para */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
''NOTE: For the original game, see ''[[Battlefield 2]]''.''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. It should also be noted that the M9 and all other pistols in the game do not have the slide lock back when the last round in a magazine is fired, as their real-world counterparts would.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRM9.JPG|thumb|none|400px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:PA-MAS G1 PR.jpeg|thumb|none|500px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Jericho 941 ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]] appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRJer941.JPG|thumb|none|500px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design was used by the Iraqi insurgent faction for a time, until being replaced by the Makarov PM in later versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRL9.JPG|thumb|none|400px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:TT-33 PR.jpeg|thumb|none|500px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:ProjectRealityM1911A1.jpg|thumb|none|500px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army faction. It replaces the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrors the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|500px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) factions in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|500px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|500px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and the Militia (replaced by the Sa. Vz.61 Skorpion) factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|400px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|500px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch P8|Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|400px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41 / PPS-43|PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|400px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|500px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|500px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|300px|Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:BF2PRSkorpion.JPG|thumb|none|400px|An Sa. Vz.61 Skorpion in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:PRMP7.JPG|thumb|none|500px|A Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk.III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. 1 Mk.IIII*]] appears in the game, used by the Taliban faction, replacing the No.4 Mk.I variant from previous versions of the game. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet).&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|500px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the Taliban and Iraqi Insurgency.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|500px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|400px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS.JPG|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|400px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover; this is likely due to the in-game AK-74's being modeled off of the [[AK-47#AK-101|AK-101]] from ''BF2'', which has a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|400px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|400px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAK74M1P29.JPG|thumb|none|400px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|500px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|500px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|400px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL G Series ===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL G Series]] appears in the game as the &amp;quot;FN FAL&amp;quot;, being used by the Militia, African Resistance, and Iraqi Insurgent factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|400px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot sights, SCROME J4 scopes, or EOTech red dot sights. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|500px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|500px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|500px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|500px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|500px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L22A1|L22A1]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|500px|An L22A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as an alternate weapon for their Designated Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|400px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|400px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|500px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|500px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|500px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|400px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|400px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|400px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-rifle-c8fthb-carbine-6.jpg|thumb|none|350px|C8A3 Carbine with EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|400px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|400px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Marksman are the only ones that do not use a RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|400px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|400px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|400px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1ACOG.jpg|thumb|none|400px|An M4 Carbine with an ACOG and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|400px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|400px|An M4A1 Carbine with an IT MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|400px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|none|350px|Colt Model 653 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|400px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzrar&amp;quot;, used by the Hamas faction.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|400px|A Colt Model 733 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|400px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
On the Dovre map, players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with [[Heckler &amp;amp; Koch HK416]] rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|400px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a 4x scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|400px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|400px|A Norinco QBZ-95 with a scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|400px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|400px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|400px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|400px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|400px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|400px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|400px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|400px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|400px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|400px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|400px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF2PRM24SWS.JPG|thumb|none|400px|An M24 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|400px|An M40A3 sniper rifle in ''Project Reality'' (Desert model)]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|400px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|400px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|400px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC faction's Sniper class, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|400px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|400px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|400px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|400px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Sniper Tavor STAR-21|Tavor STAR-21]] appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|400px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either a SCROME J8 scope or an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|400px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|400px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|350px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|400px|An SVD-M Dragunov with scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|400px|An SVD-M Dragunov in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|400px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|500px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|500px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|400px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|400px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|400px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|400px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|400px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|400px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|400px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|400px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|500px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|500px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|500px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#FN C9 Light Machine Gun|FN C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|none|350px|FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|400px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|400px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|400px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|400px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|400px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B &amp;amp; M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines. The M240D appears as an optional defensive armament on the US Army &amp;amp; IDF's UH-60L Blackhawk &amp;amp; USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 &amp;amp; M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar). Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|400px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|400px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|400px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|400px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|400px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|400px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British Army Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|400px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|400px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|400px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian &amp;amp; German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 200-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMG3scopebox.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|400px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|400px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|400px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a 4x scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QBB-95 with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|400px|A Norinco QBB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|400px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and 4x scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|400px|A Norinco QBB-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|400px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|400px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|400px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|400px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Machine Gunner classes of the Taliban, Hamas, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|400px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|400px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|400px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|400px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|400px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|400px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|400px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|400px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army and Chinese PLA's Machine Gunner classes. The developers have stated that the PKP issued to the Chinese faction is a placeholder pending introduction of the [[Norinco QJY-88]] at a later time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|400px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|400px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|400px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, African Resistance, Hamas, and Taliban factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|400px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|400px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|400px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|400px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|400px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|400px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army &amp;amp; IDF's F-16C Fighting Falcon and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|400px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|400px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|400px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|500px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|500px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|500px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|500px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|500px|An Yakushev-Borzov Yak-B mounted on a Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|400px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance's Technicals, the British Army faction's Land Rover jeep &amp;amp; Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|400px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|400px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|400px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|400px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|400px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|400px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|400px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|400px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22 Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|400px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|400px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|400px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UB ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|400px|A Berezin UB mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|400px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia faction. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|400px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|400px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|400px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|400px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|400px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|500px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|400px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|400px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:PRM18Smoke.JPG|thumb|none|400px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|400px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, African Resistance, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRRGQ1.JPG|thumb|none|400px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|500px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRM67.JPG|thumb|none|400px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|400px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|400px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|400px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, African Resistance, Taliban, Russian Army (despite the F-1 being highly anachronistic for the modern Russian Army), Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRF1.JPG|thumb|none|400px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRF1IED.JPG|thumb|none|400px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|150px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:ProjectRealityOF-37F3.jpg|thumb|none|400px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|400px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|400px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|400px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|400px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|400px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|400px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|400px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|500px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|500px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|500px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|500px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|400px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 Mod 0 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|400px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|400px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|400px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|400px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|400px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|400px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|400px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|400px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|400px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|400px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|400px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|400px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as the primary weapon on M1097 'Avenger' anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|300px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|400px|An FIM-92A Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|400px|A twin FIM-92A Stinger turret in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|400px|Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|400px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|400px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|400px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|500px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters).&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing both HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36 and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2;&amp;quot; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|400px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF &amp;amp; Hamas' Colt Model 653 carbine, and is capable of firing both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|400px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|400px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|400px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|400px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|400px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|400px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|400px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|400px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=756860</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=756860"/>
		<updated>2013-11-09T18:13:13Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* M249 SAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
''NOTE: For the original game, see ''[[Battlefield 2]]''.''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. It should also be noted that the M9 and all other pistols in the game do not have the slide lock back when the last round in a magazine is fired, as their real-world counterparts would.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRM9.JPG|thumb|none|400px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:PA-MAS G1 PR.jpeg|thumb|none|500px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Jericho 941 ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]] appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRJer941.JPG|thumb|none|500px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design was used by the Iraqi insurgent faction for a time, until being replaced by the Makarov PM in later versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRL9.JPG|thumb|none|400px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:TT-33 PR.jpeg|thumb|none|500px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:ProjectRealityM1911A1.jpg|thumb|none|500px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army faction. It replaces the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrors the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|500px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) factions in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|500px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|500px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and the Militia (replaced by the Sa. Vz.61 Skorpion) factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|400px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|500px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch P8|Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|400px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41 / PPS-43|PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|400px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|500px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|500px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|300px|Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:BF2PRSkorpion.JPG|thumb|none|400px|An Sa. Vz.61 Skorpion in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:PRMP7.JPG|thumb|none|500px|A Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk.III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. 1 Mk.IIII*]] appears in the game, used by the Taliban faction, replacing the No.4 Mk.I variant from previous versions of the game. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet).&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|500px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the Taliban and Iraqi Insurgency.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|500px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|400px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS.JPG|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|400px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover; this is likely due to the in-game AK-74's being modeled off of the [[AK-47#AK-101|AK-101]] from ''BF2'', which has a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|400px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|400px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAK74M1P29.JPG|thumb|none|400px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|500px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|500px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|400px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL G Series ===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL G Series]] appears in the game as the &amp;quot;FN FAL&amp;quot;, being used by the Militia, African Resistance, and Iraqi Insurgent factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|400px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot sights, SCROME J4 scopes, or EOTech red dot sights. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|500px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|500px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|500px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|500px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|500px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L22A1|L22A1]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|500px|An L22A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as an alternate weapon for their Designated Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|400px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|400px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|500px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|500px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|500px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|400px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|400px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|400px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-rifle-c8fthb-carbine-6.jpg|thumb|none|350px|C8A3 Carbine with EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|400px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|400px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Marksman are the only ones that do not use a RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|400px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|400px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|400px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1ACOG.jpg|thumb|none|400px|An M4 Carbine with an ACOG and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|400px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|400px|An M4A1 Carbine with an IT MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|400px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|none|350px|Colt Model 653 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|400px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzrar&amp;quot;, used by the Hamas faction.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|400px|A Colt Model 733 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|400px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
On the Dovre map, players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with [[Heckler &amp;amp; Koch HK416]] rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|400px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a 4x scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|400px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|400px|A Norinco QBZ-95 with a scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|400px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|400px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|400px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|400px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|400px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|400px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|400px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|400px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|400px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|400px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|400px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF2PRM24SWS.JPG|thumb|none|400px|An M24 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|400px|An M40A3 sniper rifle in ''Project Reality'' (Desert model)]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|400px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|400px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|400px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC faction's Sniper class, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|400px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|400px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|400px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|400px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Sniper Tavor STAR-21|Tavor STAR-21]] appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|400px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either a SCROME J8 scope or an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|400px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|400px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|350px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|400px|An SVD-M Dragunov with scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|400px|An SVD-M Dragunov in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|400px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|500px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|500px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|400px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|400px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|400px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|400px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the hands of the USMC and U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|400px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|400px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|400px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|400px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|500px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|500px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|500px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#FN C9 Light Machine Gun|FN C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|none|350px|FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|400px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|400px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|400px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|400px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|400px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B &amp;amp; M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines. The M240D appears as an optional defensive armament on the US Army &amp;amp; IDF's UH-60L Blackhawk &amp;amp; USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 &amp;amp; M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar). Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|400px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|400px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|400px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|400px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|400px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|400px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British Army Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|400px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|400px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|400px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian &amp;amp; German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 200-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMG3scopebox.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|400px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|400px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|400px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a 4x scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QBB-95 with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|400px|A Norinco QBB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|400px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and 4x scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|400px|A Norinco QBB-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|400px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|400px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|400px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|400px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Machine Gunner classes of the Taliban, Hamas, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|400px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|400px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|400px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|400px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|400px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|400px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|400px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|400px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army and Chinese PLA's Machine Gunner classes. The developers have stated that the PKP issued to the Chinese faction is a placeholder pending introduction of the [[Norinco QJY-88]] at a later time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|400px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|400px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|400px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, African Resistance, Hamas, and Taliban factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|400px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|400px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|400px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|400px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|400px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|400px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army &amp;amp; IDF's F-16C Fighting Falcon and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|400px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|400px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|400px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|500px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|500px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|500px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|500px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|500px|An Yakushev-Borzov Yak-B mounted on a Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|400px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance's Technicals, the British Army faction's Land Rover jeep &amp;amp; Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|400px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|400px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|400px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|400px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|400px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|400px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|400px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|400px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22 Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|400px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|400px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|400px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UB ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|400px|A Berezin UB mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|400px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia faction. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|400px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|400px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|400px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|400px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|400px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|500px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|400px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|400px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:PRM18Smoke.JPG|thumb|none|400px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|400px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, African Resistance, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRRGQ1.JPG|thumb|none|400px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|500px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRM67.JPG|thumb|none|400px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|400px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|400px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|400px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, African Resistance, Taliban, Russian Army (despite the F-1 being highly anachronistic for the modern Russian Army), Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRF1.JPG|thumb|none|400px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRF1IED.JPG|thumb|none|400px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|150px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:ProjectRealityOF-37F3.jpg|thumb|none|400px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|400px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|400px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|400px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|400px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|400px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|400px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|400px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|500px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|500px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|500px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|500px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|400px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 Mod 0 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|400px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|400px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|400px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|400px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|400px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|400px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|400px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|400px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|400px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|400px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|400px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|400px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as the primary weapon on M1097 'Avenger' anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|300px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|400px|An FIM-92A Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|400px|A twin FIM-92A Stinger turret in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|400px|Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|400px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|400px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|400px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|500px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters).&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing both HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36 and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2;&amp;quot; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|400px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF &amp;amp; Hamas' Colt Model 653 carbine, and is capable of firing both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|400px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|400px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|400px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|400px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|400px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|400px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|400px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|400px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=756859</id>
		<title>Project Reality</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Project_Reality&amp;diff=756859"/>
		<updated>2013-11-09T18:11:50Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* PKP Pecheneg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the video game ''Project Reality'':'''&lt;br /&gt;
[[Image:Project Reality Dogtags Logo 256.png|thumb|right|300px|''Project Reality'' (2005)]]&lt;br /&gt;
''NOTE: For the original game, see ''[[Battlefield 2]]''.''&lt;br /&gt;
&lt;br /&gt;
== Pistols ==&lt;br /&gt;
=== Beretta M9 ===&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marine Corps (USMC) and U.S. Army factions in the game. It should be noted that unlike ''Battlefield 2'', where every class has a sidearm as a backup weapon, only the Officer, Pilot, and Sniper classes are issued handguns in ''Project Reality'', and there are no suppressed versions. It should also be noted that the M9 and all other pistols in the game do not have the slide lock back when the last round in a magazine is fired, as their real-world counterparts would.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|300px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRM9.JPG|thumb|none|400px|A Beretta M9 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PAMAS G1 ===&lt;br /&gt;
The [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] appears as the main sidearm for the French Armed forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:PamasG1.jpg|thumb|300px|none|PAMAS G1 - 9x19mm]]&lt;br /&gt;
[[Image:PA-MAS G1 PR.jpeg|thumb|none|500px|A PAMAS G1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Jericho 941 ===&lt;br /&gt;
&lt;br /&gt;
The [[Jericho 941]] appears as the sidearm of the Israel Defense Forces (IDF) faction in the game, with underbarrel accessory rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jer941Rail.jpg|thumb|none|300px|Jericho 941 with accessory rails - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRJer941.JPG|thumb|none|500px|A Jericho 941 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning Hi-Power ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] serves as the sidearm for the Canadian Armed Forces in the game under the British &amp;quot;L9A1&amp;quot; designation with synthetic grips and newer sights and spurred hammer design. The in-game Hi-Power is somewhat anachronistic for the real-life Canadian Armed Forces, as they use the older [[Browning Hi-Power#Inglis Hi-Power|Inglis Hi-Power]] instead of the newer Hi-Power model as depicted in the game. A Hi-Power with wood grips and ring hammer design was used by the Iraqi insurgent faction for a time, until being replaced by the Makarov PM in later versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HiPowerMk3.jpg|thumb|none|300px|Browning Hi-Power with synthetic grips - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRL9.JPG|thumb|none|400px|A Browning Hi-Power in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tokarev TT-33 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tokarev TT-33]] appears in the game as an optional sidearm for the Taliban, Hamas, Iraqi Insurgent, African Resistance, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:TT-33.jpg|thumb|none|300px|Tokarev TT-33 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:TT-33 PR.jpeg|thumb|none|500px|A Tokarev TT-33 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M1911A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[M1911A1]] appears in the game as an optional sidearm for the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|M1911A1 .45 ACP]]&lt;br /&gt;
[[Image:ProjectRealityM1911A1.jpg|thumb|none|500px|An M1911A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Glock 17 ===&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]] appears in the game as the standard sidearm of the British Army faction. It replaces the older L105A1 (British designation for the SIG-Sauer P226) used in previous versions of the game. This mirrors the adoption of the Glock 17 by the real life British Army, who chose the Glock 17 as their new sidearm in early 2013.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|300px|Glock 17 9x19mm]]&lt;br /&gt;
[[Image:G17 PR.jpg|thumb|none|500px|A Glock 17 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer P226R ===&lt;br /&gt;
&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] was introduced in the v1.0 update and appears in the game as the Middle-Eastern Coalition (MEC) faction's sidearm. The original P226 was used by both the MEC and British Army (under the &amp;quot;L105A1&amp;quot; designation) factions in previous versions until v1.0, when the MEC got the P226R and the British got the Glock 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRP226.JPG|thumb|none|500px|A SIG-Sauer P226R in ''Project Reality'']]&lt;br /&gt;
[[Image:PR P226R reload.jpg|thumb|none|500px|Reloading a SIG-Sauer P226R in ''Project Reality'', the accessory rails can be seen in front of the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
=== Makarov PM ===&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] pistol is the main sidearm for the Russian Army, and former sidearm of the Iraqi Insurgent, Taliban, Hamas (The Tokarev TT-33 replacing these 3 factions' sidearm), and the Militia (replaced by the Sa. Vz.61 Skorpion) factions in the game, replacing the Iraqi insurgents' Browning Hi-Power and the inaccurate [[MP-444 &amp;quot;Baghira&amp;quot;]] from previous versions and finally eliminating the MP-444 from the game altogether.&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:PRMakarov.JPG|thumb|none|400px|A Makarov PM in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QSZ-92-5.8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92|Norinco QSZ-92-5.8]] is the sidearm of the Chinese People's Liberation Army (PLA) in the game. Up until v1.0, the 9x19mm version from ''BF2'' was used, but it has been replaced by the 5.8x21mm version.&lt;br /&gt;
&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|none|300px|Norinco QSZ-92-5.8 - 5.8x21mm]]&lt;br /&gt;
[[Image:BF2PRQSZ92.JPG|thumb|none|500px|A Norinco QSZ-92-5.8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch P8 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch P8|Heckler &amp;amp; Koch P8]] appears in the game as the main sidearm of the German Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistole-p8.jpg|thumb|none|301px|Heckler &amp;amp; Koch P8 - 9x19mm]]&lt;br /&gt;
[[Image:PRP8.JPG|thumb|none|400px|A Heckler &amp;amp; Koch P8 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
=== Heckler &amp;amp; Koch MP5A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the the MEC's Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2PRMP5A3.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MP5A3 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PPSh-41 ===&lt;br /&gt;
&lt;br /&gt;
The [[PPSh-41 / PPS-43|PPSh-41]] submachine gun appears being used by the Taliban and Militia factions equipped with a 71-round drum magazine, and is probably one of the most dated weapons in the game, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 with 71-round drum magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2PRPPSH.JPG|thumb|none|400px|A PPSh-41 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAT-49 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAT-49]] appears in the game as an available weapon for the African Resistance faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MAT-49.jpg|thumb|none|300px|MAT-49 9x19mm]]&lt;br /&gt;
[[Image:ProjectRealityMAT-49.jpg|thumb|none|500px| A MAT-49 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMAT-49unfolding.jpg|thumb|none|500px| The magazine being unfolded (notice printing on top of the gun)]]&lt;br /&gt;
&lt;br /&gt;
=== Sa. Vz.61 Skorpion ===&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion]] appears being used primarily by the Iraqi Insurgent and Militia factions, with a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|300px|Sa. Vz.61 Skorpion with 20-round magazine - .32 ACP]]&lt;br /&gt;
[[Image:BF2PRSkorpion.JPG|thumb|none|400px|An Sa. Vz.61 Skorpion in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MP7A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|Heckler &amp;amp; Koch MP7A1]] appears in the game being used by the German Bundeswehr, equipped with a Zeiss Z-Point red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk mp7 b-1-.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm]]&lt;br /&gt;
[[Image:PRMP7.JPG|thumb|none|500px|A Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
=== Lee-Enfield No. 1 Mk.III* ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No. 1 Mk.IIII*]] appears in the game, used by the Taliban faction, replacing the No.4 Mk.I variant from previous versions of the game. It is perhaps one of the oldest weapons in the game, and rather out of place for a game that focuses on modern, cutting-edge weaponry, though it is not rare for militia forces to use old and outdated equipment.&lt;br /&gt;
&lt;br /&gt;
[[Image:SMLE.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* - .303 British]]&lt;br /&gt;
[[Image:Lee-Enfield No. 1 Mk.III* PR.jpg|thumb|none|500px|Lee-Enfield No. 1 Mk.III* in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SKS Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle]] appears in the game, used by the Taliban, Militia, African Resistance, and Iraqi Insurgents factions (Note the SKS used by the Iraqis has no bayonet).&lt;br /&gt;
&lt;br /&gt;
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|350px|SKS - 7.62x39mm]]&lt;br /&gt;
[[Image:SKS Rifle PR.jpg|thumb|none|500px|An SKS rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mosin-Nagant M91/30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30]] appears in the game, used by the Taliban and Iraqi Insurgency.&lt;br /&gt;
[[Image:M9130.jpg|thumb|none|350px|Mosin-Nagant M91/30 - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin-Nagant M91-30 PR.jpg||thumb|none|500px|An Mosin-Nagant M91/30 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Assault/Battle Rifles ==&lt;br /&gt;
=== AK-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] appears in the game being used by the Hamas, Taliban, Iraqi Insurgent, and Militia factions with an optional bayonet or GP-25 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAK47.JPG|thumb|none|400px|An AK-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-47 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AKS-47|AKS-47]] appears in the game being used by the Hamas, Taliban, and Militia factions, with the option to mount a bayonet.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS.JPG|thumb|none|350px|AKS-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS47.JPG|thumb|none|400px|An AKS-47 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AK-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74]] appears as part of the game, used by the Iraqi Insurgent, Taliban, and Militia factions. The newer AK-74M appears as the main weapon of the Russian Army faction, and can be fitted with a GP-25 grenade launcher as described below, as well as a 1P29 scope and a bayonet. Note the smooth receiver cover; this is likely due to the in-game AK-74's being modeled off of the [[AK-47#AK-101|AK-101]] from ''BF2'', which has a smooth receiver cover.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74.JPG|thumb|none|400px|An AK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAK74M.JPG|thumb|none|400px|An AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAK74M1P29.JPG|thumb|none|400px|An AK-74M with a 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74 ===&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74]] appears in the game as an available weapon for the Iraqi Insurgent, African Resistance, Hamas, and Militia factions. It can be fitted with either a removable bayonet or a GP-25 grenade launcher, depending on the faction and class.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 5.45x39mm]]&lt;br /&gt;
[[Image:PR AKS-74.jpg|thumb|none|500px|An AKS-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:PR AKS-74 stock.jpg|thumb|none|500px|The AKS-74's stock being unfolded]]&lt;br /&gt;
&lt;br /&gt;
=== AKS-74U ===&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] appears as part of the game being used by the Iraqi Insurgent, Hamas, Militia, Taliban, African Resistance, and Russian Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2PRAKS74U.JPG|thumb|none|400px|An AKS-74U in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Galil SAR ===&lt;br /&gt;
&lt;br /&gt;
The [[Galil#Galil SAR|Galil SAR]] rifle appears in the game used by the Vehicle Crewman and Combat Engineer classes of the IDF faction, as well as several classes of the Hamas faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|350px|Galil SAR - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRGalil.JPG|thumb|none|400px|A Galil SAR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN FAL G Series ===&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL#FN FAL|FN FAL G Series]] appears in the game as the &amp;quot;FN FAL&amp;quot;, being used by the Militia, African Resistance, and Iraqi Insurgent factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|350px|FN FAL G Series - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRL1A1.JPG|thumb|none|400px|An FN FAL G Series in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3A3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] appears in the game as the main weapon of the MEC faction and in the hands of some classes of the German Bundeswehr faction, with an optional Zeiss Z-Point red dot sight, Hensoldt Model 2 scope, bayonet, and HK79 grenade launcher, as well as RIS rails ontop of the weapon. It also appears in the hands of the Cell Leader class of the Taliban, minus the RIS rails.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3noRIS.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with RIS rails in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG3ZPoint.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:G3a3zf.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRG3A3Hensoldt.JPG|thumb|none|500px|A Heckler &amp;amp; Koch G3A3 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G36 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36]] appears in the game as the &amp;quot;G36A1&amp;quot;, and is the main weapon of the German Bundeswehr faction with an optional AG36 grenade launcher as mentioned below. As of v1.0, the player can use either the red dot or 3x magnification components of the G36's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36K mentioned below, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRG36.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch  G36K ===&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36K]] appears in the game as the &amp;quot;G36KA1&amp;quot;, and is an alternative weapon for most of the German Bundeswehr faction's classes. It also appears as the main weapon for the German Fallschirmjäger on the map &amp;quot;Silent Eagle&amp;quot;. As of v1.0, the player can use either the red dot or 3x magnification components of the G36K's ZF 3x4° dual sight system, whereas the player could use only one of these optics per class and kit. Along with the CTAR-21 and G36, it is only one of three infantry rifles in the game that do not have iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36K - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityG36K.jpg|thumb|none|500px|A Heckler &amp;amp; Koch G36K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FAMAS F1 ===&lt;br /&gt;
&lt;br /&gt;
The [[FAMAS F1]] appears in the game as the primary weapon of the French Army faction, with an optional M68 Aimpoint red dot sights, SCROME J4 scopes, or EOTech red dot sights. In addition to its standard infantry role, it is also capable of firing FUM-50 smoke, APAV-40 HE-Frag, and AC-58 anti-armor rifle grenades for use by the Grenadier classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1 5.56x45mm]]&lt;br /&gt;
[[Image:FAMAS-F1 PR.jpg|thumb|none|500px|A FAMAS F1 in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 SCROME J4 PR.jpg|thumb|none|500px|A FAMAS F1 with SCROME J4 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 EOTech PR.jpg|thumb|none|500px|A FAMAS F1 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Famas-F1 M68 PR.jpg|thumb|none|500px|A FAMAS F1 with M68 Aimpoint red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L85A2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears as the main weapon of the British Army faction in the game. It comes equipped in-game with a Grippod foregrip, optional ACOG or SUSAT scope, bayonet, and underslung Heckler &amp;amp; Koch L123A2 grenade launcher as mentioned below. Version 1.0 added a small red dot backup sight ontop of the ACOG for close-quarters engagements where the ACOG would be impractical.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 with iron sights - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2.JPG|thumb|none|500px|An L85A2 with Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|350px|L85A2 5.56x45mm with SUSAT scope]]&lt;br /&gt;
[[Image:PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and SUSAT scope in ''Project Reality'']]&lt;br /&gt;
[[File:L85A2 upgraded.jpg|thumb|none|350px|L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip and &amp;quot;Vortex&amp;quot; flash hider - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRL85A2SUSAT.JPG|thumb|none|500px|An L85A2 with a Grippod foregrip and ACOG scope with back-up red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L22A1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L22A1|L22A1]] appears in the game as the main weapon of the British Army's Vehicle Crewman class, fitted with a SUSAT scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sa80A2-l22a2.jpg|thumb|none|350px|L22A1 with SUSAT scope and 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL22A1.JPG|thumb|none|500px|An L22A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A1 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A1 Rifle|M16A1 rifle]] appears in the game being used by the Hamas faction, fitted with both triangular handguards and A2-style round handguards, the latter being erroneously referred to as the &amp;quot;[[M16 rifle series#M16A2 Rifle|M16A2]]&amp;quot;. It can also be fitted with an M203 grenade launcher, as mentioned below. The Hamas faction also use the M16A1 with a scope mounted atop the carry handle (referred to in-game as the &amp;quot;M16A1 DMR&amp;quot;) as an alternate weapon for their Designated Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A1w30rdMag.jpg|thumb|none|350px|M16A1 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM16A1Old.JPG|thumb|none|400px|An M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A1wA2Handguards.jpg|thumb|none|350px|M16A1 with A2 handguards - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A1.JPG|thumb|none|400px|An M16A1 rifle with A2 handguards in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M16A4 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] appears in the game as the main weapon of the USMC faction, with the option to equip either the standard iron sights, M68 Aimpoint red dot or ACOG scopes, EOTech red dot sight, OKC-3S bayonet, RIS or Grippod foregrips, as well as an M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|350px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4.JPG|thumb|none|500px|An M16A4 rifle with RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M16A4M68.jpg|thumb|none|500px|An M16A4 rifle with an M68 Aimpoint red dot scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|350px|M16A4 with ACOG scope, RIS foregrip, and AN/PEQ-2 IR designator - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM16A4ACOG.JPG|thumb|none|500px|An M16A4 rifle with an ACOG scope and Grippod foregrip in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C7A2 Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco C7/Colt Model 715|C7A2 rifle]] appears in the game as the primary weapon of the Canadian Armed Forces faction, complete with either iron sights, ELCAN scope, EOTech red dot sight, and M203A1 grenade launcher, depending on the class selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:C7a2.jpg|thumb|none|350px|C7A2 with ELCAN scope and polymer magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC7A2Iron.JPG|thumb|none|400px|A C7A2 rifle with iron sights in ''Project Reality'']]&lt;br /&gt;
[[File:PR C7Holo.jpg|thumb|none|400px|A C7A2 rifle with EOTech Holographic sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC7A2.JPG|thumb|none|400px|A C7A2 rifle with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C8A3 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Diemaco/Colt Canada C8 Carbine|C8A3 carbine]] appears as the main weapon of the Canadian Armed Forces' Officer and Vehicle Crewman classes, with an EOTech red dot sight or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-rifle-c8fthb-carbine-6.jpg|thumb|none|350px|C8A3 Carbine with EOTech red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC8A3EOTech.JPG|thumb|none|400px|A C8A3 carbine with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:Colt Canada C8 carbine.JPG|thumb|none|350px|C8A3 Carbine 5.56x45mm with ELCAN scope and polymer magazine]]&lt;br /&gt;
[[Image:PRC8A3.JPG|thumb|none|400px|A C8A3 carbine with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M4/M4A1 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4 carbine]] is the main weapon of the U.S. Army faction. The M4 is also used by the Officer, Vehicle Crewman, and Anti-Tank classes of the USMC faction, the Hamas faction's Marksman class, and the IDF's Medic and Grenadier classes (as well as an alternative to the Tavor CTAR-21 for other IDF classes). The in-game M4 uses conventional iron sights as well as optional M68 Aimpoint red dot &amp;amp; ACOG scopes (either TA31F or TA31RCO models), ITL MARS, Meprolight, &amp;amp; EOTech red dot sights, RIS or Grippod foregrips, Harris bipod, and M203 grenade launcher as mentioned below, as well as the ability to engage an opponent in melee combat by striking them with the butt of the weapon or a mounted M9 bayonet depending on the faction and class the player chooses. For the United States Army &amp;amp; Marines in ''Project Reality'', the 3-round burst is used instead of a fully-automatic fire mode to match its use in the actual United States military. However, for other factions the full-auto M4A1 is used. The M4A1's used by the IDF faction and Hamas Marksman are the only ones that do not use a RIS handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|350px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4A1.JPG|thumb|none|400px|An M4 carbine with a RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1Holo.jpg|thumb|none|400px|An M4 Carbine with an EOTech Holographic sight and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|M4 Carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM4Aimpoint.JPG|thumb|none|400px|An M4 carbine with M68 Aimpoint red dot scope and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PRF M4A1ACOG.jpg|thumb|none|400px|An M4 Carbine with an ACOG and RIS foregrip in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1KimberMepro.jpg|thumb|none|400px|An M4A1 Carbine with a Meprolight red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1ITMars.jpg|thumb|none|400px|An M4A1 Carbine with an IT MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[File:PR M4A1Bipod.jpg|thumb|none|400px|An M4A1 Carbine with an ACOG and Harris bipod in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 653 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 653 carbine]] appears in the game as the &amp;quot;M16A1 Menosar&amp;quot;, used primarily by the IDF and Hamas factions with an optional M203 grenade launcher as mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM653.jpg|thumb|none|350px|Colt Model 653 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM653.JPG|thumb|none|400px|A Colt Model 653 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Colt Model 733 Carbine ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733 carbine]] appears in the game as the &amp;quot;M16A1 Mekotzrar&amp;quot;, used by the Hamas faction.&lt;br /&gt;
	&lt;br /&gt;
[[Image:Colt Model 733.jpg|thumb|none|350px|Colt Model 733 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRM733.JPG|thumb|none|400px|A Colt Model 733 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
===M231 Firing Port Weapon===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M231 Firing Port Weapon|M231 Firing Port Weapon]] appears in the game. The weapon can only be fired through the two firing ports in the rear troop door of the M2A2 Bradleys used by the U.S. Army faction (the ports on the sides being blocked by armor). The weapon also has the same reloading sounds as the other [[M16 rifle series|M16]]-based weapons in the game, further reinforcing this.&lt;br /&gt;
&lt;br /&gt;
[[Image:381portg.jpg|thumb|none|350px|M231 Firing Port Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:PRM231Bradley.JPG|thumb|none|400px|The rear troop door of an M2A2 Bradley with the firing ports for the M231 Firing Port Weapon visible in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
On the Dovre map, players can see a billboard with a recruitment advertisement for the Norwegian Army, the billboard showing two soldiers armed with [[Heckler &amp;amp; Koch HK416]] rifles with 14.5-inch barrels, RIS foregrips, M68 Aimpoint red dot scopes, and camo paint schemes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK416 with 14.5-inch barrel 5.56x45mm]]&lt;br /&gt;
[[Image:PRNorwegianMilitaryAd.jpg|thumb|none|400px|A pair of Norwegian Army soldiers wielding Heckler &amp;amp; Koch HK416 rifles on a recruitment advertisement billboard in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]] appears in the game being used by the Chinese PLA faction, replacing the anachronistic AK-47 used in ''BF2''. It comes with either standard iron sights or a 4x scope, bayonet, as well as an LG-1 grenade launcher as described below.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|350px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95.JPG|thumb|none|400px|A Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:Type95-2.jpg|thumb|none|350px|Norinco QBZ-95 5.8x42mm with scope]]&lt;br /&gt;
[[Image:BF2PRQBZ95Scope.JPG|thumb|none|400px|A Norinco QBZ-95 with a scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBZ-95B ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Vehicle Crewman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBZ95B.JPG|thumb|none|400px|A Norinco QBZ-95B in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor CTAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Compact Tavor CTAR-21|Tavor CTAR-21]] appears as the main weapon of the IDF faction, complete with ITL MARS red dot sight as well as an optional 4x magnifier mounted behind the red dot sight for some classes. Like the M4A1 mentioned above, the CTAR-21 can also be used as a melee weapon in an emergency, giving a careless enemy a hard smack with the butt of the rifle. The CTAR-21 is one of only three non-sniper rifles in the game that do not have iron sights, the others being the Heckler &amp;amp; Koch G36 and G36K mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:IMI CTAR-21 Tavor.jpg|thumb|none|350px|Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRCTAR-21.JPG|thumb|none|400px|A Tavor CTAR-21 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRCTAR21Scope.JPG|thumb|none|400px|A Tavor CTAR-21 with 4x magnifier in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
=== Lee-Enfield No.1 Mk.III* (HT) ===&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee-Enfield No.1 Mk.III* (HT)]], the sniper variant of the No.1 Mk.III* SMLE mentioned above, appears as a sniper rifle in the game being used by the Sniper classes of the Militia, Taliban, and Hamas factions, replacing the No.4 Mk.I(T) used in earlier versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III* (HT) with scope - .303 British]]&lt;br /&gt;
[[Image:BF2PRSMLEScoped.JPG|thumb|none|400px|A Lee-Enfield No.1 Mk.III* (HT) in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M14 EBR-RI ===&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|M14 EBR-RI]] appears as the main weapon of the US Army's Designated Marksman class, replacing the [[M14 Rifle#M21/M25 Sniper Rifle|M21 Designated Marksman Rifle]] from previous versions. It is fitted with a Harris bipod and a Leupold Mark 4 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14 EBR-RI.jpg|thumb|none|350px|M14 EBR-RI with magazine removed and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14 EBR-RI PR.jpg|thumb|none|400px|An M14 EBR-RI with Leupold Mark 4 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Armalite AR-10T ===&lt;br /&gt;
&lt;br /&gt;
The [[Armalite AR-10#Armalite AR-10(T)|Armalite AR-10T]] appears in the game as the main weapon of the Canadian Armed Forces' Marksman class, fitted with a Harris bipod and Badger Ordnance Stabilizer handguard as well as a Leupold or ELCAN scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armalite AR-10(T).jpg|thumb|none|350px|Armalite AR-10T - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRAR10ELCAN.JPG|thumb|none|400px|An Armalite AR-10T with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRAR10T.JPG|thumb|none|400px|An Armalite AR-10T with Leupold scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 12 Mod 1 SPR ===&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#Mk 12 Special Purpose Rifle|Mk 12 Mod 1 SPR]] appears in the game as the primary weapon for the USMC Marksman class, fitted with a Harris bipod, Leupold Mark 4 scope, and optional suppressor. The Mk 12 Mod 1 is unique in the game in that it is the first weapon to be capable of mounting a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK12Mod1.jpg|thumb|none|350px|Mk 12 Mod 1 SPR 5.56x45mm with Harris bipod, Leupold Mark 4 scope, and suppressor]]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR.jpg|thumb|none|400px|A Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality Mk 12 Mod 1 SPR Suppressed.jpg|thumb|none|400px|A Suppressed Mk 12 Mod 1 SPR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Accuracy International Arctic Warfare Magnum ===&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare Magnum|Accuracy International AWM]] is used as the main weapon of the British Army &amp;amp; German Bundeswehr Sniper classes, fitted with a Harris bipod and designated the &amp;quot;L115A3&amp;quot; and &amp;quot;G22&amp;quot;, respectively.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare Magnum - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRL115A3.JPG|thumb|none|400px|An L115A3 sniper rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRG22.JPG|thumb|none|400px|A G22 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Izhmash SV-98 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash SV-98]] appears in the game as the main weapon of the Russian Army and Chinese PLA factions' Sniper classes, replacing the [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare|Accuracy International L96A1]] from previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
[[Image:PRSV98.JPG|thumb|none|400px|An Izhmash SV-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M24 Sniper Weapon System ===&lt;br /&gt;
&lt;br /&gt;
The [[M24 Sniper Weapon System]] is the main weapon for the U.S. Army &amp;amp; IDF Sniper classes, listed as the &amp;quot;M24 SWS&amp;quot; in-game and equipped with a Harris bipod and either the regular black coloration or an overall desert tan paint. The M24A3 model from ''BF2'' was originally used up until version 0.95 (identified via the removable 5-round box magazine), but was replaced with the M24 due to the A3 model being anachronistic to real U.S. Army &amp;amp; IDF snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24.jpg|thumb|none|352px|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF2PRM24SWS.JPG|thumb|none|400px|An M24 sniper rifle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M40A3 Sniper Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A3 Sniper Rifle|M40A3 sniper rifle]] appears as the primary weapon of the USMC faction's Sniper class. It features a camouflage paint scheme, Harris bipod, and a Unertl 10x magnification scope (capable of variable-magnification in previous versions, but fixed to 10x magnification in version 0.91. However, as of v0.981, the variable zoom has been brought back).&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|350px|M40A3 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM40A3.JPG|thumb|none|400px|An M40A3 sniper rifle in ''Project Reality'' (Desert model)]]&lt;br /&gt;
[[Image:PR M40 Wood.jpg|thumb|none|400px|Good view of the woodland M40A3 without its magazine during its reload animation]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant M91/30 Sniper Rifle ===&lt;br /&gt;
The [[Mosin Nagant Rifle|Mosin-Nagant M91/30 Sniper Rifle]] appears in the game, used by the Sniper class of the Taliban, African Resistance Forces, and Iraqi Insurgency factions, complete with PU scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin-Nagant M91/30 Sniper Rifle with Russian PU 3.5x scope - 7.62x54mm R]]&lt;br /&gt;
[[Image:Mosin Nagant M91-30 SR PR.jpg||thumb|none|400px|An Mosin-Nagant M91/30 Sniper Rifle with PU scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== C14 Timberwolf ===&lt;br /&gt;
&lt;br /&gt;
The [[C14 Timberwolf]] appears in the game as the main weapon of the Canadian Armed Forces' Sniper class. It features a camouflage paint scheme and Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:C14MRSWS.jpg|thumb|none|350px|C14 Timberwolf with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:PRC14Timberwolf.JPG|thumb|none|400px|A C14 Timberwolf in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Steyr SSG 69 ===&lt;br /&gt;
&lt;br /&gt;
The [[Steyr SSG 69]] sniper rifle appears as the primary weapon of the MEC faction's Sniper class, referred to as the &amp;quot;SSG-P1&amp;quot; in-game and features a Harris bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrSSG69.jpg|thumb|none|350px|Steyr SSG 69 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRSSGP1.JPG|thumb|none|400px|A Steyr SSG 69 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MAS FR F2 ===&lt;br /&gt;
&lt;br /&gt;
The [[MAS FR F2]] appears in the game as the primary weapon of the French faction's Sniper class.&lt;br /&gt;
&lt;br /&gt;
[[Image:FRF2 lunette Schrome.jpg|thumb|none|350px|MAS FR F2 with bolt opened and magazine removed - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MAS FR F2 PR.jpg|thumb|none|400px|A MAS FR F2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBU-88 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]], with a camouflage paint scheme and the option of using iron sights or a scope, is the main weapon for the Chinese Marksman class.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-1.jpg|thumb|none|350px|Norinco QBU-88 with scope and bipod removed - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBU88Iron.JPG|thumb|none|400px|A Norinco QBU-88 with scope removed in ''Project Reality'']]&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF2PRQBU88.JPG|thumb|none|400px|A Norinco QBU-88 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Tavor STAR-21 ===&lt;br /&gt;
&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Sniper Tavor STAR-21|Tavor STAR-21]] appears as part of the game, used by the Israel Defense Forces (IDF) faction's Marksman class with an ACOG scope and Harris bipod. Like the CTAR-21 mentioned above, the player can also use the butt of the STAR-21 to strike an enemy in melee combat. It is also capable of automatic fire for use in CQB situations, like the original [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|Tavor TAR-21]] (However, as of v1.0, the fire selector has been removed and the STAR is limited to semi-automatic fire).&lt;br /&gt;
&lt;br /&gt;
[[Image:Tavorstar.jpg|thumb|none|350px|Tavor STAR-21 with ACOG scope and Harris bipod - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSTAR21.JPG|thumb|none|400px|A Tavor STAR-21 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch G3SG/1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3SG/1|Heckler &amp;amp; Koch G3SG/1]] appears as part of the game, being used by the MEC &amp;amp; Bundeswehr factions' Marksman classes and supplementing the SVD Dragunov for the Taliban Marksman, featuring the weapon's proprietary bipod and Hensoldt ZF6x42PSG1 or Hensoldt Model 2 scope. It is one of the few DMRs in the game that feature an automatic fire mode, retained from the Heckler &amp;amp; Koch G3 the G3SG/1 is based upon. (However, as of v1.0, the fire selector has been removed and the G3SG/1 is limited to semi-automatic fire)&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSG1.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3SG/1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRG3SG1Hensoldt.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 with Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3SG1.JPG|thumb|none|400px|A Heckler &amp;amp; Koch G3SG/1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK417 ===&lt;br /&gt;
&lt;br /&gt;
the [[Heckler &amp;amp; Koch HK417]] appears in the game as the primary weapon of the French &amp;amp; German Designated Marskman classes, fitted with a Harris bipod, 20-inch barrel, and the option to use either a SCROME J8 scope or an EOTech red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK417 20MOD.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK417 7.62x51mm NATO with Harris bipod, 20&amp;quot; barrel, and Leupold Mark 4 scope]]&lt;br /&gt;
[[Image:HK417 SCROME J8 PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with SCROME J8 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:HK417 EOTech PR.jpg|thumb|none|400px|A Heckler &amp;amp; Koch HK417 with EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SVD Dragunov ===&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main Marksman-class weapon for the Russian Army (using the newer SVD-M version), Militia, and Iraqi Insurgent factions, and an alternative primary Marksman weapon for the Hamas faction. It has been updated in version 0.95 with new-style furniture (either wood or synthetic depending on the faction) and a bipod as well as the option to use it with the PSO-1 scope removed and only the iron sights for aiming.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVDIronSights.jpg|thumb|none|350px|SVD Dragunov with scope removed - 7.62x54mm R]]&lt;br /&gt;
[[Image:PRSVDnoscope.JPG|thumb|none|400px|An SVD Dragunov with scope removed in ''Project Reality'']]&lt;br /&gt;
[[File:SVD_Rifle.jpg|thumb|none|350px|SVD Dragunov with PSO-1 scope - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovScope.jpg|thumb|none|400px|An SVD Dragunov with a PSO-1 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|350px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[File:PR DragunovSVDMScope.jpg|thumb|none|400px|An SVD-M Dragunov with scoped removed in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRDragunov.JPG|thumb|none|400px|An SVD-M Dragunov in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Shotguns ==&lt;br /&gt;
=== Benelli M4 Super 90 ===&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the USMC and British Army factions, referred to as the &amp;quot;M1014 JSCS&amp;quot; and &amp;quot;L128A1&amp;quot; by the U.S. and British factions, respectively, the L128A1 being fitted with an EOTech red dot sight and loaded with both solid slugs and buckshot while the M1014 uses iron sights and buckshot only.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRM1014JCS.JPG|thumb|none|400px|A Benelli M4 Super 90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL128A1EOTech.JPG|thumb|none|400px|A Benelli M4 Super 90 with an EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mossberg 590 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mossberg 500 series shotgun#Mossberg 590|Mossberg 590]] appears in the game as the &amp;quot;Mossberg 590A1&amp;quot; in the hands of the U.S. Army (replacing the M1014 JSCS for that faction) and French factions (The French version fitted with a heat shield).&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590A1.jpg|thumb|none|350px|Mossberg 590 with speedfeed stock - 12 Gauge]]&lt;br /&gt;
[[image:PRMossberg590.JPG|thumb|none|500px|A Mossberg 590 in ''Project Reality'']]&lt;br /&gt;
[[image:ProjectReality590A1heat.jpg|thumb|none|500px|A Mossberg 590 with heat shield in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco 982 ===&lt;br /&gt;
&lt;br /&gt;
The [[Hawk shotgun series#Norinco HP9-1/Norinco Hawk 982|Norinco 982]] shotgun appears in the game being used by the PLA, Russian Army, Taliban, and Hamas factions. The Hamas faction will have the Norinco 982 as a secondary weapon for some classes, loaded with breaching rounds (distinguished by the white shells versus the red shotshells of the other shotguns' buckshot).&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRNOR982.JPG|thumb|none|400px|A Norinco 982 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNOR982Breech.JPG|thumb|none|400px|A Norinco 982 being loaded with a breaching slug in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Remington Model 870 ===&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun appears in the game being used by the Iraqi Insurgent, African Resistance, Hamas, Canadian Armed Forces, IDF, and German Bundeswehr factions. It features an 8-round magazine tube and is very accurate and powerful at close ranges, although relatively slow to reload. Previous versions of the game included the original ''BF2'' version of the weapon as the &amp;quot;[[Remington Model 11-87|M11-87]]&amp;quot;, complete with the inaccurate pump-action instead of semi-automatic fire mode, but this weapon was finally eliminated in version 0.91.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington870NewModel.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRRem870.JPG|thumb|none|400px|A Remington Model 870 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Saiga-12K ===&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] semi-automatic shotgun, fitted with an [[AK-74#AKS-74|AKS-74]] style side-folding stock and cheekpad, is the secondary weapon of the MEC Rifleman Specialist. Relatively weaker than the pump-action shotguns, but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. It is also the only shotgun in the game to use a box magazine, making it quicker to reload than the other shotguns.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2PRS12K.JPG|thumb|none|400px|A Saiga-12K in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Machine Guns ==&lt;br /&gt;
=== M249 SAW ===&lt;br /&gt;
&lt;br /&gt;
The paratrooper version of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] appears in the hands of the USMC &amp;amp; U.S. Army factions, equipped with optional ACOG and M145 MGO scopes respectively as well as the Product Improvement Package which replaces the old tubular telescoping stock with an M4-style stock and adds a RIS foregrip and heat shield over the barrel. It has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto (except when being used for suppressing fire), making short 1-4 shot bursts more effective. The player can also deploy the SAW's bipod to increase long-range accuracy. It also ejects spent shells directly to the right instead of ejecting them at a downward angle. The full-size M249 SAW appears in fixed defensive positions at U.S. bases, though is fitted with the tubular telescoping stock for some reason. The non-fixed versions of the SAW have been updated with 100-round woodland camo cloth ammo bags instead of the 200-round plastic boxes used in previous versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|FN M249-E2 SAW with 200-round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2PRSAWFixed.JPG|thumb|none|400px|An M249 SAW in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:M249 Para ACOG.jpg|thumb|none|350px|M249 SAW Paratrooper with 100-round cloth ammo bag, ACOG scope, and RIS handguard - 5.56x45mm]]&lt;br /&gt;
[[Image:PRSAWPIP.JPG|thumb|none|400px|An M249 Paratrooper SAW with RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRSAWPara.JPG|thumb|none|400px|An M249 Paratrooper SAW with ACOG scope, RIS foregrip, and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[File:PR M145MGO(2).jpg|thumb|none|400px|An M249 Paratrooper SAW with M145 MGO scope, RIS foregrip and 100-round cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN Minimi Para ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|FN Minimi Para]], the paratrooper version of the original FN Minimi, appears in the game as the primary weapon for the British and French Army's Automatic Riflemen class and is fitted with a 100-round, DPM-camo cloth ammo bag. The French variant is either fitted with a EOTech red dot sight or  SCROME J4 scope. The British variant is the &amp;quot;L110A1&amp;quot; and can be fitted with an optional SUSAT scope. The L110A1 also can be found in fixed defensive mountings at British positions, with a 200-round ammo drum instead of the 100-round soft bag. When fitted with a SUSAT the weapon becomes an L110A2, adding a 19mm dovetail rail for the mounting of the SUSAT and removing the rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:MinimiPara.jpg|thumb|none|350px|FN Minimi Para with 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiParaEOTech.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityFrenchFNMinimiPara.jpg|thumb|none|500px|An FN Minimi Para with 100-round DPM camo cloth ammo bag and SCROME J4 Scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Iron.JPG|thumb|none|500px|An FN L110A1 with 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
[[Image:PRL110A1Fixed.JPG|thumb|none|500px|An FN L110A1 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[File:British L110A2.jpg|thumb|350px|none|FN L110A2 with rail mounted rear sight and 100-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL110A1.JPG|thumb|none|500px|An FN L110A2 with SUSAT scope and 100-round DPM camo cloth ammo bag in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN C9A2 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi#FN C9 Light Machine Gun|FN C9A2 light machine gun]] appears as part of the game, used by the Canadian Armed Forces faction. It features an M4-style telescoping stock and optional ELCAN scope as well as a 100-round woodland camo cloth ammo bag. It can also be found in fixed defensive positions at Canadian strongholds (with a 200-round plastic drum and full-length barrel) and serves as the primary armament of the Canadian G-Wagen light vehicles, fitted with a Transparent Armor Gun Shield (TAGS) in front of the weapon to protect the gunner from enemy small-arms fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:101-smallarm-2-c9a2-lmg.jpg|thumb|none|350px|FN C9A2 light machine gun with ELCAN scope, AN/PEQ-2 IR designator, and 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRC9A2Iron.JPG|thumb|none|400px|An FN C9A2 light machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRC9A2.JPG|thumb|none|400px|An FN C9A2 light machine gun with ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2Fixed.JPG|thumb|none|400px|An FN C9A2 light machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRC9A2GWagen.JPG|thumb|none|400px|An FN C9A2 light machine gun mounted on a G-Wagen light vehicle in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FN MAG 58 ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#FN MAG 58|FN MAG 58]] appears in the game as the primary weapon of the IDF and Canadian Machine Gunner classes, the Canadians using their &amp;quot;C6&amp;quot; designation. It is also used as the secondary armament on the Canadian LAV-III APC in a coaxial mounting next to the main gun. Oddly, the FN MAG has the L7A2's markings and carry handle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNMAG.jpg|thumb|none|350px|FN MAG 58 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityFNMAG.jpg|thumb|none|400px|An FN MAG 58 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM240LAVIII.JPG|thumb|none|400px|A C6 machine gun coaxially mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M240 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The game features four different versions of the American [[FN MAG#M240 Machine Gun|M240 machine gun]]; the M240B &amp;amp; M240G appear in the game as the primary weapon of the US Army &amp;amp; USMC's Machine Gunner classes (though the USMC's M240G uses the Army's M240B designation in-game), with an optional M145 MGO scope for the Army and an ACOG for the Marines. The M240D appears as an optional defensive armament on the US Army &amp;amp; IDF's UH-60L Blackhawk &amp;amp; USMC's UH-1N Huey helicopters, and the M240C coaxial version serves as a secondary weapon mounted alongside the main gun on M1A1 &amp;amp; M1A2 Abrams tanks, LAV-25 APC's, (though this weapon is not externally visible unless firing, with the exception of a dark spot next to the main armament as seen below), the U.S. Army's M2A2 Bradley APC, the IDF's Merkerva Mk IV tanks, and the British Army's Scimitar light tanks (designated &amp;quot;L37A1&amp;quot; on the Scimitar). Oddly, the M240B, M240D, and M240G have the L7A2's markings and carry handle (most likely a developer oversight).&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|350px|M240B machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240B.jpg|thumb|none|400px| An M240B machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240BM145.jpg|thumb|none|400px| An M240B machine gun with M145 MGO scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Fn mag g.jpg|thumb|none|350px|M240G machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240G.jpg|thumb|none|400px| An M240G machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM240GACOG.jpg|thumb|none|400px| An M240G machine gun with ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRLAV25M240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM240CBradley.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL43A1Scorpion.JPG|thumb|none|400px|An L37A1 machine gun coaxially mounted in a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRAbramsM240C.JPG|thumb|none|400px|An M240C machine gun coaxially mounted in an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|350px|M240D machine gun 7.62x51mm NATO]]&lt;br /&gt;
[[Image:ProjectRealityM240DSuperHuey.jpg|thumb|none|400px|An M240D Machine Gun mounted on a UH-1N Super Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L7A2 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#L7 Machine Gun|L7A2 machine gun]] appears as part of the game, serving as the primary weapon of the British Machine Gunner class, as well as mounted on the front passenger seat of British Army Land Rover jeeps. Version 0.96 added an L7A2 mounted in a remote-controlled CROWS system on an Iveco LMV, similar to the one used by one of the Humvee models. Strangely, the French Army's Machine Gunner class incorrectly uses the L7A2 despite the FN MAG (their actual GPMG) being in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:L7A2.jpg|thumb|none|350px|L7A2 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:L7A2 PR.jpg|thumb|none|400px|An L7A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2L7Jeep.JPG|thumb|none|400px|An L7A2 machine gun mounted on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[File:PR Iveco L7.jpg|thumb|none|400px|A remote-controlled L7A2 machine gun mounted on an Iveco LMV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MG3 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
In some of the maps, the player can control Canadian &amp;amp; German Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, as well as on the Loader's hatch (though it is usable by the Tank Commander in-game as the Loader position doesn't exist). The MEC faction's Automatic Rifleman uses the original man-portable MG3 with 75-round ammo drum and optional ELCAN scope. The MEC and German factions also uses the MG3 as the primary weapon of their Machine Gunner classes, with a 200-round ammo box and ELCAN scope for the MEC and EOTech red dot sight for the Germans. It also appears in fixed positions at MEC and German bases, feeding from a 200-round ammo box. A Norwegian Army soldier can also be seen carrying an MG3 on his shoulder on a billboard showing a recruitment advertisement for the Norwegian Armed Forces seen on the Dovre map.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRMG3Iron.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMG3.JPG|thumb|none|500px|An MG3 machine gun with 75-round ammo drum and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:Project Reality MG3 box.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityMG3scopebox.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3EOTECH.jpg|thumb|none|500px|An MG3 machine gun with 200-round ammo box and EOTech red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3Fixed.JPG|thumb|none|400px|An MG3 machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1LeoCoax.JPG|thumb|none|400px|An MG3A1 machine gun coaxially mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG3A1Leo2A6.JPG|thumb|none|400px|An MG3A1 machine gun mounted on a Leopard 2A6 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch MG4 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the game as the Bundeswehr's light machine gun, equipped with either a Zeiss Z-Point red dot sight or a G36V-style 3x scope/carry handle assembly. It also serves as a coaxial weapon on the Puma infantry fighting vehicle and the primary armament on their G-Wagen light vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 - 5.56x45mm]]&lt;br /&gt;
[[Image:PRMG4ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 with Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:HKMG4-1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG4 5.56x45mm with 4x scope/carry handle assembly]]&lt;br /&gt;
[[Image:PRMG4.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMG4APC.JPG|thumb|none|400px|A Heckler &amp;amp; Koch MG4 coaxially mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco QBB-95 ===&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]] is the main light machine gun for the Chinese PLA. It has average accuracy and damage. It can also be found as a stationary turret and mounted on Fast Attack Vehicles for the front passenger on some maps. The game also gives the player the option of using this weapon with the standard iron sights or a 4x scope. It can also operate in semi-automatic mode, allowing for greater long-range accuracy, especially when using the integral bipod.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|350px|Norinco QBB-95 with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:PRQBB95Iron.JPG|thumb|none|400px|A Norinco QBB-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95Fixed.JPG|thumb|none|400px|A Norinco QBB-95 in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:PRQBB95FAV.JPG|thumb|none|400px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:QBB95ds.jpg|thumb|none|350px|Norinco QBB-95 5.8x42mm Chinese with 100-round drum magazine and 4x scope]]&lt;br /&gt;
[[Image:BF2PRQBB95Scoped.JPG|thumb|none|400px|A Norinco QBB-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L86A2 Light Support Weapon ===&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L86A2|L86A2 Light Support Weapon]] appears as part of the game, being used by the British Army faction and fitted with an optional SUSAT scope. Despite the L86A2 technically being a squad automatic weapon, the L86A2 is issued as the main weapon of the British Army's Designated Marksman class, as in the real-life British Army. As of v1.0, the L86A2's fire selector was removed, limiting the weapon to semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Image-SA80-L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm]]&lt;br /&gt;
[[Image:PRL86A2Iron.JPG|thumb|none|400px|An L86A2 LSW in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL86A2.JPG|thumb|none|400px|An L86A2 LSW with SUSAT scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== IMI Negev ===&lt;br /&gt;
&lt;br /&gt;
The [[IMI Negev]] appears as part of the game, used primarily by the Israel Defense Forces (IDF) faction. It features a 200-round cloth ammo bag and optional ACOG scope. An interesting note about the Negev is that it is one of only two machine guns in the game with a semi-automatic fire mode (and the only belt-fed machine gun with this ability) which, when coupled with the ACOG scope, gives it the ability to act as a makeshift Designated Marksman Rifle when used with the bipod deployed. However, as of v1.0, the variant with the ACOG scope has been removed from the game along with the Negev's select fire capabilities.&lt;br /&gt;
&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|350px|IMI Negev with 200-round cloth ammo bag - 5.56x45mm]]&lt;br /&gt;
[[Image:PRNegevIron.JPG|thumb|none|400px|An IMI Negev in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNegev.JPG|thumb|none|400px|An IMI Negev with an ACOG scope in ''Project Reality'' (removed in v1.0)]]&lt;br /&gt;
&lt;br /&gt;
=== PKM/PKT Machine Gun === &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] appears in the game, being used by the Machine Gunner classes of the Taliban, Hamas, Iraqi Insurgent, and African Resistance factions as well as in fixed defensive positions in Iraqi Insurgent, Hamas, &amp;amp; Russian Army strongholds. The BTR-60, BTR-80, BTR-80A, MT-LB 6MB, BMP-1, BMP-2, BMP-2M, &amp;amp; BMP-3 APC's, BRDM-2 scout vehicles, as well as T-62, T-72, and T-90 tanks also use PKT machine guns in a coaxial mounting next to the main armament. The BMP-3's coaxial PKT is not externally visible unless firing, but the vehicle does feature a pair of externally visible PKT machine guns bow-mounted in the hull as shown below, usable by the front two passengers. The PKM is also mounted on pickup trucks used by the Militia, Iraqi Insurgent, Hamas, African Resistance, and Taliban for the front passenger to fire through the windshield, replacing the RPK-74 used in previous versions. The MT-LB APC used by the MEC and Russian Army use the PKT as their primary weapon in a small turret on the front-right corner of the vehicle's roof. It should be noted that the PKM is one of only two light machine guns in the game that is not equipped with any kind of optic, using the standard iron sights instead (the other being the M60). Also, the in-game PKM uses disintegrating link belts instead of non-disintegrating links like the real PKM.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF2PRPKM.JPG|thumb|none|400px|A PKM machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKMFixed.JPG|thumb|none|400px|A PKM machine gun in a fixed defensive position in ''Project Reality'']]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun 7.62x54mm R with 250-round ammo box]]&lt;br /&gt;
[[Image:BF2PRPKTBRDM2.JPG|thumb|none|400px|A PKT machine gun mounted in a BRDM-2 scout vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT.JPG|thumb|none|400px|A PKT machine gun mounted in an MT-LB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-60 APC in ''Battlefield 2'']]&lt;br /&gt;
[[Image:PRBTR80APKT.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80A APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTBTR80.JPG|thumb|none|400px|A PKT machine gun mounted in a BTR-80 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBPKT2.JPG|thumb|none|400px|A PKT machine gun mounted in a MT-LB 6MB APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTBMP3.JPG|thumb|none|400px|A PKT machine gun mounted in a BMP-3 APC in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT62.JPG|thumb|none|400px|A PKT machine gun mounted in a T-62 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRPKTT72.JPG|thumb|none|400px|A PKT machine gun mounted in a T-72 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRPKTT90.JPG|thumb|none|400px|A PKT machine gun mounted in a T-90 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PKP Pecheneg ===&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] appears in the game as the primary weapon of the Russian Army and Chinese PLA's Machine Gunner classes. The developers have stated that the PKP issued to the Chinese faction is a placeholder pending introduction of the [[Norinco QJY-88]] at a later time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg 7.62x54mm with ammo drum]]&lt;br /&gt;
[[Image:PKP PR.jpg|thumb|none|400px|A PKP Pecheneg in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M60 Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun]] appears as the secondary light machine gun of the Militia faction, supplementing the PKM in this role. It also appears mounted on the bow of the RIBs (Rigid Inflatable Boats), replacing the M249 SAW. Like other machine guns in the game, the M60's bipod can be deployed to increase the weapon's accuracy. Along with other alternate kits, it can be picked up by right clicking the desired kit in the supply crate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:PRM60.JPG|thumb|none|400px|An M60 machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM60RIB.JPG|thumb|none|400px|An M60 machine gun mounted on a Rigid Inflatable Boat in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK light machine gun]] appears in the game used as a secondary automatic rifle, used by the Iraqi Insurgent, African Resistance, Hamas, and Taliban factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK_lmg.jpg|thumb|none|350px|RPK with 40-round box magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:PRRPK.JPG|thumb|none|400px|An RPK in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPK-74 Light Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74 light machine gun]] appears in the game as the primary weapon of the Militia faction's Automatic Rifleman faction. The newer RPK-74M variant is used by the Russian Army faction, with an optional 1P29 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|351px|RPK-74 with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74 Bipod PR.jpg|thumb|none|400px|RPK-74 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round box magazine 5.45x39mm]]&lt;br /&gt;
[[Image:RPK-74M Bipod PR.jpg|thumb|none|400px|RPK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:RPK-74M 1P29 Bipod PR.jpg|thumb|none|400px|RPK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Degtyaryov DP-28 ===&lt;br /&gt;
&lt;br /&gt;
The [[Degtyaryov DP-28]] appears in the game as an alternative primary weapon for the African Resistance, Taliban, Iraqi Insurgent, and Hamas factions' Automatic Rifleman classes.&lt;br /&gt;
&lt;br /&gt;
[[Image:DP-28.jpg|thumb|none|350px|Degtyaryov DP-28 7.62x54mm R]]&lt;br /&gt;
[[Image:DP-28 PR.jpg|thumb|none|400px|A Degtyaryov DP-28 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mounted Weaponry ==&lt;br /&gt;
=== Type 85 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese heavy machine gun, mounted on Type 98 tanks, some WZ551 APC's, Fast Attack Vehicles, door-mounted on Changhe Z-8 helicopters, and in Chinese HMG nests.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRType85Nest.JPG|thumb|none|400px|A tripod-mounted Type 85 heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85FAV.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Fast Attack Vehicle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85WZ551.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a WZ551 armored personnel carrier in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85Type89.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Type 98 tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRType85chopper.JPG|thumb|none|400px|A Type 85 heavy machine gun mounted on a Changhe Z-8 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M61 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] cannon appears in the game as the secondary armament of U.S. Army &amp;amp; IDF's F-16C Fighting Falcon and the USMC &amp;amp; Canadians' F/A-18C fighters, and can be used to engage both airborne and ground targets. It also appears in an M167 Vulcan Air Defense System (VADS) anti-aircraft turret mounting in some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM61Turret.JPG|thumb|none|400px|An M61 Vulcan in an M167 Vulcan Air Defense System mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM61F16.JPG|thumb|none|400px|An M61 Vulcan mounted in an F-16C Fighting Falcon in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GAU-8/A Avenger ===&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary weapon of the U.S. A-10A Thunderbolt II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:PRA10GAU8.JPG|thumb|none|400px|A GAU-8/A Avenger mounted in an A-10A Thunderbolt II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== General Dynamics GAU-12/U ===&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U]] appears in the game as the secondary armament of the USMC's AV-8B Harrier II ground-attack aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|350px|General Dynamics GAU-12/U 25mm with unfired rounds]]&lt;br /&gt;
[[Image:ProjectRealityGAU-12U.jpg|thumb|none|500px|A GAU-12/U mounted on a AV-8B Harrier II in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Norinco Type 23-2K ===&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, a Chinese clone of the [[Nudelman-Rikhter NR-23]], appears in the game as the secondary armament of the Q-5 Fantan ground-attack aircraft used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:ProjectRealityType23-2K.jpg|thumb|none|500px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Nudelman-Rikhter NR-30 ===&lt;br /&gt;
&lt;br /&gt;
The [[Nudelman-Rikhter NR-30]] appears in the game as the secondary armament of the Su-22 Fitter ground-attack aircraft used by the MEC faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:NR30.jpg|thumb|none|350px|Nudelman-Rikhter NR-30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityNR-30.jpg|thumb|none|500px|A Nudelman-Rikhter NR-30 mounted on a Su-22 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GIAT 30 ===&lt;br /&gt;
&lt;br /&gt;
The [[GIAT 30]] appears in the game as the secondary armament of the French Rafale-C fighter aircraft and the Eurocopter Tiger attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:ProjectRealityGIAT30.jpg|thumb|none|500px|A GIAT 30 mounted on a Eurocopter Tiger in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mauser BK-27 ===&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary armament of the British and German factions' Eurofighter Typhoon and Tornado IDS. Since ''PR'' reuses the Typhoon model from ''BF2'', the BK-27 is mounted in the wrong location on that aircraft.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|300px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:PRBK27Typhoon.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Eurofighter Typhoon in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBK27Tornado.JPG|thumb|none|400px|A Mauser BK-27 mounted in a Tornado IDS in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-23 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament of the Chinese PLA factions' Chengdu J-10 fighter. Since the game uses the ''BF2'' model of this aircraft, the gun is inaccurately modeled with a single barrel instead of two.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:PRGSh23J10.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-23 mounted in a Chengdu J-10 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-1 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary weapon of the MiG-29 Fulcrum fighter used by the MEC &amp;amp; Russian Army factions, the Su-30MKK Flanker-C of the Chinese PLA faction, and the Russian Army's Su-27 Flanker &amp;amp; Su-34 Fullback.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:PRMIG29GSH301.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Project Reality'']]&lt;br /&gt;
[[Image:PRGSh301SU30.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30MKK Flanker-C in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Gryazev-Shipunov GSh-30-2 ===&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary weapon of the Su-39 &amp;amp; Su-25 Frogfoot ground-attack aircraft used by the Russian Army and MEC factions, and the Russian Army's Mi-24P Hind-F attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|300px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:PRSU25GSH302.JPG|thumb|none|400px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25 Frogfoot in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Yakushev-Borzov Yak-B ===&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of the Russian Army &amp;amp; MEC factions' Mi-24V Hind-E helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:ProjectRealityYak-B.jpg|thumb|none|500px|An Yakushev-Borzov Yak-B mounted on a Mi-24V Hind-E in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M197 Vulcan ===&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Viper attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|300px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:PRM197Cobra.JPG|thumb|none|400px|An M197 Vulcan mounted in an AH-1Z Viper in ''Project Reality]]''&lt;br /&gt;
&lt;br /&gt;
=== Shipunov 2A42 ===&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the Russian Army and MEC factions, and as the primary armament on both factions' BMP-3, the Russians' BMP-2, BMP-2M, BTR-80A, and the MEC's MT-LB 6MB APC's, the BMP-3 having it mounted parallel to the 100mm gun. It can also be seen mounted on disabled BTR-90 &amp;amp; BMD-2 APC's on some maps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:PRBTR80AGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BTR-80A in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42MTLB6MB.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an MT-LB 6MB in ''Project Reality'']]&lt;br /&gt;
[[Image:PRBMP3Gun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a BMP-3 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHavocGun.JPG|thumb|none|400px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Project Reality'']]&lt;br /&gt;
[[Image:PR2A42BMDKO.JPG|thumb|none|400px|A Shipunov 2A42 mounted on a disabled BMD-2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M2HB Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most U.S. Army &amp;amp; Marine Corps land vehicles including the M1A1 &amp;amp; M1A2 Abrams and the Humvee, the USMC Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire (some Humvees replace the manually-fired M2HB with a CROWS remote mounting). The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. The M2HB equips several other vehicles, including the Merkerva Mk IV tank and M113 &amp;amp; Namer Armored Personnel Carriers of the Israel Defense Forces faction, the African Resistance's Technicals, the British Army faction's Land Rover jeep &amp;amp; Challenger 2 tank (despite the real-life Challenger never being equipped with this weapon), the USMC's AAV7A1 Armored Personnel Carrier, and the U.S. Army faction's M1126 Stryker Armored Personnel Carrier. The Stryker, Namer, AAV7A1, and some Humvees are the only vehicles in the game that do not have the M2HB manually-operated by the player, instead using the vehicle's remote weapon station to operate the M2HB from within the safety of the vehicle. The British, Canadian, IDF, German, and both U.S. factions can set up machine gun nests furnished with a tripod-mounted M2HB. It should be noted that unlike ''BF2'' where most fixed and vehicle-mounted automatic weapons have infinite ammo supplies, ''Project Reality'' gives them a limited ammo supply, though automatic weapons are still subject to overheating and becoming temporarily inoperable if the player fires in prolonged bursts. It should also be noted that all the machine gun nests in the game will have a heavy machine gun sitting on the M2HB's M3 tripod, regardless of whether that particular gun is compatible or not.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|300px|Browning M2HB on M3 tripod - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM2HBNest.JPG|thumb|none|400px|A tripod-mounted Browning M2HB in ''Project Reality'']]&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|300px|Browning M2HB .50 BMG in vehicle mount]]&lt;br /&gt;
[[Image:BF2PRM2HBLR.JPG|thumb|none|400px|A Browning M2HB on a Land Rover jeep in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBHMMWV.JPG|thumb|none|400px|A Browning M2HB on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBHmvCROWS.JPG|thumb|none|400px|A Browning M2HB in a CROWS mount on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBStryker.JPG|thumb|none|400px|A Browning M2HB on an M1126 Stryker in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBM113.JPG|thumb|none|400px|A Browning M2HB on an M113 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBNarmer.JPG|thumb|none|400px|A Browning M2HB on a Namer in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBAAV7A1.JPG|thumb|none|400px|A Browning M2HB on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBAbrams.JPG|thumb|none|400px|A Browning M2HB on an M1A2 Abrams in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRM2HBMerkava.JPG|thumb|none|400px|A Browning M2HB on a Merkerva Mk IV in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM2HBChallenger.JPG|thumb|none|400px|A Browning M2HB on a Challenger 2 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Browning M3 Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3]] heavy machine gun appears in the game as a secondary weapon on M1097 Avenger anti-aircraft Humvee used by the U.S. Army and USMC factions, and as optional armament on the U.S. Army's OH-58D Kiowa Warrior scout helicopter. It also appears door-mounted on the USMC's UH-1N Huey helicopters as well as door-mounted and on the rear loading ramp of the CH-47 Chinook &amp;amp; MV-22 Osprey, and as the primary armament on the MEC factions' Eurocopter EC635 scout helicopter mounted in twin HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 heavy machine gun - .50 BMG]]&lt;br /&gt;
[[Image:BF2PRM3Avenger.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an M1097 Avenger anti-aircraft Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM3Kiowa.JPG|thumb|none|400px|A Browning M3 heavy machine gun mounted on an OH-58D Kiowa Warrior in ''Project Reality'']]&lt;br /&gt;
[[Image:PREC635M3.JPG|thumb|none|400px|A Browning M3 heavy machine gun in an HMP-400 gun pod mounted on a Eurocopter EC635 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityM2SuperHuey.jpg|thumb|none|400px|A Browning M3 heavy machine gun door-mounted on a UH-1N Huey in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GE M134 Minigun ===&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] appears in the game door-mounted on UH-60 Blackhawk helicopters  used by the US Army and IDF in the game. It also appears as a secondary weapon mounted on AH-6 Little Bird helicopters used by the US Army &amp;amp; Marine Corps.&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2PRM134UH60.JPG|thumb|none|400px|A GE M134 Minigun door-mounted on a UH-60 Blackhawk in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRMinigun.JPG|thumb|none|400px|A GE M134 Minigun mounted on an AH-6 Little Bird in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Berezin UB ===&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:PRWZ11UB.JPG|thumb|none|400px|A Berezin UB mounted on a WZ-11 helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Kord Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] appears in the game door-mounted on the MEC faction's Mi-17 Hip-H helicopter, Russia's Mi-8 Hip helicopter, and in MEC and Russian HMG nests. It also appears mounted on the Commander's hatch of Russian T-90 tanks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:PRKordNest.JPG|thumb|none|400px|A tripod-mounted Kord heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKordT90.JPG|thumb|none|400px|A Kord heavy machine gun mounted on a T-90 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMI8Kord.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-8 Hip helicopter in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKordHip.JPG|thumb|none|400px|A Kord heavy machine gun door-mounted on an Mi-17 Hip-H helicopter in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DShK Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[DShK heavy machine gun]] appears as part of the game, mounted in the backs of pickup trucks ala ''[[Black Hawk Down]]'' used by the Taliban, Militia, Hamas, African Resistance, and Iraqi Insurgent factions as well as on T-62 tanks and HMG nests used by the Militia faction. Some maps will feature wrecked/derelict T-62 &amp;amp; T-55 tanks complete with DShK mounts atop the turrets, but the machine guns themselves are removed. It should be noted that the in-game DShK's are missing the charging handle, which should be mounted horizontally below the spade grips at the rear of the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|300px|DShK tripod-mounted - 12.7x108mm]]&lt;br /&gt;
[[Image:PRDSHKNest.JPG|thumb|none|400px|A tripod-mounted DShK heavy machine gun in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVTruck.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT62.JPG|thumb|none|400px|A DShK heavy machine gun mounted on a T-62 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== NSV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[NSV heavy machine gun]] appears in the game mounted on MT-LBVM APC's used by the MEC and Russian Army factions and the MEC's T-72 tanks, and on a few pickup trucks used by the Iraqi Insurgent faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:6U6 NSV 02.jpg|thumb|none|300px|NSV heavy machine gun tripod-mounted with ammo box and belt - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2PRNSVPickup.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a pickup truck in ''Project Reality'']]&lt;br /&gt;
[[Image:PRMTLBNSVT.JPG|thumb|none|400px|An NSV heavy machine gun mounted on an MT-LBVM in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRNSVT72.JPG|thumb|none|400px|An NSV heavy machine gun mounted on a T-72 tank in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== KPV Heavy Machine Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[KPV heavy machine gun#KPV Heavy Machine Gun|KPV heavy machine gun]] appears in the game mounted in ZPU-4 quad anti-aircraft mounts on various maps with green or desert tan paint depending on the environment. The vehicle-mounted [[KPV heavy machine gun#KPVT Heavy Machine Gun|KPVT heavy machine gun]] also appears as the primary armament of the BTR-60 armored personnel carriers of the MEC &amp;amp; Russian Army, the Russian Army's BTR-80, and the BRDM-2 scout vehicles used by the MEC, Russian Army, Iraqi Insurgent, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZPU-4.jpg|thumb|none|350px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVQuad.JPG|thumb|none|400px|KPV heavy machine guns in a ZPU-4 quad anti-aircraft mounting in ''Project Reality'']]&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:BF2PRKPVTBRDM.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BRDM-2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-60 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRKPVTBTR80.JPG|thumb|none|400px|A KPVT heavy machine gun mounted on a BTR-80 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M242 Bushmaster Chaingun ===&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M2A2 Bradleys used by the Marines and U.S. Army factions and the Canadian Armed Forces' LAV-III come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 is able to switch between APDS-T (Armor-Piercing Discarding Sabot, Tracer) and HEI-T (High Explosive-Incendiary, Tracer) ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2PRLAV25Bushmaster.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Project Reality'']]&lt;br /&gt;
[[Image:PRLAVIIIM242.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an LAV-III in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRBushmasterBradley.JPG|thumb|none|400px|An M242 Bushmaster chaingun mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L21A1 RARDEN ===&lt;br /&gt;
&lt;br /&gt;
The [[L21A1 RARDEN]] appears in the game as the main armament of the Warrior IFV and Scimitar light tank used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:RARDEN Scimitar.jpg|thumb|none|350px|L21A1 RARDEN 30mm mounted on Scimitar light tank]]&lt;br /&gt;
[[Image:PRRARDENScimitar.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Scimitar light tank in ''Project Reality'']]&lt;br /&gt;
[[Image:PRRARDENWarrior.JPG|thumb|none|400px|An L21A1 RARDEN mounted on a Warrior IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MK30-2/ABM ===&lt;br /&gt;
&lt;br /&gt;
The [[MK30-2/ABM]] appears in the game as the primary armament of the Puma IFV used by the Bundeswehr faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK30 2 ABM.jpg|thumb|none|350px|MK30-2/ABM 30mm]]&lt;br /&gt;
[[ File:PR MK30-2.jpg |thumb|none|400px|A MK30-2/ABM mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M230 Chain Gun ===&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of the AH-64 Apache helicopter used by the U.S. &amp;amp; British Army and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun - 30mm]]&lt;br /&gt;
[[Image:PRApacheM230.JPG|thumb|none|400px|An M230 chain gun mounted on an AH-64 Apache in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 87 Autocannon ===&lt;br /&gt;
&lt;br /&gt;
The Type 87 autocannon, a 25mm Chinese clone of the Russian [[ZU-23]], appears in the game as the secondary armament on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|300px|Type 87 25mm]]&lt;br /&gt;
[[Image:ProjectRealityType87AA.jpg|thumb|none|500px|Four Type 87 Autocannons mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 99 Cannon ===&lt;br /&gt;
&lt;br /&gt;
On the Tad Sae map, the player can find a crashed A6M Zero fighter, the derelict fighter still having one of its' [[Type 99 cannon]]s mounted in the remaining wing, though it's not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type 99-1.jpg|thumb|none|350px|Type 99 cannon 20mm with ammo drum]]&lt;br /&gt;
[[Image:PRType99Zero.JPG|thumb|none|400px|A Type 99 cannon mounted on a crashed A6M Zero in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M252 Mortar ===&lt;br /&gt;
&lt;br /&gt;
As of v0.95, players were given the ability to erect mortar sites to provide artillery support to teammates, the sites being equipped with an [[M252 mortar]]. In order to use the weapon, a forward observer must call in a fire mission and the mortar crew can then fire on the target. It is the only stationary weapon available to all factions, including the Insurgents. It fires High-Explosive rounds for all factions, and for large armies and militia the ability to fire airbust and white phosphorous.&lt;br /&gt;
&lt;br /&gt;
[[Image:M252Mort.JPG|thumb|none|200px|M252 Mortar - 81mm]]&lt;br /&gt;
[[File:PRM252Mortar.jpg|thumb|none|400px|A USMC M252 Mortar pit in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Hand Grenades ==&lt;br /&gt;
=== M18 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
One of the few non-lethal grenades in the game is the [[M18 smoke grenade]]. It generates a thick cloud of smoke when thrown, the smoke ranging in color from red, purple, orange, green, blue, and yellow.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:PRM18Smoke.JPG|thumb|none|400px|An M18 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M83 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]] appears as another non-lethal grenade in the game. It functions the same as the M18 mentioned above, though only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRM18Smoke.JPG|thumb|none|400px|An M83 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RDG-2 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RDG-2 smoke grenade]] appears as part of the game, being used by the Iraqi Insurgent, African Resistance, Militia, Hamas, Taliban, and Russian Army factions as their answer to the M83 smoke grenade. Like the M83, the RDG-2 can only emit large clouds of white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:rdg2.jpg|thumb|none|300px|RDG-2 smoke grenade]]&lt;br /&gt;
[[Image:BF2PRRGQ1.JPG|thumb|none|400px|An RDG-2 smoke grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== GR MA FUM 56 Smoke Grenade ===&lt;br /&gt;
&lt;br /&gt;
The GR MA FUM 56 smoke grenade appears as a non-lethal grenade used by the French Forces. Called the &amp;quot;FUM-F1&amp;quot;, most likely referring to the fuze it uses, it only emits white smoke.&lt;br /&gt;
&lt;br /&gt;
[[Image:FUM56F12.JPG|thumb|none|300px|GR MA FUM 56 smoke grenade with F12 fuze]]&lt;br /&gt;
[[Image:ProjectRealityFUM56F1.jpg|thumb|none|500px|A GR MA FUM 56 smoke grenade with F1 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== M67 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade for the U.S. Army, USMC, IDF, and Canadian Armed Forces factions, the Canadians using it under the &amp;quot;C13&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRM67.JPG|thumb|none|400px|An M67 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== L109 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[L109 hand grenade]] appears as part of the game, used by the British Army faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:L109 A1.jpg|thumb|none|150px|L109 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRL109.JPG|thumb|none|400px|An L109 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== DM51 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[DM51 hand grenade]] appears in the game being used by the German Bundeswehr.&lt;br /&gt;
&lt;br /&gt;
[[Image:DM51.jpg|thumb|none|150px|DM51 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:PRDM51.JPG|thumb|none|400px|A DM51 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Type 82 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[Type 82 hand grenade]] appears in the game as the issued HE-Frag grenade of the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:type82grenade.jpg|thumb|none|250px|Type 82 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRType82Frag.JPG|thumb|none|400px|A Type 82 hand grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== F-1 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[F-1 hand grenade]] appears in the game being used by the Hamas, Iraqi Insurgent, African Resistance, Taliban, Russian Army (despite the F-1 being highly anachronistic for the modern Russian Army), Militia, and MEC factions. The Taliban, Hamas, African Resistance, and Militia also use it as part of the &amp;quot;grenade trap&amp;quot; IED.&lt;br /&gt;
&lt;br /&gt;
[[Image:Deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2PRF1.JPG|thumb|none|400px|An F-1 hand grenade in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRF1IED.JPG|thumb|none|400px|An F-1 hand grenade as part of a &amp;quot;grenade trap&amp;quot; IED in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== OF 37 Hand Grenade ===&lt;br /&gt;
&lt;br /&gt;
The OF 37 hand grenade appears as the lethal hand grenade issued to the French Forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:OF-37F3.jpg|thumb|none|150px|OF 37 hand grenade with F3 fuze.]]&lt;br /&gt;
[[Image:ProjectRealityOF-37F3.jpg|thumb|none|400px|An OF 37 hand grenade with F3 fuze in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RKG-3 Anti-Tank Grenade ===&lt;br /&gt;
&lt;br /&gt;
The [[RKG-3 anti-tank grenade]] appears as part of the game, used by the Hamas, Iraqi Insurgent, Taliban, and Militia factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rk3-upg82.jpg|thumb|none|350px|RKG-3 anti-tank grenade]]&lt;br /&gt;
[[Image:BF2PRRKG3.JPG|thumb|none|400px|An RKG-3 anti-tank grenade in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Armor Weapons ==&lt;br /&gt;
=== BGM-71 TOW ===&lt;br /&gt;
&lt;br /&gt;
One of several anti-tank missile launchers available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on USMC, U.S. Army, &amp;amp; IDF Humvees and U.S. Army M2A2 Bradleys (the Bradley being equipped with a twin launcher mounted on the left side of the turret). The tripod-mounted version appears at U.S., British, Canadian, IDF, and German bases. It can be steered towards the target after launch, and a skilled player can even engage helicopters with it at close range. Unlike the TOW launchers in ''BF2'', those in ''PR'' require several moments to &amp;quot;warm up&amp;quot; before they are ready to fire, and the tripod-mounted TOW launchers have a limited ammo supply instead of infinite ammo in ''BF2''. As of v0.95, all tripod-mounted ATGM launchers including the TOW can use thermal imaging to aid in target detection.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|300px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2PRTOWTurret.JPG|thumb|none|400px|A tripod-mounted BGM-71 TOW in ''Project Reality'' (a second BGM-71 can be seen mounted on a Humvee in the background as well)]]&lt;br /&gt;
[[Image:BF2PRTOWHMMWV.JPG|thumb|none|400px|A BGM-71 TOW mounted on a Humvee in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRTOWBradley.JPG|thumb|none|400px|A twin BGM-71 TOW launcher mounted on an M2A2 Bradley in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-26 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-26]] appears as part of the game and serves as the light anti-armor weapon for the MEC, Russian Army (supplimenting the RPG-7 wth the standard HEAT rocket in version 0.95), and Militia factions. As of v1.0, the RPG-26 and all other rocket launchers utilizing iron sights can now have the range adjusted, similar to the sights on underbarrel grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg26-1.jpg|thumb|none|350px|RPG-26 - 72.5mm]]&lt;br /&gt;
[[Image:BF2PRRPG26.JPG|thumb|none|400px|An RPG-26 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== ERYX ===&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, French, and Canadian Armed Forces factions. The missile can be steered torwards the target by the player, but the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|300px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2PRERYX.JPG|thumb|none|400px|An ERYX in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MILAN ===&lt;br /&gt;
&lt;br /&gt;
The [[MILAN]] appears as a deployable, tripod-mounted anti-tank missile for the MEC in the game, and functions the same as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MILAN.jpg|thumb|none|300px|Tripod-mounted MILAN launcher - 115mm]]&lt;br /&gt;
[[Image:PRMILAN.JPG|thumb|none|400px|A tripod-mounted MILAN in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Spike ===&lt;br /&gt;
&lt;br /&gt;
The [[Spike]] missile appears in the game as a secondary weapon on the Bundeswehr factions' Puma IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:SpikeATGM.jpg|thumb|none|300px|Tripod-mounted Spike launcher - 170mm]]&lt;br /&gt;
[[File:PR PumaSpike.jpg|thumb|none|400px|A Spike launcher mounted on a Puma IFV in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-3 Sagger ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-3 Sagger]] appears in the game as a secondary armament on the Militia faction's BMP-1 IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-3 sagger.jpg|thumb|none|300px|AT-3 Sagger launcher and missile 125mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-3.jpg|thumb|none|500px|An AT-3 Sagger mounted on a BMP-1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== AT-14 Spriggan ===&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the secondary weapon on the Russian Army and Middle Eastern Collation (MEC) factions' BMP-2M IFV.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
[[Image:ProjectRealityAT-14.jpg|thumb|none|500px|Two AT-14 Spriggan launchers mounted on a BMP-2M in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M72 LAW ===&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] appears in the game as a light anti-armor weapon for the Canadian Armed Forces and IDF factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|350px|M72 LAW - 66mm]]&lt;br /&gt;
[[Image:BF2PRLAW.JPG|thumb|none|500px|An M72 LAW in ''Project Reality'']]&lt;br /&gt;
[[Image:PRM27A6.jpg|thumb|none|500px|An M72A6 LAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M136 AT4 ===&lt;br /&gt;
&lt;br /&gt;
The [[M136 AT4]] appears the main shoulder-launched anti-armor weapon available to the U.S. Army, USMC, British Army, and French Army factions' Rifleman AT class (commonly known as the Light AT). The U.S. factions uses it under the &amp;quot;M136 AT4 CS&amp;quot; designation, the British use the &amp;quot;L2A1 ILAW&amp;quot; designation, and the French use the &amp;quot;ABL&amp;quot; designation.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|350px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:BF2PRAT4.JPG|thumb|none|400px|An M136 AT4 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 153 Mod 0 SMAW ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears in the game as the USMC's main heavy AT weapon, replacing the FGM-172A SRAW (The SRAW can still be used for the USMC AT class's alternate loadout). It is fitted with an ACOG scope and can use either HEDP (High-Explosive Dual-Purpose) or HEAA (High-Explosive Anti-Armor) rockets, and features a functional integral spotting rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|350px|Mk 153 Mod 0 SMAW 83mm]]&lt;br /&gt;
[[Image:ProjectRealitySMAWACOG.jpg|thumb|none|400px|A Mk 153 Mod 0 SMAW fitted with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-89 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-89]] appears as part of the game, being used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF89.jpg|thumb|none|350px|PF-89 - 80mm]]&lt;br /&gt;
[[Image:BF2PRPF89.JPG|thumb|none|400px|A PF-89 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== PF-98 ===&lt;br /&gt;
&lt;br /&gt;
The [[PF-98]] appears as part of the game, used by the Chinese PLA faction. Unlike the real PF-98, which is typically tripod-mounted, the in-game PF-98 is operated as a shoulder-fired weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:PF98.jpg|thumb|none|300px|PF-98 tripod-mounted with missiles - 120mm]]&lt;br /&gt;
[[Image:BF2PRPF98.JPG|thumb|none|400px|A PF-98 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== FGM-172A SRAW ===&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main missile launcher for the Anti-Tank class of the U.S. and British Army factions (the British using the &amp;quot;[[MBT LAW|NLAW]]&amp;quot; designation, the launcher having different markings), and as a alternate weapon for the USMC's Anti-Tank class (with the SMAW). Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2PRSRAW.JPG|thumb|none|400px|An FGM-172 SRAW in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MATADOR ===&lt;br /&gt;
&lt;br /&gt;
The [[MATADOR]] missile launcher appears as part of the game used by the IDF faction's Anti-Tank class.&lt;br /&gt;
&lt;br /&gt;
[[Image:MATADOR.jpg|thumb|none|350px|MATADOR - 90mm]]&lt;br /&gt;
[[Image:BF2PRMatador.JPG|thumb|none|400px|A MATADOR in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust 3 ===&lt;br /&gt;
&lt;br /&gt;
The [[Panzerfaust 3]] appears in the game as the main infantry anti-amor weapon of the German Bundeswehr, equipping both the light and heavy Anti-Tank classes with DM12A1 and DM22 rockets for each role, respectively. Next to the RPG-7, it is the only other heavy anti-tank weapon that cannot be guided to its target after firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:PNZFT3.jpg|thumb|none|350px|Panzerfaust 3 with DM12A1 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM12A1.JPG|thumb|none|400px|A Panzerfaust 3 with a DM12A1 rocket in ''Project Reality'']]&lt;br /&gt;
[[Image:Pzf3-t600.jpg|thumb|none|350px|Panzerfaust 3 with DM22 rocket - 60mm]]&lt;br /&gt;
[[Image:PRPZ3DM22.JPG|thumb|none|400px|A Panzerfaust 3 with a DM22 rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== HJ-8 Red Arrow ===&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher, tripod-mounted at Chinese PLA, Russian Army, and Iraqi Insurgent bases, as well as the primary weapon on the PLA's WZ550 anti-armor vehicle. Some of the WZ551 APC's, which use the ''BF2'' model, have an HJ-8 on the side of the turret, though this launcher is inoperative since the real WZ551 does not have any anti-armor missile weaponry.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|300px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2PRHJ8.JPG|thumb|none|400px|A tripod-mounted HJ-8 Red Arrow in ''Project Reality'']]&lt;br /&gt;
[[Image:PRHJ8WZ551.JPG|thumb|none|400px|An HJ-8 Red Arrow mounted on a WZ551 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SPG-9 Recoilless Rifle ===&lt;br /&gt;
&lt;br /&gt;
The [[SPG-9 recoilless rifle]] appears in the game tripod-mounted as well as in the back of pickup trucks operated by the Taliban, Hamas, African Resistance, Militia, and Iraqi Insurgent factions. It is capable of firing HE-Frag and HEAT (High-Explosive Anti-Tank) rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Spg-9.jpg|thumb|none|300px|SPG-9 recoilless rifle - 73mm]]&lt;br /&gt;
[[Image:PRSPG9Nest.JPG|thumb|none|400px|A tripod-mounted SPG-9 recoilless rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:PRSPG9Truck.JPG|thumb|none|400px|An SPG-9 recoilless rifle mounted on a truck in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== RPG-7 ===&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] appears being used by the Iraqi Insurgents, Hamas, Taliban, Russian Army, and Militia factions. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. The Taliban uses both the standard PG-7VM and a PG-7VR tandem shaped-charge rocket for their light and heavy Anti-Tank classes respectively, while the Russians and Militia only use the PG-7VR for their heavy Anti-Tank classes. The Russian Army faction can also use the weapon with an optional PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|350px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF2PRRPG7.JPG|thumb|none|400px|An RPG-7 in ''Project Reality'']]&lt;br /&gt;
[[Image:Rpg-7.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VM rocket]]&lt;br /&gt;
[[Image:PRRPG7PGO7.JPG|thumb|none|400px|An RPG-7 with PGO-7 scope in ''Project Reality'']]&lt;br /&gt;
[[Image:RPG7Tandem.jpg|thumb|none|350px|RPG-7 40mm with PGO-7 scope and PG-7VR tandem warhead rocket]]&lt;br /&gt;
[[Image:BF2PRRPGTandem.JPG|thumb|none|400px|An RPG-7 with a PG-7VR tandem warhead rocket in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Anti-Air Weapons ==&lt;br /&gt;
=== FIM-92A Stinger ===&lt;br /&gt;
&lt;br /&gt;
One of several SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as the primary weapon on M1097 'Avenger' anti-aircraft vehicles, the M1097 having two 4-tube launchers as the primary armament. The standard shoulder-fired version is available as well, used by the Anti-Aircraft class of the U.S. Army, USMC, Canadian Armed Forces, IDF, Bundeswehr, and British Army factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|300px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF2PRStinger.JPG|thumb|none|400px|An FIM-92A Stinger in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerTurret.JPG|thumb|none|400px|A twin FIM-92A Stinger turret in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRStingerAvenger.JPG|thumb|none|400px|Two 4-tube FIM-92A Stinger launchers on an M1097 Avenger humvee in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-7 Grail ===&lt;br /&gt;
The [[SA-7 Grail]] appears as part of the game being used by the Russian Army, MEC, Hamas, Taliban, and Iraqi Insurgent factions' Anti-Aircraft classes, and is one of two Soviet-made SAMs seen in the game.&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|350px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2PRSA7.JPG|thumb|none|400px|An SA-7 Grail in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== SA-18 Grouse ===&lt;br /&gt;
The second Soviet-made SAM seen in the game is the [[SA-18 Grouse]], mounted in a twin turret at Chinese, Russian, and MEC bases.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2PRIglaTurret.JPG|thumb|none|400px|A twin SA-18 Grouse turret in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== QW-2 Vanguard 2 ===&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game being used by the Chinese PLA faction, replacing the SA-7 Grail used by the PLA in earlier versions. It is also the primary armament on the PLA's PGZ-95 anti-aircraft vehicle.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 launcher and missile 72mm]]&lt;br /&gt;
[[Image:ProjectRealityQW-2.jpg|thumb|none|400px|A QW-2 Vanguard 2 in ''Project Reality'']]&lt;br /&gt;
[[Image:ProjectRealityQW-2PGZ-95.jpg|thumb|none|500px|Four QW-2 Vanguard 2s mounted on a PGZ-95 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Grenade Launchers == &lt;br /&gt;
=== GP-25 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-25|GP-25 grenade launcher]] appears in the game mounted on the AK-47 &amp;amp; AKS-74 used by the Iraqi Insurgent, Militia, African Resistance, &amp;amp; Taliban, and the Russian Army faction's AK-74M. Version 0.95 gave all underbarrel grenade launchers the ability to adjust the point of aim for grenade launchers to different ranges (50 to 250 meters) for more precise firing and also to use the grenade rounds as makeshift slugs if confronted with an enemy too close for the grenade to arm before impact (less than 50 meters).&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AKM (7.62x39mm)]]&lt;br /&gt;
[[Image:PRAK47GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-47 in ''Project Reality'']]&lt;br /&gt;
[[Image:Gp30 2202.jpg|thumb|none|350px|GP-25 (40mm) mounted on an AK-74M (5.45x39mm)]]&lt;br /&gt;
[[Image:PRAK74GP25.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRGP25AK74M.JPG|thumb|none|400px|A GP-25 grenade launcher mounted on an AK-74M with 1P29 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== LG-1 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[LG-1 grenade launcher]] appears as part of the game, mounted on Norinco QBZ-95 rifles used by the Grenadier class of the Chinese PLA faction. As with other under-barrel grenade launchers in the game, they are capable of firing both HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBZ95LG1.jpg|thumb|none|300px|LG-1 35mm grenade launcher mounted on an Norinco QBZ-95 (5.8x42mm)]]&lt;br /&gt;
[[Image:PRQBZ95LG1Iron.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRLQ1.JPG|thumb|none|400px|An LG-1 grenade launcher mounted on a Norinco QBZ-95 with a 4x scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK79 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK69A1 grenade launcher#HK79|Heckler &amp;amp; Koch HK79 grenade launcher]] appears as part of the game, mounted on the Heckler &amp;amp; Koch G3A3 rifles of the MEC faction's Grenadier class. As with the other grenade launchers in the game, they can fire both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk79g3.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK79 (40mm) mounted on an Heckler &amp;amp; Koch G3A3 (7.62x51mm NATO)]]&lt;br /&gt;
[[Image:PRG3HK79ZPoint.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Zeiss Z-Point red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRG3A3HK79.JPG|thumb|none|400px|A Heckler &amp;amp; Koch HK79 grenade launcher mounted on a Heckler &amp;amp; Koch G3A3 with a Hensoldt Model 2 scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch AG36 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the German Bundeswehr's G36 and the L85A2 of the British Army. The British version is incorrectly designated as &amp;quot;L17A2;&amp;quot; this is actually the designation for the AG-C used on British versions of the Diemaco C8, the version for the L85A2 being L123A2. As with the other grenade launchers, the AG36 can also fire HE and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36-AG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch AG36 (40mm) mounted on an Heckler &amp;amp; Koch G36 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRG36AG36GL.JPG|thumb|none|400px|A Heckler &amp;amp; Koch AG36 mounted on a Heckler &amp;amp; Koch G36 in ''Project Reality'']]&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L123A2 40mm grenade launcher mounted on an L85A2 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRAG36L85Iron.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 in ''Project Reality'']]&lt;br /&gt;
[[Image:BF2PRL85A2L17A2SUSAT.JPG|thumb|none|400px|An L123A2 grenade launcher mounted on an L85A2 with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== M203 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on perhaps the widest variety of weapons of any underbarrel grenade launcher in the game, including the M16A4 of the USMC, the Canadian Armed Forces' C7A2 (referred to as the &amp;quot;M203A1&amp;quot; on the C7A2), the Hamas factions' M16A1, the M4A1 carbine of the U.S. Army and IDF factions, as well as the IDF &amp;amp; Hamas' Colt Model 653 carbine, and is capable of firing both High-Explosive and smoke rounds.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16wM203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A1 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM16A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A1 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M16A4Iron.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle in ''Project Reality'']]&lt;br /&gt;
[[Image:M16A4M203ACOG.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A4 with ACOG scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM16A4M203ACOG.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M16A4 rifle with an ACOG scope in ''Project Reality'']]&lt;br /&gt;
[[Image:sopmod m4 m203 06.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on M4A1 carbine with M68 Aimpoint red dot scope (5.56x45mm)]]&lt;br /&gt;
[[Image:BF2PRM4A1M203.JPG|thumb|none|400px|An M203 grenade launcher mounted on an M4A1 carbine with an ITL MARS red dot sight in ''Project Reality'']]&lt;br /&gt;
[[Image:C7A2M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an C7A2 with ELCAN scope (5.56x45mm)]]&lt;br /&gt;
[[Image:PRC7A2M203.JPG|thumb|none|400px|An M203A1 grenade launcher mounted on a C7A2 rifle with an ELCAN scope in ''Project Reality'']]&lt;br /&gt;
[[Image:M653M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an Colt Model 653 carbine with magazine removed (5.56x45mm)]]&lt;br /&gt;
[[Image:PRM203M653.JPG|thumb|none|400px|An M203 grenade launcher mounted on a Colt Model 653 carbine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== Mk 19 Grenade Launcher ===&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears in the game as one of the two main weapons on the USMC's AAV7A1 Armored Personnel Carrier, and as an alternate weapon on the US Army's M1126 Stryker APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|350px|Mk 19 grenade launcher in vehicle mounting - 40mm]]&lt;br /&gt;
[[Image:PRMK19AAV7A1.JPG|thumb|none|400px|A Mk 19 grenade launcher on an AAV7A1 in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
== Mines ==&lt;br /&gt;
=== M15 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
One of several land mines in the game is the [[M15 anti-tank mine]], used by the USMC, U.S. Army, British Army, Canadian Armed Forces, Chinese PLA, and German Bundeswehr. Though designed to explode when run over by any vehicle, it's possible for them to be knocked aside without detonating. In previous versions of the game, hitting an anti-tank mine would be instant death for main battle tanks, but now it only causes critical damage instead, giving the crew several seconds to bail out before the tank explodes.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRM15.JPG|thumb|none|400px|An M15 anti-tank mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== TM-62 Anti-Tank Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[TM-62 anti-tank mine]] appears as part of the game, used by the Russian Army and MEC factions, with the same properties as the M15 mentioned above. TM-62 mines can also be seen in weapon caches in the insurgency game mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:TM62.jpg|thumb|none|300px|TM-62 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2PRTM62.JPG|thumb|none|400px|A TM-62 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=== M18A1 Claymore ===&lt;br /&gt;
&lt;br /&gt;
One of two anti-personnel mines in the game is the [[M18A1 Claymore]], used by the USMC, US Army, British Army, Canadian Forces, IDF, and Bundeswehr factions. The Chinese PLA faction uses a domestic copy of the Claymore, the Type 66. Both the Type 66 and M18A1 in the game are command-detonated as opposed to automatically detonating when sensing enemy troops in their kill zone as in ''BF2''. Version 0.95 also gives the player the option to plant several anti-personnel mines and select which one to detonate.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRM18Claymore.JPG|thumb|none|400px|An M18A1 Claymore in ''Project Reality'']]&lt;br /&gt;
[[Image:Type 66 - Chinese Claymore mine.jpg|thumb|none|200px|Type 66 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRType66.JPG|thumb|none|400px|A Type 66 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
=== MON-50 Anti-Personnel Mine ===&lt;br /&gt;
&lt;br /&gt;
The [[MON-50 anti-personnel mine]] appears as part of the game as the anti-personnel mine of the Hamas, Taliban, Militia, and Russian Army factions. It functions in-game the same as the M18A1 Claymore above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]]&lt;br /&gt;
[[Image:BF2PRMON50.JPG|thumb|none|400px|A MON-50 anti-personnel mine in ''Project Reality'']]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=756438</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=756438"/>
		<updated>2013-11-07T22:25:54Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Article needs updating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Every weapon in Battlefield 4 ==&lt;br /&gt;
&lt;br /&gt;
So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:21, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;br /&gt;
&lt;br /&gt;
:To be honest, I'm disappointed with the selection. Most of the weapons are same (and look like re-used models as well) as in Battlefield 3, with very few additions. Then, again, they covered quite a lot of firearms there, so some were bound to re-appear. Hope the time and resources were put into making more maps and tools that are fun to play around with. There's also no designated launcher for the Chinese faction, so I assume Russians and Chinese will both share RPG-7V2. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:14, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
No MP7 but two UMP's and the SPAS 12 makes me a bit dissapoint, although they'll likely add more weapons. Also, didn't the Chinese engineer have his own launcher in the hi def faction screens. Also, the AK12 Saiga is the OBV 12, interesting.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 21 August 2013 (EDT)&lt;br /&gt;
:: Youtube link if needed.&lt;br /&gt;
https://www.youtube.com/watch?v=JLzYLTPN6Mw&amp;amp;feature=youtube_gdata_player&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:34, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::There's no way that's the final build, there's too much missing, like no Chinese launchers or G17 even though we saw them, no M1911 would just be silly, I could go on. I bet this is most of the weapons, say 2/3 or 3/4, but not all of them. Note that there is other stuff missing from the build too, like the F-22 (US is using the PAK-FA). The &amp;quot;SRR-61&amp;quot; is the M200 Intervention, as the that's in the build but not on the list, and the &amp;quot;SRR-61&amp;quot; says it has 7 rounds of .408. The &amp;quot;338-Recon&amp;quot; could be a lot of things. The &amp;quot;Compact 45&amp;quot; is likely an HK45C, BF doesn't use HK names after all, and they couldn't name it &amp;quot;M45C&amp;quot;, as the M1911 variant in BF3 (and likely this one) is the M45. While the &amp;quot;Compact 45&amp;quot; is listed as having 15 round, that would be ridiculous, and is likely an oversight in the stats. The Galil ACEs are listed as 30 rounds, but do in fact have 35, as seen in the trailer, so some are wrong. Also, the HK45C takes 8 round magazines, which means they could have the M1911 along side it with no balance issues. I believe the rest of the guns are named properly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:11, 22 August 2013 (EDT)&lt;br /&gt;
::::The SVD-12 is likely an AK-12 DMR variant, rather than an actual SVD variant. If we're getting whole families of rifles like this (5 AK-12s, 4 Galils, the Q series) I hope we get the rest of the G36-series lineup in DLC. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 22 August 2013 (EDT)&lt;br /&gt;
:::::Not sure if [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=QOPsp9pRnc8#t=196 this clip in this video] is from a longer one, but it shows that when you put a Heavy Barrel on a P90 it becomes a full auto PS90. HK45, not the C, as the &amp;quot;Compact 45&amp;quot; [http://i.imgur.com/PfN53FI.png confirmed]. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 23 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Some more weapon images ==&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/eqfdwoZ.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 03:03, 22 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Article needs updating ==&lt;br /&gt;
&lt;br /&gt;
People need to start looking for GamesCom multiplayer footage of the various new confirmed guns and put screencaps of them on this page. Come on, people, this article needs to be updated! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:29, 28 August 2013 (EDT)&lt;br /&gt;
:You do know that you can do it yourself, instead of asking someone ELSE to do it. Maybe you should have a look at the [[Rules,_Standards_and_Principles#No_page_vandalism|rules]] again... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:52, 28 August 2013 (EDT)&lt;br /&gt;
::That's the thing: no, I can't. I don't know how to do. Also, how have I committed vandalism, exactly? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:00, 28 August 2013 (EDT)&lt;br /&gt;
:::If you want something screencapped but don't know how to do it, the correct thing to do would be to ask for advice on how to do it, rather than badger other people to do it for you. I suggest you read the [[IMFDB Screencapping Guide]]. Assuming the video you are talking about is on youtube, you can even do it as simply as just pausing it, print screening and cropping in paint.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:19, 28 August 2013 (EDT)&lt;br /&gt;
::::The screencapping guide contains a link to Fast Stone Image Viewer, which is free and far superior to MS Paint. The guide also details how to take screen captures with Fast Stone Image Viewer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:25, 28 August 2013 (EDT)&lt;br /&gt;
:::::How do I put the images on the site once I've captured them? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 13:39, 15 September 2013 (EDT)&lt;br /&gt;
::::::Go to the panel on the left and look under &amp;quot;Toolbox&amp;quot; and click on &amp;quot;Upload file.&amp;quot; Browse to the file you want to upload (or drag and drop onto that box,) then tag the image in the summary box below (for example, &amp;lt;nowiki&amp;gt;[[Category: Screenshot]]&amp;lt;/nowiki&amp;gt; for screenshots,) and then click on upload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:16, 15 September 2013 (EDT)&lt;br /&gt;
:::::::How do I delete an uploaded file that's named wrong? Or just change the name of it? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 09:55, 16 September 2013 (EDT)&lt;br /&gt;
::You can either use the move tool or you can tag it for deletion with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt; and reupload. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:49, 16 September 2013 (EDT)&lt;br /&gt;
:::How do I do that? Where do I find the move tool and how do I tag it with &amp;lt;nowiki&amp;gt;{{nuke}}&amp;lt;/nowiki&amp;gt;? [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 10:51, 16 September 2013 (EDT)&lt;br /&gt;
::::Actually, I just figured out how to do the latter. Still would like to know how to do the former, though! :) [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 11:28, 16 September 2013 (EDT)&lt;br /&gt;
:::::If you click on an image, look at the tabs at the top of the page, and you'll see a tab for move. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:46, 16 September 2013 (EDT)&lt;br /&gt;
:The article needs updating again. It's not going to stay like this forever, is it? Am I going to have to do this by myself again, or are someone else going to pitch in? Because I did pretty much all of the updating after GamesCom! [[User:Markunator|Markunator]] ([[User talk:Markunator|talk]]) 17:25, 7 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Another 93R ==&lt;br /&gt;
&lt;br /&gt;
Not sure if this is a correct model but another incarnation of the 93R is seen here:&lt;br /&gt;
http://m.youtube.com/watch?v=0H9lXzp6MmM&amp;amp;feature=relmfu&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 02:17, 1 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== No M16A3 for BF4 multiplayer ==&lt;br /&gt;
&lt;br /&gt;
The M16A3 is removed from BF4 multiplayer. the M16 model seen on recent gameplay is actually mislabeled and is now corrected as the three round burst M16A4.&lt;br /&gt;
&lt;br /&gt;
You can read about this here:&lt;br /&gt;
http://pixelenemy.com/m16a3-removed-from-battlefield-4-multiplayer-dice-confirms/&lt;br /&gt;
&lt;br /&gt;
[[User:Dangerman1973|Dangerman1973]] ([[User talk:Dangerman1973|talk]]) 02:09, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
FUCK.YES (pardon the french)[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:16, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::What the heck, was the M16A3 really so annoying? Me and my friends, we have never even heard of this &amp;quot;controversy&amp;quot;, and we play on multiple paltforms... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 10:14, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::yeah, same here, I don't recall it having really low recoil... I couldn't kill anyone with the M16A3. I just used the a4.--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:09, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
From the looks of things in a few recent videos the M4A1 is out and the M4 is replacing it too, so it will be the dedicated burst/semi Carbine. [[User:5t3v0|5t3v0]] ([[User talk:5t3v0|talk]]) 14:49, 18 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Fire selectors? ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know if BF4 will feature correct fire selectors that visibly change on the weapon model depending on current fire mode? I was hoping to see this. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:55, 12 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== GP-30 Confirmed ==&lt;br /&gt;
And a brief glimpse of the Five-seveN in [https://www.youtube.com/watch?v=u_dacA-ZEWQ this video], second halfish. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:58, 24 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Cocking the RPG-7's hammer? ==&lt;br /&gt;
&lt;br /&gt;
Ok, guys, I got the beta, and while using the RPG, I've noticed that after loading the rocket, you cock the hammer on the grip (a detail that I've not seen any game include so far).  Just something I thought was interesting.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 01:05, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I thought that was the safety lever.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:37, 4 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Nope, it was the hammer.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 12:20, 5 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Bullpups less accurate than other assault rifles ==&lt;br /&gt;
&lt;br /&gt;
I have noticed that the stats for the bullpups in-game have an accuracy of 45 while other assault rifles have 50. Which brings me to a question, what is the logic behind that? Because in reality, bullpups are supposed to be shorter in overall length while retaining standard barrels to retain the accuracy. &lt;br /&gt;
&lt;br /&gt;
The SAR 21 and AUG A3 has a barrel length of 508mm, the FAMAS 488mm, and the QBZ 95 463mm.&lt;br /&gt;
However, the HK416 has a barrel length of 409mm, or 505mm at best, the SCAR H, 400mm barrel, the AEK 971 420mm and the AK12 415mm.&lt;br /&gt;
&lt;br /&gt;
As a matter of fact, all the bullpup rifles has longer barrels than it's counterpart (with the exception of M16A4).&lt;br /&gt;
How in the world can DICE allow the bullpups to have lower ADS accuracy than the others? It would have been the total opposite in real life.&lt;br /&gt;
&lt;br /&gt;
If any, they should make reloading bullpups longer due to the magazine behind the trigger.--[[User:ZuluSix|ZuluSix]] ([[User talk:ZuluSix|talk]]) 12:16, 1 November 2013 (EDT)&lt;br /&gt;
:I've heard (never having fired one myself) that bullpups tend to have crappy triggers, which might affect accuracy. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 12:21, 1 November 2013 (EDT)&lt;br /&gt;
::In BF3 all bullpups had better hipfire accuracy, so this is likely a balance to that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:27, 4 November 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=756436</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=756436"/>
		<updated>2013-11-07T22:24:30Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Barrett M82A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers. It is one of the two sidearms in the beta.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Colt M1911 can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag for the weapon is also present on the Battlelog website.&lt;br /&gt;
[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. As of the Beta(2 October 2013), there is no Dog- Tag present for the weapon on the Battlelog website. It also was not present in any multiplayer events, so it may have just been a placeholder in early singleplayer builds.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta. It is the starting pistol for all three factions (USMC, RGF, and PLA).&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. It is the starting weapon of all three factions' Engineer classes.&lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu. Note the weapon icon, which is very patently NOT an MX4.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike the UMP9, there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] has been seen in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3''. It is the starting weapon for all three factions' Assault class.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. Note that the variant used in game is the SAR 21 MMS (Modular Mounting System).&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
In the early gameplay footage released in early 2013, Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights, though in the final game, Recker's starting rifle is the [[FN SCAR#FN SCAR-H|FN SCAR-H]]. In the final game, you unlock the M16 with 59,000 Assault Rifle points in multiplayer. Unlike its' predecessor from Battlefield 3, it fires semi and three-round burst, and is not the starting weapon for the US side. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4/M4A1 Carbine==&lt;br /&gt;
Pac uses a M4A1 during the early gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game. You unlock the M4 via 59,000 Carbine points. It fires semi and three round burst, just like the [[M16 rifle series#M16A4 Rifle|M16A4]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] appears in Battlefield 4. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 is available with a 15-round magazine. In-game it is listed to use 7.62×54mmR cartridges, a caliber not available for an AK-12, but present on the actual [[SVD Dragunov]].&lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer. It is the starting weapon for all three factions' Support classes.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game.&lt;br /&gt;
[[Image:Amr-2 2.jpg|thumb|none|500px|AMR-2 - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3&amp;quot;, &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events. It is the starting weapon of all three factions' Recon classes.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=754395</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=754395"/>
		<updated>2013-10-31T12:45:24Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Assault Rifles &amp;amp; Battle Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is the latest installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The game was released on October 29. &lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers. It is one of the two sidearms in the beta.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Colt M1911 can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag for the weapon is also present on the Battlelog website.&lt;br /&gt;
[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. As of the Beta(2 October 2013), there is no Dog- Tag present for the weapon on the Battlelog website. It also was not present in any multiplayer events, so it may have just been a placeholder in early singleplayer builds.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4 as the standard sidearm of the PLA faction. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. &lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike the UMP9, there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] has been seen in multiple public multiplayer events. It is presumably the starting weapon for the PLA Engineer class. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. It is presumably the starting weapon of the Russian Engineer class. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] has been seen in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3'' as the starting weapon of the Russian assault class. It is the starting weapon for both factions in the Beta.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights. It is listed as the &amp;quot;M16A3&amp;quot;, is fully automatic, and once again seems to be the starting weapon of the USMC Assault class, just like in ''Battlefield 3''. However, according to recent tweets from the lead core gameplay designer for the game, the M16A3 that will be used in multiplayer is actually mislabeled and will be the three-round burst M16A4.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
Pack uses a M4A1 during the gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] is the starting weapon of the PLA Assault class. There is also a shorter-barrelled version called the &amp;quot;Type 95B-1&amp;quot;. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 has been seen in multiple public multiplayer events. It is unknown what kind of ammunition it uses, but it does have a 15-round magazine. &lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events. It may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer, and may be the starting weapon for the PLA Support class. It is the starting weapon for the Support Class of both factions in the Beta.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game. &lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the Russian Recon class. &lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events, and appears to be the starting weapon for the PLA Recon class.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the USMC Recon class. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Barrett_M82&amp;diff=753826</id>
		<title>Barrett M82</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Barrett_M82&amp;diff=753826"/>
		<updated>2013-10-28T21:16:08Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Barrett M82A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Barrett M82 sniper rifle series has appeared in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1982 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Sniper Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .50 BMG (12.7 x 99mm)&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|12.9}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|1448}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|737}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 10-round box magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Barrett M82/M82A1 ==&lt;br /&gt;
[[Image:M82a1.jpg|thumb|right|450px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Oblivion]]''||.||Resistance members||With custom stock, scope rail and muzzle brake||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Transformers: Revenge of the Fallen]]''||||NEST soldier||M82A1||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eagle Eye]]''|||| Seen on table||M82A1||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Smokin' Aces]]''||[[Taraji P. Henson]]||Sharice Watters||M82A1 model||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Miami Vice]]''||||Aryan Brotherhood members||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Superman Returns]]''||||Metropolis police officer ||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mission: Impossible III]]''|||| mounted on automated tripod ||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Resident Evil: Apocalypse]]''|| [[Alexander Witt]]|| Umbrella Sniper ||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sniper 3]]''|| [[Tom Berenger]]||Gunnery Sgt. Thomas Beckett ||||2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Point Blank (1998)|Point Blank]]''|| ||Henchman ||||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Trigger]]''||||Counter Sniper||M82, short barrel ||1996&lt;br /&gt;
|-&lt;br /&gt;
|''[[Short Time]]''||[[Xander Berkeley]]||Carl Stark||M82A1; Startron scope||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Navy SEALs]]''||[[Bill Paxton]]||Dane||M82A1 model; early muzzle brake, thermal sight and Starlight scope||1990&lt;br /&gt;
|-&lt;br /&gt;
|''[[Predator 2]]''||[[Thomas Rosales Jr.]]||Colombian gangster||M82A1||1990&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | ''[[RoboCop]]''  || [[Peter Weller]] || RoboCop || rowspan=&amp;quot;6&amp;quot; |As the &amp;quot;Cobra Assault Cannon&amp;quot;, faux computer scope|| rowspan=&amp;quot;6&amp;quot; | 1987&lt;br /&gt;
|-&lt;br /&gt;
| [[Nancy Allen]] || Officer Anne Lewis&lt;br /&gt;
|-&lt;br /&gt;
| [[Kurtwood Smith]] || Clarence Boddicker&lt;br /&gt;
|-&lt;br /&gt;
| [[Jesse D. Goins]] || Joe Cox &lt;br /&gt;
|-&lt;br /&gt;
| [[Paul McCrane]] || Emil&lt;br /&gt;
|-&lt;br /&gt;
| [[Ray Wise]] || Leon Nash&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator: The Sarah Connor Chronicles]]''||[[Brian Austin Green]]||Derek Reese||Season 2, Episode 5;|| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY]]''||||||Seen in the Season 3 finale &amp;quot;Snow Day&amp;quot;||Season 3, Episode 71; May 16, 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tremors: The Series]]''||[[Michael Gross]]||Burt||  &amp;quot;Feeding Frenzy&amp;quot; &amp;amp; &amp;quot;A Little Paranoia Among Friends&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Time Warp]]''||||||||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||M82 and M82A1||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fallout 2]]''||&amp;quot;Bozar&amp;quot;||converted to a .223 cal assault rifle||w/ wooden pistol grip||1998&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force]]''||||||||1998&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rainbow Six: Rogue Spear]]'' || Barrett Model 82A1 ||  ||  || 1999&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]]''||||||||2000&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon]]''||M82||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Spec Ops: Ranger Elite]]''||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|''[[Conflict: Desert Storm]]''||||||||2002 &lt;br /&gt;
|-&lt;br /&gt;
|''[[America's Army]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Task Force Dagger]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Land Warrior]]''||||||||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project IGI 2: Covert Strike]]''||||available w/ thermal scope||||2003&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Black Hawk Down]]''||||||||2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Söldner: Secret Wars]]'' ||  ||  || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Far Cry Instincts: Predator]]''||&amp;quot;Sniper Rifle&amp;quot;||With camouflage paint scheme||||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter Cell: Double Agent]]''||||||w/ laser microphone||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dead Rising]]''||||M82A1 with M82A1M-style rail||not usable||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty 4: Modern Warfare]]''||&amp;quot;Barrett .50Cal&amp;quot;||||w/ various camouflage finishes||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranglehold]]''||||||||2007 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 2]]''||&amp;quot;Barrett .50Cal&amp;quot;|| w/ suppressor, ACOG, thermal scope, heartbeat sensor, FMJ rounds and extended mags||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint 2: Dragon Rising]]''||M82A1||w/ daylight or night-vision scopes||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Delta Force: Xtreme 2]]''||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Dead Rising 2]]'' || ||  || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The 3rd Birthday]]''|| B82A1|| || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[War Inc. Battlezone]]''||M107|||||tan finish ||2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' ||Aoi Futaba &amp;amp; Sara ||   || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Toaru Majutsu no Index]]'' ||Misaka 10031 ||   || 2008-2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Skull Man]]'' ||Ōtomo Chief of Police ||   || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood+]]'' ||||  Seen in gun case || 2005-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Archer]]'' || Sterling Archer || M82 || 2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Barrett M82A1M==&lt;br /&gt;
An upgraded variant of the M82A1 fitted with a lengthened accessory rail, rear grip and monopod socket. It can be differentiated from the later M107 by its receiver mounted rear sight, visible folding front sight (the folding front sight on an M107 is concealed within the accessory rail) and slightly shorter accessory rail.&lt;br /&gt;
[[File:Barrett M82A1M.jpg|thumb|450px|right|Barrett M82A1M - .50 BMG]]&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Good Day to Die Hard]]'' || || Russian Soldier || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Elephant White]]''||[[Djimon Hounsou]] || Curtie Church || with suppressor || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hurt Locker]]''||[[Ralph Fiennes]] || Contractor Team leader  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Hurt Locker]]''|| [[Anthony Mackie]]||Sergeant JT Sanborn ||   || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shooter]]''||[[Mark Wahlberg]]||Bob Lee Swagger||  camouflage painted||2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[XIII: The Conspiracy]]''||[[Stephen Dorff]]||XIII|||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||Shown as file photo for M107||2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || &amp;quot;M82A3 Barret&amp;quot; ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA II]]''||&amp;quot;M107&amp;quot;||w/ thermal scope|| added in Operation Arrowhead||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breach (VG)|Breach]]''||&amp;quot;M107&amp;quot;||||||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Orange FPS]]''|| ||||||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Showdown Effect]]'' || &amp;quot;Barrét .50 Rifle&amp;quot; || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A3 ==&lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|right|450px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
The Barrett M82A3 is a non-commercial version specific only to the USMC. It is distinguishable with its raised top accessory rail and its lack of rear grip and monopod socket.&lt;br /&gt;
=== Anime ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stella Women's Academy, High School Division Class C³]]'' || Stella Regiment member|| Airsoft ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || M82A3 MID || In both standard and short-barrelled configuration ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|right|450px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[File:M82A1 .416.jpg|thumb|right|450px|Barrett M107 long range sniper rifle - .416 Barrett. Note the cylindrical muzzle brake with three holes either side which differentiates this rifle from the .50 BMG variant.]]&lt;br /&gt;
The Barrett M107 is a variant of the M82 designed for the US Army. Noteworthy differences are the plastic rear grip bolted to the lower part of buttstock and the rail that runs along the top spine of the rifle all the way to the front of the forend. Barrett currently markets this version of the Barrett as the M82A1, but this rifle should be identified as the M107 to distinguish it from the earlier variant. &lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Expendables 2]]'' || [[Liam Hemsworth]] || Billy &amp;quot;The Kid&amp;quot; Timmons || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Street Kings 2: Motor City]]''||.||Detroit S.W.A.T.||.||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[S.W.A.T.: Firefight]]'' || [[Robert Patrick]] || Walter Hatch || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || [[Steven Seagal]] || Roland Sallinger || With night vision device || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Keeper]]'' || [[Brady Romberg]] || Lucien  || With night vision device || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Sniper 3]]'' || [[Tom Berenger]] || Gunnery Sgt. Thomas Beckett || || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice]]''||||||seen on arms table || 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||||||2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter]]''||M107 Sniper|||||X360 only||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Advanced Warfighter 2]]''||M107|||||X360 only||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[ArmA: Armed Assault]]''|| ||||| ||2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Flashpoint 2: Dragon Rising]]''||M82||With Leupold Mark 4 scope or AN/PAS-13 Thermal scope||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Medal of Honor (2010)|Medal of Honor]]''|| M82 ||w/ thermal scope and suppressor ||single-player only||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bloody Good Time]]''||Sniper Rifle||holds only 5 rounds||||2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield Play4Free]] || As the &amp;quot;M82A3&amp;quot; || With optional PSO-1, variable-magnification, and M145 MGO scopes, or EOTech red dot sight ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[NCIS: The Video Game]]'' || || ||seen on magazine cover || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Operation Flashpoint: Red River]]'' ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Modern Warfare 3]]''||Barrett .50cal|| ||||2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon: Future Soldier]]'' || || ||seen in live-action trailer || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]''|||||||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Max Payne 3]]''||M82A1|| ||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Black Ops II]]''||Barrett M82A1|| ||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Grand Theft Auto V]]''||&amp;quot;Heavy Sniper&amp;quot;|| ||||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Barrett M107A1 ==&lt;br /&gt;
[[File:Barrett-M107A1 29 inch.jpg|thumb|right|450px|Barrett M107A1 with 29&amp;quot; barrel - .50 BMG]]&lt;br /&gt;
[[Image:M107A1 Scoped.JPG|thumb|right|450px|Barrett M107A1 with 20&amp;quot; barrel and scope - .50 BMG]]&lt;br /&gt;
[[Image:M107A1.jpg|thumb|right|450px|Barrett M107A1 with 20&amp;quot; barrel - .50 BMG]]&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;225&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;75&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ultimate Weapons]]''||||operator||w/ 29&amp;quot; barrel|| 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A2 ==&lt;br /&gt;
[[Image:Barrettm82a2.jpg|thumb|right|500px|Barrett M82A2 - .50 BMG]]&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;450&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Dog]]'' || || San Diego SWAT || || 1995&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jurassic Park III]]''||[[John Diehl]]||Cooper||id'ed as &amp;quot;Einhorn 20mm&amp;quot;, AN/PAS-13 Thermal Weapon Sight, Harris bipod and a custom muzzle brake||2003&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Metal Gear Solid 4: Guns of the Patriots]]''||||||Ammo noted as .50 B.M.R.||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jagged Alliance 2: Unfinished Business]]''||||||||2001&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Barrett M107CQ ==&lt;br /&gt;
[[Image:M82CQ.jpg|thumb|right|450px|Barrett M107CQ – .50 BMG]]&lt;br /&gt;
[[File:M107CQ.jpg|thumb|right|450px|Barrett M107CQ without scope – .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mechanic (2011)|The Mechanic]]''||[[Ben Foster]]|| Steve McKenna |||| 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Behind Enemy Lines: Colombia]]''|||| U.S Navy SEAL |||| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rambo (2008)|Rambo]]''||[[Matthew Marsden]]||Schoolboy||  AN/PEQ-2 IR designator||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hancock]]''|||| Bank Robber || extended magazine, custom muzzle brake, converted to full-auto||2008&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Combat Arms]]''||M107CQ||  |||| 2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[James Bond 007: Blood Stone]]''||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Army of Two: The 40th Day]]'' || M107 .50 Cal || Can be fitted with a variety of stocks, barrels, magazines, scopes, suppressors/muzzle brakes ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lara Croft and the Guardian of Light]]'' || High Power Single Shot Rifle || || M107CQ || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Jagged Alliance: Back in Action]]'' || G82|| || M107CQ ||2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Barrett Firearms Manufacturing]] - A list of all firearms manufactured by Barrett.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;br /&gt;
[[Category:Bullpup]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=753488</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=753488"/>
		<updated>2013-10-27T12:13:17Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is an upcoming installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The release date is set for October 29. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the trailers and promos of ''Battlefield 4'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers. It is one of the two sidearms in the beta.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Colt M1911 can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag for the weapon is also present on the Battlelog website.&lt;br /&gt;
[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. As of the Beta(2 October 2013), there is no Dog- Tag present for the weapon on the Battlelog website. It also was not present in any multiplayer events, so it may have just been a placeholder in early singleplayer builds.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4 as the standard sidearm of the PLA faction. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. &lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike the UMP9, there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] has been seen in multiple public multiplayer events. It is presumably the starting weapon for the PLA Engineer class. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. It is presumably the starting weapon of the Russian Engineer class. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] has been seen in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3'' as the starting weapon of the Russian assault class. It is the starting weapon for both factions in the Beta.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights. It is listed as the &amp;quot;M16A3&amp;quot;, is fully automatic, and once again seems to be the starting weapon of the USMC Assault class, just like in ''Battlefield 3''. However, according to recent tweets from the lead core gameplay designer for the game, the M16A3 that will be used in multiplayer is actually mislabeled and will be the three-round burst M16A4.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
Pack uses a M4A1 during the gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] is the starting weapon of the PLA Assault class. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95B==&lt;br /&gt;
Shown in the kill feed in the Paracel Storm Trailer, listed as &amp;quot;Type 95 carbine&amp;quot;. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|300px|Norinco QBZ-95B - 5.8x42mm DBP87]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 has been seen in multiple public multiplayer events. It is unknown what kind of ammunition it uses, but it does have a 15-round magazine. &lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events. It may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer, and may be the starting weapon for the PLA Support class. It is the starting weapon for the Support Class of both factions in the Beta.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==AMR-2==&lt;br /&gt;
The AMR-2 appears as a battle pickup in the game. &lt;br /&gt;
&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the Russian Recon class. &lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events, and appears to be the starting weapon for the PLA Recon class.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the USMC Recon class. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=753487</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=753487"/>
		<updated>2013-10-27T12:06:06Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Remington ACR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is an upcoming installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The release date is set for October 29. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the trailers and promos of ''Battlefield 4'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers. It is one of the two sidearms in the beta.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Colt M1911 can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag for the weapon is also present on the Battlelog website.&lt;br /&gt;
[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. As of the Beta(2 October 2013), there is no Dog- Tag present for the weapon on the Battlelog website. It also was not present in any multiplayer events, so it may have just been a placeholder in early singleplayer builds.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4 as the standard sidearm of the PLA faction. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. &lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike the UMP9, there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] has been seen in multiple public multiplayer events. It is presumably the starting weapon for the PLA Engineer class. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. It is presumably the starting weapon of the Russian Engineer class. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] has been seen in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3'' as the starting weapon of the Russian assault class. It is the starting weapon for both factions in the Beta.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights. It is listed as the &amp;quot;M16A3&amp;quot;, is fully automatic, and once again seems to be the starting weapon of the USMC Assault class, just like in ''Battlefield 3''. However, according to recent tweets from the lead core gameplay designer for the game, the M16A3 that will be used in multiplayer is actually mislabeled and will be the three-round burst M16A4.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
Pack uses a M4A1 during the gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] is the starting weapon of the PLA Assault class. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95B==&lt;br /&gt;
Shown in the kill feed in the Paracel Storm Trailer, listed as &amp;quot;Type 95 carbine&amp;quot;. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|300px|Norinco QBZ-95B - 5.8x42mm DBP87]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 has been seen in multiple public multiplayer events. It is unknown what kind of ammunition it uses, but it does have a 15-round magazine. &lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events. It may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer, and may be the starting weapon for the PLA Support class. It is the starting weapon for the Support Class of both factions in the Beta.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the Russian Recon class. &lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events, and appears to be the starting weapon for the PLA Recon class.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the USMC Recon class. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=753486</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=753486"/>
		<updated>2013-10-27T12:05:43Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Remington ACR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is an upcoming installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The release date is set for October 29. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the trailers and promos of ''Battlefield 4'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers. It is one of the two sidearms in the beta.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Colt M1911 can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag for the weapon is also present on the Battlelog website.&lt;br /&gt;
[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. As of the Beta(2 October 2013), there is no Dog- Tag present for the weapon on the Battlelog website. It also was not present in any multiplayer events, so it may have just been a placeholder in early singleplayer builds.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4 as the standard sidearm of the PLA faction. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. &lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike the UMP9, there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] has been seen in multiple public multiplayer events. It is presumably the starting weapon for the PLA Engineer class. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. It is presumably the starting weapon of the Russian Engineer class. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] has been seen in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3'' as the starting weapon of the Russian assault class. It is the starting weapon for both factions in the Beta.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Remington ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Remington ACR 2.0 in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights. It is listed as the &amp;quot;M16A3&amp;quot;, is fully automatic, and once again seems to be the starting weapon of the USMC Assault class, just like in ''Battlefield 3''. However, according to recent tweets from the lead core gameplay designer for the game, the M16A3 that will be used in multiplayer is actually mislabeled and will be the three-round burst M16A4.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
Pack uses a M4A1 during the gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] is the starting weapon of the PLA Assault class. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95B==&lt;br /&gt;
Shown in the kill feed in the Paracel Storm Trailer, listed as &amp;quot;Type 95 carbine&amp;quot;. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|300px|Norinco QBZ-95B - 5.8x42mm DBP87]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 has been seen in multiple public multiplayer events. It is unknown what kind of ammunition it uses, but it does have a 15-round magazine. &lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events. It may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer, and may be the starting weapon for the PLA Support class. It is the starting weapon for the Support Class of both factions in the Beta.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the Russian Recon class. &lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events, and appears to be the starting weapon for the PLA Recon class.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the USMC Recon class. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=751428</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=751428"/>
		<updated>2013-10-20T19:37:37Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* CZ Scorpion Evo 3 A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is an upcoming installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The release date is set for October 29. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the trailers and promos of ''Battlefield 4'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers. It is one of the two sidearms in the beta.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Colt M1911 can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag for the weapon is also present on the Battlelog website.&lt;br /&gt;
[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. As of the Beta(2 October 2013), there is no Dog- Tag present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4 as the standard sidearm of the PLA faction. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. &lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 series#CZ Scorpion Evo 3 A1|CZ Scorpion Evo 3 A1]] appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ Scorpion Evo 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The CZ Scorpion Evo 3 A1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The CZ Scorpion Evo 3 A1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the CZ Scorpion Evo 3 A1.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike the UMP9, there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] has been seen in multiple public multiplayer events. It is presumably the starting weapon for the PLA Engineer class. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. It is presumably the starting weapon of the Russian Engineer class. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] has been seen in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
An [[Remington 870|870]]-based [[Serbu Super Shorty]] appears in ''BF4''. It has an intergrated accessory rail, and can mount a Trijicon RMR or Leupold DeltaPoint sight.  Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu. Note the distinctive [[Remington 870]] trigger guard, distinguishing it from the more common [[Mossberg 500 series shotgun #Mossberg 590|Mossberg 590]]-based Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3'' as the starting weapon of the Russian assault class. It is the starting weapon for both factions in the Beta.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
The [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] with 14.5&amp;quot; barrel returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. It features a Flat Dark Earth finish as standard, rather than BF3's grayish color. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ACR2012.jpg|thumb|none|400px|Bushmaster ACR in Flat Dark Earth - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights. It is listed as the &amp;quot;M16A3&amp;quot;, is fully automatic, and once again seems to be the starting weapon of the USMC Assault class, just like in ''Battlefield 3''. However, according to recent tweets from the lead core gameplay designer for the game, the M16A3 that will be used in multiplayer is actually mislabeled and will be the three-round burst M16A4.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
Pack uses a M4A1 during the gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013. The model has been updated, brought in from Medal of Honor: Warfighter, and is a more accurate representation of the current generation SCAR-H.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H from empty. Note that as in Medal of Honor: Warfighter, the charging handle is in the correct position and not locked all the way back as is depicted in most games, to include BF3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. The new model, brought over from Medal of Honor: Warfighter, is a far more accurate representation of the real HK416. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:HK416 current.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] is the starting weapon of the PLA Assault class. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95B==&lt;br /&gt;
Shown in the kill feed in the Paracel Storm Trailer, listed as &amp;quot;Type 95 carbine&amp;quot;. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|300px|Norinco QBZ-95B - 5.8x42mm DBP87]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 has been seen in multiple public multiplayer events. It is unknown what kind of ammunition it uses, but it does have a 15-round magazine. &lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events. It may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer, and may be the starting weapon for the PLA Support class. It is the starting weapon for the Support Class of both factions in the Beta.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the Russian Recon class. &lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events, and appears to be the starting weapon for the PLA Recon class.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the USMC Recon class. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-12&amp;diff=745914</id>
		<title>AK-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-12&amp;diff=745914"/>
		<updated>2013-10-06T12:35:44Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Video Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AK200 photo shop.jpg|400px|thumb|right|AK-200, early prototype of the AK-12 - 7.62x39mm (Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[File:AK-200.jpg|400px|thumb|right|AK-200 with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]]&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|right|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
The '''AK-12''' is the latest entry in the legendary [[Kalashnikov]] series of rifles. It was developed to replace the [[AK-74M]] and the AK-100-series of rifles that was field tested in 2011 and even praised by Russian Prime Minister Vladimir Putin. Unlike the previous AKs (particularly the 100-series), the AK-12 does not have a designation for the different calibers anymore. In its prototype stages (until Jan 2012), the rifle was known as '''AK-200''' and it looked more like an AK-74M/101/103 fitted with rails.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2011 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45x39mm Soviet, 5.56x45mm NATO, 7.62x39mm, 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.3}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|945}}, {{convert|mm|945}} (with stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 60 round box magazine, 100-round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/3-Round Burst/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Alliance of Valiant Arms]]'' || As the &amp;quot;AK200&amp;quot; || Prototype with EOTech red dot sight or ACOG scope, available in Korean version only || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Future Soldier]]''||&amp;quot;AK-200&amp;quot;||prototype version in 7.62x39mm||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || || w/ arious accessories; also available in carbine (AKU-12), light machine gun (RPK-12), shotgun (DBV-12) and designated marksman rifle (SVK-12) versions || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Ghosts]]''|| || ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{AK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-12&amp;diff=745913</id>
		<title>AK-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-12&amp;diff=745913"/>
		<updated>2013-10-06T12:35:28Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Video Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AK200 photo shop.jpg|400px|thumb|right|AK-200, early prototype of the AK-12 - 7.62x39mm (Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[File:AK-200.jpg|400px|thumb|right|AK-200 with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]]&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|right|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
The '''AK-12''' is the latest entry in the legendary [[Kalashnikov]] series of rifles. It was developed to replace the [[AK-74M]] and the AK-100-series of rifles that was field tested in 2011 and even praised by Russian Prime Minister Vladimir Putin. Unlike the previous AKs (particularly the 100-series), the AK-12 does not have a designation for the different calibers anymore. In its prototype stages (until Jan 2012), the rifle was known as '''AK-200''' and it looked more like an AK-74M/101/103 fitted with rails.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2011 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45x39mm Soviet, 5.56x45mm NATO, 7.62x39mm, 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.3}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|945}}, {{convert|mm|945}} (with stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 60 round box magazine, 100-round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/3-Round Burst/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || As the &amp;quot;AK200&amp;quot; || Prototype with EOTech red dot sight or ACOG scope, available in Korean version only || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Future Soldier]]''||&amp;quot;AK-200&amp;quot;||prototype version in 7.62x39mm||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || || w/ arious accessories; also available in carbine (AKU-12), light machine gun (RPK-12), shotgun (DBV-12) and designated marksman rifle (SVK-12) versions || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Ghosts]]''|| || ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{AK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AK-12&amp;diff=745912</id>
		<title>AK-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AK-12&amp;diff=745912"/>
		<updated>2013-10-06T12:33:57Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Video Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AK200 photo shop.jpg|400px|thumb|right|AK-200, early prototype of the AK-12 - 7.62x39mm (Photoshopped image of an [[AK-103]])]]&lt;br /&gt;
[[File:AK-200.jpg|400px|thumb|right|AK-200 with ACOG scope, folding iron sights, side-folding skeletonized stock, and weaponlight foregrip - 5.45x39mm]]&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|right|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
The '''AK-12''' is the latest entry in the legendary [[Kalashnikov]] series of rifles. It was developed to replace the [[AK-74M]] and the AK-100-series of rifles that was field tested in 2011 and even praised by Russian Prime Minister Vladimir Putin. Unlike the previous AKs (particularly the 100-series), the AK-12 does not have a designation for the different calibers anymore. In its prototype stages (until Jan 2012), the rifle was known as '''AK-200''' and it looked more like an AK-74M/101/103 fitted with rails.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Specifications==&lt;br /&gt;
(2011 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Assault Rifle&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 5.45x39mm Soviet, 5.56x45mm NATO, 7.62x39mm, 7.62x51mm NATO&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|kg|3.3}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|mm|945}}, {{convert|mm|945}} (with stock folded)&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|mm|415}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 30, 60 round box magazine, 100-round drum magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto/3-Round Burst/Full-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
===Video Game===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Alliance of Valiant Arms]] || As the &amp;quot;AK200&amp;quot; || Prototype with EOTech red dot sight or ACOG scope, available in Korean version only || 2007&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon: Future Soldier]]''||&amp;quot;AK-200&amp;quot;||prototype version in 7.62x39mm||2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 4]]'' || || Various accessories. Carbine (AKU-12), Light Machine Gun (RPK-12), Shotgun (DBV-12), and Marksman Rifle (SVK-12) versions also seen || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Ghosts]]''|| || ||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{AK}}&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Assault Rifle]]&lt;br /&gt;
[[Category:Battle Rifle]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=745911</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=745911"/>
		<updated>2013-10-06T12:33:03Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* RPK-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is an upcoming installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The release date is set for October 29. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the trailers and promos of ''Battlefield 4'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers. It is one of the two sidearms in the beta.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Colt M1911 can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag for the weapon is also present on the Battlelog website.&lt;br /&gt;
[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. As of the Beta(2 October 2013), there is no Dog- Tag present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4 as the standard sidearm of the PLA faction. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. &lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The CZ SCORPION EVO 3 A1 appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The SCORPION EVO in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The SCORPION EVO in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the SCORPION EVO.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike the UMP9, there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] has been seen in multiple public multiplayer events. It is presumably the starting weapon for the PLA Engineer class. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. It is presumably the starting weapon of the Russian Engineer class. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] has been seen in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
In the gameplay demo, the player character is seen using an [[Remington 870|870]] [[Serbu Super Shorty]] with a Trijicon RMR sight. It seems to be quite powerful. Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3'' as the starting weapon of the Russian assault class. It is the starting weapon for both factions in the Beta.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
According to videos of multiple public multiplayer events, the short-barreled version of the [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights. It is listed as the &amp;quot;M16A3&amp;quot;, is fully automatic, and once again seems to be the starting weapon of the USMC Assault class, just like in ''Battlefield 3''. However, according to recent tweets from the lead core gameplay designer for the game, the M16A3 that will be used in multiplayer is actually mislabeled and will be the three-round burst M16A4.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
Pack uses a M4A1 during the gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] is the starting weapon of the PLA Assault class. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95B==&lt;br /&gt;
Shown in the kill feed in the Paracel Storm Trailer, listed as &amp;quot;Type 95 carbine&amp;quot;. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|300px|Norinco QBZ-95B - 5.8x42mm DBP87]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 has been seen in multiple public multiplayer events. It is unknown what kind of ammunition it uses, but it does have a 15-round magazine. &lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events. It may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer, and may be the starting weapon for the PLA Support class. It is the starting weapon for the Support Class of both factions in the Beta.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the Russian Recon class. &lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events, and appears to be the starting weapon for the PLA Recon class.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the USMC Recon class. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=745910</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=745910"/>
		<updated>2013-10-06T12:32:40Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* SVK-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is an upcoming installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The release date is set for October 29. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the trailers and promos of ''Battlefield 4'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers. It is one of the two sidearms in the beta.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Colt M1911 can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
==CZ 75 SP-01 PHANTOM==&lt;br /&gt;
The [[CZ 75#CZ 75 SP-01 PHANTOM|CZ 75 SP-01 PHANTOM]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag for the weapon is also present on the Battlelog website.&lt;br /&gt;
[[Image:CZ_75_SP-01_Phantom.jpg|thumb|none|350px|CZ 75 SP-01- 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. As of the Beta(2 October 2013), there is no Dog- Tag present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4 as the standard sidearm of the PLA faction. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. &lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The CZ SCORPION EVO 3 A1 appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The SCORPION EVO in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The SCORPION EVO in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the SCORPION EVO.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. Unlike BF3, the front sight assembly is removed when equipped with optics. In real life, this would not be possible without permanently altering the weapon. Unlike the UMP9, there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45. On a reload from empty, the player now utilizes the bolt release on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] has been seen in multiple public multiplayer events. It is presumably the starting weapon for the PLA Engineer class. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. It is presumably the starting weapon of the Russian Engineer class. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] has been seen in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
In the gameplay demo, the player character is seen using an [[Remington 870|870]] [[Serbu Super Shorty]] with a Trijicon RMR sight. It seems to be quite powerful. Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3'' as the starting weapon of the Russian assault class. It is the starting weapon for both factions in the Beta.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
According to videos of multiple public multiplayer events, the short-barreled version of the [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] returns from ''Battlefield 3'', but this time it's chambered in 5.56x45mm NATO. The player character also appears to use the bolt release with his trigger finger, unlike Battlefield 3. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights. It is listed as the &amp;quot;M16A3&amp;quot;, is fully automatic, and once again seems to be the starting weapon of the USMC Assault class, just like in ''Battlefield 3''. However, according to recent tweets from the lead core gameplay designer for the game, the M16A3 that will be used in multiplayer is actually mislabeled and will be the three-round burst M16A4.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
Pack uses a M4A1 during the gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] is the starting weapon of the PLA Assault class. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95B==&lt;br /&gt;
Shown in the kill feed in the Paracel Storm Trailer, listed as &amp;quot;Type 95 carbine&amp;quot;. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|300px|Norinco QBZ-95B - 5.8x42mm DBP87]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 has been seen in multiple public multiplayer events. It is unknown what kind of ammunition it uses, but it does have a 15-round magazine. &lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events. It may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer, and may be the starting weapon for the PLA Support class. It is the starting weapon for the Support Class of both factions in the Beta.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax. The magazine appears to be a standard 30-rounder, yet holds 45 rounds.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the Russian Recon class. &lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events, and appears to be the starting weapon for the PLA Recon class.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the USMC Recon class. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=745234</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=745234"/>
		<updated>2013-10-03T15:41:41Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* FGM-172 SRAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is an upcoming installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The release date is set for October 29. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the trailers and promos of ''Battlefield 4'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers. It is one of the two sidearms in the beta.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Colt M1911 can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
==CZ 75==&lt;br /&gt;
The [[CZ 75]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag for the weapon is also present on the Battlelog website&lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|none|350px|CZ 75 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character. As of the Beta(2 October 2013), there is no Dog- Tag present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4 as the standard sidearm of the PLA faction. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] has been seen in multiple public multiplayer events, and is one of two sidearms available in the Beta.&lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. &lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The CZ SCORPION EVO 3 A1 appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The SCORPION EVO in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The SCORPION EVO in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the SCORPION EVO.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. As of 2 October 2013, there is no Dog Tag present for this weapon on the Battlelog website.&lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. Unlike the UMP9, there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] has been seen in multiple public multiplayer events. It is presumably the starting weapon for the PLA Engineer class. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. It is presumably the starting weapon of the Russian Engineer class. This time around, it has a 44-round magazine by default. It is an unlockable PDW in the Beta.&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] has been seen in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup. It is available for use in the Beta, and there is a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. It is an unlockable attachment for the Assault Kit in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes. It is an unlockable weapon in the Beta, and it has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog website.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is an unlockable weapon in the Beta, and has a &amp;quot;Mastery&amp;quot; Dog-Tag on the Battlelog.&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
In the gameplay demo, the player character is seen using an [[Remington 870|870]] [[Serbu Super Shorty]] with a Trijicon RMR sight. It seems to be quite powerful. Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website, and is labled as &amp;quot;UTS-15&amp;quot;&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3'' as the starting weapon of the Russian assault class. It is the starting weapon for both factions in the Beta.&lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events. There is no Dog-Tag for the weapon on the Battlelog as of 2 October 2013. &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. It is an unlockable weapon in the Beta, and thus has a Dog-Tag on the Battlelog.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
According to videos of multiple public multiplayer events, the short-barreled version of the [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] returns from ''Battlefield 3'', but it appears to be chambered in 5.56x45mm NATO this time around. It is an unlockable weapon in the Beta, and does the same damage as the Ak5c according to the Battlelog, seemingly confirming it is chambered in 5.56x45mm.&lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights. It is listed as the &amp;quot;M16A3&amp;quot;, is fully automatic, and once again seems to be the starting weapon of the USMC Assault class, just like in ''Battlefield 3''. However, according to recent tweets from the lead core gameplay designer for the game, the M16A3 that will be used in multiplayer is actually mislabeled and will be the three-round burst M16A4.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
Pack uses a M4A1 during the gameplay demo. The Dog-Tag present on the Battlelog is labled &amp;quot;M4&amp;quot;, meaning the fully automatic M4A1 may join the M16A3 in exclusion from the game.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer. A &amp;quot;Mastery&amp;quot; Dog-Tag is present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. The Assault Rifle version is an unlockable weapon in the Beta, but the DMR version is absent in both the Beta and on the Battlelog as of 2 October 2013.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. It is not present on the Battlelog as of 2 October 2013&lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW. A &amp;quot;Mastery&amp;quot; Dog-Tag is also present for the weapon on the Battlelog website.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] is the starting weapon of the PLA Assault class. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95B==&lt;br /&gt;
Shown in the kill feed in the Paracel Storm Trailer, listed as &amp;quot;Type 95 carbine&amp;quot;. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|300px|Norinco QBZ-95B - 5.8x42mm DBP87]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 has been seen in multiple public multiplayer events. It is unknown what kind of ammunition it uses, but it does have a 15-round magazine. &lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events. It may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer, and may be the starting weapon for the PLA Support class. It is the starting weapon for the Support Class of both factions in the Beta.&lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the Russian Recon class. &lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events, and appears to be the starting weapon for the PLA Recon class.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the USMC Recon class. It has also been seen in multiple public multiplayer events. It is an unlockable weapon in the Beta.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-172 SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation was thought to depict only 3 grenades being reloaded, even if the whole 6 grenades have been fired. However, the player character is in fact loading two rounds at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=744601</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=744601"/>
		<updated>2013-10-01T21:00:58Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is an upcoming installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The release date is set for October 29. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the trailers and promos of ''Battlefield 4'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Colt M1911 can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
==CZ 75==&lt;br /&gt;
The [[CZ 75]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|none|350px|CZ 75 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. &lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4 as the standard sidearm of the PLA faction.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. &lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The CZ SCORPION EVO 3 A1 appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The SCORPION EVO in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The SCORPION EVO in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the SCORPION EVO.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] has been seen in multiple public multiplayer events. It is presumably the starting weapon for the PLA Engineer class. &lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. It is presumably the starting weapon of the Russian Engineer class. This time around, it has a 44-round magazine by default. &lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] has been seen in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
In the gameplay demo, the player character is seen using an [[Remington 870|870]] [[Serbu Super Shorty]] with a Trijicon RMR sight. It seems to be quite powerful. Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3'' as the starting weapon of the Russian assault class. &lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events.  &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. &lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
According to videos of multiple public multiplayer events, the short-barreled version of the [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] returns from ''Battlefield 3'', but it appears to be chambered in 5.56x45mm NATO this time around. &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. &lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights. It is listed as the &amp;quot;M16A3&amp;quot;, is fully automatic, and once again seems to be the starting weapon of the USMC Assault class, just like in ''Battlefield 3''. However, according to recent tweets from the lead core gameplay designer for the game, the M16A3 that will be used in multiplayer is actually mislabeled and will be the three-round burst M16A4.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
Pack uses a M4A1 during the gameplay demo.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. &lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. &lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] is the starting weapon of the PLA Assault class. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95B==&lt;br /&gt;
Shown in the kill feed in the Paracel Storm Trailer, listed as &amp;quot;Type 95 carbine&amp;quot;. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|300px|Norinco QBZ-95B - 5.8x42mm DBP87]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 has been seen in multiple public multiplayer events. It is unknown what kind of ammunition it uses, but it does have a 15-round magazine. &lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events. It may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer, and may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the Russian Recon class. &lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events, and appears to be the starting weapon for the PLA Recon class.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the USMC Recon class. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-148 Javelin - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation depicts only 3 grenades being reloaded, even if the whole 6 grenades have been fired. This may be because Recker is loading in 2 grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=744600</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=744600"/>
		<updated>2013-10-01T20:58:39Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* FGM-172 SRAW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is an upcoming installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The release date is set for October 29. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the trailers and promos of ''Battlefield 4'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
The Colt M1911 can be seen in the kill feed in the gamescom trailer&lt;br /&gt;
==CZ 75==&lt;br /&gt;
The [[CZ 75]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|none|350px|CZ 75 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. &lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4 as the standard sidearm of the PLA faction.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running, note the threaded barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. &lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The CZ SCORPION EVO 3 A1 appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The SCORPION EVO in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The SCORPION EVO in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the SCORPION EVO.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] has been seen in multiple public multiplayer events. It is presumably the starting weapon for the PLA Engineer class. &lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. It is presumably the starting weapon of the Russian Engineer class. This time around, it has a 44-round magazine by default. &lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] has been seen in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
In the gameplay demo, the player character is seen using an [[Remington 870|870]] [[Serbu Super Shorty]] with a Trijicon RMR sight. It seems to be quite powerful. Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left magazine tube ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3'' as the starting weapon of the Russian assault class. &lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events.  &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. &lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
According to videos of multiple public multiplayer events, the short-barreled version of the [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] returns from ''Battlefield 3'', but it appears to be chambered in 5.56x45mm NATO this time around. &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. &lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights. It is listed as the &amp;quot;M16A3&amp;quot;, is fully automatic, and once again seems to be the starting weapon of the USMC Assault class, just like in ''Battlefield 3''. However, according to recent tweets from the lead core gameplay designer for the game, the M16A3 that will be used in multiplayer is actually mislabeled and will be the three-round burst M16A4.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
Pack uses a M4A1 during the gameplay demo.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. &lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. &lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] is the starting weapon of the PLA Assault class. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95B==&lt;br /&gt;
Shown in the kill feed in the Paracel Storm Trailer, listed as &amp;quot;Type 95 carbine&amp;quot;. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|300px|Norinco QBZ-95B - 5.8x42mm DBP87]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVK-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 has been seen in multiple public multiplayer events. It is unknown what kind of ammunition it uses, but it does have a 15-round magazine. &lt;br /&gt;
[[Image:Ak-12 7.62x51mm.jpg|thumb|none|400px|AK-12 - 7.62x51mm]]&lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events. It may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round quad-stack casket magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:RPK-12.jpg|thumb|none|400px|RPK-12]]&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer, and may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3 MID&amp;quot;, or &amp;quot;M82A3 CQB&amp;quot;, depending on its configuration. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the Russian Recon class. &lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events, and appears to be the starting weapon for the PLA Recon class.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the USMC Recon class. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-148 Javelin - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the FGM-172 SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation depicts only 3 grenades being reloaded, even if the whole 6 grenades have been fired. This may be because Recker is loading in 2 grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=742007</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=742007"/>
		<updated>2013-09-25T08:14:39Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* DBV-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is an upcoming installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The release date is set for October 29. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the trailers and promos of ''Battlefield 4'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75==&lt;br /&gt;
The [[CZ 75]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|none|350px|CZ 75 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. &lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4 as the standard sidearm of the PLA faction.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. &lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The CZ SCORPION EVO 3 A1 appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The SCORPION EVO in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The SCORPION EVO in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the SCORPION EVO.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] has been seen in multiple public multiplayer events. It is presumably the starting weapon for the PLA Engineer class. &lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. It is presumably the starting weapon of the Russian Engineer class. This time around, it has a 44-round magazine by default. &lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] has been seen in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
In the gameplay demo, the player character is seen using an [[Remington 870|870]] [[Serbu Super Shorty]] with a Trijicon RMR sight. It seems to be quite powerful. Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left barrel ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3'' as the starting weapon of the Russian assault class. &lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events.  &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. &lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
According to videos of multiple public multiplayer events, the short-barreled version of the [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] returns from ''Battlefield 3'', but it appears to be chambered in 5.56x45mm NATO this time around. &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. &lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights. It is listed as the &amp;quot;M16A3&amp;quot;, is fully automatic, and once again seems to be the starting weapon of the USMC Assault class, just like in ''Battlefield 3''. However, according to recent tweets from the lead core gameplay designer for the game, the M16A3 that will be used in multiplayer is actually mislabeled and will be the three-round burst M16A4.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
Pack uses a M4A1 during the gameplay demo.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. &lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. &lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] is the starting weapon of the PLA Assault class. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95B==&lt;br /&gt;
Shown in the kill feed in the Paracel Storm Trailer, listed as &amp;quot;Type 95 carbine&amp;quot;. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|300px|Norinco QBZ-95B - 5.8x42mm DBP87]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 has been seen in multiple public multiplayer events. It is unknown what kind of ammunition it uses, but it does have a 15-round magazine. &lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events. It may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round dual-stack box magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer, and may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3 SID&amp;quot;. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the Russian Recon class. &lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events, and appears to be the starting weapon for the PLA Recon class.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the USMC Recon class. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-148 Javelin - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation depicts only 3 grenades being reloaded, even if the whole 6 grenades have been fired. This may be because Recker is loading in 2 grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Saab_Bofors_Dynamics_CBJ-MS&amp;diff=742006</id>
		<title>Saab Bofors Dynamics CBJ-MS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Saab_Bofors_Dynamics_CBJ-MS&amp;diff=742006"/>
		<updated>2013-09-25T08:06:10Z</updated>

		<summary type="html">&lt;p&gt;Markunator: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:CBJ-MS.jpg|thumb|right|400px|Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS]]&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(2000 - Present)''&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Submachine Gun&lt;br /&gt;
&lt;br /&gt;
'''Calibers:''' 6.5x25 CBJ-MS, 9x19mm&lt;br /&gt;
&lt;br /&gt;
'''Rate of fire:''' 700 RPM&lt;br /&gt;
&lt;br /&gt;
'''Weight (w/o magazine):''' 6.17 lbs (2.8 kg)&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 20, 30, 100&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14.3&amp;quot; (363 mm)&lt;br /&gt;
&lt;br /&gt;
'''Barrel length:''' 7.87&amp;quot; (200 mm)&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Safe / Semi / Auto&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''The Saab Bofors Dynamics CBJ-MS appears in the following:'''&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Recon Online]]''||CBJ-MS||w/ side-mounted RIS||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[007: Legends]]'' || || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlefield 4]]''||CBJ-MS||w/ multiple attachments||||2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Call of Duty: Ghosts]]''||CBJ-MS||w/ multiple attachments||||2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Submachine Gun]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=741997</id>
		<title>Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_4&amp;diff=741997"/>
		<updated>2013-09-25T08:02:20Z</updated>

		<summary type="html">&lt;p&gt;Markunator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Battlefield 4&lt;br /&gt;
|picture=Battlefield 4.jpg&lt;br /&gt;
|caption=''Promotional artwork''&lt;br /&gt;
|series=[[Battlefield]]&lt;br /&gt;
|date=29 October 2013&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Playstation 3&amp;lt;br&amp;gt;XBOX One&amp;lt;br&amp;gt;XBOX 360&lt;br /&gt;
|publisher=Electronic Arts&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Battlefield 4'' is an upcoming installment in the ''[[Battlefield]]'' series developed by Swedish game developer DICE and published by Electronic Arts. It was announced that those who pre-ordered ''[[Medal of Honor: Warfighter]]'' would be granted early beta access to the game. The release date is set for October 29. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the trailers and promos of ''Battlefield 4'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta M9==&lt;br /&gt;
A player can be seen firing a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] with an odd ring sight in one of the E3 trailers.&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|350px|Beretta M9 - 9x19mm Parabellum. U.S. military-issue 92FS. ''Note nomenclature on slide distinguishing this from a standard civilian Beretta 92FS''.]]&lt;br /&gt;
[[Image:BF4M9.jpg|thumb|none|600px|The player draws an M9. Note the ghost ring sight, a sidearm attachment.]]&lt;br /&gt;
[[Image:BF4M92.jpg|thumb|none|600px|The player aims down the sights.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75==&lt;br /&gt;
The [[CZ 75]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Cz75b9mm.jpg|thumb|none|350px|CZ 75 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
The [[FN Five-seveN]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The soldier in the promo picture seems to be holding a [[Glock#Glock 17|Glock 17]] with a flashlight or laser sight attached to it. It is also seen very briefly at about 3:23 in the gameplay demo, when drawn by an allied character.&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|350px|none|Glock 17 3rd Generation - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4 promo handgun.jpg|thumb|300px|none|The Glock 17 is attached with a flashlight.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock#Glock 18|Glock 18]] has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|350px|none|Glock 18 - 9x19mm Parabellum]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK45C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK45#Heckler &amp;amp; Koch HK45C|Heckler &amp;amp; Koch HK45C]] has been seen in multiple public multiplayer events. It is listed as the &amp;quot;Compact 45&amp;quot;. &lt;br /&gt;
[[Image:HK45C.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK45C - .45 ACP]]&lt;br /&gt;
[[Image:BF4 HK45C 01.jpg|thumb|none|600px|The HK45C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK45C 02.jpg|thumb|none|600px|The player reloads the HK45C.]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
In the first sequence of the 17 minutes gameplay, Dunn gives an [[MP-412 REX]] to shoot the windshield of the car.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|350px|none|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex 2.jpg|thumb|600px|none|Dunn giving the MP-412 REX to Recker.]]&lt;br /&gt;
[[Image:Bf4 mp-412 rex.jpg|thumb|600px|none|Recker about to shoot the windshield of the car.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92-5.8==&lt;br /&gt;
The [[QSZ-92|QSZ-92-5.8]] appears in Battlefield 4 as the standard sidearm of the PLA faction.&lt;br /&gt;
[[Image:11 qsz-92-5 Main.jpg|thumb|350px|none|Norinco QSZ-92 - 5.8x21mm DAP92]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:P226R.jpg|thumb|350px|none|SIG-Sauer P226R - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 P226 01.jpg|thumb|none|600px|The P226 in the hands of the player while running.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Model 44==&lt;br /&gt;
The [[Taurus Model 44]] (once again listed as the &amp;quot;.44 Magnum&amp;quot;) has been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|400px|none|Taurus Model 44 - .44 Magnum]]&lt;br /&gt;
[[Image:BF4 44Magnum 01.jpg|thumb|none|600px|The Taurus Model 44 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 44Magnum 02.jpg|thumb|none|600px|The Taurus Model 44 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 44Magnum 03.jpg|thumb|none|600px|The player reloads the Taurus Model 44.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Beretta Mx4 Storm==&lt;br /&gt;
The Beretta Mx4 Storm, the select-fire military variant of the [[Beretta Cx4 Storm|Cx4]] has been seen in multiple public multiplayer events. It is listed simply as the &amp;quot;Mx4&amp;quot;. &lt;br /&gt;
[[Image:Beretta Mx4 Storm.jpg|thumb|400px|none|Beretta Mx4 Storm - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_mx4_multip.jpg|thumb|600px|none|The Mx4 Storm in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Mx4 01.jpg|thumb|none|600px|The Mx4 Storm in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Mx4 02.jpg|thumb|none|600px|The player reloads the Mx4 Storm.]]&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3 A1==&lt;br /&gt;
The CZ SCORPION EVO 3 A1 appears as the &amp;quot;CZ-3A1&amp;quot;, and has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 A1 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_evo_multip.jpg|thumb|600px|none|The SCORPION EVO in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Skorpion 01.jpg|thumb|none|600px|The SCORPION EVO in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Skorpion 02.jpg|thumb|none|600px|The player reloads the SCORPION EVO.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
In the last sequence of the E3 multiplayer trailer, a soldier performs a counter-melee attack and an FN P90 pick-up is seen.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - FN 5.7x28mm]]&lt;br /&gt;
[[Image:640px-Knifecounter.jpg|thumb|600px|none|Note the P90 pick-up just above the mini-map.]]&lt;br /&gt;
[[Image:Bf4 p90.jpg|thumb|600px|none|The P90 TR in a promo picture.]]&lt;br /&gt;
[[Image:Bf4_p90_multip.jpg|thumb|600px|none|The P90 TR in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 P90 01.jpg|thumb|none|600px|The P90 TR in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 P90 02.jpg|thumb|none|600px|The player reloads the P90 TR.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP9==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP9]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP9 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_ump9_multip.jpg|thumb|none|600px|The UMP9 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UMP9 01.jpg|thumb|none|600px|The UMP9 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP9 02.jpg|thumb|none|600px|The player reloads the UMP9.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP|Heckler &amp;amp; Koch UMP45]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:UMP 45.jpg|thumb|400px|none|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Bf4_ump_multip.jpg|thumb|600px|none|The UMP45 in the multiplayer weapon customization menu. (Note that the &amp;quot;Heavy Barrel&amp;quot; attachment makes the barrel longer. This seems to be the case with several of the Personal Defense Weapons in the game.)]]&lt;br /&gt;
[[Image:BF4 UMP45 01.jpg|thumb|none|600px|The UMP45 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UMP45 02.jpg|thumb|none|600px|The player reloads the UMP45.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
The [[QCW-05#Jian She Type-05|Jian She Type-05]] has been seen in multiple public multiplayer events. It is presumably the starting weapon for the PLA Engineer class. &lt;br /&gt;
[[Image:JS05.jpg|thumb|none|350px|Jian She Type-05 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:Bf4_js2_multip.jpg|thumb|none|600px|The Type-05 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Type05 01.jpg|thumb|none|600px|The Type-05 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Type05 02.jpg|thumb|none|600px|The player reloads the Type-05.]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The [[PP-2000]] has been seen in multiple public multiplayer events. It is presumably the starting weapon of the Russian Engineer class. This time around, it has a 44-round magazine by default. &lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|400px|none|PP-2000 - 9x19mm Parabellum]]&lt;br /&gt;
[[Image:BF4 PP2000 01.jpg|thumb|none|600px|The PP-2000 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PP2000 02.jpg|thumb|none|600px|The PP-2000 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PP2000 03.jpg|thumb|none|600px|The player reloads the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
==Saab Bofors Dynamics CBJ-MS==&lt;br /&gt;
The [[Saab Bofors Dynamics CBJ-MS]] has been seen in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events.&lt;br /&gt;
[[Image:CBJ-MS.jpg|thumb|none|300px|Saab Bofors Dynamics CBJ-MS - 6.5x25mm CBJ-MS]]&lt;br /&gt;
[[Image:Bf4_cbjms_multip.jpg|thumb|none|600px|A CBJ-MS in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 CBJMS 01.jpg|thumb|none|600px|The CBJ-MS in the &amp;quot;Levolution&amp;quot; trailer, seen in the hands of an Engineer player as he traps an unlucky enemy player in a traincar with a hand grenade.]]&lt;br /&gt;
[[Image:BF4 CBJMS 02.jpg|thumb|none|600px|Having successfully dispatched his foe, the Engineer reloads his CBJ-MS.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==DBV-12==&lt;br /&gt;
The DBV-12 (an AK-12 modified to fire shotgun shells) appears in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:BF4 DBV12 01.jpg|thumb|none|600px|The DBV-12 in the &amp;quot;Paracel Storm&amp;quot; trailer, fitted with an EOTech sight.]] &lt;br /&gt;
[[Image:BF4 DBV12 02.jpg|thumb|none|600px|The DBV-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DBV12 03.jpg|thumb|none|600px|The player reloads the DBV-12.]]&lt;br /&gt;
&lt;br /&gt;
==Daewoo Precision Industries USAS-12==&lt;br /&gt;
The [[USAS-12 Shotgun|Daewoo Precision Industries USAS-12]] appears in the game as a battle pickup.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|350px|Daewoo Precision Industries USAS-12 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 USAS-12 01.jpg|thumb|none|600px|The USAS-12 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] has been seen in multiple public multiplayer events. It is pump-action, just like in the ''Bad Company'' series and ''Battlefield 3''. &lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Hawk 97-2==&lt;br /&gt;
The [[Hawk shotgun series#Hawk 97-2 (Hawk Pump Tactical)|Hawk 97-2 shotgun]] is seen in an E3 trailer. It is called the &amp;quot;Hawk 12G&amp;quot;. &lt;br /&gt;
[[Image:Hawkpump.jpg|thumb|none|400px|Hawk Pump Tactical Shotgun - 12 gauge]]&lt;br /&gt;
[[Image:BF4Hawk.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player in the E3 multiplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Hawk 01.jpg|thumb|none|600px|The Hawk 97-2 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 Hawk 02.jpg|thumb|none|600px|The player reloads the Hawk 97-2.]]&lt;br /&gt;
&lt;br /&gt;
==M26 Modular Accessory Shotgun System==&lt;br /&gt;
The [[M26 Modular Accessory Shotgun System]] appears in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer. &lt;br /&gt;
[[Image:M26 MASS 5 round.jpg|thumb|400px|none|M26 Modular Accessory Shotgun System - 12 gauge]]&lt;br /&gt;
[[Image:BF4 M26 MASS 01.jpg|thumb|none|600px|The M26 MASS can here be seen mounted on an HK416 that is being reloaded.]]&lt;br /&gt;
[[Image:BF4 M26 MASS 02.jpg|thumb|none|600px|The player fires the M26 MASS, mounted on an HK416.]]&lt;br /&gt;
&lt;br /&gt;
==QBS-09==&lt;br /&gt;
The [[QBS-09]] appears in the hands of a PLA Engineer soldier in one of three promotional stills showing off the different classes.&lt;br /&gt;
[[Image:Qbs-09.jpg|thumb|400px|none|QBS-09 - 18.4mm(12 gauge)]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 MCS==&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|400px|none|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==Saiga-12K==&lt;br /&gt;
Recker uses a [[Izhmash Saiga series shotgun#Saiga 12|Saiga-12K]] in the &amp;quot;Angry Sea&amp;quot; trailer.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF4S12.jpg|thumb|600px|none|Recker holds a Saiga-12K outfitted with a Trijicon SRS02 red dot sight and a 2x magnifier.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
In the gameplay demo, the player character is seen using an [[Remington 870|870]] [[Serbu Super Shorty]] with a Trijicon RMR sight. It seems to be quite powerful. Has a correct 2+1 capacity, and as with the 870MCS in ''[[Battlefield 3]]'', is chamberloaded when empty. It is called the &amp;quot;Shorty 12G&amp;quot; in-game, and is available in multiplayer as a sidearm. &lt;br /&gt;
[[Image:Super Shorty (870).jpg|thumb|300px|none|Serbu Super Shorty (Remington 870) - 12 gauge]]&lt;br /&gt;
[[Image:Bf4 m870.jpg|thumb|600px|none|Recker holds the Serbu Super Shorty.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 01.jpg|thumb|none|600px|The Serbu Super Shorty in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SerbuSuperShorty 02.jpg|thumb|none|600px|The Serbu Super Shorty in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==UTAS UTS-15==&lt;br /&gt;
The [[UTAS UTS-15]] appears in the &amp;quot;Levolution&amp;quot; trailer.&lt;br /&gt;
[[Image:UTAS UTS-15.jpg|thumb|none|400px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:BF4 UTS15 01.jpg|thumb|none|600px|The UTS-15 in the &amp;quot;Levolution&amp;quot; trailer, with a night vision optic and canted ironsights.]]&lt;br /&gt;
[[Image:BF4 UTS15 02.jpg|thumb|none|600px|The UTS-15 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 UTS15 03.jpg|thumb|none|600px|The UTS-15 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 UTS15 04.jpg|thumb|none|600px|The player reloads the left barrel ...]]&lt;br /&gt;
[[Image:BF4 UTS15 05.jpg|thumb|none|600px|... and then the right one.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
==5.56A-91==&lt;br /&gt;
The [[A-91|5.56A-91]] has been seen in multiple public multiplayer events. It once again has the incorrect designation of &amp;quot;A-91&amp;quot;, but this time around, it seems to also be incorrectly chambered in 5.45x39mm, although this may just be an early error in the pre-beta build of the game. It is once again classified as a carbine, and therefore an all-kit version in the game. &lt;br /&gt;
[[Image:A91.jpg|thumb|none|350px|5,56A-91 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==AEK-971==&lt;br /&gt;
When Recker is falling through the building, an [[AEK rifle series#AEK-971|AEK-971]] is seen on the ground. &lt;br /&gt;
[[Image:Aek971 545.jpg|thumb|none|400px|AEK 971.]]&lt;br /&gt;
[[Image:Aek971 battlefield4.jpg|thumb|none|600px|AEK-971 world model on the ground.]]&lt;br /&gt;
[[Image:Bf4_aek971_multip.jpg|thumb|none|600px|The AEK-971 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AEK-971 01.jpg|thumb|none|600px|The AEK-971 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AEK-971 02.jpg|thumb|none|600px|The player reloads the AEK-971.]]&lt;br /&gt;
&lt;br /&gt;
==AK-12==&lt;br /&gt;
The [[AK-12]] has been seen in multiple public multiplayer events. It appears to replace the AK-74M from ''Battlefield 3'' as the starting weapon of the Russian assault class. &lt;br /&gt;
[[Image:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF4 AK12 01.jpg|thumb|none|600px|The AK-12 held by a Chinese Assault Class character.]]&lt;br /&gt;
[[Image:BF4 AK12 02.jpg|thumb|none|600px|The AK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AK12.jpg|thumb|none|600px|The AK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AK12 1.jpg|thumb|none|600px|The player reloads the AK-12.]]&lt;br /&gt;
&lt;br /&gt;
==AKU-12==&lt;br /&gt;
A shortened-down carbine version of the [[AK-12]] also appears in the game, and has been seen in multiple public multiplayer events.  &lt;br /&gt;
[[Image:BF4 AKU-12 01.jpg|thumb|none|600px|The AKU-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AKU-12 02.jpg|thumb|none|600px|The player reloads the AKU-12.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN FNC#Bofors Ak 5 / AK 5C / AK5D|Bofors Ak 5C]] is seen during &amp;quot;Angry Sea&amp;quot; singleplayer gameplay reveal, and during Siege of Shanghai multiplayer footage. &lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|400px|Ak 5C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 Ak5C.jpg|thumb|none|600px|Ak 5C seen in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer, equipped with an ACOG sight.]]&lt;br /&gt;
[[Image:BF4AK5C.jpg|thumb|none|600px|Another shot of the Ak 5C in the player's hands during the &amp;quot;Angry Sea&amp;quot; singleplayer trailer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 03.jpg|thumb|none|600px|The Ak 5C in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 Ak5C 01.jpg|thumb|none|600px|The Ak 5C in the hands of the player in multiplayer.]]&lt;br /&gt;
[[Image:BF4 Ak5C 02.jpg|thumb|none|600px|The player reloads the Ak 5C.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
According to videos of multiple public multiplayer events, the short-barreled version of the [[Bushmaster ACR#Bushmaster ACR|Bushmaster ACR]] returns from ''Battlefield 3'', but it appears to be chambered in 5.56x45mm NATO this time around. &lt;br /&gt;
[[Image:Bushmasteracrentry.jpg|thumb|none|400px|Bushmaster ACR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CIS SAR 21==&lt;br /&gt;
The [[CIS SAR 21]] is seen in the &amp;quot;Battlelog&amp;quot; trailer and in the &amp;quot;Levolution&amp;quot; trailer, as well as in multiple public multiplayer events. &lt;br /&gt;
[[Image:Sar21.jpg|thumb|none|350px|CIS SAR-21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 SAR21 01.jpg|thumb|none|600px|The player holding a SAR 21 in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:Bf4_sar21_multip.jpg|thumb|none|600px|A SAR 21 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SAR21 02.jpg|thumb|none|600px|The SAR 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SAR21 03.jpg|thumb|none|600px|The player reloads the SAR 21.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
Recker is seen using an [[M16 rifle series#M16A4 Rifle|M16A4]] with different accessories attached, including an Elcan M145 3.4x scope and SureFire 45-degree Rapid Transition back-up iron sights. It is listed as the &amp;quot;M16A3&amp;quot;, is fully automatic, and once again seems to be the starting weapon of the USMC Assault class, just like in ''Battlefield 3''. However, according to recent tweets from the lead core gameplay designer for the game, the M16A3 that will be used in multiplayer is actually mislabeled and will be the three-round burst M16A4.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|400px|none|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. NOTE: This is the standard USMC style setup.]]&lt;br /&gt;
[[Image:Bf4 m16a4.jpg|thumb|600px|none|Recker looking at an empty STANAG magazine.]]&lt;br /&gt;
[[Image:Bf4 m16a4 2.jpg|thumb|600px|none|Recker reloads his M16A4, still set to semi as in BF3 ...]]&lt;br /&gt;
[[Image:Bf4 m16a4 3.jpg|thumb|600px|none|... and slaps the bolt release to chamber the first round.]]&lt;br /&gt;
[[Image:Bf4 m16a4 4.jpg|thumb|600px|none|When aiming down the sights, the front sight post/gas block disappears. Notice the more appropriate M4 reticle, as opposed to the M240/249 reticle that is also available on this Elcan model. Note also, however, that this is apparently a magic Elcan scope which can magnify things outside it just as much as things visible though it.]]&lt;br /&gt;
[[Image:Bf4 m16a4 5.jpg|thumb|600px|none|Recker also uses his backup iron sights to bring down some enemies, since the Elcan scope made it too easy.]]&lt;br /&gt;
[[Image:Bf4_m16a4_multip.jpg|thumb|600px|none|An M16A4 in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 M16A4 01.jpg|thumb|none|600px|The M16A4 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M16A4 02.jpg|thumb|none|600px|The player reloads the M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1 Carbine==&lt;br /&gt;
Pack uses a M4A1 during the gameplay demo.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|400px|none|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[Image:M4A1 bf4.jpg|thumb|400px|none|The M4A1 seen in the gameplay demo.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
During the Battlefield 4 multiplayer reveal in E3, a character is seen holding a [[CZ 805 BREN]] with several attachments including an M320 grenade launcher. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:CZ805bren-gl.jpg|thumb|400px|none|CZ 805 BREN A1 with DV-Mag 3 magnifier, ZD-DOT red dot sight, and CZ 805 G1 40x46mm grenade launcher - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4 cz-805.jpg|thumb|600px|none|The CZ 805 BREN with optics and grenade launcher.]]&lt;br /&gt;
[[Image:BF4CZ805.jpg|thumb|600px|none|The CZ 805 BREN being reloaded.]]&lt;br /&gt;
[[Image:BF4 CZ805 02.jpg|thumb|none|600px|The CZ 805 in the multiplayer weapon customization menu.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS FELIN==&lt;br /&gt;
The [[FAMAS#FAMAS FELIN|FAMAS FELIN]] appears in the &amp;quot;Battlelog&amp;quot; trailer.&lt;br /&gt;
[[Image:FamasFelin.jpg|thumb|none|350px|FAMAS FELIN - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_famas_multip.jpg|thumb|600px|none|The FAMAS FELIN in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 FAMAS 01.jpg|thumb|none|600px|The FAMAS FELIN in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 FAMAS 02.jpg|thumb|none|600px|The player reloads the FAMAS FELIN.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR#FN SCAR-H|FN SCAR-H]] appears in the &amp;quot;Battlelog&amp;quot; trailer. As confirmed by the Gamespot video showing off all the weapons and gadgets in the game, there are two versions of this rifle in the game &amp;amp;mdash; an assault rifle version and a longer-barreled designated marksman rifle version, called the &amp;quot;SCAR-H SV&amp;quot; in-game. &lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|400px|FN SCAR-H (16&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SCAR-H Long Barrel.jpg|thumb|none|500px|FN SCAR-H (20&amp;quot; barrel) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4_scarh_multip.jpg|thumb|600px|none|The SCAR-H in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 01.jpg|thumb|none|600px|The SCAR-H in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SCAR-H 02.jpg|thumb|none|600px|The player reloads the SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Kock G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is shown at multiple public multiplayer events. Also shown in the kill feed in the &amp;quot;Paracel Storm&amp;quot; trailer.&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 G36C 01.jpg|thumb|none|600px|The G36C in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
Seen in the &amp;quot;Fishing in Baku&amp;quot; gameplay demo. Notably, the [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch HK416|HK416]] now has a longer barrel (probably a 14.5&amp;quot;), and current-gen HK buttstock and grip. In all previous ''[[Battlefield]]'' titles, it was outfitted with a 10.4&amp;quot; barrel and standard M4 furniture. It is still called the &amp;quot;M416&amp;quot;. &lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_416_multip.jpg|thumb|none|600px|An HK416 in the multiplayer weapon customization menu]]&lt;br /&gt;
[[Image:BF4 HK416 01.jpg|thumb|none|600px|The HK416 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 HK416 02.jpg|thumb|none|600px|The player reloads the HK416.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 21==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 21]] appears in the hands of the player in the &amp;quot;Paracel Storm&amp;quot; trailer as the &amp;quot;ACE 21 CQB&amp;quot;. It is classified as a carbine, and is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 21.jpg|thumb|none|350px|IMI Galil ACE 21 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE21 01.jpg|thumb|none|600px|The ACE 21 as seen in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 ACE21 02.jpg|thumb|none|600px|The ACE 21 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE21 03.jpg|thumb|none|600px|The player reloads the ACE 21.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 23==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil ACE 23]] has been seen in multiple public multiplayer events. It is classified as an assault rifle, and therefore only usable by the Assault class. &lt;br /&gt;
[[Image:IMI Galil ACE 23.jpg|thumb|none|400px|IMI Galil ACE 23 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE23 01.jpg|thumb|none|600px|The ACE 23 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 ACE23 02.jpg|thumb|none|600px|The ACE 23 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE23 03.jpg|thumb|none|600px|The player reloads the ACE 23.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 52==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 52]] has been seen in multiple public multiplayer events. It appears as the &amp;quot;ACE 52 CQB&amp;quot; and is classified as a carbine, meaning that it is therefore an all-kit weapon.&lt;br /&gt;
[[Image:IMI Galil ACE 52.jpg|thumb|none|350px|IMI Galil ACE 52 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 ACE52 01.jpg|thumb|none|600px|The ACE 52 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 ACE52 02.jpg|thumb|none|600px|The player reloads the ACE 52.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Galil ACE 53==&lt;br /&gt;
The [[Galil#Galil_ACE|IMI Galil Ace 53]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It appears as the &amp;quot;ACE 53 SV&amp;quot; and is classified as a designated marksman rifle, meaning that is therefore an all-kit weapon. &lt;br /&gt;
[[Image:Galil ACE 53.jpg|thumb|none|400px|IMI Galil ACE 53 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec RFB==&lt;br /&gt;
The [[Kel-Tec RFB]] is shown in multiple public multiplayer events, and is also seen in the killfeed of the &amp;quot;Paracel Storm&amp;quot; trailer. It is used as a designated marksman rifle. &lt;br /&gt;
[[Image:RFB-18.jpg|thumb|none|400px|Kel-Tec RFB - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==M59/66 SKS==&lt;br /&gt;
The Yugoslavian M59/66 variant of the [[SKS rifle]] returns from ''Battlefield 3'' as a designated marksman rifle in ''Battlefield 4'', as shown in the Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|450px|Yugoslavian M59/66 SKS with Tapco furniture - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Magpul PDR-C==&lt;br /&gt;
The [[Magpul_PDR#Magpul_PDR-C|Magpul PDR-C]] returns from ''Battlefield 3'', this time as an Engineer-only PDW.&lt;br /&gt;
[[Image:MagpulpdrC.jpg|thumb|none|400px|Magpul PDR-C with optics removed and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_magpulpdw_multip.jpg|thumb|none|600px|The PDR-C in the multiplayer weapons customization menu]]&lt;br /&gt;
[[Image:BF4 PDR-C 01.jpg|thumb|none|600px|The PDR-C in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 PDR-C 02.jpg|thumb|none|600px|The player reloads the PDR-C.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95-1]] is the starting weapon of the PLA Assault class. &lt;br /&gt;
[[Image:Qbz95-1b.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm DBP10]]&lt;br /&gt;
[[Image:BF4 QBZ95 04.jpg|thumb|none|600px|The QBZ-95-1 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 QBZ95 05.jpg|thumb|none|600px|The QBZ-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBZ95 06.jpg|thumb|none|600px|The player reloads the QBZ-95-1.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBZ-95B==&lt;br /&gt;
Shown in the kill feed in the Paracel Storm Trailer, listed as &amp;quot;Type 95 carbine&amp;quot;. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|300px|Norinco QBZ-95B - 5.8x42mm DBP87]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 553==&lt;br /&gt;
The [[SIG SG 550|SIG SG 553]] appears in a Gamespot video showing off all the weapons and gadgets in the game. &lt;br /&gt;
[[Image:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The Steyr AUG A3 is seen in the &amp;quot;Battlelog&amp;quot; trailer and in multiple public multiplayer events. &lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|400px|Steyr AUG A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Bf4_auga3_multip.jpg|thumb|600px|none|The AUG A3 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 AUG A3 01.jpg|thumb|none|600px|The AUG A3 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 AUG A3 02.jpg|thumb|none|600px|The player reloads the AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
==SVD-12==&lt;br /&gt;
A designated marksman rifle version of the AK-12 has been seen in multiple public multiplayer events. It is unknown what kind of ammunition it uses, but it does have a 15-round magazine. &lt;br /&gt;
[[Image:BF4 SVD12 01.jpg|thumb|none|600px|The SVD-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 SVD12 02.jpg|thumb|none|600px|The player reloads the SVD-12.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MG4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MG4]] appears in the &amp;quot;Paracel Storm&amp;quot; trailer and the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|400px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4 HKMG4 03.jpg|thumb|none|600px|The MG4 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 HKMG4 04.jpg|thumb|none|600px|The MG4 being fired at an enemy.]]&lt;br /&gt;
[[Image:BF4 HKMG4 01.jpg|thumb|none|600px|The player fires an MG4 fitted with an EOTech reflex sight in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 HKMG4 02.jpg|thumb|none|600px|The player holds an MG4 fitted with a night vision optic in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==LSAT Light Machine Gun==&lt;br /&gt;
The [[LSAT|LSAT LMG]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|LSAT Light Machine Gun - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:BF4 LSAT 01.jpg|thumb|none|600px|The LSAT LMG in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 LSAT 02.jpg|thumb|none|600px|The LSAT LMG in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 LSAT 03.jpg|thumb|none|600px|The player reloads the LSAT LMG.]]&lt;br /&gt;
&lt;br /&gt;
==M240B==&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M240B 01.jpg|thumb|none|600px|The M240B in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M240B 02.jpg|thumb|none|600px|The M240B in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M240B 03.jpg|thumb|none|600px|The player reloads the M240B.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
During the gameplay demo, Irish is seen wielding an [[FN_Minimi#Mk_46_Mod_0|Mk 46 Mod 0]]. It features a picatinny rail system and a collapsible stock. It also appears in multiplayer as the &amp;quot;M249&amp;quot;. &lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm]]&lt;br /&gt;
[[Image:bf4 m249.jpg|thumb|none|600px|Irish sporting a Mk 46 Mod 0 with a collapsible stock. Note the KAC rail cover on the side.]]&lt;br /&gt;
[[Image:BF4 M249 01.jpg|thumb|none|600px|The Mk 46 Mod 0 (M249) in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 M249 02.jpg|thumb|none|600px|The Mk 46 Mod 0 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M249 03.jpg|thumb|none|600px|The player reloads the Mk 46 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QBB-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95-1]] has been seen in multiple public multiplayer events. It may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:QBB95.jpg|thumb|none|400px|Norinco QBB-95-1 - 5.8x42mm DBP87]]&lt;br /&gt;
[[Image:BF4 QBB95 01.jpg|thumb|none|600px|The QBB-95-1 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QBB95 02.jpg|thumb|none|600px|The QBB-95-1 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 QBB95 03.jpg|thumb|none|600px|The player reloads the QBB-95-1.|]]&lt;br /&gt;
&lt;br /&gt;
==Norinco QJY-88==&lt;br /&gt;
In one of the many trailers shown during E3 2013, a Chinese soldier is holding a [[Norinco QJY-88]] while going up in an elevator. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|none|400px|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:Bf4 qjy-88.jpg|thumb|none|600px|A Chinese soldier resting his Norinco QJY-88 on his shoulder.]]&lt;br /&gt;
[[Image:BF4 QJY88 01.jpg|thumb|none|600px|The QJY-88 in the multiplayer weapons customization menu.]]&lt;br /&gt;
[[Image:BF4 QJY88 02.jpg|thumb|none|600px|The QJY-88 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PK Machine Gun#PKP Pecheneg Machine Gun|PKP Pecheneg]] can be seen in the hands of the Russian Support class in one of the promotional pictures for the classes in the game. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|none|400px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF4 PKP 01.jpg|thumb|none|600px|The PKP Pecheneg in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 PKP 02.jpg|thumb|none|600px|The PKP Pecheneg in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-12==&lt;br /&gt;
The RPK version of the [[AK-12]] has been confirmed by several trailers and gameplay videos to be in the game. It has what appears to be a 60-round dual-stack box magazine. A light machine gun version of the AK-12 is yet to be produced in real life, although it is a planned future variant.&lt;br /&gt;
[[Image:BF4 RPK12 01.jpg|thumb|none|600px|A Support Class player holding an RPK-12 with a red paint finish spins around in time to shoot an enemy player approaching with a knife in the &amp;quot;Levolution&amp;quot; trailer.]]&lt;br /&gt;
[[Image:BF4 RPK12 02.jpg|thumb|none|600px|The RPK-12 in the multiplayer weapon customization menu.]]&lt;br /&gt;
[[Image:BF4 RPK12 03.jpg|thumb|none|600px|The RPK-12 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPK12 04.jpg|thumb|none|600px|The player reloads the RPK-12.]]&lt;br /&gt;
&lt;br /&gt;
==STK Ultimax 100 Mark 5==&lt;br /&gt;
Recker picks up and uses a [[Ultimax 100#Ultimax 100 Mark 5|Ultimax 100 Mark 5]] during the Angry Sea trailer. It also appears in multiplayer, and may be the starting weapon for the PLA Support class. &lt;br /&gt;
[[Image:Ultimax MK5.jpg‎|thumb|none|450px|STK Ultimax 100 Mk 5 with Grippod foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF4MK5.jpg‎|thumb|none|600px|Recker holds the Ultimax 100 Mk 5.]]&lt;br /&gt;
[[Image:BF4MK52.jpg‎|thumb|none|600px|Recker reloads the Ultimax.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Barrett M82A3==&lt;br /&gt;
The [[Barrett M82 rifle series#Barrett M82A3|Barrett M82A3]] is a so-called &amp;quot;Battle Pickup&amp;quot; in the game, called the &amp;quot;M82A3 SID&amp;quot;. It can be seen in the &amp;quot;Paracel Storm&amp;quot; trailer, as it takes out an enemy on a water scooter. &lt;br /&gt;
[[Image:Barrett M82A3.jpg|thumb|none|500px|Barrett M82A3 - .50 BMG]]&lt;br /&gt;
[[Image:BF4 M107 01.jpg|thumb|none|600px|The Barrett M82A3 in the &amp;quot;Paracel Storm&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett Model 98 Bravo==&lt;br /&gt;
The [[Barrett Model 98 Bravo#Barrett M98B|Barrett Model 98 Bravo]] has been seen in multiple public multiplayer events, once again called the &amp;quot;M98B&amp;quot;. &lt;br /&gt;
[[Image:0129481.jpg|thumb|none|500px|Barrett Model 98 Bravo - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 M98B 01.jpg|thumb|none|600px|The Barrett M98B in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M-200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M-200 Intervention]] has been seen in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer, as well as in an &amp;quot;Only in ''Battlefield 4''&amp;quot; video and in multiple public multiplayer events. It is called the &amp;quot;SRR-61&amp;quot; in the game, named for the Jordanian 61st Special Reconnaissance Regiment, or SRR-61, who use the rifle.&lt;br /&gt;
[[Image:M200.jpg|thumb|none|500px|Cheyenne Tactical M-200 Intervention - .408 CheyTac]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 01.jpg|thumb|none|600px|The M-200 Intervention in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 02.jpg|thumb|none|600px|The player reloads the M-200 Intervention.]]&lt;br /&gt;
[[Image:BF4 M200 CheyTac 03.jpg|thumb|none|600px|An American Recon player holds an M-200 Intervention in the &amp;quot;This is ''Battlefield 4'' Multiplayer&amp;quot; trailer.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Tactical Arms Stealth Recon Scout==&lt;br /&gt;
The [[Desert Tactical Arms Stealth Recon Scout]] has been seen in multiple public multiplayer events. It's called the &amp;quot;338 Recon&amp;quot; in-game. &lt;br /&gt;
[[Image:DTASRS.jpg|thumb|none|500px|Desert Tactical Arms Stealth Recon Scout - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF4 DTASRS 01.jpg|thumb|none|600px|The Stealth Recon Scout in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 DTASRS 02.jpg|thumb|none|600px|The player reloads the Stealth Recon Scout.]]&lt;br /&gt;
&lt;br /&gt;
==FY-JS==&lt;br /&gt;
The FY-JS appears in the hands of a PLA Recon character in a promotional image. &lt;br /&gt;
&lt;br /&gt;
==Izhmash SV-98==&lt;br /&gt;
The [[Izhmash SV-98]] appears in the hands of the Russian Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the Russian Recon class. &lt;br /&gt;
[[Image:SV98.jpg|thumb|none|500px|Izhmash SV-98 - 7.62x54mmR]]&lt;br /&gt;
&lt;br /&gt;
==Jian She CS/LR4==&lt;br /&gt;
The Jian She CS/LR4 has been has been seen in multiple public multiplayer events, and appears to be the starting weapon for the PLA Recon class.&lt;br /&gt;
[[Image:Cs-lr4.jpg|500px|thumb|none|CS/LR4 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 CSLR4 01.jpg|thumb|none|600px|The CS/LR4 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
In the promo picture the soldier is holding what appears to be an [[M14#M39_Enhanced_Marksman_Rifle|M39 EMR]] attached with a series of accessories, including a bipod, a sound suppressor and a scope. It appears in multiplayer as a designated marksman rifle. &lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|500px|none|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Bf4 m14 promo.jpg|thumb|600px|none|M39 EMR with sound suppressor and bipod.]]&lt;br /&gt;
&lt;br /&gt;
==M40A5==&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5]] appears in the hands of the USMC Recon character in one of the three images showing off the different classes, and appears to be the starting weapon for the USMC Recon class. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|500px|M40A5 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 M40A5 01.jpg|thumb|none|600px|The M40A5 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M40A5 02.jpg|thumb|none|600px|The player reloads the M40A5.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 11 Mod 0==&lt;br /&gt;
The [[Knight's Armament SR-25|Mk 11 Mod 0]] is seen in a Gamespot video showing off all the weapons and gadgets in the game.&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|500px|Mk 11 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==MKEK JNG-90==&lt;br /&gt;
The [[MKEK JNG-90]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|500px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF4 JNG-90 01.jpg|thumb|none|600px|The JNG-90 in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr Elite==&lt;br /&gt;
In the Battlefield 4 live stream, the [[Steyr Elite]] is seen in the hands of the Recon class. According to the Gamespot video showing off all the weapons and gadgets in the game, it is the 5.56x45mm version.&lt;br /&gt;
[[Image:ELITE.jpeg|thumb|500px|none|Steyr Elite - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 scoutelite.jpg|thumb|600px|none|A player holding the Steyr with iron sights only.]]&lt;br /&gt;
[[Image:Bf4 scoutelite2.jpg|thumb|600px|none|A soldier is taking aim from the top of a building with his Steyr Elite.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The [[FGM-148 Javelin]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF4 Javelin 01.jpg|thumb|none|600px|The player holds the FGM-148 Javelin.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-172 SRAW==&lt;br /&gt;
The [[FGM-172 SRAW]] returns from ''Battlefield 2'' and is once again (incorrectly) depicted as being wire-guided. It can be seen at the beginning of the &amp;quot;Levolution&amp;quot; trailer, and has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|500px|FGM-148 Javelin - 139.7mm]]&lt;br /&gt;
[[Image:BF4 SRAW 01.jpg|thumb|none|600px|The player holds the SRAW.]]&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
After the player disembarks the helicopter in the E3 multiplayer demo, a soldier is seen running with an [[FIM-92A Stinger]]. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|500px|none|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF4 Stinger 01.jpg|thumb|none|600px|The Stinger in the hands of the player.]]&lt;br /&gt;
[[Image:Bf4 fim-92.jpg||thumb|600px|none|A soldier carries an FIM-92 Stinger.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320==&lt;br /&gt;
Near the end of the singleplayer demo, the player fires a [[Heckler &amp;amp; Koch M320]] from a car's driver seat. It has also been seen in multiple public multiplayer events.&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|300px|none|H&amp;amp;K M320 - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 m320.jpg||thumb|600px|none|Irish gives a H&amp;amp;K M320 to Recker to shoot down the Mi-28 Havoc]]&lt;br /&gt;
[[Image:Bf4 m320 2.jpg||thumb|600px|none|Recker takes aim with the H&amp;amp;K M320 to bring down the chopper while Bonnie Tyler's Total Eclipse of the Heart plays in the background]]&lt;br /&gt;
[[Image:BF4 M320 01.jpg|thumb|none|600px|The M320 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 M320 02.jpg|thumb|none|600px|The player reloads the M320.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
In the live stream of Battlefield 4 during E3, players can be seen equipped with an [[Heckler &amp;amp; Koch XM25]]. It is usable by the Support class only. &lt;br /&gt;
[[Image:ATKXM25.jpg|thumb|500px|none|Heckler &amp;amp; Koch XM25 - 25x40mm]]&lt;br /&gt;
[[Image:Bf4 xm25.jpg||thumb|600px|none|A player reloading an XM25]]&lt;br /&gt;
&lt;br /&gt;
==MBT LAW==&lt;br /&gt;
The [[MBT LAW]] has been seen in multiple public multiplayer events..&lt;br /&gt;
[[Image:NLAW.jpg|thumb|none|500px|MBT LAW - 150mm]]&lt;br /&gt;
[[Image:BF4 MBT-LAW-01.jpg|thumb|none|600px|The MBT LAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor MGL Mk 1S==&lt;br /&gt;
Recker is also seen wielding a [[Milkor_MGL#MGL_Mk_1S|Milkor MGL Mk 1S]] with Picatinny rails and reflex sights. The reloading animation depicts only 3 grenades being reloaded, even if the whole 6 grenades have been fired. This may be because Recker is loading in 2 grenades at a time. It is available as a Battle Pickup in multiplayer. &lt;br /&gt;
[[Image:MGL32.jpg|thumb|500px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[Image:Bf4 milkor mgl.jpg|thumb|600px|none|Recker readies his Milkor MGL Mk 1S to fire at a wall and flank the enemy.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] has been seen in multiple public multiplayer events. &lt;br /&gt;
[[Image:Mk153SMAW.jpg|thumb|none|500px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF4 SMAW-01.jpg|thumb|none|600px|The SMAW in the hands of the player.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The RPG-7 has been seen in multiple public multiplayer events, once again called the &amp;quot;RPG-7V2&amp;quot;. &lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF4 RPG7 01.jpg|thumb|none|600px|The RPG-7 in the hands of the player.]]&lt;br /&gt;
[[Image:BF4 RPG7 02.jpg|thumb|none|600px|The player reloads the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
==SA-18 Grouse==&lt;br /&gt;
The [[SA-18 Grouse]] has been seen in multiple public multiplayer events. It is once again called the &amp;quot;SA-18 Igla&amp;quot;.&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|500px|SA-18 Grouse - 72mm]]&lt;br /&gt;
[[Image:BF4 Igla 01.jpg|thumb|none|600px|The player holds the SA-18 Grouse.]]&lt;br /&gt;
&lt;br /&gt;
==Starstreak HVM==&lt;br /&gt;
The Starstreak High Velocity Missiles MANPADS is available as a battle pickup in the game. It has only two shots and can engage both aircraft and armor. &lt;br /&gt;
[[Image:Starstreak MANPAD.jpg|thumb|none|250px|Starstreak HVM]]&lt;br /&gt;
[[Image:BF4 Starstreak 01.jpg|thumb|none|600px|The player holds the Starstreak HVM.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==M2 SLAM==&lt;br /&gt;
The M2 SLAM appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Engineer class. &lt;br /&gt;
&lt;br /&gt;
==M15 anti-tank mine==&lt;br /&gt;
The [[M15 anti-tank mine]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is once again only usable by the Engineer class. &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|300px|M15 anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|200px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
The [[M18A1 Claymore]] appears in a Gamespot video showing off all the weapons and gadgets in the game. It is usable by the Support and Recon classes. &lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]&lt;br /&gt;
&lt;br /&gt;
==M34 White Phosphorous grenade==&lt;br /&gt;
The [[M34 White Phosphorous grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It is called the &amp;quot;M34 Incendiary&amp;quot;. &lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|200px|]]&lt;br /&gt;
&lt;br /&gt;
==M67 fragmentation hand grenade==&lt;br /&gt;
[[M67 hand grenade]]s are used in the 17-minute gameplay.&lt;br /&gt;
[[Image:Baseball.jpg|thumb|300px|none|M67 fragmentation hand grenade]]&lt;br /&gt;
[[Image:Bf4 m67.jpg||thumb|600px|none|Recker is seen pulling the pin of a M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
The [[M84 stun grenade]] has been seen in multiple public multiplayer events. It can be equipped instead of the M67 grenade. It's called the &amp;quot;M84 Flashbang&amp;quot;. &lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|200px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==General Dynamics GAU-17/A==&lt;br /&gt;
In the gameplay demo, when Recker and his squad try to board the UH-1Y Venom a pair of [[GAU-17/A|GAU-17/A's]] can be briefly seen mounted on each side of the helicopter.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|400px|none|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Bf4 m134.jpg|thumb|600px|none|The GAU-17/A is mounted on the UH-1Y Venom.]]&lt;br /&gt;
[[Image:Bf4 m134 2.jpg|thumb|600px|none|Another view on the GAU-17/A.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
In several trailers and promo pictures, the [[M197 Vulcan]] is seen mounted on a AH-1Z Viper.&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|400px|none|General Dynamics M197 Vulcan - 20mm.]]&lt;br /&gt;
[[Image:Bf4 m197.jpg|thumb|600px|none|The AH-1Z Viper seen with the General Dynamics M197 Vulcan.]]&lt;br /&gt;
&lt;br /&gt;
==Kord==&lt;br /&gt;
The [[Kord heavy machine gun]] is seen mounted on a vehicle. Recker also uses it to engage Russian ground forces.&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|400px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:Bf4 kord.jpg|thumb|600px|none|Kord mounted on a vehicle]]&lt;br /&gt;
[[Image:Bf4 kord 2.jpg|thumb|600px|none|Recker firing the Kord at enemy infantry.]]&lt;br /&gt;
&lt;br /&gt;
==M242 Bushmaster chaingun==&lt;br /&gt;
In the background appears an LAV-25 fitted with an [[M242 Bushmaster chaingun]].&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|400px|none|M242 Bushmaster Chain Gun - 25x137mm.]]&lt;br /&gt;
[[Image:Bf4 promo lav-25.jpg|thumb|600px|none|LAV-25.]]&lt;br /&gt;
&lt;br /&gt;
==Shipunov 24A2==&lt;br /&gt;
During the gameplay video, Recker's squad is being chased and shot at by an Mi-28 Havoc armed with a [[Shipunov 2A42]] autocannon.&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|400px|none|Shipunov 2A42 30mm automatic cannon - 30x165mm.]]&lt;br /&gt;
[[Image:Bf4 shipunov2A42.jpg|thumb|600px|none|Mi-28 with a Shipunov 2A42]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: War]]&lt;br /&gt;
[[Category: Battlefield]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Markunator</name></author>
	</entry>
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