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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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		<id>https://www.buildlogs.org/index.php?title=The_Walking_Dead_(TV_Series)&amp;diff=467773</id>
		<title>The Walking Dead (TV Series)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Walking_Dead_(TV_Series)&amp;diff=467773"/>
		<updated>2011-10-09T00:29:39Z</updated>

		<summary type="html">&lt;p&gt;Marinesniper24: /* Remington 700 BDL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons appear in the television series ''The Walking Dead'':'''&lt;br /&gt;
[[Image:WalkingDead.jpg|thumb|right|300px|''The Walking Dead'' (2010 - ????)]]&lt;br /&gt;
''The Walking Dead'' is a television series airing on AMC that chronicles the actions of County Sheriff's Deputy Rick Grimes ([[Andrew Lincoln]]) as he leads a band of survivors after a pandemic has turned the population into zombies. The series was adapted for television by Frank Darabont (''[[The Shawshank Redemption]]'') from the Image comic book series. &lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Colt Python==&lt;br /&gt;
Deputy Rick Grimes ([[Andrew Lincoln]]) carries a six-inch barreled [[Colt Python]] .357 Magnum revolver as his duty sidearm in the series. He so far has used it the most in the pilot episode but has carried it through every episode so far and has fired in at least twice since, once in the attack in episode 4 as well as drawn it multiple times. He also briefly wields it in episode 5. Rick once again fires it as the group flee the CDC in Episode 6. Of note is that when Grimes fires the gun in a very tight, enclosed space (in this case, inside a tank), it actually severely disorients him and hurts his hearing, unlike most movies or shows that have people firing guns indoors or in other enclosed spaces without being fazed.&lt;br /&gt;
&lt;br /&gt;
[[Image:Python6in.jpg|thumb|400px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[Image:Walkingdead11.jpg|thumb|none|500px|Deputy Rick Grimes([[Andrew Lincoln]])aims his [[Colt Python]] sidearm at a threat.]]&lt;br /&gt;
[[Image:WalkingDead-ColtPythonFront.jpg|thumb|none|500px|Deputy Grimes wields his Colt Python.]]&lt;br /&gt;
[[Image:WalkingDead-ColtPythonAltAngle.jpg‎|thumb|none|500px|Grimes aims his Python.]]&lt;br /&gt;
[[Image:WalkingDeadGrimesPythonrp01.jpg|thumb|none|500px|Rick with his Python on the foreground, and Shane on the background with his Mossberg.]]&lt;br /&gt;
[[Image:WalkingDead-ColtPython.jpg|thumb|none|500px|Grimes wields his Python as the other deputies wield [[Glock 17]]s]]&lt;br /&gt;
[[Image:WalkingDead-ColtPyhonFence.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:WalkingDeadPythonep04.jpg‎|thumb|none|500px|Rick holds the Python on Daryl Dixon. (Episode 4)]]&lt;br /&gt;
[[Image:WalkingDeadPythonep5.jpg‎|thumb|none|500px|Grimes holds the Python on Daryl Dixon in episode 5. (It seems that this is becoming a habit.)]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
A [[Glock 17]] was one of the sidearms of the police in the first episode. One of the deputies was told by Grimes to have a round chambered and also (incorrectly) to make sure the safety was off. A Glock 17 is also taken by Daryl Dixon ([[Norman Reedus]]) from Rick's gun bag to confront the Vatos in episode 4. Shane Walsh ([[Jon Bernthal]]) carries one as well as his duty sidearm, and is seen carrying it during the end of episode four, though he never fires it until Episode 6 when they are fleeing the CDC headquarters when he takes a shot on a zombie as they make a break for the vehicles. It can also be seen in Shane's hands in the opening flashback of episode 6 in the hospital. &lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|350px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:WalkingDead-Glock.jpg‎|thumb|none|500px|A deputy aims his Glock 17.]]&lt;br /&gt;
[[Image:WalkingDeadG17holsteredep04.jpg‎|thumb|none|500px|Shane keeps the Glock 17 holstered on his belt. (Episode 4)]]&lt;br /&gt;
[[Image:WalkingDeadG17ep04DD.jpg|thumb|none|500px|Daryl loads up a Glock 17.]]&lt;br /&gt;
[[Image:WDG17ep6.jpg|thumb|none|500px|Shane with his Glock in episode 6's flashback.]]&lt;br /&gt;
[[Image:WDGlock17.jpg|thumb|none|500px|Shane takes a shot at a zombie (Episode 6).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
One of the suspects from the police chase at the beginning of the first episode uses what appears to be a two-tone [[SIG-Sauer P228]].&lt;br /&gt;
[[Image:Two_Tone_Sig_Sauer_P228.jpg|thumb|none|350px|SIG-Sauer P228 with Two-Tone finish - 9x19mm]]&lt;br /&gt;
[[Image:Walking.Dead-SIG.P228-1.jpg|thumb|none|500px|A chase suspect emerges from the wrecked car firing a two-tone SIG P228 at police.]]&lt;br /&gt;
[[Image:WDP228.jpg|thumb|none|500px|The criminal fires the P228.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
In episode four, Rick Grimes ([[Andrew Lincoln]]) handles a black [[SIG-Sauer P226]] as he, Daryl, and T-Dog load up from the bag of guns as they prepare to confront the Vatos. It appears he may even have it tucked in the back of his belt during the confrontation later at the small of his back in addition to the Colt Python in his holster. &lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|350px|SIG-Sauer P226 - 9x19mm.]]&lt;br /&gt;
[[Image:WDP226.jpg|thumb|none|500px|Rick Grimes ([[Andrew Lincoln]]) picks up a SIG-Sauer P226 from the gun bag.]]&lt;br /&gt;
[[Image:Walkingdeadsig.jpg|thumb|none|500px|Rick inspects the SIG P226.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
One of the suspects from the police chase at the beginning of the pilot episode uses a [[M1911_pistol_series#M1911A1|M1911A1]] to wound Rick before being killed himself by Shane.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:Walking.Dead-1911-1.jpg|thumb|none|500px|The thug fires at Rick and the other officer with his M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
Merle Dixon ([[Michael Rooker]]) carries a chrome [[Browning Hi-Power]] pistol and uses it to threaten fellow group members in the second episode. The weapon is taken forcefully, then used by Rick Grimes ([[Andrew Lincoln]]) as he and Glenn make their way to the truck.&lt;br /&gt;
[[Image:SilverchromeHP.JPG|thumb|none|380px|FN Browning Hi-Power with chrome finish and adjustable sights - 9x19mm]]&lt;br /&gt;
[[Image:WalkingDeadHPMearle.jpg‎|thumb|none|500px|Merle Dixon ([[Michael Rooker]]) holds the Hi-Power on T-Dog.]]&lt;br /&gt;
[[Image:WalkingDead-BrowningHiPower.jpg‎|thumb|none|500px|Rick Grimes ([[Andrew Lincoln]]) holds the Hi-Power to Dixon's ([[Michael Rooker]]) head.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
Rick Grimes ([[Andrew Lincoln]]) takes a [[Beretta 92FS]] (standing in for a U.S. Military-issue M9) from a dead soldier inside a tank, identifying it as a Beretta with 15 rounds. He fires it until dry then stores it in Glen's Backpack. In the opening flashback of Episode 6, Shane witnesses soldiers executing infected people with the Beretta in the hospital Rick is laying comatose in during the initial outbreak.&lt;br /&gt;
One of the soldiers in the hospital flashback in episode 6 uses a Non Gun Beretta 92FS when he's finishing off the bodies with a shot to the head. It appears to be used by both Andrea ([[Laurie Holden]]) &amp;amp; Daryl Dixon ([[Norman Reedus]]) in Season 2. &lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Walking.Dead-Rick-Beretta-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rick-beretta.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ng_pistol_beretta92_blk.jpg|thumb|none|350px|Beretta 92F Non Gun]]&lt;br /&gt;
[[Image:WDNonGunBeretta.jpg|thumb|none|500px|A soldier uses a flashpaper Beretta on the bodies. ''This was propably done for the safety of the extras who play the bodies, since the gun fires several times near them. Also, it's appearance is relatively brief, so there propably wasn't a need for a real blank firearm.'']]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;==&lt;br /&gt;
Andrea ([[Laurie Holden]]) carries a [[Smith &amp;amp; Wesson 3913#Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot;]] in the second episode. She later hands the pistol to Glenn ([[Steven Yeun]]) for his own protection when he and Rick make their way to the escape van, he does not fire it in the escape though. Andrea uses it in episode 5 to put her sister Amy down after she comes back as a walker.&lt;br /&gt;
[[Image:S&amp;amp;W Model 3913.jpg|thumb|none|350px|Smith &amp;amp; Wesson 3913 &amp;quot;Ladysmith&amp;quot; - 9x19mm]]&lt;br /&gt;
[[Image:WD_S1_E2_sw3913-1.jpg|thumb|none|500px|Andrea points the S&amp;amp;W 3913 at Rick Grimes.]]&lt;br /&gt;
[[Image:WD_S1_E2_sw3913-2.jpg|thumb|none|500px|The S&amp;amp;W 3913 from another angle. Note the safety is on. Later Rick Grimes gives Andrea a brief lesson on handling the gun and instructs her to take the safety off before firing.]]&lt;br /&gt;
[[Image:WalkingDeadLadySmith.jpg‎|thumb|none|500px|Andrea pulls the Ladysmith on Rick, and quips: '''I know how the safety works''', referring to when Rick corrected her on it. (Episode 5)]]&lt;br /&gt;
&lt;br /&gt;
==Stainless steel Taurus Model 85==&lt;br /&gt;
A stainless [[Taurus Model 85]] is used by Morgan Jones ([[Lennie James]]) in the pilot episode. It has a 5-shot cylinder but is not of the S&amp;amp;W J-frame series. The unique curved ejector shroud on a Taurus Model 85 is barely noticeble in the photos below. Most likely if it is not a [[Taurus Model 85]], it could possibly be a [[Ruger SP101]]. More in the [[Talk:Walking Dead (TV Series), The|Discussion]] page.&lt;br /&gt;
[[Image:Taurus85.jpg|thumb|none|350px|Taurus Model 85 (classic Model) in Blued Finish - .38 Spl.  Note the shape of the ejector shroud is like the one Morgan uses. The one in the show is a nickle version.]]&lt;br /&gt;
[[Image:Walking.Dead-Morgan-Revolver-1.jpg|thumb|none|500px|]]&lt;br /&gt;
[[Image:Walking.Dead-Morgan-Revolver-2.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Colt Trooper==&lt;br /&gt;
&lt;br /&gt;
In episode 5 just before the group leaves for the CDC Headquarters, Rick ([[Andrew Lincoln]]) gives Morales ([[Juan Gabriel Pareja]]) what appears to be a [[Colt Trooper]] in .357 Magnum from the bag of guns when Morales and his family decide to leave the group to find their family in Birmingham. You can also hear Shane say &amp;quot;.357?&amp;quot; as well when Rick is getting it out of the bag.&lt;br /&gt;
&lt;br /&gt;
[[Image: Colt Trooper.jpg|thumb|none|400px|Colt Trooper - .357 magnum.]]&lt;br /&gt;
[[Image:Morales-Colt Trooper.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 10==&lt;br /&gt;
A snub nose [[Smith &amp;amp; Wesson Model 10]] or two can be seen in the hands of the Vatos in episode 4 during the standoff in Atlanta, specifically Felipe ([[Noel G.]]). In episode 5, Rick ([[Andrew Lincoln]]) offers a Model 10 from the bag of guns to Jim who has been bitten to end himself, he declines.&lt;br /&gt;
[[Image:S&amp;amp;WModel10Snub.jpg|thumb|350px|none|Smith &amp;amp; Wesson Model 10 snub nose revolver - .38 Special.]]&lt;br /&gt;
[[Image:Walkingdeadrevolver.jpg|thumb|none|500px| A [[Smith &amp;amp; Wesson Model 10]] snub can be seen in the hands of Felipe ([[Noel G.]]) on the right.]]&lt;br /&gt;
[[Image:WDDetSpecial.jpg|thumb|none|500px|Felipe holds a Model 10 snub nose.]]&lt;br /&gt;
[[Image:WDCDS.jpg|thumb|none|500px|Grimes offers Jim a Smith &amp;amp; Wesson Model 10 as they leave him.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 15==&lt;br /&gt;
&lt;br /&gt;
What appears to be a [[Smith &amp;amp; Wesson Model 15]] is seen in the hands of one of Guillermo's right hand men, Jorge ([[James Gonzaba]]) in Episode 4 during the standoff.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model15a.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 15 - .38 Special]]&lt;br /&gt;
[[Image:Walkingdeadrevolver.jpg|thumb|none|500px| A [[Smith &amp;amp; Wesson Model 15]] can possibly be seen in the hands of the gang member on the left.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Handgun==&lt;br /&gt;
During the standoff in episode four, Daryl Dixon ([[Norman Reedus]]) has a handgun in the front of his waistband that is definitely not the Glock he loaded earlier on which is in the back of his waistband at the small of his back, having an external hammer, but the pistol seems to also have a different rear sight than the Sig featured in the earlier loading scene.&lt;br /&gt;
[[Image:Daryl unknown pistol front waistband1.jpg|none|500px|thumb|]]&lt;br /&gt;
[[Image:Daryl unknown pistol front waistband2.jpg|none|500px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
A full-size [[Mossberg 590]] is first seen being used by Rick's partner, Shane Walsh ([[Jon Bernthal]]) during the shootout with the suspects in the overturned vehicle in the pilot episode just before Rick is wounded in the line of duty. The shotgun is fitted with an extended magazine tube, heat-shield, collapsible KNOXX SpecOps NRS stock with pistol grip. It appears again later in Shane's possession at the survivor camp and can notably be seen being used by Shane on the attacking Walkers at the camp in episode 4. He also uses (aims) it in episode 5, when he and Rick Grimes patrol the woods. Shane also loses his cool when trapped in the CDC Headquarters in Episode 6 and uses it to blow up some computer monitors but later uses it in an attempt to bust the glass to escape which fails. Once outside, Shane uses the Mossberg to blast down walkers as the group runs to the vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg 590.jpg|thumb|none|450px|Mossberg 590 with extended magazine tube and heat shield - 12 gauge. The Military version has a subdued matte finish, either matte blued or parkerized. Version in show has a KNOXX SpecOps NRS stock.]]&lt;br /&gt;
[[Image:The_walking_dead_amc_cast_photo_01.jpg|thumb|none|500px|Shane with the Mossberg 590 in a promotional image.‎]]&lt;br /&gt;
[[Image:WalkingDead-Rem870.jpg‎|thumb|none|500px|Shane aims the Mossberg.]]&lt;br /&gt;
[[Image:Episode-1-Shane-760.jpg‎|thumb|none|500px|Shane with Mossberg 590 fitted with KNOXX SpecOps NRS stock]]&lt;br /&gt;
[[Image:WalkingDead-Rem870Side.jpg‎|thumb|none|500px|Opposite angle of the Mossberg.]]&lt;br /&gt;
[[Image:WalkingDead-Rem870Stock.jpg‎|thumb|none|500px|The Mossberg 590 lays on the ground as Shane checks Grimes.]]&lt;br /&gt;
[[Image:WalkingDeadShaneMossberg.jpg‎|thumb|none|500px|Shane aims the Mossberg in episode 5, when he is patrolling the woods with Grimes.]]&lt;br /&gt;
[[Image:WDShaneMossberg.jpg|thumb|none|500px|Shane fires his shotgun out of frustration (Episode 6).]]&lt;br /&gt;
[[Image:Episode-3-Lori-Carl-Shane-760.jpg‎|thumb|none|500px| Shane holding shotgun at the survivor's camp.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500==&lt;br /&gt;
Rick Grimes ([[Andrew Lincoln]]) can first be seen using a 12 Gauge [[Mossberg 500]] in episode 4 of the series. He has it in his bag of guns from the police station that he gets back in episode 4, and uses this shotgun from the bag in the standoff with the Vatos. He ends up giving it to their leader, Guillermo ([[Neil Brown Jr.]]) after the Vatos turn out to be doing a good thing.&lt;br /&gt;
[[Image:50577.jpg|thumb|none|450px|Mossberg 500 with high-capacity magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:WalkingDeadep04870.jpg‎|thumb|none|500px|Rick with a Mossberg 500 during the standoff in episode 4.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500 Persuader==&lt;br /&gt;
It appears Glenn ([[Steven Yeun]]) is using the persuader version of the [[Mossberg 500]] shotgun from Rick's bag of guns. He is seen with it in episode 4 carrying it and then uses it on the siege on the camp by the walkers. In episode 5 it appears he still has it and carries it as the group make their way to the CDC Headquarters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mossberg500.jpg|thumb|none|450px|Mossberg 500 &amp;quot;Persuader&amp;quot; with standard five-shot magazine tube - 12 gauge.  This is the most commonly produced version of the 500 series today.]]&lt;br /&gt;
[[Image:Glenn-Mossberg 500 Persuader.jpg|none|500px|thumb]]&lt;br /&gt;
[[Image:Glenn-Mossberg 500 Persuader2.jpg|none|thumb|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Compact Cruiser==&lt;br /&gt;
One of the suspects that emerge from the wrecked car following a police chase at the beginning of the pilot episode uses a [[Mossberg_500_series_shotgun#Mossberg_590_Cruiser_.2F_590_Compact_Cruiser|Mossberg 590 Compact Cruiser]] with door-breaching muzzle-brake.&lt;br /&gt;
[[Image:Mossberg590CompactCruiserBreach.jpg‎|thumb|none|400px|Mossberg 590 &amp;quot;Compact Cruiser&amp;quot; with door breaching brake - 12 Gauge]]&lt;br /&gt;
[[Image:WalkingDead-Mossberg590.jpg‎ |thumb|none|500px|A chase suspect fires a Mossberg 590 Compact Cruiser. Note door-breaching muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Wingmaster==&lt;br /&gt;
A [[Remington 870]] Wingmaster shotgun is briefly seen in episode 1 in the house Rick stops at, Rick also has one in his bag of guns which ends up with Daryl Dixon ([[Norman Reedus]]) in episode 4 who uses it on the zombies attacking the camp.&lt;br /&gt;
[[Image:Remington870Fieldgun.jpg|thumb|none|400px|Remington 870 Field Gun with raised barrel ribbing and 28&amp;quot; barrel - 12 Gauge.]]&lt;br /&gt;
[[Image:WalkingDead SemiautoShotgun.jpg‎|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
It appears T-Dog ([[IronE Singleton]]) is using a [[Remington 870]] with a synthetic stock from Rick's bag of guns in episode 4 during the standoff and on the walker's siege on the survivor camp. He appears to be carrying it still in episode 5 as the group make their way to the CDC. Daryl Dixon ([[Norman Reedus]]) also carries a walnut-stock Remington 870 during the &amp;quot;switch&amp;quot; with the Vatos in episode four. He still carries it in episodes 5 and 6, along with his crossbow.&lt;br /&gt;
[[Image:Remington870BlackSynthetic.jpg|thumb|none|500px|Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 gauge.]]&lt;br /&gt;
[[Image:Remington870PoliceStd.jpg‎|thumb|none|500px|Remington 870 - 12 Gauge]]&lt;br /&gt;
[[Image:WalkingDead870ep04DD.jpg‎|thumb|none|500px|Daryl Dixon with Remington 870 (Episode 4).]]&lt;br /&gt;
[[Image:WD870Daryl.jpg‎|thumb|none|500px|Close-up of Daryl's Remington.]]&lt;br /&gt;
[[Image:T-Dog-Remington 870.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:T-Dog-Remington 870 2.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Harrington &amp;amp; Richardson Pardner Pump Compact==&lt;br /&gt;
Rick ([[Andrew Lincoln]]) appears to be using a [[Harrington &amp;amp; Richardson Pardner Pump]] Compact with a wood stock for the remainder of episode 4 to replace the Mossberg he gave to Guillermo. He fires it in the camp during the attack and then carries it as well throughout episodes 5 and 6.&lt;br /&gt;
[[Image:Photo_pardnerpump_youth.jpg‎|thumb|none|450px|H&amp;amp;R Pardner Pump Compact - 20 Gauge.]]&lt;br /&gt;
[[Image:WDPardner.jpg‎|thumb|none|500px|]]&lt;br /&gt;
[[Image:WD870ep05.jpg‎|thumb|none|500px|Rick with his Pardner, when he and Shane patrol the woods (Episode 5).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Winchester Model 70==&lt;br /&gt;
Merle Dixon ([[Michael Rooker]]) is seen firing a [[Winchester Model 70]] bolt-action rifle atop a building at walkers in Episode 2. He also uses the rifle to rifle-butt T-Dog in a disagreement before Rick intervenes. &lt;br /&gt;
[[Image:Pre64WinModel70.jpg|thumb|none|450px|Pre-1964 Winchester Model 70 - .30-06]]&lt;br /&gt;
[[Image:WDMerle.jpg|thumb|none|500px|Merle ([[Michael Rooker]]) aims his rifle on a rooftop (Episode 2).]]&lt;br /&gt;
[[Image:WDMerle'sRifle.jpg|thumb|none|500px|A close-up of the rifle.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger M77 Hawkeye==&lt;br /&gt;
Dale ([[Jeffrey DeMunn]]) carries a what appears to be a Ruger M77 Hawkeye with a scope, he is seen with it in every episode usually slung over his back as he keeps watch over camp. Dale fires it on the walkers in episode 4 during the attack and carries it to the CDC. In Episode 6 it looks as if T-Dog ([[IronE Singleton]]) is carrying the rifle as the group flees the CDC and even fires it at least once.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rugerm77hawky.jpg|thumb|none|450px|Ruger M77 Hawkeye rifle with scope - .270 Winchester]]&lt;br /&gt;
[[Image:Walkingd6cards1072110.jpg|thumb|none|400px| Dale ([[Jeffrey DeMunn]]) poses with his rifle in a promotional image, note the good trigger discipline.]]&lt;br /&gt;
[[Image:WalkingDeadRifleep04.jpg‎|thumb|none|500px|Dale aims his Ruger M77 in episode 4.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700 BDL==&lt;br /&gt;
In episode 1, a scoped [[Remington Model 700|Remington 700 BDL]] is given to Morgan Jones ([[Lennie James]]) by Rick Grimes from the police station arsenal. Morgan uses it to brush up on his marksmanship skills from the second story window of his hideout. To note when he is setting up to kill his wife (yet he is unable to bring himself to do so.) He takes an I.D. Photo and sets it up like a hide sight giving us a possibility of being a sniper in the past.&lt;br /&gt;
[[Image:Remington_700_BDL.jpg|thumb|none|450px|Remington 700 BDL rifle with no iron sights and scope - .308 Winchester (7.62x51mm)]]&lt;br /&gt;
[[Image:WalkingDead-Remington700.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Morgan-Remington 700 BDL.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Browning Automatic Rifle Safari==&lt;br /&gt;
A scoped [[Browning Automatic Rifle Safari]] is briefly seen being used by T-Dog ([[IronE Singleton]]) during the standoff in episode 4 with the gangsters in Atlanta.&lt;br /&gt;
[[Image:Browning BAR.jpg|thumb|none|450px|Mk II Safari Browning Automatic Rifle - .30-06.]]&lt;br /&gt;
[[Image:WDBAR.jpg|thumb|none|500px|T-Dog with his Safari.]]&lt;br /&gt;
[[Image:WDBAR2.jpg|thumb|none|500px|As T-Dog aims his Safari during the standoff, we get a good look at the stock of the gun.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
[[M4A1]] assault rifles can be seen abandoned with several dead soldiers and other military personnel around the CDC Headquarters in episode 5. It is seen in the opening sequence of Episode 6 when Shane witnesses soldiers executing infected people inside the hospital. An M4A1 is also carried by Dr. Edwin Jenner ([[Noah Emmerich]]) later in the same episode when he first confronts the group he allowed inside.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|450px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.]]&lt;br /&gt;
[[Image:WDSoldierM4.jpg|thumb|none|500px|A soldier with an M4 during the hospital flashback.]]&lt;br /&gt;
[[Image:WDSoldierM4_2.jpg|thumb|none|500px|The same soldier gets grabbed behind by a zombie, which causes him to wildly empty his magazine into his fellow soldiers. Note the enlarged muzzle on the rifle, indicating it is a flashpaper [[&amp;quot;Non_Guns&amp;quot;#M16A2|Non Gun]].]]&lt;br /&gt;
[[Image:WDM4.jpg|thumb|none|500px|Dr. Jenner with an M4A1 fitted with an Aimpoint Sight.]]&lt;br /&gt;
[[Image:WDM4_2.jpg|thumb|none|500px|A close-up of the handguard of Jenner's M4.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
A fake [[Browning M2HB]] is seen mounted atop a British Chieftain tank presumably standing in for an M1 Abrams, in which Grimes takes refuge. M2HBs are also seen on Bell UH-1 Iroquois helicopters and on a IAV Stryker. &lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:WalkingDead-BrowningM2HB.jpg‎|thumb|none|500px|The fake M2HB is visible on the hatch, with a real M2HB in the foreground. As seems common for Chieftains standing in for other tanks, the thermal sleeve has been removed from the L11A5 L/55 120mm rifled cannon. This appears to be a Mark 11 tank, mounting the &amp;quot;Stillbrew&amp;quot; bolt-on armour package for the driver's position and turret, and minus the .50 cal coaxial ranging machine gun and the large infrared searchlight box on the left hand side of the turret.]]&lt;br /&gt;
[[Image:WalkingDead-BrowningM2HB 02.jpg|thumb|none|500px|A closeup of the mounting; note that the mounting is designed for the L7 GPMG, an FN MAG derivative, and the fake M2 simply sits on top of it. Compare to the real M2 in the foreground of the shot above.]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
Outside of the CDC, a [[DShK heavy machine gun]] is seen rested against sandbags. Likely a mocked-up Browning M2.&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|A Russian DShKM on Tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:WD1.JPG|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Other Weapons=&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade (M69 Training version)==&lt;br /&gt;
Rick ([[Andrew Lincoln]]) takes an [[M67 hand grenade|M69 Hand Grenade]] (The inert training version of the live M67 grenade) from a tank and stores it in his pocket. It can be noted as an M69 not only by the inherent likelihood of it being so but also because it is seen in some shots with a bit of the blue paint showing through the over painted OD green color. [[Image:M67.jpg‎|thumb|none|200px|M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.]]&lt;br /&gt;
[[Image:WD_S1_E2_grenade.jpg‎|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
== Horton Scout Crossbow ==&lt;br /&gt;
A Horton Scout HD 125 Crossbow is used by Daryl Dixon ([[Norman Reedus]]) as his weapon of choice. &lt;br /&gt;
[[Image:P3942065p275w.jpg|none|thumb|300px|Horton Scout HD 125]]&lt;br /&gt;
[[Image:Twd_crossbow.jpg‎|none|thumb|400px|Horton Scout HD 125]]&lt;br /&gt;
&lt;br /&gt;
==Rick's Bag of Guns==&lt;br /&gt;
&lt;br /&gt;
Rick ([[Andrew Lincoln]]) ransacked his police station armory in episode one and throughout the first season is seen with a bag of guns from what he cleared out there which throughout the season ends up in the hands and used by fellow survivors in the group or himself, or given away. Inside the bag up to episode 4 is six shotguns, two high-powered rifles, a dozen handguns, and seven hundred rounds of ammunition, assorted. So far the current count from the bag is [[Harrington &amp;amp; Richardson Pardner Pump]] Compact, [[Mossberg 500]], [[Mossberg 500 Persuader]], two [[Remington 870]]s, [[Browning Automatic Rifle Safari]], [[Remington 700]], [[Glock 17]] (possibly more then one), [[SIG-Sauer P226]], [[Smith &amp;amp; Wesson Model 10]] snub-nose, and a [[Colt Trooper]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WalkingDead-Rem1187.jpg‎|thumb|none|500px| Rick carries his bag of ransacked police station guns on horseback to Atlanta in the Pilot.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Zombie]]&lt;br /&gt;
[[Category:Horror]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Frank Darabont]]&lt;/div&gt;</summary>
		<author><name>Marinesniper24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Shooter_(2007)&amp;diff=324381</id>
		<title>Shooter (2007)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Shooter_(2007)&amp;diff=324381"/>
		<updated>2010-09-05T21:37:48Z</updated>

		<summary type="html">&lt;p&gt;Marinesniper24: /* Cheytac (Cheyenne Tactical) M-200 Intervention */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:File.jpg|thumb|325px|''Shooter'' (2007)]]&lt;br /&gt;
'''The following guns were used in the film ''[[Shooter]]'':'''&lt;br /&gt;
&lt;br /&gt;
== USMC M40A3 rifle ==&lt;br /&gt;
USMC Sniper Bobby Lee Swagger ([[Mark Wahlberg]]) engages several ground targets with his [[Remington Model 700#M40 Sniper Rifle|M40 sniper rifle]] at the beginning of the film. In the final confrontation on the mountain, at least one of the enemy snipers in the mountain appears to use a [[Remington Model 700#M40 Sniper Rifle|M40A3 sniper rifle]] with an arctic paint job. note that this paint job is not done to military specs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:S-M40.jpg|thumb|none|600px|Swagger ([[Mark Wahlberg]]) chambers a round into his M40 sniper rifle. For some reason, he wears Army UCP instead of Marine MARPAT.]]&lt;br /&gt;
[[Image:S-M40-2.jpg|thumb|none|600px|One of the mercenary snipers aims an [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] rifle with arctic paint job during the mountain confrontation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
In the opening scene in Ethiopia, Swagger ([[Mark Wahlberg]]) is seen firing both a [[Barrett M82|Barrett M107]] and a [[Remington Model 700#M40 Sniper Rifle|M40A3]] sniper rifle. The M107 is distinguishable from a Barrett M82 by the full-length scope rail on top. Even though this rifle is a semi-automatic in real life, in the movie, the editing makes it appear that Swagger racks the charging handle between shots (like an non blank adapted rifle would require).&lt;br /&gt;
&lt;br /&gt;
:''Posted to IMFDB by Weapons Coordinator '''Ryan Steacy''':''&lt;br /&gt;
:''&amp;quot;I was the weapons coordinator on this film. The Barrett used was a real one firing blanks. After multiple strafing runs by the helicopter and the amount of dust and crap floating in the air from all the explosions,the gun did malfunction a few times on multiple takes. Unfortunately the way it was edited together made it seem like he was cocking it after every shot.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 sniper rifle - .50 BMG]]&lt;br /&gt;
[[Image:S-M82.jpg|thumb|none|600px|Bob Lee Swagger ([[Mark Wahlberg]]) fires a .50 BMG Barrett M107 at the approaching chopper.]]&lt;br /&gt;
[[Image:Shoot 009.jpg|thumb|none|600px|Swagger takes another shot with the Barrett.]]&lt;br /&gt;
[[Image:Shoot 012.jpg|thumb|none|600px|Here you can see that Barrett has jammed.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
One of the targets Swagger snipes in the beginning of the film is seen on a [[DShK heavy machine gun]] mounted on the back of a truck. &lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|Russian DShK 38/46 in 12.7x109mm]]&lt;br /&gt;
[[Image:S-DShK.jpg|thumb|none|600px|A gunner gets sniped by Swagger while on a DShK heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
In the Ethiopia sequence at the beginning of the film, several [[Browning M2]]s can be seen mounted on Humvees and enemy vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2 - .50 BMG]]&lt;br /&gt;
[[Image:S-M2.jpg|thumb|none|600px|A Browning M2 mounted on a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== M29 81mm Mortar  ==&lt;br /&gt;
Several M29 81mm Mortars can be seen being used to fire on Swagger's and Fenn's position in the beginning of the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:S-Mortar.jpg|thumb|none|600px|A M29 81mm Mortar being used by enemy forces.]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
Many of the enemy forces in the beginning of the film can be seen with some kind of [[AK-47|AK-Variant]].&lt;br /&gt;
&lt;br /&gt;
[[Image:S-AK.jpg|thumb|none|600px|An AK-Variant slung on the back of a tango.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 ==&lt;br /&gt;
There are several appearances of [[M16 rifle series#M4/M4A1 Carbine|M4A1]]s in the film, one with an M68 Close Combat Optic and [[M203 grenade launcher]] is seen being used by Donnie Fenn ([[Lane Garrison]]) to fire at a helicopter. They are also used by the mercenaries during the firefight on the ranch, one which is commandeered by Swagger, and one, possibly the same one taken from the ranch shootout, with a red dot optic and suppressor is used by Swagger at the end of the film. The M4 at the end of the film appears to have an EOTech with a 4x Magnifier mounted behind it, and not an Aimpoint Sight, as was on the one that he took from the farm. You can see the rifles optics when Swagger goes under the house with his M1911 out.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 Carbine - 5.56mm]]&lt;br /&gt;
[[Image:S-M4.jpg|thumb|none|600px|Donnie Fenn fires an M4A1 with an M68 Optic and [[M203 grenade launcher]] (notice that despite Donnie Fenn being a Marine, he is wearing an Army UCP uniform).]]&lt;br /&gt;
[[Image:S-M4-2.jpg|thumb|none|600px|Swagger fires an M4A1 fitted with a scope.]]&lt;br /&gt;
[[Image:Shooter0322re6-1-.jpg‎ |thumb|none|400px|A production image of Swagger ([[Mark Wahlberg]]) runs for cover with the M4A1 and a slung Remington 700.]]&lt;br /&gt;
[[Image:S-M4-3.jpg|thumb|none|600px|Swagger fires an M4A1 while Memphis uses a [[Remington Model 700|Remington 700]].]]&lt;br /&gt;
&lt;br /&gt;
== Cobray 37mm Launcher ==&lt;br /&gt;
Donnie Fenn ([[Lane Garrison]]) has an [[Cobray 37mm Launcher]] on his [[M16 rifle series#M4/M4A1 Carbine|M4A1]] in the beginning of the film which he uses to destroy an enemy vehicle while trying to fight off the helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|200px|M203 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:S-M4.jpg|thumb|none|600px|Donnie Fenn fires an [[M16 rifle series#M4/M4A1 Carbine|M4A1]] with an optic scope and Cobray 37mm Launcher.]]&lt;br /&gt;
[[Image:S-C-3.jpg|thumb|none|600px|This shot confirms that the launcher is in fact a Cobray 37mm launcher and not a 40mm grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Cheytac (Cheyenne Tactical) M-200 Intervention==&lt;br /&gt;
This hefty rifle fires the extremely ballistics efficient .408 Chey-Tac round. As a result, this rifle, with correctly manufactured ammunition, can be effectively used out to distances of approximately 1.5 miles. The rifle is usually used with a ballistic computer that calculates bullet trajectory based on atmospheric conditions. Although not visible in the still frames provided, during the movie scene a ballistic computer can be seen immediately to Swagger's right. While it is possible, one must realize that the average grouping for even the best rifle (the M-200 being high on that list) at this range will be approximately 20 inches at 2000 yards. Keeping that in mind, the scene was obviously used to showcase Swagger's supernatural ability to snipe. Note that in every scene exept the Trial Scene Swagger fires Right Handed but in the trial he holds it left handed.&lt;br /&gt;
&lt;br /&gt;
[[Image:M200.jpg|thumb|none|400px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:S-Cheyenne.jpg|thumb|none|600px|Bob Lee Swagger aims at stew can a mile away with his Cheyenne Tactical M-200 Intervention.]]&lt;br /&gt;
[[Image:S-Cheyenne-2.jpg|thumb|none|600px|Bob Lee Swagger shoots at a stew can a mile away with his Cheyenne Tactical M-200 Intervention.]]&lt;br /&gt;
[[Image:Shooter032.jpg|thumb|none|400px|Bob Lee Swagger checks his M-200. Left-hand shouldering. Note that, in this picture, you can clearly see that the rifle are made as a right-hand rifle.]]&lt;br /&gt;
[[Image:S-Cheyenne-3.jpg|thumb|none|600px|Swagger's Cheyenne Tactical M-200 Intervention at the meeting with the Attorney General.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700PSS ==&lt;br /&gt;
A tactical police heavy barreled version of the [[Remington Model 700]], the [[Remington Model 700#Remington 700PSS/700P|Remington 700PSS]] was purchased by Bob Lee Swagger in the sporting goods store when he is on the run (having Memphis buy the rifle). Next it is used at the river scene were Swagger is training Special Agent Nick Memphis to shoot under pressure. Later it is used by Memphis to provide cover fire to Swagger as they infiltrate the ranch in Virginia. Finally it is used by Swagger in the snow covered mountain scene. The secret service snipers at the president's speech use these rifles as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|400px|Remington Model 700PSS with Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[Image:S-Remington.jpg |thumb|none|600px|Nick Memphis training to shoot while ignoring distractions with a Remington Model 700PSS at the river.]]&lt;br /&gt;
[[Image:ShooterRem700blanks-1-.jpg|thumb|none|600px|Swagger ejects a blank, after firing the Remington 700PSS. This is the one and only time Swagger shoots right-handed ''after'' being shot, due to the tactical nature of the situation.]]&lt;br /&gt;
[[Image:S-Remington-2.jpg|thumb|none|600px|Swagger with a Remington Model 700PSS with an arctic paint job during the mountain standoff.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
Police Officer Stanley Timmons ([[Alan C. Peterson]]) wounds Swagger ([[Mark Wahlberg]]) with a [[Glock#Glock 17|Glock 17]]. After being wounded Swagger Mark Wahlberg then strips a Glock 17 from young FBI Special Agent Nick Memphis ([[Michael Peña]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 2nd Generation - 9x19mm]]&lt;br /&gt;
[[Image:S-G17.jpg|thumb|none|600px|Timmons fires his Glock 17 at Swagger ([[Mark Wahlberg]]).]]&lt;br /&gt;
[[Image:S-G17-2.jpg|thumb|none|600px|Special Agent Nick Memphis ([[Michael Peña]]) draws his Glock 17 on Swagger ([[Mark Wahlberg]]). Notice the excellent trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver==&lt;br /&gt;
The &amp;quot;mugger&amp;quot; who kills Timmons ([[Alan C. Peterson]]) in an alley uses an unknown revolver to do the job.&lt;br /&gt;
[[Image:ShooterUnknownRevolver.JPG|thumb|none|600px|The &amp;quot;mugger&amp;quot; about to execute Timmons.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Pistols==&lt;br /&gt;
Frank Russo ([[Darrin Massey]]), Ben Davis ([[Adrian Hughes]]), and an unnamed man are each armed with a pistol as they are setting up the &amp;quot;suicide&amp;quot; of Nick Memphis. There are no clear shots of their pistols but the unnamed man's pistol may be a Beretta 92FS. Also interesting to notice is that Bob Lee Swagger can be seen taking Russo's pistol out of his holster while he is talking to Nick, so this could be where he obtained the Beretta 92FS he is seen using later.&lt;br /&gt;
&lt;br /&gt;
[[Image:ShooterPistols1.JPG|thumb|none|600px|Frank Russo ([[Darrin Massey]]) with a pistol in his holster. He is never seen drawing it.]]&lt;br /&gt;
[[Image:ShooterPistols2.JPG|thumb|none|600px|The unnamed man holding his pistol on Memphis after Russo is killed.]]&lt;br /&gt;
[[Image:ShooterPistols3.JPG|thumb|none|600px|Ben Davis ([[Adrian Hughes]]) falls down dead holding his pistol.]]&lt;br /&gt;
&lt;br /&gt;
== Cooey Model 600 ==&lt;br /&gt;
Upon leaving Sarah Fenn's ([[Kate Mara]]) home, Sarah gives Swagger ([[Mark Wahlberg]]) a  [[Cooey Model 600]] which he later uses with a homemade silencer to kill Memphis' captors.&lt;br /&gt;
&lt;br /&gt;
[[Image:S-Rifle.jpg|thumb|none|600px|Swagger fires a [[Cooey Model 600]] with a homemade silencer.]]&lt;br /&gt;
&lt;br /&gt;
== RPD machine gun ==&lt;br /&gt;
During the firefight at the ranch, two gunners in a helicopter can be seen firing [[RPD light machine gun]]s. This information was confirmed by Ryan Steacy, the weapons coordinator from the film.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm. The version used in the film had the bipod and mount removed from the barrel.]]&lt;br /&gt;
[[Image:S-Machine-Gun.jpg|thumb|none|600px|A gunner fires an RPD machine gun from a helicopter during the firefight at the ranch.]]&lt;br /&gt;
[[Image:S-Machine-gun-2.jpg|thumb|none|600px|A shot of the machine gun in the DVD extras.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
When we first see Senator Meachum ([[Ned Beatty]]), he can be seen shooting clays with a [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Stevens12GaugeShotgun.jpg‎|thumb|none|400px|J. Stevens and Company Side by Side Shotgun (Circa 1878) exposed hammers and designed to fire Black Powder shotgun shells - 12 Gauge]]&lt;br /&gt;
[[Image:S-Shotgun.jpg|thumb|none|400px|Senator Meachum shooting clays with a Double Barreled Shotgun.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
Swagger ([[Mark Wahlberg]]) uses the [[M1911 pistol series#M1911A1|M1911A1]] to tie up some loose ends.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:S-M1911A1.jpg|thumb|none|600px|Swagger sneaks underneath a house with his M1911A1.]]&lt;br /&gt;
[[Image:S-M1911A1-2.jpg|thumb|none|600px|Placing the M1911A1 on Colonel Johnson's body, to imply that he used the gun previously.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
Colonel Johnson's ([[Danny Glover]]) two bodyguards at the end of the film carry [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36Cs]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C 5.56mm]]&lt;br /&gt;
[[Image:S-G36C.jpg|thumb|600px|none|One of Colonel Johnson's bodyguards with a [[Heckler &amp;amp; Koch G36C]].]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KE ==&lt;br /&gt;
[[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KE]]s are carried by the four guards outside Sandor's ([[Rade Šerbedžija]]) hideout.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K-G36K.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36K - 5.56mm.]]&lt;br /&gt;
[[Image:S-G36K.jpg|thumb|none|400px|One of Sandor's guard with a H&amp;amp;K G36KE.]]&lt;br /&gt;
[[Image:S-G36K-2.jpg|thumb|none|400px|One of Sandor's guard with a H&amp;amp;K G36KE before being shot by Swagger.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
The Beretta 92FS is drawn by a police officer on Bobby Lee Swagger ([[Mark Wahlberg]]). Swagger later confronts ex-sniper Michael Sandor ([[Rade Šerbedžija]]) with a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]].&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|350px|none|Beretta 92FS - 9x19 mm]]&lt;br /&gt;
[[Image:S-Beretta.jpg|thumb|600px|none|A police officer pulls a Beretta 92FS on Swagger.]]&lt;br /&gt;
[[Image:S-Beretta-2.jpg|thumb|600px|none|Swagger comes to confront ex-sniper Michael Sandor with a Beretta 92FS.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Express==&lt;br /&gt;
When Swagger ([[Mark Wahlberg]]) goes to Donnie's wife Sara Fenn ([[Kate Mara]]) for help, she can be seen with [[Remington Model 870 Shotgun|Remington 870 Express]] in the doorway to which Swagger mentions that it's too long to draw quickly before she lets him into the house. A sawed off Remington 870 Express is seen when Sarah shoots a intruder in her home before being captured by Jack Payne ([[Elias Koteas]]), it is unknown if this is a second shotgun or if Sarah cut the stock and barrel off the one from earlier ''(most likely the former since it is unlikely that she would cut down the stock, sand it smooth, contour it and re-stain and finish it)''. The Short shotgun is seen during the mountain scene when Payne has it taped to his hand and is using to hold Sarah hostage when he taunts Swagger by telling him he has no shot.&lt;br /&gt;
 &lt;br /&gt;
[[Image:SawnoffShotgun2.jpg|thumb|none|400px|Remington 870 custom sawed off-12 ga.]]&lt;br /&gt;
[[Image:Kate-Mara-Shooter-Rem870.jpg|thumb|none|400px|Kata Mara as Sarah with the sawed off Remington 870 Express shotgun in a production still.]]&lt;br /&gt;
[[Image:S-Remington-870.jpg|thumb|none|400px|Sarah's Remington 870 Express in the doorway when she first meets Swagger. The line 870 Express is visible as well as the finish appears to be the matte bead blasted type of the Express model.]]&lt;br /&gt;
[[Image:S-Remington-870-2.jpg|thumb|none|400px|Sarah kills an intruder with her sawed off Remington 870 Express.]]&lt;br /&gt;
[[Image:S-Remington-870-3.jpg|thumb|none|400px|Payne ([[Elias Koteas]]) holds Sarah hostage with the Remington 870 Express taped to his hand.]]&lt;br /&gt;
&lt;br /&gt;
== SIG-Sauer P226 ==&lt;br /&gt;
When Payne ([[Elias Koteas]]) confronts Sarah ([[Kate Mara]]), he can be seen with a [[SIG-Sauer P220 pistol series#SIG P226|SIG-Sauer P226]] fitted with a suppressor.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19 mm]]&lt;br /&gt;
[[Image:S-Sig.jpg|thumb|none|600px|Payne captures Sarah with a suppressed SIG-Sauer P226.]]&lt;br /&gt;
&lt;br /&gt;
== Walther P99 ==&lt;br /&gt;
After Swagger ([[Mark Wahlberg]]) gets the information he needs out of him, Sandor ([[Rade Šerbedžija]]) grabs a [[Walther P99]] from his bookshelf to use on himself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-P99-Pistol.jpg‎|thumb|none|300px|Walther P99 9mm]]&lt;br /&gt;
[[Image:S-Walther.jpg|thumb|none|600px|Sandor ([[Rade Šerbedžija]]) puts the Walther P99 to his chin.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus PT92 ==&lt;br /&gt;
A nickel plated [[Taurus PT92]] with pearl grips is taken off Senator Meachum ([[Ned Beatty]]) and thrown on the ground near Sarah. Sarah then picks up the handgun and uses it to shoot Payne ([[Elias Koteas]]).&lt;br /&gt;
&lt;br /&gt;
[[Image:TaurusPt92nickelPearl.jpg|thumb|none|350px|Nickel Taurus PT92 with Pearl Grips - 9x19mm]]&lt;br /&gt;
[[Image:S-Taurus.jpg|thumb|none|600px|Sarah picks up a bright nickel plated Taurus PT92 with pearl grips.]]&lt;br /&gt;
[[Image:S-Taurus-2.jpg|thumb|none|600px|Sarah fires four shots from the Taurus PT92.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Action Movie]]&lt;/div&gt;</summary>
		<author><name>Marinesniper24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Marinesniper24&amp;diff=322265</id>
		<title>User talk:Marinesniper24</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Marinesniper24&amp;diff=322265"/>
		<updated>2010-09-01T19:48:54Z</updated>

		<summary type="html">&lt;p&gt;Marinesniper24: /* M40 Rifle series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==M40 Rifle==&lt;br /&gt;
See [[Remington Model 700]]. --[[User:Predator20|Predator20]] 02:14, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M40 Rifle series==&lt;br /&gt;
Stop making that page. If you want to add something to the M40 go here &lt;br /&gt;
http://www.imfdb.org/index.php/Remington_Model_700#M40_Sniper_Rifle&lt;br /&gt;
&lt;br /&gt;
I had to delete your redirect because you had the Model 700 talk page going the M40 series. &lt;br /&gt;
--[[User:Predator20|Predator20]] 21:31, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hye Predator may i say i viewed ur profile nice weapons so far ive only got a Marlin &amp;quot;Camp Carbine&amp;quot; .45 semi Auto Rifle, Remington 700 and hopefully soon i can buy a .22 caliber Hand gun idk what kind yet its for self defense may be silent but it'll hurt and hell they'll feel alot of pain as the bullet doesnt exit so any suggestion and i just wanted to know why u posted M24  on the M40 description area&lt;br /&gt;
&lt;br /&gt;
Hello Adam, thanks for the complements on my weapons. I've added a few more handguns, but been lazy to add them. Anything on the M40 in the Remington 700 page was not written by me. I don't know that much about them. Go to the [[Talk:Remington Model 700]] and post anything you think is wrong with the current M40 section. That's what talk pages are there for, rather than create a new page. I've been thinking about about getting a 700 since I don't have a bolt gun yet. Did you want a suggestion on a .22 handgun? I have a Colt Challenger. Other good .22s Browning Buckmark and Ruger Mark II. But I would go with something bigger for self defense. You can test different rounds to see the penetration. Also thank you for your service. --[[User:Predator20|Predator20]] 11:11, 1 September 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thank you for your info um.. does the colt challenger use a .22 Hornet round thats kinda the round i use the most also if there's a gander mountain by your house they sell used ones for about $250 to $400 personally my 700 is acting up for some reason  the range is going down it used to be able to get a head shot 1000 yards no prob scope was fine and everything but now im lucky to get a torso shot at 200 yards i clean it every 3 days even if i dont shoot it so i suggest buying a diffrent rifle around the line of a of a springfield i used to have a spring field  1903 with a 5-6x36 times zoom scope it lasted from my 11th birthday from my grandpa he fought in WW2 in the marines as a sergeant and gave it to me lasted until i joined at 17 in which i left it to my friend who lost it in a lake when he tripped. &amp;gt;:) . &lt;br /&gt;
&lt;br /&gt;
                                                                      Hopefully furture admin (i am a weapon speciallist) &lt;br /&gt;
                                                                             marinesniper24 or Adam &lt;br /&gt;
&lt;br /&gt;
                                                 P.S. for alot of movies when its a military movie they say AR-15 varaint when it should be a M16 or M4 since its not being used by a civilian.&lt;/div&gt;</summary>
		<author><name>Marinesniper24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Marinesniper24&amp;diff=321972</id>
		<title>User talk:Marinesniper24</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Marinesniper24&amp;diff=321972"/>
		<updated>2010-09-01T05:37:20Z</updated>

		<summary type="html">&lt;p&gt;Marinesniper24: /* M40 Rifle series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==M40 Rifle==&lt;br /&gt;
See [[Remington Model 700]]. --[[User:Predator20|Predator20]] 02:14, 21 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==M40 Rifle series==&lt;br /&gt;
Stop making that page. If you want to add something to the M40 go here &lt;br /&gt;
http://www.imfdb.org/index.php/Remington_Model_700#M40_Sniper_Rifle&lt;br /&gt;
&lt;br /&gt;
I had to delete your redirect because you had the Model 700 talk page going the M40 series. &lt;br /&gt;
--[[User:Predator20|Predator20]] 21:31, 31 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hye Predator may i say i viewed ur profile nice weapons so farive only got a Marlin &amp;quot;Camp Carbine&amp;quot; .45 semi Auto Rifle, Remington 700 and hopefully soon i can buy a .22 caliber Hand gun idk what kind yet its for self defense may be silent but it'll hurt and hell they'll feel alot of pain as the bullet doesnt exit so any suggestion and i just wanted to know why u posted M24  on the M40 description area&lt;/div&gt;</summary>
		<author><name>Marinesniper24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=321967</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=321967"/>
		<updated>2010-09-01T05:01:22Z</updated>

		<summary type="html">&lt;p&gt;Marinesniper24: /* MK 14 Mod 0 EBR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. BF:BC2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%). This game released in U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
==[[Beretta 92FS|Beretta M9]]==&lt;br /&gt;
[[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that).&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
[[Colt M1911A1]] Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading). &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.  Marlowe uses his in the final moments of the campaign, both to destroy the Russians' scalar weapon and to eliminate Col. Arkady Kirilenko, the main antagonist.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox (mocked up as M93R)==&lt;br /&gt;
The [[Beretta 93R]] in the game is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Beretta 93 Pistol, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Tracer Dart Gun==&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game and is equipped with a suppressor. It has very high rate of fire, more akin to that of the Mini-Uzi.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|Uzi, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model.  &lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|500px|M1928A1 Thompson .45 ACP with 30-round box magazine.]] &lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. Also, PP-2000's stock has been removed.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 ==&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
[[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering a copy of Battlefield 1943). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch G3| G3A3]]==&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==MK 14 Mod 0 EBR==&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description. The odd thing about this is you can not add an Acog or red dot scope to this Weapon which shocked me when i unlocked it despite being accurate with iron sights i think if they make another one they should atleast if you pick recon to get a Scope&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
== Type 5 Garand Copy ==&lt;br /&gt;
Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip. In reality it had a capacity of 10 rounds and was loaded with two 5-round stripper clips.&lt;br /&gt;
Note that the Japanese only produced this weapon in 1945 and very few were made, none however, saw any service.&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 Garand copy]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm canister rounds.&lt;br /&gt;
&lt;br /&gt;
==[[9A-91]]==&lt;br /&gt;
Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch XM8]] Compact==&lt;br /&gt;
Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.&lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==[[AKS-74U]]==&lt;br /&gt;
It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems to me that this scene was inspired by a similar scene in the movie Shoot 'em Up.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
An early prototype of the [[FN SCAR|SCAR-L]] assault rifle is first unlockable weapon for Engineer in multiplayer. Equipped with a suppressor. Due to its barrel length, it is the CQC version.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
[[Heckler &amp;amp; Koch XM8]] is unlockable Assault Rifle. It is used with the M-320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|XM8, 5.56 x 45 mm NATO]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch [[HK416]]==&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
==Colt [[M4A1]]==&lt;br /&gt;
Seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==[[AEK-971]]==&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen.  Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
[[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player. &lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
[[M16A2]] is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's called erroneously an M16A2 in the game. It can be mounted with M203 Grenade Launcher. The M16 has been replaced in Battlefield: Bad Company 2 by the M16A4. The M16A4 differs from the original M16 that was used in the first Bad Company in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit.&lt;br /&gt;
&lt;br /&gt;
NOTE: In the real world, the newer &amp;quot;A4&amp;quot; variant uses a removable carry handle, which when removed, exposes an M1913 &amp;quot;Picatinny&amp;quot; rail. The sights on the carry handle are adjustable out to 600 meters. The older &amp;quot;A2&amp;quot; variant uses a fixed carry handle with sights that are adjustable out to 800 meters. Both can be had from Colt (or FNH, etc. these days) in either Safe-Semi-Auto or Safe-Semi-Burst configurations, although the standard issue US military config is usually Safe-Semi-Burst.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M16A2 5.56x45mm w/ M203, 40mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M16A4 with M203 Grenade Launcher, 5.56x45mm]]&lt;br /&gt;
[[Image:M16BC2.JPG|thumb|none|700px|M16A4 with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side.]]&lt;br /&gt;
&lt;br /&gt;
==[[Steyr AUG#Steyr AUG A3|Steyr AUG A3]]==&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 w/ Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]&lt;br /&gt;
&lt;br /&gt;
==[[FN F2000]] Tactical==&lt;br /&gt;
Called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==[[Norinco QB rifle series#Norinco QBU-88|QBU-88]]==&lt;br /&gt;
Called &amp;quot;Type 88 Sniper&amp;quot; in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==[[SV-98]]==&lt;br /&gt;
Called &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a matte black finish instead of normal green color, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==[[VSS Vintorez]]==&lt;br /&gt;
In-game identified as &amp;quot;VSS Snaiperskaya Special&amp;quot;. Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A3 since it uses detachable 5 round box-magazine. Note the makers added bullet time and drop aka you snipers nee d to aim a bit higher when your targets far away and know if thee going someplace and if they are u need to know where&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[Barrett M95]]==&lt;br /&gt;
Called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''e'''l rifle]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[GOL sniper rifle|GOL]]==&lt;br /&gt;
Called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
==[[SVD Dragunov#SVU Dragunov|SVU]]==&lt;br /&gt;
Called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870]]MCS==&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==[[Franchi SPAS-12]]==&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==[[NeoStead 2000 Shotgun|NeoStead 2000]]==&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. Has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[Izhmash_Saiga_series_shotgun#Saiga_20|Saiga-20]]==&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. Has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 12g, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[USAS-12]]==&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. Has same mag capacities as the Saiga 20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
==[[TOZ-194]]==&lt;br /&gt;
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
==[[M249 SAW]] Paratrooper==&lt;br /&gt;
Called &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==[[PKM]]==&lt;br /&gt;
Called &amp;quot;PKM LMG&amp;quot; in the game. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch [[MG36]]==&lt;br /&gt;
Called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[XM8]] LMG==&lt;br /&gt;
Called &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36.&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==[[QJY-88]]==&lt;br /&gt;
Called &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==[[M60]]==&lt;br /&gt;
Called &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Notice that M60 is medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
==[[MG42#MG3|MG3]]==&lt;br /&gt;
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==[[M203]]==&lt;br /&gt;
Mounted on the HK416, M16A2, and AUG.&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M203, 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==[[GP-30]]==&lt;br /&gt;
Mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch M320]]==&lt;br /&gt;
Mounted on the XM8. &lt;br /&gt;
&lt;br /&gt;
(Some say &amp;quot;It's AG-36.&amp;quot; but, in reality, it can't mounted on the XM8. AG-36 can only be mounted on the G36 or L85A2 rifle.)&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|Heckler &amp;amp; Koch M-320, 40mm]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|700px|M-320 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==[[RPG-7]]==&lt;br /&gt;
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==M136 [[AT4]]==&lt;br /&gt;
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun.  The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4, 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
==[[Carl_Gustav_recoilless_rifle#Carl Gustav M3|Carl Gustav M3]]==&lt;br /&gt;
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle.&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3, 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The XM312 is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]&lt;br /&gt;
[[Image:XM312BC2V2.JPG|thumb|none|700px|XM312 mounted on a Humvee, Side View]]&lt;br /&gt;
[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay.  The sheild is impervious to everything except explosives.  Even a .50 Cal sniper round is unable to get through the viewing port.]]&lt;br /&gt;
&lt;br /&gt;
==[[Kord heavy machine gun]]==&lt;br /&gt;
Mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919==&lt;br /&gt;
[[Browning M1919]] only appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
The [[Browning M2]] is mounted on top of the american M1A2 tank&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==[[M134]] Minigun==&lt;br /&gt;
Mounted on MH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
&lt;br /&gt;
==XM307==&lt;br /&gt;
The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307, 25x59mm B]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
==[[QLZ-87]]==&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Kornet==&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
Mounted on stationary turrets.&lt;br /&gt;
&lt;br /&gt;
==[[ZU-23]]-2==&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
&lt;br /&gt;
==M167 VADS==&lt;br /&gt;
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicule perks shortcut upgrade in the game store.&lt;br /&gt;
&lt;br /&gt;
[[Image:M167BC2.JPG|thumb|none|700px|M167, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Marinesniper24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=321966</id>
		<title>Battlefield: Bad Company 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_Bad_Company_2&amp;diff=321966"/>
		<updated>2010-09-01T04:58:54Z</updated>

		<summary type="html">&lt;p&gt;Marinesniper24: /* M24 Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:BFBC2.jpg|thumb|right|350px]]&lt;br /&gt;
&lt;br /&gt;
Battlefield: Bad Company 2 is the sequel to the original &amp;quot;Battlefield: Bad Company&amp;quot;. BF:BC2 uses the newest game engine called &amp;quot;Frostbite Engine&amp;quot;, and it enables players to destroy any objects in the map (almost 90%). This game released in U.S on March 2, 2010. A pre-order package comes with instantly unlocked unlockable weapons and vehicle upgrades. Those being the Thompson M1928 Submachine Gun, Colt M1911A1 Pistol, Tracer Dart Pistol, vehicle Armor Upgrade, vehicle Secondary Weapon and vehicle Motion Detector. Some retailers also offer the AKS-74U in addition to these.&lt;br /&gt;
&lt;br /&gt;
'''The following guns can be seen in the video game: '''&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. &lt;br /&gt;
&lt;br /&gt;
==[[Beretta 92FS|Beretta M9]]==&lt;br /&gt;
[[Beretta 92FS|Beretta M9]] is a standard semi-automatic pistol. Had a correct 15 round magazine in the Beta, but reverted to the incorrect 12-round mag for the full game. As of the current R7 patch, its damage has been increased to reflect the in-game stat difference between it and the MP-443. One way to explain the 12 round mag and higher damage than the 9mm MP-443 is that it is the .40 caliber version (only the civilian 92FS has a .40 version, but there are bigger mistakes than that).&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M9.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M9.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M9BC2MP.JPG|thumb|none|700px|M9, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==MP-412 REX==&lt;br /&gt;
MP-412 REX .357 Magnum revolver is the most powerful, slowest firing and lowest capacity handgun in the game.&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX, .357]]&lt;br /&gt;
[[Image:BFBC2-MP412.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MP412.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:MP-412BC2.JPG|thumb|none|700px|MP-412 REX .357 Magnum, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
[[Colt M1911A1]] Semi-Automatic Pistol. It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2. With its .45 calibre round, it has the second highest damage of the pistols, beaten only by the MP412 REX using .357 Magnum rounds. Labeled &amp;quot;WWII M1911 .45&amp;quot; in-game. It is incorrectly portrayed as firing from an uncocked hammer (and it doesn't change at all, even the first round has been fired or the gun's slide has been pulled back while reloading). &lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|400px|M1911A1, .45 ACP.]]&lt;br /&gt;
[[Image:BFBC2-M1911.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916_20091029_790screen001.jpg‎|thumb|none|600px|American assault trooper with M1911A1]]&lt;br /&gt;
[[Image:M1911BC2.JPG|thumb|none|700px|M1911A1 in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==MP-443 Grach==&lt;br /&gt;
The [[MP-443 Grach]] appears in the game and has a 17-round mag, the highest of all the pistols, as well as the second lowest damage, the M93R being the lowest.  In single player, this pistol is the only one available; Marlowe acquires one from Redford at the end of the mission &amp;quot;Upriver&amp;quot;, and holds onto it for the rest of the game, while NSA Agent Aguire also carries one of his own.  Marlowe uses his in the final moments of the campaign, both to destroy the Russians' scalar weapon and to eliminate Col. Arkady Kirilenko, the main antagonist.&lt;br /&gt;
[[Image:MP433Grach.jpg|thumb|none|350px|MP-443 Grach, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-MP443.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MP-443 Garach.JPG|thumb|none|700px|MP-443 Grach in single player, with scalar weapon in the background.]]&lt;br /&gt;
[[Image:MP-443 Garach2.JPG|thumb|none|700px|MP-443 Grach in single player, final mission]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Inox (mocked up as M93R)==&lt;br /&gt;
The [[Beretta 93R]] in the game is actually a modified [[Beretta 92 pistol series|Beretta 92FS Inox]] with an extended magazine, larger trigger guard, extended barrel with compensators, stainless steel finish and a foregrip. In first person view it is the same as the M9 but with stainless finish, 3-round burst, and, though not visibly different, a 20 round magazine. In the kill feed it is called the M9-3, apparently DICE thinks it's named the M93 because it's an '''M9''' that fires in '''3'''-round burst.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|400px|Beretta 93R 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-M93.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M93R.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:M93BC2.JPG|thumb|none|700px|Beretta 93 Pistol, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==Tracer Dart Gun==&lt;br /&gt;
The Tracer Dart Gun is a non-lethal weapon used by both Russian and American force. The tracer darts it fires grants lock-on capabilities to allied Engineers using the RPG-7 or Carl Gustav launchers.  Unlocked by default on all pre-ordered copies, but can be acquired through experience for those who did not pre-order.  Unlike in the original Bad Company, the Engineer has to lock on the target by looking through the scope of the rocket launcher for a few seconds at the tracer point.  After it locks on, a distance will be given.  The Engineer is then free to fire in any direction, and the rocket will home in on the target.  It is also capable of tracking and locking on while embedded on enemy personnel instead of vehicles.&lt;br /&gt;
[[Image:BC2 Tracer Dark Gun.jpg|thumb|none|600px|American engineer with Tracer Dart Gun]]&lt;br /&gt;
[[Image:Tracer Gun.JPG|thumb|none|700px|Tracer Dart Gun in Multiplayer]]&lt;br /&gt;
[[Image:Tracer Dart Lock.JPG|thumb|none|700px|Lock on as seen through the scope of a Carl Gustav.  It's hard to see but there are some white numbers beneath the orange square.  This is the distance and notifies the player that the missile is locked.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears in the game and is equipped with a suppressor. It has very high rate of fire, more akin to that of the Mini-Uzi.&lt;br /&gt;
[[Image:UZIwSionics.jpg‎|thumb|none|400px|Uzi, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-UZI.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Uzi BC2.JPG|thumb|none|700px|Uzi as seen in multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==M1928 Thompson==&lt;br /&gt;
The [[M1928 Thompson]] appears in the game and can be set to any class' primary slot once unlocked and is instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  It is incorrectly identified as &amp;quot;WWII M1A1 Thompson&amp;quot; in-game when in-fact it is the M1928 model.  &lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|500px|M1928A1 Thompson .45 ACP with 30-round box magazine.]] &lt;br /&gt;
[[Image:BFBC2-M1A1T.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:957916 20091029 790screen002.jpg|thumb|none|600px|American assault trooper with the M1928A1 Thompson]]&lt;br /&gt;
[[Image:ThompsonBC2M.JPG|thumb|none|700px|M1928 Thompson, Battlefield Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==PP-2000==&lt;br /&gt;
The older version of the [[PP-2000]] appears in the game equipped with a suppressor and is incorrectly referred as the &amp;quot;PP-2000 Avtomat&amp;quot; (&amp;quot;Avtomat&amp;quot; is the Russian term for Assault rifle or Submachine gun, but nowadays it is more used for Assault rifles or Automatic rifles). Magazine holds 40 rounds despite being modeled with the 20-round magazine. Also, PP-2000's stock has been removed.&lt;br /&gt;
[[Image:Pp2000 01.jpg|thumb|none|400px|PP-2000, 9x19mm]]&lt;br /&gt;
[[Image:BFBC2-PP2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:PP-2000.JPG|thumb|none|700px|PP-2000, Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[Heckler &amp;amp; Koch UMP]]45 appears in the game equipped with a suppressor and a Picatinny rail below the handguard.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|350px|Heckler &amp;amp; Koch UMP .45 ACP]]&lt;br /&gt;
[[Image:BFBC2-UMP.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:UMPBC2MP.JPG|thumb|none|700px|UMP .45, Bad Company 2 Multiplayer, Isla Innocents.  You can see that the selecter switch is set to full auto.]]&lt;br /&gt;
&lt;br /&gt;
== Type 100 ==&lt;br /&gt;
The [[Type 100 submachine gun]] is found in the first level of single-player, Operation Aurora.&lt;br /&gt;
[[Image:Submachine gun Type 100.jpg|thumb|none|400px|Type 100 - 8x22mm Nambu.]]&lt;br /&gt;
[[Image:Typ 100.JPG|thumb|none|700px|The Type 100 in single-player.]]&lt;br /&gt;
&lt;br /&gt;
=Battle Rifles=&lt;br /&gt;
Can be used by any class once unlocked.&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
[[M1 Garand]] can be unlocked by registering as a Battlefield &amp;quot;veteran&amp;quot; (i.e. registering a copy of Battlefield 1943). Called &amp;quot;WWII M1 Garand&amp;quot; in-game. Oddly, the picture of it in the weapons info screen looks like a cross between a Garand and a 1903 Springfield with a bottom loading magazine. Can be set to any class' primary slot.&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:BFBC2-M1G.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Garand Multiplayer BC2.JPG|thumb|none|700px|Garand, Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch G3| G3A3]]==&lt;br /&gt;
Simply called &amp;quot;G3&amp;quot; in-game, has a 20-round magazine and full-auto fire ability. Can be set to any class' primary slot. Also, despite claiming to be unlocked at Rank 26, players really unlock it at Rank 22, the first officer rank.&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-G3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:G3.JPG|thumb|none|700px|Heckler &amp;amp; Koch G3A3 in game multiplayer]]&lt;br /&gt;
&lt;br /&gt;
==MK 14 Mod 0 EBR==&lt;br /&gt;
[[M14#Mk_14_Mod_0_Enhanced_Battle_Rifle|Mk 14 Mod 0 EBR]] (Enhanced Battle Rifle) is unlockable weapon in multiplayer. It is called &amp;quot;M14 Mod 0 Enhanced&amp;quot; in the game and has a desert-tan camo paint. Has semi-auto only firing option. Can be set to any class' primary slot. Has a 10 round magazine despite what it says in the description.&lt;br /&gt;
[[Image:M14EBR.jpg|thumb|none|400px|Mk 14 Mod 0 EBR, 7.62x51 NATO]]&lt;br /&gt;
[[Image:BFBC2-MK14.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:BC2_M14EBR.jpg|thumb|none|500px|M14 EBR, 7.62 x 51 mm NATO]]&lt;br /&gt;
[[Image:M14EBRBC2.JPG|thumb|none|700px|M14 EBR 7.62 x 51 mm NATO, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
== Type 5 Garand Copy ==&lt;br /&gt;
Standard weapon for the Japanese. Only seen in singleplayer, has an 8 round en bloc clip. In reality it had a capacity of 10 rounds and was loaded with two 5-round stripper clips.&lt;br /&gt;
Note that the Japanese only produced this weapon in 1945 and very few were made, none however, saw any service.&lt;br /&gt;
[[Image:Type5.jpg‎|thumb|none|400px|Type 5 Garand copy]]&lt;br /&gt;
[[Image:Japanese Garand.JPG|thumb|none|700px|Type 5 Garand copy in single-player.  Note the Imperial chrysanthemum symbol stamped on the receiver, behind the sight.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
The Assault Rifles exclusive to the Assault Class in Bad Company 2 can be equipped with 40mm grenade launchers, which can fire standard 40mm grenades, or (through unlocking) 40mm smoke or 40mm canister rounds.&lt;br /&gt;
&lt;br /&gt;
==[[9A-91]]==&lt;br /&gt;
Available to the Engineer class. Fires the 9x39 mm round, has a 20 round magazine and is equipped with a suppressor.&lt;br /&gt;
[[Image:9a91.jpg|thumb|none|400px|9A-91, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-9A91.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 9A91.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:9A91BC2.JPG|thumb|none|700px|9A-91, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch XM8]] Compact==&lt;br /&gt;
Has a 30 round magazine and is equipped with a suppressor. Has the highest rate of fire of all the rifle-caliber carbines available to the Engineer.&lt;br /&gt;
[[Image:xm8ccbutt.jpg|thumb|none|400px|H&amp;amp;K XM8 Compact Carbine, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8C.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:XM8COMPACTBC2MP.JPG|thumb|none|700px|XM8 Compact, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==[[AKS-74U]]==&lt;br /&gt;
It's instantly unlocked for players who pre-ordered Battlefield: Bad Company 2.  Equipped with a suppressor. Refered to as the &amp;quot;AKS-74U Krinkov&amp;quot; in-game.&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AK-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AKS74U.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AKS74UBC2.JPG|thumb|none|700px|AKS-74U as seen in Multiplayer for Bad Company 2, Port Valdez]]&lt;br /&gt;
[[Image:AKS74UBC2SP.JPG|thumb|none|700px|AKS-74U in the final mission of the single player for Bad Company 2. It seems to me that this scene was inspired by a similar scene in the movie Shoot 'em Up.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
An early prototype of the [[FN SCAR|SCAR-L]] assault rifle is first unlockable weapon for Engineer in multiplayer. Equipped with a suppressor. Due to its barrel length, it is the CQC version.&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|400px|none|FN SCAR-L, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-SCARL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:SCARLBC2SP.JPG|thumb|none|700px|SCAR-L, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM8==&lt;br /&gt;
[[Heckler &amp;amp; Koch XM8]] is unlockable Assault Rifle. It is used with the M-320 Underbarrel Grenade Launcher. In Campaign mode, it replaces the M416 as the signature weapon of B-Company. Redford and Marlowe use ACOGs, while Haggard uses a Red Dot Sight, though Redford and Haggard's optics are always present in gameplay, they only sometimes appear in cutscenes, while Marlowe's is always there.&lt;br /&gt;
[[Image:XM8.JPG|thumb|none|400px|Heckler &amp;amp; Koch XM8, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_XM8.jpg|thumb|none|600px|XM8, 5.56 x 45 mm NATO]]&lt;br /&gt;
[[Image:XM8 BC2.JPG|thumb|none|700px|XM8 in Bad Company 2 Multiplayer with 4x scope]]&lt;br /&gt;
[[Image:XM8BC2SP.JPG|thumb|none|700px|XM8, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch [[HK416]]==&lt;br /&gt;
Referred as the M416. Apparently in the Bad Company universe, this weapon has been adopted by the US Army, thus the ''M416'' designation.&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-HK416.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M416.JPG|thumb|none|700px|Heckler &amp;amp; Koch HK416 5.56x45mm NATO + M203 in Multiplayer w/ 4x scope]]&lt;br /&gt;
&lt;br /&gt;
==Colt [[M4A1]]==&lt;br /&gt;
Seen being held by the soldier on the box art, but is not in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BFBC2.jpg|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
==[[AEK-971]]==&lt;br /&gt;
Called &amp;quot;AEK-971 Vintovka&amp;quot; in the weapons screen.  Used as the main weapon of the South American militia in Single Player. Equipped with the GP-30 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:AEK-971wSkeletonizedstock.jpg|thumb|none|400px|AEK-971, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC-AEK971.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:AEK91BC2SP.JPG|thumb|none|700px|AEK-971, Bad Company 2 Single Player]]&lt;br /&gt;
[[Image:AEK971BC2MP.JPG|thumb|none|700px|AEK-971 w/ 4x scope and GP-30, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[AN-94]]==&lt;br /&gt;
Permanently in the two-round 1800 RPM burst mode. Equipped with the GP-30 40mm underbarrel grenade launcher. Used by the majority of Russian soldiers in single-player. &lt;br /&gt;
[[Image:an94-1.jpg|thumb|none|400px|Nikonov AN-94, 5.45x39mm]]&lt;br /&gt;
[[Image:BFBC2-AN94.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AN94BC2.JPG|thumb|none|700px|AN-94 with Red Dot sight and GP-30, Bad Company 2, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==M16A2==&lt;br /&gt;
[[M16A2]] is an unlockable assault rifle, and it uses 3 round burst. Has flat-top reciever. Note that it's called erroneously an M16A2 in the game. It can be mounted with M203 Grenade Launcher. The M16 has been replaced in Battlefield: Bad Company 2 by the M16A4. The M16A4 differs from the original M16 that was used in the first Bad Company in multiple ways: a 30 round magazine size instead of the 50 round size, a three round burst instead of being fully automatic, multiple Weapon Attachments (as is the case with most weapons in Bad Company 2). It requires 47000 Points to unlock, and is the last unlock in the &amp;quot;Assault&amp;quot; kit.&lt;br /&gt;
&lt;br /&gt;
NOTE: In the real world, the newer &amp;quot;A4&amp;quot; variant uses a removable carry handle, which when removed, exposes an M1913 &amp;quot;Picatinny&amp;quot; rail. The sights on the carry handle are adjustable out to 600 meters. The older &amp;quot;A2&amp;quot; variant uses a fixed carry handle with sights that are adjustable out to 800 meters. Both can be had from Colt (or FNH, etc. these days) in either Safe-Semi-Auto or Safe-Semi-Burst configurations, although the standard issue US military config is usually Safe-Semi-Burst.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|400px|M16A2 5.56x45mm w/ M203, 40mm]]&lt;br /&gt;
[[Image:BFBC2-M16.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M16A4 with M203 Grenade Launcher, 5.56x45mm]]&lt;br /&gt;
[[Image:M16BC2.JPG|thumb|none|700px|M16A4 with M203 Grenade Launcher and 4x scope, Bad Company 2 Multiplayer, Arica Harbor.  Even though the ejection port is on the left side of the gun, the forward assist is still on the right side.]]&lt;br /&gt;
&lt;br /&gt;
==[[Steyr AUG#Steyr AUG A3|Steyr AUG A3]]==&lt;br /&gt;
Called the &amp;quot;STG.77 AUG&amp;quot; in-game, its official designation in the Austrian Army. Equipped with the M203 40mm underbarrel grenade launcher.&lt;br /&gt;
[[Image:Steyr_AUG_A3+40mm.jpg|thumb|none|400px|Steyr AUG A3, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-AUG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AUGBC2.JPG|thumb|none|700px|AUG A3 + M203 w/ Red Dot sight, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
[[Image:F200BC2MP.JPG|thumb|none|700px|AUG A3 with M203 grenade launcher and 4x scope, Arica Harbor.]]&lt;br /&gt;
&lt;br /&gt;
==[[FN F2000]] Tactical==&lt;br /&gt;
Called the &amp;quot;F2000 Assault&amp;quot; in the game. Description shows it being equipped with the EGLM 40mm underbarrel grenade launcher, but in-game, it's using the M203.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BFBC2-F2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_F2000.jpg|thumb|none|600px|FN F2000 Tactical with M203 Grenade Launcher, 5.56x45mm NATO]]&lt;br /&gt;
[[Image:F2000BC2.JPG|thumb|none|700px|F2000 Tactical wiith M203 and Red Dot sight, Bad Company 2 Multiplayer.  The sight for the GL is on the right hand side of the gun, rather than on the left hand side or top]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==[[Norinco QB rifle series#Norinco QBU-88|QBU-88]]==&lt;br /&gt;
Called &amp;quot;Type 88 Sniper&amp;quot; in-game.&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QBU88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 QBU-88.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:T88BC2SP.JPG|thumb|none|700px|QBU-88, Single Player Bad Company 2, 3rd level]]&lt;br /&gt;
&lt;br /&gt;
==[[SV-98]]==&lt;br /&gt;
Called &amp;quot;SV-98 Snaiperskaya&amp;quot; in the game. It has a matte black finish instead of normal green color, with the bipod folded in.&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98, 7.62x54R/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-SV98.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_GOL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==[[VSS Vintorez]]==&lt;br /&gt;
In-game identified as &amp;quot;VSS Snaiperskaya Special&amp;quot;. Modeled with 10-round magazine, but carries 20. Fires full auto only, while the real VSS is select-fire.&lt;br /&gt;
[[Image:Vss1.jpg|thumb|none|400px|VSS Vintorez, 9x39mm]]&lt;br /&gt;
[[Image:BFBC2-VSS.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==M24 Sniper Rifle==&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24 sniper rifle]] is the standard bolt-action sniper rifle used by recon class. It is clearly identified as M24A3 since it uses detachable 5 round box-magazine. Note the makers added bullet time and drop aka you snipers nee d to aim a bit higher when your targets far away and know if thee going someplace and if they are u need to know where&lt;br /&gt;
[[Image:M24.jpg|thumb|none|400px|M24A2, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-M24.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M24.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:M24BC2.JPG|thumb|none|700px|M24, Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[Barrett M95]]==&lt;br /&gt;
Called the &amp;quot;M95 Sniper&amp;quot; in the game.&lt;br /&gt;
[[Image:barrett_m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]]&lt;br /&gt;
[[Image:BFBC2-M95.jpg|thumb|none|700px|In fact, it is anti-materi'''e'''l rifle]]&lt;br /&gt;
[[Image:Barret 95.JPG|thumb|none|700px|Barret M95, .50BMG Multiplayer Bad Company 2, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[GOL sniper rifle|GOL]]==&lt;br /&gt;
Called the &amp;quot;GOL Sniper Magnum&amp;quot; in the game.&lt;br /&gt;
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL-Sniper, .338 Lapua]]&lt;br /&gt;
[[Image:BFBC2-GOL.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:GOLBC2.JPG|thumb|none|700px|GOL, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
==[[SVD Dragunov#SVU Dragunov|SVU]]==&lt;br /&gt;
Called the &amp;quot;SVU Snaiperskaya Short&amp;quot; in the game. Equipped with a suppressor and PSO-1 scope.&lt;br /&gt;
[[Image:svu-a_2.jpg|thumb|none|400px|SVU, 7.62x54mm]]&lt;br /&gt;
[[Image:BFBC2-SVU.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
Can be used by any class once unlocked. Can be equipped with extended magazines or loaded with slugs once either are unlocked.&lt;br /&gt;
&lt;br /&gt;
==[[Remington 870]]MCS==&lt;br /&gt;
Called &amp;quot;870 Combat&amp;quot; in the game. Has a four round tube as standard, eight rounds with extended mags. First unlocked shotgun.&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|450px|Remington 870MCS, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-M870.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:REMINGTON870BC2MP.JPG|thumb|none|700px|Remington 870, Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==[[Franchi SPAS-12]]==&lt;br /&gt;
Called the &amp;quot;SPAS-12 Combat&amp;quot; in the game. Same magazine tube sizes as the 870, and operates only in pump-action mode.  &lt;br /&gt;
[[Image:Franchi12.jpg|thumb|400px|none|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-SPAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Spas 12 Multiplayer.JPG|thumb|none|700px|SPAS-12 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==[[NeoStead 2000 Shotgun|NeoStead 2000]]==&lt;br /&gt;
Called the &amp;quot;Neostead 2000 Combat&amp;quot; in the game. Has a four shot mag tube as standard, increased to eight with extended mags.&lt;br /&gt;
[[Image:Neostead.jpg|thumb|none|400px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:BFBC2-NS2000.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_NS2000.jpg|thumb|none|600px|Neostead Shotgun, 12 Gauge]]&lt;br /&gt;
[[Image:NEOSTEAD2000.JPG|thumb|none|700px|NeoStead Shotgun 12 Gauge, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[Izhmash_Saiga_series_shotgun#Saiga_20|Saiga-20]]==&lt;br /&gt;
Called &amp;quot;Saiga 20K Semi&amp;quot; in the game. Has a six shot magazine as standard, increased to twelve with extended mags.&lt;br /&gt;
[[Image:Saiga20k.jpg|thumb|400px|none|Saiga 20-K, 20 Gauge]]&lt;br /&gt;
[[Image:BFBC2-S20.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Saiga12KBC2MP.JPG|thumb|none|700px| Saiga 20K 12g, Bad Company 2 Multiplayer, Valparaiso]]&lt;br /&gt;
&lt;br /&gt;
==[[USAS-12]]==&lt;br /&gt;
Called the &amp;quot;USAS-12 Automatic&amp;quot; in the game. Has same mag capacities as the Saiga 20K.&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|USAS-12, 12-gauge]]&lt;br /&gt;
[[Image:BFBC2-USAS12.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_USAS12.jpg|thumb|none|600px|USAS 12, 12 Gauge]]&lt;br /&gt;
[[Image:BC2USAS12SP.JPG|thumb|none|700px|USAS-12, final mission single player.  This is what happens when you unload several 12 round 12 gauge magazines in rapid succession inside an airplane]]&lt;br /&gt;
&lt;br /&gt;
==[[TOZ-194]]==&lt;br /&gt;
Available in the PS3 and PC beta, but only usable in Single Player in the full game. 8-round mag capacity. Slug version can also be found in single-player.&lt;br /&gt;
[[Image:Toz194.jpg|thumb|none|400px|TOZ-194, 12 Gauge]]&lt;br /&gt;
[[Image:TOZ.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 2nd level]]&lt;br /&gt;
[[Image:TOZBC2SP.JPG|thumb|none|700px|TOZ-194, 12 Gauge Singleplayer 3rd level]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
Available to the Medic class.&lt;br /&gt;
&lt;br /&gt;
==[[M249 SAW]] Paratrooper==&lt;br /&gt;
Called &amp;quot;M249 SAW&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:M249ParaModel.jpg|thumb|none|400px|M249 Paratrooper, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-M249.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:M249ParaBC2.JPG|thumb|none|700px|M249 Para, Bad Company 2 Multiplayer, Port Valdez]]&lt;br /&gt;
&lt;br /&gt;
==[[PKM]]==&lt;br /&gt;
Called &amp;quot;PKM LMG&amp;quot; in the game. Has a 100 round belt.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM, 7.62x54mm R]]&lt;br /&gt;
[[Image:BFBC2-PKM.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_PKM.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch [[MG36]]==&lt;br /&gt;
Called the &amp;quot;MG36&amp;quot; in the game. Has a 100 round Beta-C Mag.&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|600px|Heckler &amp;amp; Koch MG36, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-MG36.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:MG36 BC2.JPG|thumb|none|700px|MG36 Bad Company 2 Multiplayer, Laguna Presa]]&lt;br /&gt;
&lt;br /&gt;
==[[XM8]] LMG==&lt;br /&gt;
Called &amp;quot;XM8 LMG&amp;quot; in the game. Has the same magazine as the MG36.&lt;br /&gt;
[[Image:XM8LMG.PNG|thumb|none|350px|Heckler &amp;amp; Koch XM8 LMG, 5.56x45mm]]&lt;br /&gt;
[[Image:BFBC2-XM8MG.jpg|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==[[QJY-88]]==&lt;br /&gt;
Called &amp;quot;Type-88 LMG&amp;quot; in the game. Has a 200 round belt.&lt;br /&gt;
[[Image:type88gpmg2.jpg|thumb|none|400px|QJY 88, 5.8x42mm]]&lt;br /&gt;
[[Image:BFBC2-QJY88.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:Type88BC2.JPG|thumb|none|700px|QJY88 w/ Red Dot sight as seen in Bad Company 2 Multiplayer, Nelson Bay]]&lt;br /&gt;
&lt;br /&gt;
==[[M60]]==&lt;br /&gt;
Called &amp;quot;M60 LMG&amp;quot; in the game. Has a 100 round belt. Functions as Sweetwater's new signature gun in campaign mode, replacing his original M249.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|400px|M60, 7.62x51mm]]&lt;br /&gt;
[[Image:BFBC2-M60.jpg|thumb|none|700px|Notice that M60 is medium machine gun, not light machine gun (LMG)]]&lt;br /&gt;
[[Image:BC2_M60.jpg|thumb|none|600px|Terrence Sweetwater wielding his M60, alongside Preston Marlowe and his XM8.]]&lt;br /&gt;
[[Image:M60 BC2.JPG|thumb|none|700px|M60 with red dot sight in multiplayer, Bad Company 2]]&lt;br /&gt;
&lt;br /&gt;
==[[MG42#MG3|MG3]]==&lt;br /&gt;
A modernized MG42 rebranded the MG3. Has a 100 round belt and the highest rate of fire of any of the LMGs.&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|400px|MG3, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BFBC2-MG3.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_MG3.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:MG3 BC2.JPG|thumb|none|700px|MG3, Bad Company 2 Multiplayer with Red Dot sight.]]&lt;br /&gt;
[[Image:MG3BC2SP.JPG|thumb|none|700px|MG3, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==[[M203]]==&lt;br /&gt;
Mounted on the HK416, M16A2, and AUG.&lt;br /&gt;
[[Image:BC2_M16.jpg|thumb|none|600px|M203, 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==[[GP-30]]==&lt;br /&gt;
Mounted on the AEK-971 and the AN-94.&lt;br /&gt;
[[Image:BC2_AEK971.jpg|thumb|none|600px|GP30, 40mm]]&lt;br /&gt;
&lt;br /&gt;
==[[Heckler &amp;amp; Koch M320]]==&lt;br /&gt;
Mounted on the XM8. &lt;br /&gt;
&lt;br /&gt;
(Some say &amp;quot;It's AG-36.&amp;quot; but, in reality, it can't mounted on the XM8. AG-36 can only be mounted on the G36 or L85A2 rifle.)&lt;br /&gt;
[[Image:BC_XM8.jpg|thumb|none|600px|Heckler &amp;amp; Koch M-320, 40mm]]&lt;br /&gt;
[[Image:AG36BC2Reloading.JPG|thumb|none|700px|M-320 Reloading, Bad Company 2 Single Player]]&lt;br /&gt;
&lt;br /&gt;
==[[RPG-7]]==&lt;br /&gt;
RPG-7 is the standard Anti-Tank Rocket Launcher used by Russian Engineer class. It is unguided, but it can be also used as a guided rocket launcher using Tracer Dart Gun. Weapon fitted with PGO-7 scope.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BFBC2-RPG7.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2 RPG7.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:RPG7BC2.JPG|thumb|none|700px|RPG-7, Bad Company 2 Multiplayer, Arica Harbor]]&lt;br /&gt;
&lt;br /&gt;
==M136 [[AT4]]==&lt;br /&gt;
Has a built in tracking system, and is thereby not compatible with the Tracer Dart Gun.  The reload animation is the player throwing away the launcher and grabbing a new one from his back.  This means that the Engineer can carry up to 8 AT4's on their back if the extra explosives perk is chosen.&lt;br /&gt;
[[Image:AT-4Launcher.jpg‎ |thumb|none|400px|M136 AT4, 84mm]]&lt;br /&gt;
[[Image:BFBC2-AT4.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:AT4 BC2.JPG|thumb|none|700px|AT4 Multiplayer]]&lt;br /&gt;
[[Image:AT4 sight.JPG|thumb|none|700px|AT4 sight.  The sight is a laser targeting system, with the orange square being where the rocket will impact.  If the launcher is discarded before the missle impacts, the missle will still turn to follow the laser point, most likely making it hit the ground.]]&lt;br /&gt;
&lt;br /&gt;
==[[Carl_Gustav_recoilless_rifle#Carl Gustav M3|Carl Gustav M3]]==&lt;br /&gt;
Carl Gustav M3 is the Anti-Tank recoilless rifle used by the engineer class. Like RPG-7, it can be used as a guided rocket launcher using Tracer Dart Gun. It is erroneously referred as the M2 model when it is actually a M3 model which can be distinguished from the M2 model by the carry handle.&lt;br /&gt;
 [[Image:CarlGustavM3.jpg|thumb|none|400px|Carl Gustav M3, 84mm]]&lt;br /&gt;
[[Image:BFBC2-M2CG.jpg|thumb|none|700px]]&lt;br /&gt;
[[Image:BC2_M2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:CarlGustavBC2.JPG|thumb|none|700px|Carl Gustav, Bad Comopany 2 Multiplayer]]&lt;br /&gt;
&lt;br /&gt;
=Emplaced Weapons=&lt;br /&gt;
&lt;br /&gt;
==XM312==&lt;br /&gt;
The XM312 is mounted on Humvees, CAVs, and stationary turrets. &lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
[[Image:XM312BC2.JPG|thumb|none|700px|XM312 mounted on a Humvee, First Person View. Note lack of bullets feeding into the gun]]&lt;br /&gt;
[[Image:XM312BC2V2.JPG|thumb|none|700px|XM312 mounted on a Humvee, Side View]]&lt;br /&gt;
[[Image:XM312Shield.JPG|thumb|none|700px|XM312 mounted on a Shield, Bad Company 2 Multiplayer, Nelson Bay.  The sheild is impervious to everything except explosives.  Even a .50 Cal sniper round is unable to get through the viewing port.]]&lt;br /&gt;
&lt;br /&gt;
==[[Kord heavy machine gun]]==&lt;br /&gt;
Mounted on stationary turrets and Vodniks.&lt;br /&gt;
[[Image:BC2_KORD.jpg|thumb|none|600px|Kord heavy machine gun 12.7x108mm with ammo drum]]&lt;br /&gt;
[[Image:KordBC2.JPG|thumb|none|700px|Kord Heavy machine gun, Bad Company 2 Multiplayer, Isla Innocents]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919==&lt;br /&gt;
[[Browning M1919]] only appears in the first level as a mounted machine gun used by the Japanese.&lt;br /&gt;
[[Image:Browning 1919.JPG|thumb|none|700px|Browning M1919 .30 Cal Left side]]&lt;br /&gt;
[[Image:Browning 1919 2.JPG|thumb|none|700px|Browning M1919 .30 Cal Right side]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 ==&lt;br /&gt;
The [[Browning M2]] is mounted on top of the american M1A2 tank&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Tank BFBC2.png|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==[[M134]] Minigun==&lt;br /&gt;
Mounted on MH-60 Black Hawks.&lt;br /&gt;
[[Image:Minigun.jpg|thumb|none|400px|Dillon Aero M134 with flash suppressor - 7.62x51mm. These are new model M134 Miniguns or just updated GE Miniguns which are usually seen with a different spade grip mount that were used during the Vietnam War.]]&lt;br /&gt;
&lt;br /&gt;
==XM307==&lt;br /&gt;
The XM307 is found mounted on the CAV and a pair are mounted on the Patrol Boat. In an update on the 8th of June the standalone XM307 has been added to the multiplayer stats section, and has been added in game in Map Pack 4. In the stats section it is incorrectly named an XM306, but in the in game killfeed it says XM307 like it should.&lt;br /&gt;
[[Image:BC2_XM312.jpg|thumb|none|600px|XM307, 25x59mm B]]&lt;br /&gt;
[[Image:Mounted Weapons.JPG|thumb|none|700px|XM307 and XM312 mounted on a CAV in single player.  The 307 is controlled by the player (who is also the driver) while a squadmate controls the 312.]]&lt;br /&gt;
&lt;br /&gt;
==[[QLZ-87]]==&lt;br /&gt;
The emplaced version of the [[QLZ-87]] was originally found only in the single player game. In an update on the 8th of June, it was added to the multiplayer stats section, and was added to multiplayer proper with the Onslaught DLC, where it appeared on the Atacama Desert and Isla Inocentes maps.&lt;br /&gt;
[[Image:QLZ87Heavy.jpg|thumb|none|400px|QLZ-87, 35mm]]&lt;br /&gt;
[[Image:MGL BC2.JPG|thumb|none|700px]]&lt;br /&gt;
&lt;br /&gt;
==BGM-71 TOW==&lt;br /&gt;
Mounted on stationary turrets and some Humvees.&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod 152mm]]&lt;br /&gt;
&lt;br /&gt;
==AT-14 Kornet==&lt;br /&gt;
[[Image:Kornet-at-14-anti-tank-missile.jpg‎|thumb|none|400px|]]&lt;br /&gt;
Mounted on stationary turrets.&lt;br /&gt;
&lt;br /&gt;
==[[ZU-23]]-2==&lt;br /&gt;
Mounted alone and sometimes on the BMD-3&lt;br /&gt;
&lt;br /&gt;
==M167 VADS==&lt;br /&gt;
Mounted alone and on an M113 chassis. In an update on the 8th of June it has been added to the multiplayer stats section, and has been added in large numbers to the Map Pack 4 maps, Atacama Desert Rush and Port Valdez Conquest. The only sign of the M113 mounted version is in the game files and in the picture for the vehicule perks shortcut upgrade in the game store.&lt;br /&gt;
&lt;br /&gt;
[[Image:M167BC2.JPG|thumb|none|700px|M167, Bad Company 2 Multiplayer, Atacama Desert Rush]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;/div&gt;</summary>
		<author><name>Marinesniper24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Remington_Model_700&amp;diff=321964</id>
		<title>Remington Model 700</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Remington_Model_700&amp;diff=321964"/>
		<updated>2010-09-01T04:53:26Z</updated>

		<summary type="html">&lt;p&gt;Marinesniper24: /* M40 Sniper Rifle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Remington 700 rifle and variants can be seen in the following films, television series, video games, and anime used by the following actors:'''&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
*Weight: 	6 lb 12 oz to as much as 10 lb depending on model style empty without scope&lt;br /&gt;
*Length: 	41.5 in (1055 mm)(depends on barrel length as well)&lt;br /&gt;
*Barrel length: 	22-24-26 in&lt;br /&gt;
*Cartridge: 	Various (see article)&lt;br /&gt;
*Action: 	Bolt action, rotating bolt with 2 lugs&lt;br /&gt;
*Muzzle velocity: 	Varies (depending on calibre)&lt;br /&gt;
*Maximum range: 	Varies (depending on calibre)&lt;br /&gt;
*Feed system: 	3, 4, 5, 6-Round internal magazine (detachable magazine in model 700 Police DM, M24A2 &amp;amp; M24A3 Sniper Weapon System, M40 &amp;amp; M40A3 Sniper Rifle as well as other hunter models, such as the SPS DM)&lt;br /&gt;
*Sights: Various scopes, optional iron sights on civilian models&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700 ==&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|right|450px|Remington Model 700 (1970s Production) .308 Winchester]]&lt;br /&gt;
[[Image:Remington-Model-700-BDL 308.jpg|thumb|right|450px|Remington 700 BDL rifle with no iron sights and scope (current production) - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Crazies, The (2010)|The Crazies]] || [[Timothy Olyphant]] || Sheriff Dutten ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Crazies, The (2010)|The Crazies]] || [[Joe Anderson]] || Deputy Russell Clank ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Crazies, The (2010)|The Crazies]] || [[Justin Miles]] || Scotty McGregor ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Shoot 'Em Up]] || [[Paul Giamatti]] || Mr. Hertz || With stainless steel receiver &amp;amp; barrel, stainless steel Buschnell scope, synthetic stock, and Harris bipod || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn of the Dead (2004)|Dawn of the Dead]] || [[Bruce Bohne]] || Andy || With Harris bipod || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Dawn of the Dead (2004)|Dawn of the Dead]] || [[Michael Kelly]] || CJ || With folding bipod || 2004&lt;br /&gt;
|-&lt;br /&gt;
| [[Battle Royale II: Requiem]] ||  || Wild Seven Sniper ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Aliens vs Predator: Requiem]] || [[Kurt Max Runt]] || Buddy Benson ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Aliens vs Predator: Requiem]] || [[Liam James]] || Sam ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[No Country for Old Men]] || [[Josh Brolin]] || Llewelyn Moss ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Absolute Power]] || [[Dennis Haysbert]] || Tim Collin || With Harris bipod and synthetic stock || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Absolute Power]] || [[Richard Jenkins]] || Michael McCarty || With stainless steel battel, scope, reciever, and silencer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Blues Brothers, The|The Blues Brothers]] ||  || Chicago Police SWAT Snipers ||  || 1980&lt;br /&gt;
|-&lt;br /&gt;
| [[Get Carter]] ||  || Hired killer || || 1971&lt;br /&gt;
|-&lt;br /&gt;
| [[wolf Creek]] || [[John Jarratt]] || Mick Taylor ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Grosse Pointe Blank]] || [[John Cusack]] || Martin Blank || With silencer || 1997&lt;br /&gt;
|-&lt;br /&gt;
| [[Family, The (Città violenta)|The Family (Città violenta)]] || [[Charles Bronson]] || Jeff Heston ||  || 1970&lt;br /&gt;
|-&lt;br /&gt;
| [[Park is Mine, The|The Park is Mine]] ||  || N.Y.P.D. ESU Marksmen ||  || 1985&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto IV]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: Vice City]] || Sniper Rifle || || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Operation Flashpoint]] || Hunting Rifle ||  ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Team Fortress 2]] ||  ||  || Heavily stylized, shown as single-shot || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Grand Theft Auto: San Andreas]] ||  ||  ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Anime'''&lt;br /&gt;
&lt;br /&gt;
* What looks like a ''Remington 700'' is seen at least Twice in ''[[Jyu-oh-sei]]''...&lt;br /&gt;
&lt;br /&gt;
==Remington 700PSS/700P==&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|right|450px|Remington 700PSS with Harris bipod, in .300 Win Mag]]&lt;br /&gt;
In 1986, Remington developed their dedicated Police Sniper rifle, the 700PSS (called the PSS-700 in many publications contrary to the designation by Remington) was a heavy weight barreled sniper rifle based on the 700 action.  PSS stands for '''Police Sharp Shooter'''.  It had a lightweight synthetic stock.  Remington also made a 'varmint' version with a thinner, tapered barrel called the 700 VS.  Both variants of the 700PSS were chambered in either .308 Winchester (7.62x51mm NATO) or .300 Winchester magnum.  Many snipers in SWAT units and some military units use the rifle with the .300 Win Mag action, but barreled for the .308/7.62x51mm NATO round, giving their armorers the option to swap the barrels for the larger caliber.  Remington ceased sales of the 700PSS to the general public around 1999, rumored to be an attempt to be politically correct, however Remington company literature never mentioned a reason for the decision.  Remington knew that the 700PSS was popular amongst hunters and police snipers alike and pushed the lighter barreled 700VS &amp;quot;Varmint&amp;quot; shooter as substitute.  Though the VS had its fans, it never replaced the heavy barreled PSS in the minds of Remington shooters.  By the early-mid 2000s, Remington has re-released a version of the PSS as the 700P for Law Enforcement and general public sales.  The Barrel on the newer P models is not as heavy as the original PSS models and the new &amp;quot;P&amp;quot; model has a palm swell in the grip of the rifle. In most films, armorers still use PSS models, as they are more readily available in their armories than the newer 700P.  Any film shot prior to 2004, the rifle cannot be the P model, but must be the PSS model, despite being visually identical.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.]] || [[L.L. Cool J]] || Officer Deacon &amp;quot;Deke&amp;quot; Kay || With Harris bipod and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.]] || [[Colin Farrell]] || Officer Jim Street || With Harris bipod and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.]] || [[Josh Charles]] || Officer T.J. McCabe || With Harris bipod and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.]] || [[Brian Van Holt]] || Officer Michael Boxer || With Harris bipod and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.]] || [[Daniel Ichikawa]] || Sgt. Yamoto || With Harris bipod and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[S.W.A.T.]] || [[Michelle Rodriguez]] || Officer Chris Sánchez || With Harris bipod and camo paint || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordfish]] ||  || LAPD Sniper || With Harris bipod || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Siege, The|The Siege]] ||  || N.Y.P.D. ESU Marksmen || With folding bipods || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Light It Up]] ||  || N.Y.P.D. ESU Marksmen || With folding bipods and laser pointers || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[16 Blocks]] ||  || N.Y.P.D. ESU Marksmen || With and without folding bipods || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Vantage Point]] ||  || Secret Service Snipers || With Harris bipods || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Daredevil]] ||  || N.Y.P.D. ESU Marksman || With Harris bipod || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Rush Hour]] ||  || FBI Agents || With Harris bipod || 1998&lt;br /&gt;
|-&lt;br /&gt;
| [[Hancock]] ||  || LAPD SWAT Snipers || With Harris bipods || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel, The|The Sentinel]] ||  || Secret Service Agent || With Harris bipod || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Sentinel, The|The Sentinel]] || [[Al Vrkljan]] || Secret Service Conter-Sniper || With Harris bipod || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Cell, The|The Cell]] ||  || FBI HRT Sniper || With Harris bipod || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind Enemy Lines]] ||  || Serbian Soldier ||  || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Behind Enemy Lines]] ||  || US Marine sniper || With Harris bipod || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[XXX 2: State of the Union]] ||  || Prison Guard ||  || 2005   &lt;br /&gt;
|-&lt;br /&gt;
| [[Shooter]] || [[Mark Wahlberg]] || Bob Lee Swagger || Forest and Arctic camouflage paint || 2007 &lt;br /&gt;
|-&lt;br /&gt;
| [[Shooter]] || [[Michael Peña]] || Nick Memphis|| Forest camouflage paint|| 2007&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Kill Point, The|The Kill Point]] ||  || Pittsburg P.D. SWAT Snipers || With Harris bipods || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] || [[David Caruso]] || Horatio Caine ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Miami]] || [[Emily Proctor]] || Calliegh Duquesne ||  || 2002 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: Crime Scene Investigation]] / &amp;quot;Cross Jurisdiction&amp;quot; ||  || Miami P.D. SWAT Sniper || With Infra-Red night-vision scope || 2000 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] / &amp;quot;Hostage&amp;quot; ||  || N.Y.P.D. ESU Marksmen ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashpoint]] || [[Hugh Dillon]] || Ed Lane || With spare ammo sleeve and Harris bipod || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashpoint]] || [[Amy Jo Johnson]] || Juliana Callaghan || With spare ammo sleeve and Harris bipod || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Flashpoint]] || [[David Paetkau]] || Sam Braddock || With spare ammo sleeve and Harris bipod || 2008 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Top Shot]] || [[Mike Seeklander]] &amp;amp; [[Kelly Bachand]] || Themselves || With Harris bipod and scope || 2010&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] || R700 ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Kane and Lynch: Dead Men]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Remington Model 710 ==&lt;br /&gt;
[[Image:REMINGTON mODEL 710.jpg|400px|thumb|right|Remington Model 710, .270 Winchester/.300 Winchester Magnum]]&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Global Operations]] || 710 || With optional 12x scope ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== M40 Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a1standard-1-.jpg‎ |thumb|right|450px|Remington M40 sniper rifle 7.62x51mm NATO]]&lt;br /&gt;
The M24 SWS (Sniper Weapon System) is the military and police version of the Remington 700 rifle, M24 being the model name assigned by the United States Army after adoption as their standard sniper rifle in 1988. It is also used by the Israeli Defense Forces (IDF). The M24 is referred to as a &amp;quot;weapons system&amp;quot;, because it not only consists of a rifle, but also a detachable telescopic sight and other accessories. &lt;br /&gt;
&lt;br /&gt;
The United States Marine Corps also employs another variant of the Remington 700 as their standard issue sniper rifle, with the model name M40. The main difference between the M40 and the M24 is that the M24 uses the &amp;quot;long&amp;quot; version of Remington 700 receiver versus the M40's &amp;quot;short action&amp;quot;. The M40's short receiver is dedicated to cartridges that do not exceed the length of the issue 7.62 mm NATO round. In contrast, the M24's longer receiver allows the rifle to be converted from 7.62 mm NATO to the more powerful .300 Winchester Magnum cartridge. The U.S. Army specified this capability in case future tactics required the larger cartridge's extra range and penetration. &lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] || [[Jake Gyllenhaal]] || Anthony Swofford ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarhead]] ||  || U.S. Marine Scout Snipers ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper]] || [[Tom Berenger]] || Gunnery Sgt. Thomas Beckett || With custom camouflage || 1993&lt;br /&gt;
|-&lt;br /&gt;
| [[Die Hard]] || [[Robert Davi]] || FBI Special Agent Johnson || With night-vision scope || 1988&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Generation Kill]] || [[Josh Barrett]] || Sgt. Larry Shawn &amp;quot;Pappy&amp;quot; Patrick ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Generation Kill]] ||  || U.S. Navy SEAL Sniper || With spare ammo sleeve and heavy camouflage || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[CSI: NY]] / &amp;quot;Heroes&amp;quot; ||  || U.S. Marine ||  || 2004 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[JAG]] / &amp;quot;High Ground&amp;quot; || [[Stephen McHattie]] || Gunnery Sgt. Crockett || With Harris bipod || 1995 - 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[NCIS: Naval Criminal Investigative Service]] / &amp;quot;Kill Ari&amp;quot;, &amp;quot;Truth or Consequences&amp;quot; || [[Mark Harmon]] || Special Agent Leroy Jethro Gibbs ||  || 2003 - ????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Half Life: Opposing Force]] ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas]] ||  || With various available scopes ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| [[Rainbow Six: Vegas 2]] ||  || With various available scopes ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Spec Ops: Ranger Elite]] || || || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Land Warrior]] ||  ||  ||  || 2000&lt;br /&gt;
|-&lt;br /&gt;
| [[Far Cry 2]] || Tranquilizer Rifle ||  || Shown as single-shot CO2-powered tranquilizer rifle || 2008&lt;br /&gt;
|-&lt;br /&gt;
|-[[Modern Warfare]] [M40A3] [Shown with unknown zoom scope Bipod and Cheek rest OD Green]&lt;br /&gt;
&lt;br /&gt;
== M40A3 Sniper Rifle ==&lt;br /&gt;
[[Image:M40a3.jpg|thumb|right|450px|M40A3 sniper rifle with Harris bipod 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Hostage (2005)|Hostage]] ||  || Police snipers || With Harris bipod || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Shooter]] || [[Mark Wahlberg]] || Bob Lee Swagger || With Harris bipod and camo paint scheme || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Shooter]] ||  || Mercenary Snipers || With Harris bipod and camo paint scheme || 2007&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Task Force Dagger]] || M40-A3 ||  ||  || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] ||  ||  || With camouflage paint scheme, Harris bipod, and variable-magnification scope || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Call of Duty 4: Modern Warfare]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Soldier of Fortune: Payback]] ||  ||  || With Harris bipod || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  ||  || With heavy camouflage || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== M24 Sniper Rifle ==&lt;br /&gt;
[[Image:M24.jpg|thumb|right|450px|M24 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum, .338 Lapua Magnum]]&lt;br /&gt;
[[Image:M24a3.jpg|thumb|right|450px|M24A2 sniper rifle 7.62x51mm NATO, .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Clear and Present Danger]] || [[Raymond Cruz]] || Domingo Chavez || With silencer and camo paint scheme || 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[The Longest Yard]] || [[William Fichtner]] || Captian Knauer || || 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|''' Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company]] ||  ||  ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield: Bad Company 2]] || M24 Sniper ||  || M24, with Harris bipod and camo paint scheme || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Battlefield 2]] || M24 ||  || M24A3, with Harris bipod and heavy camouflage || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Project Reality]] || M24 Sniper Weapon System ||  || M24A3, with Harris bipod and heavy camouflage || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army]] || M24 Sniper Weapon System ||  || With Harris bipod || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[America's Army: True Soldiers]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] || M24 ||  || With folding bipod || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Combat Arms]] || M24 Woodland ||  || With folding bipod and camo paint scheme || 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[Counter-Strike Online]] || Orion ||  ||With camo paint   || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Task Force Dagger]] || M24 Sniper ||  || With camo paint scheme || 2002&lt;br /&gt;
|-&lt;br /&gt;
| [[Delta Force: Black Hawk Down]] || M24 ||  ||  || 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[ArmA II]] ||  ||  ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Medal of Honor (2010)]] ||  M24 ||  ||  Solid black; camo wrap on high-powered scope  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Urban Terror]] ||  ||  || M24A2, with camo paint scheme and folding bipod || 2000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;275&amp;quot;|'''Film Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| Korn || [[Case Closed]] ||  || 1996 - ????&lt;br /&gt;
|-&lt;br /&gt;
| Korn || [[Case Closed: The Raven Chaser]] ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| Assassin || [[Detective Academy Q]] ||  || 2003 - 2004&lt;br /&gt;
|-&lt;br /&gt;
| Library Defense Force soldiers || [[Library War]] || || 2008&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Remington 700 (D&amp;amp;L Sports Marksman's Rifle MR-700 Conversion)==&lt;br /&gt;
[[Image:MR-700 3 large.jpg|thumb|right|400px|Remington 700 Marksman's Rifle MR-700 Conversion - 7.62x51mm NATO.]]&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Watchmen]] ||  ||  || Seen in closet armory || 2009&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Remington 700 AICS==&lt;br /&gt;
[[Image:Rem700pssaics1a.jpg|thumb|right|400px|Remington 700 AICS with Harris bipod 7.62x51mm NATO]]&lt;br /&gt;
A Remington 700 with an Accuracy International Chassis System stock installed, often mistaken for a variant of the [[Accuracy International Arctic Warfare series]].&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Matador, The|The Matador]] || [[Pierce Brosnan]] || Julian Noble || With &amp;amp; without Harris bipod &amp;amp; silencer || 2005&lt;br /&gt;
|-&lt;br /&gt;
| [[Sniper, The|The Sniper]] || [[Bowie Lam]] || Shane || With &amp;amp; without camouflage || 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[John Q]] ||  || Chicago HBT Sniper || With Harris bipod || 2002&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Show Title / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Foley]] || Sgt. Bob Brown || [[Unit, The|The Unit]] / &amp;quot;Non-Permissive Environment&amp;quot; ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Max Martini]] || Sgt. Mack Gerhardt || [[Unit, The|The Unit]] / &amp;quot;Sacrifice&amp;quot; ||  || 2006 - 2009&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeffrey Donovan]] || Michael Westen || [[Burn Notice]] / &amp;quot;Double-Booked&amp;quot; || With Harris bipod || 2007 - ????&lt;br /&gt;
|-&lt;br /&gt;
| [[Lennie James]] || Robert Hawkins || [[Jericho (TV series)|Jericho]] || With Harris bipod, with &amp;amp; without silencer and laser pointer || 2006 - 2008&lt;br /&gt;
|-&lt;br /&gt;
|  || Assassin || [[24 - Season 1|24]] || With silencer || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
| [[Cliff Simon]] || Sniper || [[24 - Season 8|24]] || With silencer, Harris bipod, and Elcan Digital Hunter DayNight scope || 2001 - 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Sniper Rifle]]&lt;/div&gt;</summary>
		<author><name>Marinesniper24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Marinesniper24&amp;diff=321961</id>
		<title>User:Marinesniper24</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Marinesniper24&amp;diff=321961"/>
		<updated>2010-09-01T04:45:54Z</updated>

		<summary type="html">&lt;p&gt;Marinesniper24: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello im Adam, I am currently practicing to try out for a rifle team so far i have shown perfect markmanship with a Remington Model 700 .308 Bolt action rifle with a 4x rifle scope i am also saving up to hopefully buy a Ruger Mini-14 .223(civilan model of the M14) personally i would love to have a full Black  Mk 14 Mod Enhanced Battle rifle with a 4 Inch Supressor along with a 5 Times Zoom Trijon Acog scope even though thats highly unlikely to happen i would also like L96 .338 Lupa or a  M40A5 Sniper rifle used by the marines which was my branch for a 7 year Contract i came out a Sergeant First Class with 3 deployments hence my name being Marine Sniper24 it was my Detail and Age when i got out. thx for visitng my page btw i forgot to say im 26 now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
               My Baby Kris: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
     [[Image:R700.jpg]]&lt;/div&gt;</summary>
		<author><name>Marinesniper24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:R700.jpg&amp;diff=321957</id>
		<title>File:R700.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:R700.jpg&amp;diff=321957"/>
		<updated>2010-09-01T04:42:00Z</updated>

		<summary type="html">&lt;p&gt;Marinesniper24: My Baby Kris i named Her Kris because from what ive heard from it thats the sound it makes before impact&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My Baby Kris i named Her Kris because from what ive heard from it thats the sound it makes before impact&lt;/div&gt;</summary>
		<author><name>Marinesniper24</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Marinesniper24&amp;diff=321950</id>
		<title>User:Marinesniper24</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Marinesniper24&amp;diff=321950"/>
		<updated>2010-09-01T04:31:08Z</updated>

		<summary type="html">&lt;p&gt;Marinesniper24: New page: Hello im Adam, I am currently practicing to try out for a rifle team so far i have shown perfect markmanship with a Remington Model 700 .308 Bolt action rifle with a 4x rifle scope i am al...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello im Adam, I am currently practicing to try out for a rifle team so far i have shown perfect markmanship with a Remington Model 700 .308 Bolt action rifle with a 4x rifle scope i am also saving up to hopefully buy a Ruger Mini-14 .223(civilan model of the M14) personally i would love to have a full Black  Mk 14 Mod Enhanced Battle rifle with a 4 Inch Supressor along with a 5 Times Zoom Trijon Acog scope even though thats highly unlikely to happen i would also like L96 .338 Lupa or a  M40A5 Sniper rifle used by the marines which was my branch for a 7 year Contract i came out a Sergeant First Class with 3 deployments hence my name being Marine Sniper24 it was my Detail and Age when i got out. thx for visitng my page btw i forgot to say im 26 now&lt;/div&gt;</summary>
		<author><name>Marinesniper24</name></author>
	</entry>
</feed>